Add documentation for prefabs

This commit is contained in:
Marcus Huderle
2022-09-10 13:08:48 -05:00
parent b14d8b8a88
commit b92fdaf94e
42 changed files with 3335 additions and 955 deletions

View File

@@ -38,7 +38,7 @@
<link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
<link rel="index" title="Index" href="../genindex.html" />
<link rel="search" title="Search" href="../search.html" />
<link rel="next" title="Scripting Capabilities" href="scripting-capabilities.html" />
<link rel="next" title="The Tileset Editor" href="tileset-editor.html" />
<link rel="prev" title="Creating New Maps" href="creating-new-maps.html" />
</head>
@@ -109,6 +109,7 @@
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-border">Change Map Border</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-tilesets">Change Map Tilesets</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#undo-redo">Undo &amp; Redo</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#prefabs">Prefabs</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-collisions.html">Editing Map Collisions</a><ul>
@@ -121,6 +122,7 @@
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#adding-deleting-events">Adding &amp; Deleting Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-positions">Event Positions</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#object-events">Object Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#clone-object-events">Clone Object Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#warp-events">Warp Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#trigger-events">Trigger Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#weather-trigger-events">Weather Trigger Events</a></li>
@@ -153,7 +155,25 @@
<li class="toctree-l2"><a class="reference internal" href="#background-image-tab">Background Image Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="#map-layout-tab">Map Layout Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="#map-entries-tab">Map Entries Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="#city-maps">City Maps</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="tileset-editor.html">The Tileset Editor</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tileset-editor.html#metatile-properties">Metatile Properties</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#layer-type">Layer Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#metatile-behavior">Metatile Behavior</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#encounter-type">Encounter Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#terrain-type">Terrain Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#metatile-label">Metatile Label</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tileset-editor.html#tools-menu">Tools Menu</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#import-tiles-image">Import Tiles Image…</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#import-metatiles-from-advance-map-1-92">Import Metatiles from Advance Map 1.92…</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#change-number-of-metatiles">Change Number of Metatiles</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#other-tools">Other Tools</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tileset-editor.html#palette-editor">Palette Editor</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="scripting-capabilities.html">Scripting Capabilities</a><ul>
@@ -163,6 +183,7 @@
<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#callbacks">Callbacks</a></li>
<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#functions">Functions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-editing-functions">Map Editing Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-header-editing-functions">Map Header Editing Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-overlay-functions">Map Overlay Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#tileset-functions">Tileset Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#settings-functions">Settings Functions</a></li>
@@ -185,94 +206,100 @@
<p class="caption"><span class="caption-text">Reference</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../reference/changelog.html">Changelog</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#unreleased">Unreleased</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id1">4.5.0 - 2021-12-26</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#unreleased">Unreleased</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#breaking-changes">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#added">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#changed">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#fixed">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id2">4.4.0 - 2020-12-20</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id3">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id4">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id5">Fixed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id1">4.5.0 - 2021-12-26</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id2">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id3">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id4">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id6">4.3.1 - 2020-07-17</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id7">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id8">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id9">Fixed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id5">4.4.0 - 2020-12-20</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id6">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id7">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id8">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id10">4.3.0 - 2020-06-27</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id11">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id12">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id13">Fixed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id9">4.3.1 - 2020-07-17</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id10">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id11">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id12">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id14">4.2.0 - 2020-06-06</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id15">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id16">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id17">Fixed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id13">4.3.0 - 2020-06-27</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id14">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id15">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id16">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id18">4.1.0 - 2020-05-18</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id19">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id20">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id21">Fixed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id17">4.2.0 - 