custom table widget for mon data, add new encounter fields to maps

This commit is contained in:
garak
2019-06-25 13:52:00 -04:00
parent d7dae219b1
commit eb3fb44542
6 changed files with 316 additions and 156 deletions

View File

@@ -19,19 +19,20 @@ struct WildMonInfo {
// for extensibility, make a QVector<WildMonInfo>
// or QMap<QString, WildMonInfo>
struct WildPokemonHeader {
WildMonInfo landMons;
WildMonInfo waterMons;
WildMonInfo rockSmashMons;
WildMonInfo fishingMons;
QMap<QString, WildMonInfo> wildMons;
};
class Project;
QWidget *newSpeciesTableEntry(Project *project, WildPokemon mon, int index);
void createSpeciesTableRow(Project *, QTableWidget *, WildPokemon, int, QString);
typedef QVector<QPair<QString, QVector<int>>> Fields;
typedef QPair<QString, QVector<int>> Field;
//class Project;
//class MonTabWidget;
//QWidget *newSpeciesTableEntry(Project *project, WildPokemon mon, int index);
//void createSpeciesTableRow(Project *, QTableWidget *, WildPokemon, int, QString);
void clearTabWidget(QLayout *tab);
void clearTable(QTableWidget *table);
void populateWildMonTabWidget(QTabWidget *tabWidget, QVector<QPair<QString, QVector<int>>> fields);
//void clearTable(QTableWidget *table);
//void populateWildMonTabWidget(MonTabWidget *tabWidget, Fields /* QVector<QPair<QString, QVector<int>>> */ fields);
WildMonInfo getDefaultMonInfo(Field field);
#endif // GUARD_WILDMONINFO_H