mirror of
https://github.com/huderlem/porymap.git
synced 2026-08-14 04:46:49 -05:00
Combine attribute shift/mask data
This commit is contained in:
@@ -2,16 +2,22 @@
|
||||
#include "tileset.h"
|
||||
#include "project.h"
|
||||
|
||||
uint32_t Metatile::behaviorMask = 0;
|
||||
uint32_t Metatile::terrainTypeMask = 0;
|
||||
uint32_t Metatile::encounterTypeMask = 0;
|
||||
uint32_t Metatile::layerTypeMask = 0;
|
||||
QHash<Metatile::Attr, Metatile::AttrLayout> Metatile::customLayout = {};
|
||||
uint32_t Metatile::unusedAttrMask = 0;
|
||||
|
||||
int Metatile::behaviorShift = 0;
|
||||
int Metatile::terrainTypeShift = 0;
|
||||
int Metatile::encounterTypeShift = 0;
|
||||
int Metatile::layerTypeShift = 0;
|
||||
const QHash<Metatile::Attr, Metatile::AttrLayout> Metatile::defaultLayoutFRLG = {
|
||||
{Metatile::Attr::Behavior, { .mask = 0x000001FF, .shift = 0} },
|
||||
{Metatile::Attr::TerrainType, { .mask = 0x00003E00, .shift = 9} },
|
||||
{Metatile::Attr::EncounterType, { .mask = 0x07000000, .shift = 24} },
|
||||
{Metatile::Attr::LayerType, { .mask = 0x60000000, .shift = 29} },
|
||||
};
|
||||
|
||||
const QHash<Metatile::Attr, Metatile::AttrLayout> Metatile::defaultLayoutRSE = {
|
||||
{Metatile::Attr::Behavior, { .mask = 0x000000FF, .shift = 0} },
|
||||
{Metatile::Attr::TerrainType, { .mask = 0x00000000, .shift = 0} },
|
||||
{Metatile::Attr::EncounterType, { .mask = 0x00000000, .shift = 0} },
|
||||
{Metatile::Attr::LayerType, { .mask = 0x0000F000, .shift = 12} },
|
||||
};
|
||||
|
||||
Metatile::Metatile() :
|
||||
behavior(0),
|
||||
@@ -42,19 +48,37 @@ int Metatile::getIndexInTileset(int metatileId) {
|
||||
}
|
||||
}
|
||||
|
||||
// Get the vanilla attribute sizes based on version.
|
||||
// Used as a default in the config and for AdvanceMap import.
|
||||
int Metatile::getDefaultAttributesSize(BaseGameVersion version) {
|
||||
return (version == BaseGameVersion::pokefirered) ? 4 : 2;
|
||||
}
|
||||
|
||||
QPoint Metatile::coordFromPixmapCoord(const QPointF &pixelCoord) {
|
||||
int x = static_cast<int>(pixelCoord.x()) / 16;
|
||||
int y = static_cast<int>(pixelCoord.y()) / 16;
|
||||
return QPoint(x, y);
|
||||
}
|
||||
|
||||
// Returns the position of the rightmost set bit
|
||||
int Metatile::getShiftValue(uint32_t mask) {
|
||||
return log2(mask & ~(mask - 1));;
|
||||
void Metatile::setCustomAttributeLayout(Metatile::AttrLayout * layout, uint32_t mask, uint32_t max, QString errName) {
|
||||
if (mask > max) {
|
||||
logWarn(QString("Metatile %1 mask '%2' exceeds maximum size '%3'").arg(errName).arg(mask).arg(max));
|
||||
mask &= max;
|
||||
}
|
||||
layout->mask = mask;
|
||||
layout->shift = log2(mask & ~(mask - 1)); // Get the position of the rightmost set bit
|
||||
}
|
||||
|
||||
bool Metatile::doMasksOverlap(QList<uint32_t> masks) {
|
||||
for (int i = 0; i < masks.length(); i++)
|
||||
for (int j = i + 1; j < masks.length(); j++) {
|
||||
if (masks.at(i) & masks.at(j))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Metatile::calculateAttributeLayout() {
|
||||
void Metatile::setCustomLayout() {
|
||||
// Get the maximum size of any attribute mask
|
||||
const QHash<int, uint32_t> maxMasks = {
|
||||
{1, 0xFF},
|
||||
@@ -63,100 +87,81 @@ void Metatile::calculateAttributeLayout() {
|
||||
};
|
||||
const uint32_t maxMask = maxMasks.value(projectConfig.getMetatileAttributesSize(), 0);
|
||||
|
||||
// Behavior
|
||||
uint32_t mask = projectConfig.getMetatileBehaviorMask();
|
||||
if (mask > maxMask) {
|
||||
logWarn(QString("Metatile behavior mask '%1' exceeds maximum size '%2'").arg(mask).arg(maxMask));
|
||||
mask &= maxMask;
|
||||
