pokeyellow/scripts/OaksLab.asm

1146 lines
20 KiB
NASM

OaksLab_Script:
CheckEvent EVENT_PALLET_AFTER_GETTING_POKEBALLS_2
call nz, OaksLabScript_1d076
ld a, TRUE
ld [wAutoTextBoxDrawingControl], a
xor a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, OaksLab_ScriptPointers
ld a, [wOaksLabCurScript]
call CallFunctionInTable
ret
OaksLab_ScriptPointers:
dw OaksLabScript0
dw OaksLabScript1
dw OaksLabScript2
dw OaksLabScript3
dw OaksLabScript4
dw OaksLabScript5
dw OaksLabScript6
dw OaksLabScript7
dw OaksLabScript8
dw OaksLabScript9
dw OaksLabScript10
dw OaksLabScript11
dw OaksLabScript12
dw OaksLabScript13
dw OaksLabScript14
dw OaksLabScript15
dw OaksLabScript16
dw OaksLabScript17
dw OaksLabScript18
dw OaksLabScript19
dw OaksLabScript20
dw OaksLabScript21
dw OaksLabScript22
OaksLabScript0:
CheckEvent EVENT_OAK_APPEARED_IN_PALLET
ret z
ld a, [wNPCMovementScriptFunctionNum]
and a
ret nz
ld a, HS_OAKS_LAB_OAK_2
ld [wMissableObjectIndex], a
predef ShowObject
ld hl, wd72e
res 4, [hl]
ld a, $1
ld [wOaksLabCurScript], a
ret
OaksLabScript1:
ld a, $6
ldh [hSpriteIndex], a
ld de, OakEntryMovement
call MoveSprite
ld a, $2
ld [wOaksLabCurScript], a
ret
OakEntryMovement:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db -1 ; end
OaksLabScript2:
ld a, [wd730]
bit 0, a
ret nz
ld a, HS_OAKS_LAB_OAK_2
ld [wMissableObjectIndex], a
predef HideObject
ld a, HS_OAKS_LAB_OAK_1
ld [wMissableObjectIndex], a
predef ShowObject
ld a, $3
ld [wOaksLabCurScript], a
ret
OaksLabScript3:
call Delay3
ld hl, wSimulatedJoypadStatesEnd
ld de, PlayerEntryMovementRLE
call DecodeRLEList
dec a
ld [wSimulatedJoypadStatesIndex], a
call StartSimulatingJoypadStates
ld a, $1
ldh [hSpriteIndex], a
xor a
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $3
ldh [hSpriteIndex], a
xor a
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $4
ld [wOaksLabCurScript], a
ret
PlayerEntryMovementRLE:
db D_UP, 8
db -1 ; end
OaksLabScript4:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
SetEvent EVENT_FOLLOWED_OAK_INTO_LAB
SetEvent EVENT_FOLLOWED_OAK_INTO_LAB_2
ld a, $1
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_UP
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld hl, wFlags_D733
res 1, [hl]
call PlayDefaultMusic
ld a, $5
ld [wOaksLabCurScript], a
ret
OaksLabScript5:
SetEvent EVENT_OAK_ASKED_TO_CHOOSE_MON
ld a, $fc
ld [wJoyIgnore], a
ld a, $d
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call Delay3
ld a, $e
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call Delay3
ld a, $2
ld [wSprite01StateData1MovementStatus], a
ld a, SPRITE_FACING_UP
ld [wSprite01StateData1FacingDirection], a
ld a, $f
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call Delay3
ld a, $10
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wJoyIgnore], a
ld a, $6
ld [wOaksLabCurScript], a
ret
OaksLabScript6:
ld a, [wYCoord]
cp 6
ret nz
ld a, $3
ldh [hSpriteIndex], a
xor a ; SPRITE_FACING_DOWN
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $1
ldh [hSpriteIndex], a
xor a
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
call UpdateSprites
ld a, $a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
ld a, D_UP
ld [wSimulatedJoypadStatesEnd], a