2020-06-06</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id18">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id19">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id20">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id22">4.0.0 - 2020-04-28</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#breaking-changes">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id23">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id24">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id25">Fixed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id21">4.1.0 - 2020-05-18</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id22">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id23">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id24">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id26">3.0.1 - 2020-03-04</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id27">Fixed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id25">4.0.0 - 2020-04-28</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id26">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id27">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id28">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id29">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id28">3.0.0 - 2020-03-04</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id29">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id30">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id31">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id32">Fixed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id30">3.0.1 - 2020-03-04</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id31">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id33">2.0.0 - 2019-10-16</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id34">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id35">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id36">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id37">Fixed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id32">3.0.0 - 2020-03-04</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id33">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id34">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id35">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id36">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id38">1.2.2 - 2019-05-16</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id37">2.0.0 - 2019-10-16</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id38">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id39">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id40">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id41">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id42">1.2.1 - 2019-02-16</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id42">1.2.2 - 2019-05-16</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id43">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id44">Fixed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id44">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id45">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id45">1.2.0 - 2019-02-04</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id46">Breaking Changes</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id46">1.2.1 - 2019-02-16</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id47">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id48">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id49">Fixed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id48">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id50">1.1.0 - 2018-12-27</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id51">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id52">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id53">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id54">Fixed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id49">1.2.0 - 2019-02-04</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id50">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id51">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id52">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id53">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id55">1.0.0 - 2018-10-26</a></li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id54">1.1.0 - 2018-12-27</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id55">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id56">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id57">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id58">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id59">1.0.0 - 2018-10-26</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../reference/related-projects.html">Related Projects</a></li>
@@ -343,21 +370,113 @@
<div itemprop="articleBody">
<div class="section" id="the-region-map-editor">
<h1>The Region Map Editor<a class="headerlink" href="#the-region-map-editor" title="Permalink to this headline"></a></h1>
<p>This is where you edit the region map for your game. To open the region map
editor, navigate to <em>Tools -&gt; Region Map Editor</em> from porymaps main window.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The region map editor is currently only available for pokeemerald and pokeruby.</p>
</div>
<p>When you first open the region map editor, your window will look like this:</p>
<span id="rme-ref"></span><h1>The Region Map Editor<a class="headerlink" href="#the-region-map-editor" title="Permalink to this headline"></a></h1>
<p>This is where you edit the region maps for your game. You are able to edit the
background tilemap, the layout of map sections, and the array of map section entries
which determines the dimensions of each section.</p>
<p>To open the region map editor, navigate to <em>Tools -&gt; Region Map Editor</em> from
porymaps main window. There is also a keyboard shortcut which is by default <code class="docutils literal notranslate"><span class="pre">Ctrl+M</span></code>.</p>
<p>When you first open the region map editor, you will need to configure porymap to
read your region map data. There are defaults for every base game project available
which should be sufficient for most users.</p>
<div class="figure align-center" id="id4">
<a class="reference internal image-reference" href="../_images/rme-new-window.png"><img alt="RME Window" src="../_images/rme-new-window.png" style="width: 621.75px; height: 499.5px;" /></a>
<p class="caption"><span class="caption-text">Region Map Editor Window</span><a class="headerlink" href="#id4" title="Permalink to this image"></a></p>
<a class="reference internal image-reference" href="../_images/new-configure-window.png"><img alt="RME Window" src="../_images/new-configure-window.png" style="width: 75%;" /></a>
<p class="caption"><span class="caption-text">Region Maps Configurator</span><a class="headerlink" href="#id4" title="Permalink to this image"></a></p>
</div>
<p>This window is split verticallythe region map editing is done at the top,
while the zoomed-in city maps are edited at the bottom. You can use the
sliders to zoom in and out on each of the view panes. You will notice
<p>Porymap supports multiple region maps for any project.
By default, pokeemerald and pokefirered use this feature.
