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/dev/null differ diff --git a/docs/_images/tilesets-metatiles.png b/docs/_images/tilesets-metatiles.png deleted file mode 100644 index 96f312c9..00000000 Binary files a/docs/_images/tilesets-metatiles.png and /dev/null differ diff --git a/docs/_images/time-of-day-encounter-group.gif b/docs/_images/time-of-day-encounter-group.gif index 0b3496cc..a94d1070 100644 Binary files a/docs/_images/time-of-day-encounter-group.gif and b/docs/_images/time-of-day-encounter-group.gif differ diff --git a/docs/_images/tool-buttons.png b/docs/_images/tool-buttons.png index 45abb3fa..d9739530 100644 Binary files a/docs/_images/tool-buttons.png and b/docs/_images/tool-buttons.png differ diff --git a/docs/_sources/index.rst.txt b/docs/_sources/index.rst.txt index 8e0c641d..dd2fd09d 100644 --- a/docs/_sources/index.rst.txt +++ b/docs/_sources/index.rst.txt @@ -21,6 +21,7 @@ Porymap Documentation manual/tileset-editor manual/scripting-capabilities manual/project-files + manual/breaking-changes manual/shortcuts manual/settings-and-options diff --git a/docs/_sources/manual/breaking-changes.rst.txt b/docs/_sources/manual/breaking-changes.rst.txt new file mode 100644 index 00000000..75db5825 --- /dev/null +++ b/docs/_sources/manual/breaking-changes.rst.txt @@ -0,0 +1,127 @@ +**************** +Breaking Changes +**************** + +Versioning +========== + +Porymap adheres somewhat to `Semantic Versioning `_. For Porymap version ``5.4.1``, ``5`` is the ``MAJOR`` version number, ``4`` is the ``MINOR`` version number, and ``1`` is the ``PATCH`` version number. + +In brief... + +- ``MAJOR``: Incremented when supporting new project changes in a backwards-incompatible way ("breaking changes") +- ``MINOR``: Incremented for new features or significant changes, or when supporting new project changes in a backwards-compatible way +- ``PATCH``: Incremented for bug fixes, or other minor changes + +In general, you should always use the newest Porymap version for the ``MAJOR`` version that supports your project. For example if your project is supported by Porymap version ``5.x.x``, there should be no reason to use ``5.0.0`` over ``5.4.1``. + +What's a breaking change? +========================= + +Breaking changes are changes that have been made in the decompilation projects (e.g. pokeemerald), which Porymap requires in order to work properly. It also includes changes to the scripting API that may change the behavior of existing Porymap scripts. If Porymap is used with a project or API script that is not up-to-date with the breaking changes, then Porymap will likely break or behave improperly. + +Note that this is different than a project change that "breaks" Porymap. If Porymap adds support for some new project change in a way that's backwards-compatible, this is not a breaking change, and the ``MAJOR`` version number is not incremented. If your project doesn't have this new change then the new version of Porymap will still work for your project. If your project does have these new changes, you only need to switch to the new version of Porymap. + +Updating your project +===================== + +If there's been a breaking change since you started your project and you'd like to upgrade to a new ``MAJOR`` version of Porymap, see the summaries below. They'll describe what the breaking changes were, how to update your project, and what you might see go wrong if you don't have these changes. + +.. _5-to-6: + +From ``5.x.x`` to ``6.x.x`` +--------------------------- + +The simplest way to update (depending on your willingness to resolve merge conflicts) is to merge the changes from one of the following PRs: + +- `pokeemerald `__ +- `pokefirered `__ +- `pokeruby `__ + +If you'd prefer to reproduce the changes, or you'd simply like to know more about the breaking changes, continue reading below. + + +1. ``MAP_NUM``/``MAP_GROUP`` +^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +The macros ``MAP_NUM`` and ``MAP_GROUP`` were updated to take the full map constant name (e.g. ``MAP_NUM(PETALBURG_CITY)`` becomes ``MAP_NUM(MAP_PETALBURG_CITY)``). The reasoning for this change `is explained here `__. + +Porymap ``6.x.x`` does not explicitly require this change; however, Porymap ``5.x.x`` depended on the old format to read/write heal location data. The changes to update the handling for heal locations (described below) will assume you are using the new ``MAP_NUM(MAP_NAME)`` format. + +2. Heal Locations +^^^^^^^^^^^^^^^^^ + +The data for heal location events was converted from C files (``src/data/heal_locations.h``, ``include/constants/heal_locations.h``) to a JSON file (``src/data/heal_locations.json``). To handle this conversion there are additional changes to ``json_data_rules.mk``, and two new inja templates (``src/data/heal_locations.json.txt`` and ``src/data/heal_locations.constants.json.txt``). To view these changes see the mentioned files in one of the PRs listed :ref:`at the top <5-to-6>`. + +This was primarily motivated by the change to the ``MAP_NUM``/``MAP_GROUP`` macros; because Porymap was reading/writing the C data directly, users were very limited in what they could do with the heal locations data without breaking Porymap. Now users have full control over what the C data looks like. + +If you do not have this change then Porymap will fail to open. + +3. Region Map Sections +^^^^^^^^^^^^^^^^^^^^^^ + +``include/constants/region_map_sections.h`` is now a generated file, and the ``map_section`` field in ``src/data/region_map/region_map_sections.json`` and ``src/data/region_map/region_map_sections.json.txt`` was renamed to ``id``. The required changes for this and their explanation are shown in `this PR `__. + +If you do not have these changes then any ``MAPSEC`` data not listed in ``region_map_sections.json`` will not appear in Porymap, and your project will likely fail to compile after saving because the ``map_section`` field will be automatically renamed to ``id``. + +4. Local IDs +^^^^^^^^^^^^ + +This is optional. Without these changes, the ``Local ID`` fields of Object events and Clone Object events and the ``ID`` field of Warp events will go unused, but nothing should break. + +The relevant changes are to ``tools/mapjson/mapjson.cpp``, ``map_data_rules.mk``, and ``include/constants/event_objects.h``, which can be seen in in one of the PRs listed :ref:`at the top <5-to-6>`. For an explanation of these changes, see instead `this PR `__ (note that the actual code in the latter PR is outdated). + +.. _4-to-5: + +From ``4.x.x`` to ``5.x.x`` +--------------------------- + +The simplest way to update (depending on your willingness to resolve merge conflicts) is to merge the changes from one of the following PRs: + +- `pokeemerald `__ +- `pokefirered `__ +- `pokeruby `__ + +If you'd prefer to reproduce the changes, or you'd simply like to know more about the breaking changes, continue reading below. + +1. ``MAP_NONE`` renamed +^^^^^^^^^^^^^^^^^^^^^^^ + +``MAP_NONE`` was renamed to ``MAP_DYNAMIC``. This change should be made everywhere ``MAP_NONE`` occurs in your project repo. The reasoning for this change `is explained here `__. + +If you do not have this change then "Dynamic" map values will not be properly recognized, and setting a map selection to "Dynamic" will stop your project from compiling. + +2. ``dest_warp_id`` +^^^^^^^^^^^^^^^^^^^ + +The ``dest_warp_id`` field of Warp events was converted from a string to an int. The reasoning for this change `is explained here `__. + +Porymap will automatically convert ``dest_warp_id`` data to strings. If you do not have this change then the outdated ``mapjson`` tool in your project repo will incorrectly convert this string, and the in-game destination warp for all your Warp events will be ``0``. + +3. Clone Object events +^^^^^^^^^^^^^^^^^^^^^^ + +Proper support for Clone Object events was added (previously this was handled by a field called "In Connection"). The relevant changes are shown `in this PR `__. + +This is only required if your project uses Clone Object events (by default this is just pokefirered projects). If you do not have this change, new Clone Object events will not be handled correctly by your project, and Porymap will incorrectly interpret existing Clone Object events as regular Object events. + +4. Region Map Editor +^^^^^^^^^^^^^^^^^^^^ + +The region map data in the project was reformatted, and the Region Map Editor was redesigned to accomodate this. The relevant changes are shown `in this PR `__. + +If you do not have this change, the default settings for the Region Map Editor will not function correctly for your project. You may still be able to use the Region Map Editor if you customize the settings appropriately. + +5. Additional API changes +^^^^^^^^^^^^^^^^^^^^^^^^^ + +The scripting API changed quite a bit from the previous version. For more details see `the notes in the CHANGELOG `_. + + +Prior to ``4.x.x`` +------------------ + +For these older versions please see the individual "Breaking Changes" notes in the `Changelog `_. + +.. note:: + pokefirered projects were not supported until version ``4.0.0`` diff --git a/docs/_sources/manual/creating-new-maps.rst.txt b/docs/_sources/manual/creating-new-maps.rst.txt index be660e37..bfb3fda0 100644 --- a/docs/_sources/manual/creating-new-maps.rst.txt +++ b/docs/_sources/manual/creating-new-maps.rst.txt @@ -4,73 +4,38 @@ Creating New Maps ***************** -Creating a new map in porymap is easy! Just click *Tools -> New Map...*. -Alternatively, in any of the map list sort modes, you can right click on a folder -in order to add a new map to the folder. +Creating a new map in porymap is easy! Just click ``File > New Map...`` and you'll be greeted with a dialog that has all the options for your new map. These options are described below. Change them however you like, hit ``OK``, and you should see your new map! -For example, when sorting maps by their layout, you can add a new Pokemon Center from the existing layout. - -.. figure:: images/creating-new-maps/right-click-layout-sort.png - :alt: Add New Map with Layout - - Add New Map with Layout - -New Map Options ---------------- - -The popup window when you create a new map will display some options in order to customize your new map. +Your settings will remain the same for the next time you open this dialog. If you'd like to restore them to their default values, hit ``Reset``. .. figure:: images/creating-new-maps/new-map-options-window.png :alt: New Map Options Window + :width: 60% + :align: center New Map Options Window -The options you see may be different depending on your base project, but they are: +Map Name + A unique name for your new map. This name won't appear in-game. It will appear in Porymap's map list and various dropdowns, and will be used to create a unique ``MAP_NAME`` ID for your new map. For the in-game map name, see ``Location Name`` under ``Header Data``. -Name - The name of the new map. This cannot be changed in porymap. +Map Group + Which map group the new map will belong to. You can either select an existing map group, or enter the name of a new map group that you'd like Porymap to create. In Porymap, the only place you'll see the map group is on the ``Groups`` tab of the map list. The map group you choose is mostly organizational, but you may have some features in your game that rely on maps being grouped together. For more on map groups, see :ref:`Map List `. -Group - Which map group the new map will beling to. This cannot be changed in porymap. +Layout ID + The ID name for your new map's layout. This ID name will be updated automatically as you enter the name of your new map. If you're creating an entirely new map, this ID name should be unique. If you'd to like to create a new map using an existing layout, select the ID from the dropdown. Selecting an existing layout ID will disable the dimensions and tilesets settings, because these are determined by the layout. -Map Width - The width (in metatiles) of the map. This can be changed in porymap. +Map Dimensions + The width and height (in metatiles) of the map. -Map Height - The height (in metatiles) of the map. This can be changed in porymap. +Border Dimensions + The width and height (in metatiles) of the map's border blocks. You will only see this setting if you have ``Enable Custom Border Size`` checked under ``Options > Project Settings`` -Border Width - The width (in metatiles) of the map border blocks. This can be changed in porymap. - -Border Height - The height (in metatiles) of the map border blocks. This can be changed in porymap. - -Primary Tileset - The map's primary tileset. This can be changed in porymap. - -Secondary Tileset - The map's secondary tileset. This can be changed in porymap. - -Type - Whether this map is an indoor or outdoor map. This can be changed in porymap. - -Location - The region map section this map exists in. This can be changed in porymap. +Tilesets + The map's primary and secondary tileset. Can Fly To - Whether a heal location event will be created with this map. This cannot be changed in porymap. + Whether a Heal Location event will be created for this map. This is provided for historical convenience. This used to be the only way to add a Heal Location event to a map, but since Porymap v6.0.0 you can create a new one at any time from the ``Events`` tab. -Show Location Name - Shows or hides the map name popup window when entering the map. This can be changed in porymap. +Header Data + This collapsible section contains some additional information about your map. You can click on the arrow to the left of ``Header Data`` to expand or collapse this section. This section is provided for convenience only, you don't need to worry about it right now! All this information can be edited later on the ``Header`` tab. See `Editing Map Headers `_. -Allow Running - Whether the player can sprint on this map. This can be changed in porymap. - -Allow Biking - Whether the player can use the bike on this map. This can be changed in porymap. - -Allow Escape Rope - Whether the user can escape from this map. This can be changed in porymap. - -Floor Number - The floor number for this map if it is associated with an elevator. This can be changed in porymap. diff --git a/docs/_sources/manual/editing-map-collisions.rst.txt b/docs/_sources/manual/editing-map-collisions.rst.txt index 35131be4..939e9284 100644 --- a/docs/_sources/manual/editing-map-collisions.rst.txt +++ b/docs/_sources/manual/editing-map-collisions.rst.txt @@ -1,3 +1,5 @@ +.. _editing-map-collisions: + ********************** Editing Map Collisions ********************** diff --git a/docs/_sources/manual/editing-map-connections.rst.txt b/docs/_sources/manual/editing-map-connections.rst.txt index 88194cee..e725e7ca 100644 --- a/docs/_sources/manual/editing-map-connections.rst.txt +++ b/docs/_sources/manual/editing-map-connections.rst.txt @@ -1,36 +1,44 @@ +.. _editing-map-connections: + *********************** Editing Map Connections *********************** -Maps can be connected together so that the player can seamlessly walk between them. These connections can be edited in the Connections tab. +Maps can be connected together so that the player can seamlessly walk between them. These connections can be edited in the Connections tab. .. figure:: images/editing-map-connections/map-connections.png :alt: Map Connections View + :align: center Map Connections View -A connection has a direction, offset, and destination map. To add new connection, press the plus button |add-connection-button|. To delete a connection, select it and press the delete button |remove-connection-button|. +A connection has a direction, offset, and destination map. To add a new connection, press the |add-connection-button| button. To delete a connection you can either press the |remove-connection-button| button on its entry in the list, or select the connection and press the delete key. + +The |open-connection-button| button will open the destination map. You may also open the destination map by double-clicking the connection itself (this can be done from the ``Map`` and ``Events`` tabs as well). .. |add-connection-button| image:: images/editing-map-connections/add-connection-button.png + :height: 24 .. |remove-connection-button| image:: images/editing-map-connections/remove-connection-button.png + :height: 24 + +.. |open-connection-button| + image:: images/editing-map-connections/open-connection-button.png + :height: 24 To change the connection's vertical or horizontal offset, it's easiest to click and drag the connection to the desired offset. Dive & Emerge Warps ------------------- -Dive & emerge warps are used for the HM move Dive. They don't have offsets or directions--only a destination map. To add a dive or emerge warp, simply add a value in the Dive Map and/or Emerge Map dropdown menus. +Dive & emerge warps are used for the HM move Dive. They don't have offsets or directions--only a destination map. To add a dive or emerge warp, simply add a value in the Dive Map and/or Emerge Map dropdown menus. + +You can select the ``Show Emerge/Dive Maps`` checkbox to view your connected dive/emerge maps overlaid on the current map. The slider will change the opacity of this overlay. If you have both an emerge and a dive map connected you will see two sliders; the top slider is for the emerge map's opacity, and the bottom slider is for the dive map's opacity. Mirror Connections ------------------ -An extremely useful feature is the *Mirror to Connecting Maps* checkbox in the top-right corner. Connections are one-way, which means that you must keep the two connections in sync between the two maps. For example, Petalburg City has a west connection to Route 104, and Route 104 has an east connection to Petalburg City. If *Mirror to Connecting Maps* is enabled, then Porymap will automatically update both sides of the connection. Be sure to *File -> Save All* (``Ctrl+Shift+S``) when saving, since you will need to save both maps' connections. - -Follow Connections ------------------- - -Double-clicking on a connection will open the destination map. This is very useful for navigating through your maps, similar to double-clicking on :ref:`Warp Events `. +An extremely useful feature is the *Mirror to Connecting Maps* checkbox in the top-right corner. Connections are one-way, which means that you must keep the two connections in sync between the two maps. For example, Petalburg City has a west connection to Route 104, and Route 104 has an east connection to Petalburg City. If *Mirror to Connecting Maps* is enabled, then Porymap will automatically update both sides of the connection. Be sure to ``File > Save All`` (``Ctrl+Shift+S``) when saving, since you will need to save both maps' connections. diff --git a/docs/_sources/manual/editing-map-events.rst.txt b/docs/_sources/manual/editing-map-events.rst.txt index 9f383196..32486c5a 100644 --- a/docs/_sources/manual/editing-map-events.rst.txt +++ b/docs/_sources/manual/editing-map-events.rst.txt @@ -1,3 +1,5 @@ +.. _editing-map-events: + ****************** Editing Map Events ****************** @@ -6,28 +8,35 @@ Events are what bring your maps to life. They include NPCs, signposts, warps, s .. figure:: images/editing-map-events/map-events.png :alt: Map Events View + :align: center Map Events View -All of the events are visible on the map. The Event Details window on the right displays the properties of the currently-selected event. If you look closely, you'll see that the woman NPC near the Pokémon Center has a pink border around it because it's selected. To select a different event, simply click on an event in the map area. Alternatively, you can use the spinner at the top of the event properties window. Multiple events can be selected at the same time by holding ``Ctrl`` and clicking another event. +All of the events are visible on the map. The Event Details window on the right displays the properties of the currently-selected event. If you look closely, you'll see that the woman NPC near the Pokémon Center has a pink border around it because it's selected. To select a different event, simply click on an event in the map area. Multiple events can be selected at the same time by holding ``Ctrl`` (``Cmd`` on macOS) and clicking another event. Alternatively, you can use the spinner at the top of the event properties window to cycle through events. .. figure:: images/editing-map-events/event-id-spinner.png :alt: Event Id Spinner + :width: 75% + :align: center Event Id Spinner .. warning:: - There is currently no undo/redo functionality when editing events! Use Git version control! + There is currently no undo/redo functionality when editing information in the Event Details window! Use Git version control! Adding & Deleting Events ------------------------ -To add a new event, press the green plus button. |add-event-button| You can choose between the different types of events by clicking the small arrow on the right. You can also duplicate any currently selected events with ``Ctrl+D``. +To add a new event, press the green plus button. You can choose between the different types of events by clicking the small arrow on the right side of the button. You can also duplicate any currently selected events with ``Ctrl+D``. -.. |add-event-button| - image:: images/editing-map-events/add-event-button.png +.. figure:: images/editing-map-events/add-event.png + :alt: Add Event Button + :width: 75% + :align: center -To delete the selected event, press the delete button. |delete-event-button| + Add Event Button + +To delete the selected event, press the |delete-event-button| button. .. |delete-event-button| image:: images/editing-map-events/delete-event-button.png @@ -39,6 +48,8 @@ All events have X/Y coordinates. To move an Event, click and drag it to a new p .. figure:: images/editing-map-events/event-coords-spinners.png :alt: Event Coordinates Spinners + :width: 75% + :align: center Event Coordinates Spinners @@ -46,21 +57,40 @@ Events also have an elevation, also known as Z coordinates (see image above). E Next, we'll cover each type of event in detail. +.. |field-frlg-exclusive| + replace:: Exclusive to pokefirered projects. Can be enabled under the ``Events`` tab of ``Options > Project Settings...``. + +.. |event-frlg-exclusive| + replace:: This event type is exclusive to pokefirered projects. If you have modified your pokeemerald/pokeruby project to support this event type, you can enable them under the ``Events`` tab of ``Options > Project Settings...``. + +.. |event-rse-exclusive| + replace:: This event type is exclusive to pokeemerald/pokeruby projects. If you have modified your pokefirered project to support this event type, you can enable them under the ``Events`` tab of ``Options > Project Settings...``. + +.. |id-description| + replace:: This is an optional field. Here you can give a *unique* name to your event so that you can refer to it elsewhere. If the event has no ID name, you can still refer to it using its number ID instead (the number next to the spinner at the top of the window). + +.. |script-description| + replace:: The script that executes when the player interacts with the event. The dropdown for this field contains all the scripts from the current map and any scripts already in-use by the map's events. You can enter the name of any script even if it doesn't appear in the dropdown. + Object Events ------------- -Object events are typically used for NPCs (non-player-characters). More technically, it's any event that has a sprite and the ability to move around. Object events are displayed using their assigned sprite, except for special cases. Any object event that uses a dynamic sprite will be displayed as a blue square with an `N` |dynamic-sprite|. Some examples of dynamic sprites are the player's rival and berry trees. +Object events are typically used for NPCs (non-player-characters). More technically, it's any event that has a sprite and the ability to move around. Object events are displayed using their assigned sprite, except for special cases. Any object event that uses a dynamic sprite (like berry trees) or that Porymap doesn't recognize will be displayed as a blue square with an `N` |dynamic-sprite|. .. |dynamic-sprite| image:: images/editing-map-events/dynamic-sprite.png .. figure:: images/editing-map-events/event-object.png :alt: Object Event Properties + :width: 75% + :align: center Object Event Properties -Id - This is the local id of the object in the map. Some script values use this local id to specify an object when using scripting commands such as `applymovement`. +Local ID + |id-description| + + For example, if you give this object event a Local ID name of ``LOCALID_MY_NPC``, you could write in a script ``applymovement LOCALID_MY_NPC, MovementScript``, or ``applymovement 1, MovementScript``, and either one would apply to this event. The benefit of using ``LOCALID_MY_NPC`` over ``1`` is that if the number changes you won't have to update your scripts at all! Sprite The sprite that is used by the object. @@ -72,34 +102,39 @@ Movement Radius X/Y Movement types that involves walking or moving around the map can be bounded by a radius. The ensures that the object is always within the specified range from its original position. Script - The script that executes when the player interacts with the object. + |script-description| Event Flag - The flag value that controls if the object is visible. If the flag is set (equal to 1), then the object will be invisible. If the Event Flag is set to `0`, then the object will always be visible because `0` means "no flag". + The flag value that controls if the object is visible. If the flag is set (equal to 1), then the object will be invisible. If the flag is not set, or ``Event Flag`` is set to ``0`` (i.e., no flag), then the object will be visible. Trainer Type - The trainer type used by the object. If the object is a trainer, `TRAINER_TYPE_NORMAL` means that the trainer will spot the player in the object's line-of-sight. + The trainer type used by the object. If the object is a trainer, ``TRAINER_TYPE_NORMAL`` means that the trainer will spot the player in the object's line-of-sight. Sight Radius or Berry Tree ID - If the object is a trainer, this property control how many tiles the trainer can see to spot the player for battle. If the object is a berry tree, this specifies the global id of the berry tree. Each berry tree in the game has a unique berry tree id. + If the object is a trainer, this property control how many spaces away the trainer can see to spot the player for battle. If the object is a berry tree, this specifies the global id of the berry tree. Each berry tree in the game has a unique berry tree id. Clone Object Events ------------------- -Clone Object events are a special type of object that inherits its properties from another Object event. They are used in-game to load objects that are visible in the connecting area of adjacent maps. The targeted object to clone is specified by id and map name. If the targeted object does not exist, or it's also a clone, the sprite for graphics id 0 will be displayed instead. Double-clicking on a Clone Object will open the targeted map with the targeted object selected. This event type is exclusive to pokefirered projects; the code to process them does not exist in pokeemerald/pokeruby. +Clone Object events are a special type of object that inherits its properties from another Object event. They are used in-game to load objects that are visible in the connecting area of adjacent maps. The targeted object to clone is specified by id and map name. If the targeted object does not exist, or it's also a clone, the sprite for graphics id 0 will be displayed instead. Double-clicking on a Clone Object will open the targeted map with the targeted object selected. + +.. note:: + |event-frlg-exclusive| .. figure:: images/editing-map-events/event-clone-object.png :alt: Clone Object Event Properties + :width: 75% + :align: center Clone Object Event Properties -Id - This is the local id of the object in the map. Some script values use this local id to specify an object when using scripting commands such as `applymovement`. +Local ID + |id-description| Sprite The sprite that is used by the object. Clone Objects inherit their sprite from the targeted object, so this cannot be edited. This field is not actually read by the game. -Target Local Id +Target Local ID The local id of the object to be cloned. Target Map @@ -114,33 +149,36 @@ Warp events are how the player is able to warp to other maps, such as entering a .. figure:: images/editing-map-events/event-warp.png :alt: Warp Event Properties + :width: 75% + :align: center Warp Event Properties -Id - This is the local id of the warp in the map. This is used when setting the Destination Warp property for another warp. +ID + |id-description| + + This is used when setting the Destination Warp property for another warp. Destination Map - The destination map name. + The name of the map to travel to. Destination Warp - The Id of the warp in the destination map. + The ID of the warp to travel to. Trigger Events -------------- -Trigger events are scripts that execute when the player walks over them. However, they only execute when a variable is equal some value. Typically, they execute once, set the variable's value to something else, and then never execute again because the variable's value no longer matches. +Trigger events are scripts that execute when the player walks over them. However, they only execute when a variable is equal to some value. Typically, they execute once, set the variable's value to something else, and then never execute again because the variable's value no longer matches. .. figure:: images/editing-map-events/event-trigger.png :alt: Trigger Event Properties + :width: 75% + :align: center Trigger Event Properties -Id - The local id of the trigger in the map. This value is not used for anything. - Script - The script that executes when the player walks over the trigger AND when the `Var` equals the `Var Value`. + The script that executes when the player walks over the trigger AND when the value of ``Var`` equals ``Var Value``. Var The variable used to determine if the trigger's Script should execute. @@ -151,16 +189,18 @@ Var Value Weather Trigger Events ---------------------- -Weather trigger events are a very specific type of trigger. When the player walks over a weather trigger, the overworld's weather will transition to the specified weather type. This event type is unavailable for pokefirered projects; the functions to trigger weather changes were dummied out. +Weather trigger events are a very specific type of trigger. When the player walks over a weather trigger, the overworld's weather will transition to the specified weather type. + +.. note:: + |event-rse-exclusive| .. figure:: images/editing-map-events/event-weather-trigger.png :alt: Weather Trigger Event Properties + :width: 75% + :align: center Weather Trigger Event Properties -Id - The local id of the trigger in the map. This value is not used for anything. - Weather The type of weather to transition to. @@ -171,17 +211,16 @@ Sign events, or signposts, are simple interactable scripts. They are typically .. figure:: images/editing-map-events/event-sign.png :alt: Sign Event Properties + :width: 75% + :align: center Sign Event Properties -Id - The local id of the BG event in the map. This value is not used for anything. - Player Facing Direction The direction the player must be facing in order to execute the sign's script. Script - The script that executes when the player interacts with the sign. + |script-description| Hidden Item Event ----------------- @@ -190,12 +229,11 @@ Hidden items are invisible items that can be picked up by the player. They each .. figure:: images/editing-map-events/event-hidden-item.png :alt: Hidden Item Event Properties + :width: 75% + :align: center Hidden Item Event Properties -Id - The local id of the BG event in the map. This value is not used for anything. - Item The item the player will receive when interacting with this hidden item. @@ -203,50 +241,85 @@ Flag This flag is set when the player receives the hidden item. Quantity - Exclusive to pokefirered. The number of items received when the item is picked up. + The number of items received when the item is picked up. + + |field-frlg-exclusive| Requires Itemfinder - Exclusive to pokefirered. When checked, the hidden item can only be received by standing on it and using the Itemfinder. + When checked, the hidden item can only be received by standing on it and using the Itemfinder. + + |field-frlg-exclusive| Secret Base Event ----------------- -This is the event used to mark entrances to secret bases. This event will only be functional on certain metatiles. Unfortunately, they are hardcoded into the game's engine (see ``sSecretBaseEntranceMetatiles`` in ``src/secret_base.c``). -This event type is unavailable for pokefirered projects; secret bases do not exist there. +This is the event used to mark entrances to secret bases. This event will only be functional on certain metatiles. Unfortunately, they are hardcoded into the game's engine (see ``sSecretBaseEntranceMetatiles`` in ``src/secret_base.c``). Double-clicking on a secret base will open the secret base's map (assuming Porymap is able to infer which map that is by looking at the ``Secret Base`` field). + +.. note:: + |event-rse-exclusive| .. figure:: images/editing-map-events/event-secret-base.png :alt: Secret Base Event Properties + :width: 75% + :align: center Secret Base Event Properties -Id - The local id of the BG event in the map. This value is not used for anything. - -Secret Base Id +Secret Base The id of the destination secret base. -Heal Location / Healspots -------------------------- +Heal Locations +-------------- This event is used to control where a player will arrive when they white out or fly to the map. The white out functions a little differently between game versions. For pokeemerald and pokeruby players will arrive at the event's coordinates after a white out, while in pokefirered they will arrive on the map set in ``Respawn Map`` and at hardcoded coordinates (see ``SetWhiteoutRespawnWarpAndHealerNpc`` in ``src/heal_location.c``). .. figure:: images/editing-map-events/event-heal-location.png :alt: Heal Location Properties + :width: 75% + :align: center Heal Location Properties +ID + The unique ID name of this Heal Location Event. This is the name you'll use to refer to this heal location in scripts (e.g. ``setrespawn HEAL_LOCATION_VIRIDIAN_CITY``) or elsewhere in your project. Unlike other ID name fields, this name is required and cannot be substituted with the ID number at the top of the window. + Respawn Map - Exclusive to pokefirered. The map where the player will arrive when they white out (e.g. inside the PokéCenter that the heal location is in front of). + The map where the player will arrive when they white out (e.g. inside the PokéCenter that the heal location is in front of). + + |field-frlg-exclusive| Respawn NPC - Exclusive to pokefirered. The local id of the NPC the player will interact with when they white out. + The local id of the NPC the player will interact with when they white out. + + |field-frlg-exclusive| + +.. _custom-attributes: + +Custom Attributes +----------------- + +Under each event you'll also find the ``Custom Attributes`` table. This lets you add new data to any event. By default it is empty, and only the ``Add`` button is enabled. + +.. figure:: images/editing-map-events/custom-attributes.png + :alt: Custom Attributes + :width: 35% + :align: center + +When you click ``Add`` you will be prompted to enter the name of your new data field, what type of data it is, and the value. Once added you can edit their values in the table, or select an entry and click ``Delete`` to remove it. + +.. figure:: images/editing-map-events/custom-attributes-table.png + :alt: Custom Attributes Table + :width: 75% + :align: center + +At the moment our new data has no impact on the game, but we can write code in our project to do whatever we want with it! The new data can be found in the ``map.json`` file of whatever map it was added to. Normally these ``map.json`` files are handled by a tool in your project called ``mapjson``, so to use your new data you may need to modify this tool. Open Map Scripts ---------------- -Clicking the ``Open Map Scripts`` button |open-map-scripts-button| will open the map's scripts file in your default text editor. If nothing happens when this button is clicked, you may need to associate a text editor with the `.inc` file extension (or `.pory` if you're using Porycript). +Clicking the |open-map-scripts-button| button will open the map's scripts file in your default text editor. If nothing happens when this button is clicked, you may need to associate a text editor with the ``.inc`` file extension (or ``.pory`` if you're using Porycript). -Additionally, if you specify a ``Goto Line Command`` in *Options -> Edit Preferences* then a tool-button will appear next to the `Script` combo-box in the *Events* tab. Clicking this button will open the file that contains the script directly to the line number of that script. If the script cannot be found in the project then the current map's scripts file is opened. +Additionally, if you specify a ``Goto Line Command`` in ``Preferences...`` then a tool-button will appear next to the ``Script`` combo-box in the ``Events`` tab. Clicking this button will open the file that contains the script directly to the line number of that script. If the script cannot be found in the project then the current map's scripts file is opened. |go-to-script-button| .. |open-map-scripts-button| @@ -259,13 +332,13 @@ Tool Buttons ------------ The event editing tab also extends functionality to a few of the tool buttons described in :ref:`Editing Map Tiles `. -A brief description and animation is listed for each of the available tools below: Pencil - When clicking on an existing event, the pencil tool will behave normally (as the standard cursor). It can also be used to "draw" events in a certain location. The event created will be a default-valued event of the same type as the currently selected event. Right-clicking with the Pencil Tool will return to the Pointer tool. + Clicking on an empty space will create a new event of the same type as your currently-selected event. This is the same as clicking the New Event button except that the new event will be positioned under your cursor. Right-clicking with the Pencil Tool will return to the Pointer tool. .. figure:: images/editing-map-events/event-tool-pencil.gif :alt: Drawing Object Events with the Pencil Tool + :align: center Drawing Object Events with the Pencil Tool @@ -277,6 +350,7 @@ Shift .. figure:: images/editing-map-events/event-tool-shift.gif :alt: Moving Events with the Shift Tool + :align: center Moving Events with the Shift Tool @@ -289,5 +363,9 @@ The Ruler Tool provides a convenient way to measure distance on the map. This is .. figure:: images/editing-map-events/event-tool-ruler.gif :alt: Measuring metatile distance with the Ruler Tool + :align: center Measuring metatile distance with the Ruler Tool + +.. tip:: + If you'd like to see your events while editing the map, select ``View > Show Events in Map View``. diff --git a/docs/_sources/manual/editing-map-header.rst.txt b/docs/_sources/manual/editing-map-header.rst.txt index a5cd1569..28a96f77 100644 --- a/docs/_sources/manual/editing-map-header.rst.txt +++ b/docs/_sources/manual/editing-map-header.rst.txt @@ -1,3 +1,5 @@ +.. _editing-map-headers: + ******************* Editing Map Headers ******************* @@ -6,6 +8,8 @@ The map header is a collection of miscellaneous properties that belong to a map. .. figure:: images/editing-map-header/map-header.png :alt: Map Header View + :width: 80% + :align: center Map Header View @@ -15,6 +19,9 @@ Song Location The region map section to which the map belongs. +Location Name + The in-game name that can appear for this map. This name is shared with all maps that use the same ``Location``. + Requires Flash Whether or not the map has limited vision which the HM move Flash can expand. @@ -40,7 +47,11 @@ Allow Dig & Escape Rope Controls whether the Dig field move or the Escape Rope item can be used. Floor Number - Exclusive to pokefirered. Used to append a number to the map name popup. Negative values are prefixed with "B" for basement, and floor 127 is "Rooftop". + Used to append a number to the map name popup. Negative values are prefixed with "B" for basement, and floor 127 is "Rooftop". -Custom Fields - You can enter custom fields if you need support for additional fields in your project. They can also be useful for keeping notes. +Custom Attributes + You can enter new data if you need support for additional fields in your project. They can also be useful for keeping notes. See :ref:`Custom Attributes ` + + +.. note:: + ``Allow Running``, ``Allow Biking``, and ``Allow Dig & Escape Rope`` are disabled by default for pokeruby projects. ``Floor Number`` is disabled by default for pokeruby and pokeemerald projects. Their behavior is normally handled some other way, or doesn't exist. If you have modified your pokeruby/pokeemerald project to use one of these disabled fields, they can be enabled on the ``Maps`` tab of ``Options > Project Settings...``. diff --git a/docs/_sources/manual/editing-map-tiles.rst.txt b/docs/_sources/manual/editing-map-tiles.rst.txt index 4d51b3fb..373e5bc5 100644 --- a/docs/_sources/manual/editing-map-tiles.rst.txt +++ b/docs/_sources/manual/editing-map-tiles.rst.txt @@ -4,17 +4,19 @@ Editing Map Tiles ***************** -Editing map tiles takes place in Porymap's Main Window. The map is laid out in a grid of what are called "metatiles". The editing basic flow is to make a metatile selection, and then paint that metatile selection onto the map. +Editing map tiles takes place in Porymap's Main Window. The map is laid out in a grid of what are called "metatiles". The basic editing flow is to make a metatile selection, and then paint that metatile selection onto the map. Visual Options -------------- Before getting into the details of editing map tiles, you should be aware of some settings that make your life easier. -A grid can be displayed over the editable map area by using the ``Grid`` checkbox, which is located in the toolbar above the map area. +A grid can be displayed over the editable map area by using the ``Grid`` checkbox, which is located in the toolbar above the map area. The appearance of the grid can be changed with ``View > Grid Settings...``. .. figure:: images/editing-map-tiles/map-grid.png :alt: Map Grid + :width: 70% + :align: center Map Grid @@ -22,19 +24,23 @@ The border's visibility, including the surrounding map connections, can be toggl .. figure:: images/editing-map-tiles/map-border-off.png :alt: Map Border Toggled Off + :width: 70% + :align: center Map Border Toggled Off -You can zoom in and out on the map with *View -> Zoom In* (``Ctrl++`` or ``Ctrl+Mouse Wheel Scroll Up``) and *View -> Zoom Out* (``Ctrl+-`` or ``Ctrl+Mouse Wheel Scroll Down``). +You can zoom in and out on the map with ``View > Zoom In`` (``Ctrl++`` or ``Ctrl+Mouse Wheel Scroll Up``) and ``View > Zoom Out`` (``Ctrl+-`` or ``Ctrl+Mouse Wheel Scroll Down``). -By default, the mouse cursor will show a white indicator outline of the currently-hovered tile(s) of what will be painted. You can disable this outline with *View -> Cursor Tile Outline* (``C``). Additionally, the cursor changes its appearance depending on which tool you currently have selected in the toolbar. You can disable this with *View -> Cursor Icons*. +By default, the mouse cursor will show a white indicator outline of the currently-hovered tile(s) of what will be painted. You can disable this outline with ``View > Cursor Tile Outline`` (``C``). Additionally, the cursor changes its appearance depending on which tool you currently have selected in the toolbar. You can disable this with ``View > Cursor Icons``. -An indicator outline for the player's in-game view radius can be toggled with *View -> Player View Rectangle* (``V``). +An indicator outline for the player's in-game view radius can be toggled with ``View > Player View Rectangle`` (``V``). The Metatile Selection Pane can be zoomed in or out using the slider on the bottom. .. figure:: images/editing-map-tiles/metatile-selection-slider.png :alt: Metatile Selection Zoom Slider + :width: 40% + :align: center Metatile Selection Zoom Slider @@ -45,76 +51,103 @@ Before you paint onto the map, you need to select which metatiles you will be pa .. figure:: images/editing-map-tiles/single-metatile-selection.gif :alt: Basic Metatile Selection + :align: center Basic Metatile Selection -You can select more than one tile at a time by clicking and dragging the desired region. For example, it's convenient to select the entire Pokémon Center at once. +You can select more than one tile at a time by clicking and dragging the desired region. For example, it's convenient to select the entire Pokémon Center at once. If your selection is too large to see, you can also resize the selection window. .. figure:: images/editing-map-tiles/multiple-metatile-selection.gif :alt: Multiple Metatile Selection + :align: center Multiple Metatile Selection -Metatiles can also be selected from existing metatiles on the map area. Use the Eyedropper Tool with *Tools -> Eyedropper* (``E``), or simply click the Eyedropper button |eyedropper-tool| in the toolbar above the map area. A more powerful way to do this is to right-click on the map when using the Pencil Tool or Bucket Fill Tool. You can even right-click and drag to copy a region from the map. In this example GIF, we demonstrate how quick and easy it is to use the right-click method to copy and paint metatiles. +Metatiles can also be selected from existing metatiles on the map area. Use the Eyedropper Tool with ``Tools > Eyedropper`` (``E``), or simply click the |eyedropper-tool| button in the toolbar above the map area. A more powerful way to do this is to right-click on the map when using the Pencil Tool or Bucket Fill Tool. You can even right-click and drag to copy a region from the map. .. figure:: images/editing-map-tiles/right-click-metatile-selection.gif :alt: Right-Click Metatile Selection + :align: center Right-Click Metatile Selection .. |eyedropper-tool| image:: images/editing-map-tiles/eyedropper-tool.png + :height: 24 Now, let's learn how to use the various tools to paint your metatile selection onto the map. Pencil Tool ----------- -The Pencil Tool |pencil-tool| (*Tools -> Pencil*, or ``N``) is your bread and butter when editing maps. Simply left-click to paint your current metatile selection onto the map. You can click and drag to paint a bigger portion of the map. When clicking and dragging, the metatiles will be painted as if they are snapping to a grid. This simplifies things like painting large areas of trees. +The Pencil Tool |pencil-tool| (``Tools > Pencil``, or ``N``) is your bread and butter when editing maps. Simply left-click to paint your current metatile selection onto the map. You can click and drag to paint a bigger portion of the map. When clicking and dragging, the metatiles will be painted as if they are snapping to a grid. This simplifies things like painting large areas of trees. .. figure:: images/editing-map-tiles/snapping-painting.gif :alt: Painting a Large Metatile Selection + :align: center Painting a Large Metatile Selection .. |pencil-tool| image:: images/editing-map-tiles/pencil-tool.png + :height: 24 Pointer Tool ------------ -The Pointer Tool |pointer-tool| (*Tools -> Pointer*, or ``P``) doesn't do anything. It just allows you to click on the map without painting anything. +The Pointer Tool |pointer-tool| (``Tools > Pointer``, or ``P``) doesn't do anything. It just allows you to click on the map without painting anything. .. |pointer-tool| image:: images/editing-map-tiles/pointer-tool.png + :height: 24 Bucket Fill Tool ---------------- -The Bucket Fill Tool |bucket-fill-tool| (*Tools -> Bucket Fill*, or ``B``) works just like you think it does. It fills a contiguous region of identical metatiles. If you have a large metatile selection, it will fill the region with that pattern. A useful shortcut for the Bucket Fill Tool is to middle-click when using the Pencil Tool. +The Bucket Fill Tool |bucket-fill-tool| (``Tools > Bucket Fill``, or ``B``) works just like you think it does. It fills a contiguous region of identical metatiles. If you have a large metatile selection, it will fill the region with that pattern. .. figure:: images/editing-map-tiles/bucket-fill-painting.gif :alt: Painting with Bucket Fill Tool + :align: center Painting with Bucket Fill Tool .. |bucket-fill-tool| image:: images/editing-map-tiles/bucket-fill-tool.png + :height: 24 + +Holding down the ``Ctrl`` key (or ``Cmd``, on macOS) while using the Bucket Fill Tool will fill *all* matching metatiles on the map, rather that just the contiguous region. + +Move Tool +--------- + +The Move Tool |move-tool| (``Tools > Move``, or ``M``) lets you pan around the map by clicking and dragging. You can also pan around the map with middle-click or by scrolling. + +.. figure:: images/editing-map-tiles/map-pan.gif + :alt: Panning with Move Tool + :align: center + + Panning with Move Tool + +.. |move-tool| + image:: images/editing-map-tiles/move-tool.png + :height: 24 -Holding down the ``Ctrl`` key while using the Bucket Fill Tool will fill *all* matching metatiles on the map, rather that just the contiguous region. Map Shift Tool -------------- -The Map Shift Tool |map-shift-tool| (*Tools -> Map Shift*, or ``S``) lets you shift the metatile positions of the entire map at the same time. This is useful after resizing a map. (Though, simply right-click copying the entire map is another way of accomplishing the same thing.) Metatiles are wrapped around to the other side of the map when using the Map Shift Tool. Simply click and drag on the map to perform the map shift. +The Map Shift Tool |map-shift-tool| (``Tools > Map Shift``, or ``S``) lets you shift the metatile positions of the entire map at the same time. This is useful after resizing a map. (Though, simply right-click copying the entire map is another way of accomplishing the same thing.) Metatiles are wrapped around to the other side of the map when using the Map Shift Tool. Simply click and drag on the map to perform the map shift. .. figure:: images/editing-map-tiles/map-shift-painting.gif :alt: Map Shift Tool + :align: center Map Shift Tool .. |map-shift-tool| image:: images/editing-map-tiles/map-shift-tool.png + :height: 24 Smart Paths ----------- @@ -123,23 +156,76 @@ Smart Paths provide an easy way to paint pathways, ponds, and mountains. If the .. figure:: images/editing-map-tiles/smart-paths-1-painting.gif :alt: Regular vs. Smart Paths + :align: center Regular vs. Smart Paths .. figure:: images/editing-map-tiles/smart-paths-2-painting.gif :alt: Bucket Fill with Smart Paths + :align: center Bucket Fill with Smart Paths .. figure:: images/editing-map-tiles/smart-paths-3-painting.gif :alt: Smart Paths from Right-Click Selection + :align: center Smart Paths from Right-Click Selection Straight Paths -------------- -Straight Paths allows for painting tiles in straight lines by snapping the cursor to that line. Either the X or Y axis will be locked depending on the direction you start painting in. To enable straight paths simply hold down ``Ctrl`` when painting tiles. Straight paths works for both metatiles and collision tiles, and works in conjunction with *Smart Paths*. It also works with the *Map Shift Tool*. Straight path painting can be chained together with normal painting to allow you, for example, to paint a straight path, then release ``Ctrl`` to continue the path normally, then press ``Ctrl`` again to continue painting a straight path from that position. +Straight Paths allows for painting tiles in straight lines by snapping the cursor to that line. Either the X or Y axis will be locked depending on the direction you start painting in. To enable straight paths simply hold down ``Ctrl`` (or ``Cmd``, on macOS) when painting tiles. Straight paths works for both metatiles and collision tiles, and works in conjunction with *Smart Paths*. It also works with the *Map Shift Tool*. Straight path painting can be chained together with normal painting to allow you, for example, to paint a straight path, then release ``Ctrl`` to continue the path normally, then press ``Ctrl`` again to continue painting a straight path from that position. + +Change Dimensions +----------------- + +The dimensions of the map can be changed with the |change-dimensions| button. Clicking this button will bring up an interactive resizing window. Click and drag the borders around the map image to change the size of the map, or enter a specific size with the number inputs at the top. You can click and drag the map around to reposition it within the new size rectangle. Anything outside the rectangle when you finish will be deleted. If you'd like to undo your changes in this window you can hit |reset| to return to the original size and position. + +.. figure:: images/editing-map-tiles/map-resizing.gif + :alt: Resizing the map + :align: center + + Resizing the map + + +Border Dimensions +^^^^^^^^^^^^^^^^^ + +The dimensions of the map's border can also be adjusted on this window for pokefirered projects via the ``Border Width`` and ``Border Height`` number inputs. If you have modified your pokeemerald or pokeruby project to support custom border sizes you can enable this option by checking ``Enable Custom Border Size`` on the ``Maps`` tab of ``Options > Project Settings...