add layout view to region map editor

This commit is contained in:
garak
2019-01-04 23:04:14 -05:00
parent 7cffe07579
commit a9098cfd7a
14 changed files with 597 additions and 336 deletions

View File

@@ -4,7 +4,6 @@
#include "project.h"
#include "map.h"
#include "tilemaptileselector.h"
//#include "block.h"
#include <QStringList>
#include <QString>
@@ -13,48 +12,28 @@
#include <QGraphicsScene>
#include <QGraphicsView>
// if editing map bins, will need to remake the graphics when editing
// are the scenes set in the editor / project / mainwindow files?
/*
* - display the region map background image
* - edit the region_map_layout.h layout
* - edit city maps metatile layout and JUST save the mapname_num.bin
* - edit
* who edits pokenav_city_maps 1 and 2?
* users can: - add the incbins probably themselves
* - add
* - edit region map background image
*
*
*
*
* Editor:
* - void displayCityMapMetatileSelector
* - void displayRegionMapTileSelector
* - void selectRegionMapTile(QString mapname)
* - QGraphicsScene *scene_city_map_metatiles
* - TilemapTileSelector *city_map_metatile_selector_item
* - Tileset *city_map_squares (or tileset_city_map?)
* - Tileset *tileset_region_map
*
* MainWindow:
*
*
* Project:
*
*/
// rename this struct
// rename this struct?
struct CityMapPosition
{
//
//QString filename; // eg. dewford_0
//QString filename; // eg. dewford_0 ?
QString tilemap;// eg. "dewford_0"
int x;
int y;
};
struct RegionMapEntry
{
//
int x;
int y;
int width;
int height;
QString name;// mapsection
};
// class that holds data for each square in this project
// struct?
// TODO: change char / uint8_t to unsigned
@@ -62,17 +41,14 @@ class RegionMapSquare
{
public:
//
// are positions layout positions? (yes) so out of bounds are all (-1, -1) <-- how it's used in code
// (GetRegionMapLocationPosition)
// or image positions
int x = -1;// x position, 0-indexed from top left
int y = -1;// y position, 0-indexed from top left
uint8_t tile_img_id;// tilemap ids for the background image
bool has_map = false;// whether this square is linked to a map or is empty
QString map_name;// name of the map associated with this square (if has_map is true): eg. "MAUVILLE_CITY"
// ^ use project mapsec to names table
bool has_city_map;// whether there is a city map on this grid
//QList<struct CityMapPosition> city_maps;
QString map_name;// name of the map associated with this square (if has_map is true): eg. "MAUVILLE_CITY" (TODO: REMOVE)
QString mapsec;
uint8_t secid;
bool has_city_map = false;// whether there is a city map on this grid
QString city_map_name;// filename of the city_map tilemap
//bool is_flyable;//? needed ?
friend class RegionMap;// not necessary if instance? what
@@ -87,17 +63,13 @@ class RegionMap : public QObject
public:
RegionMap() = default;
~RegionMap() {
delete mapname_abbr;
delete layout_map_names;
//delete background_image_tiles;
//delete map_squares;
//delete background_image_selector_item;
};
~RegionMap() {};
static QMap<QString, QList<struct CityMapPosition>> ruby_city_maps_;
static QString mapSecToMapConstant(QString);
Project *project;
//RegionMapSquare *map_squares = nullptr;// array of RegionMapSquares
QList<RegionMapSquare> map_squares;
@@ -107,16 +79,16 @@ public:
QString region_map_bin_path;// = QString::null;
QString city_map_header_path;//dafuq is this?
QString region_map_layout_path;
QString region_map_entries_path;
QString region_map_layout_bin_path;
QString region_map_city_map_tiles_path;
//QMap<QString, somthing> something;// name of map : info about city map, position in layoit, etc.
//QMap<QString, TilemapTile*> regionMapLayoutTng; // mapName : tilemaptileselector
// maybe position data to select correct square when changing map on side but only if map is a valid
//QList<uint8_t> *background_image_tiles;// the visible ones anyways // using list because replace
//TilemapTileSelector *background_image_selector_item;// ?
QMap<QString, QString> *mapname_abbr;// layout shortcuts mapname:region_map_layout defines (both ways)
// make this a QHash?? <-- no because something
QStringList *layout_map_names;
// uint8_t border_tile;
QByteArray mapBinData;
QMap<QString, QString> sMapNames;// {"{/sMapName_/}LittlerootTown" : "LITTLEROOT{NAME_END} TOWN"}
QMap<QString, QString> mapSecToMapName;// {"MAPSEC_LITTLEROOT_TOWN" : "LITTLEROOT{NAME_END} TOWN"}
//QList<QPair<QString, struct RegionMapEntry>> mapSecToMapEntry;
QMap<QString, struct RegionMapEntry> mapSecToMapEntry;// TODO: add to this on creation of new map
bool hasUnsavedChanges();
@@ -125,7 +97,7 @@ public:
// parseutil.cpp ?
void readBkgImgBin();
void readCityMaps();// more complicated
void readLayout(QMap<QString, QString>*);
void readLayout();
QString newAbbr(QString);// makes a *unique* 5 character abbreviation from mapname to add to mapname_abbr
@@ -140,6 +112,7 @@ public:
void save();
void saveBkgImgBin();
void saveLayout();
void saveOptions(int, QString, QString, int, int);
void saveCityMaps();
void update();// update the view in case something is broken?
@@ -150,12 +123,13 @@ public:
int height();
QSize imgSize();
unsigned getTileId(int, int);
int getMapSquareIndex(int, int);
// implement these here?
void undo();
void redo();
void test(QMap<QString, QString>*);// remove when done testing obvi
void test();// remove when done testing obvi
// TODO: move read / write functions to private (and others)
private:
@@ -166,6 +140,8 @@ private:
int img_height_;
int img_index_(int, int);// returns index int at x,y args (x + y * width_ * 2) // 2 because
int layout_index_(int, int);
void fillMapSquaresFromLayout();
QString fix_case(QString);// CAPS_WITH_UNDERSCORE to CamelCase
//protected:
//

