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Metatiles can be given a name. The name becomes a constant in includes/contstants/metatile_labels.h. The plan is to be able to reference metatiles in code using a macro like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`, which will evaluate to the value 0x270. |
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| .. | ||
| block.h | ||
| blockdata.h | ||
| event.h | ||
| heallocation.h | ||
| history.h | ||
| historyitem.h | ||
| imageexport.h | ||
| map.h | ||
| mapconnection.h | ||
| maplayout.h | ||
| metatile.h | ||
| metatileparser.h | ||
| paletteparser.h | ||
| parseutil.h | ||
| tile.h | ||
| tileset.h | ||