#include "mainwindow.h" #include "ui_mainwindow.h" #include "project.h" #include "log.h" #include "editor.h" #include "prefabcreationdialog.h" #include "eventframes.h" #include "bordermetatilespixmapitem.h" #include "currentselectedmetatilespixmapitem.h" #include "customattributesframe.h" #include "scripting.h" #include "adjustingstackedwidget.h" #include "eventpixmapitem.h" #include "editcommands.h" #include "flowlayout.h" #include "shortcut.h" #include "advancemapparser.h" #include "prefab.h" #include "montabwidget.h" #include "imageexport.h" #include "maplistmodels.h" #include "eventfilters.h" #include "newmapconnectiondialog.h" #include "config.h" #include "filedialog.h" #include "resizelayoutpopup.h" #include "newmapdialog.h" #include "newtilesetdialog.h" #include "newmapgroupdialog.h" #include "newlocationdialog.h" #include "loadingscreen.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // We only publish release binaries for Windows and macOS. // This is relevant for the update promoter, which alerts users of a new release. // TODO: Currently the update promoter is disabled on our Windows releases because // the pre-compiled Qt build doesn't link OpenSSL. Re-enable below once this is fixed. #if /*defined(Q_OS_WIN) || */defined(Q_OS_MACOS) #define RELEASE_PLATFORM #endif MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), isProgrammaticEventTabChange(false) { QCoreApplication::setOrganizationName("pret"); QCoreApplication::setApplicationName("porymap"); QCoreApplication::setApplicationVersion(PORYMAP_VERSION); QApplication::setApplicationDisplayName(QApplication::applicationName()); QApplication::setWindowIcon(QIcon(":/icons/porymap-icon-2.ico")); connect(qApp, &QApplication::applicationStateChanged, this, &MainWindow::showFileWatcherWarning); ui->setupUi(this); logInit(); logInfo(QString("Launching Porymap v%1").arg(QCoreApplication::applicationVersion())); } void MainWindow::initialize() { this->initWindow(); if (porymapConfig.reopenOnLaunch && !porymapConfig.projectManuallyClosed && this->openProject(porymapConfig.getRecentProject(), true)) { on_toolButton_Paint_clicked(); } // there is a bug affecting macOS users, where the trackpad deilveres a bad touch-release gesture // the warning is a bit annoying, so it is disabled here QLoggingCategory::setFilterRules(QStringLiteral("qt.pointer.dispatch=false")); if (porymapConfig.checkForUpdates) this->checkForUpdates(false); this->restoreWindowState(); this->show(); } MainWindow::~MainWindow() { // Some config settings are updated as subwindows are destroyed (e.g. their geometry), // so we need to ensure that the configs are saved after this happens. saveGlobalConfigs(); delete label_MapRulerStatus; delete undoView; delete editor; delete ui; } void MainWindow::saveGlobalConfigs() { porymapConfig.setMainGeometry( this->saveGeometry(), this->saveState(), this->ui->splitter_map->saveState(), this->ui->splitter_main->saveState(), this->ui->splitter_Metatiles->saveState() ); porymapConfig.save(); shortcutsConfig.save(); } void MainWindow::setWindowDisabled(bool disabled) { for (auto action : findChildren()) action->setDisabled(disabled); for (auto child : findChildren(QString(), Qt::FindDirectChildrenOnly)) child->setDisabled(disabled); for (auto menu : ui->menuBar->findChildren(QString(), Qt::FindDirectChildrenOnly)) menu->setDisabled(disabled); ui->menuBar->setDisabled(false); ui->menuFile->setDisabled(false); ui->action_Open_Project->setDisabled(false); ui->menuOpen_Recent_Project->setDisabled(false); refreshRecentProjectsMenu(); ui->action_Exit->setDisabled(false); ui->menuHelp->setDisabled(false); ui->actionAbout_Porymap->setDisabled(false); ui->actionOpen_Log_File->setDisabled(false); ui->actionOpen_Config_Folder->setDisabled(false); ui->actionCheck_for_Updates->setDisabled(false); if (!disabled) togglePreferenceSpecificUi(); } void MainWindow::initWindow() { porymapConfig.load(); this->initLogStatusBar(); this->initCustomUI(); this->initExtraSignals(); this->initEditor(); this->initMiscHeapObjects(); this->initMapList(); this->initShortcuts(); #ifndef RELEASE_PLATFORM ui->actionCheck_for_Updates->setVisible(false); #endif #ifndef QT_CHARTS_LIB ui->pushButton_SummaryChart->setVisible(false); #endif setWindowDisabled(true); } void MainWindow::initShortcuts() { initExtraShortcuts(); shortcutsConfig.load(); shortcutsConfig.setDefaultShortcuts(shortcutableObjects()); applyUserShortcuts(); } void MainWindow::initExtraShortcuts() { ui->actionZoom_In->setShortcuts({ui->actionZoom_In->shortcut(), QKeySequence("Ctrl+=")}); auto *shortcutReset_Zoom = new Shortcut(QKeySequence("Ctrl+0"), this, SLOT(resetMapViewScale())); shortcutReset_Zoom->setObjectName("shortcutZoom_Reset"); shortcutReset_Zoom->setWhatsThis("Zoom Reset"); auto *shortcutDuplicate_Events = new Shortcut(QKeySequence("Ctrl+D"), this, SLOT(duplicate())); shortcutDuplicate_Events->setObjectName("shortcutDuplicate_Events"); shortcutDuplicate_Events->setWhatsThis("Duplicate Selected Event(s)"); auto *shortcutToggle_Border = new Shortcut(QKeySequence(), ui->checkBox_ToggleBorder, SLOT(toggle())); shortcutToggle_Border->setObjectName("shortcutToggle_Border"); shortcutToggle_Border->setWhatsThis("Toggle Border"); auto *shortcutToggle_Smart_Paths = new Shortcut(QKeySequence(), ui->checkBox_smartPaths, SLOT(toggle())); shortcutToggle_Smart_Paths->setObjectName("shortcutToggle_Smart_Paths"); shortcutToggle_Smart_Paths->setWhatsThis("Toggle Smart Paths"); auto *shortcutHide_Show = new Shortcut(QKeySequence(), this, SLOT(mapListShortcut_ToggleEmptyFolders())); shortcutHide_Show->setObjectName("shortcutHide_Show"); shortcutHide_Show->setWhatsThis("Map List: Hide/Show Empty Folders"); auto *shortcutExpand_All = new Shortcut(QKeySequence(), this, SLOT(mapListShortcut_ExpandAll())); shortcutExpand_All->setObjectName("shortcutExpand_All"); shortcutExpand_All->setWhatsThis("Map List: Expand all folders"); auto *shortcutCollapse_All = new Shortcut(QKeySequence(), this, SLOT(mapListShortcut_CollapseAll())); shortcutCollapse_All->setObjectName("shortcutCollapse_All"); shortcutCollapse_All->setWhatsThis("Map List: Collapse all folders"); auto *shortcut_Open_Scripts = new Shortcut(QKeySequence(), ui->toolButton_Open_Scripts, SLOT(click())); shortcut_Open_Scripts->setObjectName("shortcut_Open_Scripts"); shortcut_Open_Scripts->setWhatsThis("Open Map Scripts"); copyAction = new QAction("Copy", this); copyAction->setShortcut(QKeySequence("Ctrl+C")); connect(copyAction, &QAction::triggered, this, &MainWindow::copy); ui->menuEdit->addSeparator(); ui->menuEdit->addAction(copyAction); pasteAction = new QAction("Paste", this); pasteAction->setShortcut(QKeySequence("Ctrl+V")); connect(pasteAction, &QAction::triggered, this, &MainWindow::paste); ui->menuEdit->addAction(pasteAction); } QObjectList MainWindow::shortcutableObjects() const { QObjectList shortcutable_objects; for (auto *action : findChildren()) if (!action->objectName().isEmpty()) shortcutable_objects.append(qobject_cast(action)); for (auto *shortcut : findChildren()) if (!shortcut->objectName().isEmpty()) shortcutable_objects.append(qobject_cast(shortcut)); return shortcutable_objects; } void MainWindow::applyUserShortcuts() { for (auto *action : findChildren()) if (!action->objectName().isEmpty()) action->setShortcuts(shortcutsConfig.userShortcuts(action)); for (auto *shortcut : findChildren()) if (!shortcut->objectName().isEmpty()) shortcut->setKeys(shortcutsConfig.userShortcuts(shortcut)); } void MainWindow::initLogStatusBar() { removeLogStatusBar(this->statusBar()); auto logTypes = QSet(porymapConfig.statusBarLogTypes.begin(), porymapConfig.statusBarLogTypes.end()); if (!logTypes.isEmpty()) { addLogStatusBar(this->statusBar(), logTypes); } } void MainWindow::initCustomUI() { static const QMap mainTabNames = { {MainTab::Map, "Map"}, {MainTab::Events, "Events"}, {MainTab::Header, "Header"}, {MainTab::Connections, "Connections"}, {MainTab::WildPokemon, "Wild Pokemon"}, }; static const QMap mainTabIcons = { {MainTab::Map, QIcon(QStringLiteral(":/icons/minimap.ico"))}, {MainTab::Events, ProjectConfig::getPlayerIcon(BaseGameVersion::pokefirered, 0)}, // Arbitrary default {MainTab::Header, QIcon(QStringLiteral(":/icons/application_form_edit.ico"))}, {MainTab::Connections, QIcon(QStringLiteral(":/icons/connections.ico"))}, {MainTab::WildPokemon, QIcon(QStringLiteral(":/icons/tall_grass.ico"))}, }; // Set up the tab bar while (ui->mainTabBar->count()) ui->mainTabBar->removeTab(0); for (int i = 0; i < mainTabNames.count(); i++) { ui->mainTabBar->addTab(mainTabNames.value(i)); ui->mainTabBar->setTabIcon(i, mainTabIcons.value(i)); } // Create map header data widget this->mapHeaderForm = new MapHeaderForm(); ui->layout_HeaderData->addWidget(this->mapHeaderForm); // Center zooming on the mouse ui->graphicsView_Map->setTransformationAnchor(QGraphicsView::ViewportAnchor::AnchorUnderMouse); ui->graphicsView_Map->setResizeAnchor(QGraphicsView::ViewportAnchor::AnchorUnderMouse); } void MainWindow::initExtraSignals() { connect(ui->tabWidget_EventType, &QTabWidget::currentChanged, this, &MainWindow::eventTabChanged); // Change pages on wild encounter groups connect(ui->comboBox_EncounterGroupLabel, QOverload::of(&QComboBox::currentIndexChanged), [this](int index){ ui->stackedWidget_WildMons->setCurrentIndex(index); }); // Convert the layout of the map tools' frame into an adjustable FlowLayout FlowLayout *flowLayout = new FlowLayout; flowLayout->setContentsMargins(ui->frame_mapTools->layout()->contentsMargins()); flowLayout->setSpacing(ui->frame_mapTools->layout()->spacing()); for (auto *child : ui->frame_mapTools->findChildren(QString(), Qt::FindDirectChildrenOnly)) { flowLayout->addWidget(child); child->setFixedHeight( ui->frame_mapTools->height() - flowLayout->contentsMargins().top() - flowLayout->contentsMargins().bottom() ); } delete ui->frame_mapTools->layout(); ui->frame_mapTools->setLayout(flowLayout); // Floating QLabel tool-window that displays over the map when the ruler is active label_MapRulerStatus = new QLabel(ui->graphicsView_Map); label_MapRulerStatus->setObjectName("label_MapRulerStatus"); label_MapRulerStatus->setWindowFlags(Qt::Tool | Qt::CustomizeWindowHint | Qt::FramelessWindowHint); label_MapRulerStatus->setFrameShape(QFrame::Box); label_MapRulerStatus->setMargin(3); label_MapRulerStatus->setPalette(palette()); label_MapRulerStatus->setAlignment(Qt::AlignCenter); label_MapRulerStatus->setTextFormat(Qt::PlainText); label_MapRulerStatus->setTextInteractionFlags(Qt::TextSelectableByMouse); connect(ui->action_NewMap, &QAction::triggered, this, &MainWindow::openNewMapDialog); connect(ui->action_NewLayout, &QAction::triggered, this, &MainWindow::openNewLayoutDialog); connect(ui->actionDuplicate_Current_Map_Layout, &QAction::triggered, this, &MainWindow::openDuplicateMapOrLayoutDialog); connect(ui->comboBox_LayoutSelector->lineEdit(), &QLineEdit::editingFinished, this, &MainWindow::onLayoutSelectorEditingFinished); connect(ui->checkBox_smartPaths, &QCheckBox::toggled, this, &MainWindow::setSmartPathsEnabled); connect(ui->checkBox_ToggleBorder, &QCheckBox::toggled, this, &MainWindow::setBorderVisibility); connect(ui->checkBox_MirrorConnections, &QCheckBox::toggled, this, &MainWindow::setMirrorConnectionsEnabled); } void MainWindow::on_actionCheck_for_Updates_triggered() { checkForUpdates(true); } #ifdef RELEASE_PLATFORM void MainWindow::checkForUpdates(bool requestedByUser) { if (!this->networkAccessManager) this->networkAccessManager = new NetworkAccessManager(this); if (!this->updatePromoter) { this->updatePromoter = new UpdatePromoter(this, this->networkAccessManager); connect(this->updatePromoter, &UpdatePromoter::changedPreferences, [this] { if (this->preferenceEditor) this->preferenceEditor->updateFields(); }); } if (requestedByUser) { openSubWindow(this->updatePromoter); } else { // This is an automatic update check. Only run if we haven't done one in the last 5 minutes QDateTime lastCheck = porymapConfig.lastUpdateCheckTime; if (lastCheck.addSecs(5*60) >= QDateTime::currentDateTime()) return; } this->updatePromoter->checkForUpdates(); porymapConfig.lastUpdateCheckTime = QDateTime::currentDateTime(); } #else void MainWindow::checkForUpdates(bool) {} #endif void MainWindow::initEditor() { this->editor = new Editor(ui); connect(this->editor, &Editor::eventsChanged, this, &MainWindow::updateEvents); connect(this->editor, &Editor::openConnectedMap, this, &MainWindow::onOpenConnectedMap); connect(this->editor, &Editor::openEventMap, this, &MainWindow::openEventMap); connect(this->editor, &Editor::currentMetatilesSelectionChanged, this, &MainWindow::currentMetatilesSelectionChanged); connect(this->editor, &Editor::wildMonTableEdited, [this] { markMapEdited(this->editor->map); }); connect(this->editor, &Editor::mapRulerStatusChanged, this, &MainWindow::onMapRulerStatusChanged); connect(this->editor, &Editor::tilesetUpdated, this, &Scripting::cb_TilesetUpdated); connect(this->editor, &Editor::editActionSet, this, &MainWindow::setEditActionUi); connect(ui->newEventToolButton, &NewEventToolButton::newEventAdded, this->editor, &Editor::addNewEvent); connect(ui->toolButton_deleteEvent, &QAbstractButton::clicked, this->editor, &Editor::deleteSelectedEvents); connect(ui->graphicsView_Connections, &ConnectionsView::pressedDelete, this->editor, &Editor::removeSelectedConnection); this->loadUserSettings(); undoAction = editor->editGroup.createUndoAction(this, tr("&Undo")); undoAction->setObjectName("action_Undo"); undoAction->setShortcut(QKeySequence("Ctrl+Z")); redoAction = editor->editGroup.createRedoAction(this, tr("&Redo")); redoAction->setObjectName("action_Redo"); redoAction->setShortcuts({QKeySequence("Ctrl+Y"), QKeySequence("Ctrl+Shift+Z")}); ui->menuEdit->addAction(undoAction); ui->menuEdit->addAction(redoAction); this->undoView = new QUndoView(&editor->editGroup); this->undoView->setWindowTitle(tr("Edit History")); this->undoView->setAttribute(Qt::WA_QuitOnClose, false); // Show the EditHistory dialog with Ctrl+E QAction *showHistory = new QAction("Show Edit History...", this); showHistory->setObjectName("action_ShowEditHistory"); showHistory->setShortcut(QKeySequence("Ctrl+E")); connect(showHistory, &QAction::triggered, this, &MainWindow::openEditHistory); ui->menuEdit->addAction(showHistory); // Toggle