pokeyellow/engine/pikachu/pikachu_pic_animation.asm

853 lines
14 KiB
NASM

GetPikaPicAnimationScriptIndex:
ld hl, PikachuMoodLookupTable
ld a, [wPikachuMood]
ld d, a
.get_mood_param
ld a, [hli]
inc hl
cp d
jr c, .get_mood_param
dec hl
ld e, [hl]
ld hl, PikaPicAnimationScriptPointerLookupTable
ld a, [wPikachuHappiness]
ld d, a
ld bc, 6
.get_happiness_param
ld a, [hl]
cp d
jr nc, .got_animation
add hl, bc
jr .get_happiness_param
.got_animation
ld d, 0
add hl, de
ld a, [hl]
ret
PikachuMoodLookupTable:
; First byte: mood threshold
; Second byte: column index in PikaPicAnimationScriptPointerLookupTable
db 40, 1
db 127, 2
db 128, 3
db 210, 4
db 255, 5
PikaPicAnimationScriptPointerLookupTable:
; First byte: happiness threshold
; Remaining bytes: loaded based on Pikachu's mood
db 50
dpikapic PikaPicAnimScript14
dpikapic PikaPicAnimScript14
dpikapic PikaPicAnimScript6
dpikapic PikaPicAnimScript13
dpikapic PikaPicAnimScript13
db 100
dpikapic PikaPicAnimScript9
dpikapic PikaPicAnimScript9
dpikapic PikaPicAnimScript5
dpikapic PikaPicAnimScript12
dpikapic PikaPicAnimScript12
db 130
dpikapic PikaPicAnimScript3
dpikapic PikaPicAnimScript3
dpikapic PikaPicAnimScript1
dpikapic PikaPicAnimScript8
dpikapic PikaPicAnimScript8
db 160
dpikapic PikaPicAnimScript3
dpikapic PikaPicAnimScript3
dpikapic PikaPicAnimScript4
dpikapic PikaPicAnimScript15
dpikapic PikaPicAnimScript15
db 200
dpikapic PikaPicAnimScript17
dpikapic PikaPicAnimScript17
dpikapic PikaPicAnimScript7
dpikapic PikaPicAnimScript2
dpikapic PikaPicAnimScript2
db 250
dpikapic PikaPicAnimScript17
dpikapic PikaPicAnimScript17
dpikapic PikaPicAnimScript16
dpikapic PikaPicAnimScript10
dpikapic PikaPicAnimScript10
db 255
dpikapic PikaPicAnimScript17
dpikapic PikaPicAnimScript17
dpikapic PikaPicAnimScript19
dpikapic PikaPicAnimScript20
dpikapic PikaPicAnimScript20
StarterPikachuEmotionCommand_pikapic:
ldh a, [hAutoBGTransferEnabled]
push af
xor a
ldh [hAutoBGTransferEnabled], a
ld a, [de]
ld [wPikaPicAnimNumber], a
inc de
push de
call .RunPikapic
pop de
pop af
ldh [hAutoBGTransferEnabled], a
ret
.RunPikapic:
call PlacePikapicTextBoxBorder
callfar LoadOverworldPikachuFrontpicPalettes
call ResetPikaPicAnimBuffer
call LoadCurrentPikaPicAnimScriptPointer
call ExecutePikaPicAnimScript
call PlacePikapicTextBoxBorder
call RunDefaultPaletteCommand
ret
ResetPikaPicAnimBuffer:
ld hl, wCurPikaMovementData
ld bc, wCurPikaMovementDataEnd - wCurPikaMovementData
xor a
call FillMemory
ld hl, wPikaPicAnimObjectDataBufferSize
ld bc, wPikaPicAnimObjectDataBufferEnd - wPikaPicAnimObjectDataBufferSize
xor a
call FillMemory
call ClearPikaPicUsedGFXBuffer
ld hl, 100
ld a, l
ld [wPikaPicAnimTimer], a
ld a, h
ld [wPikaPicAnimTimer + 1], a
ld a, $7
ld [wPikaPicPikaDrawStartX], a
ld a, $6
ld [wPikaPicPikaDrawStartY], a
ret
PlacePikapicTextBoxBorder:
xor a
ldh [hAutoBGTransferEnabled], a