``. + +.. |change-dimensions| + image:: images/editing-map-tiles/change-dimensions.png + :height: 24 + +.. |reset| + image:: images/editing-map-tiles/reset.png + :height: 24 + +Change Layout +------------- + +The core visual data of the map is called the "layout". A map's size, which tilesets it uses, its border, metatiles, and collision/elevation are all part of the layout. The layout for the current map can be swapped using the Layout dropdown. This might be useful if you have multiple versions of the same map that you'd like to alternate between. + +.. figure:: images/editing-map-tiles/layout-dropdown.png + :alt: Layout Dropdown + :width: 40% + :align: center + + Layout Dropdown + + +Change Map Tilesets +------------------- + +Every map uses exactly two Tilesets--primary and secondary. These can be changed by choosing a different value from the two Tileset dropdowns. + +.. figure:: images/editing-map-tiles/tileset-dropdowns.png + :alt: Tileset Dropdowns + :width: 40% + :align: center + + Tileset Dropdowns Change Map Border ----------------- @@ -148,25 +234,18 @@ The map's border can be modified by painting on the Border image, which is locat .. figure:: images/editing-map-tiles/map-border.png :alt: Change Map Border + :width: 40% + :align: center Change Map Border -The dimensions of the map's border can also be adjusted for pokefirered projects via the ``Change Dimensions`` button. If you have modified your pokeemerald or pokeruby project to support custom border sizes you can enable this option with the ``use_custom_border_size`` field in your project's ``porymap.project.cfg`` file. - -Change Map Tilesets -------------------- - -Every map uses exactly two Tilesets--primary and secondary. These can be changed by choosing a different value from the two Tileset dropdowns. - -.. figure:: images/editing-map-tiles/tileset-pickers.png - :alt: Tileset Pickers - - Tileset Pickers - Undo & Redo ----------- -When painting metatiles, you can undo and redo actions you take. This makes it very easy to fix mistakes or go back in time. Undo can be performed with ``Ctrl+Z`` or *Edit -> Undo*. Redo can be performed with ``Ctrl+Y`` or *Edit -> Redo*. +When painting metatiles, you can undo and redo actions you take. This makes it very easy to fix mistakes or go back in time. Undo can be performed with ``Ctrl+Z`` or ``Edit > Undo``. Redo can be performed with ``Ctrl+Y``/``Ctrl+Shift+Z`` or ``Edit > Redo``. + + +.. _editing-map-tiles-prefabs: Prefabs ------- @@ -175,25 +254,29 @@ Prefabs, or "prefabricated selections", are a way to optimize your map-editing w .. figure:: images/editing-map-tiles/prefab-list.png :alt: Prefab Tab + :width: 40% + :align: center Prefab Tab -Porymap provides a set of default prefabs for each supported base game version (pokeemerald, pokefirered, and pokeruby). When opening a project for the first time, Porymap will prompt the user for importing those default prefabs. +Porymap provides a set of default prefabs for each supported base game version (pokeemerald, pokefirered, and pokeruby). When you first open the ``Prefabs`` tab for your project Porymap will prompt you to import those default prefabs. To create a new prefab, simply select a group of metatiles from the main map view. (See the `Selecting Metatiles`_. section above for how to use right-click-drag to select from the map area.) Then, click the "Create from Selection" button. This will bring up the following window where individual metatiles can be toggled on/off in the prefab. You can also give your prefab a name. .. figure:: images/editing-map-tiles/prefab-create.png :alt: Prefab Creation Window + :align: center Prefab Creation Window -Prefabs are designated for whichever primary and secondary tilesets were used to create them. As such, any prefabs for with tilesets that are incompatible with the currently-opened map will be hidden from the Prefab list. +Prefabs are designated for whichever primary and secondary tilesets were used to create them. As such, any prefabs using tilesets that are incompatible with the currently-opened map will be hidden from the Prefab list. To select a prefab to use for painting on the map, simply click on the prefab image in the list view. .. figure:: images/editing-map-tiles/prefab-demo.gif :alt: Painting with a Prefab + :align: center Painting with a Prefab -Prefab data is saved to a JSON file. It defaults to ``/prefabs.json``. However, it can be configured in Porymap's project config file using the ``prefabs_filepath`` setting. +Prefab data is saved to a JSON file. It defaults to ``/prefabs.json``. This path can be changed at any time by editing ``Prefabs Path`` on the ``General`` tab of ``Options > Project Settings...``. diff --git a/docs/_sources/manual/editing-wild-encounters.rst.txt b/docs/_sources/manual/editing-wild-encounters.rst.txt index e81926cc..13838323 100644 --- a/docs/_sources/manual/editing-wild-encounters.rst.txt +++ b/docs/_sources/manual/editing-wild-encounters.rst.txt @@ -1,69 +1,90 @@ +.. _editing-wild-encounters: + *********************** Editing Wild Encounters *********************** -porymap provides a tab for editing the wild pokemon encounter JSON data. -Navigate to the "Wild Pokemon" tab in porymap's main window. +Porymap provides a tab for editing wild Pokémon encounters. Navigate to the "Wild Pokemon" tab in Porymap's main window. -If you open the tab and there are no wild encounters for the current map, you -will see an empty screen (pictured below). Adding wild pokemon data is as -simple as :ref:`adding new encounter groups `. +If there are no wild encounters for the current map, you will see this empty screen. Adding wild Pokémon data is as simple as :ref:`adding new encounter groups `. .. figure:: images/editing-wild-encounters/no-encounters.png :alt: Empty Encounter Tab + :align: center Empty Encounter Tab -Otherwise, you should see something similar to this: +Otherwise, you should see the table of wild encounters for the current map. From this table, clicking on a cell will allow you to edit the ``Species``, ``Min Level`` and ``Max Level`` for each encounter slot. You can also edit the ``Encounter Rate`` in the upper-right cell, which affects how often the player will enter an encounter. .. figure:: images/editing-wild-encounters/populated-encounter-tab.png :alt: Populated Encounter Tab + :align: center Populated Encounter Tab -The tab for each field is active or disabled based on the encounter data for a -given map. If a tab is disabled, you can activate it, and therefore activate -a new encounter field for the map. To activate a field, right-click on the -tab name for the field you want to add. +Encounter data is divided into "fields", which normally represent the different ways that pokémon can be encountered (by default, they are ``land``, ``water``, ``rock_smash``, and ``fishing``). There is a tab for each of these field types, and on each tab you will find the corresponding table of wild encounters. A tab will be disabled if the current map has no encounters for that field type. -.. figure:: images/editing-wild-encounters/activate-tab.png - :alt: Activate Encounter Field +.. figure:: images/editing-wild-encounters/tabs.png + :alt: Field Tabs + :align: center + :width: 75% - Activate Encounter Field + Field Tabs -Editing the wild encounters is otherwise pretty straightforward. You can -adjust the minimum and maximum levels, the encounter rate, and species with the -ui. +If a field tab is disabled, you can enable it by clicking the |tab-button-add| button. If a tab is already enabled, it can be disabled by clicking the |tab-button-remove| button (this will delete the wild encounters for that field type). You can click the |tab-button-copy| button to copy and paste data between tabs. To add or remove tabs entirely, see :ref:`Configuring the Wild Encounter Fields `. +.. |tab-button-add| + image:: images/editing-wild-encounters/tab-button-add.png + :height: 24 +.. |tab-button-remove| + image:: images/editing-wild-encounters/tab-button-remove.png + :height: 24 + +.. |tab-button-copy| + image:: images/editing-wild-encounters/tab-button-copy.png + :height: 24 + +.. |button-add| + image:: images/editing-wild-encounters/button-add.png + :height: 24 + +.. |button-remove| + image:: images/editing-wild-encounters/button-remove.png + :height: 24 .. _add-encounter-groups: Adding New Encounter Groups --------------------------- -An encounter group is just another set of wild encounters that are available -for a single map. In the vanilla games, only Altering Cave uses multiple -encounter groups, but there are several reasons you might want them. +An encounter group is just another set of wild encounters that are available for a single map. For example, in a pokefirered project most maps have one group for FireRed and one for LeafGreen. Another example is the map "Altering Cave", which has many different possible encounter groups. -In order to create a new encounter group, click the green (+) button next to -the Group drop-down. It will bring up this menu: +To create a new encounter group, click the |button-add| button next to the ``Group`` dropdown. + +.. figure:: images/editing-wild-encounters/add-new-group.png + :alt: Add New Encounter Group + :align: center + + Add New Encounter Group + +This will open up a window to create your new encounter group. + +You must give your new encounter group a unique name. Then you can choose which encounter fields you'd like to add to your new group. Checking the ``Copy from current group`` box will copy not only the fields from the currently-displayed encounter group, but also the wild Pokémon data from each field tab. .. figure:: images/editing-wild-encounters/new-group-window.png :alt: New Encounter Group Window + :align: center + :width: 50% New Encounter Group Window -You can give your new encounter group a name (this must be uniqe, which is -enforced), and you can choose which fields to activate for the group. Checking -the "copy from current group" box will copy not only the active fields but also -the wild pokemon data for each field from the currently displayed group. -One possible use for having multiple encounter groups for a single map is to -implement time of day encounters. +One possible use for having multiple encounter groups for a single map is to implement time of day encounters. .. figure:: images/editing-wild-encounters/time-of-day-encounter-group.gif :alt: Time of Day Encounter Groups + :align: center Time of Day Encounter Groups @@ -74,40 +95,111 @@ implement time of day encounters. Configuring the Wild Encounter Fields ------------------------------------- -An encounter field describes a group of wild encounters. This includes the name -of the field, a default number of pokemon in that field, and the encounter -ratio for each index in that field. These are all things you may want to -change. Click on the *Configure JSON...* button to bring up this window: +For each encounter field (``land``, ``water``, etc.) the number of wild encounters slot and their percent chances are the same across all maps. If you'd like to change this data, or add/remove one of these encounter fields, you can do this by clicking the |configure-json-button| button. -.. figure:: images/editing-wild-encounters/configure-json.png +.. |configure-json-button| + image:: images/editing-wild-encounters/configure-json-button.png + :height: 24 + +.. figure:: images/editing-wild-encounters/configure-json-window.png :alt: Configure JSON Window + :align: center Configure JSON Window -The Field drop-down will allow you select which field you want to manipulate. -You can add a new one with the *Add New Field...* button. The green (+) and -red (-) buttons add and take away encounter slots for the field. For each slot -you will see an adjustible number. This represents the encounter chance for a -pokemon at this index out of the total. +The ``Field`` dropdown will allow you select which field you want to edit. Editing the numbers on this window changes the frequency that each encounter slot will be chosen when a wild encounter occurs, and the |button-add| and |button-remove| buttons will add and remove encounter slots for the field. -Let's add a ``headbutt_mons`` field to our wild encounters... +.. note:: + The numbers for each encounter slot are not necessarily percentages, they are relative to the total listed at the bottom of the window. The actual percentages will be displayed in the table. -First, we'll add a new field and name it ``headbutt_mons``. +The ``Delete Field`` button will remove the current field, and the ``Add New Field...`` button will add a new one. + +Let's add a ``headbutt`` field to our wild encounters! First, we'll click ``Add New Field...`` and name the new field ``headbutt``. .. figure:: images/editing-wild-encounters/configure-json-new-field.png :alt: New Field Name + :align: center + :width: 40% New Field Name -Then, we want four slots in this field, and we set encounter ratios for each -slot. +Let's have four slots for our new ``headbutt`` field. We can click the |button-add| button to add 3 additional fields, then set their values to distribute how often they appear. .. figure:: images/editing-wild-encounters/headbutt-mon-field.png + :align: center -If we accept the changes, we can now assign pokemon to each slots, and adjust -the levels. +If we accept the changes, we can now assign Pokémon to each slots, and adjust the levels. .. figure:: images/editing-wild-encounters/headbutt-mons.png + :align: center -Changes made to the wild encounters are not saved to disk until you save the map. +| +Summary Chart +------------- + +Clicking the |summary-chart-button| button will open a window with charts that summarize the data on your current Wild Pokemon tab. The window has two tabs, ``Species Distribution`` and ``Level Distribution``. + +.. |summary-chart-button| + image:: images/editing-wild-encounters/summary-chart-button.png + :height: 24 + +On the ``Species Distribution`` tab, it adds up the percent chance for each of your encounter slots and shows how often each species occurs. + +.. figure:: images/editing-wild-encounters/summary-chart-species.png + :alt: Species Distribution + :align: center + + Species Distribution + +The numbers in all of these charts are rounded; you can get the actual values by mousing over the individual parts of a chart. This may also help when the data is too small for labels, like with ``PSYDUCK`` in the example above. + +On the ``Level Distribution`` tab, we can see how the level range is distributed across our encounter slots. + +.. figure:: images/editing-wild-encounters/summary-chart-level-group.png + :alt: Level Distribution + :align: center + + Level Distribution + +If you are viewing an encounter type that has groups (like the various fishing rods) you can change the current group with the ``Group`` dropdown. This chart answers the question "for a single encounter, what is the likelihood of encountering a species x at level y?" + +Checking the ``Individual Mode`` box will show us the level distribution within a single species. The chart will now answer the question "if a species x is encountered, what is the likelihood that it will be level y?" + +.. figure:: images/editing-wild-encounters/summary-chart-level-individual.png + :alt: Individual Level Distribution + :align: center + + Individual Level Distribution + +Once in ``Individual Mode`` we can change the displayed species with the ``Species`` dropdown. The level distribution chart for a single species can also be accessed by clicking directly on the chart when ``Individual Mode`` is not already checked. + +The colors of the charts can be changed using the ``Theme`` dropdown in the upper-left corner of the window. + +.. note:: + If you are compiling Porymap yourself, the |summary-chart-button| button will only be displayed if the ``QtCharts`` module is installed. + +Species Search +-------------- + +Clicking the |search-button| button will open a window that lets you search across all maps for a single species. + +.. |search-button| + image:: images/editing-wild-encounters/search-button.png + :height: 24 + +.. figure:: images/editing-wild-encounters/search-window-empty.png + :alt: Search Window + :align: center + :width: 75% + + Search Window + +To search for a species, simply select it in the dropdown or type in its ``SPECIES_NAME``. Any map that has the given species in its wild encounters table will appear in the results. The results can be sorted by clicking on any of the column labels, and double-clicking on a cell will open the corresponding encounter table. + +.. figure:: images/editing-wild-encounters/search-window-results.png + :alt: Search Results + :align: center + :width: 75% + + Search Results diff --git a/docs/_sources/manual/introduction.rst.txt b/docs/_sources/manual/introduction.rst.txt index 7ad845da..b4a22938 100644 --- a/docs/_sources/manual/introduction.rst.txt +++ b/docs/_sources/manual/introduction.rst.txt @@ -23,7 +23,7 @@ When launching Porymap for the first time, you will be greeted with the followin Porymap Empty Window -The first thing we'll do is open a Gen 3 decompilation project with *File -> Open Project…* (``Ctrl+O``). A folder selection dialog will pop up. Choose the location of your existing decompilation project. After doing so, Porymap will take a few seconds to load the project, and the main window should now be displaying the first map. (In ``pokeemerald``, it's Petalburg City.) +The first thing we'll do is open a Gen 3 decompilation project with ``File > Open Project…`` (``Ctrl+O``). A folder selection dialog will pop up. Choose the location of your existing decompilation project. After doing so, Porymap will take a few seconds to load the project, and the main window should now be displaying the first map. (In ``pokeemerald``, it's Petalburg City.) .. figure:: images/introduction/porymap-loaded-project.png @@ -31,7 +31,10 @@ The first thing we'll do is open a Gen 3 decompilation project with *File -> Ope Porymap Main Window -Now, let's make our first basic edit using Porymap. We'll use the Pencil Tool to draw some more flowers on the grass in Petalburg City. First, make sure the Pencil Tool is selected. You can click the Pencil Tool button, press the ``N`` shortcut, or select *Tools -> Pencil*. The various painting Tool buttons are found on the left side of the toolbar above the map area. +.. |button-pencil| image:: images/introduction/pencil.png + :height: 24 + +Now, let's make our first basic edit using Porymap. We'll use the Pencil Tool to draw some more flowers on the grass in Petalburg City. First, make sure the Pencil Tool is selected. You can click the |button-pencil| button, press the ``N`` shortcut, or select ``Tools > Pencil``. The various painting Tool buttons are found on the left side of the toolbar above the map area. .. figure:: images/introduction/tool-buttons.png :alt: Tool Buttons @@ -42,6 +45,8 @@ Next, select the flower metatile from the Metatile Selection panel by left-click .. figure:: images/introduction/metatile-selection-panel.png :alt: Metatile Selection Panel + :width: 50% + :align: center Metatile Selection Panel @@ -59,7 +64,10 @@ Place some flowers in Petalburg City by left-clicking to paint on the map area. Flowery Petalburg City -That looks great! Save your changes with *File -> Save* (``Ctrl+S``). Finally, compile the ROM and see the results in-game. +That looks great! Save your changes with ``File > Save`` (``Ctrl+S``). Finally, compile the ROM and see the results in-game. + +.. note:: + When you're playing the game and you save, a portion of the overworld is also saved, so if you've saved on a map that you were editing in Porymap you will need to reload the map in-game. The first time you save in Porymap you will see a message reminding you of this. .. note:: When re-compiling your ROM, it is not recommended to use ``NODEP=1``, since that can result in data changes being ignored. diff --git a/docs/_sources/manual/navigation.rst.txt b/docs/_sources/manual/navigation.rst.txt index b885cca9..d7c7b07b 100644 --- a/docs/_sources/manual/navigation.rst.txt +++ b/docs/_sources/manual/navigation.rst.txt @@ -4,93 +4,142 @@ Navigation Porymap can seem daunting at first because it has many buttons, tabs, panes, and windows. Let's briefly go over the different parts of the application. +.. _navigation-map-list: + Map List -------- -The map list contains a hierarchical view of all of the maps in your project. It is situated on the left side of Porymap's main window. To switch to a different map, simply double-click or press ``Enter`` on the desired map's name. Larger maps can take a few seconds to load the first time, so be patient. +The map list contains a hierarchical view of all of the maps in your project. It is situated on the left side of Porymap's main window. To switch to a different map, simply double-click on the desired map's name. Larger maps can take a few seconds to load the first time, so be patient. .. figure:: images/navigation/map-list-pane.png :alt: Map List Pane + :width: 40% + :align: center Map List Pane -By default, the maps are organized by their map groups. The *Sort Map List* |sort-map-list-button| button gives you some other options to organize the maps: +Tabs +^^^^ -Sort by Group - Organizes by map groups. +The map list has 3 tabs that each organize your maps a bit differently. -Sort by Area - Organizes by region map section. +Groups + Maps are sorted by "map groups". Next to each map name you will see a ``[AA.BB]`` prefix. ``AA`` will be the map group number, and ``BB`` will be the map number. These are the numbers you can get in your project using the ``MAP_GROUP`` and ``MAP_NUM`` macros, respectively. -Sort by Layout - Organizes by map layouts. Most layouts are only used by a single map, but layouts like the Pokemon Center are used by many maps. +Locations + Maps are sorted by their ``Location`` value from the ``Header`` tab. This value may also be referred to as a "region map section" or "mapsec" for short, because it is used to identify maps for the region map. Maps with the same ``Location`` will have the same in-game name, if it appears. -Right-clicking on the folder name in any of the sort modes will bring up a dialog to create a new map in that folder. For more details, see: :ref:`Creating New Maps `. +Layouts + Maps are sorted by their ``Layout``. From this tab you can also open and edit layouts directly. Most layouts are only used by a single map, but layouts like the Pokémon Center are used by many maps. Some maps have multiple layouts that they can switch between, like ``Route111`` using both ``Route111_Layout`` and ``Route111_NoMirageTower_Layout``. -The *Expand All* |expand-all-button| and *Collapse All* |collapse-all-button| buttons will expand or collapse all of the map folders. -Type in the filter to show maps that contain the filter text. +On any of the tabs, right-clicking on a folder name or map name will bring up some helpful options. For instance, you can right-click on a folder to add a new map to that folder, or right-click on a map to duplicate that map. ``Locations`` or ``Groups`` folders may be deleted by right-clicking and selecting the ``Delete`` option, but only if the folder doesn't contain any maps. + +Buttons +^^^^^^^ + +Under each tab you'll also find a set of buttons that operate on the current map list tab. + + - |folder-add| Adds a new folder + - |folder-eye| Hides empty folders + - |folder-expand| Expands all of the map folders + - |folder-collapse| Collapses all of the map folders + - |lock| Allows you to rename folders and reorganize the map list; this is is only accessible on the ``Groups`` tab. + +.. |folder-add| image:: images/navigation/folder-add.png + :height: 24 + +.. |folder-eye| image:: images/navigation/folder-eye.png + :height: 24 + +.. |folder-expand| image:: images/navigation/folder-expand.png + :height: 24 + +.. |folder-collapse| image:: images/navigation/folder-collapse.png + :height: 24 + +.. |lock| image:: images/navigation/lock.png + :height: 24 + +To the left of the tabs the |button-navigation| buttons will let you go back/forward to previous maps you had open, and to the right of the tabs the |button-add| button will open the dialog to create a new map (see :ref:`Creating New Maps `). + +.. |button-add| image:: images/navigation/button-add.png + :height: 24 + +.. |button-navigation| image:: images/navigation/button-navigation.png + :height: 24 + +Type in the filter to show maps/folders that contain the filter text. .. figure:: images/navigation/filter-map-list.png :alt: Filter Map List + :width: 40% + :align: center + Filter Map List -.. |sort-map-list-button| - image:: images/navigation/sort-map-list-button.png +Status Icons +^^^^^^^^^^^^ -.. |expand-all-button| - image:: images/navigation/expand-all-button.png +Next to each map/layout name you'll see an icon that indicates its current status. -.. |collapse-all-button| - image:: images/navigation/collapse-all-button.png + - |map-icon-unloaded| Has not been loaded + - |map-icon-loaded| Has been loaded + - |map-icon-open| Is currently open + - |map-icon-unsaved| Has unsaved changes + - |map-icon-error| An error occurred, Porymap cannot use this map elsewhere in the project. See your error log file for more details. + +.. |map-icon-unloaded| image:: images/navigation/map-icon-unloaded.png + :height: 24 + +.. |map-icon-loaded| image:: images/navigation/map-icon-loaded.png + :height: 24 + +.. |map-icon-open| image:: images/navigation/map-icon-open.png + :height: 24 + +.. |map-icon-unsaved| image:: images/navigation/map-icon-unsaved.png + :height: 24 + +.. |map-icon-error| image:: images/navigation/map-icon-error.png + :height: 24 Main Window ----------- -Most of the work you do in Porymap is in the center Main Window. It features 4 tabbed views which each have different purposes, but they all operate within the context of the currently-opened map in the Map List. Let's quickly summarize what each of these tabs is used for. +Most of the work you do in Porymap is in the center Main Window. It features 5 tabbed views which each have different purposes, but they all operate within the context of the currently-opened map in the Map List. Let's quickly summarize what each of these tabs is used for. .. figure:: images/navigation/main-window-tabs.png :alt: Main Window Tabs + :width: 90% + :align: center Main Window Tabs -Map Tab - Paint metatiles and their collision properties to change the appearance of the map and how the player can walk around the map. When the Map Tab is selected, the pane on the right side of the map will have two tabs: Metatiles and Collision. You can switch between these to paint either metatiles or collision properties onto the map. +Map + This tab is further divided into 3 tabs, accessible from the panel on the right -Events Tab + .. figure:: images/navigation/map-tabs.png + :alt: Map Tabs + :width: 40% + + - :ref:`Metatiles `: Change the map's visual appearance by painting metatiles and setting the map's layout and tilesets. + - :ref:`Collision `: Determine how the player can navigate the map by painting collision and elevation values. + - :ref:`Prefabs `: Save groups of metatiles/collision for more convenient painting. + +:ref:`Events ` Edit the interactable events on the map. This includes things like objects, warps, script triggers, and more. -Header Tab +:ref:`Header ` Choose various gameplay properties to set for the map. This includes things like background music and weather. -Connections Tab +:ref:`Connections ` Change how the map connects with surrounding maps when the player walks from one to another. -Wild Pokémon Tab +:ref:`Wild Pokémon ` Edit the wild Pokémon available in the map. -Tileset Editor --------------- -The Tileset Editor can be opened with *File -> Tileset Editor* (``Ctrl+T``). -Check out :ref:`The Tileset Editor ` section for more details. - -.. figure:: images/navigation/tileset-editor.png - :alt: Tileset Editor - - Tileset Editor - -Region Map Editor ------------------ - -The Region Map Editor can be opened with *File -> Region Map Editor* (``Ctrl+M``). -This window will allow you to modify the look and layout of maps on the game's region map. -Check out :ref:`The Region Map Editor ` section for more details. - -.. figure:: images/navigation/region-map-editor.png - :alt: Region Map Editor - - Region Map Editor - -We covered all of the basic views and windows of porymap above. Next, let's learn how to use Porymap's features to the fullest when editing map tiles. +.. note:: + If you have a layout open, only the ``Map`` tab will be active. Additionally, the Wild Pokémon tab may be disabled if the data failed to load, or if you disabled it under ``Project Settings``. diff --git a/docs/_sources/manual/project-files.rst.txt b/docs/_sources/manual/project-files.rst.txt index 20849ba3..e9e0e652 100644 --- a/docs/_sources/manual/project-files.rst.txt +++ b/docs/_sources/manual/project-files.rst.txt @@ -1,3 +1,5 @@ +.. _files: + ************* Project Files ************* @@ -6,7 +8,7 @@ Porymap relies on the user maintaining a certain level of integrity with their p This is a list of files that porymap reads from and writes to. Generally, if porymap writes to a file, it probably is not a good idea to edit yourself unless otherwise noted. -The filepath that Porymap expects for each file can be overridden on the ``Files`` tab of ``Options -> Project Settings``. A new path can be specified by entering it in the text box or choosing it with the |button-folder| button. Paths are expected to be relative to the root project folder. If no path is specified, or if the file/folder specified does not exist, then the default path will be used instead. The name of each setting in this section is listed in the table below under ``Override``. +The filepath that Porymap expects for each file can be overridden on the ``Files`` tab of ``Options > Project Settings``. A new path can be specified by entering it in the text box or choosing it with the |button-folder| button. Paths are expected to be relative to the root project folder. If no path is specified, or if the file/folder specified does not exist, then the default path will be used instead. The name of each setting in this section is listed in the table below under ``Setting``. .. |button-folder| image:: images/scripting-capabilities/folder.png :width: 24 @@ -14,124 +16,147 @@ The filepath that Porymap expects for each file can be overridden on the ``Files .. figure:: images/settings-and-options/tab-files.png :alt: Files tab - -.. _files: + :width: 75% + :align: center .. csv-table:: - :header: File Name,Read,Write,Override,Notes - :widths: 20, 5, 5, 20, 30 + :header: File Name,Read,Write,Setting,Notes + :widths: 20, 5, 5, 20, 40 - data/maps/\*/map.json, yes, yes, ``data_map_folders``, - data/maps/\*/scripts.[inc|pory], yes, no, ``data_map_folders``, for finding script labels - data/scripts/\*.[inc|pory], yes, no, ``data_scripts_folders``, for finding script labels - data/event_scripts.s, no, yes, ``data_event_scripts``, only appends new script files to end of file - data/maps/map_groups.json, yes, yes, ``json_map_groups``, - data/layouts/layouts.json, yes, yes, ``json_layouts``, - data/layouts/\*/[border|map].bin, yes, yes, ``data_layouts_folders``, - src/data/tilesets/headers.h, yes, yes, ``tilesets_headers``, - src/data/tilesets/graphics.h, yes, yes, ``tilesets_graphics``, also edits palette and tile image files listed in this file - src/data/tilesets/metatiles.h, yes, yes, ``tilesets_metatiles``, also edits metatile files listed in this file - data/tilesets/headers.inc, yes, yes, ``tilesets_headers_asm``, only if ``tilesets_headers`` can't be found - data/tilesets/graphics.inc, yes, yes, ``tilesets_graphics_asm``, only if ``tilesets_headers`` can't be found - data/tilesets/metatiles.inc, yes, yes, ``tilesets_metatiles_asm``, only if ``tilesets_headers`` can't be found - data/tilesets/[primary|secondary]/\*, yes, yes, ``data_tilesets_folders``, default tileset data location - src/data/wild_encounters.json, yes, yes, ``json_wild_encounters``, optional (only required to use Wild Pokémon tab) - src/data/object_events/object_event_graphics_info_pointers.h, yes, no, ``data_obj_event_gfx_pointers``, - src/data/object_events/object_event_graphics_info.h, yes, no, ``data_obj_event_gfx_info``, - src/data/object_events/object_event_pic_tables.h, yes, no, ``data_obj_event_pic_tables``, - src/data/object_events/object_event_graphics.h, yes, no, ``data_obj_event_gfx``, - src/data/graphics/pokemon.h, yes, no, ``data_pokemon_gfx``, for pokemon sprite icons - src/data/heal_locations.h, yes, yes, ``data_heal_locations``, - src/data/region_map/region_map_sections.json, yes, yes, ``json_region_map_entries``, - src/data/region_map/porymap_config.json, yes, yes, ``json_region_porymap_cfg``, - include/constants/global.h, yes, no, ``constants_global``, reads ``define_obj_event_count`` - include/constants/map_groups.h, no, yes, ``constants_map_groups``, - include/constants/items.h, yes, no, ``constants_items``, for Hidden Item events - include/constants/flags.h, yes, no, ``constants_flags``, for Object and Hidden Item events - include/constants/vars.h, yes, no, ``constants_vars``, for Trigger events - include/constants/weather.h, yes, no, ``constants_weather``, for map weather and Weather Triggers - include/constants/songs.h, yes, no, ``constants_songs``, for map music - include/constants/heal_locations.h, yes, yes, ``constants_heal_locations``, - include/constants/pokemon.h, yes, no, ``constants_pokemon``, reads ``define_min_level`` and ``define_max_level`` - include/constants/map_types.h, yes, no, ``constants_map_types``, - include/constants/trainer_types.h, yes, no, ``constants_trainer_types``, for Object events - include/constants/secret_bases.h, yes, no, ``constants_secret_bases``, pokeemerald and pokeruby only - include/constants/event_object_movement.h, yes, no, ``constants_obj_event_movement``, - include/constants/event_objects.h, yes, no, ``constants_obj_events``, - include/constants/event_bg.h, yes, no, ``constants_event_bg``, - include/constants/region_map_sections.h, yes, no, ``constants_region_map_sections``, - include/constants/metatile_labels.h, yes, yes, ``constants_metatile_labels``, - include/constants/metatile_behaviors.h, yes, no, ``constants_metatile_behaviors``, - include/constants/species.h, yes, no, ``constants_metatile_behaviors``, for the Wild Pokémon tab - include/global.fieldmap.h, yes, no, ``global_fieldmap``, reads map and tileset data masks - include/fieldmap.h, yes, no, ``constants_fieldmap``, reads tileset related constants - src/fieldmap.c, yes, no, ``fieldmap``, reads ``symbol_attribute_table`` - src/event_object_movement.c, yes, no, ``initial_facing_table``, reads ``symbol_facing_directions`` - src/pokemon_icon.c, yes, no, ``pokemon_icon_table``, reads files in ``symbol_pokemon_icon_table`` - graphics/pokemon/\*/icon.png, yes, no, ``pokemon_gfx``, to search for Pokémon icons if they aren't found in ``symbol_pokemon_icon_table`` + data/maps/, yes, yes, ``data_map_folders``, "expected folder to find/create map data" + ``data_map_folders``/\*/map.json, yes, yes, ``--``, "" + ``data_map_folders``/\*/scripts.[inc|pory], yes, no, ``--``, "for finding script labels" + data/scripts/\*.[inc|pory], yes, no, ``data_scripts_folders``, "for finding script labels" + data/event_scripts.s, no, yes, ``data_event_scripts``, "only appends new script files to end of file" + data/maps/map_groups.json, yes, yes, ``json_map_groups``, "for populating the map list" + data/layouts/layouts.json, yes, yes, ``json_layouts``, "for populating the layout list and to know where layout data is. Files specified with ``border_filepath`` or ``blockdata_filepath`` in this file (normally, ``border.bin`` and ``map.bin``) will also be read/written." + data/layouts/, yes, yes, ``data_layouts_folders``, "the root folder for creating new layout folders with ``border.bin`` and ``map.bin`` files." + src/data/tilesets/headers.h, yes, yes, ``tilesets_headers``, "to populate the tileset list, to know where tileset data is, and to add new tileset data." + src/data/tilesets/graphics.h, yes, yes, ``tilesets_graphics``, "to locate tileset tiles and palettes, and to add new tileset data. The source files specified here (normally, ``tiles.png`` and ``palettes/*.pal``) will also be read/written." + src/data/tilesets/metatiles.h, yes, yes, ``tilesets_metatiles``, "to locate tileset metatile data, and to add new tileset data. The source files specified here (normally, ``metatiles.bin`` and ``metatile_attributes.bin``) will also be read/written." + data/tilesets/headers.inc, yes, yes, ``tilesets_headers_asm``, "old assembly format to use if ``tilesets_headers`` can't be found" + data/tilesets/graphics.inc, yes, yes, ``tilesets_graphics_asm``, "old assembly format to use if ``tilesets_headers`` can't be found" + data/tilesets/metatiles.inc, yes, yes, ``tilesets_metatiles_asm``, "old assembly format to use if ``tilesets_headers`` can't be found" + data/tilesets/primary/, yes, yes, ``data_primary_tilesets_folders``, "expected folder to find/create data for primary tilesets" + data/tilesets/secondary/, yes, yes, ``data_secondary_tilesets_folders``, "expected folder to find/create data for secondary tilesets" + src/data/wild_encounters.json, yes, yes, ``json_wild_encounters``, "optional (only required to use Wild Pokémon tab)" + src/data/heal_locations.json, yes, yes, ``json_heal_locations``, "" + src/data/object_events/object_event_graphics_info_pointers.h, yes, no, ``data_obj_event_gfx_pointers``, "to read ``symbol_obj_event_gfx_pointers``" + src/data/object_events/object_event_graphics_info.h, yes, no, ``data_obj_event_gfx_info``, "to read data about how to display object event sprites" + src/data/object_events/object_event_pic_tables.h, yes, no, ``data_obj_event_pic_tables``, "to locate object event sprites using data from ``data_obj_event_gfx_info``" + src/data/object_events/object_event_graphics.h, yes, no, ``data_obj_event_gfx``, "to locate object event sprites using data from ``data_obj_event_pic_tables``" + src/data/graphics/pokemon.h, yes, no, ``data_pokemon_gfx``, "if ``symbol_pokemon_icon_table`` is read this file will be searched for filepaths to species icon" + src/data/region_map/region_map_sections.json, yes, yes, ``json_region_map_entries``, "for populating the locations list and for region map data" + src/data/region_map/porymap_config.json, yes, yes, ``json_region_porymap_cfg``, "Porymap's config file for the region map editor" + include/constants/global.h, yes, no, ``constants_global``, "to evaluate ``define_obj_event_count``" + include/constants/items.h, yes, no, ``constants_items``, "to find ``regex_items`` names" + include/constants/flags.h, yes, no, ``constants_flags``, "to find ``regex_flags`` names" + include/constants/vars.h, yes, no, ``constants_vars``, "to find ``regex_vars`` names" + include/constants/weather.h, yes, no, ``constants_weather``, "to find ``regex_weather`` names" + include/constants/songs.h, yes, no, ``constants_songs``, "to find ``regex_music`` names" + include/constants/pokemon.h, yes, no, ``constants_pokemon``, "to evaluate ``define_min_level`` and ``define_max_level``" + include/constants/map_types.h, yes, no, ``constants_map_types``, "to find ``regex_map_types`` and ``regex_battle_scenes`` names" + include/constants/trainer_types.h, yes, no, ``constants_trainer_types``, "to find ``regex_trainer_types`` names" + include/constants/secret_bases.h, yes, no, ``constants_secret_bases``, "to find ``regex_secret_bases`` names" + include/constants/event_object_movement.h, yes, no, ``constants_obj_event_movement``, "to find ``regex_movement_types`` names" + include/constants/event_objects.h, yes, no, ``constants_obj_events``, "to evaluate ``regex_obj_event_gfx`` constants" + include/constants/event_bg.h, yes, no, ``constants_event_bg``, "to find ``regex_sign_facing_directions`` names" + include/constants/metatile_labels.h, yes, yes, ``constants_metatile_labels``, "to read/write metatile labels using ``define_metatile_label_prefix``" + include/constants/metatile_behaviors.h, yes, no, ``constants_metatile_behaviors``, "to evaluate ``regex_behaviors`` constants" + include/constants/species.h, yes, no, ``constants_species``, "to find names using ``define_species_prefix``" + include/global.fieldmap.h, yes, no, ``global_fieldmap``, "to evaluate map and tileset data masks, and to read ``regex_encounter_types`` / ``regex_terrain_types``" + include/fieldmap.h, yes, no, ``constants_fieldmap``, "to evaluate a variety of tileset and map constants" + src/fieldmap.c, yes, no, ``fieldmap``, "to read ``symbol_attribute_table``" + src/event_object_movement.c, yes, no, ``initial_facing_table``, "to read ``symbol_facing_directions``" + src/wild_encounter.c, yes, no, ``wild_encounter``, "to evaluate ``define_max_encounter_rate``" + src/pokemon_icon.c, yes, no, ``pokemon_icon_table``, "to read ``symbol_pokemon_icon_table``" + graphics/pokemon/, yes, no, ``pokemon_gfx``, "to search for Pokémon ``icon.png`` files if they aren't found via ``symbol_pokemon_icon_table``" -In addition to these files, there are some specific symbol and macro names that Porymap expects to find in your project. These can be overridden on the ``Identifiers`` tab of ``Options -> Project Settings``. The name of each setting in this section is listed in the table below under ``Override``. Overrides with ``regex`` in the name support the `regular expression syntax `_ used by Qt. +Identifiers +----------- + +In addition to these files, there are some specific symbol and macro names that Porymap expects to find in your project. These can be overridden on the ``Identifiers`` tab of ``Options > Project Settings``. The name of each setting in this section is listed in the table below under ``Setting``. Settings with ``regex`` in the name support the `regular expression syntax `_ used by Qt. .. figure:: images/settings-and-options/tab-identifiers.png - :alt: Files tab + :alt: Identifiers tab + :width: 75% + :align: center -.. _identifiers: .. csv-table:: - :header: Override,Default,Notes + :header: Setting,Default,Notes :widths: 20, 20, 30 - ``symbol_facing_directions``, ``gInitialMovementTypeFacingDirections``, to set sprite frame for Object Events based on movement type - ``symbol_obj_event_gfx_pointers``, ``gObjectEventGraphicsInfoPointers``, to map Object Event graphics IDs to graphics data - ``symbol_pokemon_icon_table``, ``gMonIconTable``, to map species constants to icon images - ``symbol_wild_encounters``, ``gWildMonHeaders``, output as the ``label`` property for the top-level wild ecounters JSON object - ``symbol_heal_locations_type``, ``struct HealLocation``, the type for the Heal Locations table - ``symbol_heal_locations``, ``sHealLocations``, the default Heal Locations table name when ``Respawn Map/NPC`` is disabled - ``symbol_spawn_points``, ``sSpawnPoints``, the default Heal Locations table name when ``Respawn Map/NPC`` is enabled - ``symbol_spawn_maps``, ``u16 sWhiteoutRespawnHealCenterMapIdxs``, the type and table name for Heal Location ``Respawn Map`` values - ``symbol_spawn_npcs``, ``u8 sWhiteoutRespawnHealerNpcIds``, the type and table name for Heal Location ``Respawn NPC`` values - ``symbol_attribute_table``, ``sMetatileAttrMasks``, optionally read to get settings on ``Tilesets`` tab - ``symbol_tilesets_prefix``, ``gTileset_``, for new tileset names and to extract base tileset names - ``define_obj_event_count``, ``OBJECT_EVENT_TEMPLATES_COUNT``, to limit total Object Events - ``define_min_level``, ``MIN_LEVEL``, minimum wild encounters level - ``define_max_level``, ``MAX_LEVEL``, maximum wild encounters level - ``define_tiles_primary``, ``NUM_TILES_IN_PRIMARY``, - ``define_tiles_total``, ``NUM_TILES_TOTAL``, - ``define_metatiles_primary``, ``NUM_METATILES_IN_PRIMARY``, total metatiles are calculated using metatile ID mask - ``define_pals_primary``, ``NUM_PALS_IN_PRIMARY``, - ``define_pals_total``, ``NUM_PALS_TOTAL``, - ``define_map_size``, ``MAX_MAP_DATA_SIZE``, to limit map dimensions - ``define_mask_metatile``, ``MAPGRID_METATILE_ID_MASK``, optionally read to get settings on ``Maps`` tab - ``define_mask_collision``, ``MAPGRID_COLLISION_MASK``, optionally read to get settings on ``Maps`` tab - ``define_mask_elevation``, ``MAPGRID_ELEVATION_MASK``, optionally read to get settings on ``Maps`` tab - ``define_mask_behavior``, ``METATILE_ATTR_BEHAVIOR_MASK``, optionally read to get settings on ``Tilesets`` tab - ``define_mask_layer``, ``METATILE_ATTR_LAYER_MASK``, optionally read to get settings on ``Tilesets`` tab - ``define_attribute_behavior``, ``METATILE_ATTRIBUTE_BEHAVIOR``, name used to extract setting from ``symbol_attribute_table`` - ``define_attribute_layer``, ``METATILE_ATTRIBUTE_LAYER_TYPE``, name used to extract setting from ``symbol_attribute_table`` - ``define_attribute_terrain``, ``METATILE_ATTRIBUTE_TERRAIN``, name used to extract setting from ``symbol_attribute_table`` - ``define_attribute_encounter``, ``METATILE_ATTRIBUTE_ENCOUNTER_TYPE``, name used to extract setting from ``symbol_attribute_table`` - ``define_metatile_label_prefix``, ``METATILE_``, expected prefix for metatile label macro names - ``define_heal_locations_prefix``, ``HEAL_LOCATION_``, output as prefix for Heal Location IDs if ``Respawn Map/NPC`` is disabled - ``define_spawn_prefix``, ``SPAWN_``, output as prefix for Heal Location IDs if ``Respawn Map/NPC`` is enabled - ``define_map_prefix``, ``MAP_``, expected prefix for map macro names - ``define_map_dynamic``, ``DYNAMIC``, macro name after prefix for Dynamic maps - ``define_map_empty``, ``UNDEFINED``, macro name after prefix for empty maps - ``define_map_section_prefix``, ``MAPSEC_``, expected prefix for location macro names - ``define_map_section_empty``, ``NONE``, macro name after prefix for empty region map sections - ``define_map_section_count``, ``COUNT``, macro name after prefix for total number of region map sections - ``regex_behaviors``, ``\bMB_``, regex to find metatile behavior macro names - ``regex_obj_event_gfx``, ``\bOBJ_EVENT_GFX_``, regex to find Object Event graphics ID macro names - ``regex_items``, ``\bITEM_(?!