an asterisk in the window title when the undo state is changed connect(&editor->editGroup, &QUndoGroup::indexChanged, this, &MainWindow::updateWindowTitle); // selecting objects from the spinners connect(this->ui->spinner_ObjectID, QOverload::of(&QSpinBox::valueChanged), [this](int value) { this->editor->selectedEventIndexChanged(value, Event::Group::Object); }); connect(this->ui->spinner_WarpID, QOverload::of(&QSpinBox::valueChanged), [this](int value) { this->editor->selectedEventIndexChanged(value, Event::Group::Warp); }); connect(this->ui->spinner_TriggerID, QOverload::of(&QSpinBox::valueChanged), [this](int value) { this->editor->selectedEventIndexChanged(value, Event::Group::Coord); }); connect(this->ui->spinner_BgID, QOverload::of(&QSpinBox::valueChanged), [this](int value) { this->editor->selectedEventIndexChanged(value, Event::Group::Bg); }); connect(this->ui->spinner_HealID, QOverload::of(&QSpinBox::valueChanged), [this](int value) { this->editor->selectedEventIndexChanged(value, Event::Group::Heal); }); } void MainWindow::openEditHistory() { openSubWindow(this->undoView); } void MainWindow::initMiscHeapObjects() { ui->tabWidget_EventType->clear(); } void MainWindow::initMapList() { ui->mapListContainer->setCurrentIndex(porymapConfig.mapListTab); WheelFilter *wheelFilter = new WheelFilter(this); ui->mainTabBar->installEventFilter(wheelFilter); ui->mapListContainer->tabBar()->installEventFilter(wheelFilter); // Create buttons for adding and removing items from the mapList QFrame *buttonFrame = new QFrame(this->ui->mapListContainer); buttonFrame->setFrameShape(QFrame::NoFrame); QHBoxLayout *buttonLayout = new QHBoxLayout(buttonFrame); buttonLayout->setSpacing(0); buttonLayout->setContentsMargins(0, 0, 0, 0); // Create add map/layout button QPushButton *buttonAdd = new QPushButton(QIcon(":/icons/add.ico"), ""); buttonAdd->setToolTip("Create new map"); connect(buttonAdd, &QPushButton::clicked, this, &MainWindow::openNewMapDialog); buttonLayout->addWidget(buttonAdd); /* TODO: Remove button disabled, no current support for deleting maps/layouts // Create remove map/layout button QPushButton *buttonRemove = new QPushButton(QIcon(":/icons/delete.ico"), ""); connect(buttonRemove, &QPushButton::clicked, this, &MainWindow::deleteCurrentMapOrLayout); buttonLayout->addWidget(buttonRemove); */ ui->mapListContainer->setCornerWidget(buttonFrame, Qt::TopRightCorner); // Navigation arrows auto navigationFrame = new QFrame(ui->mapListContainer); navigationFrame->setFrameShape(QFrame::NoFrame); auto navigationLayout = new QHBoxLayout(navigationFrame); navigationLayout->setSpacing(0); navigationLayout->setContentsMargins(0, 0, 0, 0); auto backArrow = new QToolButton(navigationFrame); backArrow->setArrowType(Qt::LeftArrow); backArrow->setToolTip("Open previous map"); backArrow->setEnabled(false); connect(backArrow, &QToolButton::clicked, this, &MainWindow::openPreviousMap); connect(ui->actionBack, &QAction::triggered, this, &MainWindow::openPreviousMap); navigationLayout->addWidget(backArrow); this->backNavigation.button = backArrow; auto forwardArrow = new QToolButton(navigationFrame); forwardArrow->setArrowType(Qt::RightArrow); forwardArrow->setToolTip("Open next map"); forwardArrow->setEnabled(false); connect(forwardArrow, &QToolButton::clicked, this, &MainWindow::openNextMap); connect(ui->actionForward, &QAction::triggered, this, &MainWindow::openNextMap); navigationLayout->addWidget(forwardArrow); this->forwardNavigation.button = forwardArrow; ui->mapListContainer->setCornerWidget(navigationFrame, Qt::TopLeftCorner); // Connect tool bars to lists ui->mapListToolBar_Groups->setList(ui->mapList); ui->mapListToolBar_Locations->setList(ui->locationList); ui->mapListToolBar_Layouts->setList(ui->layoutList); // Left-clicking on items in the map list opens the corresponding map/layout. connect(ui->mapList, &QAbstractItemView::activated, this, &MainWindow::openMapListItem); connect(ui->locationList, &QAbstractItemView::activated, this, &MainWindow::openMapListItem); connect(ui->layoutList, &QAbstractItemView::activated, this, &MainWindow::openMapListItem); // Right-clicking on items in the map list brings up a context menu. connect(ui->mapList, &QTreeView::customContextMenuRequested, this, &MainWindow::onOpenMapListContextMenu); connect(ui->locationList, &QTreeView::customContextMenuRequested, this, &MainWindow::onOpenMapListContextMenu); connect(ui->layoutList, &QTreeView::customContextMenuRequested, this, &MainWindow::onOpenMapListContextMenu); // Only the groups list allows reorganizing folder contents, editing folder names, etc. ui->mapListToolBar_Locations->setEditsAllowedButtonVisible(false); ui->mapListToolBar_Layouts->setEditsAllowedButtonVisible(false); // When searching the Layouts list, don't expand to show all the maps. If the user is searching // this list then they're probably more interested in the layouts than the maps. ui->mapListToolBar_Layouts->setExpandListForSearch(false); // Initialize settings from config ui->mapListToolBar_Groups->setEditsAllowed(porymapConfig.mapListEditGroupsEnabled); for (auto i = porymapConfig.mapListHideEmptyEnabled.constBegin(); i != porymapConfig.mapListHideEmptyEnabled.constEnd(); i++) { auto toolbar = getMapListToolBar(i.key()); if (toolbar) toolbar->setEmptyFoldersVisible(!i.value()); } // Update config if map list settings change connect(ui->mapListToolBar_Groups, &MapListToolBar::editsAllowedChanged, [](bool allowed) { porymapConfig.mapListEditGroupsEnabled = allowed; }); connect(ui->mapListToolBar_Groups, &MapListToolBar::emptyFoldersVisibleChanged, [](bool visible) { porymapConfig.mapListHideEmptyEnabled[MapListTab::Groups] = !visible; }); connect(ui->mapListToolBar_Locations, &MapListToolBar::emptyFoldersVisibleChanged, [](bool visible) { porymapConfig.mapListHideEmptyEnabled[MapListTab::Locations] = !visible; }); connect(ui->mapListToolBar_Layouts, &MapListToolBar::emptyFoldersVisibleChanged, [](bool visible) { porymapConfig.mapListHideEmptyEnabled[MapListTab::Layouts] = !visible; }); // When map list search filter is cleared we want the current map/layout in the editor to be visible in the list. connect(ui->mapListToolBar_Groups, &MapListToolBar::filterCleared, this, &MainWindow::scrollMapListToCurrentMap); connect(ui->mapListToolBar_Locations, &MapListToolBar::filterCleared, this, &MainWindow::scrollMapListToCurrentMap); connect(ui->mapListToolBar_Layouts, &MapListToolBar::filterCleared, this, &MainWindow::scrollMapListToCurrentLayout); // Connect the "add folder" button in each of the map lists connect(ui->mapListToolBar_Groups, &MapListToolBar::addFolderClicked, this, &MainWindow::openNewMapGroupDialog); connect(ui->mapListToolBar_Locations, &MapListToolBar::addFolderClicked, this, &MainWindow::openNewLocationDialog); connect(ui->mapListToolBar_Layouts, &MapListToolBar::addFolderClicked, this, &MainWindow::openNewLayoutDialog); connect(ui->mapListContainer, &QTabWidget::currentChanged, this, &MainWindow::onMapListTabChanged); } void MainWindow::updateWindowTitle() { if (!editor || !editor->project) { setWindowTitle(QCoreApplication::applicationName()); return; } const QString projectName = editor->project->getProjectTitle(); if (!editor->layout) { setWindowTitle(projectName); return; } if (editor->map) { setWindowTitle(QString("%1%2 - %3") .arg(editor->map->hasUnsavedChanges() ? "* " : "") .arg(editor->map->name()) .arg(projectName) ); } else { setWindowTitle(QString("%1%2 - %3") .arg(editor->layout->hasUnsavedChanges() ? "* " : "") .arg(editor->layout->name) .arg(projectName) ); } // For some reason (perhaps on Qt < 6?) we had to clear the icon first here or mainTabBar wouldn't display correctly. ui->mainTabBar->setTabIcon(MainTab::Map, QIcon()); QPixmap pixmap = editor->layout->pixmap; if (!pixmap.isNull()) { ui->mainTabBar->setTabIcon(MainTab::Map, QIcon(pixmap)); } else { ui->mainTabBar->setTabIcon(MainTab::Map, QIcon(QStringLiteral(":/icons/map.ico"))); } } void MainWindow::markMapEdited(Map* map) { if (!map) return; map->setHasUnsavedDataChanges(true); if (editor && editor->map == map) updateWindowTitle(); updateMapList(); } void MainWindow::markLayoutEdited() { if (!this->editor->layout) return; this->editor->layout->hasUnsavedDataChanges = true; updateWindowTitle(); updateMapList(); } void MainWindow::loadUserSettings() { // Better Cursors ui->actionBetter_Cursors->setChecked(porymapConfig.prettyCursors); this->editor->settings->betterCursors = porymapConfig.prettyCursors; // Player view rectangle ui->actionPlayer_View_Rectangle->setChecked(porymapConfig.showPlayerView); this->editor->settings->playerViewRectEnabled = porymapConfig.showPlayerView; // Cursor tile outline ui->actionCursor_Tile_Outline->setChecked(porymapConfig.showCursorTile); this->editor->settings->cursorTileRectEnabled = porymapConfig.showCursorTile; // Grid const QSignalBlocker b_Grid(ui->checkBox_ToggleGrid); ui->actionShow_Grid->setChecked(porymapConfig.showGrid); ui->checkBox_ToggleGrid->setChecked(porymapConfig.showGrid); // Collision opacity/transparency const QSignalBlocker b_CollisionTransparency(ui->horizontalSlider_CollisionTransparency); this->editor->collisionOpacity = static_cast(porymapConfig.collisionOpacity) / 100; ui->horizontalSlider_CollisionTransparency->setValue(porymapConfig.collisionOpacity); // Dive map opacity/transparency const QSignalBlocker b_DiveEmergeOpacity(ui->slider_DiveEmergeMapOpacity); const QSignalBlocker b_DiveMapOpacity(ui->slider_DiveMapOpacity); const QSignalBlocker b_EmergeMapOpacity(ui->slider_EmergeMapOpacity); ui->slider_DiveEmergeMapOpacity->setValue(porymapConfig.diveEmergeMapOpacity); ui->slider_DiveMapOpacity->setValue(porymapConfig.diveMapOpacity); ui->slider_EmergeMapOpacity->setValue(porymapConfig.emergeMapOpacity); // Zoom const QSignalBlocker b_MetatileZoom(ui->horizontalSlider_MetatileZoom); const QSignalBlocker b_CollisionZoom(ui->horizontalSlider_CollisionZoom); ui->horizontalSlider_MetatileZoom->setValue(porymapConfig.metatilesZoom); ui->horizontalSlider_CollisionZoom->setValue(porymapConfig.collisionZoom); ui->checkBox_MirrorConnections->setChecked(porymapConfig.mirrorConnectingMaps); ui->checkBox_ToggleBorder->setChecked(porymapConfig.showBorder); ui->actionShow_Events_In_Map_View->setChecked(porymapConfig.eventOverlayEnabled); this->editor->gridSettings = porymapConfig.gridSettings; setTheme(porymapConfig.theme); setDivingMapsVisible(porymapConfig.showDiveEmergeMaps); } void MainWindow::restoreWindowState() { QMap geometry = porymapConfig.getMainGeometry(); const QByteArray mainWindowGeometry = geometry.value("main_window_geometry"); if (!mainWindowGeometry.isEmpty()) { logInfo("Restoring main window geometry from previous session."); restoreGeometry(mainWindowGeometry); restoreState(geometry.value("main_window_state")); ui->splitter_map->restoreState(geometry.value("map_splitter_state")); ui->splitter_main->restoreState(geometry.value("main_splitter_state")); ui->splitter_Metatiles->restoreState(geometry.value("metatiles_splitter_state")); } // Resize the window if it exceeds the available screen size. auto screen = windowHandle() ? windowHandle()->screen() : QGuiApplication::primaryScreen(); if (!screen) return; const QRect screenGeometry = screen->availableGeometry(); if (this->width() > screenGeometry.width() || this->height() > screenGeometry.height()) { auto pixelRatio = screen->devicePixelRatio(); logInfo(QString("Resizing main window. Dimensions of %1x%2 exceed available screen size of %3x%4") .arg(qRound(this->width() * pixelRatio)) .arg(qRound(this->height() * pixelRatio)) .arg(qRound(screenGeometry.width() * pixelRatio)) .arg(qRound(screenGeometry.height() * pixelRatio))); resize(qMin(this->width(), screenGeometry.width()), qMin(this->height(), screenGeometry.height())); move(screenGeometry.center() - this->rect().center()); } } void MainWindow::setTheme(QString theme) { QFile File(QString(":/themes/%1.qss").arg(theme)); File.open(QFile::ReadOnly); QString stylesheet = QLatin1String(File.readAll()); setStyleSheet(stylesheet); } bool MainWindow::openProject(QString dir, bool initial) { if (dir.isNull() || dir.length() <= 0) { // If this happened on startup it's because the user has no recent projects, which is fine. // This shouldn't happen otherwise, but if it does then display an error. if (!initial) { logError("Failed to open project: Directory name cannot be empty"); showProjectOpenFailure(); } return false; } const QString projectString = QString("%1project '%2'").arg(initial ? "recent " : "").arg(QDir::toNativeSeparators(dir)); if (!QDir(dir).exists()) { const QString errorMsg = QString("Failed to open %1: No such directory").arg(projectString); if (initial) { // Graceful startup if recent project directory is missing logWarn(errorMsg); } else { logError(errorMsg); showProjectOpenFailure(); } return false; } // The above checks can fail and the user will be allowed to continue with their currently-opened project (if there is one). // We close the current project below, after which either the new project will open successfully or the window will be disabled. if (!closeProject()) { logInfo("Aborted project open."); return false; } const QString openMessage = QString("Opening %1").arg(projectString); logInfo(openMessage); porysplash->start(); porysplash->showLoadingMessage("config"); userConfig.projectDir = dir; userConfig.load(); projectConfig.projectDir = dir; projectConfig.load(); porysplash->showLoadingMessage("custom scripts"); Scripting::init(this); // Create the project auto project = new Project(editor); project->setRoot(dir); connect(project, &Project::fileChanged, this, &MainWindow::showFileWatcherWarning); connect(project, &Project::mapLoaded, this, &MainWindow::onMapLoaded); connect(project, &Project::mapCreated, this, &MainWindow::onNewMapCreated); connect(project, &Project::layoutCreated, this, &MainWindow::onNewLayoutCreated); connect(project, &Project::tilesetCreated, this, &MainWindow::onNewTilesetCreated); connect(project, &Project::mapGroupAdded, this, &MainWindow::onNewMapGroupCreated); connect(project, &Project::mapSectionAdded, this, &MainWindow::onNewMapSectionCreated); connect(project, &Project::mapSectionDisplayNameChanged, this, &MainWindow::onMapSectionDisplayNameChanged); this->editor->setProject(project); // Make sure project looks reasonable before attempting to load it porysplash->showMessage("Verifying project"); if (isInvalidProject(this->editor->project)) { delete this->editor->project; porysplash->stop(); return false; } // Load the project if (!