hlcoord 6, 5
lb bc, 5, 5
call TextBoxBorder
call Delay3
call UpdateSprites
ld a, $1
ldh [hAutoBGTransferEnabled], a
call Delay3
ret
LoadCurrentPikaPicAnimScriptPointer:
ld a, [wPikaPicAnimNumber]
cp $1d
jr c, .valid
ld a, $0
.valid
ld e, a
ld d, 0
ld hl, PikaPicAnimPointers
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call UpdatePikaPicAnimPointer
ret
MACRO pikapic_def
\1_id:
dw \1
ENDM
PikaPicAnimPointers:
pikapic_def PikaPicAnimScript0 ; 00
pikapic_def PikaPicAnimScript1 ; 01
pikapic_def PikaPicAnimScript2 ; 02
pikapic_def PikaPicAnimScript3 ; 03
pikapic_def PikaPicAnimScript4 ; 04
pikapic_def PikaPicAnimScript5 ; 05
pikapic_def PikaPicAnimScript6 ; 06
pikapic_def PikaPicAnimScript7 ; 07
pikapic_def PikaPicAnimScript8 ; 08
pikapic_def PikaPicAnimScript9 ; 09
pikapic_def PikaPicAnimScript10 ; 0a
pikapic_def PikaPicAnimScript11 ; 0b
pikapic_def PikaPicAnimScript12 ; 0c
pikapic_def PikaPicAnimScript13 ; 0d
pikapic_def PikaPicAnimScript14 ; 0e
pikapic_def PikaPicAnimScript15 ; 0f
pikapic_def PikaPicAnimScript16 ; 10
pikapic_def PikaPicAnimScript17 ; 11
pikapic_def PikaPicAnimScript18 ; 12
pikapic_def PikaPicAnimScript19 ; 13
pikapic_def PikaPicAnimScript20 ; 14
pikapic_def PikaPicAnimScript21 ; 15
pikapic_def PikaPicAnimScript22 ; 16
pikapic_def PikaPicAnimScript23 ; 17
pikapic_def PikaPicAnimScript24 ; 18
pikapic_def PikaPicAnimScript25 ; 19
pikapic_def PikaPicAnimScript26 ; 1a
pikapic_def PikaPicAnimScript27 ; 1b
pikapic_def PikaPicAnimScript28 ; 1c
pikapic_def PikaPicAnimScript29 ; 1d
ExecutePikaPicAnimScript:
.loop
xor a
ldh [hAutoBGTransferEnabled], a
call RunPikaPicAnimSetupScript
call DummyFunction_fdad5
call AnimateCurrentPikaPicAnimFrame
call DummyFunction_fdad5
ld a, $1
ldh [hAutoBGTransferEnabled], a
call PikaPicAnimTimerAndJoypad
and a
jr z, .loop
ret
PikaPicAnimTimerAndJoypad:
call Delay3
call CheckPikaPicAnimTimer
and a
ret nz
call JoypadLowSensitivity
ldh a, [hJoyPressed]
and PAD_A | PAD_B
ret
CheckPikaPicAnimTimer:
ld hl, wPikaPicAnimTimer
dec [hl]
jr nz, .not_done_yet
inc hl
ld a, [hl]
and a
jr z, .timer_expired
dec [hl]
.not_done_yet
xor a
ret
.timer_expired
ld a, $1
ret
DummyFunction_fdad5:
ret
AnimateCurrentPikaPicAnimFrame:
ld bc, wPikaPicAnimObjectDataBuffer
ld a, 4
.loop
push af
push bc
ld hl, 0 ; struct index
add hl, bc
ld a, [hli]
and a
jr z, .skip
ld a, [hli]
ld [wCurPikaPicAnimObjectScriptIdx], a
ld a, [hli]
ld [wCurPikaPicAnimObjectFrameIdx], a
ld a, [hli]
ld [wCurPikaPicAnimObjectFrameTimer], a
ld a, [hli]
ld [wCurPikaPicAnimObjectVTileOffset], a
ld a, [hli]
ld [wCurPikaPicAnimObjectXOffset], a
ld a, [hli]
ld [wCurPikaPicAnimObjectYOffset], a
ld a, [hli]
ld [wCurPikaPicAnimObject + 6], a
push bc
call LoadPikaPicAnimObjectData
pop bc
ld hl, 1 ; script index
add hl, bc
ld a, [wCurPikaPicAnimObjectScriptIdx]
ld [hli], a
ld a, [wCurPikaPicAnimObjectFrameIdx]
