Reorganize overlay functions under MapView

This commit is contained in:
GriffinR
2022-09-04 21:17:50 -04:00
parent b25dbb849e
commit a3dadadd5b
7 changed files with 157 additions and 213 deletions

View File

@@ -42,6 +42,8 @@ public:
MainWindow(const MainWindow &) = delete;
MainWindow & operator = (const MainWindow &) = delete;
MapView *getMapView();
// Scripting API
Q_INVOKABLE QJSValue getBlock(int x, int y);
void tryRedrawMapArea(bool forceRedraw);
@@ -76,40 +78,6 @@ public:
Q_INVOKABLE void setBorderDimensions(int width, int height);
Q_INVOKABLE void setBorderWidth(int width);
Q_INVOKABLE void setBorderHeight(int height);
Q_INVOKABLE void clearOverlay(int layer = 0);
Q_INVOKABLE void clearOverlays();
Q_INVOKABLE void hideOverlay(int layer = 0);
Q_INVOKABLE void hideOverlays();
Q_INVOKABLE void showOverlay(int layer = 0);
Q_INVOKABLE void showOverlays();
Q_INVOKABLE bool getOverlayVisibility(int layer = 0);
Q_INVOKABLE void setOverlayVisibility(bool visible, int layer = 0);
Q_INVOKABLE void setOverlaysVisibility(bool visible);
Q_INVOKABLE int getOverlayX(int layer = 0);
Q_INVOKABLE int getOverlayY(int layer = 0);
Q_INVOKABLE void setOverlayX(int x, int layer = 0);
Q_INVOKABLE void setOverlayY(int y, int layer = 0);
Q_INVOKABLE void setOverlaysX(int x);
Q_INVOKABLE void setOverlaysY(int y);
Q_INVOKABLE QJSValue getOverlayPosition(int layer = 0);
Q_INVOKABLE void setOverlayPosition(int x, int y, int layer = 0);
Q_INVOKABLE void setOverlaysPosition(int x, int y);
Q_INVOKABLE void moveOverlay(int deltaX, int deltaY, int layer = 0);
Q_INVOKABLE void moveOverlays(int deltaX, int deltaY);
Q_INVOKABLE int getOverlayOpacity(int layer);
Q_INVOKABLE void setOverlayOpacity(int opacity, int layer = 0);
Q_INVOKABLE void setOverlaysOpacity(int opacity);
Q_INVOKABLE void addText(QString text, int x, int y, QString color = "#000000", int fontSize = 12, int layer = 0);
Q_INVOKABLE void addRect(int x, int y, int width, int height, QString color = "#000000", int layer = 0);
Q_INVOKABLE void addFilledRect(int x, int y, int width, int height, QString color = "#000000", int layer = 0);
Q_INVOKABLE void addImage(int x, int y, QString filepath, int layer = 0, bool useCache = true);
Q_INVOKABLE void createImage(int x, int y, QString filepath,
int width = -1, int height = -1, unsigned offset = 0,
qreal hScale = 1, qreal vScale = 1, int paletteId = -1, bool setTransparency = false,
int layer = 0, bool useCache = true);
Q_INVOKABLE void addTileImage(int x, int y, int tileId, bool xflip, bool yflip, int paletteId, bool setTransparency = false, int layer = 0);
Q_INVOKABLE void addTileImage(int x, int y, QJSValue tileObj, bool setTransparency = false, int layer = 0);
Q_INVOKABLE void addMetatileImage(int x, int y, int metatileId, bool setTransparency = false, int layer = 0);
void refreshAfterPaletteChange(Tileset *tileset);
void setTilesetPalette(Tileset *tileset, int paletteIndex, QList<QList<int>> colors);
Q_INVOKABLE void setPrimaryTilesetPalette(int paletteIndex, QList<QList<int>> colors);
@@ -226,7 +194,6 @@ public:
Q_INVOKABLE int getFloorNumber();
Q_INVOKABLE void setFloorNumber(int floorNumber);
private slots:
void on_action_Open_Project_triggered();
void on_action_Reload_Project_triggered();

View File

@@ -1,24 +1,58 @@
#ifndef MAPVIEW_H
#define MAPVIEW_H
#include <QJSValue>
#include "graphicsview.h"
#include "overlay.h"
class MapView : public GraphicsView
{
Q_OBJECT
public:
MapView() : GraphicsView() {}
MapView(QWidget *parent) : GraphicsView(parent) {}
Overlay * getOverlay(int layer);
void clearOverlays();
void setOverlaysHidden(bool hidden);
void setOverlaysX(int x);
void setOverlaysY(int y);
void setOverlaysPosition(int x, int y);
void moveOverlays(int deltaX, int deltaY);
void setOverlaysOpacity(int opacity);
public:
Overlay * getOverlay(int layer);
void clearOverlayMap();
// Overlay scripting API
Q_INVOKABLE void clear(int layer);
Q_INVOKABLE void clear();
Q_INVOKABLE void hide(int layer);
Q_INVOKABLE void hide();
Q_INVOKABLE void show(int layer);
Q_INVOKABLE void show();
Q_INVOKABLE bool getVisibility(int layer = 0);
Q_INVOKABLE void setVisibility(bool visible, int layer);
Q_INVOKABLE void setVisibility(bool visible);
Q_INVOKABLE int getX(int layer = 0);
Q_INVOKABLE int getY(int layer = 0);
Q_INVOKABLE void setX(int x, int layer);
Q_INVOKABLE void setX(int x);
Q_INVOKABLE void setY(int y, int layer);
Q_INVOKABLE void setY(int y);
Q_INVOKABLE QJSValue getPosition(int layer = 0);
Q_INVOKABLE void setPosition(int x, int y, int layer);
Q_INVOKABLE void setPosition(int x, int y);
Q_INVOKABLE void move(int deltaX, int deltaY, int layer);
Q_INVOKABLE void move(int deltaX, int deltaY);
Q_INVOKABLE int getOpacity(int layer = 0);
Q_INVOKABLE void setOpacity(int opacity, int layer);
Q_INVOKABLE void setOpacity(int opacity);
Q_INVOKABLE void addText(QString text, int x, int y, QString color = "#000000", int fontSize = 12, int layer = 0);
Q_INVOKABLE void addRect(int x, int y, int width, int height, QString color = "#000000", int layer = 0);
Q_INVOKABLE void addFilledRect(int x, int y, int width, int height, QString color = "#000000", int layer = 0);
Q_INVOKABLE void addImage(int x, int y, QString filepath, int layer = 0, bool useCache = true);
Q_INVOKABLE void createImage(int x, int y, QString filepath,
int width = -1, int height = -1, unsigned offset = 0,
qreal hScale = 1, qreal vScale = 1, int paletteId = -1, bool setTransparency = false,
int layer = 0, bool useCache = true);
Q_INVOKABLE void addTileImage(int x, int y, int tileId, bool xflip, bool yflip, int paletteId, bool setTransparency = false, int layer = 0);
Q_INVOKABLE void addTileImage(int x, int y, QJSValue tileObj, bool setTransparency = false, int layer = 0);
Q_INVOKABLE void addMetatileImage(int x, int y, int metatileId, bool setTransparency = false, int layer = 0);
private:
QMap<int, Overlay*> overlayMap;
protected:
void drawForeground(QPainter *painter, const QRectF &rect);