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Use custom attribute masks in API and Tileset Editor
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@@ -111,9 +111,7 @@ private slots:
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private:
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void initUi();
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void setMetatileBehaviors();
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void setMetatileLayersUi();
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void setVersionSpecificUi();
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void setAttributesUi();
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void setMetatileLabelValidator();
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void initMetatileSelector();
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void initTileSelector();
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