ld [hli], a
ld a, [wCurPikaPicAnimObjectFrameTimer]
ld [hli], a
ld a, [wCurPikaPicAnimObjectVTileOffset]
ld [hli], a
ld a, [wCurPikaPicAnimObjectXOffset]
ld [hli], a
ld a, [wCurPikaPicAnimObjectYOffset]
ld [hli], a
ld a, [wCurPikaPicAnimObject + 6]
ld [hl], a
.skip
pop bc
ld hl, 8
add hl, bc
ld b, h
ld c, l
pop af
dec a
jr nz, .loop
ret
PikaPicAnimCommand_object:
ld hl, wPikaPicAnimObjectDataBuffer
ld de, 8
ld c, 4
.loop
ld a, [hl]
and a
jr z, .found
add hl, de
dec c
jr nz, .loop
scf
ret
.found
ld a, [wPikaPicAnimObjectDataBufferSize]
inc a
ld [wPikaPicAnimObjectDataBufferSize], a
ld [hli], a
call GetPikaPicAnimByte
ld [hli], a
call GetPikaPicAnimByte
ld [hl], a
xor a
ld [hli], a ; overloads
ld [hli], a
call GetPikaPicAnimByte
ld [hli], a
call GetPikaPicAnimByte
ld [hli], a
call GetPikaPicAnimByte
ld [hli], a
and a
ret
PikaPicAnimCommand_deleteobject:
call GetPikaPicAnimByte
ld b, a
ld hl, wPikaPicAnimObjectDataBuffer
ld de, 8
ld c, 4
.search
ld a, [hl]
cp b
jr z, .delete
add hl, de
dec c
jr nz, .search
scf
ret
.delete
xor a
ld [hl], a
ret
LoadPikaPicAnimObjectData:
.loop
ld a, [wCurPikaPicAnimObjectScriptIdx]
cp $23
jr c, .valid
ld a, $4
.valid
ld e, a
ld d, 0
ld hl, PikaPicAnimBGFramesPointers
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wCurPikaPicAnimObjectFrameIdx]
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [hli]
cp $e0
jr z, .end
jr .init
.end
xor a
ld [wCurPikaPicAnimObjectFrameIdx], a
ld [wCurPikaPicAnimObjectFrameTimer], a
jr .loop
.init
push hl
call LoadCurPikaPicObjectTilemap
pop hl
ld a, [hl]
and a
jr z, .not_done ; lasts forever
ld a, [wCurPikaPicAnimObjectFrameTimer]
inc a
ld [wCurPikaPicAnimObjectFrameTimer], a
cp [hl]
jr nz, .not_done
xor a
ld [wCurPikaPicAnimObjectFrameTimer], a
ld a, [wCurPikaPicAnimObjectFrameIdx]
inc a
ld [wCurPikaPicAnimObjectFrameIdx], a
.not_done
ret
INCLUDE "data/pikachu/pikachu_pic_objects.asm"
LoadCurPikaPicObjectTilemap:
and a
ret z
ld e, a
ld d, 0
ld hl, PikaPicTilemapPointers
add hl, de
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld a, [de]
ld c, a
inc de
ld a, [de]
ld b, a
inc de
push de
push bc
call .GetStartCoords
pop bc
pop de
.row
push bc
push hl
ld a, [wCurPikaPicAnimObjectVTileOffset] ; tile id offset
ld c, a
.col
ld a, [de]
inc de
cp $ff
jr z, .skip
add c
ld [hl], a
.skip
inc hl
dec b
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec c
jr nz, .row
ret
.GetStartCoords:
push bc
ld a, [wCurPikaPicAnimObjectYOffset] ; Y offset
ld b, a
ld a, [wPikaPicPikaDrawStartY]
add b
hlcoord 0, 0
ld bc, SCREEN_WIDTH
call AddNTimes
ld a, [wCurPikaPicAnimObjectXOffset] ; X offset
ld c, a
ld a, [wPikaPicPikaDrawStartX]
add c
ld c, a
ld b, 0
add hl, bc
pop bc
ret
INCLUDE "data/pikachu/pikachu_pic_tilemaps.asm"
LoadPikaPicAnimGFXHeader:
push hl
ld e, a
ld d, 0
ld hl, PikaPicAnimGFXHeaders
add hl, de
