porymap/src/ui/newmapdialog.cpp

258 lines
10 KiB
C++

#include "newmapdialog.h"
#include "maplayout.h"
#include "mainwindow.h"
#include "ui_newmapdialog.h"
#include "config.h"
#include <QMap>
#include <QSet>
#include <QStringList>
const QString lineEdit_ErrorStylesheet = "QLineEdit { background-color: rgba(255, 0, 0, 25%) }";
NewMapDialog::NewMapDialog(Project *project, QWidget *parent) :
NewMapDialog(project, nullptr, parent)
{}
NewMapDialog::NewMapDialog(Project *project, const Map *mapToCopy, QWidget *parent) :
QDialog(parent),
ui(new Ui::NewMapDialog),
mapToCopy(mapToCopy)
{
setAttribute(Qt::WA_DeleteOnClose);
ui->setupUi(this);
this->project = project;
Project::NewMapSettings *settings = &project->newMapSettings;
if (this->mapToCopy) {
// Copy settings from the map we're duplicating
if (this->mapToCopy->layout()){
settings->layout = this->mapToCopy->layout()->settings();
}
settings->header = *this->mapToCopy->header();
settings->group = project->mapNameToMapGroup(this->mapToCopy->name());
settings->name = project->toUniqueIdentifier(this->mapToCopy->name());
} else {
// Not duplicating a map, get a generic new map name.
// The rest of the settings are preserved in the project between sessions.
settings->name = project->getNewMapName();
}
// Generate a unique Layout constant
settings->layout.id = project->toUniqueIdentifier(Layout::layoutConstantFromName(settings->name));
ui->newLayoutForm->initUi(project);
ui->comboBox_Group->addItems(project->groupNames);
ui->comboBox_LayoutID->addItems(project->layoutIds);
// Identifiers can only contain word characters, and cannot start with a digit.
static const QRegularExpression re("[A-Za-z_]+[\\w]*");
auto validator = new QRegularExpressionValidator(re, this);
ui->lineEdit_Name->setValidator(validator);
ui->comboBox_Group->setValidator(validator);
ui->comboBox_LayoutID->setValidator(validator);
// Create a collapsible section that has all the map header data.
this->headerForm = new MapHeaderForm();
this->headerForm->init(project);
auto sectionLayout = new QVBoxLayout();
sectionLayout->addWidget(this->headerForm);
this->headerSection = new CollapsibleSection("Header Data", porymapConfig.newMapHeaderSectionExpanded, 150, this);
this->headerSection->setContentLayout(sectionLayout);
ui->layout_HeaderData->addWidget(this->headerSection);
connect(ui->buttonBox, &QDialogButtonBox::clicked, this, &NewMapDialog::dialogButtonClicked);
refresh();
}
// Adding new map to an existing map list folder. Initialize settings accordingly.
// Even if we initialize settings like this we'll allow users to change them afterwards,
// because nothing is expecting them to stay at these values (with exception to layouts).
NewMapDialog::NewMapDialog(Project *project, int mapListTab, const QString &mapListItem, QWidget *parent) :
NewMapDialog(project, parent)
{
switch (mapListTab)
{
case MapListTab::Groups:
ui->comboBox_Group->setTextItem(mapListItem);
break;
case MapListTab::Areas:
this->headerForm->setLocation(mapListItem);
break;
case MapListTab::Layouts:
// We specifically lock the layout ID because otherwise the setting would be overwritten when
// the user changes the map name (which will normally automatically update the layout ID to match).
// For the Group/Area settings above we don't care if the user changes them afterwards.
ui->comboBox_LayoutID->setTextItem(mapListItem);
ui->comboBox_LayoutID->setDisabled(true);
break;
}
}
NewMapDialog::~NewMapDialog()
{
saveSettings();
delete ui;
}
// Reload the UI from the last-saved settings.
void NewMapDialog::refresh() {
const Project::NewMapSettings *settings = &this->project->newMapSettings;
ui->lineEdit_Name->setText(settings->name);
ui->comboBox_Group->setTextItem(settings->group);
// If the layout combo box is disabled, it's because we're enforcing the setting. Leave it unchanged.
if (ui->comboBox_LayoutID->isEnabled())
ui->comboBox_LayoutID->setTextItem(settings->layout.id);
ui->newLayoutForm->setSettings(settings->layout);
ui->checkBox_CanFlyTo->setChecked(settings->canFlyTo);
this->headerForm->setHeaderData(settings->header);
}
void NewMapDialog::saveSettings() {
Project::NewMapSettings *settings = &this->project->newMapSettings;
settings->name = ui->lineEdit_Name->text();
settings->group = ui->comboBox_Group->currentText();
settings->layout = ui->newLayoutForm->settings();
settings->layout.id = ui->comboBox_LayoutID->currentText();
settings->canFlyTo = ui->checkBox_CanFlyTo->isChecked();
settings->header = this->headerForm->headerData();
// This dialog doesn't give users the option to give new layouts a name, we generate one using the map name.