(B_)?USE_)``, regex to find item macro names - ``regex_flags``, ``\bFLAG_``, regex to find flag macro names - ``regex_vars``, ``\bVAR_``, regex to find var macro names - ``regex_movement_types``, ``\bMOVEMENT_TYPE_``, regex to find movement type macro names - ``regex_map_types``, ``\bMAP_TYPE_``, regex to find map type macro names - ``regex_battle_scenes``, ``\bMAP_BATTLE_SCENE_``, regex to find battle scene macro names - ``regex_weather``, ``\bWEATHER_``, regex to find map weather macro names - ``regex_coord_event_weather``, ``\bCOORD_EVENT_WEATHER_``, regex to find weather trigger macro names - ``regex_secret_bases``, ``\bSECRET_BASE_[A-Za-z0-9_]*_[0-9]+``, regex to find secret base ID macro names - ``regex_sign_facing_directions``, ``\bBG_EVENT_PLAYER_FACING_``, regex to find sign facing direction macro names - ``regex_trainer_types``, ``\bTRAINER_TYPE_``, regex to find trainer type macro names - ``regex_music``, ``\b(SE|MUS)_``, regex to find music macro names - ``regex_species``, ``\bSPECIES_``, regex to find species macro names + ``symbol_facing_directions``, ``gInitialMovementTypeFacingDirections``, "to set sprite frame for Object events based on its ``Movement`` type" + ``symbol_obj_event_gfx_pointers``, ``gObjectEventGraphicsInfoPointers``, "the array mapping ``regex_obj_event_gfx`` constants to their data" + ``symbol_pokemon_icon_table``, ``gMonIconTable``, "to map species constants to icon images" + ``symbol_attribute_table``, ``sMetatileAttrMasks``, "optionally read to get settings on ``Tilesets`` tab" + ``symbol_tilesets_prefix``, ``gTileset_``, "for new tileset names and to extract base tileset names" + ``symbol_dynamic_map_name``, ``Dynamic``, "reserved map name to display for ``define_map_dynamic``" + ``define_obj_event_count``, ``OBJECT_EVENT_TEMPLATES_COUNT``, "to limit total Object events" + ``define_min_level``, ``MIN_LEVEL``, "minimum wild encounters level" + ``define_max_level``, ``MAX_LEVEL``, "maximum wild encounters level" + ``define_max_encounter_rate``, ``MAX_ENCOUNTER_RATE``, "this value / 16 will be the maximum encounter rate on the ``Wild Pokémon`` tab" + ``define_tiles_primary``, ``NUM_TILES_IN_PRIMARY``, "" + ``define_tiles_total``, ``NUM_TILES_TOTAL``, "" + ``define_metatiles_primary``, ``NUM_METATILES_IN_PRIMARY``, "total metatiles are calculated using metatile ID mask" + ``define_pals_primary``, ``NUM_PALS_IN_PRIMARY``, "" + ``define_pals_total``, ``NUM_PALS_TOTAL``, "" + ``define_tiles_per_metatile``, ``NUM_TILES_PER_METATILE``, "to determine if triple-layer metatiles are in use. Values other than 8 or 12 are ignored" + ``define_map_size``, ``MAX_MAP_DATA_SIZE``, "to limit map dimensions" + ``define_map_offset_width``, ``MAP_OFFSET_W``, "to limit map dimensions" + ``define_map_offset_height``, ``MAP_OFFSET_H``, "to limit map dimensions" + ``define_mask_metatile``, ``MAPGRID_METATILE_ID_MASK``, "optionally read to get settings on ``Maps`` tab" + ``define_mask_collision``, ``MAPGRID_COLLISION_MASK``, "optionally read to get settings on ``Maps`` tab" + ``define_mask_elevation``, ``MAPGRID_ELEVATION_MASK``, "optionally read to get settings on ``Maps`` tab" + ``define_mask_behavior``, ``METATILE_ATTR_BEHAVIOR_MASK``, "optionally read to get settings on ``Tilesets`` tab" + ``define_mask_layer``, ``METATILE_ATTR_LAYER_MASK``, "optionally read to get settings on ``Tilesets`` tab" + ``define_attribute_behavior``, ``METATILE_ATTRIBUTE_BEHAVIOR``, "name used to extract setting from ``symbol_attribute_table``" + ``define_attribute_layer``, ``METATILE_ATTRIBUTE_LAYER_TYPE``, "name used to extract setting from ``symbol_attribute_table``" + ``define_attribute_terrain``, ``METATILE_ATTRIBUTE_TERRAIN``, "name used to extract setting from ``symbol_attribute_table``" + ``define_attribute_encounter``, ``METATILE_ATTRIBUTE_ENCOUNTER_TYPE``, "name used to extract setting from ``symbol_attribute_table``" + ``define_metatile_label_prefix``, ``METATILE_``, "expected prefix for metatile label macro names" + ``define_heal_locations_prefix``, ``HEAL_LOCATION_``, "default prefix for heal location macro names" + ``define_layout_prefix``, ``LAYOUT_``, "default prefix for layout ID names" + ``define_map_prefix``, ``MAP_``, "default prefix for map ID names" + ``define_map_dynamic``, ``MAP_DYNAMIC``, "ID name for Dynamic maps" + ``define_map_empty``, ``MAP_UNDEFINED``, "ID name for empty maps" + ``define_map_section_prefix``, ``MAPSEC_``, "expected prefix for location macro names" + ``define_map_section_empty``, ``NONE``, "macro name after prefix for empty region map sections" + ``define_species_prefix``, ``SPECIES_``, "expected prefix for species macro names" + ``define_species_empty``, ``NONE``, "macro name after prefix for the default species" + ``regex_behaviors``, ``\bMB_``, "regex to find metatile behavior constants to evaluate" + ``regex_obj_event_gfx``, ``\bOBJ_EVENT_GFX_``, "regex to find Object event graphics ID macro names" + ``regex_items``, ``\bITEM_(?!(B_)?USE_)``, "regex to populate the ``Item`` dropdown for Hidden Item events" + ``regex_flags``, ``\bFLAG_``, "regex to populate the ``Event Flag``/``Flag`` dropdowns for Object and Hidden Item events" + ``regex_vars``, ``\bVAR_``, "regex to populate the ``Var`` dropdown for Trigger events" + ``regex_movement_types``, ``\bMOVEMENT_TYPE_``, "regex to populate the ``Movement`` dropdown for Object events" + ``regex_map_types``, ``\bMAP_TYPE_``, "regex to populate the ``Type`` dropdown for maps" + ``regex_battle_scenes``, ``\bMAP_BATTLE_SCENE_``, "regex to populate the ``Battle Scene`` dropdown for maps" + ``regex_weather``, ``\bWEATHER_``, "regex to populate the ``Weather`` dropdowns for maps and Weather Trigger events" + ``regex_coord_event_weather``, ``\bCOORD_EVENT_WEATHER_``, "regex to find weather trigger macro names" + ``regex_secret_bases``, ``\bSECRET_BASE_[\w]+_[\d]+``, "regex to populate the ``Secret Base`` dropdown for Secret Base events" + ``regex_sign_facing_directions``, ``\bBG_EVENT_PLAYER_FACING_``, "regex to populate the ``Player Facing Direction`` dropdown for Sign events" + ``regex_trainer_types``, ``\bTRAINER_TYPE_``, "regex to populate the ``Trainer Type`` dropdown for Object events" + ``regex_music``, ``\b(SE|MUS)_``, "regex to populate ``Song`` dropdown for maps" + ``regex_encounter_types``, ``\bTILE_ENCOUNTER_``, "regex to populate the ``Encounter Type`` dropdown for the Tileset Editor" + ``regex_terrain_types``, ``\bTILE_TERRAIN_``, "regex to populate the ``Terrain Type`` dropdown for the Tileset Editor" + ``pals_output_extension``, ``.gbapal``, "the file extension to output for a new tileset's palette data files" + ``tiles_output_extension``, ``.4bpp.lz``, "the file extension to output for a new tileset's tiles image data file" + + +Global Constants +---------------- + +In some cases you may want to tell Porymap about a ``#define`` or ``enum`` it wouldn't otherwise know about, or override one that it already reads. For this you can add a global constant, or a global constant file, and Porymap will read and evaluate these before anything else. Let's look at an example of how each might be useful. + +Porymap evaluates ``MAX_LEVEL`` in the ``constants_pokemon`` file, but let's say you have defined ``MAX_LEVEL`` to be ``#define MAX_LEVEL (MY_CONSTANT + 1)``, and ``MY_CONSTANT`` is defined in some other file ``foo.h``. Porymap doesn't read ``foo.h``, so it doesn't know what ``MY_CONSTANT`` is and it fails to evaluate ``MAX_LEVEL``. To fix this, click the |add-global-constants-file| button on the ``Files`` tab and choose your ``foo.h`` file. Now Porymap will read any ``#define`` or ``enum`` in ``foo.h``, and it will know what ``MY_CONSTANT`` is. + +Now let's say that you have ``#define MIN_LEVEL 1``. Porymap will read this ``1``, and use it as the lower limit for a Pokémon's level on the ``Wild Pokémon`` tab. But what if you want to use level ``0`` on the ``Wild Pokémon`` tab to mean something special like "match the player's level"? You could redefine ``MIN_LEVEL`` to be ``0``, but that might have consequences in your code. You could instead override ``MIN_LEVEL`` in Porymap by redefining it. Click the |add-global-constant| button on the ``Identifiers`` tab, enter the name ``MIN_LEVEL`` and its value ``0``, and now Porymap will ignore ``#define MIN_LEVEL 1`` because you already told it the value. + +.. |add-global-constant| image:: images/project-files/add-global-constant.png + :height: 24 + +.. |add-global-constants-file| image:: images/project-files/add-global-constants-file.png + :height: 24 diff --git a/docs/_sources/manual/region-map-editor.rst.txt b/docs/_sources/manual/region-map-editor.rst.txt index fbddfce7..f26a99f2 100644 --- a/docs/_sources/manual/region-map-editor.rst.txt +++ b/docs/_sources/manual/region-map-editor.rst.txt @@ -8,7 +8,7 @@ This is where you edit the region maps for your game. You are able to edit the background tilemap, the layout of map sections, and the array of map section entries which determines the dimensions of each section. -To open the region map editor, navigate to *Tools -> Region Map Editor* from +To open the region map editor, navigate to ``Tools > Region Map Editor`` from porymap's main window. There is also a keyboard shortcut which is by default ``Ctrl+M``. When you first open the region map editor, you will need to configure porymap to @@ -86,14 +86,14 @@ Background Image Tab When this tab is selected, you can draw on the region map. Select tiles from the tile selector on the right. You can single-click or drag your mouse around to paint the selected tile onto the region map image. If you make a mistake, or -are unhappy with what you have done, you can undo (``Ctrl+Z`` or *Edit -> Undo*) -and redo (``Ctrl+Y`` or *Edit -> Redo*) your changes. Right-clicking on the map +are unhappy with what you have done, you can undo (``Ctrl+Z`` or ``Edit > Undo``) +and redo (``Ctrl+Y`` or ``Edit > Redo``) your changes. Right-clicking on the map image will select the tile under your mouse from the tile selector. If your tilemap format is not "Plain", then you can also select the palette, h-flip, and v-flip of any tile you are painting with. -If you want to clear the background image, *Edit -> Clear Background Image* +If you want to clear the background image, ``Edit > Clear Background Image`` will set all tiles to the first tile in the tile selector. You can use the sliders to zoom in and out on each of the view panes. @@ -122,11 +122,11 @@ region map. There are a couple of tools which make editing multiple layout squares simultaneously easier. -*Edit -> Clear Map Layout* will set all squares in the layout to ``MAPSEC_NONE``. +``Edit > Clear Map Layout`` will set all squares in the layout to ``MAPSEC_NONE``. -*Edit -> Swap Layout Sections...* will exchange two layout sections with each other. +``Edit > Swap Layout Sections...`` will exchange two layout sections with each other. -*Edit -> Replace Layout Section...* will replace all instances of one section with another. +``Edit > Replace Layout Section...`` will replace all instances of one section with another. The "Delete Square" button simply resets a single layout square to ``MAPSEC_NONE``. @@ -152,8 +152,3 @@ You can also drag the entry around the map. The "x" and "y" values correspond t the position of the entry's top-left square on the region map. The "Dimensions" "width" and "height" spinboxes will change the size of the map entry. - -To change the popup name of the map section when you enter the map, type it -into the "Map Name" box. - - diff --git a/docs/_sources/manual/scripting-capabilities.rst.txt b/docs/_sources/manual/scripting-capabilities.rst.txt index fe47f67f..0651f7d9 100644 --- a/docs/_sources/manual/scripting-capabilities.rst.txt +++ b/docs/_sources/manual/scripting-capabilities.rst.txt @@ -158,6 +158,13 @@ Callbacks :param mapName: the name of the opened map :type mapName: string +.. js:function:: onLayoutOpened(layoutName) + + Called when a layout is opened, either by selecting a new map/layout in the map list or swapping the layout for the current map. + + :param layoutName: the name of the opened layout + :type layoutName: string + .. js:function:: onBlockChanged(x, y, prevBlock, newBlock) Called when a block is changed on the map. For example, this is called when a user paints a new tile or changes the collision property of a block. @@ -197,7 +204,7 @@ Callbacks Called when the mouse exits the map. -.. js:function:: onMapResized(oldWidth, oldHeight, newWidth, newHeight) +.. js:function:: onMapResized(oldWidth, oldHeight, delta) Called when the dimensions of the map are changed. @@ -205,10 +212,8 @@ Callbacks :type oldWidth: number :param oldHeight: the height of the map before the change :type oldHeight: number - :param newWidth: the width of the map after the change - :type newWidth: number - :param newHeight: the height of the map after the change - :type newHeight: number + :param delta: the amount the map size changed in each direction. The object's shape is ``{left, right, top, bottom}`` + :type prevBlock: delta .. js:function:: onBorderResized(oldWidth, oldHeight, newWidth, newHeight) @@ -1995,7 +2000,28 @@ All utility functions are callable via the global ``utility`` object. Gets the list of map names. - :returns: the list of map names + :returns: the list of map names (e.g. `PetalburgCity`) + :rtype: array + +.. js:function:: utility.getMapConstants() + + Gets the list of map IDs (e.g. `MAP_PETALBURG_CITY`) + + :returns: the list of map IDs + :rtype: array + +.. js:function:: utility.getLayoutNames() + + Gets the list of layout names. + + :returns: the list of layout names (e.g. `PetalburgCity_Layout`) + :rtype: array + +.. js:function:: utility.getLayoutConstants() + + Gets the list of layout IDs (e.g. `LAYOUT_PETALBURG_CITY`) + + :returns: the list of layout IDs :rtype: array .. js:function:: utility.getTilesetNames() diff --git a/docs/_sources/manual/settings-and-options.rst.txt b/docs/_sources/manual/settings-and-options.rst.txt index 8a2624c6..8a336ed4 100644 --- a/docs/_sources/manual/settings-and-options.rst.txt +++ b/docs/_sources/manual/settings-and-options.rst.txt @@ -1,3 +1,6 @@ +.. warning:: + This page was last updated prior to the release of Porymap 6.0.0. Information may be outdated. + .. _settings-and-options: **************** diff --git a/docs/_sources/manual/shortcuts.rst.txt b/docs/_sources/manual/shortcuts.rst.txt index e2caa351..2aad67b4 100644 --- a/docs/_sources/manual/shortcuts.rst.txt +++ b/docs/_sources/manual/shortcuts.rst.txt @@ -2,12 +2,13 @@ Shortcuts ********* -Porymap has many keyboard shortcuts set by default, and even more that can be customized yourself. You can view and customize your shortcuts by going to *Options -> Edit Shortcuts*. Shortcut actions are grouped together by the window that they are used in (Main Window, Tileset Editor...). You can set up to 2 shortcuts per action, but you cannot have duplicate shortcuts set within the same window. If you enter a shortcut that is already in use, Porymap will prompt you cancel or overwrite the old shortcut. You can also restore your shortcuts to the defaults. +Porymap has many keyboard shortcuts set by default, and even more that can be customized yourself. You can view and customize your shortcuts by going to ``Options > Edit Shortcuts``. Shortcut actions are grouped together by the window that they are used in (Main Window, Tileset Editor...). You can set up to 2 shortcuts per action, but you cannot have duplicate shortcuts set within the same window. If you enter a shortcut that is already in use, Porymap will prompt you to cancel or overwrite the old shortcut. You can also restore your shortcuts to the defaults. -.. figure:: images/shortcuts/edit-shortcuts.gif - :alt: Edit Shortcuts +.. figure:: images/shortcuts/shortcuts-editor.png + :alt: Shortcuts Editor + :align: center - Edit Shortcuts + Shortcuts Editor Your shortcuts are stored at ``%Appdata%\pret\porymap\porymap.shortcuts.cfg`` on Windows and ``~/Library/Application\ Support/pret/porymap/porymap.shortcuts.cfg`` on macOS). @@ -35,36 +36,31 @@ Main Window Save Current Map, ``Ctrl+S`` Save All Maps, ``Shift+Ctrl+S`` Open Project, ``Ctrl+O`` + Close Project, ``Ctrl+W`` Undo, ``Ctrl+Z`` Redo, ``Ctrl+Y`` `or` ``Ctrl+Shift+Z`` + Back, ``Alt+←`` + Forward, ``Alt+→`` Show Edit History Window, ``Ctrl+E`` Open New Map Dialog, ``Ctrl+N`` Open New Tileset Dialog, ``Ctrl+Shift+N`` Open Tileset Editor, ``Ctrl+T`` Open Region Map Editor, ``Ctrl+M`` Edit Preferences, ``Ctrl+\,`` + Exit, ``Ctrl+Q`` .. csv-table:: :header: Map Editing :widths: 20, 20 - Select Metatile, Right-click in "paint" or "fill" mode - Select Multiple Metatiles, Hold Right-click while dragging - Bucket Fill Metatiles, Middle-click from "paint" or "fill" mode - Magic Fill Metatiles, ``Ctrl+`` Middle-click from "paint" or "fill" mode Zoom In, ``Ctrl++`` `or` ``Ctrl+=`` Zoom Out, ``Ctrl+-`` Reset View Scale, ``Ctrl+0`` Toggle Grid, ``Ctrl+G`` Toggle Cursor Outline, ``C`` Toggle Player View, ``V`` - Toggle Draw Smart Paths, Hold ``Shift`` - Draw Straight Paths, Hold ``Ctrl`` Duplicate Event(s), ``Ctrl+D`` while selected Delete Event(s), ``DEL`` while selected - Pointer, Right-click in "paint" mode - Select Event, Left-click in "pointer" mode or Right-click in "paint" mode - Select Multiple Events, `Ctrl+` click @@ -78,6 +74,10 @@ Tileset Editor Save, ``Ctrl+S`` Undo, ``Ctrl+Z`` Redo, ``Ctrl+Y`` `or` ``Ctrl+Shift+Z`` + Copy, ``Ctrl+C`` + Cut, ``Ctrl+X`` + Paste, ``Ctrl+V`` + Toggle Grid, ``Ctrl+G`` @@ -91,6 +91,20 @@ Region Map Editor Save, ``Ctrl+S`` Undo, ``Ctrl+Z`` Redo, ``Ctrl+Y`` `or` ``Ctrl+Shift+Z`` + Delete layout square, ``DEL`` `or` ``Backspace`` + Resize tilemap, ``Ctrl+R`` + + + +Custom Scripts Editor +--------------------- + +.. csv-table:: + :header: General, + :widths: 20, 20 + + Remove selected scripts, ``DEL`` `or` ``Backspace`` + .. note:: - If using macOS, ``Ctrl`` refers to the ``Command`` key + If using macOS, ``Ctrl`` refers to the ``Command`` key, and ``Alt`` refers to the ``Option`` key. diff --git a/docs/_sources/manual/tileset-editor.rst.txt b/docs/_sources/manual/tileset-editor.rst.txt index 83b10012..6553960f 100644 --- a/docs/_sources/manual/tileset-editor.rst.txt +++ b/docs/_sources/manual/tileset-editor.rst.txt @@ -1,3 +1,6 @@ +.. warning:: + This page was last updated prior to the release of Porymap 6.0.0. Information may be outdated. + .. _tse-ref: ********************* diff --git a/docs/_sources/reference/CHANGELOG.md.txt b/docs/_sources/reference/CHANGELOG.md.txt index a6d13ce3..516891b6 100644 --- a/docs/_sources/reference/CHANGELOG.md.txt +++ b/docs/_sources/reference/CHANGELOG.md.txt @@ -2,12 +2,133 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), -and this project somewhat adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). The MAJOR version number is bumped when there are breaking changes in the pret projects. - -The **"Breaking Changes"** listed below are changes that have been made in the decompilation projects (e.g. pokeemerald), which porymap requires in order to work properly. It also includes changes to the scripting API that may change the behavior of existing porymap scripts. If porymap is used with a project or API script that is not up-to-date with the breaking changes, then porymap will likely break or behave improperly. +and this project somewhat adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). The MAJOR version number is bumped when there are **"Breaking Changes"** in the pret projects. For more on this, see [the manual page on breaking changes](https://huderlem.github.io/porymap/manual/breaking-changes.html). ## [Unreleased] -Nothing, yet. +### Breaking Changes +- See [Breaking Changes](https://huderlem.github.io/porymap/manual/breaking-changes.html) in the manual. + +### Added +- Redesigned the map list, adding new features including opening/editing layouts with no associated map, editing the names of map groups, rearranging maps and map groups, and hiding empty folders. +- Add a drop-down for changing the layout of the currently opened map. +- Add an option to duplicate maps/layouts. +- Redesigned the Connections tab, adding new features including the option to open or display diving maps and a list UI for easier edit access. +- Add a `Close Project` option +- Add a search button to the `Wild Pokémon` tab that shows the encounter data for a species across all maps. +- Add charts to the `Wild Pokémon` tab that show species and level distributions for the current map. +- Add options for customizing the map grid under `View -> Grid Settings`. +- Add an option to display Event sprites while editing the map. +- Add an option to display a dividing line between tilesets in the Tileset Editor. +- Add an input field to the Tileset Editor for editing the full metatile attributes value directly, including unused bits. +- An alert will be displayed when attempting to open a seemingly invalid project. +- Add support for defining project values with `enum` where `#define` was expected. +- Add support for referring to object events and warps with named IDs, rather than referring to them with their index number. +- Add a setting to specify the tile values to use for the unused metatile layer. +- Add a setting to specify the maximum number of events in a group. A warning will be shown if too many events are added. +- Add a setting to customize the size and position of the player view distance. +- Add `onLayoutOpened` to the scripting API. +- Add a splash loading screen for project openings. +- Add Back/Forward buttons for navigating to previous maps or layouts. + +### Changed +- `Change Dimensions` now has an interactive resizing rectangle. +- Redesigned the new map dialog, including better error checking and a collapsible section for header data. +- New maps/layouts are no longer saved automatically, and can be fully discarded by closing without saving. +- Map groups and ``MAPSEC`` names specified when creating a new map will be added automatically if they don't already exist. +- Custom fields in JSON files that Porymap writes are no longer discarded. +- Edits to map connections now have Undo/Redo and can be viewed in exported timelapses. +- Changes to the "Mirror to Connecting Maps" setting will now be saved between sessions. +- A notice will be displayed when attempting to open the "Dynamic" map, rather than nothing happening. +- The base game version is now auto-detected if the project name contains only one of "emerald", "firered/leafgreen", or "ruby/sapphire". +- It's now possible to cancel quitting if there are unsaved changes in sub-windows. +- The triple-layer metatiles setting can now be set automatically using a project constant. +- `Export Map Stitch Image` and `Export Map Timelapse Image` now show a preview of the full image/gif, not just the current map. +- `Custom Attributes` tables now display numbers using spin boxes. The `type` column was removed, because `value`'s type is now obvious. +- Unrecognized map names in Event or Connections data will no longer be overwritten. +- It's now possible to click on an event's sprite even if a different event's rectangle is overlapping it. The old selection behavior is available via a new setting. +- Reduced diff noise when saving maps. +- Map names and ``MAP_NAME`` constants are no longer required to match. +- Porymap will no longer overwrite ``include/constants/map_groups.h`` or ``include/constants/layouts.h``. +- Primary/secondary metatile images are now kept on separate rows, rather than blending together if the primary size is not divisible by 8. +- The prompt to reload the project when a file has changed will now only appear when Porymap is the active application. +- `Script` dropdowns now autocomplete only with scripts from the current map, rather than every script in the project. The old behavior is available via a new setting. +- `Script` dropdowns now update automatically if the current map's scripts file is edited. +- The options for `Encounter Type` and `Terrain Type` in the Tileset Editor are not hardcoded anymore, they're now read from the project. +- The `symbol_wild_encounters` setting was replaced; this value is now read from the project. +- The max encounter rate is now read from the project, rather than assuming the default value from RSE. +- `MAP_OFFSET_W` and `MAP_OFFSET_H` (used to limit the maximum map size) are now read from the project. +- The rendered area of the map border is now limited to the maximum player view distance (prior to this it included two extra rows on the top and bottom). +- Right-clicking on the border metatiles image will now select that metatile. +- An error message will now be shown when Porymap is unable to save changes (e.g. if Porymap doesn't have write permissions for your project). +- Error and warning logs are now displayed in the status bar. This can be changed with a new setting. +- A project may now be opened even if it has no maps or map groups. A minimum of one map layout is required. +- The file extensions that are expected for `.png` and `.pal` data files and the extensions outputted when creating a new tileset can now be customized. +- Miscellaneous performance improvements, especially for opening projects. + +### Fixed +- Fix `Add Region Map...` not updating the region map settings file. +- Fix some crashes on invalid region map tilesets. +- Improve error reporting for invalid region map editor settings. +- Fix the region map editor's palette resetting between region maps. +- Fix the region map editor's h-flip and v-flip settings being swapped. +- Fix config files being written before the project is opened successfully. +- Fix the map and other project info still displaying if a new project fails to open. +- Fix unsaved changes being ignored when quitting (such as with Cmd+Q on macOS). +- Fix selections with multiple events not always clearing when making a new selection. +- Fix the new event button not updating correctly when selecting object events. +- Fix duplicated `Hidden Item` events not copying the `Requires Itemfinder` field. +- Fix event sprites disappearing in certain areas outside the map boundaries. +- Fix deselecting an event still allowing you to drag the event around. +- Fix events rendering on top of the ruler at very high y values. +- Fix new map names not appearing in event dropdowns that have already been populated. +- Fix `About porymap` opening a new window each time it's activated. +- Fix the `Edit History` window not raising to the front when reactivated. +- New maps are now always inserted in map dropdowns at the correct position, rather than at the bottom of the list until the project is reloaded. +- Fix species on the wild pokémon tab retaining icons from previously-opened projects. +- Fix invalid species names clearing from wild pokémon data when revisited. +- Fix editing wild pokémon data not marking the map as unsaved. +- Fix editing an event's `Custom Attributes` not marking the map as unsaved. +- Fix changes to map connections not marking connected maps as unsaved. +- Fix numerous issues related to connecting a map to itself. +- Fix incorrect map connections getting selected when opening a map by double-clicking a map connection. +- Fix a visual issue when quickly dragging map connections around. +- Fix map connections rendering incorrectly if their direction name was unknown. +- Fix map connections rendering incorrectly if their dimensions were smaller than the border draw distance. +- Fix metatile/collision selection images skewing off-center after opening a map from the Connections tab. +- Fix the map list filter retaining text between project open/close. +- Fix the map list mishandling value gaps when sorting by Area. +- Fix a freeze on startup if project values are defined with mismatched parentheses. +- Fix stitched map images sometimes rendering garbage +- Fix the `Reset` button on `Export Map Timelapse Image` not resetting the Timelapse settings. +- Fix events in exported map stitch images being occluded by neighboring maps. +- Fix the map connections in exported map images coming from the map currently open in the editor, rather than the map shown in the export window. +- Fix crash when exporting a map stitch image if a map fails to load. +- Fix possible crash when exporting a timelapse that has events edit history. +- Fix exported timelapses excluding pasted events and certain map size changes. +- Fix exporting a timelapse sometimes altering the state of the current map's edit history. +- Stop sliders in the Palette Editor from creating a bunch of edit history when used. +- Fix scrolling on some containers locking up when the mouse stops over a spin box or combo box. +- Fix the selection index for some combo boxes differing from their displayed text. +- Fix some file dialogs returning to an incorrect window when closed. +- Fix bug where reloading a layout would overwrite all unsaved changes. +- Fix bug where layout json and blockdata could be saved separately leading to inconsistent data. +- Fix crash when saving tilesets with fewer palettes than the maximum. +- Fix projects not opening on Windows if the project filepath contains certain characters. +- Fix custom project filepaths not converting Windows file separators. +- Fix exported tile images containing garbage pixels after the end of the tiles. +- Fix fully transparent pixels rendering with the incorrect color. +- Fix the values for some config fields shuffling their order every save. +- Fix `key`s in `Custom Attributes` disappearing if given an empty name or the name of an existing field. +- Fix some problems with tileset detection when importing maps from AdvanceMap. +- Fix certain input fields allowing invalid identifiers, like names starting with numbers. +- Fix crash in the Shortcuts Editor when applying changes after closing certain windows. +- Fix the Shortcuts Editor clearing shortcuts after selecting them. +- Fix `Display Metatile Usage Counts` sometimes changing the counts after repeated use. +- The Metatile / Tile usage counts in the Tileset Editor now update to reflect changes. +- Fix regression that stopped the map zoom from centering on the cursor. +- Fix `Open Map Scripts` not working on maps with a `shared_scripts_map` field. +- Fix the main window sometimes exceeding the screen size on first launch. +- Fix right-click selections with the eyedropper clearing when the mouse is released. ## [5.4.1] - 2024-03-21 ### Fixed @@ -372,7 +493,7 @@ Nothing, yet. ## [2.0.0] - 2019-10-16 ### Breaking Changes - Accomodate event object graphics pointer table being explicitly indexed. From changes introduced in commits [cdae0c1444bed98e652c87dc3e3edcecacfef8be](https://github.com/pret/pokeemerald/commit/cdae0c1444bed98e652c87dc3e3edcecacfef8be) and [0e8ccfc4fd3544001f4c25fafd401f7558bdefba](https://github.com/pret/pokeruby/commit/0e8ccfc4fd3544001f4c25fafd401f7558bdefba). -- New "field" key in wild encounter JSON data from pokeemerald and pokeruby commits [adb0a444577b59eb02788c782a3d04bc285be0ba](https://github.com/pret/pokeemerald/commit/adb0a444577b59eb02788c782a3d04bc285be0ba) and [https://github.com/pret/pokeruby/commit/c73de8bed752ca538d90cfc93c4a9e8c7965f8c9](c73de8bed752ca538d90cfc93c4a9e8c7965f8c9). +- New "field" key in wild encounter JSON data from pokeemerald and pokeruby commits [adb0a444577b59eb02788c782a3d04bc285be0ba](https://github.com/pret/pokeemerald/commit/adb0a444577b59eb02788c782a3d04bc285be0ba) and [c73de8bed752ca538d90cfc93c4a9e8c7965f8c9](https://github.com/pret/pokeruby/commit/c73de8bed752ca538d90cfc93c4a9e8c7965f8c9). ### Added diff --git a/docs/_static/_sphinx_javascript_frameworks_compat.js b/docs/_static/_sphinx_javascript_frameworks_compat.js new file mode 100644 index 00000000..81415803 --- /dev/null +++ b/docs/_static/_sphinx_javascript_frameworks_compat.js @@ -0,0 +1,123 @@ +/* Compatability shim for jQuery and underscores.js. + * + * Copyright Sphinx contributors + * Released under the two clause BSD licence + */ + +/** + * small helper function to urldecode strings + * + * See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/decodeURIComponent#Decoding_query_parameters_from_a_URL + */ +jQuery.urldecode = function(x) { + if (!x) { + return x + } + return decodeURIComponent(x.replace(/\+/g, ' ')); +}; + +/** + * small helper function to urlencode strings + */ +jQuery.urlencode = encodeURIComponent; + +/** + * This function returns the parsed url parameters of the + * current request. Multiple values per key are supported, + * it will always return arrays of strings for the value parts. + */ +jQuery.getQueryParameters = function(s) { + if (typeof s === 'undefined') + s = document.location.search; + var parts = s.substr(s.indexOf('?') + 1).split('&'); + var result = {}; + for (var i = 0; i < parts.length; i++) { + var tmp = parts[i].split('=', 2); + var key = jQuery.urldecode(tmp[0]); + var value = jQuery.urldecode(tmp[1]); + if (key in result) + result[key].push(value); + else + result[key] = [value]; + } + return result; +}; + +/** + * highlight a given string on a jquery object by wrapping it in + * span elements with the given class name. + */ +jQuery.fn.highlightText = function(text, className) { + function highlight(node, addItems) { + if (node.nodeType === 3) { + var val = node.nodeValue; + var pos = val.toLowerCase().indexOf(text); + if (pos >= 0 && + !jQuery(node.parentNode).hasClass(className) && + !jQuery(node.parentNode).hasClass("nohighlight")) { + var span; + var isInSVG = jQuery(node).closest("body, svg, foreignObject").is("svg"); + if (isInSVG) { + span = document.createElementNS("http://www.w3.org/2000/svg", "tspan"); + } else { + span = document.createElement("span"); + span.className = className; + } + span.appendChild(document.createTextNode(val.substr(pos, text.length))); + node.parentNode.insertBefore(span, node.parentNode.insertBefore( + document.createTextNode(val.substr(pos + text.length)), + node.nextSibling)); + node.nodeValue = val.substr(0, pos); + if (isInSVG) { + var rect = document.createElementNS("http://www.w3.org/2000/svg", "rect"); + var bbox = node.parentElement.getBBox(); + rect.x.baseVal.value = bbox.x; + rect.y.baseVal.value = bbox.y; + rect.width.baseVal.value = bbox.width; + rect.height.baseVal.value = bbox.height; + rect.setAttribute('class', className); + addItems.push({ + "parent": node.parentNode, + "target": rect}); + } + } + } + else if (!jQuery(node).is("button, select, textarea")) { + jQuery.each(node.childNodes, function() { + highlight(this, addItems); + }); + } + } + var addItems = []; + var result = this.each(function() { + highlight(this, addItems); + }); + for (var i = 0; i < addItems.length; ++i) { + jQuery(addItems[i].parent).before(addItems[i].target); + } + return result; +}; + +/* + * backward compatibility for jQuery.browser + * This will be supported until firefox bug is fixed. + */ +if (!jQuery.browser) { + jQuery.uaMatch = function(ua) { + ua = ua.toLowerCase(); + + var match = /(chrome)[ \/]([\w.]+)/.exec(ua) || + /(webkit)[ \/]([\w.]+)/.exec(ua) || + /(opera)(?:.*version|)[ \/]([\w.]+)/.exec(ua) || + /(msie) ([\w.]+)/.exec(ua) || + ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec(ua) || + []; + + return { + browser: match[ 1 ] || "", + version: match[ 2 ] || "0" + }; + }; + jQuery.browser = {}; + jQuery.browser[jQuery.uaMatch(navigator.userAgent).browser] = true; +} diff --git a/docs/_static/ajax-loader.gif b/docs/_static/ajax-loader.gif deleted file mode 100644 index 61faf8ca..00000000 Binary files a/docs/_static/ajax-loader.gif and /dev/null differ diff --git a/docs/_static/basic.css b/docs/_static/basic.css index 0807176e..4738b2ed 100644 --- a/docs/_static/basic.css +++ b/docs/_static/basic.css @@ -1,12 +1,5 @@ /* - * basic.css - * ~~~~~~~~~ - * * Sphinx stylesheet -- basic theme. - * - * :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS. - * :license: BSD, see LICENSE for details. - * */ /* -- main layout ----------------------------------------------------------- */ @@ -15,6 +8,12 @@ div.clearer { clear: both; } +div.section::after { + display: block; + content: ''; + clear: left; +} + /* -- relbar ---------------------------------------------------------------- */ div.related { @@ -109,22 +108,18 @@ img { /* -- search page ----------------------------------------------------------- */ ul.search { - margin: 10px 0 0 20px; - padding: 0; + margin-top: 10px; } ul.search li { - padding: 5px 0 5px 20px; - background-image: url(file.png); - background-repeat: no-repeat; - background-position: 0 7px; + padding: 5px 0; } ul.search li a { font-weight: bold; } -ul.search li div.context { +ul.search li p.context { color: #888; margin: 2px 0 0 30px; text-align: left; @@ -216,7 +211,7 @@ table.modindextable td { /* -- general body styles --------------------------------------------------- */ div.body { - min-width: 450px; + min-width: 360px; max-width: 800px; } @@ -231,6 +226,10 @@ a.headerlink { visibility: hidden; } +a:visited { + color: #551A8B; +} + h1:hover > a.headerlink, h2:hover > a.headerlink, h3:hover > a.headerlink, @@ -261,19 +260,25 @@ p.rubric { font-weight: bold; } -img.align-left, .figure.align-left, object.align-left { +img.align-left, figure.align-left, .figure.align-left, object.align-left { clear: left; float: left; margin-right: 1em; } -img.align-right, .figure.align-right, object.align-right { +img.align-right, figure.align-right, .figure.align-right, object.align-right { clear: right; float: right; margin-left: 1em; } -img.align-center, .figure.align-center, object.align-center { +img.align-center, figure.align-center, .figure.align-center, object.align-center { + display: block; + margin-left: auto; + margin-right: auto; +} + +img.align-default, figure.align-default, .figure.align-default { display: block; margin-left: auto; margin-right: auto; @@ -287,30 +292,45 @@ img.align-center, .figure.align-center, object.align-center { text-align: center; } +.align-default { + text-align: center; +} + .align-right { text-align: right; } /* -- sidebars -------------------------------------------------------------- */ -div.sidebar { +div.sidebar, +aside.sidebar { margin: 0 0 0.5em 1em; border: 1px solid #ddb; - padding: 7px 7px 0 7px; + padding: 7px; background-color: #ffe; width: 40%; float: right; + clear: right; + overflow-x: auto; } p.sidebar-title { font-weight: bold; } +nav.contents, +aside.topic, +div.admonition, div.topic, blockquote { + clear: left; +} + /* -- topics ---------------------------------------------------------------- */ +nav.contents, +aside.topic, div.topic { border: 1px solid #ccc; - padding: 7px 7px 0 7px; + padding: 7px; margin: 10px 0 10px 0; } @@ -332,10 +352,6 @@ div.admonition dt { font-weight: bold; } -div.admonition dl { - margin-bottom: 0; -} - p.admonition-title { margin: 0px 10px 5px 0px; font-weight: bold; @@ -346,9 +362,34 @@ div.body p.centered { margin-top: 25px; } +/* -- content of sidebars/topics/admonitions -------------------------------- */ + +div.sidebar > :last-child, +aside.sidebar > :last-child, +nav.contents > :last-child, +aside.topic > :last-child, +div.topic > :last-child, +div.admonition > :last-child { + margin-bottom: 0; +} + +div.sidebar::after, +aside.sidebar::after, +nav.contents::after, +aside.topic::after, +div.topic::after, +div.admonition::after, +blockquote::after { + display: block; + content: ''; + clear: both; +} + /* -- tables ---------------------------------------------------------------- */ table.docutils { + margin-top: 10px; + margin-bottom: 10px; border: 0; border-collapse: collapse; } @@ -358,6 +399,11 @@ table.align-center { margin-right: auto; } +table.align-default { + margin-left: auto; + margin-right: auto; +} + table caption span.caption-number { font-style: italic; } @@ -373,10 +419,6 @@ table.docutils td, table.docutils th { border-bottom: 1px solid #aaa; } -table.footnote td, table.footnote th { - border: 0 !important; -} - th { text-align: left; padding-right: 5px; @@ -391,22 +433,34 @@ table.citation td { border-bottom: none; } +th > :first-child, +td > :first-child { + margin-top: 0px; +} + +th > :last-child, +td > :last-child { + margin-bottom: 0px; +} + /* -- figures --------------------------------------------------------------- */ -div.figure { +div.figure, figure { margin: 0.5em; padding: 0.5em; } -div.figure p.caption { +div.figure p.caption, figcaption { padding: 0.3em; } -div.figure p.caption span.caption-number { +div.figure p.caption span.caption-number, +figcaption span.caption-number { font-style: italic; } -div.figure p.caption span.caption-text { +div.figure p.caption span.caption-text, +figcaption span.caption-text { } /* -- field list styles ----------------------------------------------------- */ @@ -433,10 +487,71 @@ table.field-list td, table.field-list th { /* -- hlist styles ---------------------------------------------------------- */ +table.hlist { + margin: 1em 0; +} + table.hlist td { vertical-align: top; } +/* -- object description styles --------------------------------------------- */ + +.sig { + font-family: 'Consolas', 'Menlo', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', monospace; +} + +.sig-name, code.descname { + background-color: transparent; + font-weight: bold; +} + +.sig-name { + font-size: 1.1em; +} + +code.descname { + font-size: 1.2em; +} + +.sig-prename, code.descclassname { + background-color: transparent; +} + +.optional { + font-size: 1.3em; +} + +.sig-paren { + font-size: larger; +} + +.sig-param.n { + font-style: italic; +} + +/* C++ specific styling */ + +.sig-inline.c-texpr, +.sig-inline.cpp-texpr { + font-family: unset; +} + +.sig.c .k, .sig.c .kt, +.sig.cpp .k, .sig.cpp .kt { + color: #0033B3; +} + +.sig.c .m, +.sig.cpp .m { + color: #1750EB; +} + +.sig.c .s, .sig.c .sc, +.sig.cpp .s, .sig.cpp .sc { + color: #067D17; +} + /* -- other body styles ----------------------------------------------------- */ @@ -460,11 +575,81 @@ ol.upperroman { list-style: upper-roman; } +:not(li) > ol > li:first-child > :first-child, +:not(li) > ul > li:first-child > :first-child { + margin-top: 0px; +} + +:not(li) > ol > li:last-child > :last-child, +:not(li) > ul > li:last-child > :last-child { + margin-bottom: 0px; +} + +ol.simple ol p, +ol.simple ul p, +ul.simple ol p, +ul.simple ul p { + margin-top: 0; +} + +ol.simple > li:not(:first-child) > p, +ul.simple > li:not(:first-child) > p { + margin-top: 0; +} + +ol.simple p, +ul.simple p { + margin-bottom: 0; +} + +aside.footnote > span, +div.citation > span { + float: left; +} +aside.footnote > span:last-of-type, +div.citation > span:last-of-type { + padding-right: 0.5em; +} +aside.footnote > p { + margin-left: 2em; +} +div.citation > p { + margin-left: 4em; +} +aside.footnote > p:last-of-type, +div.citation > p:last-of-type { + margin-bottom: 0em; +} +aside.footnote > p:last-of-type:after, +div.citation > p:last-of-type:after { + content: ""; + clear: both; +} + +dl.field-list { + display: grid; + grid-template-columns: fit-content(30%) auto; +} + +dl.field-list > dt { + font-weight: bold; + word-break: break-word; + padding-left: 0.5em; + padding-right: 5px; +} + +dl.field-list > dd { + padding-left: 0.5em; + margin-top: 0em; + margin-left: 0em; + margin-bottom: 0em; +} + dl { margin-bottom: 15px; } -dd p { +dd > :first-child { margin-top: 0px; } @@ -478,6 +663,21 @@ dd { margin-left: 30px; } +.sig dd { + margin-top: 0px; + margin-bottom: 0px; +} + +.sig dl { + margin-top: 0px; + margin-bottom: 0px; +} + +dl > dd:last-child, +dl > dd:last-child > :last-child { + margin-bottom: 0; +} + dt:target, span.highlighted { background-color: #fbe54e; } @@ -491,14 +691,6 @@ dl.glossary dt { font-size: 1.1em; } -.optional { - font-size: 1.3em; -} - -.sig-paren { - font-size: larger; -} - .versionmodified { font-style: italic; } @@ -537,6 +729,13 @@ dl.glossary dt { font-style: oblique; } +.classifier:before { + font-style: normal; + margin: 0 0.5em; + content: ":"; + display: inline-block; +} + abbr, acronym { border-bottom: dotted 1px; cursor: help; @@ -549,29 +748,69 @@ pre { overflow-y: hidden; /* fixes display issues on Chrome browsers */ } +pre, div[class*="highlight-"] { + clear: both; +} + span.pre { -moz-hyphens: none; -ms-hyphens: none; -webkit-hyphens: none; hyphens: none; + white-space: nowrap; +} + +div[class*="highlight-"] { + margin: 1em 0; } td.linenos pre { - padding: 5px 0px; border: 0; background-color: transparent; color: #aaa; } table.highlighttable { - margin-left: 0.5em; + display: block; +} + +table.highlighttable tbody { + display: block; +} + +table.highlighttable tr { + display: flex; } table.highlighttable td { - padding: 0 0.5em 0 0.5em; + margin: 0; + padding: 0; +} + +table.highlighttable td.linenos { + padding-right: 0.5em; +} + +table.highlighttable td.code { + flex: 1; + overflow: hidden; +} + +.highlight .hll { + display: block; +} + +div.highlight pre, +table.highlighttable pre { + margin: 0; +} + +div.code-block-caption + div { + margin-top: 0; } div.code-block-caption { + margin-top: 1em; padding: 2px 5px; font-size: small; } @@ -580,8 +819,14 @@ div.code-block-caption code { background-color: transparent; } -div.code-block-caption + div > div.highlight > pre { - margin-top: 0; +table.highlighttable td.linenos, +span.linenos, +div.highlight span.gp { /* gp: Generic.Prompt */ + user-select: none; + -webkit-user-select: text; /* Safari fallback only */ + -webkit-user-select: none; /* Chrome/Safari */ + -moz-user-select: none; /* Firefox */ + -ms-user-select: none; /* IE10+ */ } div.code-block-caption span.caption-number { @@ -593,21 +838,7 @@ div.code-block-caption span.caption-text { } div.literal-block-wrapper { - padding: 1em 1em 0; -} - -div.literal-block-wrapper div.highlight { - margin: 0; -} - -code.descname { - background-color: transparent; - font-weight: bold; - font-size: 1.2em; -} - -code.descclassname { - background-color: transparent; + margin: 1em 0; } code.xref, a code { @@ -648,8 +879,7 @@ span.eqno { } span.eqno a.headerlink { - position: relative; - left: 0px; + position: absolute; z-index: 1; } diff --git a/docs/_static/comment-bright.png b/docs/_static/comment-bright.png deleted file mode 100644 index 15e27edb..00000000 Binary files a/docs/_static/comment-bright.png and /dev/null differ diff --git a/docs/_static/comment-close.png b/docs/_static/comment-close.png deleted file mode 100644 index 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"error", "assert", "dir", - "dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace", - "profile", "profileEnd"]; - window.console = {}; - for (var i = 0; i < names.length; ++i) - window.console[names[i]] = function() {}; -} - */ - -/** - * small helper function to urldecode strings - */ -jQuery.urldecode = function(x) { - return decodeURIComponent(x).replace(/\+/g, ' '); -}; - -/** - * small helper function to urlencode strings - */ -jQuery.urlencode = encodeURIComponent; - -/** - * This function returns the parsed url parameters of the - * current request. Multiple values per key are supported, - * it will always return arrays of strings for the value parts. - */ -jQuery.getQueryParameters = function(s) { - if (typeof s === 'undefined') - s = document.location.search; - var parts = s.substr(s.indexOf('?') + 1).split('&'); - var result = {}; - for (var i = 0; i < parts.length; i++) { - var tmp = parts[i].split('=', 2); - var key = jQuery.urldecode(tmp[0]); - var value = jQuery.urldecode(tmp[1]); - if (key in result) - result[key].push(value); - else - result[key] = [value]; +const _ready = (callback) => { + if (document.readyState !== "loading") { + callback(); + } else { + document.addEventListener("DOMContentLoaded", callback); } - return result; }; -/** - * highlight a given string on a jquery object by wrapping it in - * span elements with the given class name. - */ -jQuery.fn.highlightText = function(text, className) { - function highlight(node, addItems) { - if (node.nodeType === 3) { - var val = node.nodeValue; - var pos = val.toLowerCase().indexOf(text); - if (pos >= 0 && - !jQuery(node.parentNode).hasClass(className) && - !jQuery(node.parentNode).hasClass("nohighlight")) { - var span; - var isInSVG = jQuery(node).closest("body, svg, foreignObject").is("svg"); - if (isInSVG) { - span = document.createElementNS("http://www.w3.org/2000/svg", "tspan"); - } else { - span = document.createElement("span"); - span.className = className; - } - span.appendChild(document.createTextNode(val.substr(pos, text.length))); - node.parentNode.insertBefore(span, node.parentNode.insertBefore( - document.createTextNode(val.substr(pos + text.length)), - node.nextSibling)); - node.nodeValue = val.substr(0, pos); - if (isInSVG) { - var bbox = span.getBBox(); - var rect = document.createElementNS("http://www.w3.org/2000/svg", "rect"); - rect.x.baseVal.value = bbox.x; - rect.y.baseVal.value = bbox.y; - rect.width.baseVal.value = bbox.width; - rect.height.baseVal.value = bbox.height; - rect.setAttribute('class', className); - var parentOfText = node.parentNode.parentNode; - addItems.push({ - "parent": node.parentNode, - "target": rect}); - } - } - } - else if (!jQuery(node).is("button, select, textarea")) { - jQuery.each(node.childNodes, function() { - highlight(this, addItems); - }); - } - } - var addItems = []; - var result = this.each(function() { - highlight(this, addItems); - }); - for (var i = 0; i < addItems.length; ++i) { - jQuery(addItems[i].parent).before(addItems[i].target); - } - return result; -}; - -/* - * backward compatibility for jQuery.browser - * This will be supported until firefox bug is fixed. - */ -if (!jQuery.browser) { - jQuery.uaMatch = function(ua) { - ua = ua.toLowerCase(); - - var match = /(chrome)[ \/]([\w.]+)/.exec(ua) || - /(webkit)[ \/]([\w.]+)/.exec(ua) || - /(opera)(?:.*version|)[ \/]([\w.]+)/.exec(ua) || - /(msie) ([\w.]+)/.exec(ua) || - ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec(ua) || - []; - - return { - browser: match[ 1 ] || "", - version: match[ 2 ] || "0" - }; - }; - jQuery.browser = {}; - jQuery.browser[jQuery.uaMatch(navigator.userAgent).browser] = true; -} - /** * Small JavaScript module for the documentation. */ -var Documentation = { - - init : function() { - this.fixFirefoxAnchorBug(); - this.highlightSearchWords(); - this.initIndexTable(); - if (DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS) { - this.initOnKeyListeners(); - } +const Documentation = { + init: () => { + Documentation.initDomainIndexTable(); + Documentation.initOnKeyListeners(); }, /** * i18n support */ - TRANSLATIONS : {}, - PLURAL_EXPR : function(n) { return n === 1 ? 0 : 1; }, - LOCALE : 'unknown', + TRANSLATIONS: {}, + PLURAL_EXPR: (n) => (n === 1 ? 0 : 1), + LOCALE: "unknown", // gettext and ngettext don't access this so that the functions // can safely bound to a different name (_ = Documentation.gettext) - gettext : function(string) { - var translated = Documentation.TRANSLATIONS[string]; - if (typeof translated === 'undefined') - return string; - return (typeof translated === 'string') ? translated : translated[0]; + gettext: (string) => { + const translated = Documentation.TRANSLATIONS[string]; + switch (typeof translated) { + case "undefined": + return string; // no translation + case "string": + return translated; // translation exists + default: + return translated[0]; // (singular, plural) translation tuple exists + } }, - ngettext : function(singular, plural, n) { - var translated = Documentation.TRANSLATIONS[singular]; - if (typeof translated === 'undefined') - return (n == 1) ? singular : plural; - return translated[Documentation.PLURALEXPR(n)]; + ngettext: (singular, plural, n) => { + const translated = Documentation.TRANSLATIONS[singular]; + if (typeof translated !