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Use more sensible zoom levels, which eliminates zoom rendering artifacts
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@@ -135,8 +135,7 @@ public:
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QString map_edit_mode = "paint";
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QString obj_edit_mode = "select";
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int scale_exp = 0;
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double scale_base = sqrt(2); // adjust scale factor with this
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int scaleIndex = 2;
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qreal collisionOpacity = 0.5;
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void objectsView_onMousePress(QMouseEvent *event);
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