Properly create new emerald map headers. Use 'trigger' instead of coord script, trap, etc.

This commit is contained in:
Marcus Huderle
2018-12-26 14:15:35 -06:00
parent ebdab421cb
commit 08ff21e415
9 changed files with 73 additions and 58 deletions

View File

@@ -14,8 +14,8 @@ public slots:
void newObject();
void newWarp();
void newHealLocation();
void newCoordScript();
void newCoordWeather();
void newTrigger();
void newWeatherTrigger();
void newSign();
void newHiddenItem();
void newSecretBase();
@@ -26,8 +26,8 @@ private:
QAction *newObjectAction;
QAction *newWarpAction;
QAction *newHealLocationAction;
QAction *newCoordScriptAction;
QAction *newCoordWeatherAction;
QAction *newTriggerAction;
QAction *newWeatherTriggerAction;
QAction *newSignAction;
QAction *newHiddenItemAction;
QAction *newSecretBaseAction;