For a more custom region map, you can use the <em>Add Region Map…</em> button to
create a new region map configuration from scratch. You can also double-click on any existing
region map in the list to bring this window up to make changes.</p>
<div class="figure align-center" id="id5">
<a class="reference internal image-reference" href="../_images/rme-config-properties.png"><img alt="RME Config Prop" src="../_images/rme-config-properties.png" style="width: 50%;" /></a>
<p class="caption"><span class="caption-text">Region Map Properties Window</span><a class="headerlink" href="#id5" title="Permalink to this image"></a></p>
</div>
<p>This window has many options for users to define:</p>
<table class="colwidths-given docutils align-default">
<colgroup>
<col style="width: 17%" />
<col style="width: 50%" />
<col style="width: 33%" />
</colgroup>
<thead>
<tr class="row-odd"><th class="head"><p>Field</p></th>
<th class="head"><p>Explanation</p></th>
<th class="head"><p>Restrictions</p></th>
</tr>
</thead>
<tbody>
<tr class="row-even"><td><p>alias</p></td>
<td><p>something for porymap to distinguish between your maps</p></td>
<td><p>unique &amp; valid json string</p></td>
</tr>
<tr class="row-odd"><td><p><strong>Tilemap Properties</strong></p></td>
<td></td>
<td></td>
</tr>
<tr class="row-even"><td><p>format</p></td>
<td><p>format of the tiles</p></td>
<td><p>Plain <em>or</em> 4bpp <em>or</em> 8bpp</p></td>
</tr>
<tr class="row-odd"><td><p>width</p></td>
<td><p>width <em>in tiles</em> of the tilemap</p></td>
<td><p>16 <em>or</em> 32 <em>or</em> 64 <em>or</em> 128</p></td>
</tr>
<tr class="row-even"><td><p>height</p></td>
<td><p>height <em>in tiles</em> of the tilemap</p></td>
<td><p>valid corresponding height based on width</p></td>
</tr>
<tr class="row-odd"><td><p>tileset path</p></td>
<td><p>the relative path to the tile image from project root</p></td>
<td><p>valid filepath string</p></td>
</tr>
<tr class="row-even"><td><p>tilemap path</p></td>
<td><p>the relative path to the tilemap binary from project root</p></td>
<td><p>valid filepath string</p></td>
</tr>
<tr class="row-odd"><td><p>palette path</p></td>
<td><p><em>optional</em> relative path to <code class="docutils literal notranslate"><span class="pre">.pal</span></code> file from project root</p></td>
<td><p>valid filepath string</p></td>
</tr>
<tr class="row-even"><td><p><strong>Layout Properties</strong></p></td>
<td><p><em>can be unchecked for maps without layouts</em></p></td>
<td></td>
</tr>
<tr class="row-odd"><td><p>format</p></td>
<td><p>the format to read the layout file</p></td>
<td><p>C array <em>or</em> binary</p></td>
</tr>
<tr class="row-even"><td><p>layout path</p></td>
<td><p>the relative path from project root to layout file</p></td>
<td><p>valid filepath string</p></td>
</tr>
<tr class="row-odd"><td><p>width</p></td>
<td><p>the width of the layout</p></td>
<td><p>non-negative integer</p></td>
</tr>
<tr class="row-even"><td><p>left offset</p></td>
<td><p>the position on the tilemap which defines layout x=0</p></td>
<td><p>width + left offset &lt; tilemap width</p></td>
</tr>
<tr class="row-odd"><td><p>height</p></td>
<td><p>the height of the layout</p></td>
<td><p>non-negative integer</p></td>
</tr>
<tr class="row-even"><td><p>top offset</p></td>
<td><p>the position on the tilemap which defines layout y=0</p></td>
<td><p>height + top offset &lt; tilemap height</p></td>
</tr>
</tbody>
</table>
<p>When you are finished configuring your region maps, you can select <em>OK</em>. This will
display the main editor window.</p>
<div class="figure align-center" id="id6">
<a class="reference internal image-reference" href="../_images/rme-main-window.png"><img alt="RME Config Prop" src="../_images/rme-main-window.png" style="width: 75%;" /></a>
<p class="caption"><span class="caption-text">Region Map Editor Window</span><a class="headerlink" href="#id6" title="Permalink to this image"></a></p>
</div>
<p>This window has a combobox labeled “Region” which you can use to select the current
region map you want to edit.</p>
<p>You will notice
that there are three different tabs above the image of the region map
(<a class="reference internal" href="#background-image-tab"><span class="std std-ref">Background Image</span></a>,
<a class="reference internal" href="#map-layout-tab"><span class="std std-ref">Map Layout</span></a>,
@@ -371,59 +490,39 @@ to paint the selected tile onto the region map image. If you make a mistake, or
are unhappy with what you have done, you can undo (<code class="docutils literal notranslate"><span class="pre">Ctrl+Z</span></code> or <em>Edit -&gt; Undo</em>)
and redo (<code class="docutils literal notranslate"><span class="pre">Ctrl+Y</span></code> or <em>Edit -&gt; Redo</em>) your changes. Right-clicking on the map
image will select the tile under your mouse from the tile selector.</p>
<p>If your tilemap format is not “Plain”, then you can also select the palette,
h-flip, and v-flip of any tile you are painting with.</p>
<p>If you want to clear the background image, <em>Edit -&gt; Clear Background Image</em>
will set all tiles to the first tile in the tile selector.</p>
<div class="figure align-center" id="id5">
<a class="reference internal image-reference" href="../_images/rme-painting-image.gif"><img alt="RME Paint" src="../_images/rme-painting-image.gif" style="width: 730.5px; height: 424.5px;" /></a>
<p class="caption"><span class="caption-text">Drawing on the Region Map Image</span><a class="headerlink" href="#id5" title="Permalink to this image"></a></p>
</div>
<p>It is likely that you will want to use your own tiles for your region map. You
can import a tile image by navigating to <em>Tools -&gt; Import Region Map Image Tiles</em>.