(loadProjectData() && setProjectUI() && setInitialMap())) { showProjectOpenFailure(); delete this->editor->project; // TODO: Allow changing project settings at this point porysplash->stop(); return false; } // Only create the config files once the project has opened successfully in case the user selected an invalid directory this->editor->project->saveConfig(); updateWindowTitle(); porymapConfig.projectManuallyClosed = false; porymapConfig.addRecentProject(dir); refreshRecentProjectsMenu(); prefab.initPrefabUI( editor->metatile_selector_item, ui->scrollAreaWidgetContents_Prefabs, ui->label_prefabHelp, editor->layout); Scripting::cb_ProjectOpened(dir); setWindowDisabled(false); porysplash->stop(); return true; } bool MainWindow::loadProjectData() { porysplash->showLoadingMessage("project"); bool success = editor->project->load(); Scripting::populateGlobalObject(this); return success; } bool MainWindow::isInvalidProject(Project *project) { return !(checkProjectSanity(project) && checkProjectVersion(project)); } bool MainWindow::checkProjectSanity(Project *project) { if (project->sanityCheck()) return true; logWarn(QString("The directory '%1' failed the project sanity check.").arg(project->root)); ErrorMessage msgBox(QStringLiteral("The selected directory appears to be invalid."), porysplash); msgBox.setInformativeText(QString("The directory '%1' is missing key files.\n\n" "Make sure you selected the correct project directory " "(the one used to make your .gba file, e.g. 'pokeemerald').").arg(project->root)); auto tryAnyway = msgBox.addButton("Try Anyway", QMessageBox::ActionRole); msgBox.exec(); if (msgBox.clickedButton() == tryAnyway) { // The user has chosen to try to load this project anyway. // This will almost certainly fail, but they'll get a more specific error message. return true; } return false; } bool MainWindow::checkProjectVersion(Project *project) { QString error; int projectVersion = project->getSupportedMajorVersion(&error); if (projectVersion < 0) { // Failed to identify a supported major version. // We can't draw any conclusions from this, so we don't consider the project to be invalid. QString msg = QStringLiteral("Failed to check project version"); logWarn(error.isEmpty() ? msg : QString("%1: '%2'").arg(msg).arg(error)); } else { QString msg = QStringLiteral("Successfully checked project version. "); logInfo(msg + ((projectVersion != 0) ? QString("Supports at least Porymap v%1").arg(projectVersion) : QStringLiteral("Too old for any Porymap version"))); if (projectVersion < porymapVersion.majorVersion() && projectConfig.forcedMajorVersion < porymapVersion.majorVersion()) { // We were unable to find the necessary changes for Porymap's current major version. // Unless they have explicitly suppressed this message, warn the user that this might mean their project is missing breaking changes. // Note: Do not report 'projectVersion' to the user in this message. We've already logged it for troubleshooting. // It is very plausible that the user may have reproduced the required changes in an // unknown commit, rather than merging the required changes directly from the base repo. // In this case the 'projectVersion' may actually be too old to use for their repo. ErrorMessage msgBox(QStringLiteral("Your project may be incompatible!"), porysplash); msgBox.setInformativeText(QString("Make sure '%1' has all the required changes for Porymap version %2." "") // TODO: Once we have a wiki or manual page describing breaking changes, link that here. .arg(project->getProjectTitle()) .arg(porymapVersion.majorVersion())); auto tryAnyway = msgBox.addButton("Try Anyway", QMessageBox::ActionRole); msgBox.exec(); if (msgBox.clickedButton() != tryAnyway){ return false; } // User opted to try with this version anyway. Don't warn them about this version again. projectConfig.forcedMajorVersion = porymapVersion.majorVersion(); } } return true; } void MainWindow::showProjectOpenFailure() { if (!this->isVisible()){ // The main window is not visible during the initial project open; the splash screen is busy providing visual feedback. // If project opening fails we can immediately display the empty main window (which we need anyway to parent messages to). restoreWindowState(); show(); } RecentErrorMessage::show(QStringLiteral("There was an error opening the project."), this); } bool MainWindow::isProjectOpen() { return editor && editor->project; } bool MainWindow::setInitialMap() { porysplash->showMessage("Opening initial map"); const QString recent = userConfig.recentMapOrLayout; if (editor->project->isKnownMap(recent)) { // User recently had a map open that still exists. if (setMap(recent)) return true; } else if (editor->project->isKnownLayout(recent)) { // User recently had a layout open that still exists. if (setLayout(recent)) return true; } // Failed to open recent map/layout, or no recent map/layout. Try opening maps then layouts sequentially. for (const auto &name : editor->project->mapNames()) { if (name != recent && setMap(name)) return true; } for (const auto &id : editor->project->layoutIds()) { if (id != recent && setLayout(id)) return true; } logError("Failed to load any maps or layouts."); return false; } void MainWindow::refreshRecentProjectsMenu() { ui->menuOpen_Recent_Project->clear(); QStringList recentProjects = porymapConfig.getRecentProjects(); if (isProjectOpen()) { // Don't show the currently open project in this menu recentProjects.removeOne(this->editor->project->root); } // Add project paths to menu. Skip any paths to folders that don't exist for (int i = 0; i < recentProjects.length(); i++) { const QString path = recentProjects.at(i); if (QDir(path).exists()) { ui->menuOpen_Recent_Project->addAction(path, [this, path](){ this->openProject(path); }); } // Arbitrary limit of 10 items. if (ui->menuOpen_Recent_Project->actions().length() >= 10) break; } // Add action to clear list of paths if (!ui->menuOpen_Recent_Project->actions().isEmpty()) ui->menuOpen_Recent_Project->addSeparator(); QAction *clearAction = ui->menuOpen_Recent_Project->addAction("Clear Items", [this](){ QStringList paths = QStringList(); if (isProjectOpen()) paths.append(this->editor->project->root); porymapConfig.setRecentProjects(paths); this->refreshRecentProjectsMenu(); }); clearAction->setEnabled(!recentProjects.isEmpty()); } void MainWindow::openSubWindow(QWidget * window) { if (!window) return; if (!window->isVisible()) { window->show(); } else if (window->isMinimized()) { window->showNormal(); } else { window->raise(); window->activateWindow(); } } void MainWindow::showFileWatcherWarning() { if (!porymapConfig.monitorFiles || !isProjectOpen()) return; // Only show the file watcher warning if Porymap is the currently active application. // This stops Porymap from bugging users when they switch to their projects to make edits; // we'll warn them about the need to reload when they return to Porymap. if (QGuiApplication::applicationState() != Qt::ApplicationActive) return; Project *project = this->editor->project; QStringList modifiedFiles(project->modifiedFiles.constBegin(), project->modifiedFiles.constEnd()); if (modifiedFiles.isEmpty()) return; project->modifiedFiles.clear(); // Only allow one of these warnings at a single time. // Additional file changes are ignored while the warning is already active. if (this->fileWatcherWarning) return; this->fileWatcherWarning = new QuestionMessage("", this); this->fileWatcherWarning->setAttribute(Qt::WA_DeleteOnClose); this->fileWatcherWarning->setWindowModality(Qt::ApplicationModal); // Strip project root from filepaths const QString root = project->root + "/"; for (auto &path : modifiedFiles) { path.remove(root); } if (modifiedFiles.count() == 1) { this->fileWatcherWarning->setText(QString("The file %1 has changed on disk. Would you like to reload the project?").arg(modifiedFiles.first())); } else { this->fileWatcherWarning->setText(QStringLiteral("Some project files have changed on disk. Would you like to reload the project?")); this->fileWatcherWarning->setDetailedText(QStringLiteral("The following files have changed:\n") + modifiedFiles.join("\n")); } this->fileWatcherWarning->setCheckBox(new QCheckBox("Do not ask again.")); connect(this->fileWatcherWarning->checkBox(), &QCheckBox::toggled, [this](bool checked) { porymapConfig.monitorFiles = !checked; if (this->preferenceEditor) this->preferenceEditor->updateFields(); }); connect(this->fileWatcherWarning, &QuestionMessage::accepted, this, &MainWindow::on_action_Reload_Project_triggered); this->fileWatcherWarning->exec(); } QString MainWindow::getExistingDirectory(QString dir) { return FileDialog::getExistingDirectory(this, "Open Directory", dir, QFileDialog::ShowDirsOnly); } void MainWindow::on_action_Open_Project_triggered() { QString dir = getExistingDirectory(!projectConfig.projectDir.isEmpty() ? userConfig.projectDir : "."); if (!dir.isEmpty()) openProject(dir); } void MainWindow::on_action_Reload_Project_triggered() { if (this->editor && this->editor->project) openProject(this->editor->project->root); } void MainWindow::on_action_Close_Project_triggered() { closeProject(); porymapConfig.projectManuallyClosed = true; } void MainWindow::unsetMap() { this->editor->unsetMap(); setLayoutOnlyMode(true); } void MainWindow::openPreviousMap() { openMapFromHistory(true); } void MainWindow::openNextMap() { openMapFromHistory(false); } // Either open a map/layout from the 'Back' list and put it in the 'Forward' list (i.e., previous == true) or vice versa. void MainWindow::openMapFromHistory(bool previous) { if (!this->editor->project) return; MapNavigation* popNavigation = (previous) ? &this->backNavigation : &this->forwardNavigation; MapNavigation* pushNavigation = (previous) ? &this->forwardNavigation : &this->backNavigation; if (popNavigation->stack.isEmpty()) return; QString incomingItem = popNavigation->stack.top(); QString outgoingItem = getActiveItemName(); this->ignoreNavigationRecords = true; bool success = false; if (this->editor->project->isKnownMap(incomingItem)) { success = userSetMap(incomingItem); } else if (this->editor->project->isKnownLayout(incomingItem)) { success = userSetLayout(incomingItem); } if (success) { // We were successful in opening the map/layout, so we can remove it from the history. popNavigation->stack.pop(); if (popNavigation->stack.isEmpty()) { popNavigation->button->setEnabled(false); } // Save the map/layout that was previously open. pushNavigation->stack.push(outgoingItem); pushNavigation->button->setEnabled(true); } this->ignoreNavigationRecords = false; } void MainWindow::recordMapNavigation(const QString &itemName) { if (this->ignoreNavigationRecords) return; this->backNavigation.stack.push(itemName); this->backNavigation.button->setEnabled(true); this->forwardNavigation.stack.clear(); this->forwardNavigation.button->setEnabled(false); } void MainWindow::resetMapNavigation() { this->backNavigation.stack.clear(); this->backNavigation.button->setEnabled(false); this->forwardNavigation.stack.clear(); this->forwardNavigation.button->setEnabled(false); } // setMap, but with a visible error message in case of failure. // Use when the user is specifically requesting a map to open. bool MainWindow::userSetMap(const QString &mapName) { if (mapName.isEmpty()) { WarningMessage::show(QStringLiteral("Cannot open map with empty name."), this); return false; } if (mapName == editor->project->getDynamicMapName()) { auto msgBox = new WarningMessage(QString("Cannot open map '%1'.").arg(mapName), this); msgBox->setAttribute(Qt::WA_DeleteOnClose); msgBox->setInformativeText(QStringLiteral("This map name is a placeholder to indicate that the warp's map will be set programmatically.")); msgBox->open(); return false; } QString prevItem = getActiveItemName(); if (prevItem == mapName) return true; // Already set if (!setMap(mapName)) { RecentErrorMessage::show(QString("There was an error opening map '%1'.").arg(mapName), this); return false; } recordMapNavigation(prevItem); return true; } bool MainWindow::setMap(const QString &mapName) { if (!editor || !editor->project || mapName.isEmpty() || mapName == editor->project->getDynamicMapName()) { logWarn(QString("Ignored setting map to '%1'").arg(mapName)); return false; } logInfo(QString("Setting map to '%1'").arg(mapName)); if (!editor->setMap(mapName)) { logWarn(QString("Failed to set map to '%1'").arg(mapName)); return false; } setLayoutOnlyMode(false); this->lastSelectedEvent.clear(); refreshMapScene(); displayMapProperties(); updateWindowTitle(); updateMapList(); resetMapListFilters(); // If the map's MAPSEC / layout changes, update the map's position in the map list. // These are doing more work than necessary, rather than rebuilding the entire list they should find and relocate the appropriate row. connect(editor->map, &Map::layoutChanged, this, &MainWindow::rebuildMapList_Layouts, Qt::UniqueConnection); connect(editor->map->header(), &MapHeader::locationChanged, this, &MainWindow::rebuildMapList_Locations, Qt::UniqueConnection); connect(editor->layout, &Layout::needsRedrawing, this, &MainWindow::redrawMapScene, Qt::UniqueConnection); userConfig.recentMapOrLayout = mapName; Scripting::cb_MapOpened(mapName); prefab.updatePrefabUi(editor->layout); updateTilesetEditor(); emit mapOpened(editor->map); return true; } // These parts of the UI only make sense when editing maps. // When editing in layout-only mode they are disabled. void MainWindow::setLayoutOnlyMode(bool layoutOnly) { bool mapEditingEnabled = !layoutOnly; ui->mainTabBar->setTabEnabled(MainTab::Events, mapEditingEnabled); ui->mainTabBar->setTabEnabled(MainTab::Header, mapEditingEnabled); ui->mainTabBar->setTabEnabled(MainTab::Connections, mapEditingEnabled); ui->mainTabBar->setTabEnabled(MainTab::WildPokemon, mapEditingEnabled && this->editor->project->wildEncountersLoaded); // Set a tool tip to explain why the tabs are disabled. static const QString disabledToolTip = Util::toHtmlParagraph("You are in layout-only mode. This tab is only enabled when a map is open."); QString toolTip = mapEditingEnabled ? QString() : disabledToolTip; ui->mainTabBar->setTabToolTip(MainTab::Events, toolTip); ui->mainTabBar->setTabToolTip(MainTab::Header, toolTip); ui->mainTabBar->setTabToolTip(MainTab::Connections, toolTip); ui->mainTabBar->setTabToolTip(MainTab::WildPokemon, this->editor->project->wildEncountersLoaded ? toolTip : QString()); ui->comboBox_LayoutSelector->setEnabled(mapEditingEnabled); } // setLayout, but with a visible error message in case of failure. // Use when the user is specifically requesting a layout to open. bool MainWindow::userSetLayout(const QString &layoutId) { if (layoutId.isEmpty()) { WarningMessage::show(QStringLiteral("Cannot open layout with empty ID."), this); return false; } QString prevItem = getActiveItemName(); if (prevItem == layoutId) return true; // Already set if (!setLayout(layoutId)) { RecentErrorMessage::show(QString("There was an error opening layout '%1'.").arg(layoutId), this); return false; } recordMapNavigation(prevItem); // Only the Layouts tab of the map list shows Layouts, so if we're not already on that tab we'll open it now. ui->mapListContainer->setCurrentIndex(MapListTab::Layouts); return true; } bool MainWindow::setLayout(const QString &layoutId) { // Prefer logging the name of the layout as displayed in the map list. QString layoutName = this->editor->project ? this->editor->project->getLayoutName(layoutId) : QString(); logInfo(QString("Setting layout to '%1'").arg(layoutName.isEmpty() ? layoutId : layoutName)); if (!this->editor->setLayout(layoutId)) { return false; } if (this->editor->map) logInfo("Switching to layout-only editing mode. Disabling map-related edits."); unsetMap(); refreshMapScene(); updateWindowTitle(); updateMapList(); resetMapListFilters(); connect(editor->layout, &Layout::needsRedrawing, this, &MainWindow::redrawMapScene, Qt::UniqueConnection); updateTilesetEditor(); userConfig.recentMapOrLayout = layoutId; emit layoutOpened(editor->layout); return true; } void MainWindow::redrawMapScene() { editor->displayLayout(); editor->displayMap(); refreshMapScene(); } void MainWindow::refreshMapScene() { ui->graphicsView_Map->setScene(editor->scene); ui->graphicsView_Map->setSceneRect(editor->scene->sceneRect()); ui->graphicsView_Map->editor = editor; ui->graphicsView_Connections->setScene(editor->scene); ui->graphicsView_Connections->setSceneRect(editor->scene->sceneRect()); ui->graphicsView_Metatiles->setScene(editor->scene_metatiles); //ui->graphicsView_Metatiles->setSceneRect(editor->scene_metatiles->sceneRect()); ui->graphicsView_Metatiles->setFixedSize(editor->metatile_selector_item->pixmap().width() + 2, editor->metatile_selector_item->pixmap().height() + 2); ui->graphicsView_BorderMetatile->setScene(editor->scene_selected_border_metatiles); ui->graphicsView_BorderMetatile->setFixedSize(editor->selected_border_metatiles_item->pixmap().width() + 2, editor->selected_border_metatiles_item->pixmap().height() + 2); ui->graphicsView_currentMetatileSelection->setScene(editor->scene_current_metatile_selection); ui->graphicsView_currentMetatileSelection->setFixedSize(editor->current_metatile_selection_item->pixmap().width() + 2, editor->current_metatile_selection_item->pixmap().height() + 2); ui->graphicsView_Collision->setScene(editor->scene_collision_metatiles); //ui->graphicsView_Collision->setSceneRect(editor->scene_collision_metatiles->sceneRect()); ui->graphicsView_Collision->setFixedSize(editor->movement_permissions_selector_item->pixmap().width() + 2, editor->movement_permissions_selector_item->pixmap().height() + 2); on_mainTabBar_tabBarClicked(ui->mainTabBar->currentIndex()); } void MainWindow::refreshMetatileViews() { on_horizontalSlider_MetatileZoom_valueChanged(ui->horizontalSlider_MetatileZoom->value()); } void MainWindow::refreshCollisionSelector() { on_horizontalSlider_CollisionZoom_valueChanged(ui->horizontalSlider_CollisionZoom->value()); } // Some events (like warps) have data that refers to an event on a different map. // This function opens that map, and selects the event it's referring to. void MainWindow::openEventMap(Event *sourceEvent) { if (!sourceEvent || !this->editor->map) return; QString targetMapName; QString targetEventIdName; Event::Group targetEventGroup; Event::Type eventType = sourceEvent->getEventType(); if (eventType == Event::Type::Warp) { // Warp events open to their destination warp event. auto warp = dynamic_cast(sourceEvent); targetMapName = warp->getDestinationMap(); targetEventIdName = warp->getDestinationWarpID(); targetEventGroup = Event::Group::Warp; } else if (eventType == Event::Type::CloneObject) { // Clone object events open to their target object event. auto clone = dynamic_cast(sourceEvent); targetMapName = clone->getTargetMap(); targetEventIdName = clone->getTargetID(); targetEventGroup = Event::Group::Object; } else if (eventType == Event::Type::SecretBase) { // Secret Bases open to their secret base entrance auto base = dynamic_cast(sourceEvent); // Extract the map name from the secret base ID. QString baseId = base->getBaseID(); if (baseId.isEmpty()) return; targetMapName = this->editor->project->secretBaseIdToMapName(baseId); if (targetMapName.isEmpty()) { WarningMessage::show(QString("Failed to determine which map '%1' refers to.").arg(baseId), this); return; } // Just select the first warp. Normally the only warp event on every secret base map is the entrance/exit, so this is usually correct. // The warp IDs for secret bases are specified in the project's C code, not in the map data, so we don't have an easy way to read the actual IDs. targetEventIdName = "0"; targetEventGroup = Event::Group::Warp; } else if (eventType == Event::Type::HealLocation && projectConfig.healLocationRespawnDataEnabled) { // Heal location events open to their respawn NPC auto heal = dynamic_cast(sourceEvent); targetMapName = heal->getRespawnMapName(); targetEventIdName = heal->getRespawnNPC(); targetEventGroup = Event::Group::Object; } else { // Other event types have no target map to open. return; } if (targetMapName.isEmpty() || !userSetMap(targetMapName)) return; // Map opened successfully, now try to select the targeted event on that map. Event *targetEvent = this->editor->map->getEvent(targetEventGroup, targetEventIdName); this->editor->selectMapEvent(targetEvent); } void MainWindow::displayMapProperties() { this->mapHeaderForm->clear(); if (!editor || !editor->map || !editor->project) { ui->frame_HeaderData->setEnabled(false); return; } ui->frame_HeaderData->setEnabled(true); this->mapHeaderForm->setHeader(editor->map->header()); ui->mapCustomAttributesFrame->table()->setAttributes(editor->map->customAttributes()); } void MainWindow::on_comboBox_LayoutSelector_currentTextChanged(const QString &text) { if (!this->editor || !this->editor->project || !this->editor->map) return; if (!this->editor->project->isKnownLayout(text)) { // User may be in the middle of typing the name of a layout, don't bother trying to load it. return; } Layout* layout = this->editor->project->loadLayout(text); if (!layout) { RecentErrorMessage::show(QString("Unable to set layout '%1'.").arg(text), this); // New layout failed to load, restore previous layout const QSignalBlocker b(ui->comboBox_LayoutSelector); ui->comboBox_LayoutSelector->setTextItem(this->editor->map->layoutId()); return; } this->editor->map->setLayout(layout); setMap(this->editor->map->name()); markMapEdited(this->editor->map); } void MainWindow::onLayoutSelectorEditingFinished() { if (!this->editor || !this->editor->project || !this->editor->layout) return; // If the user left the layout selector in an invalid state, restore it so that it displays the current layout. const QString text = ui->comboBox_LayoutSelector->currentText(); if (!this->editor->project->isKnownLayout(text)) { const QSignalBlocker b(ui->comboBox_LayoutSelector); ui->comboBox_LayoutSelector->setTextItem(this->editor->layout->id); } } // Update the UI using information we've read from the user's project files. bool MainWindow::setProjectUI() { porysplash->showLoadingMessage("project UI"); Project *project = editor->project; this->mapHeaderForm->setProject(project); // Set up project comboboxes const QSignalBlocker b_PrimaryTileset(ui->comboBox_PrimaryTileset); ui->comboBox_PrimaryTileset->clear(); ui->comboBox_PrimaryTileset->addItems(project->primaryTilesetLabels); const QSignalBlocker b_SecondaryTileset(ui->comboBox_SecondaryTileset); ui->comboBox_SecondaryTileset->clear(); ui->comboBox_SecondaryTileset->addItems(project->secondaryTilesetLabels); const QSignalBlocker b_LayoutSelector(ui->comboBox_LayoutSelector); ui->comboBox_LayoutSelector->clear(); ui->comboBox_LayoutSelector->addItems(project->layoutIds()); const QSignalBlocker b_DiveMap(ui->comboBox_DiveMap); ui->comboBox_DiveMap->clear(); ui->comboBox_DiveMap->addItems(project->mapNames()); ui->comboBox_DiveMap->setClearButtonEnabled(true); ui->comboBox_DiveMap->setFocusedScrollingEnabled(false); const QSignalBlocker b_EmergeMap(ui->comboBox_EmergeMap); ui->comboBox_EmergeMap->clear(); ui->comboBox_EmergeMap->addItems(project->mapNames()); ui->comboBox_EmergeMap->setClearButtonEnabled(true); ui->comboBox_EmergeMap->setFocusedScrollingEnabled(false); // Show/hide parts of the UI that are dependent on the user's project settings // Wild Encounters tab ui->mainTabBar->setTabEnabled(MainTab::WildPokemon, editor->project->wildEncountersLoaded); ui->newEventToolButton->setEventTypeVisible(Event::Type::WeatherTrigger, projectConfig.eventWeatherTriggerEnabled); ui->newEventToolButton->setEventTypeVisible(Event::Type::SecretBase, projectConfig.eventSecretBaseEnabled); ui->newEventToolButton->setEventTypeVisible(Event::Type::CloneObject, projectConfig.eventCloneObjectEnabled); this->editor->setPlayerViewRect(QRectF(0, 0, 16, 16).marginsAdded(projectConfig.playerViewDistance)); editor->setCollisionGraphics(); ui->spinBox_SelectedElevation->setMaximum(Block::getMaxElevation()); ui->spinBox_SelectedCollision->setMaximum(Block::getMaxCollision()); // map models this->mapGroupModel = new MapGroupModel(editor->project); this->groupListProxyModel = new FilterChildrenProxyModel(); this->groupListProxyModel->setSourceModel(this->mapGroupModel); this->groupListProxyModel->setHideEmpty(porymapConfig.mapListHideEmptyEnabled[MapListTab::Groups]); ui->mapList->setModel(groupListProxyModel); this->ui->mapList->setItemDelegateForColumn(0, new GroupNameDelegate(this->editor->project, this)); connect(this->mapGroupModel, &MapGroupModel::dragMoveCompleted, this->ui->mapList, &MapTree::removeSelected); this->mapLocationModel = new MapLocationModel(editor->project); this->locationListProxyModel = new FilterChildrenProxyModel(); this->locationListProxyModel->setSourceModel(this->mapLocationModel); this->locationListProxyModel->setHideEmpty(porymapConfig.mapListHideEmptyEnabled[MapListTab::Locations]); ui->locationList->setModel(locationListProxyModel); ui->locationList->sortByColumn(0, Qt::SortOrder::AscendingOrder); this->layoutTreeModel = new LayoutTreeModel(editor->project); this->layoutListProxyModel = new FilterChildrenProxyModel(); this->layoutListProxyModel->setSourceModel(this->layoutTreeModel); this->layoutListProxyModel->setHideEmpty(porymapConfig.mapListHideEmptyEnabled[MapListTab::Layouts]); ui->layoutList->setModel(layoutListProxyModel); ui->layoutList->sortByColumn(0, Qt::SortOrder::AscendingOrder); ui->mapCustomAttributesFrame->table()->setRestrictedKeys(project->getTopLevelMapFields()); // Set a version dependent player icon (or user-chosen icon) for the Events tab. QIcon eventTabIcon; if (!projectConfig.eventsTabIconPath.isEmpty()) { eventTabIcon = QIcon(project->getExistingFilepath(projectConfig.eventsTabIconPath)); if (eventTabIcon.isNull()) { logWarn(QString("Failed to load custom Events tab icon '%1'.").arg(projectConfig.eventsTabIconPath)); } } if (eventTabIcon.isNull()) { // We randomly choose between the available characters for ~flavor~. // For now, this correctly assumes all versions have 2 icons. eventTabIcon = ProjectConfig::getPlayerIcon(projectConfig.baseGameVersion, QRandomGenerator::global()->bounded(0, 2)); } ui->mainTabBar->setTabIcon(MainTab::Events, eventTabIcon); return true; } void MainWindow::clearProjectUI() { // Clear project comboboxes const QSignalBlocker b_PrimaryTileset(ui->comboBox_PrimaryTileset); ui->comboBox_PrimaryTileset->clear(); const QSignalBlocker b_SecondaryTileset(ui->comboBox_SecondaryTileset); ui->comboBox_SecondaryTileset->clear(); ui->comboBox_DiveMap->clear(); ui->comboBox_EmergeMap->clear(); const QSignalBlocker b_LayoutSelector(ui->comboBox_LayoutSelector); ui->comboBox_LayoutSelector->clear(); this->mapHeaderForm->clear(); // Clear map models delete this->mapGroupModel; delete this->groupListProxyModel; delete this->mapLocationModel; delete this->locationListProxyModel; delete this->layoutTreeModel; delete this->layoutListProxyModel; resetMapListFilters(); resetMapNavigation(); } void MainWindow::scrollMapList(MapTree *list, const QString &itemName) { if (!list || itemName.isEmpty()) return; auto model = static_cast(list->model()); auto sourceModel = static_cast(model->sourceModel()); QModelIndex sourceIndex = sourceModel->indexOf(itemName); if (!sourceIndex.isValid()) return; QModelIndex index = model->mapFromSource(sourceIndex); if (!index.isValid()) return; list->setCurrentIndex(index); list->setExpanded(index, true); list->scrollTo(index, QAbstractItemView::PositionAtCenter); } void MainWindow::scrollMapListToCurrentMap(MapTree *list) { if (this->editor->map) { scrollMapList(list, this->editor->map->name()); } } void MainWindow::scrollMapListToCurrentLayout(MapTree *list) { if (this->editor->layout) { scrollMapList(list, this->editor->layout->id); } } void MainWindow::onOpenMapListContextMenu(const QPoint &point) { // Get selected item from list auto list = getCurrentMapList(); if (!list) return; auto model = static_cast(list->model()); QModelIndex index = model->mapToSource(list->indexAt(point)); if (!index.isValid()) return; auto sourceModel = static_cast(model->sourceModel()); QStandardItem *selectedItem = sourceModel->itemFromIndex(index); const QString itemType = selectedItem->data(MapListUserRoles::TypeRole).toString(); const QString itemName = selectedItem->data(MapListUserRoles::NameRole).toString(); QMenu