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Allow custom metatile attribute layouts
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@@ -40,19 +40,34 @@ public:
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public:
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QList<Tile> tiles;
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uint16_t behavior; // 8 bits RSE, 9 bits FRLG
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uint8_t layerType;
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uint8_t encounterType; // FRLG only
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uint8_t terrainType; // FRLG only
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uint32_t behavior;
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uint32_t layerType;
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uint32_t encounterType;
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uint32_t terrainType;
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uint32_t unusedAttributes;
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QString label;
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uint32_t getAttributes();
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void setAttributes(uint32_t data);
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void setAttributes(uint32_t data, BaseGameVersion version);
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uint32_t getAttributes(BaseGameVersion version);
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static int getIndexInTileset(int);
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static QPoint coordFromPixmapCoord(const QPointF &pixelCoord);
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static int getAttributesSize(BaseGameVersion version);
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static void calculateAttributeLayout();
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private:
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static uint32_t behaviorMask;
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static uint32_t terrainTypeMask;
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static uint32_t encounterTypeMask;
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static uint32_t layerTypeMask;
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static uint32_t unusedAttrMask;
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static int behaviorShift;
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static int terrainTypeShift;
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static int encounterTypeShift;
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static int layerTypeShift;
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static int getShiftValue(uint32_t mask);
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};
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inline bool operator==(const Metatile &a, const Metatile &b) {
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