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begin work on wild pokemon editor
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@@ -5,6 +5,7 @@
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#include "blockdata.h"
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#include "heallocation.h"
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#include "event.h"
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#include "wildmoninfo.h"
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#include "parseutil.h"
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#include <QStringList>
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@@ -83,6 +84,12 @@ public:
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QString readMapLayoutId(QString map_name);
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QString readMapLocation(QString map_name);
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void readWildMonData();
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QMap<QString, WildPokemonHeader> wildMonData;// "MAP_CONSTANT": wild_encounter_json
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// when saving, preserve the extra fields for gBattlePyramidWildMonHeaders, gBattlePikeWildMonHeaders
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void readSpeciesIconPaths();
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QMap<QString, QString> speciesToIconPath;
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QMap<QString, bool> getTopLevelMapFields();
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bool loadMapData(Map*);
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void readMapLayouts();
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