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Restructure source tree
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152
include/project.h
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152
include/project.h
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#ifndef PROJECT_H
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#define PROJECT_H
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#include "map.h"
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#include "blockdata.h"
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#include "heallocation.h"
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#include <QStringList>
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#include <QList>
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#include <QStandardItem>
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static QString NONE_MAP_CONSTANT = "MAP_NONE";
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static QString NONE_MAP_NAME = "None";
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class Project
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{
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public:
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Project();
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QString root;
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QStringList *groupNames = nullptr;
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QMap<QString, int> *map_groups;
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QList<QStringList> groupedMapNames;
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QStringList *mapNames = nullptr;
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QList<HealLocation> flyableMaps;
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QMap<QString, QString>* mapConstantsToMapNames;
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QMap<QString, QString>* mapNamesToMapConstants;
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QList<QString> mapLayoutsTable;
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QList<QString> mapLayoutsTableMaster;
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QMap<QString, MapLayout*> mapLayouts;
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QMap<QString, MapLayout*> mapLayoutsMaster;
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QStringList *regionMapSections = nullptr;
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QStringList *itemNames = nullptr;
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QStringList *flagNames = nullptr;
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QStringList *varNames = nullptr;
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QStringList *movementTypes = nullptr;
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QStringList *mapTypes = nullptr;
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QStringList *mapBattleScenes = nullptr;
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QStringList *weatherNames = nullptr;
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QStringList *coordEventWeatherNames = nullptr;
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QStringList *secretBaseIds = nullptr;
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QStringList *bgEventFacingDirections = nullptr;
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QStringList mapsWithConnections;
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QMap<QString, Map*> *map_cache;
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Map* loadMap(QString);
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Map* getMap(QString);
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QMap<QString, Tileset*> *tileset_cache = nullptr;
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Tileset* loadTileset(QString);
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Tileset* getTileset(QString);
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Blockdata* readBlockdata(QString);
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void loadBlockdata(Map*);
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QString readTextFile(QString path);
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void saveTextFile(QString path, QString text);
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void appendTextFile(QString path, QString text);
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void deleteFile(QString path);
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void readMapGroups();
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Map* addNewMapToGroup(QString mapName, int groupNum);
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QString getNewMapName();
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QString getProjectTitle();
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QList<QStringList>* getLabelMacros(QList<QStringList>*, QString);
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QStringList* getLabelValues(QList<QStringList>*, QString);
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void readMapHeader(Map*);
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void readMapLayoutsTable();
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void readAllMapLayouts();
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QStringList* readLayoutValues(QString layoutName);
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void readMapLayout(Map*);
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void readMapsWithConnections();
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void loadMapTilesets(Map*);
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void loadTilesetAssets(Tileset*);
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void saveBlockdata(Map*);
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void saveMapBorder(Map*);
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void writeBlockdata(QString, Blockdata*);
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void saveAllMaps();
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void saveMap(Map*);
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void saveAllDataStructures();
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void saveAllMapLayouts();
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void saveMapGroupsTable();
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void saveMapConstantsHeader();
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void saveHealLocationStruct(Map*);
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QList<QStringList>* parseAsm(QString text);
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QStringList getSongNames();
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QStringList getVisibilities();
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QMap<QString, QStringList> getTilesets();
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void readTilesetProperties();
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void readRegionMapSections();
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void readItemNames();
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void readFlagNames();
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void readVarNames();
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void readMovementTypes();
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void readMapTypes();
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void readMapBattleScenes();
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void readWeatherNames();
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void readCoordEventWeatherNames();
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void readSecretBaseIds();
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void readBgEventFacingDirections();
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void loadEventPixmaps(QList<Event*> objects);
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QMap<QString, int> getEventObjGfxConstants();
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QString fixGraphicPath(QString path);
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void readMapEvents(Map *map);
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void loadMapConnections(Map *map);
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void loadMapBorder(Map *map);
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void saveMapEvents(Map *map);
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QStringList readCArray(QString text, QString label);
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QString readCIncbin(QString text, QString label);
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QMap<QString, int> readCDefines(QString text, QStringList prefixes);
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static int getNumTilesPrimary();
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static int getNumTilesTotal();
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static int getNumMetatilesPrimary();
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static int getNumMetatilesTotal();
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static int getNumPalettesPrimary();
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static int getNumPalettesTotal();
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private:
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QString getMapLayoutsTableFilepath();
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QString getMapLayoutFilepath(QString);
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void saveMapHeader(Map*);
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void saveMapConnections(Map*);
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void updateMapsWithConnections(Map*);
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void saveMapsWithConnections();
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void saveMapLayoutsTable();
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void updateMapLayout(Map*);
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void readCDefinesSorted(QString, QStringList, QStringList*);
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void readCDefinesSorted(QString, QStringList, QStringList*, QString, int);
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void setNewMapHeader(Map* map, int mapIndex);
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void setNewMapLayout(Map* map);
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void setNewMapBlockdata(Map* map);
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void setNewMapBorder(Map *map);
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void setNewMapEvents(Map *map);
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void setNewMapConnections(Map *map);
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static int num_tiles_primary;
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static int num_tiles_total;
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static int num_metatiles_primary;
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static int num_metatiles_total;
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static int num_pals_primary;
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static int num_pals_total;
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};
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#endif // PROJECT_H
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