There are strict requirements for your region map tile image. It must (1) be
indexed with a 256 color palette*, (2) be composed of 8x8 pixel tiles, (3) have 256
or fewer tiles.</p>
<p>* While the region map tile image requires a 256-color palette, the image only
uses the 32 colors beginning at index 112 in the palette.</p>
<p>You can use the sliders to zoom in and out on each of the view panes.</p>
</div>
<div class="section" id="map-layout-tab">
<span id="id2"></span><h2>Map Layout Tab<a class="headerlink" href="#map-layout-tab" title="Permalink to this headline"></a></h2>
<p>The layout tab is where map sections are placed on the region map. When the
player looks at the region map in-game, the layout determines the map under the
cursor.</p>
<div class="figure align-center" id="id6">
<a class="reference internal image-reference" href="../_images/rme-layout-tab.png"><img alt="RME Layout" src="../_images/rme-layout-tab.png" style="width: 734.25px; height: 429.75px;" /></a>
<p class="caption"><span class="caption-text">RME Layout Tab</span><a class="headerlink" href="#id6" title="Permalink to this image"></a></p>
<div class="figure align-center" id="id7">
<a class="reference internal image-reference" href="../_images/rme-new-layout-tab.png"><img alt="RME Layout" src="../_images/rme-new-layout-tab.png" style="width: 75%;" /></a>
<p class="caption"><span class="caption-text">RME Layout Tab</span><a class="headerlink" href="#id7" title="Permalink to this image"></a></p>
</div>
<p>To modify the region map layout, select a position by clicking on the map image
and higlighting a single square. The “Map Section” combobox will be populated
with all of the map sections defined in <code class="docutils literal notranslate"><span class="pre">include/constants/region_map_sections.h</span></code>.
Select the map section you want to associate with the selected position on the
region map. To change the popup name of the map section when you enter the map,
type it into the “Map Name” box. The popup name is tied to the map section, so
each layout square with the same map section will share a name.</p>
<p>If you want to start from a blank layout, <em>Edit -&gt; Clear Map Layout</em> will set
all layout squares to the value of <code class="docutils literal notranslate"><span class="pre">MAPSEC_NONE</span></code>.</p>
<p>When adding new region map sections, the layout will be affected. This is
because the layout is stored as a binary file and uses the raw value of each
map section. In order to fix your layout to account for this, you can swap two
values for the entire layout with <em>Edit -&gt; Swap</em>.</p>
<p>In this example, <code class="docutils literal notranslate"><span class="pre">MAPSEC_NEW_MAPSEC</span></code> is inserted before <code class="docutils literal notranslate"><span class="pre">MAPSEC_NONE</span></code>, and
therefore the layout will link the original value of <code class="docutils literal notranslate"><span class="pre">MAPSEC_NONE</span></code> to the new
map section <code class="docutils literal notranslate"><span class="pre">MAPSEC_NEW_MAPSEC</span></code>. Instances of <code class="docutils literal notranslate"><span class="pre">MAPSEC_NEW_MAPSEC</span></code> are swapped
with <code class="docutils literal notranslate"><span class="pre">MAPSEC_NONE</span></code>.</p>
<div class="figure align-center" id="id7">
<a class="reference internal image-reference" href="../_images/rme-layout-swap.gif"><img alt="RME Swap" src="../_images/rme-layout-swap.gif" style="width: 559.5px; height: 495.0px;" /></a>
<p class="caption"><span class="caption-text">Swapping Map Sections</span><a class="headerlink" href="#id7" title="Permalink to this image"></a></p>
</div>
region map.</p>