menu(this); QAction* addToFolderAction = nullptr; QAction* deleteFolderAction = nullptr; QAction* openItemAction = nullptr; QAction* copyListNameAction = nullptr; QAction* copyToolTipAction = nullptr; if (itemType == "map_name") { // Right-clicking on a map. openItemAction = menu.addAction("Open Map"); connect(menu.addAction("Open JSON file"), &QAction::triggered, [this, itemName] { this->editor->openMapJson(itemName); }); menu.addSeparator(); copyListNameAction = menu.addAction("Copy Map Name"); copyToolTipAction = menu.addAction("Copy Map ID"); menu.addSeparator(); connect(menu.addAction("Duplicate Map"), &QAction::triggered, [this, itemName] { openDuplicateMapDialog(itemName); }); //menu.addSeparator(); //connect(menu.addAction("Delete Map"), &QAction::triggered, [this, index] { deleteMapListItem(index); }); // TODO: No support for deleting maps } else if (itemType == "map_group") { // Right-clicking on a map group folder addToFolderAction = menu.addAction("Add New Map to Group"); menu.addSeparator(); deleteFolderAction = menu.addAction("Delete Map Group"); } else if (itemType == "map_section") { // Right-clicking on a MAPSEC folder addToFolderAction = menu.addAction("Add New Map to Location"); menu.addSeparator(); copyListNameAction = menu.addAction("Copy Location ID Name"); copyToolTipAction = menu.addAction("Copy Location In-Game Name"); menu.addSeparator(); deleteFolderAction = menu.addAction("Delete Location"); if (itemName == this->editor->project->getEmptyMapsecName()) deleteFolderAction->setEnabled(false); // Disallow deleting the default name } else if (itemType == "map_layout") { // Right-clicking on a map layout openItemAction = menu.addAction("Open Layout"); connect(menu.addAction("Open JSON file"), &QAction::triggered, [this, itemName] { this->editor->openLayoutJson(itemName); }); menu.addSeparator(); copyListNameAction = menu.addAction("Copy Layout Name"); copyToolTipAction = menu.addAction("Copy Layout ID"); menu.addSeparator(); connect(menu.addAction("Duplicate Layout"), &QAction::triggered, [this, itemName] { openDuplicateLayoutDialog(itemName); }); addToFolderAction = menu.addAction("Add New Map with Layout"); //menu.addSeparator(); //deleteFolderAction = menu.addAction("Delete Layout"); // TODO: No support for deleting layouts } if (addToFolderAction) { // All folders only contain maps, so adding an item to any folder is adding a new map. connect(addToFolderAction, &QAction::triggered, [this, itemName] { auto dialog = new NewMapDialog(this->editor->project, ui->mapListContainer->currentIndex(), itemName, this); dialog->open(); }); } if (deleteFolderAction) { connect(deleteFolderAction, &QAction::triggered, [sourceModel, index] { sourceModel->removeItemAt(index); }); if (selectedItem->hasChildren()){ // TODO: No support for deleting maps, so you may only delete folders if they don't contain any maps. deleteFolderAction->setEnabled(false); } } if (openItemAction) { connect(openItemAction, &QAction::triggered, [this, index] { openMapListItem(index); }); } if (copyListNameAction) { connect(copyListNameAction, &QAction::triggered, [this, selectedItem] { setClipboardData(selectedItem->text()); }); } if (copyToolTipAction) { connect(copyToolTipAction, &QAction::triggered, [this, selectedItem] { setClipboardData(selectedItem->toolTip()); }); } if (menu.actions().length() != 0) menu.exec(QCursor::pos()); } void MainWindow::onNewMapCreated(Map *newMap, const QString &groupName) { logInfo(QString("Created a new map named %1.").arg(newMap->name())); if (newMap->needsHealLocation()) { this->editor->addNewEvent(Event::Type::HealLocation); } // Add new map to the map lists this->mapGroupModel->insertMapItem(newMap->name(), groupName); this->mapLocationModel->insertMapItem(newMap->name(), newMap->header()->location()); this->layoutTreeModel->insertMapItem(newMap->name(), newMap->layoutId()); // Refresh any combo box that displays map names and persists between maps // (other combo boxes like for warp destinations are repopulated when the map changes). int mapIndex = this->editor->project->mapNames().indexOf(newMap->name()); if (mapIndex >= 0) { ui->comboBox_DiveMap->insertItem(mapIndex, newMap->name()); ui->comboBox_EmergeMap->insertItem(mapIndex, newMap->name()); } userSetMap(newMap->name()); } // Called any time a new layout is created (including as a byproduct of creating a new map) void MainWindow::onNewLayoutCreated(Layout *layout) { logInfo(QString("Created a new layout named %1.").arg(layout->name)); // Refresh layout combo box int layoutIndex = this->editor->project->layoutIds().indexOf(layout->id); if (layoutIndex >= 0) { const QSignalBlocker b(ui->comboBox_LayoutSelector); ui->comboBox_LayoutSelector->insertItem(layoutIndex, layout->id); } // Add new layout to the Layouts map list view this->layoutTreeModel->insertMapFolderItem(layout->id); } void MainWindow::onNewMapGroupCreated(const QString &groupName) { // Add new map group to the Groups map list view this->mapGroupModel->insertMapFolderItem(groupName); } void MainWindow::onNewMapSectionCreated(const QString &idName) { // Add new map section to the Locations map list view this->mapLocationModel->insertMapFolderItem(idName); } void MainWindow::onMapSectionDisplayNameChanged(const QString &idName, const QString &displayName) { // Update the tool tip in the map list that shows the MAPSEC's in-game name. QStandardItem *item = this->mapLocationModel->itemAt(idName); if (item) item->setToolTip(displayName); } void MainWindow::onNewTilesetCreated(Tileset *tileset) { logInfo(QString("Created a new tileset named %1.").arg(tileset->name)); // Refresh tileset combo boxes if (!tileset->is_secondary) { int index = this->editor->project->primaryTilesetLabels.indexOf(tileset->name); ui->comboBox_PrimaryTileset->insertItem(index, tileset->name); } else { int index = this->editor->project->secondaryTilesetLabels.indexOf(tileset->name); ui->comboBox_SecondaryTileset->insertItem(index, tileset->name); } } void MainWindow::openNewMapGroupDialog() { auto dialog = new NewMapGroupDialog(this->editor->project, this); dialog->open(); } void MainWindow::openNewLocationDialog() { auto dialog = new NewLocationDialog(this->editor->project, this); dialog->open(); } void MainWindow::openNewMapDialog() { auto dialog = new NewMapDialog(this->editor->project, this); dialog->open(); } void MainWindow::openDuplicateMapDialog(const QString &mapName) { const Map *map = this->editor->project->loadMap(mapName); if (map) { auto dialog = new NewMapDialog(this->editor->project, map, this); dialog->open(); } else { RecentErrorMessage::show(QString("Unable to duplicate '%1'.").arg(mapName), this); } } NewLayoutDialog* MainWindow::createNewLayoutDialog(const Layout *layoutToCopy) { auto dialog = new NewLayoutDialog(this->editor->project, layoutToCopy, this); connect(dialog, &NewLayoutDialog::applied, this, &MainWindow::userSetLayout); return dialog; } void MainWindow::openNewLayoutDialog() { auto dialog = createNewLayoutDialog(); dialog->open(); } void MainWindow::openDuplicateLayoutDialog(const QString &layoutId) { auto layout = this->editor->project->loadLayout(layoutId); if (layout) { auto dialog = createNewLayoutDialog(layout); dialog->open(); } else { RecentErrorMessage::show(QString("Unable to duplicate '%1'.").arg(layoutId), this); } } void MainWindow::openDuplicateMapOrLayoutDialog() { if (this->editor->map) { openDuplicateMapDialog(this->editor->map->name()); } else if (this->editor->layout) { openDuplicateLayoutDialog(this->editor->layout->id); } } void MainWindow::on_actionNew_Tileset_triggered() { auto dialog = new NewTilesetDialog(editor->project, this); connect(dialog, &NewTilesetDialog::applied, [this](Tileset *tileset) { // Unlike creating a new map or layout (which immediately opens the new item) // creating a new tileset has no visual feedback that it succeeded, so we show a message. // It's important that we do this after the dialog has closed (sheet modal dialogs on macOS don't seem to play nice together). InfoMessage::show(QString("New tileset created at '%1'!").arg(tileset->getExpectedDir()), this); }); dialog->open(); } void MainWindow::updateTilesetEditor() { if (this->tilesetEditor) { this->tilesetEditor->update( this->editor->layout, editor->ui->comboBox_PrimaryTileset->currentText(), editor->ui->comboBox_SecondaryTileset->currentText() ); } } double MainWindow::getMetatilesZoomScale() { return pow(3.0, static_cast(porymapConfig.metatilesZoom - 30) / 30.0); } void MainWindow::redrawMetatileSelection() { QSize size(editor->current_metatile_selection_item->pixmap().width(), editor->current_metatile_selection_item->pixmap().height()); ui->graphicsView_currentMetatileSelection->setSceneRect(0, 0, size.width(), size.height()); auto scale = getMetatilesZoomScale(); QTransform transform; transform.scale(scale, scale); size *= scale; ui->graphicsView_currentMetatileSelection->setTransform(transform); ui->graphicsView_currentMetatileSelection->setFixedSize(size.width() + 2, size.height() + 2); ui->scrollAreaWidgetContents_SelectedMetatiles->adjustSize(); } void MainWindow::scrollMetatileSelectorToSelection() { // Internal selections or 1x1 external selections can be scrolled to if (!editor->metatile_selector_item->isInternalSelection() && editor->metatile_selector_item->getSelectionDimensions() != QPoint(1, 1)) return; MetatileSelection selection = editor->metatile_selector_item->getMetatileSelection(); if (selection.metatileItems.isEmpty()) return; QPoint pos = editor->metatile_selector_item->getMetatileIdCoordsOnWidget(selection.metatileItems.first().metatileId); QPoint size = editor->metatile_selector_item->getSelectionDimensions(); pos += QPoint(size.x() - 1, size.y() - 1) * 16 / 2; // We want to focus on the center of the whole selection pos *= getMetatilesZoomScale(); auto viewport = ui->scrollArea_MetatileSelector->viewport(); ui->scrollArea_MetatileSelector->ensureVisible(pos.x(), pos.y(), viewport->width() / 2, viewport->height() / 2); } void MainWindow::currentMetatilesSelectionChanged() { redrawMetatileSelection(); if (this->tilesetEditor) { MetatileSelection selection = editor->metatile_selector_item->getMetatileSelection(); this->tilesetEditor->selectMetatile(selection.metatileItems.first().metatileId); } // Don't scroll to internal selections here, it will disrupt the user while they make their selection. if (!editor->metatile_selector_item->isInternalSelection()) scrollMetatileSelectorToSelection(); } void MainWindow::onMapListTabChanged(int index) { // Save current tab for future sessions. porymapConfig.mapListTab = index; // After changing a map list tab the old tab's search widget can keep focus, which isn't helpful // (and might be a little confusing to the user, because they don't know that each search bar is secretly a separate object). // When we change tabs we'll automatically focus in on the search bar. This should also make finding maps a little quicker. auto toolbar = getCurrentMapListToolBar(); if (toolbar) toolbar->setSearchFocus(); } void MainWindow::openMapListItem(const QModelIndex &index) { if (!index.isValid()) return; QVariant data = index.data(MapListUserRoles::NameRole); if (data.isNull()) return; const QString name = data.toString(); // Normally when a new map/layout is opened the search filters are cleared and the lists will scroll to display that map/layout in the list. // We don't want to do this when the user interacts with a list directly, so we temporarily prevent changes to the search filter. auto toolbar = getCurrentMapListToolBar(); if (toolbar) toolbar->setFilterLocked(true); QString type = index.data(MapListUserRoles::TypeRole).toString(); if (type == "map_name") { userSetMap(name); } else if (type == "map_layout") { userSetLayout(name); } if (toolbar) toolbar->setFilterLocked(false); } void MainWindow::rebuildMapList_Locations() { this->mapLocationModel->deleteLater(); this->mapLocationModel = new MapLocationModel(this->editor->project); this->locationListProxyModel->setSourceModel(this->mapLocationModel); resetMapListFilters(); } void MainWindow::rebuildMapList_Layouts() { this->layoutTreeModel->deleteLater(); this->layoutTreeModel = new LayoutTreeModel(this->editor->project); this->layoutListProxyModel->setSourceModel(this->layoutTreeModel); resetMapListFilters(); } QString MainWindow::getActiveItemName() { if (this->editor->map) return this->editor->map->name(); if (this->editor->layout) return this->editor->layout->id; return QString(); } void MainWindow::updateMapList() { QString activeItemName = getActiveItemName(); // Clear relevant selections if (!this->editor->map) { ui->mapList->clearSelection(); ui->locationList->clearSelection(); } if (!this->editor->layout) { ui->layoutList->clearSelection(); } this->mapGroupModel->setActiveItem(activeItemName); this->mapLocationModel->setActiveItem(activeItemName); this->layoutTreeModel->setActiveItem(activeItemName); emit this->groupListProxyModel->layoutChanged(); emit this->locationListProxyModel->layoutChanged(); emit this->layoutListProxyModel->layoutChanged(); } void MainWindow::on_action_Save_Project_triggered() { save(false); } void MainWindow::on_action_Save_triggered() { save(true); } bool MainWindow::save(bool currentOnly) { bool success = currentOnly ? this->editor->saveCurrent() : this->editor->saveAll(); if (!success) { RecentErrorMessage::show(QStringLiteral("Failed to save some project changes."), this); } updateWindowTitle(); updateMapList(); if (success && !porymapConfig.shownInGameReloadMessage) { // Show a one-time warning that the user may need to reload their map to see their new changes. InfoMessage::show(QStringLiteral("Reload your map in-game!