call StartSimulatingJoypadStates
ld a, PLAYER_DIR_UP
ld [wPlayerMovingDirection], a
ld a, $7
ld [wOaksLabCurScript], a
ret
OaksLabScript7:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
call Delay3
ld a, $6
ld [wOaksLabCurScript], a
ret
OaksLabScript8:
ld a, $1
ldh [hSpriteIndexOrTextID], a
ld de, .RivalPushesPlayerAwayFromEeveeBall
call MoveSprite
ld a, $9
ld [wOaksLabCurScript], a
ret
.RivalPushesPlayerAwayFromEeveeBall
db $00
db $07
db $07
db $07
db $FF
OaksLabScript9:
ld a, [wd730]
bit 0, a
jr nz, .asm_1c564
ld a, HS_STARTER_BALL_1
ld [wMissableObjectIndex], a
predef HideObject
ld a, $1
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_UP
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, RIVAL_STARTER_JOLTEON
ld [wRivalStarter], a
ld a, EEVEE
ld [wd11e], a
call GetMonName
ld a, ~(A_BUTTON | B_BUTTON)
ld [wJoyIgnore], a
ld a, $11
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $a
ld [wOaksLabCurScript], a
ret
.asm_1c564
ld a, [wYCoord]
cp 4
ret nz
ld a, [wNPCNumScriptedSteps]
cp 1
ret nz
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
ld a, $2
ld [wSimulatedJoypadStatesIndex], a
ld a, D_RIGHT
ld [wSimulatedJoypadStatesEnd], a
ld [wSimulatedJoypadStatesEnd + 1], a
call StartSimulatingJoypadStates
ret
OaksLabScript10:
ld a, [wYCoord]
cp 4
jr z, .asm_1c599
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
ld a, D_LEFT
ld [wSimulatedJoypadStatesEnd], a
jr .asm_1c5a6
.asm_1c599
ld hl, wSimulatedJoypadStatesEnd
ld de, OaksLabRLE_PlayerWalksToOak
call DecodeRLEList
dec a
ld [wSimulatedJoypadStatesIndex], a
.asm_1c5a6
call StartSimulatingJoypadStates
ld a, $b
ld [wOaksLabCurScript], a
ret
OaksLabRLE_PlayerWalksToOak:
db D_UP, 2
db D_LEFT, 3
db D_DOWN, 1
db D_LEFT, 1
db $FF
OaksLabScript11:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
ld a, $12
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wJoyIgnore], a
ld a, $c
ld [wOaksLabCurScript], a
ret
OaksLabScript12:
ld a, [wYCoord]
cp 6
ret nz
ld a, PLAYER_DIR_UP
ld [wPlayerMovingDirection], a
ld a, $1
ldh [hSpriteIndex], a
xor a ; SPRITE_FACING_DOWN
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld a, $b
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $1
ldh [hNPCPlayerRelativePosPerspective], a
ld a, $1
swap a
ldh [hNPCPlayerYDistance], a
predef CalcPositionOfPlayerRelativeToNPC
ldh a, [hNPCPlayerYDistance]
dec a
ldh [hNPCPlayerYDistance], a
predef FindPathToPlayer
ld de, wNPCMovementDirections2
ld a, $1
ldh [hSpriteIndex], a
call MoveSprite
ld a, $d
ld [wOaksLabCurScript], a
ret
OaksLabScript13:
ld a, [wd730]
bit 0, a
ret nz
ld a, $1
ld [wSpriteIndex], a
call GetSpritePosition1
ld a, OPP_RIVAL1
ld [wCurOpponent], a
ld a, $1
ld [wTrainerNo], a
ld hl, OaksLabRivalDefeatedText
ld de, OaksLabRivalBeatYouText
call SaveEndBattleTextPointers
ld hl, wd72d
set 6, [hl]
set 7, [hl]
xor a
ld [wJoyIgnore], a
ld a, PLAYER_DIR_UP
ld [wPlayerMovingDirection], a
ld a, $e
ld [wOaksLabCurScript], a
ret
OaksLabScript14:
ld a, $ff
ld [wJoyIgnore], a
; If you beat your rival here, his Eevee will evolve into
; Jolteon if you beat him on Route 22, or Flareon if you
; skip or lose that battle.
; Otherwise, it will evolve into Vaporeon.