== "undefined") + return translated[Documentation.PLURAL_EXPR(n)]; + return n === 1 ? singular : plural; }, - addTranslations : function(catalog) { - for (var key in catalog.messages) - this.TRANSLATIONS[key] = catalog.messages[key]; - this.PLURAL_EXPR = new Function('n', 'return +(' + catalog.plural_expr + ')'); - this.LOCALE = catalog.locale; + addTranslations: (catalog) => { + Object.assign(Documentation.TRANSLATIONS, catalog.messages); + Documentation.PLURAL_EXPR = new Function( + "n", + `return (${catalog.plural_expr})` + ); + Documentation.LOCALE = catalog.locale; }, /** - * add context elements like header anchor links + * helper function to focus on search bar */ - addContextElements : function() { - $('div[id] > :header:first').each(function() { - $('\u00B6'). - attr('href', '#' + this.id). - attr('title', _('Permalink to this headline')). - appendTo(this); - }); - $('dt[id]').each(function() { - $('\u00B6'). - attr('href', '#' + this.id). - attr('title', _('Permalink to this definition')). - appendTo(this); - }); + focusSearchBar: () => { + document.querySelectorAll("input[name=q]")[0]?.focus(); }, /** - * workaround a firefox stupidity - * see: https://bugzilla.mozilla.org/show_bug.cgi?id=645075 + * Initialise the domain index toggle buttons */ - fixFirefoxAnchorBug : function() { - if (document.location.hash && $.browser.mozilla) - window.setTimeout(function() { - document.location.href += ''; - }, 10); - }, - - /** - * highlight the search words provided in the url in the text - */ - highlightSearchWords : function() { - var params = $.getQueryParameters(); - var terms = (params.highlight) ? params.highlight[0].split(/\s+/) : []; - if (terms.length) { - var body = $('div.body'); - if (!body.length) { - body = $('body'); + initDomainIndexTable: () => { + const toggler = (el) => { + const idNumber = el.id.substr(7); + const toggledRows = document.querySelectorAll(`tr.cg-${idNumber}`); + if (el.src.substr(-9) === "minus.png") { + el.src = `${el.src.substr(0, el.src.length - 9)}plus.png`; + toggledRows.forEach((el) => (el.style.display = "none")); + } else { + el.src = `${el.src.substr(0, el.src.length - 8)}minus.png`; + toggledRows.forEach((el) => (el.style.display = "")); } - window.setTimeout(function() { - $.each(terms, function() { - body.highlightText(this.toLowerCase(), 'highlighted'); - }); - }, 10); - $('') - .appendTo($('#searchbox')); - } + }; + + const togglerElements = document.querySelectorAll("img.toggler"); + togglerElements.forEach((el) => + el.addEventListener("click", (event) => toggler(event.currentTarget)) + ); + togglerElements.forEach((el) => (el.style.display = "")); + if (DOCUMENTATION_OPTIONS.COLLAPSE_INDEX) togglerElements.forEach(toggler); }, - /** - * init the domain index toggle buttons - */ - initIndexTable : function() { - var togglers = $('img.toggler').click(function() { - var src = $(this).attr('src'); - var idnum = $(this).attr('id').substr(7); - $('tr.cg-' + idnum).toggle(); - if (src.substr(-9) === 'minus.png') - $(this).attr('src', src.substr(0, src.length-9) + 'plus.png'); - else - $(this).attr('src', src.substr(0, src.length-8) + 'minus.png'); - }).css('display', ''); - if (DOCUMENTATION_OPTIONS.COLLAPSE_INDEX) { - togglers.click(); - } - }, + initOnKeyListeners: () => { + // only install a listener if it is really needed + if ( + !DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS && + !DOCUMENTATION_OPTIONS.ENABLE_SEARCH_SHORTCUTS + ) + return; - /** - * helper function to hide the search marks again - */ - hideSearchWords : function() { - $('#searchbox .highlight-link').fadeOut(300); - $('span.highlighted').removeClass('highlighted'); - }, + document.addEventListener("keydown", (event) => { + // bail for input elements + if (BLACKLISTED_KEY_CONTROL_ELEMENTS.has(document.activeElement.tagName)) return; + // bail with special keys + if (event.altKey || event.ctrlKey || event.metaKey) return; - /** - * make the url absolute - */ - makeURL : function(relativeURL) { - return DOCUMENTATION_OPTIONS.URL_ROOT + '/' + relativeURL; - }, + if (!event.shiftKey) { + switch (event.key) { + case "ArrowLeft": + if (!DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS) break; - /** - * get the current relative url - */ - getCurrentURL : function() { - var path = document.location.pathname; - var parts = path.split(/\//); - $.each(DOCUMENTATION_OPTIONS.URL_ROOT.split(/\//), function() { - if (this === '..') - parts.pop(); - }); - var url = parts.join('/'); - return path.substring(url.lastIndexOf('/') + 1, path.length - 1); - }, - - initOnKeyListeners: function() { - $(document).keyup(function(event) { - var activeElementType = document.activeElement.tagName; - // don't navigate when in search box or textarea - if (activeElementType !== 'TEXTAREA' && activeElementType !== 'INPUT' && activeElementType !== 'SELECT') { - switch (event.keyCode) { - case 37: // left - var prevHref = $('link[rel="prev"]').prop('href'); - if (prevHref) { - window.location.href = prevHref; - return false; + const prevLink = document.querySelector('link[rel="prev"]'); + if (prevLink && prevLink.href) { + window.location.href = prevLink.href; + event.preventDefault(); } - case 39: // right - var nextHref = $('link[rel="next"]').prop('href'); - if (nextHref) { - window.location.href = nextHref; - return false; + break; + case "ArrowRight": + if (!DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS) break; + + const nextLink = document.querySelector('link[rel="next"]'); + if (nextLink && nextLink.href) { + window.location.href = nextLink.href; + event.preventDefault(); } + break; } } + + // some keyboard layouts may need Shift to get / + switch (event.key) { + case "/": + if (!DOCUMENTATION_OPTIONS.ENABLE_SEARCH_SHORTCUTS) break; + Documentation.focusSearchBar(); + event.preventDefault(); + } }); - } + }, }; // quick alias for translations -_ = Documentation.gettext; +const _ = Documentation.gettext; -$(document).ready(function() { - Documentation.init(); -}); +_ready(Documentation.init); diff --git a/docs/_static/documentation_options.js b/docs/_static/documentation_options.js index d47d15f7..7e4c114f 100644 --- a/docs/_static/documentation_options.js +++ b/docs/_static/documentation_options.js @@ -1,10 +1,13 @@ -var DOCUMENTATION_OPTIONS = { - URL_ROOT: document.getElementById("documentation_options").getAttribute('data-url_root'), +const DOCUMENTATION_OPTIONS = { VERSION: '', LANGUAGE: 'en', COLLAPSE_INDEX: false, + BUILDER: 'html', FILE_SUFFIX: '.html', + LINK_SUFFIX: '.html', HAS_SOURCE: true, SOURCELINK_SUFFIX: '.txt', NAVIGATION_WITH_KEYS: false, + SHOW_SEARCH_SUMMARY: true, + ENABLE_SEARCH_SHORTCUTS: true, }; \ No newline at end of file diff --git a/docs/_static/down-pressed.png b/docs/_static/down-pressed.png deleted file mode 100644 index 5756c8ca..00000000 Binary files a/docs/_static/down-pressed.png and /dev/null differ diff --git a/docs/_static/down.png b/docs/_static/down.png deleted file mode 100644 index 1b3bdad2..00000000 Binary files a/docs/_static/down.png and /dev/null differ diff --git a/docs/_static/fonts/Inconsolata-Bold.ttf b/docs/_static/fonts/Inconsolata-Bold.ttf deleted file mode 100644 index 809c1f58..00000000 Binary files a/docs/_static/fonts/Inconsolata-Bold.ttf and /dev/null differ diff --git a/docs/_static/fonts/Inconsolata-Regular.ttf b/docs/_static/fonts/Inconsolata-Regular.ttf deleted file mode 100644 index fc981ce7..00000000 Binary files a/docs/_static/fonts/Inconsolata-Regular.ttf and /dev/null differ diff --git a/docs/_static/fonts/Inconsolata.ttf b/docs/_static/fonts/Inconsolata.ttf deleted file mode 100644 index 4b8a36d2..00000000 Binary files a/docs/_static/fonts/Inconsolata.ttf and /dev/null differ diff --git a/docs/_static/fonts/Lato-Bold.ttf b/docs/_static/fonts/Lato-Bold.ttf deleted file mode 100644 index 1d23c706..00000000 Binary files a/docs/_static/fonts/Lato-Bold.ttf and /dev/null differ diff --git a/docs/_static/fonts/Lato-Regular.ttf b/docs/_static/fonts/Lato-Regular.ttf deleted file mode 100644 index 0f3d0f83..00000000 Binary files a/docs/_static/fonts/Lato-Regular.ttf and /dev/null differ diff --git a/docs/_static/fonts/RobotoSlab-Bold.ttf b/docs/_static/fonts/RobotoSlab-Bold.ttf deleted file mode 100644 index df5d1df2..00000000 Binary files a/docs/_static/fonts/RobotoSlab-Bold.ttf and /dev/null differ diff --git a/docs/_static/fonts/RobotoSlab-Regular.ttf b/docs/_static/fonts/RobotoSlab-Regular.ttf deleted file mode 100644 index eb52a790..00000000 Binary files a/docs/_static/fonts/RobotoSlab-Regular.ttf and /dev/null differ diff --git a/docs/_static/jquery-3.2.1.js b/docs/_static/jquery-3.2.1.js deleted file mode 100644 index d2d8ca47..00000000 --- a/docs/_static/jquery-3.2.1.js +++ /dev/null @@ -1,10253 +0,0 @@ -/*! - * jQuery JavaScript Library v3.2.1 - * https://jquery.com/ - * - * Includes Sizzle.js - * https://sizzlejs.com/ - * - * Copyright JS Foundation and other contributors - * Released under the MIT license - * https://jquery.org/license - * - * Date: 2017-03-20T18:59Z - */ -( function( global, factory ) { - - "use strict"; - - if ( typeof module === "object" && typeof module.exports === "object" ) { - - // For CommonJS and CommonJS-like environments where a proper `window` - // is present, execute the factory and get jQuery. - // For environments that do not have a `window` with a `document` - // (such as Node.js), expose a factory as module.exports. - // This accentuates the need for the creation of a real `window`. - // e.g. var jQuery = require("jquery")(window); - // See ticket #14549 for more info. - module.exports = global.document ? - factory( global, true ) : - function( w ) { - if ( !w.document ) { - throw new Error( "jQuery requires a window with a document" ); - } - return factory( w ); - }; - } else { - factory( global ); - } - -// Pass this if window is not defined yet -} )( typeof window !== "undefined" ? window : this, function( window, noGlobal ) { - -// Edge <= 12 - 13+, Firefox <=18 - 45+, IE 10 - 11, Safari 5.1 - 9+, iOS 6 - 9.1 -// throw exceptions when non-strict code (e.g., ASP.NET 4.5) accesses strict mode -// arguments.callee.caller (trac-13335). But as of jQuery 3.0 (2016), strict mode should be common -// enough that all such attempts are guarded in a try block. -"use strict"; - -var arr = []; - -var document = window.document; - -var getProto = Object.getPrototypeOf; - -var slice = arr.slice; - -var concat = arr.concat; - -var push = arr.push; - -var indexOf = arr.indexOf; - -var class2type = {}; - -var toString = class2type.toString; - -var hasOwn = class2type.hasOwnProperty; - -var fnToString = hasOwn.toString; - -var ObjectFunctionString = fnToString.call( Object ); - -var support = {}; - - - - function DOMEval( code, doc ) { - doc = doc || document; - - var script = doc.createElement( "script" ); - - script.text = code; - doc.head.appendChild( script ).parentNode.removeChild( script ); - } -/* global Symbol */ -// Defining this global in .eslintrc.json would create a danger of using the global -// unguarded in another place, it seems safer to define global only for this module - - - -var - version = "3.2.1", - - // Define a local copy of jQuery - jQuery = function( selector, context ) { - - // The jQuery object is actually just the init constructor 'enhanced' - // Need init if jQuery is called (just allow error to be thrown if not included) - return new jQuery.fn.init( selector, context ); - }, - - // Support: Android <=4.0 only - // Make sure we trim BOM and NBSP - rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g, - - // Matches dashed string for camelizing - rmsPrefix = /^-ms-/, - rdashAlpha = /-([a-z])/g, - - // Used by jQuery.camelCase as callback to replace() - fcamelCase = function( all, letter ) { - return letter.toUpperCase(); - }; - -jQuery.fn = jQuery.prototype = { - - // The current version of jQuery being used - jquery: version, - - constructor: jQuery, - - // The default length of a jQuery object is 0 - length: 0, - - toArray: function() { - return slice.call( this ); - }, - - // Get the Nth element in the matched element set OR - // Get the whole matched element set as a clean array - get: function( num ) { - - // Return all the elements in a clean array - if ( num == null ) { - return slice.call( this ); - } - - // Return just the one element from the set - return num < 0 ? this[ num + this.length ] : this[ num ]; - }, - - // Take an array of elements and push it onto the stack - // (returning the new matched element set) - pushStack: function( elems ) { - - // Build a new jQuery matched element set - var ret = jQuery.merge( this.constructor(), elems ); - - // Add the old object onto the stack (as a reference) - ret.prevObject = this; - - // Return the newly-formed element set - return ret; - }, - - // Execute a callback for every element in the matched set. - each: function( callback ) { - return jQuery.each( this, callback ); - }, - - map: function( callback ) { - return this.pushStack( jQuery.map( this, function( elem, i ) { - return callback.call( elem, i, elem ); - } ) ); - }, - - slice: function() { - return this.pushStack( slice.apply( this, arguments ) ); - }, - - first: function() { - return this.eq( 0 ); - }, - - last: function() { - return this.eq( -1 ); - }, - - eq: function( i ) { - var len = this.length, - j = +i + ( i < 0 ? len : 0 ); - return this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] ); - }, - - end: function() { - return this.prevObject || this.constructor(); - }, - - // For internal use only. - // Behaves like an Array's method, not like a jQuery method. - push: push, - sort: arr.sort, - splice: arr.splice -}; - -jQuery.extend = jQuery.fn.extend = function() { - var options, name, src, copy, copyIsArray, clone, - target = arguments[ 0 ] || {}, - i = 1, - length = arguments.length, - deep = false; - - // Handle a deep copy situation - if ( typeof target === "boolean" ) { - deep = target; - - // Skip the boolean and the target - target = arguments[ i ] || {}; - i++; - } - - // Handle case when target is a string or something (possible in deep copy) - if ( typeof target !== "object" && !jQuery.isFunction( target ) ) { - target = {}; - } - - // Extend jQuery itself if only one argument is passed - if ( i === length ) { - target = this; - i--; - } - - for ( ; i < length; i++ ) { - - // Only deal with non-null/undefined values - if ( ( options = arguments[ i ] ) != null ) { - - // Extend the base object - for ( name in options ) { - src = target[ name ]; - copy = options[ name ]; - - // Prevent never-ending loop - if ( target === copy ) { - continue; - } - - // Recurse if we're merging plain objects or arrays - if ( deep && copy && ( jQuery.isPlainObject( copy ) || - ( copyIsArray = Array.isArray( copy ) ) ) ) { - - if ( copyIsArray ) { - copyIsArray = false; - clone = src && Array.isArray( src ) ? src : []; - - } else { - clone = src && jQuery.isPlainObject( src ) ? src : {}; - } - - // Never move original objects, clone them - target[ name ] = jQuery.extend( deep, clone, copy ); - - // Don't bring in undefined values - } else if ( copy !== undefined ) { - target[ name ] = copy; - } - } - } - } - - // Return the modified object - return target; -}; - -jQuery.extend( { - - // Unique for each copy of jQuery on the page - expando: "jQuery" + ( version + Math.random() ).replace( /\D/g, "" ), - - // Assume jQuery is ready without the ready module - isReady: true, - - error: function( msg ) { - throw new Error( msg ); - }, - - noop: function() {}, - - isFunction: function( obj ) { - return jQuery.type( obj ) === "function"; - }, - - isWindow: function( obj ) { - return obj != null && obj === obj.window; - }, - - isNumeric: function( obj ) { - - // As of jQuery 3.0, isNumeric is limited to - // strings and numbers (primitives or objects) - // that can be coerced to finite numbers (gh-2662) - var type = jQuery.type( obj ); - return ( type === "number" || type === "string" ) && - - // parseFloat NaNs numeric-cast false positives ("") - // ...but misinterprets leading-number strings, particularly hex literals ("0x...") - // subtraction forces infinities to NaN - !isNaN( obj - parseFloat( obj ) ); - }, - - isPlainObject: function( obj ) { - var proto, Ctor; - - // Detect obvious negatives - // Use toString instead of jQuery.type to catch host objects - if ( !obj || toString.call( obj ) !== "[object Object]" ) { - return false; - } - - proto = getProto( obj ); - - // Objects with no prototype (e.g., `Object.create( null )`) are plain - if ( !proto ) { - return true; - } - - // Objects with prototype are plain iff they were constructed by a global Object function - Ctor = hasOwn.call( proto, "constructor" ) && proto.constructor; - return typeof Ctor === "function" && fnToString.call( Ctor ) === ObjectFunctionString; - }, - - isEmptyObject: function( obj ) { - - /* eslint-disable no-unused-vars */ - // See https://github.com/eslint/eslint/issues/6125 - var name; - - for ( name in obj ) { - return false; - } - return true; - }, - - type: function( obj ) { - if ( obj == null ) { - return obj + ""; - } - - // Support: Android <=2.3 only (functionish RegExp) - return typeof obj === "object" || typeof obj === "function" ? - class2type[ toString.call( obj ) ] || "object" : - typeof obj; - }, - - // Evaluates a script in a global context - globalEval: function( code ) { - DOMEval( code ); - }, - - // Convert dashed to camelCase; used by the css and data modules - // Support: IE <=9 - 11, Edge 12 - 13 - // Microsoft forgot to hump their vendor prefix (#9572) - camelCase: function( string ) { - return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); - }, - - each: function( obj, callback ) { - var length, i = 0; - - if ( isArrayLike( obj ) ) { - length = obj.length; - for ( ; i < length; i++ ) { - if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) { - break; - } - } - } else { - for ( i in obj ) { - if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) { - break; - } - } - } - - return obj; - }, - - // Support: Android <=4.0 only - trim: function( text ) { - return text == null ? - "" : - ( text + "" ).replace( rtrim, "" ); - }, - - // results is for internal usage only - makeArray: function( arr, results ) { - var ret = results || []; - - if ( arr != null ) { - if ( isArrayLike( Object( arr ) ) ) { - jQuery.merge( ret, - typeof arr === "string" ? - [ arr ] : arr - ); - } else { - push.call( ret, arr ); - } - } - - return ret; - }, - - inArray: function( elem, arr, i ) { - return arr == null ? -1 : indexOf.call( arr, elem, i ); - }, - - // Support: Android <=4.0 only, PhantomJS 1 only - // push.apply(_, arraylike) throws on ancient WebKit - merge: function( first, second ) { - var len = +second.length, - j = 0, - i = first.length; - - for ( ; j < len; j++ ) { - first[ i++ ] = second[ j ]; - } - - first.length = i; - - return first; - }, - - grep: function( elems, callback, invert ) { - var callbackInverse, - matches = [], - i = 0, - length = elems.length, - callbackExpect = !invert; - - // Go through the array, only saving the items - // that pass the validator function - for ( ; i < length; i++ ) { - callbackInverse = !callback( elems[ i ], i ); - if ( callbackInverse !== callbackExpect ) { - matches.push( elems[ i ] ); - } - } - - return matches; - }, - - // arg is for internal usage only - map: function( elems, callback, arg ) { - var length, value, - i = 0, - ret = []; - - // Go through the array, translating each of the items to their new values - if ( isArrayLike( elems ) ) { - length = elems.length; - for ( ; i < length; i++ ) { - value = callback( elems[ i ], i, arg ); - - if ( value != null ) { - ret.push( value ); - } - } - - // Go through every key on the object, - } else { - for ( i in elems ) { - value = callback( elems[ i ], i, arg ); - - if ( value != null ) { - ret.push( value ); - } - } - } - - // Flatten any nested arrays - return concat.apply( [], ret ); - }, - - // A global GUID counter for objects - guid: 1, - - // Bind a function to a context, optionally partially applying any - // arguments. - proxy: function( fn, context ) { - var tmp, args, proxy; - - if ( typeof context === "string" ) { - tmp = fn[ context ]; - context = fn; - fn = tmp; - } - - // Quick check to determine if target is callable, in the spec - // this throws a TypeError, but we will just return undefined. - if ( !jQuery.isFunction( fn ) ) { - return undefined; - } - - // Simulated bind - args = slice.call( arguments, 2 ); - proxy = function() { - return fn.apply( context || this, args.concat( slice.call( arguments ) ) ); - }; - - // Set the guid of unique handler to the same of original handler, so it can be removed - proxy.guid = fn.guid = fn.guid || jQuery.guid++; - - return proxy; - }, - - now: Date.now, - - // jQuery.support is not used in Core but other projects attach their - // properties to it so it needs to exist. - support: support -} ); - -if ( typeof Symbol === "function" ) { - jQuery.fn[ Symbol.iterator ] = arr[ Symbol.iterator ]; -} - -// Populate the class2type map -jQuery.each( "Boolean Number String Function Array Date RegExp Object Error Symbol".split( " " ), -function( i, name ) { - class2type[ "[object " + name + "]" ] = name.toLowerCase(); -} ); - -function isArrayLike( obj ) { - - // Support: real iOS 8.2 only (not reproducible in simulator) - // `in` check used to prevent JIT error (gh-2145) - // hasOwn isn't used here due to false negatives - // regarding Nodelist length in IE - var length = !!obj && "length" in obj && obj.length, - type = jQuery.type( obj ); - - if ( type === "function" || jQuery.isWindow( obj ) ) { - return false; - } - - return type === "array" || length === 0 || - typeof length === "number" && length > 0 && ( length - 1 ) in obj; -} -var Sizzle = -/*! - * Sizzle CSS Selector Engine v2.3.3 - * https://sizzlejs.com/ - * - * Copyright jQuery Foundation and other contributors - * Released under the MIT license - * http://jquery.org/license - * - * Date: 2016-08-08 - */ -(function( window ) { - -var i, - support, - Expr, - getText, - isXML, - tokenize, - compile, - select, - outermostContext, - sortInput, - hasDuplicate, - - // Local document vars - setDocument, - document, - docElem, - documentIsHTML, - rbuggyQSA, - rbuggyMatches, - matches, - contains, - - // Instance-specific data - expando = "sizzle" + 1 * new Date(), - preferredDoc = window.document, - dirruns = 0, - done = 0, - classCache = createCache(), - tokenCache = createCache(), - compilerCache = createCache(), - sortOrder = function( a, b ) { - if ( a === b ) { - hasDuplicate = true; - } - return 0; - }, - - // Instance methods - hasOwn = ({}).hasOwnProperty, - arr = [], - pop = arr.pop, - push_native = arr.push, - push = arr.push, - slice = arr.slice, - // Use a stripped-down indexOf as it's faster than native - // https://jsperf.com/thor-indexof-vs-for/5 - indexOf = function( list, elem ) { - var i = 0, - len = list.length; - for ( ; i < len; i++ ) { - if ( list[i] === elem ) { - return i; - } - } - return -1; - }, - - booleans = "checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped", - - // Regular expressions - - // http://www.w3.org/TR/css3-selectors/#whitespace - whitespace = "[\\x20\\t\\r\\n\\f]", - - // http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier - identifier = "(?:\\\\.|[\\w-]|[^\0-\\xa0])+", - - // Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors - attributes = "\\[" + whitespace + "*(" + identifier + ")(?:" + whitespace + - // Operator (capture 2) - "*([*^$|!~]?=)" + whitespace + - // "Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]" - "*(?:'((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\"|(" + identifier + "))|)" + whitespace + - "*\\]", - - pseudos = ":(" + identifier + ")(?:\\((" + - // To reduce the number of selectors needing tokenize in the preFilter, prefer arguments: - // 1. quoted (capture 3; capture 4 or capture 5) - "('((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\")|" + - // 2. simple (capture 6) - "((?:\\\\.|[^\\\\()[\\]]|" + attributes + ")*)|" + - // 3. anything else (capture 2) - ".*" + - ")\\)|)", - - // Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter - rwhitespace = new RegExp( whitespace + "+", "g" ), - rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + whitespace + "+$", "g" ), - - rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ), - rcombinators = new RegExp( "^" + whitespace + "*([>+~]|" + whitespace + ")" + whitespace + "*" ), - - rattributeQuotes = new RegExp( "=" + whitespace + "*([^\\]'\"]*?)" + whitespace + "*\\]", "g" ), - - rpseudo = new RegExp( pseudos ), - ridentifier = new RegExp( "^" + identifier + "$" ), - - matchExpr = { - "ID": new RegExp( "^#(" + identifier + ")" ), - "CLASS": new RegExp( "^\\.(" + identifier + ")" ), - "TAG": new RegExp( "^(" + identifier + "|[*])" ), - "ATTR": new RegExp( "^" + attributes ), - "PSEUDO": new RegExp( "^" + pseudos ), - "CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + whitespace + - "*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + whitespace + - "*(\\d+)|))" + whitespace + "*\\)|)", "i" ), - "bool": new RegExp( "^(?:" + booleans + ")$", "i" ), - // For use in libraries implementing .is() - // We use this for POS matching in `select` - "needsContext": new RegExp( "^" + whitespace + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" + - whitespace + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" ) - }, - - rinputs = /^(?:input|select|textarea|button)$/i, - rheader = /^h\d$/i, - - rnative = /^[^{]+\{\s*\[native \w/, - - // Easily-parseable/retrievable ID or TAG or CLASS selectors - rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/, - - rsibling = /[+~]/, - - // CSS escapes - // http://www.w3.org/TR/CSS21/syndata.html#escaped-characters - runescape = new RegExp( "\\\\([\\da-f]{1,6}" + whitespace + "?|(" + whitespace + ")|.)", "ig" ), - funescape = function( _, escaped, escapedWhitespace ) { - var high = "0x" + escaped - 0x10000; - // NaN means non-codepoint - // Support: Firefox<24 - // Workaround erroneous numeric interpretation of +"0x" - return high !== high || escapedWhitespace ? - escaped : - high < 0 ? - // BMP codepoint - String.fromCharCode( high + 0x10000 ) : - // Supplemental Plane codepoint (surrogate pair) - String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 ); - }, - - // CSS string/identifier serialization - // https://drafts.csswg.org/cssom/#common-serializing-idioms - rcssescape = /([\0-\x1f\x7f]|^-?\d)|^-$|[^\0-\x1f\x7f-\uFFFF\w-]/g, - fcssescape = function( ch, asCodePoint ) { - if ( asCodePoint ) { - - // U+0000 NULL becomes U+FFFD REPLACEMENT CHARACTER - if ( ch === "\0" ) { - return "\uFFFD"; - } - - // Control characters and (dependent upon position) numbers get escaped as code points - return ch.slice( 0, -1 ) + "\\" + ch.charCodeAt( ch.length - 1 ).toString( 16 ) + " "; - } - - // Other potentially-special ASCII characters get backslash-escaped - return "\\" + ch; - }, - - // Used for iframes - // See setDocument() - // Removing the function wrapper causes a "Permission Denied" - // error in IE - unloadHandler = function() { - setDocument(); - }, - - disabledAncestor = addCombinator( - function( elem ) { - return elem.disabled === true && ("form" in elem || "label" in elem); - }, - { dir: "parentNode", next: "legend" } - ); - -// Optimize for push.apply( _, NodeList ) -try { - push.apply( - (arr = slice.call( preferredDoc.childNodes )), - preferredDoc.childNodes - ); - // Support: Android<4.0 - // Detect silently failing push.apply - arr[ preferredDoc.childNodes.length ].nodeType; -} catch ( e ) { - push = { apply: arr.length ? - - // Leverage slice if possible - function( target, els ) { - push_native.apply( target, slice.call(els) ); - } : - - // Support: IE<9 - // Otherwise append directly - function( target, els ) { - var j = target.length, - i = 0; - // Can't trust NodeList.length - while ( (target[j++] = els[i++]) ) {} - target.length = j - 1; - } - }; -} - -function Sizzle( selector, context, results, seed ) { - var m, i, elem, nid, match, groups, newSelector, - newContext = context && context.ownerDocument, - - // nodeType defaults to 9, since context defaults to document - nodeType = context ? context.nodeType : 9; - - results = results || []; - - // Return early from calls with invalid selector or context - if ( typeof selector !== "string" || !selector || - nodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) { - - return results; - } - - // Try to shortcut find operations (as opposed to filters) in HTML documents - if ( !seed ) { - - if ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) { - setDocument( context ); - } - context = context || document; - - if ( documentIsHTML ) { - - // If the selector is sufficiently simple, try using a "get*By*" DOM method - // (excepting DocumentFragment context, where the methods don't exist) - if ( nodeType !== 11 && (match = rquickExpr.exec( selector )) ) { - - // ID selector - if ( (m = match[1]) ) { - - // Document context - if ( nodeType === 9 ) { - if ( (elem = context.getElementById( m )) ) { - - // Support: IE, Opera, Webkit - // TODO: identify versions - // getElementById can match elements by name instead of ID - if ( elem.id === m ) { - results.push( elem ); - return results; - } - } else { - return results; - } - - // Element context - } else { - - // Support: IE, Opera, Webkit - // TODO: identify versions - // getElementById can match elements by name instead of ID - if ( newContext && (elem = newContext.getElementById( m )) && - contains( context, elem ) && - elem.id === m ) { - - results.push( elem ); - return results; - } - } - - // Type selector - } else if ( match[2] ) { - push.apply( results, context.getElementsByTagName( selector ) ); - return results; - - // Class selector - } else if ( (m = match[3]) && support.getElementsByClassName && - context.getElementsByClassName ) { - - push.apply( results, context.getElementsByClassName( m ) ); - return results; - } - } - - // Take advantage of querySelectorAll - if ( support.qsa && - !compilerCache[ selector + " " ] && - (!rbuggyQSA || !rbuggyQSA.test( selector )) ) { - - if ( nodeType !== 1 ) { - newContext = context; - newSelector = selector; - - // qSA looks outside Element context, which is not what we want - // Thanks to Andrew Dupont for this workaround technique - // Support: IE <=8 - // Exclude object elements - } else if ( context.nodeName.toLowerCase() !== "object" ) { - - // Capture the context ID, setting it first if necessary - if ( (nid = context.getAttribute( "id" )) ) { - nid = nid.replace( rcssescape, fcssescape ); - } else { - context.setAttribute( "id", (nid = expando) ); - } - - // Prefix every selector in the list - groups = tokenize( selector ); - i = groups.length; - while ( i-- ) { - groups[i] = "#" + nid + " " + toSelector( groups[i] ); - } - newSelector = groups.join( "," ); - - // Expand context for sibling selectors - newContext = rsibling.test( selector ) && testContext( context.parentNode ) || - context; - } - - if ( newSelector ) { - try { - push.apply( results, - newContext.querySelectorAll( newSelector ) - ); - return results; - } catch ( qsaError ) { - } finally { - if ( nid === expando ) { - context.removeAttribute( "id" ); - } - } - } - } - } - } - - // All others - return select( selector.replace( rtrim, "$1" ), context, results, seed ); -} - -/** - * Create key-value caches of limited size - * @returns {function(string, object)} Returns the Object data after storing it on itself with - * property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength) - * deleting the oldest entry - */ -function createCache() { - var keys = []; - - function cache( key, value ) { - // Use (key + " ") to avoid collision with native prototype properties (see Issue #157) - if ( keys.push( key + " " ) > Expr.cacheLength ) { - // Only keep the most recent entries - delete cache[ keys.shift() ]; - } - return (cache[ key + " " ] = value); - } - return cache; -} - -/** - * Mark a function for special use by Sizzle - * @param {Function} fn The function to mark - */ -function markFunction( fn ) { - fn[ expando ] = true; - return fn; -} - -/** - * Support testing using an element - * @param {Function} fn Passed the created element and returns a boolean result - */ -function assert( fn ) { - var el = document.createElement("fieldset"); - - try { - return !!fn( el ); - } catch (e) { - return false; - } finally { - // Remove from its parent by default - if ( el.parentNode ) { - el.parentNode.removeChild( el ); - } - // release memory in IE - el = null; - } -} - -/** - * Adds the same handler for all of the specified attrs - * @param {String} attrs Pipe-separated list of attributes - * @param {Function} handler The method that will be applied - */ -function addHandle( attrs, handler ) { - var arr = attrs.split("|"), - i = arr.length; - - while ( i-- ) { - Expr.attrHandle[ arr[i] ] = handler; - } -} - -/** - * Checks document order of two siblings - * @param {Element} a - * @param {Element} b - * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b - */ -function siblingCheck( a, b ) { - var cur = b && a, - diff = cur && a.nodeType === 1 && b.nodeType === 1 && - a.sourceIndex - b.sourceIndex; - - // Use IE sourceIndex if available on both nodes - if ( diff ) { - return diff; - } - - // Check if b follows a - if ( cur ) { - while ( (cur = cur.nextSibling) ) { - if ( cur === b ) { - return -1; - } - } - } - - return a ? 1 : -1; -} - -/** - * Returns a function to use in pseudos for input types - * @param {String} type - */ -function createInputPseudo( type ) { - return function( elem ) { - var name = elem.nodeName.toLowerCase(); - return name === "input" && elem.type === type; - }; -} - -/** - * Returns a function to use in pseudos for buttons - * @param {String} type - */ -function createButtonPseudo( type ) { - return function( elem ) { - var name = elem.nodeName.toLowerCase(); - return (name === "input" || name === "button") && elem.type === type; - }; -} - -/** - * Returns a function to use in pseudos for :enabled/:disabled - * @param {Boolean} disabled true for :disabled; false for :enabled - */ -function createDisabledPseudo( disabled ) { - - // Known :disabled false positives: fieldset[disabled] > legend:nth-of-type(n+2) :can-disable - return function( elem ) { - - // Only certain elements can match :enabled or :disabled - // https://html.spec.whatwg.org/multipage/scripting.html#selector-enabled - // https://html.spec.whatwg.org/multipage/scripting.html#selector-disabled - if ( "form" in elem ) { - - // Check for inherited disabledness on relevant non-disabled elements: - // * listed form-associated elements in a disabled fieldset - // https://html.spec.whatwg.org/multipage/forms.html#category-listed - // https://html.spec.whatwg.org/multipage/forms.html#concept-fe-disabled - // * option elements in a disabled optgroup - // https://html.spec.whatwg.org/multipage/forms.html#concept-option-disabled - // All such elements have a "form" property. - if ( elem.parentNode && elem.disabled === false ) { - - // Option elements defer to a parent optgroup if present - if ( "label" in elem ) { - if ( "label" in elem.parentNode ) { - return elem.parentNode.disabled === disabled; - } else { - return elem.disabled === disabled; - } - } - - // Support: IE 6 - 11 - // Use the isDisabled shortcut property to check for disabled fieldset ancestors - return elem.isDisabled === disabled || - - // Where there is no isDisabled, check manually - /* jshint -W018 */ - elem.isDisabled !== !disabled && - disabledAncestor( elem ) === disabled; - } - - return elem.disabled === disabled; - - // Try to winnow out elements that can't be disabled before trusting the disabled property. - // Some victims get caught in our net (label, legend, menu, track), but it shouldn't - // even exist on them, let alone have a boolean value. - } else if ( "label" in elem ) { - return elem.disabled === disabled; - } - - // Remaining elements are neither :enabled nor :disabled - return false; - }; -} - -/** - * Returns a function to use in pseudos for positionals - * @param {Function} fn - */ -function createPositionalPseudo( fn ) { - return markFunction(function( argument ) { - argument = +argument; - return markFunction(function( seed, matches ) { - var j, - matchIndexes = fn( [], seed.length, argument ), - i = matchIndexes.length; - - // Match elements found at the specified indexes - while ( i-- ) { - if ( seed[ (j = matchIndexes[i]) ] ) { - seed[j] = !(matches[j] = seed[j]); - } - } - }); - }); -} - -/** - * Checks a node for validity as a Sizzle context - * @param {Element|Object=} context - * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value - */ -function testContext( context ) { - return context && typeof context.getElementsByTagName !== "undefined" && context; -} - -// Expose support vars for convenience -support = Sizzle.support = {}; - -/** - * Detects XML nodes - * @param {Element|Object} elem An element or a document - * @returns {Boolean} True iff elem is a non-HTML XML node - */ -isXML = Sizzle.isXML = function( elem ) { - // documentElement is verified for cases where it doesn't yet exist - // (such as loading iframes in IE - #4833) - var documentElement = elem && (elem.ownerDocument || elem).documentElement; - return documentElement ? documentElement.nodeName !== "HTML" : false; -}; - -/** - * Sets document-related variables once based on the current document - * @param {Element|Object} [doc] An element or document object to use to set the document - * @returns {Object} Returns the current document - */ -setDocument = Sizzle.setDocument = function( node ) { - var hasCompare, subWindow, - doc = node ? node.ownerDocument || node : preferredDoc; - - // Return early if doc is invalid or already selected - if ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) { - return document; - } - - // Update global variables - document = doc; - docElem = document.documentElement; - documentIsHTML = !isXML( document ); - - // Support: IE 9-11, Edge - // Accessing iframe documents after unload throws "permission denied" errors (jQuery #13936) - if ( preferredDoc !== document && - (subWindow = document.defaultView) && subWindow.top !== subWindow ) { - - // Support: IE 11, Edge - if ( subWindow.addEventListener ) { - subWindow.addEventListener( "unload", unloadHandler, false ); - - // Support: IE 9 - 10 only - } else if ( subWindow.attachEvent ) { - subWindow.attachEvent( "onunload", unloadHandler ); - } - } - - /* Attributes - ---------------------------------------------------------------------- */ - - // Support: IE<8 - // Verify that getAttribute really returns attributes and not properties - // (excepting IE8 booleans) - support.attributes = assert(function( el ) { - el.className = "i"; - return !el.getAttribute("className"); - }); - - /* getElement(s)By* - ---------------------------------------------------------------------- */ - - // Check if getElementsByTagName("*") returns only elements - support.getElementsByTagName = assert(function( el ) { - el.appendChild( document.createComment("") ); - return !el.getElementsByTagName("*").length; - }); - - // Support: IE<9 - support.getElementsByClassName = rnative.test( document.getElementsByClassName ); - - // Support: IE<10 - // Check if getElementById returns elements by name - // The broken getElementById methods don't pick up programmatically-set names, - // so use a roundabout getElementsByName test - support.getById = assert(function( el ) { - docElem.appendChild( el ).id = expando; - return !document.getElementsByName || !document.getElementsByName( expando ).length; - }); - - // ID filter and find - if ( support.getById ) { - Expr.filter["ID"] = function( id ) { - var attrId = id.replace( runescape, funescape ); - return function( elem ) { - return elem.getAttribute("id") === attrId; - }; - }; - Expr.find["ID"] = function( id, context ) { - if ( typeof context.getElementById !== "undefined" && documentIsHTML ) { - var elem = context.getElementById( id ); - return elem ? [ elem ] : []; - } - }; - } else { - Expr.filter["ID"] = function( id ) { - var attrId = id.replace( runescape, funescape ); - return function( elem ) { - var node = typeof elem.getAttributeNode !== "undefined" && - elem.getAttributeNode("id"); - return node && node.value === attrId; - }; - }; - - // Support: IE 6 - 7 only - // getElementById is not reliable as a find shortcut - Expr.find["ID"] = function( id, context ) { - if ( typeof context.getElementById !== "undefined" && documentIsHTML ) { - var node, i, elems, - elem = context.getElementById( id ); - - if ( elem ) { - - // Verify the id attribute - node = elem.getAttributeNode("id"); - if ( node && node.value === id ) { - return [ elem ]; - } - - // Fall back on getElementsByName - elems = context.getElementsByName( id ); - i = 0; - while ( (elem = elems[i++]) ) { - node = elem.getAttributeNode("id"); - if ( node && node.value === id ) { - return [ elem ]; - } - } - } - - return []; - } - }; - } - - // Tag - Expr.find["TAG"] = support.getElementsByTagName ? - function( tag, context ) { - if ( typeof context.getElementsByTagName !== "undefined" ) { - return context.getElementsByTagName( tag ); - - // DocumentFragment nodes don't have gEBTN - } else if ( support.qsa ) { - return context.querySelectorAll( tag ); - } - } : - - function( tag, context ) { - var elem, - tmp = [], - i = 0, - // By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too - results = context.getElementsByTagName( tag ); - - // Filter out possible comments - if ( tag === "*" ) { - while ( (elem = results[i++]) ) { - if ( elem.nodeType === 1 ) { - tmp.push( elem ); - } - } - - return tmp; - } - return results; - }; - - // Class - Expr.find["CLASS"] = support.getElementsByClassName && function( className, context ) { - if ( typeof context.getElementsByClassName !== "undefined" && documentIsHTML ) { - return context.getElementsByClassName( className ); - } - }; - - /* QSA/matchesSelector - ---------------------------------------------------------------------- */ - - // QSA and matchesSelector support - - // matchesSelector(:active) reports false when true (IE9/Opera 11.5) - rbuggyMatches = []; - - // qSa(:focus) reports false when true (Chrome 21) - // We allow this because of a bug in IE8/9 that throws an error - // whenever `document.activeElement` is accessed on an iframe - // So, we allow :focus to pass through QSA all the time to avoid the IE error - // See https://bugs.jquery.com/ticket/13378 - rbuggyQSA = []; - - if ( (support.qsa = rnative.test( document.querySelectorAll )) ) { - // Build QSA regex - // Regex strategy adopted from Diego Perini - assert(function( el ) { - // Select is set to empty string on purpose - // This is to test IE's treatment of not explicitly - // setting a boolean content attribute, - // since its presence should be enough - // https://bugs.jquery.com/ticket/12359 - docElem.appendChild( el ).innerHTML = "" + - ""; - - // Support: IE8, Opera 11-12.16 - // Nothing should be selected when empty strings follow ^= or $= or *= - // The test attribute must be unknown in Opera but "safe" for WinRT - // https://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section - if ( el.querySelectorAll("[msallowcapture^='']").length ) { - rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:''|\"\")" ); - } - - // Support: IE8 - // Boolean attributes and "value" are not treated correctly - if ( !el.querySelectorAll("[selected]").length ) { - rbuggyQSA.push( "\\[" + whitespace + "*(?:value|" + booleans + ")" ); - } - - // Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+ - if ( !el.querySelectorAll( "[id~=" + expando + "-]" ).length ) { - rbuggyQSA.push("~="); - } - - // Webkit/Opera - :checked should return selected option elements - // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked - // IE8 throws error here and will not see later tests - if ( !el.querySelectorAll(":checked").length ) { - rbuggyQSA.push(":checked"); - } - - // Support: Safari 8+, iOS 8+ - // https://bugs.webkit.org/show_bug.cgi?id=136851 - // In-page `selector#id sibling-combinator selector` fails - if ( !el.querySelectorAll( "a#" + expando + "+*" ).length ) { - rbuggyQSA.push(".#.+[+~]"); - } - }); - - assert(function( el ) { - el.innerHTML = "" + - ""; - - // Support: Windows 8 Native Apps - // The type and name attributes are restricted during .innerHTML assignment - var input = document.createElement("input"); - input.setAttribute( "type", "hidden" ); - el.appendChild( input ).setAttribute( "name", "D" ); - - // Support: IE8 - // Enforce case-sensitivity of name attribute - if ( el.querySelectorAll("[name=d]").length ) { - rbuggyQSA.push( "name" + whitespace + "*[*^$|!~]?=" ); - } - - // FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled) - // IE8 throws error here and will not see later tests - if ( el.querySelectorAll(":enabled").length !== 2 ) { - rbuggyQSA.push( ":enabled", ":disabled" ); - } - - // Support: IE9-11+ - // IE's :disabled selector does not pick up the children of disabled fieldsets - docElem.appendChild( el ).disabled = true; - if ( el.querySelectorAll(":disabled").length !== 2 ) { - rbuggyQSA.push( ":enabled", ":disabled" ); - } - - // Opera 10-11 does not throw on post-comma invalid pseudos - el.querySelectorAll("*,:x"); - rbuggyQSA.push(",.*:"); - }); - } - - if ( (support.matchesSelector = rnative.test( (matches = docElem.matches || - docElem.webkitMatchesSelector || - docElem.mozMatchesSelector || - docElem.oMatchesSelector || - docElem.msMatchesSelector) )) ) { - - assert(function( el ) { - // Check to see if it's possible to do matchesSelector - // on a disconnected node (IE 9) - support.disconnectedMatch = matches.call( el, "*" ); - - // This should fail with an exception - // Gecko does not error, returns false instead - matches.call( el, "[s!='']:x" ); - rbuggyMatches.push( "!=", pseudos ); - }); - } - - rbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join("|") ); - rbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join("|") ); - - /* Contains - ---------------------------------------------------------------------- */ - hasCompare = rnative.test( docElem.compareDocumentPosition ); - - // Element contains another - // Purposefully self-exclusive - // As in, an element does not contain itself - contains = hasCompare || rnative.test( docElem.contains ) ? - function( a, b ) { - var adown = a.nodeType === 9 ? a.documentElement : a, - bup = b && b.parentNode; - return a === bup || !!( bup && bup.nodeType === 1 && ( - adown.contains ? - adown.contains( bup ) : - a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16 - )); - } : - function( a, b ) { - if ( b ) { - while ( (b = b.parentNode) ) { - if ( b === a ) { - return true; - } - } - } - return false; - }; - - /* Sorting - ---------------------------------------------------------------------- */ - - // Document order sorting - sortOrder = hasCompare ? - function( a, b ) { - - // Flag for duplicate removal - if ( a === b ) { - hasDuplicate = true; - return 0; - } - - // Sort on method existence if only one input has compareDocumentPosition - var compare = !a.compareDocumentPosition - !b.compareDocumentPosition; - if ( compare ) { - return compare; - } - - // Calculate position if both inputs belong to the same document - compare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ? - a.compareDocumentPosition( b ) : - - // Otherwise we know they are disconnected - 1; - - // Disconnected nodes - if ( compare & 1 || - (!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) { - - // Choose the first element that is related to our preferred document - if ( a === document || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) { - return -1; - } - if ( b === document || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) { - return 1; - } - - // Maintain original order - return sortInput ? - ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) : - 0; - } - - return compare & 4 ? -1 : 1; - } : - function( a, b ) { - // Exit early if the nodes are identical - if ( a === b ) { - hasDuplicate = true; - return 0; - } - - var cur, - i = 0, - aup = a.parentNode, - bup = b.parentNode, - ap = [ a ], - bp = [ b ]; - - // Parentless nodes are either documents or disconnected - if ( !aup || !bup ) { - return a === document ? -1 : - b === document ? 1 : - aup ? -1 : - bup ? 1 : - sortInput ? - ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) : - 0; - - // If the nodes are siblings, we can do a quick check - } else if ( aup === bup ) { - return siblingCheck( a, b ); - } - - // Otherwise we need full lists of their ancestors for comparison - cur = a; - while ( (cur = cur.parentNode) ) { - ap.unshift( cur ); - } - cur = b; - while ( (cur = cur.parentNode) ) { - bp.unshift( cur ); - } - - // Walk down the tree looking for a discrepancy - while ( ap[i] === bp[i] ) { - i++; - } - - return i ? - // Do a sibling check if the nodes have a common ancestor - siblingCheck( ap[i], bp[i] ) : - - // Otherwise nodes in our document sort first - ap[i] === preferredDoc ? -1 : - bp[i] === preferredDoc ? 1 : - 0; - }; - - return document; -}; - -Sizzle.matches = function( expr, elements ) { - return Sizzle( expr, null, null, elements ); -}; - -Sizzle.matchesSelector = function( elem, expr ) { - // Set document vars if needed - if ( ( elem.ownerDocument || elem ) !== document ) { - setDocument( elem ); - } - - // Make sure that attribute selectors are quoted - expr = expr.replace( rattributeQuotes, "='$1']" ); - - if ( support.matchesSelector && documentIsHTML && - !compilerCache[ expr + " " ] && - ( !rbuggyMatches || !rbuggyMatches.test( expr ) ) && - ( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) { - - try { - var ret = matches.call( elem, expr ); - - // IE 9's matchesSelector returns false on disconnected nodes - if ( ret || support.disconnectedMatch || - // As well, disconnected nodes are said to be in a document - // fragment in IE 9 - elem.document && elem.document.nodeType !== 11 ) { - return ret; - } - } catch (e) {} - } - - return Sizzle( expr, document, null, [ elem ] ).length > 0; -}; - -Sizzle.contains = function( context, elem ) { - // Set document vars if needed - if ( ( context.ownerDocument || context ) !== document ) { - setDocument( context ); - } - return contains( context, elem ); -}; - -Sizzle.attr = function( elem, name ) { - // Set document vars if needed - if ( ( elem.ownerDocument || elem ) !