pokeyellow/engine/battle/init_battle_variables.asm
luckytyphlosion 9c9fb882c7 Complete documentation of bank3d
todo: label functions past engine/items/tm_prices.asm
check if hlCoords are correct.
2015-07-06 13:35:48 -04:00

41 lines
751 B
NASM

InitBattleVariables: ; f6236 (3d:6236)
ld a, [hTilesetType]
ld [wd0d4], a
xor a
ld [wcd6a], a
ld [wBattleResult], a
ld hl, wcc2b
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a
ld [wCriticalHitOrOHKO], a
ld [wBattleMonSpecies], a
ld [wPartyGainExpFlags], a
ld [wPlayerMonNumber], a
ld [wEscapedFromBattle], a
ld [wMapPalOffset], a
ld hl, wcf1d
ld [hli], a
ld [hl], a
ld hl, wccd3
ld b, $3c
.loop
ld [hli], a
dec b
jr nz, .loop
inc a
ld [wccd9], a
ld a, [W_CURMAP]
cp SAFARI_ZONE_EAST
jr c, .notSafariBattle
cp SAFARI_ZONE_REST_HOUSE_1
jr nc, .notSafariBattle
ld a, $2 ; safari battle
ld [W_BATTLETYPE], a
.notSafariBattle
ld hl, PlayBattleMusic
ld b, BANK(PlayBattleMusic)
jp Bankswitch