region maps: save layouts, save tilemaps

This commit is contained in:
garak
2022-04-22 16:29:25 -04:00
committed by garakmon
parent 1334369906
commit 43ebeb1662
4 changed files with 168 additions and 54 deletions

View File

@@ -84,6 +84,7 @@ public:
void save();
void saveTilemap();
void saveLayout();
void saveConfig();// ? or do this in the editor only?
void saveOptions(int id, QString sec, QString name, int x, int y);
void resize(int width, int height);
@@ -98,6 +99,7 @@ public:
shared_ptr<TilemapTile> getTile(int x, int y);
bool squareHasMap(int index);
QString squareMapSection(int index);
void setSquareMapSection(int index, QString section);
int squareX(int index);
int squareY(int index);
bool squareInLayout(int x, int y);
@@ -116,6 +118,9 @@ public:
QVector<uint8_t> getTiles();
void setTiles(QVector<uint8_t> tileIds);
QByteArray getTilemap();
void setTilemap(QByteArray newTilemap);
QStringList getLayers() { return this->layout_layers; }
void setLayer(QString layer) { this->current_layer = layer; }
QString getLayer() { return this->current_layer; }
@@ -142,7 +147,7 @@ public:
QString fullPath(QString local);
private:
// TODO: defaults needed?
tsl::ordered_map<QString, MapSectionEntry> *region_map_entries = nullptr;
QString alias;
@@ -150,18 +155,14 @@ private:
int tilemap_width;
int tilemap_height;
// default is 32x20 (or 30x20 / screen size??)
int region_width;
int region_height;
// default is 28x15
int layout_width;
int layout_height;
int offset_left;
int offset_top;
//int ;
//int img_height_;
TilemapFormat tilemap_format;
@@ -175,30 +176,22 @@ private:
QString entries_path;
QString layout_path;
// TODO: default values?
QString layout_array_label;
bool layout_uses_layers = false;
//QList<QString> layout_layers;
QStringList layout_constants;
QString layout_qualifiers;
//QList<RegionMapSquare> map_squares;
QList<shared_ptr<TilemapTile>> tilemap;
// what about separate array for layout
// and a pointer to an entries / map sections object (from project? or editor?)
QStringList layout_layers;
QStringList layout_layers; // TODO: is this used?
QString current_layer;
// TODO: qstring, or {section name, x, y, section_id, has_map}
QMap<QString, QList<LayoutSquare>> layouts; // key: layer, value: layout list
// TODO: just use ordered map?
QMap<QString, QList<LayoutSquare>> layouts; // key: layer, value: layout
// TODO
QString city_map_tiles_path;
// todo: no???? why would i be doing this it's pointless
// let the user figure this shit out
bool region_map_png_needs_saving = false;
bool city_map_png_needs_saving = false;
int get_tilemap_index(int x, int y);
int get_layout_index(int x, int y);
};

View File

@@ -60,7 +60,7 @@ public:
virtual void setVFlip(bool vFlip) { this->vFlip_ = vFlip; }
virtual void setPalette(int palette) { this->palette_ = palette; }
virtual QString info() {
virtual QString info() const {
return QString("Tile: 0x") + QString("%1 ").arg(this->id(), 4, 16, QChar('0')).toUpper();
}
};
@@ -70,6 +70,8 @@ public:
PlainTile(unsigned raw) : TilemapTile(raw, raw, false, false, 0) {}
~PlainTile() {}
virtual unsigned raw () const override { return id(); }
};
class BPP4Tile : public TilemapTile {
@@ -84,7 +86,11 @@ public:
~BPP4Tile() {}
virtual QString info() override {
virtual unsigned raw () const override {
return (id()) | (hFlip() << 10) | (vFlip() << 11) | (palette() << 12);
}
virtual QString info() const override {
return TilemapTile::info() + QString("hFlip: %1 vFlip: %2 palette: %3").arg(this->hFlip()).arg(this->vFlip()).arg(this->palette());
}
};
@@ -101,7 +107,11 @@ public:
~BPP8Tile() {}
virtual QString info() override {
virtual unsigned raw () const override {
return (id()) | (hFlip() << 10) | (vFlip() << 11);
}
virtual QString info() const override {
return TilemapTile::info() + QString("hFlip: %1 vFlip: %2").arg(this->hFlip()).arg(this->vFlip());
}
};