== document ) { - setDocument( elem ); - } - - var fn = Expr.attrHandle[ name.toLowerCase() ], - // Don't get fooled by Object.prototype properties (jQuery #13807) - val = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ? - fn( elem, name, !documentIsHTML ) : - undefined; - - return val !== undefined ? - val : - support.attributes || !documentIsHTML ? - elem.getAttribute( name ) : - (val = elem.getAttributeNode(name)) && val.specified ? - val.value : - null; -}; - -Sizzle.escape = function( sel ) { - return (sel + "").replace( rcssescape, fcssescape ); -}; - -Sizzle.error = function( msg ) { - throw new Error( "Syntax error, unrecognized expression: " + msg ); -}; - -/** - * Document sorting and removing duplicates - * @param {ArrayLike} results - */ -Sizzle.uniqueSort = function( results ) { - var elem, - duplicates = [], - j = 0, - i = 0; - - // Unless we *know* we can detect duplicates, assume their presence - hasDuplicate = !support.detectDuplicates; - sortInput = !support.sortStable && results.slice( 0 ); - results.sort( sortOrder ); - - if ( hasDuplicate ) { - while ( (elem = results[i++]) ) { - if ( elem === results[ i ] ) { - j = duplicates.push( i ); - } - } - while ( j-- ) { - results.splice( duplicates[ j ], 1 ); - } - } - - // Clear input after sorting to release objects - // See https://github.com/jquery/sizzle/pull/225 - sortInput = null; - - return results; -}; - -/** - * Utility function for retrieving the text value of an array of DOM nodes - * @param {Array|Element} elem - */ -getText = Sizzle.getText = function( elem ) { - var node, - ret = "", - i = 0, - nodeType = elem.nodeType; - - if ( !nodeType ) { - // If no nodeType, this is expected to be an array - while ( (node = elem[i++]) ) { - // Do not traverse comment nodes - ret += getText( node ); - } - } else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) { - // Use textContent for elements - // innerText usage removed for consistency of new lines (jQuery #11153) - if ( typeof elem.textContent === "string" ) { - return elem.textContent; - } else { - // Traverse its children - for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { - ret += getText( elem ); - } - } - } else if ( nodeType === 3 || nodeType === 4 ) { - return elem.nodeValue; - } - // Do not include comment or processing instruction nodes - - return ret; -}; - -Expr = Sizzle.selectors = { - - // Can be adjusted by the user - cacheLength: 50, - - createPseudo: markFunction, - - match: matchExpr, - - attrHandle: {}, - - find: {}, - - relative: { - ">": { dir: "parentNode", first: true }, - " ": { dir: "parentNode" }, - "+": { dir: "previousSibling", first: true }, - "~": { dir: "previousSibling" } - }, - - preFilter: { - "ATTR": function( match ) { - match[1] = match[1].replace( runescape, funescape ); - - // Move the given value to match[3] whether quoted or unquoted - match[3] = ( match[3] || match[4] || match[5] || "" ).replace( runescape, funescape ); - - if ( match[2] === "~=" ) { - match[3] = " " + match[3] + " "; - } - - return match.slice( 0, 4 ); - }, - - "CHILD": function( match ) { - /* matches from matchExpr["CHILD"] - 1 type (only|nth|...) - 2 what (child|of-type) - 3 argument (even|odd|\d*|\d*n([+-]\d+)?|...) - 4 xn-component of xn+y argument ([+-]?\d*n|) - 5 sign of xn-component - 6 x of xn-component - 7 sign of y-component - 8 y of y-component - */ - match[1] = match[1].toLowerCase(); - - if ( match[1].slice( 0, 3 ) === "nth" ) { - // nth-* requires argument - if ( !match[3] ) { - Sizzle.error( match[0] ); - } - - // numeric x and y parameters for Expr.filter.CHILD - // remember that false/true cast respectively to 0/1 - match[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === "even" || match[3] === "odd" ) ); - match[5] = +( ( match[7] + match[8] ) || match[3] === "odd" ); - - // other types prohibit arguments - } else if ( match[3] ) { - Sizzle.error( match[0] ); - } - - return match; - }, - - "PSEUDO": function( match ) { - var excess, - unquoted = !match[6] && match[2]; - - if ( matchExpr["CHILD"].test( match[0] ) ) { - return null; - } - - // Accept quoted arguments as-is - if ( match[3] ) { - match[2] = match[4] || match[5] || ""; - - // Strip excess characters from unquoted arguments - } else if ( unquoted && rpseudo.test( unquoted ) && - // Get excess from tokenize (recursively) - (excess = tokenize( unquoted, true )) && - // advance to the next closing parenthesis - (excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length) ) { - - // excess is a negative index - match[0] = match[0].slice( 0, excess ); - match[2] = unquoted.slice( 0, excess ); - } - - // Return only captures needed by the pseudo filter method (type and argument) - return match.slice( 0, 3 ); - } - }, - - filter: { - - "TAG": function( nodeNameSelector ) { - var nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase(); - return nodeNameSelector === "*" ? - function() { return true; } : - function( elem ) { - return elem.nodeName && elem.nodeName.toLowerCase() === nodeName; - }; - }, - - "CLASS": function( className ) { - var pattern = classCache[ className + " " ]; - - return pattern || - (pattern = new RegExp( "(^|" + whitespace + ")" + className + "(" + whitespace + "|$)" )) && - classCache( className, function( elem ) { - return pattern.test( typeof elem.className === "string" && elem.className || typeof elem.getAttribute !== "undefined" && elem.getAttribute("class") || "" ); - }); - }, - - "ATTR": function( name, operator, check ) { - return function( elem ) { - var result = Sizzle.attr( elem, name ); - - if ( result == null ) { - return operator === "!="; - } - if ( !operator ) { - return true; - } - - result += ""; - - return operator === "=" ? result === check : - operator === "!=" ? result !== check : - operator === "^=" ? check && result.indexOf( check ) === 0 : - operator === "*=" ? check && result.indexOf( check ) > -1 : - operator === "$=" ? check && result.slice( -check.length ) === check : - operator === "~=" ? ( " " + result.replace( rwhitespace, " " ) + " " ).indexOf( check ) > -1 : - operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" : - false; - }; - }, - - "CHILD": function( type, what, argument, first, last ) { - var simple = type.slice( 0, 3 ) !== "nth", - forward = type.slice( -4 ) !== "last", - ofType = what === "of-type"; - - return first === 1 && last === 0 ? - - // Shortcut for :nth-*(n) - function( elem ) { - return !!elem.parentNode; - } : - - function( elem, context, xml ) { - var cache, uniqueCache, outerCache, node, nodeIndex, start, - dir = simple !== forward ? "nextSibling" : "previousSibling", - parent = elem.parentNode, - name = ofType && elem.nodeName.toLowerCase(), - useCache = !xml && !ofType, - diff = false; - - if ( parent ) { - - // :(first|last|only)-(child|of-type) - if ( simple ) { - while ( dir ) { - node = elem; - while ( (node = node[ dir ]) ) { - if ( ofType ? - node.nodeName.toLowerCase() === name : - node.nodeType === 1 ) { - - return false; - } - } - // Reverse direction for :only-* (if we haven't yet done so) - start = dir = type === "only" && !start && "nextSibling"; - } - return true; - } - - start = [ forward ? parent.firstChild : parent.lastChild ]; - - // non-xml :nth-child(...) stores cache data on `parent` - if ( forward && useCache ) { - - // Seek `elem` from a previously-cached index - - // ...in a gzip-friendly way - node = parent; - outerCache = node[ expando ] || (node[ expando ] = {}); - - // Support: IE <9 only - // Defend against cloned attroperties (jQuery gh-1709) - uniqueCache = outerCache[ node.uniqueID ] || - (outerCache[ node.uniqueID ] = {}); - - cache = uniqueCache[ type ] || []; - nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ]; - diff = nodeIndex && cache[ 2 ]; - node = nodeIndex && parent.childNodes[ nodeIndex ]; - - while ( (node = ++nodeIndex && node && node[ dir ] || - - // Fallback to seeking `elem` from the start - (diff = nodeIndex = 0) || start.pop()) ) { - - // When found, cache indexes on `parent` and break - if ( node.nodeType === 1 && ++diff && node === elem ) { - uniqueCache[ type ] = [ dirruns, nodeIndex, diff ]; - break; - } - } - - } else { - // Use previously-cached element index if available - if ( useCache ) { - // ...in a gzip-friendly way - node = elem; - outerCache = node[ expando ] || (node[ expando ] = {}); - - // Support: IE <9 only - // Defend against cloned attroperties (jQuery gh-1709) - uniqueCache = outerCache[ node.uniqueID ] || - (outerCache[ node.uniqueID ] = {}); - - cache = uniqueCache[ type ] || []; - nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ]; - diff = nodeIndex; - } - - // xml :nth-child(...) - // or :nth-last-child(...) or :nth(-last)?-of-type(...) - if ( diff === false ) { - // Use the same loop as above to seek `elem` from the start - while ( (node = ++nodeIndex && node && node[ dir ] || - (diff = nodeIndex = 0) || start.pop()) ) { - - if ( ( ofType ? - node.nodeName.toLowerCase() === name : - node.nodeType === 1 ) && - ++diff ) { - - // Cache the index of each encountered element - if ( useCache ) { - outerCache = node[ expando ] || (node[ expando ] = {}); - - // Support: IE <9 only - // Defend against cloned attroperties (jQuery gh-1709) - uniqueCache = outerCache[ node.uniqueID ] || - (outerCache[ node.uniqueID ] = {}); - - uniqueCache[ type ] = [ dirruns, diff ]; - } - - if ( node === elem ) { - break; - } - } - } - } - } - - // Incorporate the offset, then check against cycle size - diff -= last; - return diff === first || ( diff % first === 0 && diff / first >= 0 ); - } - }; - }, - - "PSEUDO": function( pseudo, argument ) { - // pseudo-class names are case-insensitive - // http://www.w3.org/TR/selectors/#pseudo-classes - // Prioritize by case sensitivity in case custom pseudos are added with uppercase letters - // Remember that setFilters inherits from pseudos - var args, - fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] || - Sizzle.error( "unsupported pseudo: " + pseudo ); - - // The user may use createPseudo to indicate that - // arguments are needed to create the filter function - // just as Sizzle does - if ( fn[ expando ] ) { - return fn( argument ); - } - - // But maintain support for old signatures - if ( fn.length > 1 ) { - args = [ pseudo, pseudo, "", argument ]; - return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ? - markFunction(function( seed, matches ) { - var idx, - matched = fn( seed, argument ), - i = matched.length; - while ( i-- ) { - idx = indexOf( seed, matched[i] ); - seed[ idx ] = !( matches[ idx ] = matched[i] ); - } - }) : - function( elem ) { - return fn( elem, 0, args ); - }; - } - - return fn; - } - }, - - pseudos: { - // Potentially complex pseudos - "not": markFunction(function( selector ) { - // Trim the selector passed to compile - // to avoid treating leading and trailing - // spaces as combinators - var input = [], - results = [], - matcher = compile( selector.replace( rtrim, "$1" ) ); - - return matcher[ expando ] ? - markFunction(function( seed, matches, context, xml ) { - var elem, - unmatched = matcher( seed, null, xml, [] ), - i = seed.length; - - // Match elements unmatched by `matcher` - while ( i-- ) { - if ( (elem = unmatched[i]) ) { - seed[i] = !(matches[i] = elem); - } - } - }) : - function( elem, context, xml ) { - input[0] = elem; - matcher( input, null, xml, results ); - // Don't keep the element (issue #299) - input[0] = null; - return !results.pop(); - }; - }), - - "has": markFunction(function( selector ) { - return function( elem ) { - return Sizzle( selector, elem ).length > 0; - }; - }), - - "contains": markFunction(function( text ) { - text = text.replace( runescape, funescape ); - return function( elem ) { - return ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1; - }; - }), - - // "Whether an element is represented by a :lang() selector - // is based solely on the element's language value - // being equal to the identifier C, - // or beginning with the identifier C immediately followed by "-". - // The matching of C against the element's language value is performed case-insensitively. - // The identifier C does not have to be a valid language name." - // http://www.w3.org/TR/selectors/#lang-pseudo - "lang": markFunction( function( lang ) { - // lang value must be a valid identifier - if ( !ridentifier.test(lang || "") ) { - Sizzle.error( "unsupported lang: " + lang ); - } - lang = lang.replace( runescape, funescape ).toLowerCase(); - return function( elem ) { - var elemLang; - do { - if ( (elemLang = documentIsHTML ? - elem.lang : - elem.getAttribute("xml:lang") || elem.getAttribute("lang")) ) { - - elemLang = elemLang.toLowerCase(); - return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0; - } - } while ( (elem = elem.parentNode) && elem.nodeType === 1 ); - return false; - }; - }), - - // Miscellaneous - "target": function( elem ) { - var hash = window.location && window.location.hash; - return hash && hash.slice( 1 ) === elem.id; - }, - - "root": function( elem ) { - return elem === docElem; - }, - - "focus": function( elem ) { - return elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex); - }, - - // Boolean properties - "enabled": createDisabledPseudo( false ), - "disabled": createDisabledPseudo( true ), - - "checked": function( elem ) { - // In CSS3, :checked should return both checked and selected elements - // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked - var nodeName = elem.nodeName.toLowerCase(); - return (nodeName === "input" && !!elem.checked) || (nodeName === "option" && !!elem.selected); - }, - - "selected": function( elem ) { - // Accessing this property makes selected-by-default - // options in Safari work properly - if ( elem.parentNode ) { - elem.parentNode.selectedIndex; - } - - return elem.selected === true; - }, - - // Contents - "empty": function( elem ) { - // http://www.w3.org/TR/selectors/#empty-pseudo - // :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5), - // but not by others (comment: 8; processing instruction: 7; etc.) - // nodeType < 6 works because attributes (2) do not appear as children - for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { - if ( elem.nodeType < 6 ) { - return false; - } - } - return true; - }, - - "parent": function( elem ) { - return !Expr.pseudos["empty"]( elem ); - }, - - // Element/input types - "header": function( elem ) { - return rheader.test( elem.nodeName ); - }, - - "input": function( elem ) { - return rinputs.test( elem.nodeName ); - }, - - "button": function( elem ) { - var name = elem.nodeName.toLowerCase(); - return name === "input" && elem.type === "button" || name === "button"; - }, - - "text": function( elem ) { - var attr; - return elem.nodeName.toLowerCase() === "input" && - elem.type === "text" && - - // Support: IE<8 - // New HTML5 attribute values (e.g., "search") appear with elem.type === "text" - ( (attr = elem.getAttribute("type")) == null || attr.toLowerCase() === "text" ); - }, - - // Position-in-collection - "first": createPositionalPseudo(function() { - return [ 0 ]; - }), - - "last": createPositionalPseudo(function( matchIndexes, length ) { - return [ length - 1 ]; - }), - - "eq": createPositionalPseudo(function( matchIndexes, length, argument ) { - return [ argument < 0 ? argument + length : argument ]; - }), - - "even": createPositionalPseudo(function( matchIndexes, length ) { - var i = 0; - for ( ; i < length; i += 2 ) { - matchIndexes.push( i ); - } - return matchIndexes; - }), - - "odd": createPositionalPseudo(function( matchIndexes, length ) { - var i = 1; - for ( ; i < length; i += 2 ) { - matchIndexes.push( i ); - } - return matchIndexes; - }), - - "lt": createPositionalPseudo(function( matchIndexes, length, argument ) { - var i = argument < 0 ? argument + length : argument; - for ( ; --i >= 0; ) { - matchIndexes.push( i ); - } - return matchIndexes; - }), - - "gt": createPositionalPseudo(function( matchIndexes, length, argument ) { - var i = argument < 0 ? argument + length : argument; - for ( ; ++i < length; ) { - matchIndexes.push( i ); - } - return matchIndexes; - }) - } -}; - -Expr.pseudos["nth"] = Expr.pseudos["eq"]; - -// Add button/input type pseudos -for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) { - Expr.pseudos[ i ] = createInputPseudo( i ); -} -for ( i in { submit: true, reset: true } ) { - Expr.pseudos[ i ] = createButtonPseudo( i ); -} - -// Easy API for creating new setFilters -function setFilters() {} -setFilters.prototype = Expr.filters = Expr.pseudos; -Expr.setFilters = new setFilters(); - -tokenize = Sizzle.tokenize = function( selector, parseOnly ) { - var matched, match, tokens, type, - soFar, groups, preFilters, - cached = tokenCache[ selector + " " ]; - - if ( cached ) { - return parseOnly ? 0 : cached.slice( 0 ); - } - - soFar = selector; - groups = []; - preFilters = Expr.preFilter; - - while ( soFar ) { - - // Comma and first run - if ( !matched || (match = rcomma.exec( soFar )) ) { - if ( match ) { - // Don't consume trailing commas as valid - soFar = soFar.slice( match[0].length ) || soFar; - } - groups.push( (tokens = []) ); - } - - matched = false; - - // Combinators - if ( (match = rcombinators.exec( soFar )) ) { - matched = match.shift(); - tokens.push({ - value: matched, - // Cast descendant combinators to space - type: match[0].replace( rtrim, " " ) - }); - soFar = soFar.slice( matched.length ); - } - - // Filters - for ( type in Expr.filter ) { - if ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] || - (match = preFilters[ type ]( match ))) ) { - matched = match.shift(); - tokens.push({ - value: matched, - type: type, - matches: match - }); - soFar = soFar.slice( matched.length ); - } - } - - if ( !matched ) { - break; - } - } - - // Return the length of the invalid excess - // if we're just parsing - // Otherwise, throw an error or return tokens - return parseOnly ? - soFar.length : - soFar ? - Sizzle.error( selector ) : - // Cache the tokens - tokenCache( selector, groups ).slice( 0 ); -}; - -function toSelector( tokens ) { - var i = 0, - len = tokens.length, - selector = ""; - for ( ; i < len; i++ ) { - selector += tokens[i].value; - } - return selector; -} - -function addCombinator( matcher, combinator, base ) { - var dir = combinator.dir, - skip = combinator.next, - key = skip || dir, - checkNonElements = base && key === "parentNode", - doneName = done++; - - return combinator.first ? - // Check against closest ancestor/preceding element - function( elem, context, xml ) { - while ( (elem = elem[ dir ]) ) { - if ( elem.nodeType === 1 || checkNonElements ) { - return matcher( elem, context, xml ); - } - } - return false; - } : - - // Check against all ancestor/preceding elements - function( elem, context, xml ) { - var oldCache, uniqueCache, outerCache, - newCache = [ dirruns, doneName ]; - - // We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching - if ( xml ) { - while ( (elem = elem[ dir ]) ) { - if ( elem.nodeType === 1 || checkNonElements ) { - if ( matcher( elem, context, xml ) ) { - return true; - } - } - } - } else { - while ( (elem = elem[ dir ]) ) { - if ( elem.nodeType === 1 || checkNonElements ) { - outerCache = elem[ expando ] || (elem[ expando ] = {}); - - // Support: IE <9 only - // Defend against cloned attroperties (jQuery gh-1709) - uniqueCache = outerCache[ elem.uniqueID ] || (outerCache[ elem.uniqueID ] = {}); - - if ( skip && skip === elem.nodeName.toLowerCase() ) { - elem = elem[ dir ] || elem; - } else if ( (oldCache = uniqueCache[ key ]) && - oldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) { - - // Assign to newCache so results back-propagate to previous elements - return (newCache[ 2 ] = oldCache[ 2 ]); - } else { - // Reuse newcache so results back-propagate to previous elements - uniqueCache[ key ] = newCache; - - // A match means we're done; a fail means we have to keep checking - if ( (newCache[ 2 ] = matcher( elem, context, xml )) ) { - return true; - } - } - } - } - } - return false; - }; -} - -function elementMatcher( matchers ) { - return matchers.length > 1 ? - function( elem, context, xml ) { - var i = matchers.length; - while ( i-- ) { - if ( !matchers[i]( elem, context, xml ) ) { - return false; - } - } - return true; - } : - matchers[0]; -} - -function multipleContexts( selector, contexts, results ) { - var i = 0, - len = contexts.length; - for ( ; i < len; i++ ) { - Sizzle( selector, contexts[i], results ); - } - return results; -} - -function condense( unmatched, map, filter, context, xml ) { - var elem, - newUnmatched = [], - i = 0, - len = unmatched.length, - mapped = map != null; - - for ( ; i < len; i++ ) { - if ( (elem = unmatched[i]) ) { - if ( !filter || filter( elem, context, xml ) ) { - newUnmatched.push( elem ); - if ( mapped ) { - map.push( i ); - } - } - } - } - - return newUnmatched; -} - -function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) { - if ( postFilter && !postFilter[ expando ] ) { - postFilter = setMatcher( postFilter ); - } - if ( postFinder && !postFinder[ expando ] ) { - postFinder = setMatcher( postFinder, postSelector ); - } - return markFunction(function( seed, results, context, xml ) { - var temp, i, elem, - preMap = [], - postMap = [], - preexisting = results.length, - - // Get initial elements from seed or context - elems = seed || multipleContexts( selector || "*", context.nodeType ? [ context ] : context, [] ), - - // Prefilter to get matcher input, preserving a map for seed-results synchronization - matcherIn = preFilter && ( seed || !selector ) ? - condense( elems, preMap, preFilter, context, xml ) : - elems, - - matcherOut = matcher ? - // If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results, - postFinder || ( seed ? preFilter : preexisting || postFilter ) ? - - // ...intermediate processing is necessary - [] : - - // ...otherwise use results directly - results : - matcherIn; - - // Find primary matches - if ( matcher ) { - matcher( matcherIn, matcherOut, context, xml ); - } - - // Apply postFilter - if ( postFilter ) { - temp = condense( matcherOut, postMap ); - postFilter( temp, [], context, xml ); - - // Un-match failing elements by moving them back to matcherIn - i = temp.length; - while ( i-- ) { - if ( (elem = temp[i]) ) { - matcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem); - } - } - } - - if ( seed ) { - if ( postFinder || preFilter ) { - if ( postFinder ) { - // Get the final matcherOut by condensing this intermediate into postFinder contexts - temp = []; - i = matcherOut.length; - while ( i-- ) { - if ( (elem = matcherOut[i]) ) { - // Restore matcherIn since elem is not yet a final match - temp.push( (matcherIn[i] = elem) ); - } - } - postFinder( null, (matcherOut = []), temp, xml ); - } - - // Move matched elements from seed to results to keep them synchronized - i = matcherOut.length; - while ( i-- ) { - if ( (elem = matcherOut[i]) && - (temp = postFinder ? indexOf( seed, elem ) : preMap[i]) > -1 ) { - - seed[temp] = !(results[temp] = elem); - } - } - } - - // Add elements to results, through postFinder if defined - } else { - matcherOut = condense( - matcherOut === results ? - matcherOut.splice( preexisting, matcherOut.length ) : - matcherOut - ); - if ( postFinder ) { - postFinder( null, results, matcherOut, xml ); - } else { - push.apply( results, matcherOut ); - } - } - }); -} - -function matcherFromTokens( tokens ) { - var checkContext, matcher, j, - len = tokens.length, - leadingRelative = Expr.relative[ tokens[0].type ], - implicitRelative = leadingRelative || Expr.relative[" "], - i = leadingRelative ? 1 : 0, - - // The foundational matcher ensures that elements are reachable from top-level context(s) - matchContext = addCombinator( function( elem ) { - return elem === checkContext; - }, implicitRelative, true ), - matchAnyContext = addCombinator( function( elem ) { - return indexOf( checkContext, elem ) > -1; - }, implicitRelative, true ), - matchers = [ function( elem, context, xml ) { - var ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || ( - (checkContext = context).nodeType ? - matchContext( elem, context, xml ) : - matchAnyContext( elem, context, xml ) ); - // Avoid hanging onto element (issue #299) - checkContext = null; - return ret; - } ]; - - for ( ; i < len; i++ ) { - if ( (matcher = Expr.relative[ tokens[i].type ]) ) { - matchers = [ addCombinator(elementMatcher( matchers ), matcher) ]; - } else { - matcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches ); - - // Return special upon seeing a positional matcher - if ( matcher[ expando ] ) { - // Find the next relative operator (if any) for proper handling - j = ++i; - for ( ; j < len; j++ ) { - if ( Expr.relative[ tokens[j].type ] ) { - break; - } - } - return setMatcher( - i > 1 && elementMatcher( matchers ), - i > 1 && toSelector( - // If the preceding token was a descendant combinator, insert an implicit any-element `*` - tokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === " " ? "*" : "" }) - ).replace( rtrim, "$1" ), - matcher, - i < j && matcherFromTokens( tokens.slice( i, j ) ), - j < len && matcherFromTokens( (tokens = tokens.slice( j )) ), - j < len && toSelector( tokens ) - ); - } - matchers.push( matcher ); - } - } - - return elementMatcher( matchers ); -} - -function matcherFromGroupMatchers( elementMatchers, setMatchers ) { - var bySet = setMatchers.length > 0, - byElement = elementMatchers.length > 0, - superMatcher = function( seed, context, xml, results, outermost ) { - var elem, j, matcher, - matchedCount = 0, - i = "0", - unmatched = seed && [], - setMatched = [], - contextBackup = outermostContext, - // We must always have either seed elements or outermost context - elems = seed || byElement && Expr.find["TAG"]( "*", outermost ), - // Use integer dirruns iff this is the outermost matcher - dirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1), - len = elems.length; - - if ( outermost ) { - outermostContext = context === document || context || outermost; - } - - // Add elements passing elementMatchers directly to results - // Support: IE<9, Safari - // Tolerate NodeList properties (IE: "length"; Safari: ) matching elements by id - for ( ; i !== len && (elem = elems[i]) != null; i++ ) { - if ( byElement && elem ) { - j = 0; - if ( !context && elem.ownerDocument !== document ) { - setDocument( elem ); - xml = !documentIsHTML; - } - while ( (matcher = elementMatchers[j++]) ) { - if ( matcher( elem, context || document, xml) ) { - results.push( elem ); - break; - } - } - if ( outermost ) { - dirruns = dirrunsUnique; - } - } - - // Track unmatched elements for set filters - if ( bySet ) { - // They will have gone through all possible matchers - if ( (elem = !matcher && elem) ) { - matchedCount--; - } - - // Lengthen the array for every element, matched or not - if ( seed ) { - unmatched.push( elem ); - } - } - } - - // `i` is now the count of elements visited above, and adding it to `matchedCount` - // makes the latter nonnegative. - matchedCount += i; - - // Apply set filters to unmatched elements - // NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount` - // equals `i`), unless we didn't visit _any_ elements in the above loop because we have - // no element matchers and no seed. - // Incrementing an initially-string "0" `i` allows `i` to remain a string only in that - // case, which will result in a "00" `matchedCount` that differs from `i` but is also - // numerically zero. - if ( bySet && i !== matchedCount ) { - j = 0; - while ( (matcher = setMatchers[j++]) ) { - matcher( unmatched, setMatched, context, xml ); - } - - if ( seed ) { - // Reintegrate element matches to eliminate the need for sorting - if ( matchedCount > 0 ) { - while ( i-- ) { - if ( !(unmatched[i] || setMatched[i]) ) { - setMatched[i] = pop.call( results ); - } - } - } - - // Discard index placeholder values to get only actual matches - setMatched = condense( setMatched ); - } - - // Add matches to results - push.apply( results, setMatched ); - - // Seedless set matches succeeding multiple successful matchers stipulate sorting - if ( outermost && !seed && setMatched.length > 0 && - ( matchedCount + setMatchers.length ) > 1 ) { - - Sizzle.uniqueSort( results ); - } - } - - // Override manipulation of globals by nested matchers - if ( outermost ) { - dirruns = dirrunsUnique; - outermostContext = contextBackup; - } - - return unmatched; - }; - - return bySet ? - markFunction( superMatcher ) : - superMatcher; -} - -compile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) { - var i, - setMatchers = [], - elementMatchers = [], - cached = compilerCache[ selector + " " ]; - - if ( !cached ) { - // Generate a function of recursive functions that can be used to check each element - if ( !match ) { - match = tokenize( selector ); - } - i = match.length; - while ( i-- ) { - cached = matcherFromTokens( match[i] ); - if ( cached[ expando ] ) { - setMatchers.push( cached ); - } else { - elementMatchers.push( cached ); - } - } - - // Cache the compiled function - cached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) ); - - // Save selector and tokenization - cached.selector = selector; - } - return cached; -}; - -/** - * A low-level selection function that works with Sizzle's compiled - * selector functions - * @param {String|Function} selector A selector or a pre-compiled - * selector function built with Sizzle.compile - * @param {Element} context - * @param {Array} [results] - * @param {Array} [seed] A set of elements to match against - */ -select = Sizzle.select = function( selector, context, results, seed ) { - var i, tokens, token, type, find, - compiled = typeof selector === "function" && selector, - match = !seed && tokenize( (selector = compiled.selector || selector) ); - - results = results || []; - - // Try to minimize operations if there is only one selector in the list and no seed - // (the latter of which guarantees us context) - if ( match.length === 1 ) { - - // Reduce context if the leading compound selector is an ID - tokens = match[0] = match[0].slice( 0 ); - if ( tokens.length > 2 && (token = tokens[0]).type === "ID" && - context.nodeType === 9 && documentIsHTML && Expr.relative[ tokens[1].type ] ) { - - context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0]; - if ( !context ) { - return results; - - // Precompiled matchers will still verify ancestry, so step up a level - } else if ( compiled ) { - context = context.parentNode; - } - - selector = selector.slice( tokens.shift().value.length ); - } - - // Fetch a seed set for right-to-left matching - i = matchExpr["needsContext"].test( selector ) ? 0 : tokens.length; - while ( i-- ) { - token = tokens[i]; - - // Abort if we hit a combinator - if ( Expr.relative[ (type = token.type) ] ) { - break; - } - if ( (find = Expr.find[ type ]) ) { - // Search, expanding context for leading sibling combinators - if ( (seed = find( - token.matches[0].replace( runescape, funescape ), - rsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context - )) ) { - - // If seed is empty or no tokens remain, we can return early - tokens.splice( i, 1 ); - selector = seed.length && toSelector( tokens ); - if ( !selector ) { - push.apply( results, seed ); - return results; - } - - break; - } - } - } - } - - // Compile and execute a filtering function if one is not provided - // Provide `match` to avoid retokenization if we modified the selector above - ( compiled || compile( selector, match ) )( - seed, - context, - !documentIsHTML, - results, - !context || rsibling.test( selector ) && testContext( context.parentNode ) || context - ); - return results; -}; - -// One-time assignments - -// Sort stability -support.sortStable = expando.split("").sort( sortOrder ).join("") === expando; - -// Support: Chrome 14-35+ -// Always assume duplicates if they aren't passed to the comparison function -support.detectDuplicates = !!hasDuplicate; - -// Initialize against the default document -setDocument(); - -// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27) -// Detached nodes confoundingly follow *each other* -support.sortDetached = assert(function( el ) { - // Should return 1, but returns 4 (following) - return el.compareDocumentPosition( document.createElement("fieldset") ) & 1; -}); - -// Support: IE<8 -// Prevent attribute/property "interpolation" -// https://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx -if ( !assert(function( el ) { - el.innerHTML = ""; - return el.firstChild.getAttribute("href") === "#" ; -}) ) { - addHandle( "type|href|height|width", function( elem, name, isXML ) { - if ( !isXML ) { - return elem.getAttribute( name, name.toLowerCase() === "type" ? 1 : 2 ); - } - }); -} - -// Support: IE<9 -// Use defaultValue in place of getAttribute("value") -if ( !support.attributes || !assert(function( el ) { - el.innerHTML = ""; - el.firstChild.setAttribute( "value", "" ); - return el.firstChild.getAttribute( "value" ) === ""; -}) ) { - addHandle( "value", function( elem, name, isXML ) { - if ( !isXML && elem.nodeName.toLowerCase() === "input" ) { - return elem.defaultValue; - } - }); -} - -// Support: IE<9 -// Use getAttributeNode to fetch booleans when getAttribute lies -if ( !assert(function( el ) { - return el.getAttribute("disabled") == null; -}) ) { - addHandle( booleans, function( elem, name, isXML ) { - var val; - if ( !isXML ) { - return elem[ name ] === true ? name.toLowerCase() : - (val = elem.getAttributeNode( name )) && val.specified ? - val.value : - null; - } - }); -} - -return Sizzle; - -})( window ); - - - -jQuery.find = Sizzle; -jQuery.expr = Sizzle.selectors; - -// Deprecated -jQuery.expr[ ":" ] = jQuery.expr.pseudos; -jQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort; -jQuery.text = Sizzle.getText; -jQuery.isXMLDoc = Sizzle.isXML; -jQuery.contains = Sizzle.contains; -jQuery.escapeSelector = Sizzle.escape; - - - - -var dir = function( elem, dir, until ) { - var matched = [], - truncate = until !== undefined; - - while ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) { - if ( elem.nodeType === 1 ) { - if ( truncate && jQuery( elem ).is( until ) ) { - break; - } - matched.push( elem ); - } - } - return matched; -}; - - -var siblings = function( n, elem ) { - var matched = []; - - for ( ; n; n = n.nextSibling ) { - if ( n.nodeType === 1 && n !== elem ) { - matched.push( n ); - } - } - - return matched; -}; - - -var rneedsContext = jQuery.expr.match.needsContext; - - - -function nodeName( elem, name ) { - - return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase(); - -}; -var rsingleTag = ( /^<([a-z][^\/\0>:\x20\t\r\n\f]*)[\x20\t\r\n\f]*\/?>(?:<\/\1>|)$/i ); - - - -var risSimple = /^.[^:#\[\.,]*$/; - -// Implement the identical functionality for filter and not -function winnow( elements, qualifier, not ) { - if ( jQuery.isFunction( qualifier ) ) { - return jQuery.grep( elements, function( elem, i ) { - return !!qualifier.call( elem, i, elem ) !== not; - } ); - } - - // Single element - if ( qualifier.nodeType ) { - return jQuery.grep( elements, function( elem ) { - return ( elem === qualifier ) !== not; - } ); - } - - // Arraylike of elements (jQuery, arguments, Array) - if ( typeof qualifier !== "string" ) { - return jQuery.grep( elements, function( elem ) { - return ( indexOf.call( qualifier, elem ) > -1 ) !== not; - } ); - } - - // Simple selector that can be filtered directly, removing non-Elements - if ( risSimple.test( qualifier ) ) { - return jQuery.filter( qualifier, elements, not ); - } - - // Complex selector, compare the two sets, removing non-Elements - qualifier = jQuery.filter( qualifier, elements ); - return jQuery.grep( elements, function( elem ) { - return ( indexOf.call( qualifier, elem ) > -1 ) !== not && elem.nodeType === 1; - } ); -} - -jQuery.filter = function( expr, elems, not ) { - var elem = elems[ 0 ]; - - if ( not ) { - expr = ":not(" + expr + ")"; - } - - if ( elems.length === 1 && elem.nodeType === 1 ) { - return jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : []; - } - - return jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) { - return elem.nodeType === 1; - } ) ); -}; - -jQuery.fn.extend( { - find: function( selector ) { - var i, ret, - len = this.length, - self = this; - - if ( typeof selector !== "string" ) { - return this.pushStack( jQuery( selector ).filter( function() { - for ( i = 0; i < len; i++ ) { - if ( jQuery.contains( self[ i ], this ) ) { - return true; - } - } - } ) ); - } - - ret = this.pushStack( [] ); - - for ( i = 0; i < len; i++ ) { - jQuery.find( selector, self[ i ], ret ); - } - - return len > 1 ? jQuery.uniqueSort( ret ) : ret; - }, - filter: function( selector ) { - return this.pushStack( winnow( this, selector || [], false ) ); - }, - not: function( selector ) { - return this.pushStack( winnow( this, selector || [], true ) ); - }, - is: function( selector ) { - return !!winnow( - this, - - // If this is a positional/relative selector, check membership in the returned set - // so $("p:first").is("p:last") won't return true for a doc with two "p". - typeof selector === "string" && rneedsContext.test( selector ) ? - jQuery( selector ) : - selector || [], - false - ).length; - } -} ); - - -// Initialize a jQuery object - - -// A central reference to the root jQuery(document) -var rootjQuery, - - // A simple way to check for HTML strings - // Prioritize #id over to avoid XSS via location.hash (#9521) - // Strict HTML recognition (#11290: must start with <) - // Shortcut simple #id case for speed - rquickExpr = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]+))$/, - - init = jQuery.fn.init = function( selector, context, root ) { - var match, elem; - - // HANDLE: $(""), $(null), $(undefined), $(false) - if ( !selector ) { - return this; - } - - // Method init() accepts an alternate rootjQuery - // so migrate can support jQuery.sub (gh-2101) - root = root || rootjQuery; - - // Handle HTML strings - if ( typeof selector === "string" ) { - if ( selector[ 0 ] === "<" && - selector[ selector.length - 1 ] === ">" && - selector.length >= 3 ) { - - // Assume that strings that start and end with <> are HTML and skip the regex check - match = [ null, selector, null ]; - - } else { - match = rquickExpr.exec( selector ); - } - - // Match html or make sure no context is specified for #id - if ( match && ( match[ 1 ] || !context ) ) { - - // HANDLE: $(html) -> $(array) - if ( match[ 1 ] ) { - context = context instanceof jQuery ? context[ 0 ] : context; - - // Option to run scripts is true for back-compat - // Intentionally let the error be thrown if parseHTML is not present - jQuery.merge( this, jQuery.parseHTML( - match[ 1 ], - context && context.nodeType ? context.ownerDocument || context : document, - true - ) ); - - // HANDLE: $(html, props) - if ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) { - for ( match in context ) { - - // Properties of context are called as methods if possible - if ( jQuery.isFunction( this[ match ] ) ) { - this[ match ]( context[ match ] ); - - // ...and otherwise set as attributes - } else { - this.attr( match, context[ match ] ); - } - } - } - - return this; - - // HANDLE: $(#id) - } else { - elem = document.getElementById( match[ 2 ] ); - - if ( elem ) { - - // Inject the element directly into the jQuery object - this[ 0 ] = elem; - this.length = 1; - } - return this; - } - - // HANDLE: $(expr, $(...)) - } else if ( !context || context.jquery ) { - return ( context || root ).find( selector ); - - // HANDLE: $(expr, context) - // (which is just equivalent to: $(context).find(expr) - } else { - return this.constructor( context ).find( selector ); - } - - // HANDLE: $(DOMElement) - } else if ( selector.nodeType ) { - this[ 0 ] = selector; - this.length = 1; - return this; - - // HANDLE: $(function) - // Shortcut for document ready - } else if ( jQuery.isFunction( selector ) ) { - return root.ready !== undefined ? - root.ready( selector ) : - - // Execute immediately if ready is not present - selector( jQuery ); - } - - return jQuery.makeArray( selector, this ); - }; - -// Give the init function the jQuery prototype for later instantiation -init.prototype = jQuery.fn; - -// Initialize central reference -rootjQuery = jQuery( document ); - - -var rparentsprev = /^(?:parents|prev(?:Until|All))/, - - // Methods guaranteed to produce a unique set when starting from a unique set - guaranteedUnique = { - children: true, - contents: true, - next: true, - prev: true - }; - -jQuery.fn.extend( { - has: function( target ) { - var targets = jQuery( target, this ), - l = targets.length; - - return this.filter( function() { - var i = 0; - for ( ; i < l; i++ ) { - if ( jQuery.contains( this, targets[ i ] ) ) { - return true; - } - } - } ); - }, - - closest: function( selectors, context ) { - var cur, - i = 0, - l = this.length, - matched = [], - targets = typeof selectors !== "string" && jQuery( selectors ); - - // Positional selectors never match, since there's no _selection_ context - if ( !rneedsContext.test( selectors ) ) { - for ( ; i < l; i++ ) { - for ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) { - - // Always skip document fragments - if ( cur.nodeType < 11 && ( targets ? - targets.index( cur ) > -1 : - - // Don't pass non-elements to Sizzle - cur.nodeType === 1 && - jQuery.find.matchesSelector( cur, selectors ) ) ) { - - matched.push( cur ); - break; - } - } - } - } - - return this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched ); - }, - - // Determine the position of an element within the set - index: function( elem ) { - - // No argument, return index in parent - if ( !elem ) { - return ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1; - } - - // Index in selector - if ( typeof elem === "string" ) { - return indexOf.call( jQuery( elem ), this[ 0 ] ); - } - - // Locate the position of the desired element - return indexOf.call( this, - - // If it receives a jQuery object, the first element is used - elem.jquery ? elem[ 0 ] : elem - ); - }, - - add: function( selector, context ) { - return this.pushStack( - jQuery.uniqueSort( - jQuery.merge( this.get(), jQuery( selector, context ) ) - ) - ); - }, - - addBack: function( selector ) { - return this.add( selector == null ? - this.prevObject : this.prevObject.filter( selector ) - ); - } -} ); - -function sibling( cur, dir ) { - while ( ( cur = cur[ dir ] ) && cur.nodeType !== 1 ) {} - return cur; -} - -jQuery.each( { - parent: function( elem ) { - var parent = elem.parentNode; - return parent && parent.nodeType !== 11 ? parent : null; - }, - parents: function( elem ) { - return dir( elem, "parentNode" ); - }, - parentsUntil: function( elem, i, until ) { - return dir( elem, "parentNode", until ); - }, - next: function( elem ) { - return sibling( elem, "nextSibling" ); - }, - prev: function( elem ) { - return sibling( elem, "previousSibling" ); - }, - nextAll: function( elem ) { - return dir( elem, "nextSibling" ); - }, - prevAll: function( elem ) { - return dir( elem, "previousSibling" ); - }, - nextUntil: function( elem, i, until ) { - return dir( elem, "nextSibling", until ); - }, - prevUntil: function( elem, i, until ) { - return dir( elem, "previousSibling", until ); - }, - siblings: function( elem ) { - return siblings( ( elem.parentNode || {} ).firstChild, elem ); - }, - children: function( elem ) { - return siblings( elem.firstChild ); - }, - contents: function( elem ) { - if ( nodeName( elem, "iframe" ) ) { - return elem.contentDocument; - } - - // Support: IE 9 - 11 only, iOS 7 only, Android Browser <=4.3 only - // Treat the template element as a regular one in browsers that - // don't support it. - if ( nodeName( elem, "template" ) ) { - elem = elem.content || elem; - } - - return jQuery.merge( [], elem.childNodes ); - } -}, function( name, fn ) { - jQuery.fn[ name ] = function( until, selector ) { - var matched = jQuery.map( this, fn, until ); - - if ( name.slice( -5 ) !== "Until" ) { - selector = until; - } - - if ( selector && typeof selector === "string" ) { - matched = jQuery.filter( selector, matched ); - } - - if ( this.length > 1 ) { - - // Remove duplicates - if ( !guaranteedUnique[ name ] ) { - jQuery.uniqueSort( matched ); - } - - // Reverse order for parents* and prev-derivatives - if ( rparentsprev.test( name ) ) { - matched.reverse(); - } - } - - return this.pushStack( matched ); - }; -} ); -var rnothtmlwhite = ( /[^\x20\t\r\n\f]+/g ); - - - -// Convert String-formatted options into Object-formatted ones -function createOptions( options ) { - var object = {}; - jQuery.each( options.match( rnothtmlwhite ) || [], function( _, flag ) { - object[ flag ] = true; - } ); - return object; -} - -/* - * Create a callback list using the following parameters: - * - * options: an optional list of space-separated options that will change how - * the callback list behaves or a more traditional option object - * - * By default a callback list will act like an event callback list and can be - * "fired" multiple times. - * - * Possible options: - * - * once: will ensure the callback list can only be fired once (like a Deferred) - * - * memory: will keep track of previous values and will call any callback added - * after the list has been fired right away with the latest "memorized" - * values (like a Deferred) - * - * unique: will ensure a callback can only be added once (no duplicate in the list) - * - * stopOnFalse: interrupt callings when a callback returns false - * - */ -jQuery.Callbacks = function( options ) { - - // Convert options from String-formatted to Object-formatted if needed - // (we check in cache first) - options = typeof options === "string" ? - createOptions( options ) : - jQuery.extend( {}, options ); - - var // Flag to know if list is currently firing - firing, - - // Last fire value for non-forgettable lists - memory, - - // Flag to know if list was already fired - fired, - - // Flag to prevent firing - locked, - - // Actual callback list - list = [], - - // Queue of execution data for repeatable lists - queue = [], - - // Index of currently firing callback (modified by add/remove as needed) - firingIndex = -1, - - // Fire callbacks - fire = function() { - - // Enforce single-firing - locked = locked || options.once; - - // Execute callbacks for all pending executions, - // respecting firingIndex overrides and runtime changes - fired = firing = true; - for ( ; queue.length; firingIndex = -1 ) { - memory = queue.shift(); - while ( ++firingIndex < list.length ) { - - // Run callback and check for early termination - if ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false && - options.stopOnFalse ) { - - // Jump to end and forget the data so .add doesn't re-fire - firingIndex = list.length; - memory = false; - } - } - } - - // Forget the data if we're done with it - if ( !options.memory ) { - memory = false; - } - - firing = false; - - // Clean up if we're done firing for good - if ( locked ) { - - // Keep an empty list if we have data for future add calls - if ( memory ) { - list = []; - - // Otherwise, this object is spent - } else { - list = ""; - } - } - }, - - // Actual Callbacks object - self = { - - // Add a callback or a collection of callbacks to the list - add: function() { - if ( list ) { - - // If we have memory from a past run, we should fire after adding - if ( memory && !firing ) { - firingIndex = list.length - 1; - queue.push( memory ); - } - - ( function add( args ) { - jQuery.each( args, function( _, arg ) { - if ( jQuery.isFunction( arg ) ) { - if ( !options.unique || !self.has( arg ) ) { - list.push( arg ); - } - } else if ( arg && arg.length && jQuery.type( arg ) !