Remaining refactoring to use new script identification

This commit is contained in:
GriffinR
2026-01-30 14:42:59 -05:00
parent c89aff236f
commit 87e4c3fe68
6 changed files with 138 additions and 162 deletions

View File

@@ -869,7 +869,7 @@ bool MainWindow::openProject(QString dir, bool initial) {
bool MainWindow::loadProjectData() {
porysplash->showLoadingMessage("project");
bool success = editor->project->load();
Scripting::populateGlobalObject(this);
Scripting::populateGlobalObject();
return success;
}
@@ -3126,7 +3126,7 @@ void MainWindow::initCustomScriptsEditor() {
void MainWindow::reloadScriptEngine() {
Scripting::init(this);
Scripting::populateGlobalObject(this);
Scripting::populateGlobalObject();
// Lying to the scripts here, simulating a project reload
Scripting::cb_ProjectOpened(projectConfig.projectDir());
if (this->editor) {