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https://github.com/huderlem/porymap.git
synced 2026-11-12 03:55:28 -06:00
Update help buttons, chart help text
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@@ -23,6 +23,7 @@ CustomScriptsEditor::CustomScriptsEditor(QWidget *parent) :
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for (int i = 0; i < paths.length(); i++)
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this->displayScript(paths.at(i), enabled.at(i));
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connect(ui->button_Help, &QAbstractButton::clicked, this, &CustomScriptsEditor::openManual);
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connect(ui->button_CreateNewScript, &QAbstractButton::clicked, this, &CustomScriptsEditor::createNewScript);
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connect(ui->button_LoadScript, &QAbstractButton::clicked, this, &CustomScriptsEditor::loadScript);
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connect(ui->button_RefreshScripts, &QAbstractButton::clicked, this, &CustomScriptsEditor::userRefreshScripts);
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@@ -229,6 +230,11 @@ void CustomScriptsEditor::openSelectedScripts() {
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this->openScript(item);
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}
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void CustomScriptsEditor::openManual() {
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static const QUrl url("https://huderlem.github.io/porymap/manual/scripting-capabilities.html");
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QDesktopServices::openUrl(url);
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}
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// When the user refreshes the scripts we show a little tooltip as feedback.
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// We don't want this tooltip to display when we refresh programmatically, like when changes are saved.
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void CustomScriptsEditor::userRefreshScripts() {
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@@ -37,6 +37,8 @@ ProjectSettingsEditor::~ProjectSettingsEditor()
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}
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void ProjectSettingsEditor::connectSignals() {
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connect(ui->button_HelpFiles, &QAbstractButton::clicked, this, &ProjectSettingsEditor::openFilesHelp);
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connect(ui->button_HelpIdentifiers, &QAbstractButton::clicked, this, &ProjectSettingsEditor::openIdentifiersHelp);
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connect(ui->buttonBox, &QDialogButtonBox::clicked, this, &ProjectSettingsEditor::dialogButtonClicked);
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connect(ui->button_ImportDefaultPrefabs, &QAbstractButton::clicked, this, &ProjectSettingsEditor::importDefaultPrefabsClicked);
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connect(ui->comboBox_BaseGameVersion, &QComboBox::currentTextChanged, this, &ProjectSettingsEditor::promptRestoreDefaults);
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@@ -658,6 +660,16 @@ void ProjectSettingsEditor::dialogButtonClicked(QAbstractButton *button) {
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}
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}
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void ProjectSettingsEditor::openFilesHelp() {
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static const QUrl url("https://huderlem.github.io/porymap/manual/project-files.html#files");
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QDesktopServices::openUrl(url);
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}
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void ProjectSettingsEditor::openIdentifiersHelp() {
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static const QUrl url("https://huderlem.github.io/porymap/manual/project-files.html#identifiers");
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QDesktopServices::openUrl(url);
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}
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// Close event triggered by a project reload. User doesn't need any prompts, just close the window.
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void ProjectSettingsEditor::closeQuietly() {
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// Turn off flags that trigger prompts
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@@ -82,6 +82,7 @@ void WildMonChart::clearTableData() {
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ui->comboBox_Species->clear();
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ui->comboBox_Group->clear();
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ui->comboBox_Group->setEnabled(false);
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ui->label_Group->setEnabled(false);
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}
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// Extract all the data from the table that we need for the charts
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@@ -152,7 +153,9 @@ void WildMonChart::readTable() {
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ui->comboBox_Species->addItems(getSpeciesNamesAlphabetical());
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ui->comboBox_Group->clear();
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ui->comboBox_Group->addItems(this->groupNames);
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ui->comboBox_Group->setEnabled(usesGroupLabels());
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bool enableGroupSelection = usesGroupLabels();
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ui->comboBox_Group->setEnabled(enableGroupSelection);
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ui->label_Group->setEnabled(enableGroupSelection);
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}
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void WildMonChart::refresh() {
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@@ -438,23 +441,33 @@ void WildMonChart::limitChartAnimation() {
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void WildMonChart::showHelpDialog() {
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static const QString text = "This window provides some visualizations of the data in your current Wild Pokémon tab";
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static const QString informative =
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"The <b>Species Distribution</b> tab shows the cumulative encounter chance for each species "
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// Describe the Species Distribution tab
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static const QString speciesTabInfo =
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"The <b>Species Distribution</b> tab shows the cumulative encounter chance for each species "
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"in the table. In other words, it answers the question \"What is the likelihood of encountering "
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"each species in a single encounter?\""
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"<br><br>"
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"each species in a single encounter?\"";
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// Describe the Level Distribution tab
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static const QString levelTabInfo =
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"The <b>Level Distribution</b> tab shows the chance of encountering each species at a particular level. "
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"In the top left under <b>Group</b> you can select which encounter group to show data for. "
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"In the top right under <b>Species</b> you can select which species to show data for. "
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"In the top right you can enable <b>Individual Mode</b>. When enabled data will be shown for only the selected species."
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"<br><br>"
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"<b>Individual Mode</b> on the <b>Level Distribution</b> tab toggles whether data is shown for all species in the table. "
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"The percentages will update to reflect whether you're showing all species or just that individual species. "
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"In other words, while <b>Individual Mode</b> is checked the chart is answering the question \"If a species x "
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"is encountered, what is the likelihood that it will be level y\", and while <b>Individual Mode</b> is not checked, "
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"it answers the question \"For a single encounter, what is the likelihood of encountering a species x at level y.\"";
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QString informativeText;
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if (ui->tabWidget->currentWidget() == ui->tabSpecies) {
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informativeText = speciesTabInfo;
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} else if (ui->tabWidget->currentWidget() == ui->tabLevels) {
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informativeText = levelTabInfo;
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}
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QMessageBox msgBox(QMessageBox::Information, "porymap", text, QMessageBox::Close, this);
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msgBox.setTextFormat(Qt::RichText);
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msgBox.setInformativeText(informative);
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msgBox.setInformativeText(informativeText);
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msgBox.exec();
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}
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