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Metatiles can be given a name. The name becomes a constant in includes/contstants/metatile_labels.h. The plan is to be able to reference metatiles in code using a macro like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`, which will evaluate to the value 0x270. |
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| .. | ||
| aboutporymap.ui | ||
| eventpropertiesframe.ui | ||
| mainwindow.ui | ||
| newmappopup.ui | ||
| newtilesetdialog.ui | ||
| paletteeditor.ui | ||
| tileseteditor.ui | ||