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Properly create new emerald map headers. Use 'trigger' instead of coord script, trap, etc.
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@@ -14,8 +14,8 @@ public slots:
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void newObject();
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void newWarp();
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void newHealLocation();
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void newCoordScript();
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void newCoordWeather();
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void newTrigger();
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void newWeatherTrigger();
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void newSign();
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void newHiddenItem();
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void newSecretBase();
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@@ -26,8 +26,8 @@ private:
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QAction *newObjectAction;
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QAction *newWarpAction;
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QAction *newHealLocationAction;
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QAction *newCoordScriptAction;
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QAction *newCoordWeatherAction;
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QAction *newTriggerAction;
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QAction *newWeatherTriggerAction;
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QAction *newSignAction;
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QAction *newHiddenItemAction;
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QAction *newSecretBaseAction;
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