}
|
||||
Metatile::behaviorMask = mask;
|
||||
Metatile::behaviorShift = getShiftValue(mask);
|
||||
// Set custom attribute masks from the config file
|
||||
setCustomAttributeLayout(&customLayout[Attr::Behavior], projectConfig.getMetatileBehaviorMask(), maxMask, "behavior");
|
||||
setCustomAttributeLayout(&customLayout[Attr::TerrainType], projectConfig.getMetatileTerrainTypeMask(), maxMask, "terrain type");
|
||||
setCustomAttributeLayout(&customLayout[Attr::EncounterType], projectConfig.getMetatileEncounterTypeMask(), maxMask, "encounter type");
|
||||
setCustomAttributeLayout(&customLayout[Attr::LayerType], projectConfig.getMetatileLayerTypeMask(), maxMask, "layer type");
|
||||
|
||||
// Terrain Type
|
||||
mask = projectConfig.getMetatileTerrainTypeMask();
|
||||
if (mask > maxMask) {
|
||||
logWarn(QString("Metatile terrain type mask '%1' exceeds maximum size '%2'").arg(mask).arg(maxMask));
|
||||
mask &= maxMask;
|
||||
}
|
||||
Metatile::terrainTypeMask = mask;
|
||||
Metatile::terrainTypeShift = getShiftValue(mask);
|
||||
|
||||
// Encounter Type
|
||||
mask = projectConfig.getMetatileEncounterTypeMask();
|
||||
if (mask > maxMask) {
|
||||
logWarn(QString("Metatile encounter type mask '%1' exceeds maximum size '%2'").arg(mask).arg(maxMask));
|
||||
mask &= maxMask;
|
||||
}
|
||||
Metatile::encounterTypeMask = mask;
|
||||
Metatile::encounterTypeShift = getShiftValue(mask);
|
||||
|
||||
// Layer Type
|
||||
mask = projectConfig.getMetatileLayerTypeMask();
|
||||
if (mask > maxMask) {
|
||||
logWarn(QString("Metatile layer type mask '%1' exceeds maximum size '%2'").arg(mask).arg(maxMask));
|
||||
mask &= maxMask;
|
||||
}
|
||||
Metatile::layerTypeMask = mask;
|
||||
Metatile::layerTypeShift = getShiftValue(mask);
|
||||
|
||||
Metatile::unusedAttrMask = ~(Metatile::behaviorMask | Metatile::terrainTypeMask | Metatile::layerTypeMask | Metatile::encounterTypeMask);
|
||||
// Set mask for preserving any attribute bits not used by Porymap
|
||||
Metatile::unusedAttrMask = ~(customLayout[Attr::Behavior].mask
|
||||
| customLayout[Attr::TerrainType].mask
|
||||
| customLayout[Attr::EncounterType].mask
|
||||
| customLayout[Attr::LayerType].mask);
|
||||
Metatile::unusedAttrMask &= maxMask;
|
||||
|
||||
// Warn user if any mask overlaps
|
||||
if (Metatile::behaviorMask & Metatile::terrainTypeMask
|
||||
|| Metatile::behaviorMask & Metatile::encounterTypeMask
|
||||
|| Metatile::behaviorMask & Metatile::layerTypeMask
|
||||
|| Metatile::terrainTypeMask & Metatile::encounterTypeMask
|
||||
|| Metatile::terrainTypeMask & Metatile::layerTypeMask
|
||||
|| Metatile::encounterTypeMask & Metatile::layerTypeMask) {
|
||||
// Overlapping masks are legal, but probably not intended
|
||||
if (doMasksOverlap({customLayout[Attr::Behavior].mask,
|
||||
customLayout[Attr::TerrainType].mask,
|
||||
customLayout[Attr::EncounterType].mask,
|
||||
customLayout[Attr::LayerType].mask})) {
|
||||
logWarn("Metatile attribute masks are overlapping.");
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t Metatile::getAttributes() {
|
||||
uint32_t attributes = this->unusedAttributes & Metatile::unusedAttrMask;
|
||||
attributes |= (behavior << Metatile::behaviorShift) & Metatile::behaviorMask;
|
||||
attributes |= (terrainType << Metatile::terrainTypeShift) & Metatile::terrainTypeMask;
|
||||
attributes |= (encounterType << Metatile::encounterTypeShift) & Metatile::encounterTypeMask;
|
||||
attributes |= (layerType << Metatile::layerTypeShift) & Metatile::layerTypeMask;
|
||||
|
||||
// Behavior
|
||||
Metatile::AttrLayout attr = Metatile::customLayout[Attr::Behavior];
|
||||
