Add unlockable icon

This commit is contained in:
GriffinR
2025-12-07 20:18:08 -05:00
parent dcef773a33
commit df98d62339
7 changed files with 266 additions and 1 deletions

View File

@@ -34,6 +34,7 @@
#include "newlayoutdialog.h"
#include "message.h"
#include "resizelayoutpopup.h"
#include "unlockableicon.h"
#if __has_include(<QJSValue>)
#include <QJSValue>
@@ -354,6 +355,8 @@ private:
MapNavigation forwardNavigation;
bool ignoreNavigationRecords = false;
UnlockableIcon unlockableMainTabIcon;
QAction *copyAction = nullptr;
QAction *pasteAction = nullptr;
@@ -460,7 +463,8 @@ private:
MapListToolBar* getCurrentMapListToolBar();
MapTree* getCurrentMapList();
void setLocationComboBoxes(const QStringList &locations);
void overrideMainTabIcons(const QIcon& icon);
void tryUnlockMainTabIcon(const Map* map);
QObjectList shortcutableObjects() const;
void addCustomHeaderValue(QString key, QJsonValue value, bool isNew = false);

View File

@@ -0,0 +1,57 @@
#ifndef UNLOCKABLEICON_H
#define UNLOCKABLEICON_H
// Manages an icon loaded from an obfuscated data file containing the icon's image data and a key.
// The icon can only be accessed by inputting the correct key.
#include <QObject>
#include <QIcon>
#include <QString>
#include <QSet>
class UnlockableIcon : public QObject
{
Q_OBJECT
public:
UnlockableIcon(QObject* parent = nullptr);
UnlockableIcon(const QString& dataFilepath, QObject* parent = nullptr);
~UnlockableIcon() {};
// Create the obfuscated data file to load an unlockable icon from.
// Normally unused, this is only needed to update the resource data file.
static bool createDataFile(const QString& inputFilepath, const QString& outputFilepath, const QString& key);
bool load(const QString& dataFilepath);
void clear();
// Try to unlock the icon by matching the next character in the key.
// Progress resets if the character is not a match.
void tryUnlock(const QChar& c);
// Try to unlock the icon by matching the next character in the key.
// Progress resets if none of the characters in the set are a match.
void tryUnlock(const QSet<QChar>& cSet);
// Try to unlock the icon by matching the remaining characters in the key.
// Progress resets if any character in the string is not a match.
void tryUnlock(const QString& key);
bool isUnlocked() const;
QIcon icon() const;
signals:
void unlocked(const QIcon& icon);
private:
QIcon m_icon;
QString m_key;
quint32 m_keyIndex = 0;
bool m_loaded = false;
bool canUnlock() const;
bool tryKeyMatch(const QSet<QChar>& cSet);
};
#endif // UNLOCKABLEICON_H