== "string" ) { - - // Inspect recursively - add( arg ); - } - } ); - } )( arguments ); - - if ( memory && !firing ) { - fire(); - } - } - return this; - }, - - // Remove a callback from the list - remove: function() { - jQuery.each( arguments, function( _, arg ) { - var index; - while ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) { - list.splice( index, 1 ); - - // Handle firing indexes - if ( index <= firingIndex ) { - firingIndex--; - } - } - } ); - return this; - }, - - // Check if a given callback is in the list. - // If no argument is given, return whether or not list has callbacks attached. - has: function( fn ) { - return fn ? - jQuery.inArray( fn, list ) > -1 : - list.length > 0; - }, - - // Remove all callbacks from the list - empty: function() { - if ( list ) { - list = []; - } - return this; - }, - - // Disable .fire and .add - // Abort any current/pending executions - // Clear all callbacks and values - disable: function() { - locked = queue = []; - list = memory = ""; - return this; - }, - disabled: function() { - return !list; - }, - - // Disable .fire - // Also disable .add unless we have memory (since it would have no effect) - // Abort any pending executions - lock: function() { - locked = queue = []; - if ( !memory && !firing ) { - list = memory = ""; - } - return this; - }, - locked: function() { - return !!locked; - }, - - // Call all callbacks with the given context and arguments - fireWith: function( context, args ) { - if ( !locked ) { - args = args || []; - args = [ context, args.slice ? args.slice() : args ]; - queue.push( args ); - if ( !firing ) { - fire(); - } - } - return this; - }, - - // Call all the callbacks with the given arguments - fire: function() { - self.fireWith( this, arguments ); - return this; - }, - - // To know if the callbacks have already been called at least once - fired: function() { - return !!fired; - } - }; - - return self; -}; - - -function Identity( v ) { - return v; -} -function Thrower( ex ) { - throw ex; -} - -function adoptValue( value, resolve, reject, noValue ) { - var method; - - try { - - // Check for promise aspect first to privilege synchronous behavior - if ( value && jQuery.isFunction( ( method = value.promise ) ) ) { - method.call( value ).done( resolve ).fail( reject ); - - // Other thenables - } else if ( value && jQuery.isFunction( ( method = value.then ) ) ) { - method.call( value, resolve, reject ); - - // Other non-thenables - } else { - - // Control `resolve` arguments by letting Array#slice cast boolean `noValue` to integer: - // * false: [ value ].slice( 0 ) => resolve( value ) - // * true: [ value ].slice( 1 ) => resolve() - resolve.apply( undefined, [ value ].slice( noValue ) ); - } - - // For Promises/A+, convert exceptions into rejections - // Since jQuery.when doesn't unwrap thenables, we can skip the extra checks appearing in - // Deferred#then to conditionally suppress rejection. - } catch ( value ) { - - // Support: Android 4.0 only - // Strict mode functions invoked without .call/.apply get global-object context - reject.apply( undefined, [ value ] ); - } -} - -jQuery.extend( { - - Deferred: function( func ) { - var tuples = [ - - // action, add listener, callbacks, - // ... .then handlers, argument index, [final state] - [ "notify", "progress", jQuery.Callbacks( "memory" ), - jQuery.Callbacks( "memory" ), 2 ], - [ "resolve", "done", jQuery.Callbacks( "once memory" ), - jQuery.Callbacks( "once memory" ), 0, "resolved" ], - [ "reject", "fail", jQuery.Callbacks( "once memory" ), - jQuery.Callbacks( "once memory" ), 1, "rejected" ] - ], - state = "pending", - promise = { - state: function() { - return state; - }, - always: function() { - deferred.done( arguments ).fail( arguments ); - return this; - }, - "catch": function( fn ) { - return promise.then( null, fn ); - }, - - // Keep pipe for back-compat - pipe: function( /* fnDone, fnFail, fnProgress */ ) { - var fns = arguments; - - return jQuery.Deferred( function( newDefer ) { - jQuery.each( tuples, function( i, tuple ) { - - // Map tuples (progress, done, fail) to arguments (done, fail, progress) - var fn = jQuery.isFunction( fns[ tuple[ 4 ] ] ) && fns[ tuple[ 4 ] ]; - - // deferred.progress(function() { bind to newDefer or newDefer.notify }) - // deferred.done(function() { bind to newDefer or newDefer.resolve }) - // deferred.fail(function() { bind to newDefer or newDefer.reject }) - deferred[ tuple[ 1 ] ]( function() { - var returned = fn && fn.apply( this, arguments ); - if ( returned && jQuery.isFunction( returned.promise ) ) { - returned.promise() - .progress( newDefer.notify ) - .done( newDefer.resolve ) - .fail( newDefer.reject ); - } else { - newDefer[ tuple[ 0 ] + "With" ]( - this, - fn ? [ returned ] : arguments - ); - } - } ); - } ); - fns = null; - } ).promise(); - }, - then: function( onFulfilled, onRejected, onProgress ) { - var maxDepth = 0; - function resolve( depth, deferred, handler, special ) { - return function() { - var that = this, - args = arguments, - mightThrow = function() { - var returned, then; - - // Support: Promises/A+ section 2.3.3.3.3 - // https://promisesaplus.com/#point-59 - // Ignore double-resolution attempts - if ( depth < maxDepth ) { - return; - } - - returned = handler.apply( that, args ); - - // Support: Promises/A+ section 2.3.1 - // https://promisesaplus.com/#point-48 - if ( returned === deferred.promise() ) { - throw new TypeError( "Thenable self-resolution" ); - } - - // Support: Promises/A+ sections 2.3.3.1, 3.5 - // https://promisesaplus.com/#point-54 - // https://promisesaplus.com/#point-75 - // Retrieve `then` only once - then = returned && - - // Support: Promises/A+ section 2.3.4 - // https://promisesaplus.com/#point-64 - // Only check objects and functions for thenability - ( typeof returned === "object" || - typeof returned === "function" ) && - returned.then; - - // Handle a returned thenable - if ( jQuery.isFunction( then ) ) { - - // Special processors (notify) just wait for resolution - if ( special ) { - then.call( - returned, - resolve( maxDepth, deferred, Identity, special ), - resolve( maxDepth, deferred, Thrower, special ) - ); - - // Normal processors (resolve) also hook into progress - } else { - - // ...and disregard older resolution values - maxDepth++; - - then.call( - returned, - resolve( maxDepth, deferred, Identity, special ), - resolve( maxDepth, deferred, Thrower, special ), - resolve( maxDepth, deferred, Identity, - deferred.notifyWith ) - ); - } - - // Handle all other returned values - } else { - - // Only substitute handlers pass on context - // and multiple values (non-spec behavior) - if ( handler !== Identity ) { - that = undefined; - args = [ returned ]; - } - - // Process the value(s) - // Default process is resolve - ( special || deferred.resolveWith )( that, args ); - } - }, - - // Only normal processors (resolve) catch and reject exceptions - process = special ? - mightThrow : - function() { - try { - mightThrow(); - } catch ( e ) { - - if ( jQuery.Deferred.exceptionHook ) { - jQuery.Deferred.exceptionHook( e, - process.stackTrace ); - } - - // Support: Promises/A+ section 2.3.3.3.4.1 - // https://promisesaplus.com/#point-61 - // Ignore post-resolution exceptions - if ( depth + 1 >= maxDepth ) { - - // Only substitute handlers pass on context - // and multiple values (non-spec behavior) - if ( handler !== Thrower ) { - that = undefined; - args = [ e ]; - } - - deferred.rejectWith( that, args ); - } - } - }; - - // Support: Promises/A+ section 2.3.3.3.1 - // https://promisesaplus.com/#point-57 - // Re-resolve promises immediately to dodge false rejection from - // subsequent errors - if ( depth ) { - process(); - } else { - - // Call an optional hook to record the stack, in case of exception - // since it's otherwise lost when execution goes async - if ( jQuery.Deferred.getStackHook ) { - process.stackTrace = jQuery.Deferred.getStackHook(); - } - window.setTimeout( process ); - } - }; - } - - return jQuery.Deferred( function( newDefer ) { - - // progress_handlers.add( ... ) - tuples[ 0 ][ 3 ].add( - resolve( - 0, - newDefer, - jQuery.isFunction( onProgress ) ? - onProgress : - Identity, - newDefer.notifyWith - ) - ); - - // fulfilled_handlers.add( ... ) - tuples[ 1 ][ 3 ].add( - resolve( - 0, - newDefer, - jQuery.isFunction( onFulfilled ) ? - onFulfilled : - Identity - ) - ); - - // rejected_handlers.add( ... ) - tuples[ 2 ][ 3 ].add( - resolve( - 0, - newDefer, - jQuery.isFunction( onRejected ) ? - onRejected : - Thrower - ) - ); - } ).promise(); - }, - - // Get a promise for this deferred - // If obj is provided, the promise aspect is added to the object - promise: function( obj ) { - return obj != null ? jQuery.extend( obj, promise ) : promise; - } - }, - deferred = {}; - - // Add list-specific methods - jQuery.each( tuples, function( i, tuple ) { - var list = tuple[ 2 ], - stateString = tuple[ 5 ]; - - // promise.progress = list.add - // promise.done = list.add - // promise.fail = list.add - promise[ tuple[ 1 ] ] = list.add; - - // Handle state - if ( stateString ) { - list.add( - function() { - - // state = "resolved" (i.e., fulfilled) - // state = "rejected" - state = stateString; - }, - - // rejected_callbacks.disable - // fulfilled_callbacks.disable - tuples[ 3 - i ][ 2 ].disable, - - // progress_callbacks.lock - tuples[ 0 ][ 2 ].lock - ); - } - - // progress_handlers.fire - // fulfilled_handlers.fire - // rejected_handlers.fire - list.add( tuple[ 3 ].fire ); - - // deferred.notify = function() { deferred.notifyWith(...) } - // deferred.resolve = function() { deferred.resolveWith(...) } - // deferred.reject = function() { deferred.rejectWith(...) } - deferred[ tuple[ 0 ] ] = function() { - deferred[ tuple[ 0 ] + "With" ]( this === deferred ? undefined : this, arguments ); - return this; - }; - - // deferred.notifyWith = list.fireWith - // deferred.resolveWith = list.fireWith - // deferred.rejectWith = list.fireWith - deferred[ tuple[ 0 ] + "With" ] = list.fireWith; - } ); - - // Make the deferred a promise - promise.promise( deferred ); - - // Call given func if any - if ( func ) { - func.call( deferred, deferred ); - } - - // All done! - return deferred; - }, - - // Deferred helper - when: function( singleValue ) { - var - - // count of uncompleted subordinates - remaining = arguments.length, - - // count of unprocessed arguments - i = remaining, - - // subordinate fulfillment data - resolveContexts = Array( i ), - resolveValues = slice.call( arguments ), - - // the master Deferred - master = jQuery.Deferred(), - - // subordinate callback factory - updateFunc = function( i ) { - return function( value ) { - resolveContexts[ i ] = this; - resolveValues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value; - if ( !( --remaining ) ) { - master.resolveWith( resolveContexts, resolveValues ); - } - }; - }; - - // Single- and empty arguments are adopted like Promise.resolve - if ( remaining <= 1 ) { - adoptValue( singleValue, master.done( updateFunc( i ) ).resolve, master.reject, - !remaining ); - - // Use .then() to unwrap secondary thenables (cf. gh-3000) - if ( master.state() === "pending" || - jQuery.isFunction( resolveValues[ i ] && resolveValues[ i ].then ) ) { - - return master.then(); - } - } - - // Multiple arguments are aggregated like Promise.all array elements - while ( i-- ) { - adoptValue( resolveValues[ i ], updateFunc( i ), master.reject ); - } - - return master.promise(); - } -} ); - - -// These usually indicate a programmer mistake during development, -// warn about them ASAP rather than swallowing them by default. -var rerrorNames = /^(Eval|Internal|Range|Reference|Syntax|Type|URI)Error$/; - -jQuery.Deferred.exceptionHook = function( error, stack ) { - - // Support: IE 8 - 9 only - // Console exists when dev tools are open, which can happen at any time - if ( window.console && window.console.warn && error && rerrorNames.test( error.name ) ) { - window.console.warn( "jQuery.Deferred exception: " + error.message, error.stack, stack ); - } -}; - - - - -jQuery.readyException = function( error ) { - window.setTimeout( function() { - throw error; - } ); -}; - - - - -// The deferred used on DOM ready -var readyList = jQuery.Deferred(); - -jQuery.fn.ready = function( fn ) { - - readyList - .then( fn ) - - // Wrap jQuery.readyException in a function so that the lookup - // happens at the time of error handling instead of callback - // registration. - .catch( function( error ) { - jQuery.readyException( error ); - } ); - - return this; -}; - -jQuery.extend( { - - // Is the DOM ready to be used? Set to true once it occurs. - isReady: false, - - // A counter to track how many items to wait for before - // the ready event fires. See #6781 - readyWait: 1, - - // Handle when the DOM is ready - ready: function( wait ) { - - // Abort if there are pending holds or we're already ready - if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) { - return; - } - - // Remember that the DOM is ready - jQuery.isReady = true; - - // If a normal DOM Ready event fired, decrement, and wait if need be - if ( wait !== true && --jQuery.readyWait > 0 ) { - return; - } - - // If there are functions bound, to execute - readyList.resolveWith( document, [ jQuery ] ); - } -} ); - -jQuery.ready.then = readyList.then; - -// The ready event handler and self cleanup method -function completed() { - document.removeEventListener( "DOMContentLoaded", completed ); - window.removeEventListener( "load", completed ); - jQuery.ready(); -} - -// Catch cases where $(document).ready() is called -// after the browser event has already occurred. -// Support: IE <=9 - 10 only -// Older IE sometimes signals "interactive" too soon -if ( document.readyState === "complete" || - ( document.readyState !== "loading" && !document.documentElement.doScroll ) ) { - - // Handle it asynchronously to allow scripts the opportunity to delay ready - window.setTimeout( jQuery.ready ); - -} else { - - // Use the handy event callback - document.addEventListener( "DOMContentLoaded", completed ); - - // A fallback to window.onload, that will always work - window.addEventListener( "load", completed ); -} - - - - -// Multifunctional method to get and set values of a collection -// The value/s can optionally be executed if it's a function -var access = function( elems, fn, key, value, chainable, emptyGet, raw ) { - var i = 0, - len = elems.length, - bulk = key == null; - - // Sets many values - if ( jQuery.type( key ) === "object" ) { - chainable = true; - for ( i in key ) { - access( elems, fn, i, key[ i ], true, emptyGet, raw ); - } - - // Sets one value - } else if ( value !== undefined ) { - chainable = true; - - if ( !jQuery.isFunction( value ) ) { - raw = true; - } - - if ( bulk ) { - - // Bulk operations run against the entire set - if ( raw ) { - fn.call( elems, value ); - fn = null; - - // ...except when executing function values - } else { - bulk = fn; - fn = function( elem, key, value ) { - return bulk.call( jQuery( elem ), value ); - }; - } - } - - if ( fn ) { - for ( ; i < len; i++ ) { - fn( - elems[ i ], key, raw ? - value : - value.call( elems[ i ], i, fn( elems[ i ], key ) ) - ); - } - } - } - - if ( chainable ) { - return elems; - } - - // Gets - if ( bulk ) { - return fn.call( elems ); - } - - return len ? fn( elems[ 0 ], key ) : emptyGet; -}; -var acceptData = function( owner ) { - - // Accepts only: - // - Node - // - Node.ELEMENT_NODE - // - Node.DOCUMENT_NODE - // - Object - // - Any - return owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType ); -}; - - - - -function Data() { - this.expando = jQuery.expando + Data.uid++; -} - -Data.uid = 1; - -Data.prototype = { - - cache: function( owner ) { - - // Check if the owner object already has a cache - var value = owner[ this.expando ]; - - // If not, create one - if ( !value ) { - value = {}; - - // We can accept data for non-element nodes in modern browsers, - // but we should not, see #8335. - // Always return an empty object. - if ( acceptData( owner ) ) { - - // If it is a node unlikely to be stringify-ed or looped over - // use plain assignment - if ( owner.nodeType ) { - owner[ this.expando ] = value; - - // Otherwise secure it in a non-enumerable property - // configurable must be true to allow the property to be - // deleted when data is removed - } else { - Object.defineProperty( owner, this.expando, { - value: value, - configurable: true - } ); - } - } - } - - return value; - }, - set: function( owner, data, value ) { - var prop, - cache = this.cache( owner ); - - // Handle: [ owner, key, value ] args - // Always use camelCase key (gh-2257) - if ( typeof data === "string" ) { - cache[ jQuery.camelCase( data ) ] = value; - - // Handle: [ owner, { properties } ] args - } else { - - // Copy the properties one-by-one to the cache object - for ( prop in data ) { - cache[ jQuery.camelCase( prop ) ] = data[ prop ]; - } - } - return cache; - }, - get: function( owner, key ) { - return key === undefined ? - this.cache( owner ) : - - // Always use camelCase key (gh-2257) - owner[ this.expando ] && owner[ this.expando ][ jQuery.camelCase( key ) ]; - }, - access: function( owner, key, value ) { - - // In cases where either: - // - // 1. No key was specified - // 2. A string key was specified, but no value provided - // - // Take the "read" path and allow the get method to determine - // which value to return, respectively either: - // - // 1. The entire cache object - // 2. The data stored at the key - // - if ( key === undefined || - ( ( key && typeof key === "string" ) && value === undefined ) ) { - - return this.get( owner, key ); - } - - // When the key is not a string, or both a key and value - // are specified, set or extend (existing objects) with either: - // - // 1. An object of properties - // 2. A key and value - // - this.set( owner, key, value ); - - // Since the "set" path can have two possible entry points - // return the expected data based on which path was taken[*] - return value !== undefined ? value : key; - }, - remove: function( owner, key ) { - var i, - cache = owner[ this.expando ]; - - if ( cache === undefined ) { - return; - } - - if ( key !== undefined ) { - - // Support array or space separated string of keys - if ( Array.isArray( key ) ) { - - // If key is an array of keys... - // We always set camelCase keys, so remove that. - key = key.map( jQuery.camelCase ); - } else { - key = jQuery.camelCase( key ); - - // If a key with the spaces exists, use it. - // Otherwise, create an array by matching non-whitespace - key = key in cache ? - [ key ] : - ( key.match( rnothtmlwhite ) || [] ); - } - - i = key.length; - - while ( i-- ) { - delete cache[ key[ i ] ]; - } - } - - // Remove the expando if there's no more data - if ( key === undefined || jQuery.isEmptyObject( cache ) ) { - - // Support: Chrome <=35 - 45 - // Webkit & Blink performance suffers when deleting properties - // from DOM nodes, so set to undefined instead - // https://bugs.chromium.org/p/chromium/issues/detail?id=378607 (bug restricted) - if ( owner.nodeType ) { - owner[ this.expando ] = undefined; - } else { - delete owner[ this.expando ]; - } - } - }, - hasData: function( owner ) { - var cache = owner[ this.expando ]; - return cache !== undefined && !jQuery.isEmptyObject( cache ); - } -}; -var dataPriv = new Data(); - -var dataUser = new Data(); - - - -// Implementation Summary -// -// 1. Enforce API surface and semantic compatibility with 1.9.x branch -// 2. Improve the module's maintainability by reducing the storage -// paths to a single mechanism. -// 3. Use the same single mechanism to support "private" and "user" data. -// 4. _Never_ expose "private" data to user code (TODO: Drop _data, _removeData) -// 5. Avoid exposing implementation details on user objects (eg. expando properties) -// 6. Provide a clear path for implementation upgrade to WeakMap in 2014 - -var rbrace = /^(?:\{[\w\W]*\}|\[[\w\W]*\])$/, - rmultiDash = /[A-Z]/g; - -function getData( data ) { - if ( data === "true" ) { - return true; - } - - if ( data === "false" ) { - return false; - } - - if ( data === "null" ) { - return null; - } - - // Only convert to a number if it doesn't change the string - if ( data === +data + "" ) { - return +data; - } - - if ( rbrace.test( data ) ) { - return JSON.parse( data ); - } - - return data; -} - -function dataAttr( elem, key, data ) { - var name; - - // If nothing was found internally, try to fetch any - // data from the HTML5 data-* attribute - if ( data === undefined && elem.nodeType === 1 ) { - name = "data-" + key.replace( rmultiDash, "-$&" ).toLowerCase(); - data = elem.getAttribute( name ); - - if ( typeof data === "string" ) { - try { - data = getData( data ); - } catch ( e ) {} - - // Make sure we set the data so it isn't changed later - dataUser.set( elem, key, data ); - } else { - data = undefined; - } - } - return data; -} - -jQuery.extend( { - hasData: function( elem ) { - return dataUser.hasData( elem ) || dataPriv.hasData( elem ); - }, - - data: function( elem, name, data ) { - return dataUser.access( elem, name, data ); - }, - - removeData: function( elem, name ) { - dataUser.remove( elem, name ); - }, - - // TODO: Now that all calls to _data and _removeData have been replaced - // with direct calls to dataPriv methods, these can be deprecated. - _data: function( elem, name, data ) { - return dataPriv.access( elem, name, data ); - }, - - _removeData: function( elem, name ) { - dataPriv.remove( elem, name ); - } -} ); - -jQuery.fn.extend( { - data: function( key, value ) { - var i, name, data, - elem = this[ 0 ], - attrs = elem && elem.attributes; - - // Gets all values - if ( key === undefined ) { - if ( this.length ) { - data = dataUser.get( elem ); - - if ( elem.nodeType === 1 && !dataPriv.get( elem, "hasDataAttrs" ) ) { - i = attrs.length; - while ( i-- ) { - - // Support: IE 11 only - // The attrs elements can be null (#14894) - if ( attrs[ i ] ) { - name = attrs[ i ].name; - if ( name.indexOf( "data-" ) === 0 ) { - name = jQuery.camelCase( name.slice( 5 ) ); - dataAttr( elem, name, data[ name ] ); - } - } - } - dataPriv.set( elem, "hasDataAttrs", true ); - } - } - - return data; - } - - // Sets multiple values - if ( typeof key === "object" ) { - return this.each( function() { - dataUser.set( this, key ); - } ); - } - - return access( this, function( value ) { - var data; - - // The calling jQuery object (element matches) is not empty - // (and therefore has an element appears at this[ 0 ]) and the - // `value` parameter was not undefined. An empty jQuery object - // will result in `undefined` for elem = this[ 0 ] which will - // throw an exception if an attempt to read a data cache is made. - if ( elem && value === undefined ) { - - // Attempt to get data from the cache - // The key will always be camelCased in Data - data = dataUser.get( elem, key ); - if ( data !== undefined ) { - return data; - } - - // Attempt to "discover" the data in - // HTML5 custom data-* attrs - data = dataAttr( elem, key ); - if ( data !== undefined ) { - return data; - } - - // We tried really hard, but the data doesn't exist. - return; - } - - // Set the data... - this.each( function() { - - // We always store the camelCased key - dataUser.set( this, key, value ); - } ); - }, null, value, arguments.length > 1, null, true ); - }, - - removeData: function( key ) { - return this.each( function() { - dataUser.remove( this, key ); - } ); - } -} ); - - -jQuery.extend( { - queue: function( elem, type, data ) { - var queue; - - if ( elem ) { - type = ( type || "fx" ) + "queue"; - queue = dataPriv.get( elem, type ); - - // Speed up dequeue by getting out quickly if this is just a lookup - if ( data ) { - if ( !queue || Array.isArray( data ) ) { - queue = dataPriv.access( elem, type, jQuery.makeArray( data ) ); - } else { - queue.push( data ); - } - } - return queue || []; - } - }, - - dequeue: function( elem, type ) { - type = type || "fx"; - - var queue = jQuery.queue( elem, type ), - startLength = queue.length, - fn = queue.shift(), - hooks = jQuery._queueHooks( elem, type ), - next = function() { - jQuery.dequeue( elem, type ); - }; - - // If the fx queue is dequeued, always remove the progress sentinel - if ( fn === "inprogress" ) { - fn = queue.shift(); - startLength--; - } - - if ( fn ) { - - // Add a progress sentinel to prevent the fx queue from being - // automatically dequeued - if ( type === "fx" ) { - queue.unshift( "inprogress" ); - } - - // Clear up the last queue stop function - delete hooks.stop; - fn.call( elem, next, hooks ); - } - - if ( !startLength && hooks ) { - hooks.empty.fire(); - } - }, - - // Not public - generate a queueHooks object, or return the current one - _queueHooks: function( elem, type ) { - var key = type + "queueHooks"; - return dataPriv.get( elem, key ) || dataPriv.access( elem, key, { - empty: jQuery.Callbacks( "once memory" ).add( function() { - dataPriv.remove( elem, [ type + "queue", key ] ); - } ) - } ); - } -} ); - -jQuery.fn.extend( { - queue: function( type, data ) { - var setter = 2; - - if ( typeof type !== "string" ) { - data = type; - type = "fx"; - setter--; - } - - if ( arguments.length < setter ) { - return jQuery.queue( this[ 0 ], type ); - } - - return data === undefined ? - this : - this.each( function() { - var queue = jQuery.queue( this, type, data ); - - // Ensure a hooks for this queue - jQuery._queueHooks( this, type ); - - if ( type === "fx" && queue[ 0 ] !== "inprogress" ) { - jQuery.dequeue( this, type ); - } - } ); - }, - dequeue: function( type ) { - return this.each( function() { - jQuery.dequeue( this, type ); - } ); - }, - clearQueue: function( type ) { - return this.queue( type || "fx", [] ); - }, - - // Get a promise resolved when queues of a certain type - // are emptied (fx is the type by default) - promise: function( type, obj ) { - var tmp, - count = 1, - defer = jQuery.Deferred(), - elements = this, - i = this.length, - resolve = function() { - if ( !( --count ) ) { - defer.resolveWith( elements, [ elements ] ); - } - }; - - if ( typeof type !== "string" ) { - obj = type; - type = undefined; - } - type = type || "fx"; - - while ( i-- ) { - tmp = dataPriv.get( elements[ i ], type + "queueHooks" ); - if ( tmp && tmp.empty ) { - count++; - tmp.empty.add( resolve ); - } - } - resolve(); - return defer.promise( obj ); - } -} ); -var pnum = ( /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/ ).source; - -var rcssNum = new RegExp( "^(?:([+-])=|)(" + pnum + ")([a-z%]*)$", "i" ); - - -var cssExpand = [ "Top", "Right", "Bottom", "Left" ]; - -var isHiddenWithinTree = function( elem, el ) { - - // isHiddenWithinTree might be called from jQuery#filter function; - // in that case, element will be second argument - elem = el || elem; - - // Inline style trumps all - return elem.style.display === "none" || - elem.style.display === "" && - - // Otherwise, check computed style - // Support: Firefox <=43 - 45 - // Disconnected elements can have computed display: none, so first confirm that elem is - // in the document. - jQuery.contains( elem.ownerDocument, elem ) && - - jQuery.css( elem, "display" ) === "none"; - }; - -var swap = function( elem, options, callback, args ) { - var ret, name, - old = {}; - - // Remember the old values, and insert the new ones - for ( name in options ) { - old[ name ] = elem.style[ name ]; - elem.style[ name ] = options[ name ]; - } - - ret = callback.apply( elem, args || [] ); - - // Revert the old values - for ( name in options ) { - elem.style[ name ] = old[ name ]; - } - - return ret; -}; - - - - -function adjustCSS( elem, prop, valueParts, tween ) { - var adjusted, - scale = 1, - maxIterations = 20, - currentValue = tween ? - function() { - return tween.cur(); - } : - function() { - return jQuery.css( elem, prop, "" ); - }, - initial = currentValue(), - unit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ), - - // Starting value computation is required for potential unit mismatches - initialInUnit = ( jQuery.cssNumber[ prop ] || unit !== "px" && +initial ) && - rcssNum.exec( jQuery.css( elem, prop ) ); - - if ( initialInUnit && initialInUnit[ 3 ] !== unit ) { - - // Trust units reported by jQuery.css - unit = unit || initialInUnit[ 3 ]; - - // Make sure we update the tween properties later on - valueParts = valueParts || []; - - // Iteratively approximate from a nonzero starting point - initialInUnit = +initial || 1; - - do { - - // If previous iteration zeroed out, double until we get *something*. - // Use string for doubling so we don't accidentally see scale as unchanged below - scale = scale || ".5"; - - // Adjust and apply - initialInUnit = initialInUnit / scale; - jQuery.style( elem, prop, initialInUnit + unit ); - - // Update scale, tolerating zero or NaN from tween.cur() - // Break the loop if scale is unchanged or perfect, or if we've just had enough. - } while ( - scale !== ( scale = currentValue() / initial ) && scale !== 1 && --maxIterations - ); - } - - if ( valueParts ) { - initialInUnit = +initialInUnit || +initial || 0; - - // Apply relative offset (+=/-=) if specified - adjusted = valueParts[ 1 ] ? - initialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] : - +valueParts[ 2 ]; - if ( tween ) { - tween.unit = unit; - tween.start = initialInUnit; - tween.end = adjusted; - } - } - return adjusted; -} - - -var defaultDisplayMap = {}; - -function getDefaultDisplay( elem ) { - var temp, - doc = elem.ownerDocument, - nodeName = elem.nodeName, - display = defaultDisplayMap[ nodeName ]; - - if ( display ) { - return display; - } - - temp = doc.body.appendChild( doc.createElement( nodeName ) ); - display = jQuery.css( temp, "display" ); - - temp.parentNode.removeChild( temp ); - - if ( display === "none" ) { - display = "block"; - } - defaultDisplayMap[ nodeName ] = display; - - return display; -} - -function showHide( elements, show ) { - var display, elem, - values = [], - index = 0, - length = elements.length; - - // Determine new display value for elements that need to change - for ( ; index < length; index++ ) { - elem = elements[ index ]; - if ( !elem.style ) { - continue; - } - - display = elem.style.display; - if ( show ) { - - // Since we force visibility upon cascade-hidden elements, an immediate (and slow) - // check is required in this first loop unless we have a nonempty display value (either - // inline or about-to-be-restored) - if ( display === "none" ) { - values[ index ] = dataPriv.get( elem, "display" ) || null; - if ( !values[ index ] ) { - elem.style.display = ""; - } - } - if ( elem.style.display === "" && isHiddenWithinTree( elem ) ) { - values[ index ] = getDefaultDisplay( elem ); - } - } else { - if ( display !== "none" ) { - values[ index ] = "none"; - - // Remember what we're overwriting - dataPriv.set( elem, "display", display ); - } - } - } - - // Set the display of the elements in a second loop to avoid constant reflow - for ( index = 0; index < length; index++ ) { - if ( values[ index ] != null ) { - elements[ index ].style.display = values[ index ]; - } - } - - return elements; -} - -jQuery.fn.extend( { - show: function() { - return showHide( this, true ); - }, - hide: function() { - return showHide( this ); - }, - toggle: function( state ) { - if ( typeof state === "boolean" ) { - return state ? this.show() : this.hide(); - } - - return this.each( function() { - if ( isHiddenWithinTree( this ) ) { - jQuery( this ).show(); - } else { - jQuery( this ).hide(); - } - } ); - } -} ); -var rcheckableType = ( /^(?:checkbox|radio)$/i ); - -var rtagName = ( /<([a-z][^\/\0>\x20\t\r\n\f]+)/i ); - -var rscriptType = ( /^$|\/(?:java|ecma)script/i ); - - - -// We have to close these tags to support XHTML (#13200) -var wrapMap = { - - // Support: IE <=9 only - option: [ 1, "" ], - - // XHTML parsers do not magically insert elements in the - // same way that tag soup parsers do. So we cannot shorten - // this by omitting or other required elements. - thead: [ 1, "", "
" ], - col: [ 2, "", "
" ], - tr: [ 2, "", "
" ], - td: [ 3, "", "
" ], - - _default: [ 0, "", "" ] -}; - -// Support: IE <=9 only -wrapMap.optgroup = wrapMap.option; - -wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; -wrapMap.th = wrapMap.td; - - -function getAll( context, tag ) { - - // Support: IE <=9 - 11 only - // Use typeof to avoid zero-argument method invocation on host objects (#15151) - var ret; - - if ( typeof context.getElementsByTagName !== "undefined" ) { - ret = context.getElementsByTagName( tag || "*" ); - - } else if ( typeof context.querySelectorAll !== "undefined" ) { - ret = context.querySelectorAll( tag || "*" ); - - } else { - ret = []; - } - - if ( tag === undefined || tag && nodeName( context, tag ) ) { - return jQuery.merge( [ context ], ret ); - } - - return ret; -} - - -// Mark scripts as having already been evaluated -function setGlobalEval( elems, refElements ) { - var i = 0, - l = elems.length; - - for ( ; i < l; i++ ) { - dataPriv.set( - elems[ i ], - "globalEval", - !refElements || dataPriv.get( refElements[ i ], "globalEval" ) - ); - } -} - - -var rhtml = /<|&#?\w+;/; - -function buildFragment( elems, context, scripts, selection, ignored ) { - var elem, tmp, tag, wrap, contains, j, - fragment = context.createDocumentFragment(), - nodes = [], - i = 0, - l = elems.length; - - for ( ; i < l; i++ ) { - elem = elems[ i ]; - - if ( elem || elem === 0 ) { - - // Add nodes directly - if ( jQuery.type( elem ) === "object" ) { - - // Support: Android <=4.0 only, PhantomJS 1 only - // push.apply(_, arraylike) throws on ancient WebKit - jQuery.merge( nodes, elem.nodeType ? [ elem ] : elem ); - - // Convert non-html into a text node - } else if ( !rhtml.test( elem ) ) { - nodes.push( context.createTextNode( elem ) ); - - // Convert html into DOM nodes - } else { - tmp = tmp || fragment.appendChild( context.createElement( "div" ) ); - - // Deserialize a standard representation - tag = ( rtagName.exec( elem ) || [ "", "" ] )[ 1 ].toLowerCase(); - wrap = wrapMap[ tag ] || wrapMap._default; - tmp.innerHTML = wrap[ 1 ] + jQuery.htmlPrefilter( elem ) + wrap[ 2 ]; - - // Descend through wrappers to the right content - j = wrap[ 0 ]; - while ( j-- ) { - tmp = tmp.lastChild; - } - - // Support: Android <=4.0 only, PhantomJS 1 only - // push.apply(_, arraylike) throws on ancient WebKit - jQuery.merge( nodes, tmp.childNodes ); - - // Remember the top-level container - tmp = fragment.firstChild; - - // Ensure the created nodes are orphaned (#12392) - tmp.textContent = ""; - } - } - } - - // Remove wrapper from fragment - fragment.textContent = ""; - - i = 0; - while ( ( elem = nodes[ i++ ] ) ) { - - // Skip elements already in the context collection (trac-4087) - if ( selection && jQuery.inArray( elem, selection ) > -1 ) { - if ( ignored ) { - ignored.push( elem ); - } - continue; - } - - contains = jQuery.contains( elem.ownerDocument, elem ); - - // Append to fragment - tmp = getAll( fragment.appendChild( elem ), "script" ); - - // Preserve script evaluation history - if ( contains ) { - setGlobalEval( tmp ); - } - - // Capture executables - if ( scripts ) { - j = 0; - while ( ( elem = tmp[ j++ ] ) ) { - if ( rscriptType.test( elem.type || "" ) ) { - scripts.push( elem ); - } - } - } - } - - return fragment; -} - - -( function() { - var fragment = document.createDocumentFragment(), - div = fragment.appendChild( document.createElement( "div" ) ), - input = document.createElement( "input" ); - - // Support: Android 4.0 - 4.3 only - // Check state lost if the name is set (#11217) - // Support: Windows Web Apps (WWA) - // `name` and `type` must use .setAttribute for WWA (#14901) - input.setAttribute( "type", "radio" ); - input.setAttribute( "checked", "checked" ); - input.setAttribute( "name", "t" ); - - div.appendChild( input ); - - // Support: Android <=4.1 only - // Older WebKit doesn't clone checked state correctly in fragments - support.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked; - - // Support: IE <=11 only - // Make sure textarea (and checkbox) defaultValue is properly cloned - div.innerHTML = ""; - support.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue; -} )(); -var documentElement = document.documentElement; - - - -var - rkeyEvent = /^key/, - rmouseEvent = /^(?:mouse|pointer|contextmenu|drag|drop)|click/, - rtypenamespace = /^([^.]*)(?:\.(.+)|)/; - -function returnTrue() { - return true; -} - -function returnFalse() { - return false; -} - -// Support: IE <=9 only -// See #13393 for more info -function safeActiveElement() { - try { - return document.activeElement; - } catch ( err ) { } -} - -function on( elem, types, selector, data, fn, one ) { - var origFn, type; - - // Types can be a map of types/handlers - if ( typeof types === "object" ) { - - // ( types-Object, selector, data ) - if ( typeof selector !== "string" ) { - - // ( types-Object, data ) - data = data || selector; - selector = undefined; - } - for ( type in types ) { - on( elem, type, selector, data, types[ type ], one ); - } - return elem; - } - - if ( data == null && fn == null ) { - - // ( types, fn ) - fn = selector; - data = selector = undefined; - } else if ( fn == null ) { - if ( typeof selector === "string" ) { - - // ( types, selector, fn ) - fn = data; - data = undefined; - } else { - - // ( types, data, fn ) - fn = data; - data = selector; - selector = undefined; - } - } - if ( fn === false ) { - fn = returnFalse; - } else if ( !fn ) { - return elem; - } - - if ( one === 1 ) { - origFn = fn; - fn = function( event ) { - - // Can use an empty set, since event contains the info - jQuery().off( event ); - return origFn.apply( this, arguments ); - }; - - // Use same guid so caller can remove using origFn - fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ ); - } - return elem.each( function() { - jQuery.event.add( this, types, fn, data, selector ); - } ); -} - -/* - * Helper functions for managing events -- not part of the public interface. - * Props to Dean Edwards' addEvent library for many of the ideas. - */ -jQuery.event = { - - global: {}, - - add: function( elem, types, handler, data, selector ) { - - var handleObjIn, eventHandle, tmp, - events, t, handleObj, - special, handlers, type, namespaces, origType, - elemData = dataPriv.get( elem ); - - // Don't attach events to noData or text/comment nodes (but allow plain objects) - if ( !elemData ) { - return; - } - - // Caller can pass in an object of custom data in lieu of the handler - if ( handler.handler ) { - handleObjIn = handler; - handler = handleObjIn.handler; - selector = handleObjIn.selector; - } - - // Ensure that invalid selectors throw exceptions at attach time - // Evaluate against documentElement in case elem is a non-element node (e.g., document) - if ( selector ) { - jQuery.find.matchesSelector( documentElement, selector ); - } - - // Make sure that the handler has a unique ID, used to find/remove it later - if ( !handler.guid ) { - handler.guid = jQuery.guid++; - } - - // Init the element's event structure and main handler, if this is the first - if ( !( events = elemData.events ) ) { - events = elemData.events = {}; - } - if ( !( eventHandle = elemData.handle ) ) { - eventHandle = elemData.handle = function( e ) { - - // Discard the second event of a jQuery.event.trigger() and - // when an event is called after a page has unloaded - return typeof jQuery !== "undefined" && jQuery.event.triggered !== e.type ? - jQuery.event.dispatch.apply( elem, arguments ) : undefined; - }; - } - - // Handle multiple events separated by a space - types = ( types || "" ).match( rnothtmlwhite ) || [ "" ]; - t = types.length; - while ( t-- ) { - tmp = rtypenamespace.exec( types[ t ] ) || []; - type = origType = tmp[ 1 ]; - namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort(); - - // There *must* be a type, no attaching namespace-only handlers - if ( !type ) { - continue; - } - - // If event changes its type, use the special event handlers for the changed type - special = jQuery.event.special[ type ] || {}; - - // If selector defined, determine special event api type, otherwise given type - type = ( selector ? special.delegateType : special.bindType ) || type; - - // Update special based on newly reset type - special = jQuery.event.special[ type ] || {}; - - // handleObj is passed to all event handlers - handleObj = jQuery.extend( { - type: type, - origType: origType, - data: data, - handler: handler, - guid: handler.guid, - selector: selector, - needsContext: selector && jQuery.expr.match.needsContext.test( selector ), - namespace: namespaces.join( "." ) - }, handleObjIn ); - - // Init the event handler queue if we're the first - if ( !( handlers = events[ type ] ) ) { - handlers = events[ type ] = []; - handlers.delegateCount = 0; - - // Only use addEventListener if the special events handler returns false - if ( !special.setup || - special.setup.call( elem, data, namespaces, eventHandle ) === false ) { - - if ( elem.addEventListener ) { - elem.addEventListener( type, eventHandle ); - } - } - } - - if ( special.add ) { - special.add.call( elem, handleObj ); - - if ( !handleObj.handler.guid ) { - handleObj.handler.guid = handler.guid; - } - } - - // Add to the element's handler list, delegates in front - if ( selector ) { - handlers.splice( handlers.delegateCount++, 0, handleObj ); - } else { - handlers.push( handleObj ); - } - - // Keep track of which events have ever been used, for event optimization - jQuery.event.global[ type ] = true; - } - - }, - - // Detach an event or set of events from an element - remove: function( elem, types, handler, selector, mappedTypes ) { - - var j, origCount, tmp, - events, t, handleObj, - special, handlers, type, namespaces, origType, - elemData = dataPriv.hasData( elem ) && dataPriv.get( elem ); - - if ( !elemData || !( events = elemData.events ) ) { - return; - } - - // Once for each type.namespace in types; type may be omitted - types = ( types || "" ).match( rnothtmlwhite ) || [ "" ]; - t = types.length; - while ( t-- ) { - tmp = rtypenamespace.exec( types[ t ] ) || []; - type = origType = tmp[ 1 ]; - namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort(); - - // Unbind all events (on this namespace, if provided) for the element - if ( !type ) { - for ( type in events ) { - jQuery.event.remove( elem, type + types[ t ], handler, selector, true ); - } - continue; - } - - special = jQuery.event.special[ type ] || {}; - type = ( selector ? special.delegateType : special.bindType ) || type; - handlers = events[ type ] || []; - tmp = tmp[ 2 ] && - new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ); - - // Remove matching events - origCount = j = handlers.length; - while ( j-- ) { - handleObj = handlers[ j ]; - - if ( ( mappedTypes || origType === handleObj.origType ) && - ( !handler || handler.guid === handleObj.guid ) && - ( !tmp || tmp.test( handleObj.namespace ) ) && - ( !selector || selector === handleObj.selector || - selector === "**" && handleObj.selector ) ) { - handlers.splice( j, 1 ); - - if ( handleObj.selector ) { - handlers.delegateCount--; - } - if ( special.remove ) { - special.remove.call( elem, handleObj ); - } - } - } - - // Remove generic event handler if we removed something and no more handlers exist - // (avoids potential for endless recursion during removal of special event handlers) - if ( origCount && !handlers.length ) { - if ( !special.teardown || - special.teardown.call( elem, namespaces, elemData.handle ) === false ) { - - jQuery.removeEvent( elem, type, elemData.handle ); - } - - delete events[ type ]; - } - } - - // Remove data and the expando if it's no longer used - if ( jQuery.isEmptyObject( events ) ) { - dataPriv.remove( elem, "handle events" ); - } - }, - - dispatch: function( nativeEvent ) { - - // Make a writable jQuery.Event from the native event object - var event = jQuery.event.fix( nativeEvent ); - - var i, j, ret, matched, handleObj, handlerQueue, - args = new Array( arguments.length ), - handlers = ( dataPriv.get( this, "events" ) || {} )[ event.type ] || [], - special = jQuery.event.special[ event.type ] || {}; - - // Use the fix-ed jQuery.Event rather than the (read-only) native event - args[ 0 ] = event; - - for ( i = 1; i < arguments.length; i++ ) { - args[ i ] = arguments[ i ]; - } - - event.delegateTarget = this; - - // Call the preDispatch hook for the mapped type, and let it bail if desired - if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) { - return; - } - - // Determine handlers - handlerQueue = jQuery.event.handlers.call( this, event, handlers ); - - // Run delegates first; they may want to stop propagation beneath us - i = 0; - while ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) { - event.currentTarget = matched.elem; - - j = 0; - while ( ( handleObj = matched.handlers[ j++ ] ) && - !event.isImmediatePropagationStopped() ) { - - // Triggered event must either 1) have no namespace, or 2) have namespace(s) - // a subset or equal to those in the bound event (both can have no namespace). - if ( !event.rnamespace || event.rnamespace.test( handleObj.namespace ) ) { - - event.handleObj = handleObj; - event.data = handleObj.data; - - ret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle || - handleObj.handler ).apply( matched.elem, args ); - - if ( ret !== undefined ) { - if ( ( event.result = ret ) === false ) { - event.preventDefault(); - event.stopPropagation(); - } - } - } - } - } - - // Call the postDispatch hook for the mapped type - if ( special.postDispatch ) { - special.postDispatch.call( this, event ); - } - - return event.result; - }, - - handlers: function( event, handlers ) { - var i, handleObj, sel, matchedHandlers, matchedSelectors, - handlerQueue = [], - delegateCount = handlers.delegateCount, - cur = event.target; - - // Find delegate handlers - if ( delegateCount && - - // Support: IE <=9 - // Black-hole SVG instance trees (trac-13180) - cur.nodeType && - - // Support: Firefox <=42 - // Suppress spec-violating clicks indicating a non-primary pointer button (trac-3861) - // https://www.w3.org/TR/DOM-Level-3-Events/#event-type-click - // Support: IE 11 only - // ...but not arrow key "clicks" of radio inputs, which can have `button` -1 (gh-2343) - !( event.type === "click" && event.button >= 1 ) ) { - - for ( ; cur !== this; cur = cur.parentNode || this ) { - - // Don't check non-elements (#13208) - // Don't process clicks on disabled elements (#6911, #8165, #11382, #11764) - if ( cur.nodeType === 1 && !( event.type === "click" && cur.disabled === true ) ) { - matchedHandlers = []; - matchedSelectors = {}; - for ( i = 0; i < delegateCount; i++ ) { - handleObj = handlers[ i ]; - - // Don't conflict with Object.prototype properties (#13203) - sel = handleObj.selector + " "; - - if ( matchedSelectors[ sel ] === undefined ) { - matchedSelectors[ sel ] = handleObj.needsContext ? - jQuery( sel, this ).index( cur ) > -1 : - jQuery.find( sel, this, null, [ cur ] ).length; - } - if ( matchedSelectors[ sel ] ) { - matchedHandlers.push( handleObj ); - } - } - if ( matchedHandlers.length ) { - handlerQueue.push( { elem: cur, handlers: matchedHandlers } ); - } - } - } - } - - // Add the remaining (directly-bound) handlers - cur = this; - if ( delegateCount < handlers.length ) { - handlerQueue.push( { elem: cur, handlers: handlers.slice( delegateCount ) } ); - } - - return handlerQueue; - }, - - addProp: function( name, hook ) { - Object.defineProperty( jQuery.Event.prototype, name, { - enumerable: true, - configurable: true, - - get: jQuery.isFunction( hook ) ? - function() { - if ( this.originalEvent ) { - return hook( this.originalEvent ); - } - } : - function() { - if ( this.originalEvent ) { - return this.originalEvent[ name ]; - } - }, - - set: function( value ) { - Object.defineProperty( this, name, { - enumerable: true, - configurable: true, - writable: true, - value: value - } ); - } - } ); - }, - - fix: function( originalEvent ) { - return originalEvent[ jQuery.expando ] ? - originalEvent : - new jQuery.Event( originalEvent ); - }, - - special: { - load: { - - // Prevent triggered image.load events from bubbling to window.load - noBubble: true - }, - focus: { - - // Fire native event if possible so blur/focus sequence is correct - trigger: function() { - if ( this !== safeActiveElement() && this.focus ) { - this.focus(); - return false; - } - }, - delegateType: "focusin" - }, - blur: { - trigger: function() { - if ( this === safeActiveElement() && this.blur ) { - this.blur(); - return false; - } - }, - delegateType: "focusout" - }, - click: { - - // For checkbox, fire native event so checked state will be right - trigger: function() { - if ( this.type === "checkbox" && this.click && nodeName( this, "input" ) ) { - this.click(); - return false; - } - }, - - // For cross-browser consistency, don't fire native .click() on links - _default: function( event ) { - return nodeName( event.target, "a" ); - } - }, - - beforeunload: { - postDispatch: function( event ) { - - // Support: Firefox 20+ - // Firefox doesn't alert if the returnValue field is not set. - if ( event.result !== undefined && event.originalEvent ) { - event.originalEvent.returnValue = event.result; - } - } - } - } -}; - -jQuery.removeEvent = function( elem, type, handle ) { - - // This "if" is needed for plain objects - if ( elem.removeEventListener ) { - elem.removeEventListener( type, handle ); - } -}; - -jQuery.Event = function( src, props ) { - - // Allow instantiation without the 'new' keyword - if ( !( this instanceof jQuery.Event ) ) { - return new jQuery.Event( src, props ); - } - - // Event object - if ( src && src.type ) { - this.originalEvent = src; - this.type = src.type; - - // Events bubbling up the document may have been marked as prevented - // by a handler lower down the tree; reflect the correct value. - this.isDefaultPrevented = src.defaultPrevented || - src.defaultPrevented === undefined && - - // Support: Android <=2.3 only - src.returnValue === false ? - returnTrue : - returnFalse; - - // Create target properties - // Support: Safari <=6 - 7 only - // Target should not be a text node (#504, #13143) - this.target = ( src.target && src.target.nodeType === 3 ) ? - src.target.parentNode : - src.target; - - this.currentTarget = src.currentTarget; - this.relatedTarget = src.relatedTarget; - - // Event type - } else { - this.type = src; - } - - // Put explicitly provided properties onto the event object - if ( props ) { - jQuery.extend( this, props ); - } - - // Create a timestamp if incoming event doesn't have one - this.timeStamp = src && src.timeStamp || jQuery.now(); - - // Mark it as fixed - this[ jQuery.expando ] = true; -}; - -// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding -// https://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html -jQuery.Event.prototype = { - constructor: jQuery.Event, - isDefaultPrevented: returnFalse, - isPropagationStopped: returnFalse, - isImmediatePropagationStopped: returnFalse, - isSimulated: false, - - preventDefault: function() { - var e = this.originalEvent; - - this.isDefaultPrevented = returnTrue; - - if ( e && !this.isSimulated ) { - e.preventDefault(); - } - }, - stopPropagation: function() { - var e = this.originalEvent; - - this.isPropagationStopped = returnTrue; - - if ( e && !this.isSimulated ) { - e.stopPropagation(); - } - }, - stopImmediatePropagation: function() { - var e = this.originalEvent; - - this.isImmediatePropagationStopped = returnTrue; - - if ( e && !this.isSimulated ) { - e.stopImmediatePropagation(); - } - - this.stopPropagation(); - } -}; - -// Includes all common event props including KeyEvent and MouseEvent specific props -jQuery.each( { - altKey: true, - bubbles: true, - cancelable: true, - changedTouches: true, - ctrlKey: true, - detail: true, - eventPhase: true, - metaKey: true, - pageX: true, - pageY: true, - shiftKey: true, - view: true, - "char": true, - charCode: true, - key: true, - keyCode: true, - button: true, - buttons: true, - clientX: true, - clientY: true, - offsetX: true, - offsetY: true, - pointerId: true, - pointerType: true, - screenX: true, - screenY: true, - targetTouches: true, - toElement: true, - touches: true, - - which: function( event ) { - var button = event.button; - - // Add which for key events - if ( event.which == null && rkeyEvent.test( event.type ) ) { - return event.charCode != null ? event.charCode : event.keyCode; - } - - // Add which for click: 1 === left; 2 === middle; 3 === right - if ( !event.which && button !