// (an older iteration of this dialog gave users an option to name new layouts, but it's extra clutter for
// something the majority of users creating a map won't need. If they want to give a specific name to a layout
// they can create the layout first, then create a new map that uses that layout.)
const Layout *layout = this->project->mapLayouts.value(settings->layout.id);
if (!layout) {
const QString newLayoutName = QString("%1%2").arg(settings->name).arg(Layout::defaultSuffix());
settings->layout.name = this->project->toUniqueIdentifier(newLayoutName);
} else {
// Pre-existing layout. The layout name won't be read, but we'll make sure it's correct anyway.
settings->layout.name = layout->name;
}
// Folders for new layouts created for new maps use the map name, rather than the layout name
// (i.e., if you create "MyMap", you'll get a 'data/layouts/MyMap/', rather than 'data/layouts/MyMap_Layout/').
// There's no real reason for this, aside from maintaining consistency with the default layout folder names that do this.
settings->layout.folderName = settings->name;
porymapConfig.newMapHeaderSectionExpanded = this->headerSection->isExpanded();
}
bool NewMapDialog::validateName(bool allowEmpty) {
QString name = ui->lineEdit_Name->text();
QString errorText;
if (name.isEmpty()) {
if (!allowEmpty) errorText = QString("%1 cannot be empty.").arg(ui->label_Name->text());
} else if (!this->project->isIdentifierUnique(name)) {
errorText = QString("%1 '%2' is not unique.").arg(ui->label_Name->text()).arg(name);
}
bool isValid = errorText.isEmpty();
ui->label_NameError->setText(errorText);
ui->label_NameError->setVisible(!isValid);
ui->lineEdit_Name->setStyleSheet(!isValid ? lineEdit_ErrorStylesheet : "");
return isValid;
}
void NewMapDialog::on_lineEdit_Name_textChanged(const QString &text) {
validateName(true);
// Changing the map name updates the layout ID field to match.
if (ui->comboBox_LayoutID->isEnabled()) {
ui->comboBox_LayoutID->setCurrentText(Layout::layoutConstantFromName(text));
}
}
bool NewMapDialog::validateGroup(bool allowEmpty) {
QString groupName = ui->comboBox_Group->currentText();
QString errorText;
if (groupName.isEmpty()) {
if (!allowEmpty) errorText = QString("%1 cannot be empty.").arg(ui->label_Group->text());
} else if (!this->project->groupNames.contains(groupName) && !this->project->isIdentifierUnique(groupName)) {
errorText = QString("%1 must either be the name of an existing map group, or a unique identifier for a new map group.").arg(ui->label_Group->text());
}
bool isValid = errorText.isEmpty();
ui->label_GroupError->setText(errorText);
ui->label_GroupError->setVisible(!isValid);
ui->comboBox_Group->lineEdit()->setStyleSheet(!isValid ? lineEdit_ErrorStylesheet : "");
return isValid;
}
void NewMapDialog::on_comboBox_Group_currentTextChanged(const QString &) {
validateGroup(true);
}
bool NewMapDialog::validateLayoutID(bool allowEmpty) {
QString layoutId = ui->comboBox_LayoutID->currentText();
QString errorText;
if (layoutId.isEmpty()) {
if (!allowEmpty) errorText = QString("%1 cannot be empty.").arg(ui->label_LayoutID->text());
} else if (!this->project->layoutIds.contains(layoutId) && !this->project->isIdentifierUnique(layoutId)) {
errorText = QString("%1 must either be the ID for an existing layout, or a unique identifier for a new layout.").arg(ui->label_LayoutID->text());
}
bool isValid = errorText.isEmpty();
ui->label_LayoutIDError->setText(errorText);
ui->label_LayoutIDError->setVisible(!isValid);
ui->comboBox_LayoutID->lineEdit()->setStyleSheet(!isValid ? lineEdit_ErrorStylesheet : "");
return isValid;
}
void NewMapDialog::on_comboBox_LayoutID_currentTextChanged(const QString &text) {
validateLayoutID(true);
// Changing the layout ID to an existing layout updates the layout settings to match.
const Layout *layout = this->project->mapLayouts.value(text);
if (layout) {
ui->newLayoutForm->setSettings(layout->settings());
ui->newLayoutForm->setDisabled(true);
} else {
ui->newLayoutForm->setDisabled(false);
}
}
void NewMapDialog::dialogButtonClicked(QAbstractButton *button) {
auto role = ui->buttonBox->buttonRole(button);
if (role == QDialogButtonBox::RejectRole){
reject();
} else if (role == QDialogButtonBox::ResetRole) {
this->project->initNewMapSettings();
refresh();
} else if (role == QDialogButtonBox::AcceptRole) {
accept();
}
}
void NewMapDialog::accept() {
// Make sure to call each validation function so that all errors are shown at once.
bool success = true;
if (!ui->newLayoutForm->validate()) success = false;
if (!validateName()) success = false;
if (!validateGroup()) success = false;
if (!validateLayoutID()) success = false;
if (!success)
return;
// Update settings from UI
saveSettings();
Map *map = this->project->createNewMap(this->project->newMapSettings, this->mapToCopy);
if (!map) {
ui->label_GenericError->setText(QString("Failed to create map. See %1 for details.").arg(getLogPath()));
ui->label_GenericError->setVisible(true);
return;
}
ui->label_GenericError->setVisible(false);
QDialog::accept();
}