Support adding/removing connections via buttons

This commit is contained in:
Marcus Huderle
2018-03-10 10:09:19 -08:00
parent 9a6132314c
commit 5301b299e2
5 changed files with 203 additions and 44 deletions

View File

@@ -97,6 +97,7 @@ void Editor::setEditingConnections() {
ui->comboBox_ConnectedMap->clear();
ui->comboBox_ConnectedMap->addItems(*project->mapNames);
ui->comboBox_ConnectedMap->blockSignals(false);
ui->label_NumConnections->setText(QString::number(map->connections.length()));
setConnectionsVisibility(false);
if (current_connection_edit_item) {
onConnectionOffsetChanged(current_connection_edit_item->connection->offset.toInt());
@@ -195,6 +196,9 @@ void Editor::setConnectionEditControlsEnabled(bool enabled) {
}
void Editor::onConnectionItemSelected(ConnectionPixmapItem* connectionItem) {
if (!connectionItem)
return;
for (ConnectionPixmapItem* item : connection_edit_items) {
bool isSelectedItem = item == connectionItem;
int zValue = isSelectedItem ? 0 : -1;
@@ -372,39 +376,7 @@ void Editor::displayMapConnections() {
if (connection->direction == "dive" || connection->direction == "emerge") {
continue;
}
Map *connected_map = project->getMap(connection->map_name);
QPixmap pixmap = connected_map->renderConnection(*connection);
int offset = connection->offset.toInt(nullptr, 0);
int x = 0, y = 0;
if (connection->direction == "up") {
x = offset * 16;
y = -pixmap.height();
} else if (connection->direction == "down") {
x = offset * 16;
y = map->getHeight() * 16;
} else if (connection->direction == "left") {
x = -pixmap.width();
y = offset * 16;
} else if (connection->direction == "right") {
x = map->getWidth() * 16;
y = offset * 16;
}
QGraphicsPixmapItem *item = new QGraphicsPixmapItem(pixmap);
item->setZValue(-1);
item->setX(x);
item->setY(y);
scene->addItem(item);
map->connection_items.append(item);
ConnectionPixmapItem *connection_edit_item = new ConnectionPixmapItem(pixmap, connection, x, y);
connection_edit_item->setX(x);
connection_edit_item->setY(y);
connection_edit_item->setZValue(-1);
scene->addItem(connection_edit_item);
connect(connection_edit_item, SIGNAL(connectionMoved(int)), this, SLOT(onConnectionOffsetChanged(int)));
connect(connection_edit_item, SIGNAL(connectionItemSelected(ConnectionPixmapItem*)), this, SLOT(onConnectionItemSelected(ConnectionPixmapItem*)));
connection_edit_items.append(connection_edit_item);
createConnectionItem(connection, false);
}
if (!connection_edit_items.empty()) {
@@ -412,6 +384,43 @@ void Editor::displayMapConnections() {
}
}
void Editor::createConnectionItem(Connection* connection, bool hide) {
Map *connected_map = project->getMap(connection->map_name);
QPixmap pixmap = connected_map->renderConnection(*connection);
int offset = connection->offset.toInt(nullptr, 0);
int x = 0, y = 0;
if (connection->direction == "up") {
x = offset * 16;
y = -pixmap.height();
} else if (connection->direction == "down") {
x = offset * 16;
y = map->getHeight() * 16;
} else if (connection->direction == "left") {
x = -pixmap.width();
y = offset * 16;
} else if (connection->direction == "right") {
x = map->getWidth() * 16;
y = offset * 16;
}
QGraphicsPixmapItem *item = new QGraphicsPixmapItem(pixmap);
item->setZValue(-1);
item->setX(x);
item->setY(y);
scene->addItem(item);
map->connection_items.append(item);
item->setVisible(!hide);
ConnectionPixmapItem *connection_edit_item = new ConnectionPixmapItem(pixmap, connection, x, y);
connection_edit_item->setX(x);
connection_edit_item->setY(y);
connection_edit_item->setZValue(-1);
scene->addItem(connection_edit_item);
connect(connection_edit_item, SIGNAL(connectionMoved(int)), this, SLOT(onConnectionOffsetChanged(int)));
connect(connection_edit_item, SIGNAL(connectionItemSelected(ConnectionPixmapItem*)), this, SLOT(onConnectionItemSelected(ConnectionPixmapItem*)));
connection_edit_items.append(connection_edit_item);
}
void Editor::displayMapBorder() {
QPixmap pixmap = map->renderBorder();
for (int y = -6; y < map->getHeight() + 6; y += 2)
@@ -465,13 +474,7 @@ void Editor::updateConnectionMap(QString mapName, QString direction) {
return;
if (mapName.isEmpty()) {
map->connections.removeOne(current_connection_edit_item->connection);
connection_edit_items.removeOne(current_connection_edit_item);
scene->removeItem(current_connection_edit_item);
delete current_connection_edit_item;
current_connection_edit_item = NULL;
setConnectionEditControlsEnabled(false);
ui->spinBox_ConnectionOffset->setValue(0);
removeCurrentConnection();
return;
} else {
setConnectionEditControlsEnabled(true);
@@ -481,6 +484,49 @@ void Editor::updateConnectionMap(QString mapName, QString direction) {
setCurrentConnectionDirection(direction);
}
void Editor::addNewConnection() {
// Find direction with least number of connections.
QMap<QString, int> directionCounts = QMap<QString, int>({{"up", 0}, {"right", 0}, {"down", 0}, {"left", 0}});
for (Connection* connection : map->connections) {
directionCounts[connection->direction]++;
}
QString minDirection = "up";
int minCount = INT_MAX;
for (QString direction : directionCounts.keys()) {
if (directionCounts[direction] < minCount) {
minDirection = direction;
minCount = directionCounts[direction];
}
}
Connection* newConnection = new Connection;
newConnection->direction = minDirection;
newConnection->offset = "0";
newConnection->map_name = project->mapNames->first();
map->connections.append(newConnection);
createConnectionItem(newConnection, true);
onConnectionItemSelected(connection_edit_items.last());
ui->label_NumConnections->setText(QString::number(map->connections.length()));
}
void Editor::removeCurrentConnection() {
if (!current_connection_edit_item)
return;
map->connections.removeOne(current_connection_edit_item->connection);
connection_edit_items.removeOne(current_connection_edit_item);
scene->removeItem(current_connection_edit_item);
delete current_connection_edit_item;
current_connection_edit_item = NULL;
setConnectionEditControlsEnabled(false);
ui->spinBox_ConnectionOffset->setValue(0);
ui->label_NumConnections->setText(QString::number(map->connections.length()));
if (connection_edit_items.length() > 0) {
onConnectionItemSelected(connection_edit_items.last());
}
}
void MetatilesPixmapItem::paintTileChanged(Map *map) {
draw();
}