== undefined && rmouseEvent.test( event.type ) ) { - if ( button & 1 ) { - return 1; - } - - if ( button & 2 ) { - return 3; - } - - if ( button & 4 ) { - return 2; - } - - return 0; - } - - return event.which; - } -}, jQuery.event.addProp ); - -// Create mouseenter/leave events using mouseover/out and event-time checks -// so that event delegation works in jQuery. -// Do the same for pointerenter/pointerleave and pointerover/pointerout -// -// Support: Safari 7 only -// Safari sends mouseenter too often; see: -// https://bugs.chromium.org/p/chromium/issues/detail?id=470258 -// for the description of the bug (it existed in older Chrome versions as well). -jQuery.each( { - mouseenter: "mouseover", - mouseleave: "mouseout", - pointerenter: "pointerover", - pointerleave: "pointerout" -}, function( orig, fix ) { - jQuery.event.special[ orig ] = { - delegateType: fix, - bindType: fix, - - handle: function( event ) { - var ret, - target = this, - related = event.relatedTarget, - handleObj = event.handleObj; - - // For mouseenter/leave call the handler if related is outside the target. - // NB: No relatedTarget if the mouse left/entered the browser window - if ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) { - event.type = handleObj.origType; - ret = handleObj.handler.apply( this, arguments ); - event.type = fix; - } - return ret; - } - }; -} ); - -jQuery.fn.extend( { - - on: function( types, selector, data, fn ) { - return on( this, types, selector, data, fn ); - }, - one: function( types, selector, data, fn ) { - return on( this, types, selector, data, fn, 1 ); - }, - off: function( types, selector, fn ) { - var handleObj, type; - if ( types && types.preventDefault && types.handleObj ) { - - // ( event ) dispatched jQuery.Event - handleObj = types.handleObj; - jQuery( types.delegateTarget ).off( - handleObj.namespace ? - handleObj.origType + "." + handleObj.namespace : - handleObj.origType, - handleObj.selector, - handleObj.handler - ); - return this; - } - if ( typeof types === "object" ) { - - // ( types-object [, selector] ) - for ( type in types ) { - this.off( type, selector, types[ type ] ); - } - return this; - } - if ( selector === false || typeof selector === "function" ) { - - // ( types [, fn] ) - fn = selector; - selector = undefined; - } - if ( fn === false ) { - fn = returnFalse; - } - return this.each( function() { - jQuery.event.remove( this, types, fn, selector ); - } ); - } -} ); - - -var - - /* eslint-disable max-len */ - - // See https://github.com/eslint/eslint/issues/3229 - rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([a-z][^\/\0>\x20\t\r\n\f]*)[^>]*)\/>/gi, - - /* eslint-enable */ - - // Support: IE <=10 - 11, Edge 12 - 13 - // In IE/Edge using regex groups here causes severe slowdowns. - // See https://connect.microsoft.com/IE/feedback/details/1736512/ - rnoInnerhtml = /\s*$/g; - -// Prefer a tbody over its parent table for containing new rows -function manipulationTarget( elem, content ) { - if ( nodeName( elem, "table" ) && - nodeName( content.nodeType !== 11 ? content : content.firstChild, "tr" ) ) { - - return jQuery( ">tbody", elem )[ 0 ] || elem; - } - - return elem; -} - -// Replace/restore the type attribute of script elements for safe DOM manipulation -function disableScript( elem ) { - elem.type = ( elem.getAttribute( "type" ) !== null ) + "/" + elem.type; - return elem; -} -function restoreScript( elem ) { - var match = rscriptTypeMasked.exec( elem.type ); - - if ( match ) { - elem.type = match[ 1 ]; - } else { - elem.removeAttribute( "type" ); - } - - return elem; -} - -function cloneCopyEvent( src, dest ) { - var i, l, type, pdataOld, pdataCur, udataOld, udataCur, events; - - if ( dest.nodeType !== 1 ) { - return; - } - - // 1. Copy private data: events, handlers, etc. - if ( dataPriv.hasData( src ) ) { - pdataOld = dataPriv.access( src ); - pdataCur = dataPriv.set( dest, pdataOld ); - events = pdataOld.events; - - if ( events ) { - delete pdataCur.handle; - pdataCur.events = {}; - - for ( type in events ) { - for ( i = 0, l = events[ type ].length; i < l; i++ ) { - jQuery.event.add( dest, type, events[ type ][ i ] ); - } - } - } - } - - // 2. Copy user data - if ( dataUser.hasData( src ) ) { - udataOld = dataUser.access( src ); - udataCur = jQuery.extend( {}, udataOld ); - - dataUser.set( dest, udataCur ); - } -} - -// Fix IE bugs, see support tests -function fixInput( src, dest ) { - var nodeName = dest.nodeName.toLowerCase(); - - // Fails to persist the checked state of a cloned checkbox or radio button. - if ( nodeName === "input" && rcheckableType.test( src.type ) ) { - dest.checked = src.checked; - - // Fails to return the selected option to the default selected state when cloning options - } else if ( nodeName === "input" || nodeName === "textarea" ) { - dest.defaultValue = src.defaultValue; - } -} - -function domManip( collection, args, callback, ignored ) { - - // Flatten any nested arrays - args = concat.apply( [], args ); - - var fragment, first, scripts, hasScripts, node, doc, - i = 0, - l = collection.length, - iNoClone = l - 1, - value = args[ 0 ], - isFunction = jQuery.isFunction( value ); - - // We can't cloneNode fragments that contain checked, in WebKit - if ( isFunction || - ( l > 1 && typeof value === "string" && - !support.checkClone && rchecked.test( value ) ) ) { - return collection.each( function( index ) { - var self = collection.eq( index ); - if ( isFunction ) { - args[ 0 ] = value.call( this, index, self.html() ); - } - domManip( self, args, callback, ignored ); - } ); - } - - if ( l ) { - fragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored ); - first = fragment.firstChild; - - if ( fragment.childNodes.length === 1 ) { - fragment = first; - } - - // Require either new content or an interest in ignored elements to invoke the callback - if ( first || ignored ) { - scripts = jQuery.map( getAll( fragment, "script" ), disableScript ); - hasScripts = scripts.length; - - // Use the original fragment for the last item - // instead of the first because it can end up - // being emptied incorrectly in certain situations (#8070). - for ( ; i < l; i++ ) { - node = fragment; - - if ( i !== iNoClone ) { - node = jQuery.clone( node, true, true ); - - // Keep references to cloned scripts for later restoration - if ( hasScripts ) { - - // Support: Android <=4.0 only, PhantomJS 1 only - // push.apply(_, arraylike) throws on ancient WebKit - jQuery.merge( scripts, getAll( node, "script" ) ); - } - } - - callback.call( collection[ i ], node, i ); - } - - if ( hasScripts ) { - doc = scripts[ scripts.length - 1 ].ownerDocument; - - // Reenable scripts - jQuery.map( scripts, restoreScript ); - - // Evaluate executable scripts on first document insertion - for ( i = 0; i < hasScripts; i++ ) { - node = scripts[ i ]; - if ( rscriptType.test( node.type || "" ) && - !dataPriv.access( node, "globalEval" ) && - jQuery.contains( doc, node ) ) { - - if ( node.src ) { - - // Optional AJAX dependency, but won't run scripts if not present - if ( jQuery._evalUrl ) { - jQuery._evalUrl( node.src ); - } - } else { - DOMEval( node.textContent.replace( rcleanScript, "" ), doc ); - } - } - } - } - } - } - - return collection; -} - -function remove( elem, selector, keepData ) { - var node, - nodes = selector ? jQuery.filter( selector, elem ) : elem, - i = 0; - - for ( ; ( node = nodes[ i ] ) != null; i++ ) { - if ( !keepData && node.nodeType === 1 ) { - jQuery.cleanData( getAll( node ) ); - } - - if ( node.parentNode ) { - if ( keepData && jQuery.contains( node.ownerDocument, node ) ) { - setGlobalEval( getAll( node, "script" ) ); - } - node.parentNode.removeChild( node ); - } - } - - return elem; -} - -jQuery.extend( { - htmlPrefilter: function( html ) { - return html.replace( rxhtmlTag, "<$1>" ); - }, - - clone: function( elem, dataAndEvents, deepDataAndEvents ) { - var i, l, srcElements, destElements, - clone = elem.cloneNode( true ), - inPage = jQuery.contains( elem.ownerDocument, elem ); - - // Fix IE cloning issues - if ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) && - !jQuery.isXMLDoc( elem ) ) { - - // We eschew Sizzle here for performance reasons: https://jsperf.com/getall-vs-sizzle/2 - destElements = getAll( clone ); - srcElements = getAll( elem ); - - for ( i = 0, l = srcElements.length; i < l; i++ ) { - fixInput( srcElements[ i ], destElements[ i ] ); - } - } - - // Copy the events from the original to the clone - if ( dataAndEvents ) { - if ( deepDataAndEvents ) { - srcElements = srcElements || getAll( elem ); - destElements = destElements || getAll( clone ); - - for ( i = 0, l = srcElements.length; i < l; i++ ) { - cloneCopyEvent( srcElements[ i ], destElements[ i ] ); - } - } else { - cloneCopyEvent( elem, clone ); - } - } - - // Preserve script evaluation history - destElements = getAll( clone, "script" ); - if ( destElements.length > 0 ) { - setGlobalEval( destElements, !inPage && getAll( elem, "script" ) ); - } - - // Return the cloned set - return clone; - }, - - cleanData: function( elems ) { - var data, elem, type, - special = jQuery.event.special, - i = 0; - - for ( ; ( elem = elems[ i ] ) !== undefined; i++ ) { - if ( acceptData( elem ) ) { - if ( ( data = elem[ dataPriv.expando ] ) ) { - if ( data.events ) { - for ( type in data.events ) { - if ( special[ type ] ) { - jQuery.event.remove( elem, type ); - - // This is a shortcut to avoid jQuery.event.remove's overhead - } else { - jQuery.removeEvent( elem, type, data.handle ); - } - } - } - - // Support: Chrome <=35 - 45+ - // Assign undefined instead of using delete, see Data#remove - elem[ dataPriv.expando ] = undefined; - } - if ( elem[ dataUser.expando ] ) { - - // Support: Chrome <=35 - 45+ - // Assign undefined instead of using delete, see Data#remove - elem[ dataUser.expando ] = undefined; - } - } - } - } -} ); - -jQuery.fn.extend( { - detach: function( selector ) { - return remove( this, selector, true ); - }, - - remove: function( selector ) { - return remove( this, selector ); - }, - - text: function( value ) { - return access( this, function( value ) { - return value === undefined ? - jQuery.text( this ) : - this.empty().each( function() { - if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { - this.textContent = value; - } - } ); - }, null, value, arguments.length ); - }, - - append: function() { - return domManip( this, arguments, function( elem ) { - if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { - var target = manipulationTarget( this, elem ); - target.appendChild( elem ); - } - } ); - }, - - prepend: function() { - return domManip( this, arguments, function( elem ) { - if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { - var target = manipulationTarget( this, elem ); - target.insertBefore( elem, target.firstChild ); - } - } ); - }, - - before: function() { - return domManip( this, arguments, function( elem ) { - if ( this.parentNode ) { - this.parentNode.insertBefore( elem, this ); - } - } ); - }, - - after: function() { - return domManip( this, arguments, function( elem ) { - if ( this.parentNode ) { - this.parentNode.insertBefore( elem, this.nextSibling ); - } - } ); - }, - - empty: function() { - var elem, - i = 0; - - for ( ; ( elem = this[ i ] ) != null; i++ ) { - if ( elem.nodeType === 1 ) { - - // Prevent memory leaks - jQuery.cleanData( getAll( elem, false ) ); - - // Remove any remaining nodes - elem.textContent = ""; - } - } - - return this; - }, - - clone: function( dataAndEvents, deepDataAndEvents ) { - dataAndEvents = dataAndEvents == null ? false : dataAndEvents; - deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents; - - return this.map( function() { - return jQuery.clone( this, dataAndEvents, deepDataAndEvents ); - } ); - }, - - html: function( value ) { - return access( this, function( value ) { - var elem = this[ 0 ] || {}, - i = 0, - l = this.length; - - if ( value === undefined && elem.nodeType === 1 ) { - return elem.innerHTML; - } - - // See if we can take a shortcut and just use innerHTML - if ( typeof value === "string" && !rnoInnerhtml.test( value ) && - !wrapMap[ ( rtagName.exec( value ) || [ "", "" ] )[ 1 ].toLowerCase() ] ) { - - value = jQuery.htmlPrefilter( value ); - - try { - for ( ; i < l; i++ ) { - elem = this[ i ] || {}; - - // Remove element nodes and prevent memory leaks - if ( elem.nodeType === 1 ) { - jQuery.cleanData( getAll( elem, false ) ); - elem.innerHTML = value; - } - } - - elem = 0; - - // If using innerHTML throws an exception, use the fallback method - } catch ( e ) {} - } - - if ( elem ) { - this.empty().append( value ); - } - }, null, value, arguments.length ); - }, - - replaceWith: function() { - var ignored = []; - - // Make the changes, replacing each non-ignored context element with the new content - return domManip( this, arguments, function( elem ) { - var parent = this.parentNode; - - if ( jQuery.inArray( this, ignored ) < 0 ) { - jQuery.cleanData( getAll( this ) ); - if ( parent ) { - parent.replaceChild( elem, this ); - } - } - - // Force callback invocation - }, ignored ); - } -} ); - -jQuery.each( { - appendTo: "append", - prependTo: "prepend", - insertBefore: "before", - insertAfter: "after", - replaceAll: "replaceWith" -}, function( name, original ) { - jQuery.fn[ name ] = function( selector ) { - var elems, - ret = [], - insert = jQuery( selector ), - last = insert.length - 1, - i = 0; - - for ( ; i <= last; i++ ) { - elems = i === last ? this : this.clone( true ); - jQuery( insert[ i ] )[ original ]( elems ); - - // Support: Android <=4.0 only, PhantomJS 1 only - // .get() because push.apply(_, arraylike) throws on ancient WebKit - push.apply( ret, elems.get() ); - } - - return this.pushStack( ret ); - }; -} ); -var rmargin = ( /^margin/ ); - -var rnumnonpx = new RegExp( "^(" + pnum + ")(?!px)[a-z%]+$", "i" ); - -var getStyles = function( elem ) { - - // Support: IE <=11 only, Firefox <=30 (#15098, #14150) - // IE throws on elements created in popups - // FF meanwhile throws on frame elements through "defaultView.getComputedStyle" - var view = elem.ownerDocument.defaultView; - - if ( !view || !view.opener ) { - view = window; - } - - return view.getComputedStyle( elem ); - }; - - - -( function() { - - // Executing both pixelPosition & boxSizingReliable tests require only one layout - // so they're executed at the same time to save the second computation. - function computeStyleTests() { - - // This is a singleton, we need to execute it only once - if ( !div ) { - return; - } - - div.style.cssText = - "box-sizing:border-box;" + - "position:relative;display:block;" + - "margin:auto;border:1px;padding:1px;" + - "top:1%;width:50%"; - div.innerHTML = ""; - documentElement.appendChild( container ); - - var divStyle = window.getComputedStyle( div ); - pixelPositionVal = divStyle.top !== "1%"; - - // Support: Android 4.0 - 4.3 only, Firefox <=3 - 44 - reliableMarginLeftVal = divStyle.marginLeft === "2px"; - boxSizingReliableVal = divStyle.width === "4px"; - - // Support: Android 4.0 - 4.3 only - // Some styles come back with percentage values, even though they shouldn't - div.style.marginRight = "50%"; - pixelMarginRightVal = divStyle.marginRight === "4px"; - - documentElement.removeChild( container ); - - // Nullify the div so it wouldn't be stored in the memory and - // it will also be a sign that checks already performed - div = null; - } - - var pixelPositionVal, boxSizingReliableVal, pixelMarginRightVal, reliableMarginLeftVal, - container = document.createElement( "div" ), - div = document.createElement( "div" ); - - // Finish early in limited (non-browser) environments - if ( !div.style ) { - return; - } - - // Support: IE <=9 - 11 only - // Style of cloned element affects source element cloned (#8908) - div.style.backgroundClip = "content-box"; - div.cloneNode( true ).style.backgroundClip = ""; - support.clearCloneStyle = div.style.backgroundClip === "content-box"; - - container.style.cssText = "border:0;width:8px;height:0;top:0;left:-9999px;" + - "padding:0;margin-top:1px;position:absolute"; - container.appendChild( div ); - - jQuery.extend( support, { - pixelPosition: function() { - computeStyleTests(); - return pixelPositionVal; - }, - boxSizingReliable: function() { - computeStyleTests(); - return boxSizingReliableVal; - }, - pixelMarginRight: function() { - computeStyleTests(); - return pixelMarginRightVal; - }, - reliableMarginLeft: function() { - computeStyleTests(); - return reliableMarginLeftVal; - } - } ); -} )(); - - -function curCSS( elem, name, computed ) { - var width, minWidth, maxWidth, ret, - - // Support: Firefox 51+ - // Retrieving style before computed somehow - // fixes an issue with getting wrong values - // on detached elements - style = elem.style; - - computed = computed || getStyles( elem ); - - // getPropertyValue is needed for: - // .css('filter') (IE 9 only, #12537) - // .css('--customProperty) (#3144) - if ( computed ) { - ret = computed.getPropertyValue( name ) || computed[ name ]; - - if ( ret === "" && !jQuery.contains( elem.ownerDocument, elem ) ) { - ret = jQuery.style( elem, name ); - } - - // A tribute to the "awesome hack by Dean Edwards" - // Android Browser returns percentage for some values, - // but width seems to be reliably pixels. - // This is against the CSSOM draft spec: - // https://drafts.csswg.org/cssom/#resolved-values - if ( !support.pixelMarginRight() && rnumnonpx.test( ret ) && rmargin.test( name ) ) { - - // Remember the original values - width = style.width; - minWidth = style.minWidth; - maxWidth = style.maxWidth; - - // Put in the new values to get a computed value out - style.minWidth = style.maxWidth = style.width = ret; - ret = computed.width; - - // Revert the changed values - style.width = width; - style.minWidth = minWidth; - style.maxWidth = maxWidth; - } - } - - return ret !== undefined ? - - // Support: IE <=9 - 11 only - // IE returns zIndex value as an integer. - ret + "" : - ret; -} - - -function addGetHookIf( conditionFn, hookFn ) { - - // Define the hook, we'll check on the first run if it's really needed. - return { - get: function() { - if ( conditionFn() ) { - - // Hook not needed (or it's not possible to use it due - // to missing dependency), remove it. - delete this.get; - return; - } - - // Hook needed; redefine it so that the support test is not executed again. - return ( this.get = hookFn ).apply( this, arguments ); - } - }; -} - - -var - - // Swappable if display is none or starts with table - // except "table", "table-cell", or "table-caption" - // See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display - rdisplayswap = /^(none|table(?!-c[ea]).+)/, - rcustomProp = /^--/, - cssShow = { position: "absolute", visibility: "hidden", display: "block" }, - cssNormalTransform = { - letterSpacing: "0", - fontWeight: "400" - }, - - cssPrefixes = [ "Webkit", "Moz", "ms" ], - emptyStyle = document.createElement( "div" ).style; - -// Return a css property mapped to a potentially vendor prefixed property -function vendorPropName( name ) { - - // Shortcut for names that are not vendor prefixed - if ( name in emptyStyle ) { - return name; - } - - // Check for vendor prefixed names - var capName = name[ 0 ].toUpperCase() + name.slice( 1 ), - i = cssPrefixes.length; - - while ( i-- ) { - name = cssPrefixes[ i ] + capName; - if ( name in emptyStyle ) { - return name; - } - } -} - -// Return a property mapped along what jQuery.cssProps suggests or to -// a vendor prefixed property. -function finalPropName( name ) { - var ret = jQuery.cssProps[ name ]; - if ( !ret ) { - ret = jQuery.cssProps[ name ] = vendorPropName( name ) || name; - } - return ret; -} - -function setPositiveNumber( elem, value, subtract ) { - - // Any relative (+/-) values have already been - // normalized at this point - var matches = rcssNum.exec( value ); - return matches ? - - // Guard against undefined "subtract", e.g., when used as in cssHooks - Math.max( 0, matches[ 2 ] - ( subtract || 0 ) ) + ( matches[ 3 ] || "px" ) : - value; -} - -function augmentWidthOrHeight( elem, name, extra, isBorderBox, styles ) { - var i, - val = 0; - - // If we already have the right measurement, avoid augmentation - if ( extra === ( isBorderBox ? "border" : "content" ) ) { - i = 4; - - // Otherwise initialize for horizontal or vertical properties - } else { - i = name === "width" ? 1 : 0; - } - - for ( ; i < 4; i += 2 ) { - - // Both box models exclude margin, so add it if we want it - if ( extra === "margin" ) { - val += jQuery.css( elem, extra + cssExpand[ i ], true, styles ); - } - - if ( isBorderBox ) { - - // border-box includes padding, so remove it if we want content - if ( extra === "content" ) { - val -= jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); - } - - // At this point, extra isn't border nor margin, so remove border - if ( extra !== "margin" ) { - val -= jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); - } - } else { - - // At this point, extra isn't content, so add padding - val += jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); - - // At this point, extra isn't content nor padding, so add border - if ( extra !== "padding" ) { - val += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); - } - } - } - - return val; -} - -function getWidthOrHeight( elem, name, extra ) { - - // Start with computed style - var valueIsBorderBox, - styles = getStyles( elem ), - val = curCSS( elem, name, styles ), - isBorderBox = jQuery.css( elem, "boxSizing", false, styles ) === "border-box"; - - // Computed unit is not pixels. Stop here and return. - if ( rnumnonpx.test( val ) ) { - return val; - } - - // Check for style in case a browser which returns unreliable values - // for getComputedStyle silently falls back to the reliable elem.style - valueIsBorderBox = isBorderBox && - ( support.boxSizingReliable() || val === elem.style[ name ] ); - - // Fall back to offsetWidth/Height when value is "auto" - // This happens for inline elements with no explicit setting (gh-3571) - if ( val === "auto" ) { - val = elem[ "offset" + name[ 0 ].toUpperCase() + name.slice( 1 ) ]; - } - - // Normalize "", auto, and prepare for extra - val = parseFloat( val ) || 0; - - // Use the active box-sizing model to add/subtract irrelevant styles - return ( val + - augmentWidthOrHeight( - elem, - name, - extra || ( isBorderBox ? "border" : "content" ), - valueIsBorderBox, - styles - ) - ) + "px"; -} - -jQuery.extend( { - - // Add in style property hooks for overriding the default - // behavior of getting and setting a style property - cssHooks: { - opacity: { - get: function( elem, computed ) { - if ( computed ) { - - // We should always get a number back from opacity - var ret = curCSS( elem, "opacity" ); - return ret === "" ? "1" : ret; - } - } - } - }, - - // Don't automatically add "px" to these possibly-unitless properties - cssNumber: { - "animationIterationCount": true, - "columnCount": true, - "fillOpacity": true, - "flexGrow": true, - "flexShrink": true, - "fontWeight": true, - "lineHeight": true, - "opacity": true, - "order": true, - "orphans": true, - "widows": true, - "zIndex": true, - "zoom": true - }, - - // Add in properties whose names you wish to fix before - // setting or getting the value - cssProps: { - "float": "cssFloat" - }, - - // Get and set the style property on a DOM Node - style: function( elem, name, value, extra ) { - - // Don't set styles on text and comment nodes - if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) { - return; - } - - // Make sure that we're working with the right name - var ret, type, hooks, - origName = jQuery.camelCase( name ), - isCustomProp = rcustomProp.test( name ), - style = elem.style; - - // Make sure that we're working with the right name. We don't - // want to query the value if it is a CSS custom property - // since they are user-defined. - if ( !isCustomProp ) { - name = finalPropName( origName ); - } - - // Gets hook for the prefixed version, then unprefixed version - hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; - - // Check if we're setting a value - if ( value !== undefined ) { - type = typeof value; - - // Convert "+=" or "-=" to relative numbers (#7345) - if ( type === "string" && ( ret = rcssNum.exec( value ) ) && ret[ 1 ] ) { - value = adjustCSS( elem, name, ret ); - - // Fixes bug #9237 - type = "number"; - } - - // Make sure that null and NaN values aren't set (#7116) - if ( value == null || value !== value ) { - return; - } - - // If a number was passed in, add the unit (except for certain CSS properties) - if ( type === "number" ) { - value += ret && ret[ 3 ] || ( jQuery.cssNumber[ origName ] ? "" : "px" ); - } - - // background-* props affect original clone's values - if ( !support.clearCloneStyle && value === "" && name.indexOf( "background" ) === 0 ) { - style[ name ] = "inherit"; - } - - // If a hook was provided, use that value, otherwise just set the specified value - if ( !hooks || !( "set" in hooks ) || - ( value = hooks.set( elem, value, extra ) ) !== undefined ) { - - if ( isCustomProp ) { - style.setProperty( name, value ); - } else { - style[ name ] = value; - } - } - - } else { - - // If a hook was provided get the non-computed value from there - if ( hooks && "get" in hooks && - ( ret = hooks.get( elem, false, extra ) ) !== undefined ) { - - return ret; - } - - // Otherwise just get the value from the style object - return style[ name ]; - } - }, - - css: function( elem, name, extra, styles ) { - var val, num, hooks, - origName = jQuery.camelCase( name ), - isCustomProp = rcustomProp.test( name ); - - // Make sure that we're working with the right name. We don't - // want to modify the value if it is a CSS custom property - // since they are user-defined. - if ( !isCustomProp ) { - name = finalPropName( origName ); - } - - // Try prefixed name followed by the unprefixed name - hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; - - // If a hook was provided get the computed value from there - if ( hooks && "get" in hooks ) { - val = hooks.get( elem, true, extra ); - } - - // Otherwise, if a way to get the computed value exists, use that - if ( val === undefined ) { - val = curCSS( elem, name, styles ); - } - - // Convert "normal" to computed value - if ( val === "normal" && name in cssNormalTransform ) { - val = cssNormalTransform[ name ]; - } - - // Make numeric if forced or a qualifier was provided and val looks numeric - if ( extra === "" || extra ) { - num = parseFloat( val ); - return extra === true || isFinite( num ) ? num || 0 : val; - } - - return val; - } -} ); - -jQuery.each( [ "height", "width" ], function( i, name ) { - jQuery.cssHooks[ name ] = { - get: function( elem, computed, extra ) { - if ( computed ) { - - // Certain elements can have dimension info if we invisibly show them - // but it must have a current display style that would benefit - return rdisplayswap.test( jQuery.css( elem, "display" ) ) && - - // Support: Safari 8+ - // Table columns in Safari have non-zero offsetWidth & zero - // getBoundingClientRect().width unless display is changed. - // Support: IE <=11 only - // Running getBoundingClientRect on a disconnected node - // in IE throws an error. - ( !elem.getClientRects().length || !elem.getBoundingClientRect().width ) ? - swap( elem, cssShow, function() { - return getWidthOrHeight( elem, name, extra ); - } ) : - getWidthOrHeight( elem, name, extra ); - } - }, - - set: function( elem, value, extra ) { - var matches, - styles = extra && getStyles( elem ), - subtract = extra && augmentWidthOrHeight( - elem, - name, - extra, - jQuery.css( elem, "boxSizing", false, styles ) === "border-box", - styles - ); - - // Convert to pixels if value adjustment is needed - if ( subtract && ( matches = rcssNum.exec( value ) ) && - ( matches[ 3 ] || "px" ) !== "px" ) { - - elem.style[ name ] = value; - value = jQuery.css( elem, name ); - } - - return setPositiveNumber( elem, value, subtract ); - } - }; -} ); - -jQuery.cssHooks.marginLeft = addGetHookIf( support.reliableMarginLeft, - function( elem, computed ) { - if ( computed ) { - return ( parseFloat( curCSS( elem, "marginLeft" ) ) || - elem.getBoundingClientRect().left - - swap( elem, { marginLeft: 0 }, function() { - return elem.getBoundingClientRect().left; - } ) - ) + "px"; - } - } -); - -// These hooks are used by animate to expand properties -jQuery.each( { - margin: "", - padding: "", - border: "Width" -}, function( prefix, suffix ) { - jQuery.cssHooks[ prefix + suffix ] = { - expand: function( value ) { - var i = 0, - expanded = {}, - - // Assumes a single number if not a string - parts = typeof value === "string" ? value.split( " " ) : [ value ]; - - for ( ; i < 4; i++ ) { - expanded[ prefix + cssExpand[ i ] + suffix ] = - parts[ i ] || parts[ i - 2 ] || parts[ 0 ]; - } - - return expanded; - } - }; - - if ( !rmargin.test( prefix ) ) { - jQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber; - } -} ); - -jQuery.fn.extend( { - css: function( name, value ) { - return access( this, function( elem, name, value ) { - var styles, len, - map = {}, - i = 0; - - if ( Array.isArray( name ) ) { - styles = getStyles( elem ); - len = name.length; - - for ( ; i < len; i++ ) { - map[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles ); - } - - return map; - } - - return value !== undefined ? - jQuery.style( elem, name, value ) : - jQuery.css( elem, name ); - }, name, value, arguments.length > 1 ); - } -} ); - - -function Tween( elem, options, prop, end, easing ) { - return new Tween.prototype.init( elem, options, prop, end, easing ); -} -jQuery.Tween = Tween; - -Tween.prototype = { - constructor: Tween, - init: function( elem, options, prop, end, easing, unit ) { - this.elem = elem; - this.prop = prop; - this.easing = easing || jQuery.easing._default; - this.options = options; - this.start = this.now = this.cur(); - this.end = end; - this.unit = unit || ( jQuery.cssNumber[ prop ] ? "" : "px" ); - }, - cur: function() { - var hooks = Tween.propHooks[ this.prop ]; - - return hooks && hooks.get ? - hooks.get( this ) : - Tween.propHooks._default.get( this ); - }, - run: function( percent ) { - var eased, - hooks = Tween.propHooks[ this.prop ]; - - if ( this.options.duration ) { - this.pos = eased = jQuery.easing[ this.easing ]( - percent, this.options.duration * percent, 0, 1, this.options.duration - ); - } else { - this.pos = eased = percent; - } - this.now = ( this.end - this.start ) * eased + this.start; - - if ( this.options.step ) { - this.options.step.call( this.elem, this.now, this ); - } - - if ( hooks && hooks.set ) { - hooks.set( this ); - } else { - Tween.propHooks._default.set( this ); - } - return this; - } -}; - -Tween.prototype.init.prototype = Tween.prototype; - -Tween.propHooks = { - _default: { - get: function( tween ) { - var result; - - // Use a property on the element directly when it is not a DOM element, - // or when there is no matching style property that exists. - if ( tween.elem.nodeType !== 1 || - tween.elem[ tween.prop ] != null && tween.elem.style[ tween.prop ] == null ) { - return tween.elem[ tween.prop ]; - } - - // Passing an empty string as a 3rd parameter to .css will automatically - // attempt a parseFloat and fallback to a string if the parse fails. - // Simple values such as "10px" are parsed to Float; - // complex values such as "rotate(1rad)" are returned as-is. - result = jQuery.css( tween.elem, tween.prop, "" ); - - // Empty strings, null, undefined and "auto" are converted to 0. - return !result || result === "auto" ? 0 : result; - }, - set: function( tween ) { - - // Use step hook for back compat. - // Use cssHook if its there. - // Use .style if available and use plain properties where available. - if ( jQuery.fx.step[ tween.prop ] ) { - jQuery.fx.step[ tween.prop ]( tween ); - } else if ( tween.elem.nodeType === 1 && - ( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null || - jQuery.cssHooks[ tween.prop ] ) ) { - jQuery.style( tween.elem, tween.prop, tween.now + tween.unit ); - } else { - tween.elem[ tween.prop ] = tween.now; - } - } - } -}; - -// Support: IE <=9 only -// Panic based approach to setting things on disconnected nodes -Tween.propHooks.scrollTop = Tween.propHooks.scrollLeft = { - set: function( tween ) { - if ( tween.elem.nodeType && tween.elem.parentNode ) { - tween.elem[ tween.prop ] = tween.now; - } - } -}; - -jQuery.easing = { - linear: function( p ) { - return p; - }, - swing: function( p ) { - return 0.5 - Math.cos( p * Math.PI ) / 2; - }, - _default: "swing" -}; - -jQuery.fx = Tween.prototype.init; - -// Back compat <1.8 extension point -jQuery.fx.step = {}; - - - - -var - fxNow, inProgress, - rfxtypes = /^(?:toggle|show|hide)$/, - rrun = /queueHooks$/; - -function schedule() { - if ( inProgress ) { - if ( document.hidden === false && window.requestAnimationFrame ) { - window.requestAnimationFrame( schedule ); - } else { - window.setTimeout( schedule, jQuery.fx.interval ); - } - - jQuery.fx.tick(); - } -} - -// Animations created synchronously will run synchronously -function createFxNow() { - window.setTimeout( function() { - fxNow = undefined; - } ); - return ( fxNow = jQuery.now() ); -} - -// Generate parameters to create a standard animation -function genFx( type, includeWidth ) { - var which, - i = 0, - attrs = { height: type }; - - // If we include width, step value is 1 to do all cssExpand values, - // otherwise step value is 2 to skip over Left and Right - includeWidth = includeWidth ? 1 : 0; - for ( ; i < 4; i += 2 - includeWidth ) { - which = cssExpand[ i ]; - attrs[ "margin" + which ] = attrs[ "padding" + which ] = type; - } - - if ( includeWidth ) { - attrs.opacity = attrs.width = type; - } - - return attrs; -} - -function createTween( value, prop, animation ) { - var tween, - collection = ( Animation.tweeners[ prop ] || [] ).concat( Animation.tweeners[ "*" ] ), - index = 0, - length = collection.length; - for ( ; index < length; index++ ) { - if ( ( tween = collection[ index ].call( animation, prop, value ) ) ) { - - // We're done with this property - return tween; - } - } -} - -function defaultPrefilter( elem, props, opts ) { - var prop, value, toggle, hooks, oldfire, propTween, restoreDisplay, display, - isBox = "width" in props || "height" in props, - anim = this, - orig = {}, - style = elem.style, - hidden = elem.nodeType && isHiddenWithinTree( elem ), - dataShow = dataPriv.get( elem, "fxshow" ); - - // Queue-skipping animations hijack the fx hooks - if ( !opts.queue ) { - hooks = jQuery._queueHooks( elem, "fx" ); - if ( hooks.unqueued == null ) { - hooks.unqueued = 0; - oldfire = hooks.empty.fire; - hooks.empty.fire = function() { - if ( !hooks.unqueued ) { - oldfire(); - } - }; - } - hooks.unqueued++; - - anim.always( function() { - - // Ensure the complete handler is called before this completes - anim.always( function() { - hooks.unqueued--; - if ( !jQuery.queue( elem, "fx" ).length ) { - hooks.empty.fire(); - } - } ); - } ); - } - - // Detect show/hide animations - for ( prop in props ) { - value = props[ prop ]; - if ( rfxtypes.test( value ) ) { - delete props[ prop ]; - toggle = toggle || value === "toggle"; - if ( value === ( hidden ? "hide" : "show" ) ) { - - // Pretend to be hidden if this is a "show" and - // there is still data from a stopped show/hide - if ( value === "show" && dataShow && dataShow[ prop ] !== undefined ) { - hidden = true; - - // Ignore all other no-op show/hide data - } else { - continue; - } - } - orig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop ); - } - } - - // Bail out if this is a no-op like .hide().hide() - propTween = !jQuery.isEmptyObject( props ); - if ( !propTween && jQuery.isEmptyObject( orig ) ) { - return; - } - - // Restrict "overflow" and "display" styles during box animations - if ( isBox && elem.nodeType === 1 ) { - - // Support: IE <=9 - 11, Edge 12 - 13 - // Record all 3 overflow attributes because IE does not infer the shorthand - // from identically-valued overflowX and overflowY - opts.overflow = [ style.overflow, style.overflowX, style.overflowY ]; - - // Identify a display type, preferring old show/hide data over the CSS cascade - restoreDisplay = dataShow && dataShow.display; - if ( restoreDisplay == null ) { - restoreDisplay = dataPriv.get( elem, "display" ); - } - display = jQuery.css( elem, "display" ); - if ( display === "none" ) { - if ( restoreDisplay ) { - display = restoreDisplay; - } else { - - // Get nonempty value(s) by temporarily forcing visibility - showHide( [ elem ], true ); - restoreDisplay = elem.style.display || restoreDisplay; - display = jQuery.css( elem, "display" ); - showHide( [ elem ] ); - } - } - - // Animate inline elements as inline-block - if ( display === "inline" || display === "inline-block" && restoreDisplay != null ) { - if ( jQuery.css( elem, "float" ) === "none" ) { - - // Restore the original display value at the end of pure show/hide animations - if ( !propTween ) { - anim.done( function() { - style.display = restoreDisplay; - } ); - if ( restoreDisplay == null ) { - display = style.display; - restoreDisplay = display === "none" ? "" : display; - } - } - style.display = "inline-block"; - } - } - } - - if ( opts.overflow ) { - style.overflow = "hidden"; - anim.always( function() { - style.overflow = opts.overflow[ 0 ]; - style.overflowX = opts.overflow[ 1 ]; - style.overflowY = opts.overflow[ 2 ]; - } ); - } - - // Implement show/hide animations - propTween = false; - for ( prop in orig ) { - - // General show/hide setup for this element animation - if ( !propTween ) { - if ( dataShow ) { - if ( "hidden" in dataShow ) { - hidden = dataShow.hidden; - } - } else { - dataShow = dataPriv.access( elem, "fxshow", { display: restoreDisplay } ); - } - - // Store hidden/visible for toggle so `.stop().toggle()` "reverses" - if ( toggle ) { - dataShow.hidden = !hidden; - } - - // Show elements before animating them - if ( hidden ) { - showHide( [ elem ], true ); - } - - /* eslint-disable no-loop-func */ - - anim.done( function() { - - /* eslint-enable no-loop-func */ - - // The final step of a "hide" animation is actually hiding the element - if ( !hidden ) { - showHide( [ elem ] ); - } - dataPriv.remove( elem, "fxshow" ); - for ( prop in orig ) { - jQuery.style( elem, prop, orig[ prop ] ); - } - } ); - } - - // Per-property setup - propTween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim ); - if ( !( prop in dataShow ) ) { - dataShow[ prop ] = propTween.start; - if ( hidden ) { - propTween.end = propTween.start; - propTween.start = 0; - } - } - } -} - -function propFilter( props, specialEasing ) { - var index, name, easing, value, hooks; - - // camelCase, specialEasing and expand cssHook pass - for ( index in props ) { - name = jQuery.camelCase( index ); - easing = specialEasing[ name ]; - value = props[ index ]; - if ( Array.isArray( value ) ) { - easing = value[ 1 ]; - value = props[ index ] = value[ 0 ]; - } - - if ( index !== name ) { - props[ name ] = value; - delete props[ index ]; - } - - hooks = jQuery.cssHooks[ name ]; - if ( hooks && "expand" in hooks ) { - value = hooks.expand( value ); - delete props[ name ]; - - // Not quite $.extend, this won't overwrite existing keys. - // Reusing 'index' because we have the correct "name" - for ( index in value ) { - if ( !( index in props ) ) { - props[ index ] = value[ index ]; - specialEasing[ index ] = easing; - } - } - } else { - specialEasing[ name ] = easing; - } - } -} - -function Animation( elem, properties, options ) { - var result, - stopped, - index = 0, - length = Animation.prefilters.length, - deferred = jQuery.Deferred().always( function() { - - // Don't match elem in the :animated selector - delete tick.elem; - } ), - tick = function() { - if ( stopped ) { - return false; - } - var currentTime = fxNow || createFxNow(), - remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ), - - // Support: Android 2.3 only - // Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497) - temp = remaining / animation.duration || 0, - percent = 1 - temp, - index = 0, - length = animation.tweens.length; - - for ( ; index < length; index++ ) { - animation.tweens[ index ].run( percent ); - } - - deferred.notifyWith( elem, [ animation, percent, remaining ] ); - - // If there's more to do, yield - if ( percent < 1 && length ) { - return remaining; - } - - // If this was an empty animation, synthesize a final progress notification - if ( !length ) { - deferred.notifyWith( elem, [ animation, 1, 0 ] ); - } - - // Resolve the animation and report its conclusion - deferred.resolveWith( elem, [ animation ] ); - return false; - }, - animation = deferred.promise( { - elem: elem, - props: jQuery.extend( {}, properties ), - opts: jQuery.extend( true, { - specialEasing: {}, - easing: jQuery.easing._default - }, options ), - originalProperties: properties, - originalOptions: options, - startTime: fxNow || createFxNow(), - duration: options.duration, - tweens: [], - createTween: function( prop, end ) { - var tween = jQuery.Tween( elem, animation.opts, prop, end, - animation.opts.specialEasing[ prop ] || animation.opts.easing ); - animation.tweens.push( tween ); - return tween; - }, - stop: function( gotoEnd ) { - var index = 0, - - // If we are going to the end, we want to run all the tweens - // otherwise we skip this part - length = gotoEnd ? animation.tweens.length : 0; - if ( stopped ) { - return this; - } - stopped = true; - for ( ; index < length; index++ ) { - animation.tweens[ index ].run( 1 ); - } - - // Resolve when we played the last frame; otherwise, reject - if ( gotoEnd ) { - deferred.notifyWith( elem, [ animation, 1, 0 ] ); - deferred.resolveWith( elem, [ animation, gotoEnd ] ); - } else { - deferred.rejectWith( elem, [ animation, gotoEnd ] ); - } - return this; - } - } ), - props = animation.props; - - propFilter( props, animation.opts.specialEasing ); - - for ( ; index < length; index++ ) { - result = Animation.prefilters[ index ].call( animation, elem, props, animation.opts ); - if ( result ) { - if ( jQuery.isFunction( result.stop ) ) { - jQuery._queueHooks( animation.elem, animation.opts.queue ).stop = - jQuery.proxy( result.stop, result ); - } - return result; - } - } - - jQuery.map( props, createTween, animation ); - - if ( jQuery.isFunction( animation.opts.start ) ) { - animation.opts.start.call( elem, animation ); - } - - // Attach callbacks from options - animation - .progress( animation.opts.progress ) - .done( animation.opts.done, animation.opts.complete ) - .fail( animation.opts.fail ) - .always( animation.opts.always ); - - jQuery.fx.timer( - jQuery.extend( tick, { - elem: elem, - anim: animation, - queue: animation.opts.queue - } ) - ); - - return animation; -} - -jQuery.Animation = jQuery.extend( Animation, { - - tweeners: { - "*": [ function( prop, value ) { - var tween = this.createTween( prop, value ); - adjustCSS( tween.elem, prop, rcssNum.exec( value ), tween ); - return tween; - } ] - }, - - tweener: function( props, callback ) { - if ( jQuery.isFunction( props ) ) { - callback = props; - props = [ "*" ]; - } else { - props = props.match( rnothtmlwhite ); - } - - var prop, - index = 0, - length = props.length; - - for ( ; index < length; index++ ) { - prop = props[ index ]; - Animation.tweeners[ prop ] = Animation.tweeners[ prop ] || []; - Animation.tweeners[ prop ].unshift( callback ); - } - }, - - prefilters: [ defaultPrefilter ], - - prefilter: function( callback, prepend ) { - if ( prepend ) { - Animation.prefilters.unshift( callback ); - } else { - Animation.prefilters.push( callback ); - } - } -} ); - -jQuery.speed = function( speed, easing, fn ) { - var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : { - complete: fn || !fn && easing || - jQuery.isFunction( speed ) && speed, - duration: speed, - easing: fn && easing || easing && !jQuery.isFunction( easing ) && easing - }; - - // Go to the end state if fx are off - if ( jQuery.fx.off ) { - opt.duration = 0; - - } else { - if ( typeof opt.duration !== "number" ) { - if ( opt.duration in jQuery.fx.speeds ) { - opt.duration = jQuery.fx.speeds[ opt.duration ]; - - } else { - opt.duration = jQuery.fx.speeds._default; - } - } - } - - // Normalize opt.queue - true/undefined/null -> "fx" - if ( opt.queue == null || opt.queue === true ) { - opt.queue = "fx"; - } - - // Queueing - opt.old = opt.complete; - - opt.complete = function() { - if ( jQuery.isFunction( opt.old ) ) { - opt.old.call( this ); - } - - if ( opt.queue ) { - jQuery.dequeue( this, opt.queue ); - } - }; - - return opt; -}; - -jQuery.fn.extend( { - fadeTo: function( speed, to, easing, callback ) { - - // Show any hidden elements after setting opacity to 0 - return this.filter( isHiddenWithinTree ).css( "opacity", 0 ).show() - - // Animate to the value specified - .end().animate( { opacity: to }, speed, easing, callback ); - }, - animate: function( prop, speed, easing, callback ) { - var empty = jQuery.isEmptyObject( prop ), - optall = jQuery.speed( speed, easing, callback ), - doAnimation = function() { - - // Operate on a copy of prop so per-property easing won't be lost - var anim = Animation( this, jQuery.extend( {}, prop ), optall ); - - // Empty animations, or finishing resolves immediately - if ( empty || dataPriv.get( this, "finish" ) ) { - anim.stop( true ); - } - }; - doAnimation.finish = doAnimation; - - return empty || optall.queue === false ? - this.each( doAnimation ) : - this.queue( optall.queue, doAnimation ); - }, - stop: function( type, clearQueue, gotoEnd ) { - var stopQueue = function( hooks ) { - var stop = hooks.stop; - delete hooks.stop; - stop( gotoEnd ); - }; - - if ( typeof type !== "string" ) { - gotoEnd = clearQueue; - clearQueue = type; - type = undefined; - } - if ( clearQueue && type !== false ) { - this.queue( type || "fx", [] ); - } - - return this.each( function() { - var dequeue = true, - index = type != null && type + "queueHooks", - timers = jQuery.timers, - data = dataPriv.get( this ); - - if ( index ) { - if ( data[ index ] && data[ index ].stop ) { - stopQueue( data[ index ] ); - } - } else { - for ( index in data ) { - if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) { - stopQueue( data[ index ] ); - } - } - } - - for ( index = timers.length; index--; ) { - if ( timers[ index ].elem === this && - ( type == null || timers[ index ].queue === type ) ) { - - timers[ index ].anim.stop( gotoEnd ); - dequeue = false; - timers.splice( index, 1 ); - } - } - - // Start the next in the queue if the last step wasn't forced. - // Timers currently will call their complete callbacks, which - // will dequeue but only if they were gotoEnd. - if ( dequeue || !gotoEnd ) { - jQuery.dequeue( this, type ); - } - } ); - }, - finish: function( type ) { - if ( type !== false ) { - type = type || "fx"; - } - return this.each( function() { - var index, - data = dataPriv.get( this ), - queue = data[ type + "queue" ], - hooks = data[ type + "queueHooks" ], - timers = jQuery.timers, - length = queue ? queue.length : 0; - - // Enable finishing flag on private data - data.finish = true; - - // Empty the queue first - jQuery.queue( this, type, [] ); - - if ( hooks && hooks.stop ) { - hooks.stop.call( this, true ); - } - - // Look for any active animations, and finish them - for ( index = timers.length; index--; ) { - if ( timers[ index ].elem === this && timers[ index ].queue === type ) { - timers[ index ].anim.stop( true ); - timers.splice( index, 1 ); - } - } - - // Look for any animations in the old queue and finish them - for ( index = 0; index < length; index++ ) { - if ( queue[ index ] && queue[ index ].finish ) { - queue[ index ].finish.call( this ); - } - } - - // Turn off finishing flag - delete data.finish; - } ); - } -} ); - -jQuery.each( [ "toggle", "show", "hide" ], function( i, name ) { - var cssFn = jQuery.fn[ name ]; - jQuery.fn[ name ] = function( speed, easing, callback ) { - return speed == null || typeof speed === "boolean" ? - cssFn.apply( this, arguments ) : - this.animate( genFx( name, true ), speed, easing, callback ); - }; -} ); - -// Generate shortcuts for custom animations -jQuery.each( { - slideDown: genFx( "show" ), - slideUp: genFx( "hide" ), - slideToggle: genFx( "toggle" ), - fadeIn: { opacity: "show" }, - fadeOut: { opacity: "hide" }, - fadeToggle: { opacity: "toggle" } -}, function( name, props ) { - jQuery.fn[ name ] = function( speed, easing, callback ) { - return this.animate( props, speed, easing, callback ); - }; -} ); - -jQuery.timers = []; -jQuery.fx.tick = function() { - var timer, - i = 0, - timers = jQuery.timers; - - fxNow = jQuery.now(); - - for ( ; i < timers.length; i++ ) { - timer = timers[ i ]; - - // Run the timer and safely remove it when done (allowing for external removal) - if ( !timer() && timers[ i ] === timer ) { - timers.splice( i--, 1 ); - } - } - - if ( !timers.length ) { - jQuery.fx.stop(); - } - fxNow = undefined; -}; - -jQuery.fx.timer = function( timer ) { - jQuery.timers.push( timer ); - jQuery.fx.start(); -}; - -jQuery.fx.interval = 13; -jQuery.fx.start = function() { - if ( inProgress ) { - return; - } - - inProgress = true; - schedule(); -}; - -jQuery.fx.stop = function() { - inProgress = null; -}; - -jQuery.fx.speeds = { - slow: 600, - fast: 200, - - // Default speed - _default: 400 -}; - - -// Based off of the plugin by Clint Helfers, with permission. -// https://web.archive.org/web/20100324014747/http://blindsignals.com/index.php/2009/07/jquery-delay/ -jQuery.fn.delay = function( time, type ) { - time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time; - type = type || "fx"; - - return this.queue( type, function( next, hooks ) { - var timeout = window.setTimeout( next, time ); - hooks.stop = function() { - window.clearTimeout( timeout ); - }; - } ); -}; - - -( function() { - var input = document.createElement( "input" ), - select = document.createElement( "select" ), - opt = select.appendChild( document.createElement( "option" ) ); - - input.type = "checkbox"; - - // Support: Android <=4.3 only - // Default value for a checkbox should be "on" - support.checkOn = input.value !== ""; - - // Support: IE <=11 only - // Must access selectedIndex to make default options select - support.optSelected = opt.selected; - - // Support: IE <=11 only - // An input loses its value after becoming a radio - input = document.createElement( "input" ); - input.value = "t"; - input.type = "radio"; - support.radioValue = input.value === "t"; -} )(); - - -var boolHook, - attrHandle = jQuery.expr.attrHandle; - -jQuery.fn.extend( { - attr: function( name, value ) { - return access( this, jQuery.attr, name, value, arguments.length > 1 ); - }, - - removeAttr: function( name ) { - return this.each( function() { - jQuery.removeAttr( this, name ); - } ); - } -} ); - -jQuery.extend( { - attr: function( elem, name, value ) { - var ret, hooks, - nType = elem.nodeType; - - // Don't get/set attributes on text, comment and attribute nodes - if ( nType === 3 || nType === 8 || nType === 2 ) { - return; - } - - // Fallback to prop when attributes are not supported - if ( typeof elem.getAttribute === "undefined" ) { - return jQuery.prop( elem, name, value ); - } - - // Attribute hooks are determined by the lowercase version - // Grab necessary hook if one is defined - if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) { - hooks = jQuery.attrHooks[ name.toLowerCase() ] || - ( jQuery.expr.match.bool.test( name ) ? boolHook : undefined ); - } - - if ( value !== undefined ) { - if ( value === null ) { - jQuery.removeAttr( elem, name ); - return; - } - - if ( hooks && "set" in hooks && - ( ret = hooks.set( elem, value, name ) ) !