add hl, de
add hl, de
add hl, de
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
pop hl
ret
RunPikaPicAnimSetupScript:
call .CheckAndAdvanceTimer
ret c
xor a
ld [wPikaPicAnimPointerSetupFinished], a
.loop
call GetPikaPicAnimByte
ld e, a
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call JumpToAddress
ld a, [wPikaPicAnimPointerSetupFinished]
and a
jr z, .loop
ret
.CheckAndAdvanceTimer:
ld a, [wPikaPicAnimDelay]
and a
ret z
dec a
ld [wPikaPicAnimDelay], a
scf
ret
.Jumptable:
dw PikaPicAnimCommand_nop ; 00, 0 params
dw PikaPicAnimCommand_writebyte ; 01, 1 param
dw PikaPicAnimCommand_loadgfx ; 02, 1 param
dw PikaPicAnimCommand_object ; 03, 5 params
dw PikaPicAnimCommand_nop4 ; 04, 0 params
dw PikaPicAnimCommand_nop5 ; 05, 0 params
dw PikaPicAnimCommand_deleteobject ; 06, 1 param
dw PikaPicAnimCommand_nop7 ; 07, 0 params
dw PikaPicAnimCommand_nop8 ; 08, 0 params
dw PikaPicAnimCommand_jump ; 09, 1 dw param
dw PikaPicAnimCommand_setduration ; 0a, 1 dw param
dw PikaPicAnimCommand_cry ; 0b, 1 param
dw PikaPicAnimCommand_thunderbolt ; 0c, 0 params
dw PikaPicAnimCommand_run ; 0d, 0 params (ret)
dw PikaPicAnimCommand_ret ; 0e, 0 params (ret)
PikaPicAnimCommand_nop:
ret
PikaPicAnimCommand_ret:
ld a, 1
ld [wPikaPicAnimTimer], a
xor a
ld [wPikaPicAnimTimer + 1], a
jr PikaPicAnimCommand_run
; XXX
ret
PikaPicAnimCommand_setduration:
call GetPikaPicAnimByte
ld [wPikaPicAnimTimer], a
call GetPikaPicAnimByte
ld [wPikaPicAnimTimer + 1], a
ret
PikaPicAnimCommand_run:
ld a, $ff
ld [wPikaPicAnimPointerSetupFinished], a
ret
PikaPicAnimCommand_writebyte:
call GetPikaPicAnimByte
ld [wPikaPicAnimDelay], a
ret
PikaPicAnimCommand_nop4:
PikaPicAnimCommand_nop5:
PikaPicAnimCommand_nop7:
PikaPicAnimCommand_nop8:
ret
PikaPicAnimCommand_jump:
call GetPikaPicAnimByte
ld l, a
call GetPikaPicAnimByte
ld h, a
call UpdatePikaPicAnimPointer
ret
GetPikaPicAnimByte:
push hl
ld hl, wPikaPicAnimPointer
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hli]
call UpdatePikaPicAnimPointer
pop hl
ret
UpdatePikaPicAnimPointer:
push af
ld a, l
ld [wPikaPicAnimPointer], a
ld a, h
ld [wPikaPicAnimPointer + 1], a
pop af
ret
PikaPicAnimCommand_loadgfx:
ld a, [wUpdateSpritesEnabled]
push af
ld a, $ff
ld [wUpdateSpritesEnabled], a
ldh a, [hAutoBGTransferEnabled]
push af
xor a
ldh [hAutoBGTransferEnabled], a
ldh a, [hTileAnimations]
push af
xor a
ldh [hTileAnimations], a
call GetPikaPicAnimByte
ld [wPikaPicAnimCurGraphicID], a
ld a, [wPikaPicAnimCurGraphicID]
call LoadPikaPicAnimGFXHeader
ld a, c
cp $ff
jr z, .compressed
call RequestPikaPicAnimGFX
jr .done
.compressed
call DecompressRequestPikaPicAnimGFX
.done
pop af
ldh [hTileAnimations], a
pop af
ldh [hAutoBGTransferEnabled], a
pop af
ld [wUpdateSpritesEnabled], a
ret
RequestPikaPicAnimGFX:
push de
ld a, [wPikaPicAnimCurGraphicID]
ld d, a
ld e, c
call CheckIfThereIsRoomForPikaPicAnimGFX