<p>There are a couple of tools which make editing multiple layout squares simultaneously easier.</p>
<p><em>Edit -&gt; Clear Map Layout</em> will set all squares in the layout to <code class="docutils literal notranslate"><span class="pre">MAPSEC_NONE</span></code>.</p>
<p><em>Edit -&gt; Swap Layout Sections…</em> will exchange two layout sections with each other.</p>
<p><em>Edit -&gt; Replace Layout Section…</em> will replace all instances of one section with another.</p>
<p>The “Delete Square” button simply resets a single layout square to <code class="docutils literal notranslate"><span class="pre">MAPSEC_NONE</span></code>.</p>
</div>
<div class="section" id="map-entries-tab">
<span id="id3"></span><h2>Map Entries Tab<a class="headerlink" href="#map-entries-tab" title="Permalink to this headline"></a></h2>
<p>A region map entry is the area on the region map that spans an entire map section.
This determines, for example, where the players head appears on the region map
in-game. Entries are stored at <code class="docutils literal notranslate"><span class="pre">src/data/region_map/region_map_entries.h</span></code>.</p>
in-game. Entries are stored in <code class="docutils literal notranslate"><span class="pre">src/data/region_map/region_map_sections.json</span></code>.</p>
<div class="figure align-center" id="id8">
<a class="reference internal image-reference" href="../_images/rme-entries-tab.png"><img alt="RME Entries" src="../_images/rme-entries-tab.png" style="width: 734.25px; height: 429.75px;" /></a>
<a class="reference internal image-reference" href="../_images/rme-new-entries-tab.png"><img alt="RME Entries" src="../_images/rme-new-entries-tab.png" style="width: 75%;" /></a>
<p class="caption"><span class="caption-text">RME Entries Tab</span><a class="headerlink" href="#id8" title="Permalink to this image"></a></p>
</div>
<p>To edit an entry, select a map section from the “Map Section” combobox. You can
@@ -431,21 +530,8 @@ use the “Location” “x” and “y” spinboxes to change the coordinates o
You can also drag the entry around the map. The “x” and “y” values correspond to
the position of the entrys top-left square on the region map. The “Dimensions”
“width” and “height” spinboxes will change the size of the map entry.</p>
</div>
<div class="section" id="city-maps">
<h2>City Maps<a class="headerlink" href="#city-maps" title="Permalink to this headline"></a></h2>
<p>In the bottom half of the region map editor window, city maps can be edited.
You paint on this the same way you paint on the region map background image.</p>
<div class="figure align-center" id="id9">
<a class="reference internal image-reference" href="../_images/rme-painting-city.gif"><img alt="City Paint" src="../_images/rme-painting-city.gif" style="width: 482.4px; height: 408.0px;" /></a>
<p class="caption"><span class="caption-text">Drawing on the City Map</span><a class="headerlink" href="#id9" title="Permalink to this image"></a></p>
</div>
<p>To use custom tiles, there is a tile image importer under
<em>Tools -&gt; Import City Map Image Tiles</em>. These images must (1) be indexed with a
16 color palette, (2) be made up of 8x8 pixel tiles, (3) have 256 or fewer tiles.</p>
<p>You can add a new city map by pressing the <img alt="new-city-map-button" src="../_images/rme-new-city-map-button.png" /> button.</p>
<p>Currently, it is not possible to associate a city map to a region map location,
but that functionality will be added in a future update.</p>
<p>To change the popup name of the map section when you enter the map, type it
into the “Map Name” box.</p>
</div>
</div>
@@ -457,7 +543,7 @@ but that functionality will be added in a future update.</p>
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