mirror of
https://github.com/huderlem/porymap.git
synced 2026-09-08 08:55:37 -05:00
Make Map members private
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@@ -37,58 +37,74 @@ public:
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~Map();
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public:
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QString name;
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QString constantName;
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QString song;
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QString layoutId;
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QString location;
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bool requiresFlash;
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QString weather;
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QString type;
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bool show_location;
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bool allowRunning;
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bool allowBiking;
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bool allowEscaping;
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int floorNumber = 0;
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QString battle_scene;
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QString sharedEventsMap = "";
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QString sharedScriptsMap = "";
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QStringList scriptsFileLabels;
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QMap<QString, QJsonValue> customHeaders;
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Layout *layout = nullptr;
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void setLayout(Layout *layout);
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bool isPersistedToFile = true;
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bool hasUnsavedDataChanges = false;
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bool needsLayoutDir = true;
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bool needsHealLocation = false;
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bool scriptsLoaded = false;
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QMap<Event::Group, QList<Event *>> events;
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QList<Event *> ownedEvents; // for memory management
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QList<int> metatileLayerOrder;
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QList<float> metatileLayerOpacity;
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void setName(QString mapName);
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QString name() const { return m_name; }
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QString constantName() const { return m_constantName; }
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static QString mapConstantFromName(QString mapName, bool includePrefix = true);
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int getWidth();
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int getHeight();
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int getBorderWidth();
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int getBorderHeight();
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void setLayout(Layout *layout);
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Layout* layout() const { return m_layout; }
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QList<Event *> getAllEvents() const;
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void setLayoutId(const QString &layoutId) { m_layoutId = layoutId; }
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QString layoutId() const { return m_layoutId; }
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int getWidth() const;
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int getHeight() const;
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int getBorderWidth() const;
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int getBorderHeight() const;
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// TODO: Combine these into a separate MapHeader class?
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void setSong(const QString &song);
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void setLocation(const QString &location);
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void setRequiresFlash(bool requiresFlash);
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void setWeather(const QString &weather);
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void setType(const QString &type);
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void setShowsLocation(bool showsLocation);
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void setAllowsRunning(bool allowsRunning);
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void setAllowsBiking(bool allowsBiking);
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void setAllowsEscaping(bool allowsEscaping);
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void setFloorNumber(int floorNumber);
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void setBattleScene(const QString &battleScene);
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QString song() const { return m_song; }
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QString location() const { return m_location; }
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bool requiresFlash() const { return m_requiresFlash; }
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QString weather() const { return m_weather; }
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QString type() const { return m_type; }
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bool showsLocation() const { return m_showsLocation; }
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bool allowsRunning() const { return m_allowsRunning; }
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bool allowsBiking() const { return m_allowsBiking; }
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bool allowsEscaping() const { return m_allowsEscaping; }
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int floorNumber() const { return m_floorNumber; }
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QString battleScene() const { return m_battleScene; }
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void setSharedEventsMap(const QString &sharedEventsMap) { m_sharedEventsMap = sharedEventsMap; }
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void setSharedScriptsMap(const QString &sharedScriptsMap) { m_sharedScriptsMap = sharedScriptsMap; }
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QString sharedEventsMap() const { return m_sharedEventsMap; }
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QString sharedScriptsMap() const { return m_sharedScriptsMap; }
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void setNeedsLayoutDir(bool needsLayoutDir) { m_needsLayoutDir = needsLayoutDir; }
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void setNeedsHealLocation(bool needsHealLocation) { m_needsHealLocation = needsHealLocation; }
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void setIsPersistedToFile(bool persistedToFile) { m_isPersistedToFile = persistedToFile; }
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void setHasUnsavedDataChanges(bool unsavedDataChanges) { m_hasUnsavedDataChanges = unsavedDataChanges; }
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bool needsLayoutDir() const { return m_needsLayoutDir; }
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bool needsHealLocation() const { return m_needsHealLocation; }
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bool isPersistedToFile() const { return m_isPersistedToFile; }
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bool hasUnsavedDataChanges() const { return m_hasUnsavedDataChanges; }
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void resetEvents();
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QList<Event *> getEvents(Event::Group group = Event::Group::None) const;
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Event* getEvent(Event::Group group, int index) const;
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int getNumEvents(Event::Group group = Event::Group::None) const;
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QStringList getScriptLabels(Event::Group group = Event::Group::None);
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QString getScriptsFilePath() const;
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void openScript(QString label);
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void removeEvent(Event *);
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void addEvent(Event *);
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int getIndexOfEvent(Event *) const;
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void deleteConnections();
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QList<MapConnection*> getConnections() const;
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@@ -98,18 +114,60 @@ public:
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QRect getConnectionRect(const QString &direction, Layout *fromLayout = nullptr);
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QPixmap renderConnection(const QString &direction, Layout *fromLayout = nullptr);
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QUndoStack editHistory;
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QUndoStack* editHistory() const { return m_editHistory; }
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void commit(QUndoCommand*);
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void modify();
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void clean();
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void setClean();
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bool hasUnsavedChanges() const;
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void pruneEditHistory();
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void setCustomAttributes(const QMap<QString, QJsonValue> &attributes) { m_customAttributes = attributes; }
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QMap<QString, QJsonValue> customAttributes() const { return m_customAttributes; }
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private:
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QString m_name;
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QString m_constantName;
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QString m_layoutId; // TODO: Why do we do half this->layout()->id and half this->layoutId. Should these ever be different?
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QString m_song;
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QString m_location;
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bool m_requiresFlash;
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QString m_weather;
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QString m_type;
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bool m_showsLocation;
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bool m_allowsRunning;
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bool m_allowsBiking;
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bool m_allowsEscaping;
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int m_floorNumber = 0;
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QString m_battleScene;
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QString m_sharedEventsMap = "";
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QString m_sharedScriptsMap = "";
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QStringList m_scriptsFileLabels;
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QMap<QString, QJsonValue> m_customAttributes;
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Layout *m_layout = nullptr;
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bool m_isPersistedToFile = true;
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bool m_hasUnsavedDataChanges = false;
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bool m_needsLayoutDir = true;
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bool m_needsHealLocation = false;
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bool m_scriptsLoaded = false;
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QMap<Event::Group, QList<Event *>> m_events;
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QList<Event *> m_ownedEvents; // for memory management
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QList<int> m_metatileLayerOrder;
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QList<float> m_metatileLayerOpacity;
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void trackConnection(MapConnection*);
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// MapConnections in 'ownedConnections' but not 'connections' persist in the edit history.
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QList<MapConnection*> connections;
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QSet<MapConnection*> ownedConnections;
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QList<MapConnection*> m_connections;
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QSet<MapConnection*> m_ownedConnections;
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QUndoStack *m_editHistory = nullptr;
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signals:
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void modified();
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@@ -84,10 +84,10 @@ public:
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Layout *copy();
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void copyFrom(Layout *other);
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int getWidth();
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int getHeight();
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int getBorderWidth();
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int getBorderHeight();
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int getWidth() const { return width; }
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int getHeight() const { return height; }
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int getBorderWidth() const { return border_width; }
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int getBorderHeight() const { return border_height; }
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bool isWithinBounds(int x, int y);
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bool isWithinBorderBounds(int x, int y);
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