pop de
jr c, .failed
call GetPikaPicVRAMAddressForNewGFX
call CopyVideoDataAlternate
and a
.failed
ret
DecompressRequestPikaPicAnimGFX:
push de
ld a, [wPikaPicAnimCurGraphicID]
ld d, a
ld e, 5 * 5
call CheckIfThereIsRoomForPikaPicAnimGFX
pop de
jr c, .failed
ld a, b
call UncompressSpriteFromDE
ld a, BANK(sSpriteBuffer1)
call OpenSRAM
ld hl, sSpriteBuffer1
ld de, sSpriteBuffer0
ld bc, SPRITEBUFFERSIZE * 2
call CopyData
call CloseSRAM
ld a, [wPikaPicAnimCurGraphicID]
call LookUpTileOffsetForCurrentPikaPicAnimGFX
call GetPikaPicVRAMAddressForNewGFX
ld d, h
ld e, l
call InterlaceMergeSpriteBuffers
.failed
ret
ClearPikaPicUsedGFXBuffer:
ld hl, wPikaPicUsedGFXCount
ld bc, wPikaPicUsedGFXEnd - wPikaPicUsedGFXCount
xor a
call FillMemory
ret
GetPikaPicVRAMAddressForNewGFX:
ld hl, vNPCSprites
push bc
ld b, a
and $f
swap a
ld c, a
ld a, b
and $f0
swap a
ld b, a
add hl, bc
pop bc
ret
CheckIfThereIsRoomForPikaPicAnimGFX:
; d: idx
; e: size
; FATAL: If the graphic has already been loaded, or if there are
; already 8 graphics objects loaded, the game will execute arbitrary
; code.
push bc
push hl
ld hl, wPikaPicUsedGFX
ld c, 8
.loop
ld a, [hl]
and a
jr z, .empty
cp d
jr z, .found
inc hl
inc hl
dec c
jr nz, .loop
scf
ret ; execute hl, then bc
.found
inc hl
ld a, [hl]
ret ; execute hl, then bc
.empty
ld [hl], d
inc hl
ld a, [wPikaPicUsedGFXCount]
add $80
ld [hl], a
ld a, [wPikaPicUsedGFXCount]
add e
ld [wPikaPicUsedGFXCount], a
cp $80
jr z, .okay
jr nc, .failed
.okay
ld a, [hl]
and a
jr .pop_ret
.failed
scf
.pop_ret
pop hl
pop bc
ret
LookUpTileOffsetForCurrentPikaPicAnimGFX:
push bc
push hl
ld b, a
ld hl, wPikaPicUsedGFX
ld c, 8
.loop
ld a, [hli]
cp b
jr z, .found
inc hl
dec c
jr nz, .loop
scf
jr .pop_ret
.found
ld a, [hl]
and a
.pop_ret
pop hl
pop bc
ret
PikaPicAnimCommand_cry:
call GetPikaPicAnimByte
cp $ff
ret z
ld e, a
callfar PlayPikachuSoundClip
ret
PikaPicAnimCommand_thunderbolt:
ld a, $1
ld [wMuteAudioAndPauseMusic], a
call DelayFrame
ld a, [wAudioROMBank]
push af
ld a, BANK(SFX_Battle_2F)
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
call .LoadAudio
call PlaySound
call .FlashScreen
call WaitForSoundToFinish
pop af
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
xor a
ld [wMuteAudioAndPauseMusic], a
ret
.LoadAudio:
ld hl, MoveSoundTable
ld e, THUNDERBOLT
ld d, 0
add hl, de
add hl, de
add hl, de
ld a, BANK(MoveSoundTable)
call GetFarByte
ld b, a
inc hl
ld a, BANK(MoveSoundTable)
call GetFarByte
inc hl
ld [wFrequencyModifier], a
ld a, BANK(MoveSoundTable)
call GetFarByte
ld [wTempoModifier], a
ld a, b
ret
.FlashScreen:
ld hl, PikaPicAnimThunderboltPals
.loop
ld a, [hli]
cp $ff
ret z
ld c, a
ld b, [hl]
inc hl
push hl
call .UpdatePal
pop hl
jr .loop
.UpdatePal:
ld a, b
ldh [rBGP], a
call UpdateCGBPal_BGP
call DelayFrames
ret
INCLUDE "data/pikachu/pikachu_pic_animation.asm"