== undefined ) { - return ret; - } - - elem.setAttribute( name, value + "" ); - return value; - } - - if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) { - return ret; - } - - ret = jQuery.find.attr( elem, name ); - - // Non-existent attributes return null, we normalize to undefined - return ret == null ? undefined : ret; - }, - - attrHooks: { - type: { - set: function( elem, value ) { - if ( !support.radioValue && value === "radio" && - nodeName( elem, "input" ) ) { - var val = elem.value; - elem.setAttribute( "type", value ); - if ( val ) { - elem.value = val; - } - return value; - } - } - } - }, - - removeAttr: function( elem, value ) { - var name, - i = 0, - - // Attribute names can contain non-HTML whitespace characters - // https://html.spec.whatwg.org/multipage/syntax.html#attributes-2 - attrNames = value && value.match( rnothtmlwhite ); - - if ( attrNames && elem.nodeType === 1 ) { - while ( ( name = attrNames[ i++ ] ) ) { - elem.removeAttribute( name ); - } - } - } -} ); - -// Hooks for boolean attributes -boolHook = { - set: function( elem, value, name ) { - if ( value === false ) { - - // Remove boolean attributes when set to false - jQuery.removeAttr( elem, name ); - } else { - elem.setAttribute( name, name ); - } - return name; - } -}; - -jQuery.each( jQuery.expr.match.bool.source.match( /\w+/g ), function( i, name ) { - var getter = attrHandle[ name ] || jQuery.find.attr; - - attrHandle[ name ] = function( elem, name, isXML ) { - var ret, handle, - lowercaseName = name.toLowerCase(); - - if ( !isXML ) { - - // Avoid an infinite loop by temporarily removing this function from the getter - handle = attrHandle[ lowercaseName ]; - attrHandle[ lowercaseName ] = ret; - ret = getter( elem, name, isXML ) != null ? - lowercaseName : - null; - attrHandle[ lowercaseName ] = handle; - } - return ret; - }; -} ); - - - - -var rfocusable = /^(?:input|select|textarea|button)$/i, - rclickable = /^(?:a|area)$/i; - -jQuery.fn.extend( { - prop: function( name, value ) { - return access( this, jQuery.prop, name, value, arguments.length > 1 ); - }, - - removeProp: function( name ) { - return this.each( function() { - delete this[ jQuery.propFix[ name ] || name ]; - } ); - } -} ); - -jQuery.extend( { - prop: function( elem, name, value ) { - var ret, hooks, - nType = elem.nodeType; - - // Don't get/set properties on text, comment and attribute nodes - if ( nType === 3 || nType === 8 || nType === 2 ) { - return; - } - - if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) { - - // Fix name and attach hooks - name = jQuery.propFix[ name ] || name; - hooks = jQuery.propHooks[ name ]; - } - - if ( value !== undefined ) { - if ( hooks && "set" in hooks && - ( ret = hooks.set( elem, value, name ) ) !== undefined ) { - return ret; - } - - return ( elem[ name ] = value ); - } - - if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) { - return ret; - } - - return elem[ name ]; - }, - - propHooks: { - tabIndex: { - get: function( elem ) { - - // Support: IE <=9 - 11 only - // elem.tabIndex doesn't always return the - // correct value when it hasn't been explicitly set - // https://web.archive.org/web/20141116233347/http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ - // Use proper attribute retrieval(#12072) - var tabindex = jQuery.find.attr( elem, "tabindex" ); - - if ( tabindex ) { - return parseInt( tabindex, 10 ); - } - - if ( - rfocusable.test( elem.nodeName ) || - rclickable.test( elem.nodeName ) && - elem.href - ) { - return 0; - } - - return -1; - } - } - }, - - propFix: { - "for": "htmlFor", - "class": "className" - } -} ); - -// Support: IE <=11 only -// Accessing the selectedIndex property -// forces the browser to respect setting selected -// on the option -// The getter ensures a default option is selected -// when in an optgroup -// eslint rule "no-unused-expressions" is disabled for this code -// since it considers such accessions noop -if ( !support.optSelected ) { - jQuery.propHooks.selected = { - get: function( elem ) { - - /* eslint no-unused-expressions: "off" */ - - var parent = elem.parentNode; - if ( parent && parent.parentNode ) { - parent.parentNode.selectedIndex; - } - return null; - }, - set: function( elem ) { - - /* eslint no-unused-expressions: "off" */ - - var parent = elem.parentNode; - if ( parent ) { - parent.selectedIndex; - - if ( parent.parentNode ) { - parent.parentNode.selectedIndex; - } - } - } - }; -} - -jQuery.each( [ - "tabIndex", - "readOnly", - "maxLength", - "cellSpacing", - "cellPadding", - "rowSpan", - "colSpan", - "useMap", - "frameBorder", - "contentEditable" -], function() { - jQuery.propFix[ this.toLowerCase() ] = this; -} ); - - - - - // Strip and collapse whitespace according to HTML spec - // https://html.spec.whatwg.org/multipage/infrastructure.html#strip-and-collapse-whitespace - function stripAndCollapse( value ) { - var tokens = value.match( rnothtmlwhite ) || []; - return tokens.join( " " ); - } - - -function getClass( elem ) { - return elem.getAttribute && elem.getAttribute( "class" ) || ""; -} - -jQuery.fn.extend( { - addClass: function( value ) { - var classes, elem, cur, curValue, clazz, j, finalValue, - i = 0; - - if ( jQuery.isFunction( value ) ) { - return this.each( function( j ) { - jQuery( this ).addClass( value.call( this, j, getClass( this ) ) ); - } ); - } - - if ( typeof value === "string" && value ) { - classes = value.match( rnothtmlwhite ) || []; - - while ( ( elem = this[ i++ ] ) ) { - curValue = getClass( elem ); - cur = elem.nodeType === 1 && ( " " + stripAndCollapse( curValue ) + " " ); - - if ( cur ) { - j = 0; - while ( ( clazz = classes[ j++ ] ) ) { - if ( cur.indexOf( " " + clazz + " " ) < 0 ) { - cur += clazz + " "; - } - } - - // Only assign if different to avoid unneeded rendering. - finalValue = stripAndCollapse( cur ); - if ( curValue !== finalValue ) { - elem.setAttribute( "class", finalValue ); - } - } - } - } - - return this; - }, - - removeClass: function( value ) { - var classes, elem, cur, curValue, clazz, j, finalValue, - i = 0; - - if ( jQuery.isFunction( value ) ) { - return this.each( function( j ) { - jQuery( this ).removeClass( value.call( this, j, getClass( this ) ) ); - } ); - } - - if ( !arguments.length ) { - return this.attr( "class", "" ); - } - - if ( typeof value === "string" && value ) { - classes = value.match( rnothtmlwhite ) || []; - - while ( ( elem = this[ i++ ] ) ) { - curValue = getClass( elem ); - - // This expression is here for better compressibility (see addClass) - cur = elem.nodeType === 1 && ( " " + stripAndCollapse( curValue ) + " " ); - - if ( cur ) { - j = 0; - while ( ( clazz = classes[ j++ ] ) ) { - - // Remove *all* instances - while ( cur.indexOf( " " + clazz + " " ) > -1 ) { - cur = cur.replace( " " + clazz + " ", " " ); - } - } - - // Only assign if different to avoid unneeded rendering. - finalValue = stripAndCollapse( cur ); - if ( curValue !== finalValue ) { - elem.setAttribute( "class", finalValue ); - } - } - } - } - - return this; - }, - - toggleClass: function( value, stateVal ) { - var type = typeof value; - - if ( typeof stateVal === "boolean" && type === "string" ) { - return stateVal ? this.addClass( value ) : this.removeClass( value ); - } - - if ( jQuery.isFunction( value ) ) { - return this.each( function( i ) { - jQuery( this ).toggleClass( - value.call( this, i, getClass( this ), stateVal ), - stateVal - ); - } ); - } - - return this.each( function() { - var className, i, self, classNames; - - if ( type === "string" ) { - - // Toggle individual class names - i = 0; - self = jQuery( this ); - classNames = value.match( rnothtmlwhite ) || []; - - while ( ( className = classNames[ i++ ] ) ) { - - // Check each className given, space separated list - if ( self.hasClass( className ) ) { - self.removeClass( className ); - } else { - self.addClass( className ); - } - } - - // Toggle whole class name - } else if ( value === undefined || type === "boolean" ) { - className = getClass( this ); - if ( className ) { - - // Store className if set - dataPriv.set( this, "__className__", className ); - } - - // If the element has a class name or if we're passed `false`, - // then remove the whole classname (if there was one, the above saved it). - // Otherwise bring back whatever was previously saved (if anything), - // falling back to the empty string if nothing was stored. - if ( this.setAttribute ) { - this.setAttribute( "class", - className || value === false ? - "" : - dataPriv.get( this, "__className__" ) || "" - ); - } - } - } ); - }, - - hasClass: function( selector ) { - var className, elem, - i = 0; - - className = " " + selector + " "; - while ( ( elem = this[ i++ ] ) ) { - if ( elem.nodeType === 1 && - ( " " + stripAndCollapse( getClass( elem ) ) + " " ).indexOf( className ) > -1 ) { - return true; - } - } - - return false; - } -} ); - - - - -var rreturn = /\r/g; - -jQuery.fn.extend( { - val: function( value ) { - var hooks, ret, isFunction, - elem = this[ 0 ]; - - if ( !arguments.length ) { - if ( elem ) { - hooks = jQuery.valHooks[ elem.type ] || - jQuery.valHooks[ elem.nodeName.toLowerCase() ]; - - if ( hooks && - "get" in hooks && - ( ret = hooks.get( elem, "value" ) ) !== undefined - ) { - return ret; - } - - ret = elem.value; - - // Handle most common string cases - if ( typeof ret === "string" ) { - return ret.replace( rreturn, "" ); - } - - // Handle cases where value is null/undef or number - return ret == null ? "" : ret; - } - - return; - } - - isFunction = jQuery.isFunction( value ); - - return this.each( function( i ) { - var val; - - if ( this.nodeType !== 1 ) { - return; - } - - if ( isFunction ) { - val = value.call( this, i, jQuery( this ).val() ); - } else { - val = value; - } - - // Treat null/undefined as ""; convert numbers to string - if ( val == null ) { - val = ""; - - } else if ( typeof val === "number" ) { - val += ""; - - } else if ( Array.isArray( val ) ) { - val = jQuery.map( val, function( value ) { - return value == null ? "" : value + ""; - } ); - } - - hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ]; - - // If set returns undefined, fall back to normal setting - if ( !hooks || !( "set" in hooks ) || hooks.set( this, val, "value" ) === undefined ) { - this.value = val; - } - } ); - } -} ); - -jQuery.extend( { - valHooks: { - option: { - get: function( elem ) { - - var val = jQuery.find.attr( elem, "value" ); - return val != null ? - val : - - // Support: IE <=10 - 11 only - // option.text throws exceptions (#14686, #14858) - // Strip and collapse whitespace - // https://html.spec.whatwg.org/#strip-and-collapse-whitespace - stripAndCollapse( jQuery.text( elem ) ); - } - }, - select: { - get: function( elem ) { - var value, option, i, - options = elem.options, - index = elem.selectedIndex, - one = elem.type === "select-one", - values = one ? null : [], - max = one ? index + 1 : options.length; - - if ( index < 0 ) { - i = max; - - } else { - i = one ? index : 0; - } - - // Loop through all the selected options - for ( ; i < max; i++ ) { - option = options[ i ]; - - // Support: IE <=9 only - // IE8-9 doesn't update selected after form reset (#2551) - if ( ( option.selected || i === index ) && - - // Don't return options that are disabled or in a disabled optgroup - !option.disabled && - ( !option.parentNode.disabled || - !nodeName( option.parentNode, "optgroup" ) ) ) { - - // Get the specific value for the option - value = jQuery( option ).val(); - - // We don't need an array for one selects - if ( one ) { - return value; - } - - // Multi-Selects return an array - values.push( value ); - } - } - - return values; - }, - - set: function( elem, value ) { - var optionSet, option, - options = elem.options, - values = jQuery.makeArray( value ), - i = options.length; - - while ( i-- ) { - option = options[ i ]; - - /* eslint-disable no-cond-assign */ - - if ( option.selected = - jQuery.inArray( jQuery.valHooks.option.get( option ), values ) > -1 - ) { - optionSet = true; - } - - /* eslint-enable no-cond-assign */ - } - - // Force browsers to behave consistently when non-matching value is set - if ( !optionSet ) { - elem.selectedIndex = -1; - } - return values; - } - } - } -} ); - -// Radios and checkboxes getter/setter -jQuery.each( [ "radio", "checkbox" ], function() { - jQuery.valHooks[ this ] = { - set: function( elem, value ) { - if ( Array.isArray( value ) ) { - return ( elem.checked = jQuery.inArray( jQuery( elem ).val(), value ) > -1 ); - } - } - }; - if ( !support.checkOn ) { - jQuery.valHooks[ this ].get = function( elem ) { - return elem.getAttribute( "value" ) === null ? "on" : elem.value; - }; - } -} ); - - - - -// Return jQuery for attributes-only inclusion - - -var rfocusMorph = /^(?:focusinfocus|focusoutblur)$/; - -jQuery.extend( jQuery.event, { - - trigger: function( event, data, elem, onlyHandlers ) { - - var i, cur, tmp, bubbleType, ontype, handle, special, - eventPath = [ elem || document ], - type = hasOwn.call( event, "type" ) ? event.type : event, - namespaces = hasOwn.call( event, "namespace" ) ? event.namespace.split( "." ) : []; - - cur = tmp = elem = elem || document; - - // Don't do events on text and comment nodes - if ( elem.nodeType === 3 || elem.nodeType === 8 ) { - return; - } - - // focus/blur morphs to focusin/out; ensure we're not firing them right now - if ( rfocusMorph.test( type + jQuery.event.triggered ) ) { - return; - } - - if ( type.indexOf( "." ) > -1 ) { - - // Namespaced trigger; create a regexp to match event type in handle() - namespaces = type.split( "." ); - type = namespaces.shift(); - namespaces.sort(); - } - ontype = type.indexOf( ":" ) < 0 && "on" + type; - - // Caller can pass in a jQuery.Event object, Object, or just an event type string - event = event[ jQuery.expando ] ? - event : - new jQuery.Event( type, typeof event === "object" && event ); - - // Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true) - event.isTrigger = onlyHandlers ? 2 : 3; - event.namespace = namespaces.join( "." ); - event.rnamespace = event.namespace ? - new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ) : - null; - - // Clean up the event in case it is being reused - event.result = undefined; - if ( !event.target ) { - event.target = elem; - } - - // Clone any incoming data and prepend the event, creating the handler arg list - data = data == null ? - [ event ] : - jQuery.makeArray( data, [ event ] ); - - // Allow special events to draw outside the lines - special = jQuery.event.special[ type ] || {}; - if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) { - return; - } - - // Determine event propagation path in advance, per W3C events spec (#9951) - // Bubble up to document, then to window; watch for a global ownerDocument var (#9724) - if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) { - - bubbleType = special.delegateType || type; - if ( !rfocusMorph.test( bubbleType + type ) ) { - cur = cur.parentNode; - } - for ( ; cur; cur = cur.parentNode ) { - eventPath.push( cur ); - tmp = cur; - } - - // Only add window if we got to document (e.g., not plain obj or detached DOM) - if ( tmp === ( elem.ownerDocument || document ) ) { - eventPath.push( tmp.defaultView || tmp.parentWindow || window ); - } - } - - // Fire handlers on the event path - i = 0; - while ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) { - - event.type = i > 1 ? - bubbleType : - special.bindType || type; - - // jQuery handler - handle = ( dataPriv.get( cur, "events" ) || {} )[ event.type ] && - dataPriv.get( cur, "handle" ); - if ( handle ) { - handle.apply( cur, data ); - } - - // Native handler - handle = ontype && cur[ ontype ]; - if ( handle && handle.apply && acceptData( cur ) ) { - event.result = handle.apply( cur, data ); - if ( event.result === false ) { - event.preventDefault(); - } - } - } - event.type = type; - - // If nobody prevented the default action, do it now - if ( !onlyHandlers && !event.isDefaultPrevented() ) { - - if ( ( !special._default || - special._default.apply( eventPath.pop(), data ) === false ) && - acceptData( elem ) ) { - - // Call a native DOM method on the target with the same name as the event. - // Don't do default actions on window, that's where global variables be (#6170) - if ( ontype && jQuery.isFunction( elem[ type ] ) && !jQuery.isWindow( elem ) ) { - - // Don't re-trigger an onFOO event when we call its FOO() method - tmp = elem[ ontype ]; - - if ( tmp ) { - elem[ ontype ] = null; - } - - // Prevent re-triggering of the same event, since we already bubbled it above - jQuery.event.triggered = type; - elem[ type ](); - jQuery.event.triggered = undefined; - - if ( tmp ) { - elem[ ontype ] = tmp; - } - } - } - } - - return event.result; - }, - - // Piggyback on a donor event to simulate a different one - // Used only for `focus(in | out)` events - simulate: function( type, elem, event ) { - var e = jQuery.extend( - new jQuery.Event(), - event, - { - type: type, - isSimulated: true - } - ); - - jQuery.event.trigger( e, null, elem ); - } - -} ); - -jQuery.fn.extend( { - - trigger: function( type, data ) { - return this.each( function() { - jQuery.event.trigger( type, data, this ); - } ); - }, - triggerHandler: function( type, data ) { - var elem = this[ 0 ]; - if ( elem ) { - return jQuery.event.trigger( type, data, elem, true ); - } - } -} ); - - -jQuery.each( ( "blur focus focusin focusout resize scroll click dblclick " + - "mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " + - "change select submit keydown keypress keyup contextmenu" ).split( " " ), - function( i, name ) { - - // Handle event binding - jQuery.fn[ name ] = function( data, fn ) { - return arguments.length > 0 ? - this.on( name, null, data, fn ) : - this.trigger( name ); - }; -} ); - -jQuery.fn.extend( { - hover: function( fnOver, fnOut ) { - return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver ); - } -} ); - - - - -support.focusin = "onfocusin" in window; - - -// Support: Firefox <=44 -// Firefox doesn't have focus(in | out) events -// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787 -// -// Support: Chrome <=48 - 49, Safari <=9.0 - 9.1 -// focus(in | out) events fire after focus & blur events, -// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order -// Related ticket - https://bugs.chromium.org/p/chromium/issues/detail?id=449857 -if ( !support.focusin ) { - jQuery.each( { focus: "focusin", blur: "focusout" }, function( orig, fix ) { - - // Attach a single capturing handler on the document while someone wants focusin/focusout - var handler = function( event ) { - jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) ); - }; - - jQuery.event.special[ fix ] = { - setup: function() { - var doc = this.ownerDocument || this, - attaches = dataPriv.access( doc, fix ); - - if ( !attaches ) { - doc.addEventListener( orig, handler, true ); - } - dataPriv.access( doc, fix, ( attaches || 0 ) + 1 ); - }, - teardown: function() { - var doc = this.ownerDocument || this, - attaches = dataPriv.access( doc, fix ) - 1; - - if ( !attaches ) { - doc.removeEventListener( orig, handler, true ); - dataPriv.remove( doc, fix ); - - } else { - dataPriv.access( doc, fix, attaches ); - } - } - }; - } ); -} -var location = window.location; - -var nonce = jQuery.now(); - -var rquery = ( /\?/ ); - - - -// Cross-browser xml parsing -jQuery.parseXML = function( data ) { - var xml; - if ( !data || typeof data !== "string" ) { - return null; - } - - // Support: IE 9 - 11 only - // IE throws on parseFromString with invalid input. - try { - xml = ( new window.DOMParser() ).parseFromString( data, "text/xml" ); - } catch ( e ) { - xml = undefined; - } - - if ( !xml || xml.getElementsByTagName( "parsererror" ).length ) { - jQuery.error( "Invalid XML: " + data ); - } - return xml; -}; - - -var - rbracket = /\[\]$/, - rCRLF = /\r?\n/g, - rsubmitterTypes = /^(?:submit|button|image|reset|file)$/i, - rsubmittable = /^(?:input|select|textarea|keygen)/i; - -function buildParams( prefix, obj, traditional, add ) { - var name; - - if ( Array.isArray( obj ) ) { - - // Serialize array item. - jQuery.each( obj, function( i, v ) { - if ( traditional || rbracket.test( prefix ) ) { - - // Treat each array item as a scalar. - add( prefix, v ); - - } else { - - // Item is non-scalar (array or object), encode its numeric index. - buildParams( - prefix + "[" + ( typeof v === "object" && v != null ? i : "" ) + "]", - v, - traditional, - add - ); - } - } ); - - } else if ( !traditional && jQuery.type( obj ) === "object" ) { - - // Serialize object item. - for ( name in obj ) { - buildParams( prefix + "[" + name + "]", obj[ name ], traditional, add ); - } - - } else { - - // Serialize scalar item. - add( prefix, obj ); - } -} - -// Serialize an array of form elements or a set of -// key/values into a query string -jQuery.param = function( a, traditional ) { - var prefix, - s = [], - add = function( key, valueOrFunction ) { - - // If value is a function, invoke it and use its return value - var value = jQuery.isFunction( valueOrFunction ) ? - valueOrFunction() : - valueOrFunction; - - s[ s.length ] = encodeURIComponent( key ) + "=" + - encodeURIComponent( value == null ? "" : value ); - }; - - // If an array was passed in, assume that it is an array of form elements. - if ( Array.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) { - - // Serialize the form elements - jQuery.each( a, function() { - add( this.name, this.value ); - } ); - - } else { - - // If traditional, encode the "old" way (the way 1.3.2 or older - // did it), otherwise encode params recursively. - for ( prefix in a ) { - buildParams( prefix, a[ prefix ], traditional, add ); - } - } - - // Return the resulting serialization - return s.join( "&" ); -}; - -jQuery.fn.extend( { - serialize: function() { - return jQuery.param( this.serializeArray() ); - }, - serializeArray: function() { - return this.map( function() { - - // Can add propHook for "elements" to filter or add form elements - var elements = jQuery.prop( this, "elements" ); - return elements ? jQuery.makeArray( elements ) : this; - } ) - .filter( function() { - var type = this.type; - - // Use .is( ":disabled" ) so that fieldset[disabled] works - return this.name && !jQuery( this ).is( ":disabled" ) && - rsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) && - ( this.checked || !rcheckableType.test( type ) ); - } ) - .map( function( i, elem ) { - var val = jQuery( this ).val(); - - if ( val == null ) { - return null; - } - - if ( Array.isArray( val ) ) { - return jQuery.map( val, function( val ) { - return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) }; - } ); - } - - return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) }; - } ).get(); - } -} ); - - -var - r20 = /%20/g, - rhash = /#.*$/, - rantiCache = /([?&])_=[^&]*/, - rheaders = /^(.*?):[ \t]*([^\r\n]*)$/mg, - - // #7653, #8125, #8152: local protocol detection - rlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/, - rnoContent = /^(?:GET|HEAD)$/, - rprotocol = /^\/\//, - - /* Prefilters - * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example) - * 2) These are called: - * - BEFORE asking for a transport - * - AFTER param serialization (s.data is a string if s.processData is true) - * 3) key is the dataType - * 4) the catchall symbol "*" can be used - * 5) execution will start with transport dataType and THEN continue down to "*" if needed - */ - prefilters = {}, - - /* Transports bindings - * 1) key is the dataType - * 2) the catchall symbol "*" can be used - * 3) selection will start with transport dataType and THEN go to "*" if needed - */ - transports = {}, - - // Avoid comment-prolog char sequence (#10098); must appease lint and evade compression - allTypes = "*/".concat( "*" ), - - // Anchor tag for parsing the document origin - originAnchor = document.createElement( "a" ); - originAnchor.href = location.href; - -// Base "constructor" for jQuery.ajaxPrefilter and jQuery.ajaxTransport -function addToPrefiltersOrTransports( structure ) { - - // dataTypeExpression is optional and defaults to "*" - return function( dataTypeExpression, func ) { - - if ( typeof dataTypeExpression !== "string" ) { - func = dataTypeExpression; - dataTypeExpression = "*"; - } - - var dataType, - i = 0, - dataTypes = dataTypeExpression.toLowerCase().match( rnothtmlwhite ) || []; - - if ( jQuery.isFunction( func ) ) { - - // For each dataType in the dataTypeExpression - while ( ( dataType = dataTypes[ i++ ] ) ) { - - // Prepend if requested - if ( dataType[ 0 ] === "+" ) { - dataType = dataType.slice( 1 ) || "*"; - ( structure[ dataType ] = structure[ dataType ] || [] ).unshift( func ); - - // Otherwise append - } else { - ( structure[ dataType ] = structure[ dataType ] || [] ).push( func ); - } - } - } - }; -} - -// Base inspection function for prefilters and transports -function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) { - - var inspected = {}, - seekingTransport = ( structure === transports ); - - function inspect( dataType ) { - var selected; - inspected[ dataType ] = true; - jQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) { - var dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR ); - if ( typeof dataTypeOrTransport === "string" && - !seekingTransport && !inspected[ dataTypeOrTransport ] ) { - - options.dataTypes.unshift( dataTypeOrTransport ); - inspect( dataTypeOrTransport ); - return false; - } else if ( seekingTransport ) { - return !( selected = dataTypeOrTransport ); - } - } ); - return selected; - } - - return inspect( options.dataTypes[ 0 ] ) || !inspected[ "*" ] && inspect( "*" ); -} - -// A special extend for ajax options -// that takes "flat" options (not to be deep extended) -// Fixes #9887 -function ajaxExtend( target, src ) { - var key, deep, - flatOptions = jQuery.ajaxSettings.flatOptions || {}; - - for ( key in src ) { - if ( src[ key ] !== undefined ) { - ( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ]; - } - } - if ( deep ) { - jQuery.extend( true, target, deep ); - } - - return target; -} - -/* Handles responses to an ajax request: - * - finds the right dataType (mediates between content-type and expected dataType) - * - returns the corresponding response - */ -function ajaxHandleResponses( s, jqXHR, responses ) { - - var ct, type, finalDataType, firstDataType, - contents = s.contents, - dataTypes = s.dataTypes; - - // Remove auto dataType and get content-type in the process - while ( dataTypes[ 0 ] === "*" ) { - dataTypes.shift(); - if ( ct === undefined ) { - ct = s.mimeType || jqXHR.getResponseHeader( "Content-Type" ); - } - } - - // Check if we're dealing with a known content-type - if ( ct ) { - for ( type in contents ) { - if ( contents[ type ] && contents[ type ].test( ct ) ) { - dataTypes.unshift( type ); - break; - } - } - } - - // Check to see if we have a response for the expected dataType - if ( dataTypes[ 0 ] in responses ) { - finalDataType = dataTypes[ 0 ]; - } else { - - // Try convertible dataTypes - for ( type in responses ) { - if ( !dataTypes[ 0 ] || s.converters[ type + " " + dataTypes[ 0 ] ] ) { - finalDataType = type; - break; - } - if ( !firstDataType ) { - firstDataType = type; - } - } - - // Or just use first one - finalDataType = finalDataType || firstDataType; - } - - // If we found a dataType - // We add the dataType to the list if needed - // and return the corresponding response - if ( finalDataType ) { - if ( finalDataType !== dataTypes[ 0 ] ) { - dataTypes.unshift( finalDataType ); - } - return responses[ finalDataType ]; - } -} - -/* Chain conversions given the request and the original response - * Also sets the responseXXX fields on the jqXHR instance - */ -function ajaxConvert( s, response, jqXHR, isSuccess ) { - var conv2, current, conv, tmp, prev, - converters = {}, - - // Work with a copy of dataTypes in case we need to modify it for conversion - dataTypes = s.dataTypes.slice(); - - // Create converters map with lowercased keys - if ( dataTypes[ 1 ] ) { - for ( conv in s.converters ) { - converters[ conv.toLowerCase() ] = s.converters[ conv ]; - } - } - - current = dataTypes.shift(); - - // Convert to each sequential dataType - while ( current ) { - - if ( s.responseFields[ current ] ) { - jqXHR[ s.responseFields[ current ] ] = response; - } - - // Apply the dataFilter if provided - if ( !prev && isSuccess && s.dataFilter ) { - response = s.dataFilter( response, s.dataType ); - } - - prev = current; - current = dataTypes.shift(); - - if ( current ) { - - // There's only work to do if current dataType is non-auto - if ( current === "*" ) { - - current = prev; - - // Convert response if prev dataType is non-auto and differs from current - } else if ( prev !== "*" && prev !== current ) { - - // Seek a direct converter - conv = converters[ prev + " " + current ] || converters[ "* " + current ]; - - // If none found, seek a pair - if ( !conv ) { - for ( conv2 in converters ) { - - // If conv2 outputs current - tmp = conv2.split( " " ); - if ( tmp[ 1 ] === current ) { - - // If prev can be converted to accepted input - conv = converters[ prev + " " + tmp[ 0 ] ] || - converters[ "* " + tmp[ 0 ] ]; - if ( conv ) { - - // Condense equivalence converters - if ( conv === true ) { - conv = converters[ conv2 ]; - - // Otherwise, insert the intermediate dataType - } else if ( converters[ conv2 ] !== true ) { - current = tmp[ 0 ]; - dataTypes.unshift( tmp[ 1 ] ); - } - break; - } - } - } - } - - // Apply converter (if not an equivalence) - if ( conv !== true ) { - - // Unless errors are allowed to bubble, catch and return them - if ( conv && s.throws ) { - response = conv( response ); - } else { - try { - response = conv( response ); - } catch ( e ) { - return { - state: "parsererror", - error: conv ? e : "No conversion from " + prev + " to " + current - }; - } - } - } - } - } - } - - return { state: "success", data: response }; -} - -jQuery.extend( { - - // Counter for holding the number of active queries - active: 0, - - // Last-Modified header cache for next request - lastModified: {}, - etag: {}, - - ajaxSettings: { - url: location.href, - type: "GET", - isLocal: rlocalProtocol.test( location.protocol ), - global: true, - processData: true, - async: true, - contentType: "application/x-www-form-urlencoded; charset=UTF-8", - - /* - timeout: 0, - data: null, - dataType: null, - username: null, - password: null, - cache: null, - throws: false, - traditional: false, - headers: {}, - */ - - accepts: { - "*": allTypes, - text: "text/plain", - html: "text/html", - xml: "application/xml, text/xml", - json: "application/json, text/javascript" - }, - - contents: { - xml: /\bxml\b/, - html: /\bhtml/, - json: /\bjson\b/ - }, - - responseFields: { - xml: "responseXML", - text: "responseText", - json: "responseJSON" - }, - - // Data converters - // Keys separate source (or catchall "*") and destination types with a single space - converters: { - - // Convert anything to text - "* text": String, - - // Text to html (true = no transformation) - "text html": true, - - // Evaluate text as a json expression - "text json": JSON.parse, - - // Parse text as xml - "text xml": jQuery.parseXML - }, - - // For options that shouldn't be deep extended: - // you can add your own custom options here if - // and when you create one that shouldn't be - // deep extended (see ajaxExtend) - flatOptions: { - url: true, - context: true - } - }, - - // Creates a full fledged settings object into target - // with both ajaxSettings and settings fields. - // If target is omitted, writes into ajaxSettings. - ajaxSetup: function( target, settings ) { - return settings ? - - // Building a settings object - ajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) : - - // Extending ajaxSettings - ajaxExtend( jQuery.ajaxSettings, target ); - }, - - ajaxPrefilter: addToPrefiltersOrTransports( prefilters ), - ajaxTransport: addToPrefiltersOrTransports( transports ), - - // Main method - ajax: function( url, options ) { - - // If url is an object, simulate pre-1.5 signature - if ( typeof url === "object" ) { - options = url; - url = undefined; - } - - // Force options to be an object - options = options || {}; - - var transport, - - // URL without anti-cache param - cacheURL, - - // Response headers - responseHeadersString, - responseHeaders, - - // timeout handle - timeoutTimer, - - // Url cleanup var - urlAnchor, - - // Request state (becomes false upon send and true upon completion) - completed, - - // To know if global events are to be dispatched - fireGlobals, - - // Loop variable - i, - - // uncached part of the url - uncached, - - // Create the final options object - s = jQuery.ajaxSetup( {}, options ), - - // Callbacks context - callbackContext = s.context || s, - - // Context for global events is callbackContext if it is a DOM node or jQuery collection - globalEventContext = s.context && - ( callbackContext.nodeType || callbackContext.jquery ) ? - jQuery( callbackContext ) : - jQuery.event, - - // Deferreds - deferred = jQuery.Deferred(), - completeDeferred = jQuery.Callbacks( "once memory" ), - - // Status-dependent callbacks - statusCode = s.statusCode || {}, - - // Headers (they are sent all at once) - requestHeaders = {}, - requestHeadersNames = {}, - - // Default abort message - strAbort = "canceled", - - // Fake xhr - jqXHR = { - readyState: 0, - - // Builds headers hashtable if needed - getResponseHeader: function( key ) { - var match; - if ( completed ) { - if ( !responseHeaders ) { - responseHeaders = {}; - while ( ( match = rheaders.exec( responseHeadersString ) ) ) { - responseHeaders[ match[ 1 ].toLowerCase() ] = match[ 2 ]; - } - } - match = responseHeaders[ key.toLowerCase() ]; - } - return match == null ? null : match; - }, - - // Raw string - getAllResponseHeaders: function() { - return completed ? responseHeadersString : null; - }, - - // Caches the header - setRequestHeader: function( name, value ) { - if ( completed == null ) { - name = requestHeadersNames[ name.toLowerCase() ] = - requestHeadersNames[ name.toLowerCase() ] || name; - requestHeaders[ name ] = value; - } - return this; - }, - - // Overrides response content-type header - overrideMimeType: function( type ) { - if ( completed == null ) { - s.mimeType = type; - } - return this; - }, - - // Status-dependent callbacks - statusCode: function( map ) { - var code; - if ( map ) { - if ( completed ) { - - // Execute the appropriate callbacks - jqXHR.always( map[ jqXHR.status ] ); - } else { - - // Lazy-add the new callbacks in a way that preserves old ones - for ( code in map ) { - statusCode[ code ] = [ statusCode[ code ], map[ code ] ]; - } - } - } - return this; - }, - - // Cancel the request - abort: function( statusText ) { - var finalText = statusText || strAbort; - if ( transport ) { - transport.abort( finalText ); - } - done( 0, finalText ); - return this; - } - }; - - // Attach deferreds - deferred.promise( jqXHR ); - - // Add protocol if not provided (prefilters might expect it) - // Handle falsy url in the settings object (#10093: consistency with old signature) - // We also use the url parameter if available - s.url = ( ( url || s.url || location.href ) + "" ) - .replace( rprotocol, location.protocol + "//" ); - - // Alias method option to type as per ticket #12004 - s.type = options.method || options.type || s.method || s.type; - - // Extract dataTypes list - s.dataTypes = ( s.dataType || "*" ).toLowerCase().match( rnothtmlwhite ) || [ "" ]; - - // A cross-domain request is in order when the origin doesn't match the current origin. - if ( s.crossDomain == null ) { - urlAnchor = document.createElement( "a" ); - - // Support: IE <=8 - 11, Edge 12 - 13 - // IE throws exception on accessing the href property if url is malformed, - // e.g. http://example.com:80x/ - try { - urlAnchor.href = s.url; - - // Support: IE <=8 - 11 only - // Anchor's host property isn't correctly set when s.url is relative - urlAnchor.href = urlAnchor.href; - s.crossDomain = originAnchor.protocol + "//" + originAnchor.host !== - urlAnchor.protocol + "//" + urlAnchor.host; - } catch ( e ) { - - // If there is an error parsing the URL, assume it is crossDomain, - // it can be rejected by the transport if it is invalid - s.crossDomain = true; - } - } - - // Convert data if not already a string - if ( s.data && s.processData && typeof s.data !== "string" ) { - s.data = jQuery.param( s.data, s.traditional ); - } - - // Apply prefilters - inspectPrefiltersOrTransports( prefilters, s, options, jqXHR ); - - // If request was aborted inside a prefilter, stop there - if ( completed ) { - return jqXHR; - } - - // We can fire global events as of now if asked to - // Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118) - fireGlobals = jQuery.event && s.global; - - // Watch for a new set of requests - if ( fireGlobals && jQuery.active++ === 0 ) { - jQuery.event.trigger( "ajaxStart" ); - } - - // Uppercase the type - s.type = s.type.toUpperCase(); - - // Determine if request has content - s.hasContent = !rnoContent.test( s.type ); - - // Save the URL in case we're toying with the If-Modified-Since - // and/or If-None-Match header later on - // Remove hash to simplify url manipulation - cacheURL = s.url.replace( rhash, "" ); - - // More options handling for requests with no content - if ( !s.hasContent ) { - - // Remember the hash so we can put it back - uncached = s.url.slice( cacheURL.length ); - - // If data is available, append data to url - if ( s.data ) { - cacheURL += ( rquery.test( cacheURL ) ? "&" : "?" ) + s.data; - - // #9682: remove data so that it's not used in an eventual retry - delete s.data; - } - - // Add or update anti-cache param if needed - if ( s.cache === false ) { - cacheURL = cacheURL.replace( rantiCache, "$1" ); - uncached = ( rquery.test( cacheURL ) ? "&" : "?" ) + "_=" + ( nonce++ ) + uncached; - } - - // Put hash and anti-cache on the URL that will be requested (gh-1732) - s.url = cacheURL + uncached; - - // Change '%20' to '+' if this is encoded form body content (gh-2658) - } else if ( s.data && s.processData && - ( s.contentType || "" ).indexOf( "application/x-www-form-urlencoded" ) === 0 ) { - s.data = s.data.replace( r20, "+" ); - } - - // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode. - if ( s.ifModified ) { - if ( jQuery.lastModified[ cacheURL ] ) { - jqXHR.setRequestHeader( "If-Modified-Since", jQuery.lastModified[ cacheURL ] ); - } - if ( jQuery.etag[ cacheURL ] ) { - jqXHR.setRequestHeader( "If-None-Match", jQuery.etag[ cacheURL ] ); - } - } - - // Set the correct header, if data is being sent - if ( s.data && s.hasContent && s.contentType !== false || options.contentType ) { - jqXHR.setRequestHeader( "Content-Type", s.contentType ); - } - - // Set the Accepts header for the server, depending on the dataType - jqXHR.setRequestHeader( - "Accept", - s.dataTypes[ 0 ] && s.accepts[ s.dataTypes[ 0 ] ] ? - s.accepts[ s.dataTypes[ 0 ] ] + - ( s.dataTypes[ 0 ] !== "*" ? ", " + allTypes + "; q=0.01" : "" ) : - s.accepts[ "*" ] - ); - - // Check for headers option - for ( i in s.headers ) { - jqXHR.setRequestHeader( i, s.headers[ i ] ); - } - - // Allow custom headers/mimetypes and early abort - if ( s.beforeSend && - ( s.beforeSend.call( callbackContext, jqXHR, s ) === false || completed ) ) { - - // Abort if not done already and return - return jqXHR.abort(); - } - - // Aborting is no longer a cancellation - strAbort = "abort"; - - // Install callbacks on deferreds - completeDeferred.add( s.complete ); - jqXHR.done( s.success ); - jqXHR.fail( s.error ); - - // Get transport - transport = inspectPrefiltersOrTransports( transports, s, options, jqXHR ); - - // If no transport, we auto-abort - if ( !transport ) { - done( -1, "No Transport" ); - } else { - jqXHR.readyState = 1; - - // Send global event - if ( fireGlobals ) { - globalEventContext.trigger( "ajaxSend", [ jqXHR, s ] ); - } - - // If request was aborted inside ajaxSend, stop there - if ( completed ) { - return jqXHR; - } - - // Timeout - if ( s.async && s.timeout > 0 ) { - timeoutTimer = window.setTimeout( function() { - jqXHR.abort( "timeout" ); - }, s.timeout ); - } - - try { - completed = false; - transport.send( requestHeaders, done ); - } catch ( e ) { - - // Rethrow post-completion exceptions - if ( completed ) { - throw e; - } - - // Propagate others as results - done( -1, e ); - } - } - - // Callback for when everything is done - function done( status, nativeStatusText, responses, headers ) { - var isSuccess, success, error, response, modified, - statusText = nativeStatusText; - - // Ignore repeat invocations - if ( completed ) { - return; - } - - completed = true; - - // Clear timeout if it exists - if ( timeoutTimer ) { - window.clearTimeout( timeoutTimer ); - } - - // Dereference transport for early garbage collection - // (no matter how long the jqXHR object will be used) - transport = undefined; - - // Cache response headers - responseHeadersString = headers || ""; - - // Set readyState - jqXHR.readyState = status > 0 ? 4 : 0; - - // Determine if successful - isSuccess = status >= 200 && status < 300 || status === 304; - - // Get response data - if ( responses ) { - response = ajaxHandleResponses( s, jqXHR, responses ); - } - - // Convert no matter what (that way responseXXX fields are always set) - response = ajaxConvert( s, response, jqXHR, isSuccess ); - - // If successful, handle type chaining - if ( isSuccess ) { - - // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode. - if ( s.ifModified ) { - modified = jqXHR.getResponseHeader( "Last-Modified" ); - if ( modified ) { - jQuery.lastModified[ cacheURL ] = modified; - } - modified = jqXHR.getResponseHeader( "etag" ); - if ( modified ) { - jQuery.etag[ cacheURL ] = modified; - } - } - - // if no content - if ( status === 204 || s.type === "HEAD" ) { - statusText = "nocontent"; - - // if not modified - } else if ( status === 304 ) { - statusText = "notmodified"; - - // If we have data, let's convert it - } else { - statusText = response.state; - success = response.data; - error = response.error; - isSuccess = !error; - } - } else { - - // Extract error from statusText and normalize for non-aborts - error = statusText; - if ( status || !statusText ) { - statusText = "error"; - if ( status < 0 ) { - status = 0; - } - } - } - - // Set data for the fake xhr object - jqXHR.status = status; - jqXHR.statusText = ( nativeStatusText || statusText ) + ""; - - // Success/Error - if ( isSuccess ) { - deferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] ); - } else { - deferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] ); - } - - // Status-dependent callbacks - jqXHR.statusCode( statusCode ); - statusCode = undefined; - - if ( fireGlobals ) { - globalEventContext.trigger( isSuccess ? "ajaxSuccess" : "ajaxError", - [ jqXHR, s, isSuccess ? success : error ] ); - } - - // Complete - completeDeferred.fireWith( callbackContext, [ jqXHR, statusText ] ); - - if ( fireGlobals ) { - globalEventContext.trigger( "ajaxComplete", [ jqXHR, s ] ); - - // Handle the global AJAX counter - if ( !( --jQuery.active ) ) { - jQuery.event.trigger( "ajaxStop" ); - } - } - } - - return jqXHR; - }, - - getJSON: function( url, data, callback ) { - return jQuery.get( url, data, callback, "json" ); - }, - - getScript: function( url, callback ) { - return jQuery.get( url, undefined, callback, "script" ); - } -} ); - -jQuery.each( [ "get", "post" ], function( i, method ) { - jQuery[ method ] = function( url, data, callback, type ) { - - // Shift arguments if data argument was omitted - if ( jQuery.isFunction( data ) ) { - type = type || callback; - callback = data; - data = undefined; - } - - // The url can be an options object (which then must have .url) - return jQuery.ajax( jQuery.extend( { - url: url, - type: method, - dataType: type, - data: data, - success: callback - }, jQuery.isPlainObject( url ) && url ) ); - }; -} ); - - -jQuery._evalUrl = function( url ) { - return jQuery.ajax( { - url: url, - - // Make this explicit, since user can override this through ajaxSetup (#11264) - type: "GET", - dataType: "script", - cache: true, - async: false, - global: false, - "throws": true - } ); -}; - - -jQuery.fn.extend( { - wrapAll: function( html ) { - var wrap; - - if ( this[ 0 ] ) { - if ( jQuery.isFunction( html ) ) { - html = html.call( this[ 0 ] ); - } - - // The elements to wrap the target around - wrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true ); - - if ( this[ 0 ].parentNode ) { - wrap.insertBefore( this[ 0 ] ); - } - - wrap.map( function() { - var elem = this; - - while ( elem.firstElementChild ) { - elem = elem.firstElementChild; - } - - return elem; - } ).append( this ); - } - - return this; - }, - - wrapInner: function( html ) { - if ( jQuery.isFunction( html ) ) { - return this.each( function( i ) { - jQuery( this ).wrapInner( html.call( this, i ) ); - } ); - } - - return this.each( function() { - var self = jQuery( this ), - contents = self.contents(); - - if ( contents.length ) { - contents.wrapAll( html ); - - } else { - self.append( html ); - } - } ); - }, - - wrap: function( html ) { - var isFunction = jQuery.isFunction( html ); - - return this.each( function( i ) { - jQuery( this ).wrapAll( isFunction ? html.call( this, i ) : html ); - } ); - }, - - unwrap: function( selector ) { - this.parent( selector ).not( "body" ).each( function() { - jQuery( this ).replaceWith( this.childNodes ); - } ); - return this; - } -} ); - - -jQuery.expr.pseudos.hidden = function( elem ) { - return !jQuery.expr.pseudos.visible( elem ); -}; -jQuery.expr.pseudos.visible = function( elem ) { - return !!( elem.offsetWidth || elem.offsetHeight || elem.getClientRects().length ); -}; - - - - -jQuery.ajaxSettings.xhr = function() { - try { - return new window.XMLHttpRequest(); - } catch ( e ) {} -}; - -var xhrSuccessStatus = { - - // File protocol always yields status code 0, assume 200 - 0: 200, - - // Support: IE <=9 only - // #1450: sometimes IE returns 1223 when it should be 204 - 1223: 204 - }, - xhrSupported = jQuery.ajaxSettings.xhr(); - -support.cors = !!xhrSupported && ( "withCredentials" in xhrSupported ); -support.ajax = xhrSupported = !!xhrSupported; - -jQuery.ajaxTransport( function( options ) { - var callback, errorCallback; - - // Cross domain only allowed if supported through XMLHttpRequest - if ( support.cors || xhrSupported && !options.crossDomain ) { - return { - send: function( headers, complete ) { - var i, - xhr = options.xhr(); - - xhr.open( - options.type, - options.url, - options.async, - options.username, - options.password - ); - - // Apply custom fields if provided - if ( options.xhrFields ) { - for ( i in options.xhrFields ) { - xhr[ i ] = options.xhrFields[ i ]; - } - } - - // Override mime type if needed - if ( options.mimeType && xhr.overrideMimeType ) { - xhr.overrideMimeType( options.mimeType ); - } - - // X-Requested-With header - // For cross-domain requests, seeing as conditions for a preflight are - // akin to a jigsaw puzzle, we simply never set it to be sure. - // (it can always be set on a per-request basis or even using ajaxSetup) - // For same-domain requests, won't change header if already provided. - if ( !options.crossDomain && !headers[ "X-Requested-With" ] ) { - headers[ "X-Requested-With" ] = "XMLHttpRequest"; - } - - // Set headers - for ( i in headers ) { - xhr.setRequestHeader( i, headers[ i ] ); - } - - // Callback - callback = function( type ) { - return function() { - if ( callback ) { - callback = errorCallback = xhr.onload = - xhr.onerror = xhr.onabort = xhr.onreadystatechange = null; - - if ( type === "abort" ) { - xhr.abort(); - } else if ( type === "error" ) { - - // Support: IE <=9 only - // On a manual native abort, IE9 throws - // errors on any property access that is not readyState - if ( typeof xhr.status !== "number" ) { - complete( 0, "error" ); - } else { - complete( - - // File: protocol always yields status 0; see #8605, #14207 - xhr.status, - xhr.statusText - ); - } - } else { - complete( - xhrSuccessStatus[ xhr.status ] || xhr.status, - xhr.statusText, - - // Support: IE <=9 only - // IE9 has no XHR2 but throws on binary (trac-11426) - // For XHR2 non-text, let the caller handle it (gh-2498) - ( xhr.responseType || "text" ) !== "text" || - typeof xhr.responseText !== "string" ? - { binary: xhr.response } : - { text: xhr.responseText }, - xhr.getAllResponseHeaders() - ); - } - } - }; - }; - - // Listen to events - xhr.onload = callback(); - errorCallback = xhr.onerror = callback( "error" ); - - // Support: IE 9 only - // Use onreadystatechange to replace onabort - // to handle uncaught aborts - if ( xhr.onabort !== undefined ) { - xhr.onabort = errorCallback; - } else { - xhr.onreadystatechange = function() { - - // Check readyState before timeout as it changes - if ( xhr.readyState === 4 ) { - - // Allow onerror to be called first, - // but that will not handle a native abort - // Also, save errorCallback to a variable - // as xhr.onerror cannot be accessed - window.setTimeout( function() { - if ( callback ) { - errorCallback(); - } - } ); - } - }; - } - - // Create the abort callback - callback = callback( "abort" ); - - try { - - // Do send the request (this may raise an exception) - xhr.send( options.hasContent && options.data || null ); - } catch ( e ) { - - // #14683: Only rethrow if this hasn't been notified as an error yet - if ( callback ) { - throw e; - } - } - }, - - abort: function() { - if ( callback ) { - callback(); - } - } - }; - } -} ); - - - - -// Prevent auto-execution of scripts when no explicit dataType was provided (See gh-2432) -jQuery.ajaxPrefilter( function( s ) { - if ( s.crossDomain ) { - s.contents.script = false; - } -} ); - -// Install script dataType -jQuery.ajaxSetup( { - accepts: { - script: "text/javascript, application/javascript, " + - "application/ecmascript, application/x-ecmascript" - }, - contents: { - script: /\b(?:java|ecma)script\b/ - }, - converters: { - "text script": function( text ) { - jQuery.globalEval( text ); - return text; - } - } -} ); - -// Handle cache's special case and crossDomain -jQuery.ajaxPrefilter( "script", function( s ) { - if ( s.cache === undefined ) { - s.cache = false; - } - if ( s.crossDomain ) { - s.type = "GET"; - } -} ); - -// Bind script tag hack transport -jQuery.ajaxTransport( "script", function( s ) { - - // This transport only deals with cross domain requests - if ( s.crossDomain ) { - var script, callback; - return { - send: function( _, complete ) { - script = jQuery( " - - - - - - - - - - - - - - - - + + + + + + - - - +
- -
- - -
- - - - - - - - - + \ No newline at end of file diff --git a/docs/index.html b/docs/index.html index b02f9ab9..101ed1ad 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1,88 +1,49 @@ - - + - - - - - Porymap Documentation — porymap documentation - + + + + Porymap Documentation — porymap documentation + + + - - - - - - - - - - - - - - - - - - - - - - - + + + + + + - - - +
- -
- - -
- -