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Fix event sprite transparency regression
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@@ -118,7 +118,6 @@ public:
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void redrawEvents(const QList<Event*> &events);
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void redrawEventPixmapItem(EventPixmapItem *item);
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void updateEventPixmapItemZValue(EventPixmapItem *item);
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qreal getEventOpacity(const Event *event) const;
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bool isMouseInMap() const;
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void setPlayerViewRect(const QRectF &rect);
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