\n\nIf your game is currently saved on a map you have edited, " "the changes may not appear until you leave the map and return."), this); porymapConfig.shownInGameReloadMessage = true; } saveGlobalConfigs(); return success; } void MainWindow::duplicate() { editor->duplicateSelectedEvents(); } void MainWindow::copy() { auto focused = QApplication::focusWidget(); if (focused) { // Allow copying text from selectable QLabels. auto label = dynamic_cast(focused); if (label && !label->selectedText().isEmpty()) { setClipboardData(label->selectedText()); return; } QString objectName = focused->objectName(); if (objectName == "graphicsView_currentMetatileSelection") { // copy the current metatile selection as json data OrderedJson::object copyObject; copyObject["object"] = "metatile_selection"; OrderedJson::array metatiles; MetatileSelection selection = editor->metatile_selector_item->getMetatileSelection(); for (auto item : selection.metatileItems) { metatiles.append(static_cast(item.metatileId)); } OrderedJson::array collisions; if (selection.hasCollision) { for (auto item : selection.collisionItems) { OrderedJson::object collision; collision["collision"] = item.collision; collision["elevation"] = item.elevation; collisions.append(collision); } } if (collisions.length() != metatiles.length()) { // fill in collisions collisions.clear(); for (int i = 0; i < metatiles.length(); i++) { OrderedJson::object collision; collision["collision"] = projectConfig.defaultCollision; collision["elevation"] = projectConfig.defaultElevation; collisions.append(collision); } } copyObject["metatile_selection"] = metatiles; copyObject["collision_selection"] = collisions; copyObject["width"] = editor->metatile_selector_item->getSelectionDimensions().x(); copyObject["height"] = editor->metatile_selector_item->getSelectionDimensions().y(); setClipboardData(copyObject); logInfo("Copied metatile selection to clipboard"); } else if (objectName == "graphicsView_Map") { // which tab are we in? switch (ui->mainTabBar->currentIndex()) { default: break; case MainTab::Map: { // copy the map image QPixmap pixmap = editor->layout ? editor->layout->render(true) : QPixmap(); setClipboardData(pixmap.toImage()); logInfo("Copied current map image to clipboard"); break; } case MainTab::Events: { if (!editor || !editor->project) break; // copy the currently selected event(s) as a json object OrderedJson::object copyObject; copyObject["object"] = "events"; OrderedJson::array eventsArray; for (const auto &event : this->editor->selectedEvents) { OrderedJson::object eventContainer; eventContainer["event_type"] = Event::typeToJsonKey(event->getEventType()); OrderedJson::object eventJson = event->buildEventJson(editor->project); eventContainer["event"] = eventJson; eventsArray.append(eventContainer); } if (!eventsArray.isEmpty()) { copyObject["events"] = eventsArray; setClipboardData(copyObject); logInfo("Copied currently selected events to clipboard"); } break; } } } else if (this->ui->mainTabBar->currentIndex() == MainTab::WildPokemon) { QWidget *w = this->ui->stackedWidget_WildMons->currentWidget(); if (w) { MonTabWidget *mtw = static_cast(w); mtw->copy(mtw->currentIndex()); } } } } void MainWindow::setClipboardData(OrderedJson::object object) { QClipboard *clipboard = QGuiApplication::clipboard(); QString newText; int indent = 0; object["application"] = QApplication::applicationName(); OrderedJson data(object); data.dump(newText, &indent); clipboard->setText(newText); } void MainWindow::setClipboardData(const QString &text) { QClipboard *clipboard = QGuiApplication::clipboard(); clipboard->setText(text); } void MainWindow::setClipboardData(QImage image) { QClipboard *clipboard = QGuiApplication::clipboard(); clipboard->setImage(image); } void MainWindow::paste() { if (!editor || !editor->project || !(editor->map || editor->layout)) return; QClipboard *clipboard = QGuiApplication::clipboard(); QString clipboardText(clipboard->text()); if (ui->mainTabBar->currentIndex() == MainTab::WildPokemon) { QWidget *w = this->ui->stackedWidget_WildMons->currentWidget(); if (w) { w->setFocus(); MonTabWidget *mtw = static_cast(w); mtw->paste(mtw->currentIndex()); } } else if (!clipboardText.isEmpty()) { // we only can paste json text // so, check if clipboard text is valid json QJsonDocument pasteJsonDoc = QJsonDocument::fromJson(clipboardText.toUtf8()); // test empty QJsonObject pasteObject = pasteJsonDoc.object(); //OrderedJson::object pasteObject = pasteJson.object_items(); if (pasteObject["application"].toString() != QApplication::applicationName()) { return; } logInfo("Attempting to paste from JSON in clipboard"); switch (ui->mainTabBar->currentIndex()) { default: break; case MainTab::Map: { // can only paste currently selected metatiles on this tab if (pasteObject["object"].toString() != "metatile_selection") { return; } QJsonArray metatilesArray = pasteObject["metatile_selection"].toArray(); QJsonArray collisionsArray = pasteObject["collision_selection"].toArray(); int width = ParseUtil::jsonToInt(pasteObject["width"]); int height = ParseUtil::jsonToInt(pasteObject["height"]); QList metatiles; QList> collisions; for (auto tile : metatilesArray) { metatiles.append(static_cast(tile.toInt())); } for (QJsonValue collision : collisionsArray) { collisions.append({static_cast(collision["collision"].toInt()), static_cast(collision["elevation"].toInt())}); } editor->metatile_selector_item->setExternalSelection(width, height, metatiles, collisions); break; } case MainTab::Events: { // can only paste events to this tab if (pasteObject["object"].toString() != "events") { return; } QList newEvents; QJsonArray events = pasteObject["events"].toArray(); for (QJsonValue event : events) { // paste the event to the map Event::Type type = Event::typeFromJsonKey(event["event_type"].toString()); Event *pasteEvent = Event::create(type); if (!pasteEvent) continue; pasteEvent->loadFromJson(event["event"].toObject(), this->editor->project); pasteEvent->setMap(this->editor->map); newEvents.append(pasteEvent); } if (newEvents.empty()) return; if (!this->editor->canAddEvents(newEvents)) { WarningMessage::show(QStringLiteral("Unable to paste, the maximum number of events would be exceeded."), this); qDeleteAll(newEvents); return; } this->editor->map->commit(new EventPaste(this->editor, this->editor->map, newEvents)); updateEvents(); break; } } } } void MainWindow::on_mapViewTab_tabBarClicked(int index) { int oldIndex = ui->mapViewTab->currentIndex(); ui->mapViewTab->setCurrentIndex(index); if (index != oldIndex) Scripting::cb_MapViewTabChanged(oldIndex, index); static const QMap tabIndexToEditMode = { {MapViewTab::Metatiles, Editor::EditMode::Metatiles}, {MapViewTab::Collision, Editor::EditMode::Collision}, {MapViewTab::Prefabs, Editor::EditMode::Metatiles}, }; if (tabIndexToEditMode.contains(index)) { editor->setEditMode(tabIndexToEditMode.value(index)); } if (index == MapViewTab::Metatiles) { refreshMetatileViews(); } else if (index == MapViewTab::Collision) { refreshCollisionSelector(); } else if (index == MapViewTab::Prefabs) { if (projectConfig.prefabFilepath.isEmpty() && !projectConfig.prefabImportPrompted) { // User hasn't set up prefabs and hasn't been prompted before. // Ask if they'd like to import the default prefabs file. if (prefab.tryImportDefaultPrefabs(this, projectConfig.baseGameVersion)) prefab.updatePrefabUi(this->editor->layout); } } editor->setCursorRectVisible(false); } void MainWindow::on_mainTabBar_tabBarClicked(int index) { int oldIndex = ui->mainTabBar->currentIndex(); ui->mainTabBar->setCurrentIndex(index); if (index != oldIndex) Scripting::cb_MainTabChanged(oldIndex, index); static const QMap tabIndexToStackIndex = { {MainTab::Map, 0}, {MainTab::Events, 0}, {MainTab::Header, 1}, {MainTab::Connections, 2}, {MainTab::WildPokemon, 3}, }; ui->mainStackedWidget->setCurrentIndex(tabIndexToStackIndex.value(index)); static const QMap tabIndexToEditMode = { // MainTab::Map itself has no edit mode, depends on mapViewTab. {MainTab::Events, Editor::EditMode::Events}, {MainTab::Header, Editor::EditMode::Header}, {MainTab::Connections, Editor::EditMode::Connections}, {MainTab::WildPokemon, Editor::EditMode::Encounters}, }; if (tabIndexToEditMode.contains(index)) { editor->setEditMode(tabIndexToEditMode.value(index)); } if (index == MainTab::Map) { ui->stackedWidget_MapEvents->setCurrentIndex(0); on_mapViewTab_tabBarClicked(ui->mapViewTab->currentIndex()); } else if (index == MainTab::Events) { ui->stackedWidget_MapEvents->setCurrentIndex(1); } else if (index == MainTab::Connections) { ui->graphicsView_Connections->setFocus(); // Avoid opening tab with focus on something editable } if (!editor->map) return; if (index != MainTab::WildPokemon) { if (editor->project && editor->project->wildEncountersLoaded) editor->saveEncounterTabData(); } } void MainWindow::on_actionZoom_In_triggered() { editor->scaleMapView(1); } void MainWindow::on_actionZoom_Out_triggered() { editor->scaleMapView(-1); } void MainWindow::on_actionBetter_Cursors_triggered() { porymapConfig.prettyCursors = ui->actionBetter_Cursors->isChecked(); this->editor->settings->betterCursors = ui->actionBetter_Cursors->isChecked(); } void MainWindow::on_actionPlayer_View_Rectangle_triggered() { bool enabled = ui->actionPlayer_View_Rectangle->isChecked(); porymapConfig.showPlayerView = enabled; this->editor->settings->playerViewRectEnabled = enabled; if ((this->editor->map_item && this->editor->map_item->has_mouse) || (this->editor->collision_item && this->editor->collision_item->has_mouse)) { this->editor->playerViewRect->setVisible(enabled && this->editor->playerViewRect->getActive()); ui->graphicsView_Map->scene()->update(); } } void MainWindow::on_actionCursor_Tile_Outline_triggered() { bool enabled = ui->actionCursor_Tile_Outline->isChecked(); porymapConfig.showCursorTile = enabled; this->editor->settings->cursorTileRectEnabled = enabled; if ((this->editor->map_item && this->editor->map_item->has_mouse) || (this->editor->collision_item && this->editor->collision_item->has_mouse)) { this->editor->cursorMapTileRect->setVisible(enabled && this->editor->cursorMapTileRect->getActive()); ui->graphicsView_Map->scene()->update(); } } void MainWindow::on_actionShow_Events_In_Map_View_triggered() { porymapConfig.eventOverlayEnabled = ui->actionShow_Events_In_Map_View->isChecked(); this->editor->redrawAllEvents(); } void MainWindow::on_actionShow_Grid_triggered() { this->editor->toggleGrid(ui->actionShow_Grid->isChecked()); } void MainWindow::on_actionGrid_Settings_triggered() { if (!this->gridSettingsDialog) { this->gridSettingsDialog = new GridSettingsDialog(&this->editor->gridSettings, this); connect(this->gridSettingsDialog, &GridSettingsDialog::changedGridSettings, this->editor, &Editor::updateMapGrid); connect(this->gridSettingsDialog, &GridSettingsDialog::accepted, [this] { porymapConfig.gridSettings = this->editor->gridSettings; }); } openSubWindow(this->gridSettingsDialog); } void MainWindow::on_actionShortcuts_triggered() { if (!shortcutsEditor) initShortcutsEditor(); openSubWindow(shortcutsEditor); } void MainWindow::initShortcutsEditor() { shortcutsEditor = new ShortcutsEditor(this); connect(shortcutsEditor, &ShortcutsEditor::shortcutsSaved, this, &MainWindow::applyUserShortcuts); connectSubEditorsToShortcutsEditor(); shortcutsEditor->setShortcutableObjects(shortcutableObjects()); } void MainWindow::connectSubEditorsToShortcutsEditor() { /* Initialize sub-editors so that their children are added to MainWindow's object tree and will * be returned by shortcutableObjects() to be passed to ShortcutsEditor. */ if (!tilesetEditor) initTilesetEditor(); connect(shortcutsEditor, &ShortcutsEditor::shortcutsSaved, tilesetEditor, &TilesetEditor::applyUserShortcuts); if (!regionMapEditor) initRegionMapEditor(true); if (regionMapEditor) connect(shortcutsEditor, &ShortcutsEditor::shortcutsSaved, regionMapEditor, &RegionMapEditor::applyUserShortcuts); if (!customScriptsEditor) initCustomScriptsEditor(); connect(shortcutsEditor, &ShortcutsEditor::shortcutsSaved, customScriptsEditor, &CustomScriptsEditor::applyUserShortcuts); } void MainWindow::resetMapViewScale() { editor->scaleMapView(0); } void MainWindow::tryAddEventTab(QWidget * tab) { auto group = getEventGroupFromTabWidget(tab); if (this->editor->map && this->editor->map->getNumEvents(group)) ui->tabWidget_EventType->addTab(tab, QString("%1s").arg(Event::groupToString(group))); } void MainWindow::displayEventTabs() { const QSignalBlocker blocker(ui->tabWidget_EventType); ui->tabWidget_EventType->clear(); tryAddEventTab(ui->tab_Objects); tryAddEventTab(ui->tab_Warps); tryAddEventTab(ui->tab_Triggers); tryAddEventTab(ui->tab_BGs); tryAddEventTab(ui->tab_HealLocations); } void MainWindow::updateEvents() { if (this->editor->map) { for (auto i = this->lastSelectedEvent.begin(); i != this->lastSelectedEvent.end(); i++) { if (i.value() && !this->editor->map->hasEvent(i.value())) this->lastSelectedEvent.insert(i.key(), nullptr); } } displayEventTabs(); updateSelectedEvents(); } void MainWindow::updateSelectedEvents() { QList events; if (!this->editor->selectedEvents.isEmpty()) { events = this->editor->selectedEvents; } else { QList allEvents; if (this->editor->map) { allEvents = this->editor->map->getEvents(); } if (!allEvents.isEmpty()) { Event *selectedEvent = allEvents.first(); if (selectedEvent) { this->editor->selectedEvents.append(selectedEvent); this->editor->redrawEventPixmapItem(selectedEvent->getPixmapItem()); events.append(selectedEvent); } } } QScrollArea *scrollTarget = ui->scrollArea_Multiple; QWidget *target = ui->scrollAreaWidgetContents_Multiple; this->isProgrammaticEventTabChange = true; if (events.length() == 1) { // single selected event case Event *current = events.constFirst(); Event::Group eventGroup = current->getEventGroup(); int event_offs = Event::getIndexOffset(eventGroup); if (eventGroup != Event::Group::None) { this->lastSelectedEvent.insert(eventGroup, current); } switch (eventGroup) { case Event::Group::Object: { scrollTarget = ui->scrollArea_Objects; target = ui->scrollAreaWidgetContents_Objects; ui->tabWidget_EventType->setCurrentWidget(ui->tab_Objects); QSignalBlocker b(this->ui->spinner_ObjectID); this->ui->spinner_ObjectID->setMinimum(event_offs); this->ui->spinner_ObjectID->setMaximum(current->getMap()->getNumEvents(eventGroup) + event_offs - 1); this->ui->spinner_ObjectID->setValue(current->getEventIndex() + event_offs); break; } case Event::Group::Warp: { scrollTarget = ui->scrollArea_Warps; target = ui->scrollAreaWidgetContents_Warps; ui->tabWidget_EventType->setCurrentWidget(ui->tab_Warps); QSignalBlocker b(this->ui->spinner_WarpID); this->ui->spinner_WarpID->setMinimum(event_offs); this->ui->spinner_WarpID->setMaximum(current->getMap()->getNumEvents(eventGroup) + event_offs - 1); this->ui->spinner_WarpID->setValue(current->getEventIndex() + event_offs); break; } case Event::Group::Coord: { scrollTarget = ui->scrollArea_Triggers; target = ui->scrollAreaWidgetContents_Triggers; ui->tabWidget_EventType->setCurrentWidget(ui->tab_Triggers); QSignalBlocker b(this->ui->spinner_TriggerID); this->ui->spinner_TriggerID->setMinimum(event_offs); this->ui->spinner_TriggerID->setMaximum(current->getMap()->getNumEvents(eventGroup) + event_offs - 1); this->ui->spinner_TriggerID->setValue(current->getEventIndex() + event_offs); break; } case Event::Group::Bg: { scrollTarget = ui->scrollArea_BGs; target = ui->scrollAreaWidgetContents_BGs; ui->tabWidget_EventType->setCurrentWidget(ui->tab_BGs); QSignalBlocker b(this->ui->spinner_BgID); this->ui->spinner_BgID->setMinimum(event_offs); this->ui->spinner_BgID->setMaximum(current->getMap()->getNumEvents(eventGroup) + event_offs - 1); this->ui->spinner_BgID->setValue(current->getEventIndex() + event_offs); break; } case Event::Group::Heal: { scrollTarget = ui->scrollArea_HealLocations; target = ui->scrollAreaWidgetContents_HealLocations; ui->tabWidget_EventType->setCurrentWidget(ui->tab_HealLocations); QSignalBlocker b(this->ui->spinner_HealID); this->ui->spinner_HealID->setMinimum(event_offs); this->ui->spinner_HealID->setMaximum(current->getMap()->getNumEvents(eventGroup) + event_offs - 1); this->ui->spinner_HealID->setValue(current->getEventIndex() + event_offs); break; } default: break; } ui->tabWidget_EventType->removeTab(ui->tabWidget_EventType->indexOf(ui->tab_Multiple)); } else if (events.length() > 1) { ui->tabWidget_EventType->addTab(ui->tab_Multiple, "Multiple"); ui->tabWidget_EventType->setCurrentWidget(ui->tab_Multiple); } if (!events.isEmpty()) { // Set the 'New Event' button to be the type of the most recently-selected event ui->newEventToolButton->selectEventType(events.constLast()->getEventType()); } this->isProgrammaticEventTabChange = false; QList frames; for (auto event : events) { EventFrame *eventFrame = event->createEventFrame(); eventFrame->populate(this->editor->project); eventFrame->initialize(); eventFrame->connectSignals(this); frames.append(eventFrame); } if (target->layout() && target->children().length()) { for (QFrame *frame : target->findChildren()) { if (!frames.contains(frame)) frame->hide(); } delete target->layout(); } if (!events.empty()) { QVBoxLayout *layout = new QVBoxLayout; target->setLayout(layout); scrollTarget->setWidgetResizable(true); scrollTarget->setWidget(target); for (QFrame *frame : frames) { layout->addWidget(frame); } layout->addStretch(1); // Show the frames after the vertical spacer is added to avoid visual jank // where the frame would stretch to the bottom of the layout. for (QFrame *frame : frames) { frame->show(); } ui->label_NoEvents->hide(); ui->tabWidget_EventType->show(); } else { ui->tabWidget_EventType->hide(); ui->label_NoEvents->show(); } } Event::Group MainWindow::getEventGroupFromTabWidget(QWidget *tab) { static const QMap tabToGroup = { {ui->tab_Objects, Event::Group::Object}, {ui->tab_Warps, Event::Group::Warp}, {ui->tab_Triggers, Event::Group::Coord}, {ui->tab_BGs, Event::Group::Bg}, {ui->tab_HealLocations, Event::Group::Heal}, }; return tabToGroup.value(tab, Event::Group::None); } void MainWindow::eventTabChanged(int index) { if (editor->map) { Event::Group group = getEventGroupFromTabWidget(ui->tabWidget_EventType->widget(index)); Event *selectedEvent = this->lastSelectedEvent.value(group, nullptr); if (!isProgrammaticEventTabChange) { if (!selectedEvent) selectedEvent = this->editor->map->getEvent(group, 0); this->editor->selectMapEvent(selectedEvent); } } isProgrammaticEventTabChange = false; } void MainWindow::on_actionDive_Emerge_Map_triggered() { setDivingMapsVisible(ui->actionDive_Emerge_Map->isChecked()); } void MainWindow::on_groupBox_DiveMapOpacity_toggled(bool on) { setDivingMapsVisible(on); } void MainWindow::setDivingMapsVisible(bool visible) { // Qt doesn't change the style of disabled sliders, so we do it ourselves QString stylesheet = visible ? "" : "QSlider::groove:horizontal {border: 1px solid #999999; border-radius: 3px; height: 2px; background: #B1B1B1;}" "QSlider::handle:horizontal {border: 1px solid #444444; border-radius: 3px; width: 10px; height: 9px; margin: -5px -1px; background: #5C5C5C; }"; ui->slider_DiveEmergeMapOpacity->setStyleSheet(stylesheet); ui->slider_DiveMapOpacity->setStyleSheet(stylesheet); ui->slider_EmergeMapOpacity->setStyleSheet(stylesheet); // Sync UI toggle elements const QSignalBlocker blocker1(ui->groupBox_DiveMapOpacity); const QSignalBlocker blocker2(ui->actionDive_Emerge_Map); ui->groupBox_DiveMapOpacity->setChecked(visible); ui->actionDive_Emerge_Map->setChecked(visible); porymapConfig.showDiveEmergeMaps = visible; if (visible) { // We skip rendering diving maps if this setting is not enabled, // so when we enable it we need to make sure they've rendered. this->editor->renderDivingConnections(); } this->editor->updateDivingMapsVisibility(); } // Normally a map only has either a Dive map connection or an Emerge map connection, // in which case we only show a single opacity slider to modify the one in use. // If a user has both connections we show two separate opacity sliders so they can // modify them independently. void MainWindow::on_slider_DiveEmergeMapOpacity_valueChanged(int value) { porymapConfig.diveEmergeMapOpacity = value; this->editor->updateDivingMapsVisibility(); } void MainWindow::on_slider_DiveMapOpacity_valueChanged(int value) { porymapConfig.diveMapOpacity = value; this->editor->updateDivingMapsVisibility(); } void MainWindow::on_slider_EmergeMapOpacity_valueChanged(int value) { porymapConfig.emergeMapOpacity = value; this->editor->updateDivingMapsVisibility(); } void MainWindow::on_horizontalSlider_CollisionTransparency_valueChanged(int value) { this->editor->collisionOpacity = static_cast(value) / 100; porymapConfig.collisionOpacity = value; this->editor->collision_item->draw(true); } void MainWindow::on_actionPencil_triggered() { on_toolButton_Paint_clicked(); } void MainWindow::on_actionPointer_triggered() { on_toolButton_Select_clicked(); } void MainWindow::on_actionFlood_Fill_triggered() { on_toolButton_Fill_clicked(); } void MainWindow::on_actionEyedropper_triggered() { on_toolButton_Dropper_clicked(); } void MainWindow::on_actionMove_triggered() { on_toolButton_Move_clicked(); } void MainWindow::on_actionMap_Shift_triggered() { on_toolButton_Shift_clicked(); } void MainWindow::on_toolButton_Paint_clicked() { editor->setEditAction(Editor::EditAction::Paint); } void MainWindow::on_toolButton_Select_clicked() { editor->setEditAction(Editor::EditAction::Select); } void MainWindow::on_toolButton_Fill_clicked() { editor->setEditAction(Editor::EditAction::Fill); } void MainWindow::on_toolButton_Dropper_clicked() { editor->setEditAction(Editor::EditAction::Pick); } void MainWindow::on_toolButton_Move_clicked() { editor->setEditAction(Editor::EditAction::Move); } void MainWindow::on_toolButton_Shift_clicked() { editor->setEditAction(Editor::EditAction::Shift); } void MainWindow::setEditActionUi(Editor::EditAction editAction) { if (editAction == Editor::EditAction::Move) { ui->graphicsView_Map->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); ui->graphicsView_Map->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); QScroller::grabGesture(ui->graphicsView_Map, QScroller::LeftMouseButtonGesture); ui->graphicsView_Map->setViewportUpdateMode(QGraphicsView::ViewportUpdateMode::FullViewportUpdate); } else { ui->graphicsView_Map->setHorizontalScrollBarPolicy(Qt::ScrollBarAsNeeded); ui->graphicsView_Map->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded); QScroller::ungrabGesture(ui->graphicsView_Map); ui->graphicsView_Map->setViewportUpdateMode(QGraphicsView::ViewportUpdateMode::MinimalViewportUpdate); } ui->graphicsView_Map->setFocus(); ui->toolButton_Paint->setChecked(editAction == Editor::EditAction::Paint); ui->toolButton_Select->setChecked(editAction == Editor::EditAction::Select); ui->toolButton_Fill->setChecked(editAction == Editor::EditAction::Fill); ui->toolButton_Dropper->setChecked(editAction == Editor::EditAction::Pick); ui->toolButton_Move->setChecked(editAction == Editor::EditAction::Move); ui->toolButton_Shift->setChecked(editAction == Editor::EditAction::Shift); } void MainWindow::onOpenConnectedMap(MapConnection *connection) { if (!connection) return; if (userSetMap(connection->targetMapName())) editor->setSelectedConnection(connection->findMirror()); } void MainWindow::onMapLoaded(Map *map) { connect(map, &Map::modified, [this, map] { markMapEdited(map); }); } void MainWindow::onTilesetsSaved(QString primaryTilesetLabel, QString secondaryTilesetLabel) { // If saved tilesets are currently in-use, update them and redraw // Otherwise overwrite the cache for the saved tileset bool updated = false; if (primaryTilesetLabel == this->editor->layout->tileset_primary_label) { this->editor->updatePrimaryTileset(primaryTilesetLabel, true); Scripting::cb_TilesetUpdated(primaryTilesetLabel); updated = true; } else { this->editor->project->getTileset(primaryTilesetLabel, true); } if (secondaryTilesetLabel == this->editor->layout->tileset_secondary_label) { this->editor->updateSecondaryTileset(secondaryTilesetLabel, true); Scripting::cb_TilesetUpdated(secondaryTilesetLabel); updated = true; } else { this->editor->project->getTileset(secondaryTilesetLabel, true); } if (updated) redrawMapScene(); } void MainWindow::onMapRulerStatusChanged(const QString &status) { if (status.isEmpty()) { label_MapRulerStatus->hide(); } else if (label_MapRulerStatus->parentWidget()) { label_MapRulerStatus->setText(status); label_MapRulerStatus->adjustSize(); label_MapRulerStatus->show(); label_MapRulerStatus->move(label_MapRulerStatus->parentWidget()->mapToGlobal(QPoint(6, 6))); } } void MainWindow::moveEvent(QMoveEvent *event) { QMainWindow::moveEvent(event); if (label_MapRulerStatus && label_MapRulerStatus->isVisible() && label_MapRulerStatus->parentWidget()) label_MapRulerStatus->move(label_MapRulerStatus->parentWidget()->mapToGlobal(QPoint(6, 6))); } void MainWindow::on_action_Export_Map_Image_triggered() { showExportMapImageWindow(ImageExporterMode::Normal); } void MainWindow::on_actionExport_Stitched_Map_Image_triggered() { if (!this->editor->map) { WarningMessage::show(QStringLiteral("Map stitch images are not possible without a map selected."), this); return; } showExportMapImageWindow(ImageExporterMode::Stitch); } void MainWindow::on_actionExport_Map_Timelapse_Image_triggered() { showExportMapImageWindow(ImageExporterMode::Timelapse); } void MainWindow::on_actionImport_Map_from_Advance_Map_1_92_triggered() { QString filepath = FileDialog::getOpenFileName(this, "Import Map from Advance Map 1.92", "", "Advance Map 1.92 Map Files (*.map)"); if (filepath.isEmpty()) { return; } bool error = false; Layout *mapLayout = AdvanceMapParser::parseLayout(filepath, &error, editor->project); if (error) { RecentErrorMessage::show(QStringLiteral("Failed to import map from Advance Map 1.92 .map file."), this); delete mapLayout; return; } auto dialog = createNewLayoutDialog(mapLayout); connect(dialog, &NewLayoutDialog::finished, [mapLayout] { mapLayout->deleteLater(); }); dialog->open(); } void MainWindow::showExportMapImageWindow(ImageExporterMode mode) { if (!editor->project) return; // If the user is requesting this window again with a different mode // then we'll recreate the window with the new mode. if (this->mapImageExporter && this->mapImageExporter->mode() != mode) delete this->mapImageExporter; if (!this->mapImageExporter) { // Open new image export window if (this->editor->map){ this->mapImageExporter = new MapImageExporter(this, this->editor->project, this->editor->map, mode); } else if (this->editor->layout) { this->mapImageExporter = new MapImageExporter(this, this->editor->project, this->editor->layout, mode); } if (this->mapImageExporter) { connect(this, &MainWindow::mapOpened, this->mapImageExporter, &MapImageExporter::setMap); connect(this, &MainWindow::layoutOpened, this->mapImageExporter, &MapImageExporter::setLayout); } } openSubWindow(this->mapImageExporter); } void MainWindow::on_pushButton_AddConnection_clicked() { if (!this->editor || !this->editor->map || !this->editor->project) return; auto dialog = new NewMapConnectionDialog(this, this->editor->map, this->editor->project->mapNames()); connect(dialog, &NewMapConnectionDialog::newConnectionedAdded, this->editor, &Editor::addNewConnection); connect(dialog, &NewMapConnectionDialog::connectionReplaced, this->editor, &Editor::replaceConnection); dialog->open(); } void MainWindow::on_pushButton_NewWildMonGroup_clicked() { editor->addNewWildMonGroup(this); } void MainWindow::on_pushButton_DeleteWildMonGroup_clicked() { editor->deleteWildMonGroup(); } void MainWindow::on_pushButton_SummaryChart_clicked() { if (!this->wildMonChart) { this->wildMonChart = new WildMonChart(this, this->editor->getCurrentWildMonTable()); connect(this->editor, &Editor::wildMonTableOpened, this->wildMonChart, &WildMonChart::setTable); connect(this->editor, &Editor::wildMonTableClosed, this->wildMonChart, &WildMonChart::clearTable); connect(this->editor, &Editor::wildMonTableEdited, this->wildMonChart, &WildMonChart::refresh); } openSubWindow(this->wildMonChart); } void MainWindow::on_toolButton_WildMonSearch_clicked() { if (!this->wildMonSearch) { this->wildMonSearch = new WildMonSearch(this->editor->project, this); connect(this->wildMonSearch, &WildMonSearch::openWildMonTableRequested, this, &MainWindow::openWildMonTable); connect(this->editor, &Editor::wildMonTableEdited, this->wildMonSearch, &WildMonSearch::refresh); } openSubWindow(this->wildMonSearch); } void MainWindow::openWildMonTable(const QString &mapName, const QString &groupName, const QString &fieldName) { if (userSetMap(mapName)) { // Switch to the correct main tab, wild encounter group, and wild encounter type tab. on_mainTabBar_tabBarClicked(MainTab::WildPokemon); ui->comboBox_EncounterGroupLabel->setTextItem(groupName); QWidget *w = ui->stackedWidget_WildMons->currentWidget(); if (w) static_cast(w)->setCurrentField(fieldName); } } void MainWindow::on_pushButton_ConfigureEncountersJSON_clicked() { editor->configureEncounterJSON(this); } void MainWindow::on_button_OpenDiveMap_clicked() { userSetMap(ui->comboBox_DiveMap->currentText()); } void