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Don't change frame for inanimate objects
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@@ -99,6 +99,7 @@ public:
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int frame = 0;
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bool hFlip = false;
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bool usingSprite;
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bool inanimate;
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DraggablePixmapItem *pixmapItem = nullptr;
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void setPixmapItem(DraggablePixmapItem *item) { pixmapItem = item; }
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