attributes |= (this->behavior << attr.shift) & attr.mask;
|
||||
|
||||
// Terrain Type
|
||||
attr = Metatile::customLayout[Attr::TerrainType];
|
||||
attributes |= (this->terrainType << attr.shift) & attr.mask;
|
||||
|
||||
// Encounter Type
|
||||
attr = Metatile::customLayout[Attr::EncounterType];
|
||||
attributes |= (this->encounterType << attr.shift) & attr.mask;
|
||||
|
||||
// Layer Type
|
||||
attr = Metatile::customLayout[Attr::LayerType];
|
||||
attributes |= (this->layerType << attr.shift) & attr.mask;
|
||||
|
||||
return attributes;
|
||||
}
|
||||
|
||||
void Metatile::setAttributes(uint32_t data) {
|
||||
this->behavior = (data & Metatile::behaviorMask) >> Metatile::behaviorShift;
|
||||
this->terrainType = (data & Metatile::terrainTypeMask) >> Metatile::terrainTypeShift;
|
||||
this->encounterType = (data & Metatile::encounterTypeMask) >> Metatile::encounterTypeShift;
|
||||
this->layerType = (data & Metatile::layerTypeMask) >> Metatile::layerTypeShift;
|
||||
void Metatile::setAttributes(uint32_t data, const QHash<Metatile::Attr, Metatile::AttrLayout> * layout) {
|
||||
// Behavior
|
||||
Metatile::AttrLayout attr = layout->value(Attr::Behavior);
|
||||
this->behavior = (data & attr.mask) >> attr.shift;
|
||||
|
||||
// Terrain Type
|
||||
attr = layout->value(Attr::TerrainType);
|
||||
this->terrainType = (data & attr.mask) >> attr.shift;
|
||||
|
||||
// Encounter Type
|
||||
attr = layout->value(Attr::EncounterType);
|
||||
this->encounterType = (data & attr.mask) >> attr.shift;
|
||||
|
||||
// Layer Type
|
||||
attr = layout->value(Attr::LayerType);
|
||||
this->layerType = (data & attr.mask) >> attr.shift;
|
||||
|
||||
this->unusedAttributes = data & Metatile::unusedAttrMask;
|
||||
}
|
||||
|
||||
// Get the vanilla attribute sizes based on version. For AdvanceMap import
|
||||
int Metatile::getAttributesSize(BaseGameVersion version) {
|
||||
return (version == BaseGameVersion::pokefirered) ? 4 : 2;
|
||||
void Metatile::setAttributes(uint32_t data) {
|
||||
this->setAttributes(data, &Metatile::customLayout);
|
||||
}
|
||||
|
||||
// Set the attributes using the vanilla layout based on version. For AdvanceMap import
|
||||
void Metatile::setAttributes(uint32_t data, BaseGameVersion version) {
|
||||
// Read attributes using a vanilla layout, then set them using the user's layout. For AdvanceMap import
|
||||
void Metatile::convertAttributes(uint32_t data, BaseGameVersion version) {
|
||||
if (version == BaseGameVersion::pokefirered) {
|
||||
const uint32_t behaviorMask = 0x000001FF;
|
||||
const uint32_t terrainTypeMask = 0x00003E00;
|
||||
const uint32_t encounterTypeMask = 0x07000000;
|
||||
const uint32_t layerTypeMask = 0x60000000;
|
||||
|
||||
this->behavior = data & behaviorMask;
|
||||
this->terrainType = (data & terrainTypeMask) >> 9;
|
||||
this->encounterType = (data & encounterTypeMask) >> 24;
|
||||
this->layerType = (data & layerTypeMask) >> 29;
|
||||
this->unusedAttributes = data & ~(behaviorMask | terrainTypeMask | layerTypeMask | encounterTypeMask);
|
||||
this->setAttributes(data, &Metatile::defaultLayoutFRLG);
|
||||
} else {
|
||||
const uint16_t behaviorMask = 0x00FF;
|
||||
const uint16_t layerTypeMask = 0xF000;
|
||||
|
||||
this->behavior = data & behaviorMask;
|
||||
this->layerType = (data & layerTypeMask) >> 12;
|
||||
this->unusedAttributes = data & ~(behaviorMask | layerTypeMask);
|
||||
this->setAttributes(data, &Metatile::defaultLayoutRSE);
|
||||
}
|
||||
|
||||
// Clean data to fit the user's custom masks
|
||||
this->setAttributes(this->getAttributes());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user