MainWindow::on_button_OpenEmergeMap_clicked() { userSetMap(ui->comboBox_EmergeMap->currentText()); } void MainWindow::on_comboBox_PrimaryTileset_currentTextChanged(const QString &tilesetLabel) { if (editor->project->primaryTilesetLabels.contains(tilesetLabel) && editor->layout) { editor->updatePrimaryTileset(tilesetLabel); redrawMapScene(); updateTilesetEditor(); prefab.updatePrefabUi(editor->layout); markLayoutEdited(); } } void MainWindow::on_comboBox_SecondaryTileset_currentTextChanged(const QString &tilesetLabel) { if (editor->project->secondaryTilesetLabels.contains(tilesetLabel) && editor->layout) { editor->updateSecondaryTileset(tilesetLabel); redrawMapScene(); updateTilesetEditor(); prefab.updatePrefabUi(editor->layout); markLayoutEdited(); } } void MainWindow::on_pushButton_ChangeDimensions_clicked() { if (!editor || !editor->layout) return; ResizeLayoutPopup popup(this->ui->graphicsView_Map, this->editor); popup.show(); popup.setupLayoutView(); if (popup.exec() == QDialog::Accepted) { Layout *layout = this->editor->layout; Map *map = this->editor->map; QMargins result = popup.getResult(); QSize borderResult = popup.getBorderResult(); QSize oldLayoutDimensions(layout->getWidth(), layout->getHeight()); QSize oldBorderDimensions(layout->getBorderWidth(), layout->getBorderHeight()); if (!result.isNull() || (borderResult != oldBorderDimensions)) { Blockdata oldMetatiles = layout->blockdata; Blockdata oldBorder = layout->border; layout->adjustDimensions(result); layout->setBorderDimensions(borderResult.width(), borderResult.height(), true, true); layout->editHistory.push(new ResizeLayout(layout, oldLayoutDimensions, result, oldMetatiles, layout->blockdata, oldBorderDimensions, borderResult, oldBorder, layout->border )); } // If we're in map-editing mode, adjust the events' position by the same amount. if (map) { auto events = map->getEvents(); int deltaX = result.left(); int deltaY = result.top(); if ((deltaX || deltaY) && !events.isEmpty()) { map->commit(new EventShift(events, deltaX, deltaY, this->editor->eventShiftActionId++)); } } } } void MainWindow::setSmartPathsEnabled(bool enabled) { this->editor->settings->smartPathsEnabled = enabled; this->editor->cursorMapTileRect->setSmartPathMode(enabled); } void MainWindow::setBorderVisibility(bool visible) { editor->toggleBorderVisibility(visible); } void MainWindow::setMirrorConnectionsEnabled(bool enabled) { porymapConfig.mirrorConnectingMaps = enabled; } void MainWindow::on_actionTileset_Editor_triggered() { if (!this->tilesetEditor) { initTilesetEditor(); } openSubWindow(this->tilesetEditor); MetatileSelection selection = this->editor->metatile_selector_item->getMetatileSelection(); this->tilesetEditor->selectMetatile(selection.metatileItems.first().metatileId); } void MainWindow::initTilesetEditor() { this->tilesetEditor = new TilesetEditor(this->editor->project, this->editor->layout, this); connect(this->tilesetEditor, &TilesetEditor::tilesetsSaved, this, &MainWindow::onTilesetsSaved); } MapListToolBar* MainWindow::getMapListToolBar(int tab) { switch (tab) { case MapListTab::Groups: return ui->mapListToolBar_Groups; case MapListTab::Locations: return ui->mapListToolBar_Locations; case MapListTab::Layouts: return ui->mapListToolBar_Layouts; default: return nullptr; } } MapListToolBar* MainWindow::getCurrentMapListToolBar() { return getMapListToolBar(ui->mapListContainer->currentIndex()); } MapTree* MainWindow::getCurrentMapList() { auto toolbar = getCurrentMapListToolBar(); if (toolbar) return toolbar->list(); return nullptr; } // Clear the search filters on all the map lists. // When the search filter is cleared the map lists will (if possible) display the currently-selected map/layout. void MainWindow::resetMapListFilters() { ui->mapListToolBar_Groups->clearFilter(); ui->mapListToolBar_Locations->clearFilter(); ui->mapListToolBar_Layouts->clearFilter(); } void MainWindow::mapListShortcut_ExpandAll() { auto toolbar = getCurrentMapListToolBar(); if (toolbar) toolbar->expandList(); } void MainWindow::mapListShortcut_CollapseAll() { auto toolbar = getCurrentMapListToolBar(); if (toolbar) toolbar->collapseList(); } void MainWindow::mapListShortcut_ToggleEmptyFolders() { auto toolbar = getCurrentMapListToolBar(); if (toolbar) toolbar->toggleEmptyFolders(); } void MainWindow::on_actionAbout_Porymap_triggered() { if (!this->aboutWindow) this->aboutWindow = new AboutPorymap(this); openSubWindow(this->aboutWindow); } void MainWindow::on_actionOpen_Log_File_triggered() { const QString logPath = getLogPath(); const int lineCount = ParseUtil::textFileLineCount(logPath); this->editor->openInTextEditor(logPath, lineCount); } void MainWindow::on_actionOpen_Config_Folder_triggered() { QDesktopServices::openUrl(QUrl::fromLocalFile(QStandardPaths::writableLocation(QStandardPaths::AppDataLocation))); } void MainWindow::on_actionPreferences_triggered() { if (!preferenceEditor) { preferenceEditor = new PreferenceEditor(this); connect(preferenceEditor, &PreferenceEditor::themeChanged, this, &MainWindow::setTheme); connect(preferenceEditor, &PreferenceEditor::themeChanged, editor, &Editor::maskNonVisibleConnectionTiles); connect(preferenceEditor, &PreferenceEditor::preferencesSaved, this, &MainWindow::togglePreferenceSpecificUi); connect(preferenceEditor, &PreferenceEditor::preferencesSaved, this, &MainWindow::initLogStatusBar); // Changes to porymapConfig.loadAllEventScripts or porymapConfig.eventSelectionShapeMode // require us to repopulate the EventFrames and redraw event pixmaps, respectively. connect(preferenceEditor, &PreferenceEditor::preferencesSaved, editor, &Editor::updateEvents); connect(preferenceEditor, &PreferenceEditor::scriptSettingsChanged, editor->project, &Project::readEventScriptLabels); } openSubWindow(preferenceEditor); } void MainWindow::togglePreferenceSpecificUi() { if (porymapConfig.textEditorOpenFolder.isEmpty()) ui->actionOpen_Project_in_Text_Editor->setEnabled(false); else ui->actionOpen_Project_in_Text_Editor->setEnabled(true); if (this->updatePromoter) this->updatePromoter->updatePreferences(); } void MainWindow::openProjectSettingsEditor(int tab) { if (!this->projectSettingsEditor) { this->projectSettingsEditor = new ProjectSettingsEditor(this, this->editor->project); connect(this->projectSettingsEditor, &ProjectSettingsEditor::reloadProject, this, &MainWindow::on_action_Reload_Project_triggered); } this->projectSettingsEditor->setTab(tab); openSubWindow(this->projectSettingsEditor); } void MainWindow::on_actionProject_Settings_triggered() { this->openProjectSettingsEditor(porymapConfig.projectSettingsTab); } void MainWindow::onWarpBehaviorWarningClicked() { static const QString informative = QStringLiteral( "

" "For instance, most floor metatiles in a cave have the metatile behavior MB_CAVE, but the floor space in front of an exit " "will have MB_SOUTH_ARROW_WARP, which is treated specially in your project's code to allow a Warp Event to warp the player. " "

" "You can see in the status bar what behavior a metatile has when you mouse over it, or by selecting it in the Tileset Editor. " "The warning will disappear when the warp is positioned on a metatile with a behavior known to allow warps." "

" "Note: Not all Warp Events that show this warning are incorrect! For example some warps may function " "as a 1-way entrance, and others may have the metatile underneath them changed programmatically." "

" "You can disable this warning or edit the list of behaviors that silence this warning under Options -> Project Settings..." "

" ); auto msgBox = new InfoMessage(QStringLiteral("Warp Events only function as exits on certain metatiles"), this); auto settingsButton = msgBox->addButton("Open Settings...", QMessageBox::ActionRole); msgBox->setAttribute(Qt::WA_DeleteOnClose); msgBox->setTextFormat(Qt::RichText); msgBox->setInformativeText(informative); connect(settingsButton, &QAbstractButton::clicked, [this] { openProjectSettingsEditor(ProjectSettingsEditor::eventsTab); }); msgBox->open(); } void MainWindow::on_actionCustom_Scripts_triggered() { if (!this->customScriptsEditor) initCustomScriptsEditor(); openSubWindow(this->customScriptsEditor); } void MainWindow::initCustomScriptsEditor() { this->customScriptsEditor = new CustomScriptsEditor(this); connect(this->customScriptsEditor, &CustomScriptsEditor::reloadScriptEngine, this, &MainWindow::reloadScriptEngine); } void MainWindow::reloadScriptEngine() { Scripting::init(this); Scripting::populateGlobalObject(this); // Lying to the scripts here, simulating a project reload Scripting::cb_ProjectOpened(projectConfig.projectDir); if (this->editor) { if (this->editor->layout) Scripting::cb_LayoutOpened(this->editor->layout->name); if (this->editor->map) Scripting::cb_MapOpened(this->editor->map->name()); } } void MainWindow::on_horizontalSlider_MetatileZoom_valueChanged(int value) { porymapConfig.metatilesZoom = value; double scale = pow(3.0, static_cast(value - 30) / 30.0); QTransform transform; transform.scale(scale, scale); QSize size(editor->metatile_selector_item->pixmap().width(), editor->metatile_selector_item->pixmap().height()); size *= scale; ui->graphicsView_Metatiles->setResizeAnchor(QGraphicsView::NoAnchor); ui->graphicsView_Metatiles->setTransform(transform); ui->graphicsView_Metatiles->setFixedSize(size.width() + 2, size.height() + 2); ui->graphicsView_BorderMetatile->setTransform(transform); ui->graphicsView_BorderMetatile->setFixedSize(ceil(static_cast(editor->selected_border_metatiles_item->pixmap().width()) * scale) + 2, ceil(static_cast(editor->selected_border_metatiles_item->pixmap().height()) * scale) + 2); ui->scrollAreaWidgetContents_MetatileSelector->adjustSize(); ui->scrollAreaWidgetContents_BorderMetatiles->adjustSize(); redrawMetatileSelection(); scrollMetatileSelectorToSelection(); } void MainWindow::on_horizontalSlider_CollisionZoom_valueChanged(int value) { porymapConfig.collisionZoom = value; double scale = pow(3.0, static_cast(value - 30) / 30.0); QTransform transform; transform.scale(scale, scale); QSize size(editor->movement_permissions_selector_item->pixmap().width(), editor->movement_permissions_selector_item->pixmap().height()); size *= scale; ui->graphicsView_Collision->setResizeAnchor(QGraphicsView::NoAnchor); ui->graphicsView_Collision->setTransform(transform); ui->graphicsView_Collision->setFixedSize(size.width() + 2, size.height() + 2); ui->scrollAreaWidgetContents_Collision->adjustSize(); } void MainWindow::on_spinBox_SelectedCollision_valueChanged(int collision) { if (this->editor && this->editor->movement_permissions_selector_item) this->editor->movement_permissions_selector_item->select(collision, ui->spinBox_SelectedElevation->value()); } void MainWindow::on_spinBox_SelectedElevation_valueChanged(int elevation) { if (this->editor && this->editor->movement_permissions_selector_item) this->editor->movement_permissions_selector_item->select(ui->spinBox_SelectedCollision->value(), elevation); } void MainWindow::on_actionRegion_Map_Editor_triggered() { if (!this->regionMapEditor) { if (!initRegionMapEditor()) { return; } } openSubWindow(this->regionMapEditor); } void MainWindow::on_pushButton_CreatePrefab_clicked() { auto dialog = new PrefabCreationDialog(this, this->editor->metatile_selector_item, this->editor->layout); dialog->setAttribute(Qt::WA_DeleteOnClose); dialog->open(); } bool MainWindow::initRegionMapEditor(bool silent) { this->regionMapEditor = new RegionMapEditor(this, this->editor->project); if (!this->regionMapEditor->load(silent)) { // The region map editor either failed to load, // or the user declined configuring their settings. if (!silent && this->regionMapEditor->setupErrored()) { if (this->askToFixRegionMapEditor()) return true; } delete this->regionMapEditor; return false; } return true; } bool MainWindow::askToFixRegionMapEditor() { RecentErrorMessage msgBox(QStringLiteral("There was an error opening the region map data."), this); auto reconfigButton = msgBox.addButton("Reconfigure", QMessageBox::ActionRole); msgBox.exec(); if (msgBox.clickedButton() == reconfigButton) { if (this->regionMapEditor->reconfigure()) { // User fixed error return true; } if (this->regionMapEditor->setupErrored()) { // User's new settings still fail, show error and ask again return this->askToFixRegionMapEditor(); } } // User accepted error return false; } void MainWindow::clearOverlay() { if (ui->graphicsView_Map) ui->graphicsView_Map->clearOverlayMap(); } bool MainWindow::closeSupplementaryWindows() { if (this->projectSettingsEditor) { this->projectSettingsEditor->closeQuietly(); } // Attempt to close any visible windows (excluding the main window), giving each a chance to abort the process. for (const auto &widget : QApplication::topLevelWidgets()) { if (widget != this && widget->isWindow() && widget->isVisible()) { // Make sure the window is raised and activated before closing in case it has a confirmation prompt. openSubWindow(widget); if (!widget->close()) { QString message = QStringLiteral("Aborted project close"); if (widget && !widget->objectName().isEmpty()) { message.append(QString(": stopped by '%1'").arg(widget->objectName())); } logInfo(message); return false; } } } // We have some QPointers to windows that may have been closed above. // Make sure we force them to update to nullptr now; they may be read // before the next event loop gets a chance to update them. QApplication::sendPostedEvents(); return true; } bool MainWindow::closeProject() { if (!closeSupplementaryWindows()) return false; if (!isProjectOpen()) return true; if (this->editor->project->hasUnsavedChanges()) { QuestionMessage msgBox(QStringLiteral("The project has been modified, save changes?"), this); msgBox.addButton(QMessageBox::Cancel); msgBox.setDefaultButton(QMessageBox::Yes); auto reply = msgBox.exec(); if (reply == QMessageBox::Yes) { if (!save()) return false; } else if (reply == QMessageBox::No) { logWarn("Closing project with unsaved changes."); } else if (reply == QMessageBox::Cancel) { return false; } } editor->closeProject(); clearProjectUI(); setWindowDisabled(true); updateWindowTitle(); return true; } void MainWindow::on_action_Exit_triggered() { if (!closeProject()) return; QApplication::quit(); } void MainWindow::closeEvent(QCloseEvent *event) { if (!closeProject()) { event->ignore(); return; } QMainWindow::closeEvent(event); }