Add grids to tileset editor

This commit is contained in:
GriffinR
2023-12-19 21:21:16 -05:00
parent 93fb8cf471
commit a2d230666b
10 changed files with 196 additions and 68 deletions

View File

@@ -19,6 +19,7 @@ public:
void setTilesets(Tileset*, Tileset*);
void setMetatile(Metatile*);
void clearLastModifiedCoords();
bool showGrid;
private:
Metatile* metatile;
Tileset *primaryTileset;

View File

@@ -84,6 +84,8 @@ private slots:
void on_actionShow_Unused_toggled(bool checked);
void on_actionShow_Counts_toggled(bool checked);
void on_actionShow_UnusedTiles_toggled(bool checked);
void on_actionMetatile_Grid_triggered(bool checked);
void on_actionLayer_Grid_triggered(bool checked);
void on_actionUndo_triggered();

View File

@@ -22,6 +22,7 @@ public:
QVector<uint16_t> usedMetatiles;
bool selectorShowUnused = false;
bool selectorShowCounts = false;
bool showGrid;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent*);
@@ -35,10 +36,12 @@ private:
Tileset *secondaryTileset = nullptr;
uint16_t selectedMetatile;
int numMetatilesWide;
int numMetatilesHigh;
uint16_t getMetatileId(int x, int y);
QPoint getMetatileIdCoords(uint16_t);
bool shouldAcceptEvent(QGraphicsSceneMouseEvent*);
int numRows(int numMetatiles);
int numRows();
void drawFilters();
void drawUnused();
void drawCounts();