add json saving to wild encounter editor

This commit is contained in:
garak
2019-06-20 12:40:36 -04:00
parent 4b0e0b0bff
commit 5a62df9f55
8 changed files with 309 additions and 66 deletions

View File

@@ -87,8 +87,8 @@ public:
QString readMapLocation(QString map_name);
void readWildMonData();
QMap<QString, WildPokemonHeader> wildMonData;// "MAP_CONSTANT": wild_encounter_json
QMap<QString, QString> encounterMapToBaseLabel;
QMap<QString, QMap<QString, WildPokemonHeader>> wildMonData;// "MAP_CONSTANT": {base_label: wild_encounter_json
QMap<QString, QString> encounterMapToBaseLabel;// delete this?
// when saving, preserve the extra fields for gBattlePyramidWildMonHeaders, gBattlePikeWildMonHeaders
void readSpeciesIconPaths();
QMap<QString, QString> speciesToIconPath;