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Merge pull request #485 from GriffinRichards/metatile-attr
Allow reorganization of metatile attributes
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@@ -48,6 +48,7 @@ your project root as ``porymap.user.cfg``. You should add this file to your giti
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``enable_hidden_item_requires_itemfinder``, 1 if ``pokefirered``, project, yes, Adds ``Requires Itemfinder`` to Hidden Item events
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``enable_heal_location_respawn_data``, 1 if ``pokefirered``, project, yes, Adds ``Respawn Map`` and ``Respawn NPC`` to Heal Location events
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``enable_floor_number``, 1 if ``pokefirered``, project, yes, Adds ``Floor Number`` to map headers
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``enable_map_allow_flags``, 1 if not ``pokeruby``, project, yes, "Adds ``Allow Running``, ``Allow Biking``, and ``Allow Dig & Escape Rope`` to map headers"
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``create_map_text_file``, 1 if not ``pokeemerald``, project, yes, A ``text.inc`` or ``text.pory`` file will be created for any new map
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``enable_triple_layer_metatiles``, 0, project, yes, Enables triple-layer metatiles (See https://github.com/pret/pokeemerald/wiki/Triple-layer-metatiles)
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``new_map_metatile``, 1, project, yes, The metatile id that will be used to fill new maps
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@@ -60,5 +61,10 @@ your project root as ``porymap.user.cfg``. You should add this file to your giti
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``prefabs_import_prompted``, 0, project, no, Keeps track of whether or not the project was prompted for importing default prefabs
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``tilesets_have_callback``, 1, project, yes, Whether new tileset headers should have the ``callback`` field
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``tilesets_have_is_compressed``, 1, project, yes, Whether new tileset headers should have the ``isCompressed`` field
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``metatile_attributes_size``, 2 or 4, project, yes, The number of attribute bytes each metatile has
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``metatile_behavior_mask``, ``0xFF`` or ``0x1FF``, project, yes, The mask for the metatile Behavior attribute
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``metatile_encounter_type_mask``, ``0x0`` or ``0x7000000``, project, yes, The mask for the metatile Encounter Type attribute
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``metatile_layer_type_mask``, ``0xF000`` or ``0x60000000``, project, yes, The mask for the metatile Layer Type attribute
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``metatile_terrain_type_mask``, ``0x0`` or ``0x3E00``, project, yes, The mask for the metatile Terrain Type attribute
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Some of these settings can be toggled manually in porymap via the *Options* menu.
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