View File

@@ -20,6 +20,7 @@
#include "collisionpixmapitem.h"
#include "mappixmapitem.h"
#include "regionmappixmapitem.h"
#include "regionmaplayoutpixmapitem.h"
#include "regionmapeditor.h"
#include "settings.h"
#include "movablerect.h"
@@ -79,31 +80,42 @@ public:
void updateCustomMapHeaderValues(QTableWidget *);
Tileset *getCurrentMapPrimaryTileset();
//
// TODO: move these to appropriate place
RegionMap *region_map;
void loadRegionMapData();
QGraphicsScene *scene_region_map_image = nullptr;
QGraphicsScene *scene_region_map_layout = nullptr;//?
QGraphicsScene *scene_region_map_layout = nullptr;
QGraphicsScene *scene_region_map_tiles = nullptr;
QGraphicsScene *scene_city_map_tiles = nullptr;
TilemapTileSelector *mapsquare_selector_item = nullptr;
TilemapTileSelector *city_map_selector_item = nullptr;
RegionMapPixmapItem *region_map_item = nullptr;
RegionMapLayoutPixmapItem *region_map_layout_item = nullptr;
void displayRegionMap();
void displayRegionMapImage();
void displayRegionMapLayout();
void displayRegionMapLayoutOptions();
void updateRegionMapLayoutOptions(int);
void displayRegionMapTileSelector();
void displayCityMapTileSelector();
// selectedTileChanged, hoveredTileChanged, hoveredTileCleared
void onRegionMapTileSelectorSelectedTileChanged();
void onRegionMapTileSelectorHoveredTileChanged(unsigned);
void onRegionMapTileSelectorHoveredTileCleared();
void onRegionMapLayoutSelectedTileChanged(int);
void onRegionMapLayoutHoveredTileChanged(int);
void onRegionMapLayoutHoveredTileCleared();
private slots:
void onHoveredRegionMapTileChanged(int, int);
void onHoveredRegionMapTileCleared();
void mouseEvent_region_map(QGraphicsSceneMouseEvent *, RegionMapPixmapItem *);
public:
QString regionMapTabStatusbarMessage;// TODO: make this name not terrible
QString rmStatusbarMessage;
//
DraggablePixmapItem *addMapEvent(Event *event);

View File

@@ -68,6 +68,7 @@ private slots:
void on_tabWidget_Region_Map_currentChanged(int);
void on_tabWidget_currentChanged(int index);
void on_pushButton_RM_Options_save_clicked();
void on_actionUndo_triggered();

View File

@@ -47,6 +47,9 @@ public:
Map* loadMap(QString);
Map* getMap(QString);
// other options include: InGameName, PopUpName, ????
QMap<QString, QString> *mapSecToMapHoverName;// {"MAPSEC_LITTLEROOT_TOWN" : "LITTLEROOT{NAME_END} TOWN"}
QMap<QString, Tileset*> *tileset_cache = nullptr;
Tileset* loadTileset(QString, Tileset *tileset = nullptr);
Tileset* getTileset(QString, bool forceLoad = false);

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@@ -0,0 +1,42 @@
#ifndef REGIONMAPLAYOUTPIXMAPITEM_H
#define REGIONMAPLAYOUTPIXMAPITEM_H
#include "tilemaptileselector.h"
//#include "regionmappixmapitem.h"
#include "regionmapeditor.h"
class RegionMapLayoutPixmapItem : public SelectablePixmapItem {
Q_OBJECT
public:
RegionMapLayoutPixmapItem(RegionMap *rmap, TilemapTileSelector *ts) : SelectablePixmapItem(8, 8, 1, 1) {
//
this->region_map = rmap;
this->tile_selector = ts;
setAcceptHoverEvents(true);
}
RegionMap *region_map;// inherited from RegionMapPixmapItem?
TilemapTileSelector *tile_selector;
int selectedTile;// index in map_squares
void draw();
void select(int, int);
void setDefaultSelection();
private:
void updateSelectedTile();
// can I implement these if they are virtual?
signals:
void mouseEvent(QGraphicsSceneMouseEvent *, RegionMapLayoutPixmapItem *);
void hoveredTileChanged(int);
void hoveredTileCleared();
void selectedTileChanged(int);
protected:
void hoverMoveEvent(QGraphicsSceneHoverEvent*);
void hoverLeaveEvent(QGraphicsSceneHoverEvent*);
void mousePressEvent(QGraphicsSceneMouseEvent*);
void mouseMoveEvent(QGraphicsSceneMouseEvent*);
void mouseReleaseEvent(QGraphicsSceneMouseEvent*);
};
#endif // REGIONMAPLAYOUTPIXMAPITEM_H

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@@ -8,7 +8,7 @@ class TilemapTileSelector: public SelectablePixmapItem {
public:
TilemapTileSelector(QPixmap pixmap): SelectablePixmapItem(8, 8, 1, 1) {
this->pixmap = pixmap;
this->numTilesWide = 16;
this->numTilesWide = pixmap.width() / 8;
this->selectedTile = 0x00;
setAcceptHoverEvents(true);
}