ld a, [wBattleResult]
and a
ld b, RIVAL_STARTER_VAPOREON
jr nz, .got_rival_starter
ld b, RIVAL_STARTER_FLAREON
.got_rival_starter
ld a, b
ld [wRivalStarter], a
ld a, ~(A_BUTTON | B_BUTTON)
ld [wJoyIgnore], a
ld a, PLAYER_DIR_UP
ld [wPlayerMovingDirection], a
call UpdateSprites
ld a, $1
ld [wSpriteIndex], a
call SetSpritePosition1
ld a, $2
ld [wSprite01StateData1MovementStatus], a
xor a
ld [wSprite01StateData1FacingDirection], a
predef HealParty
SetEvent EVENT_BATTLED_RIVAL_IN_OAKS_LAB
ld a, $f
ld [wOaksLabCurScript], a
ret
OaksLabScript15:
ld c, 20
call DelayFrames
ld a, $c
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
farcall Music_RivalAlternateStart
ld a, $1
ldh [hSpriteIndex], a
ld de, .OaksLabMovement_RivalWalksOut1
call MoveSprite
ld a, [wXCoord]
cp 4
jr nz, .asm_1c6bb
ld a, NPC_MOVEMENT_RIGHT
jr .asm_1c6bd
.asm_1c6bb
ld a, NPC_MOVEMENT_LEFT
.asm_1c6bd
ld [wNPCMovementDirections], a
ld a, $10
ld [wOaksLabCurScript], a
ret
.OaksLabMovement_RivalWalksOut1
db NPC_CHANGE_FACING
db NPC_MOVEMENT_DOWN
db $04
db $04
db $04
db $04
db $04
db -1 ; end
OaksLabScript16:
ld a, [wd730]
bit 0, a
jr nz, .checkRivalPosition
ld a, ~(A_BUTTON | B_BUTTON)
ld [wJoyIgnore], a
ld a, HS_OAKS_LAB_RIVAL
ld [wMissableObjectIndex], a
predef HideObject
call PlayDefaultMusic
ld a, $11
ld [wOaksLabCurScript], a
ret
; make the player keep facing the rival as he walks away
.checkRivalPosition
ld a, [wNPCNumScriptedSteps]
cp $5
jr nz, .turnPlayerDown
ld a, [wXCoord]
cp 4
jr nz, .turnPlayerLeft
ld a, SPRITE_FACING_RIGHT
jr .done
.turnPlayerLeft
ld a, SPRITE_FACING_LEFT
jr .done
.turnPlayerDown
cp $4
ret nz
xor a ; ld a, SPRITE_FACING_DOWN
.done
ld [wSpritePlayerStateData1FacingDirection], a
ret
OaksLabScript17:
; Pikachu comes out
ld a, SPRITE_FACING_UP
ld [wSpritePlayerStateData1FacingDirection], a
ld a, $2
ld [wPikachuSpawnState], a
farcall SchedulePikachuSpawnForAfterText
call EnablePikachuOverworldSpriteDrawing
ld a, $1a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $12
ld [wOaksLabCurScript], a
ret
OaksLabScript18:
ld a, $1b
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wJoyIgnore], a
ld a, $16
ld [wOaksLabCurScript], a
ret
OaksLabScript19:
xor a
ldh [hJoyHeld], a
call EnableAutoTextBoxDrawing
call StopAllMusic
farcall Music_RivalAlternateStart
ld a, $13
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
callfar Func_f1be0
call OaksLabScript_1c8b9
ld a, HS_OAKS_LAB_RIVAL
ld [wMissableObjectIndex], a
predef ShowObject
ld a, [wNPCMovementDirections2Index]
ld [wSavedNPCMovementDirections2Index], a
ld b, 0
ld c, a
ld hl, wNPCMovementDirections2
ld a, NPC_MOVEMENT_UP
call FillMemory
ld [hl], $ff
ld a, $1
ldh [hSpriteIndex], a
ld de, wNPCMovementDirections2
call MoveSprite
ld a, $14
ld [wOaksLabCurScript], a
ret
OaksLabScript_1c78e:
ld a, $1
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_UP
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $6
ldh [hSpriteIndex], a
xor a ; SPRITE_FACING_DOWN
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ret
OaksLabScript20:
ld a, [wd730]
bit 0, a
ret nz
call EnableAutoTextBoxDrawing
call PlayDefaultMusic
ld a, ~(A_BUTTON | B_BUTTON)
ld [wJoyIgnore], a
call OaksLabScript_1c78e
ld a, $14
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call DelayFrame
call OaksLabScript_1c78e
ld a, $15
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call DelayFrame
call OaksLabScript_1c78e
ld a, $16
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call DelayFrame
ld a, $17
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call Delay3
ld a, HS_POKEDEX_1
ld [wMissableObjectIndex], a
predef HideObject
ld a, HS_POKEDEX_2
ld [wMissableObjectIndex], a
predef HideObject
call OaksLabScript_1c78e
ld a, $18
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $1
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_RIGHT
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
call Delay3
ld a, $19
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_POKEDEX
ld a, $1
ld [wViridianCityCurScript], a
SetEvent EVENT_OAK_GOT_PARCEL
ld a, HS_LYING_OLD_MAN
ld [wMissableObjectIndex], a
predef HideObject
ld a, HS_OLD_MAN
ld [wMissableObjectIndex], a
predef ShowObject
ld a, [wSavedNPCMovementDirections2Index]
ld b, 0
ld c, a
ld hl, wNPCMovementDirections2
xor a ; NPC_MOVEMENT_DOWN
call FillMemory
ld [hl], $ff
call StopAllMusic
farcall Music_RivalAlternateStart
ld a, $1
ldh [hSpriteIndexOrTextID], a
ld de, wNPCMovementDirections2
call MoveSprite
ld a, $15
ld [wOaksLabCurScript], a
ret
OaksLabScript21:
ld a, [wd730]
bit 0, a
ret nz
call PlayDefaultMusic
ld a, HS_OAKS_LAB_RIVAL
ld [wMissableObjectIndex], a
predef HideObject
SetEvent EVENT_1ST_ROUTE22_RIVAL_BATTLE
ResetEventReuseHL EVENT_2ND_ROUTE22_RIVAL_BATTLE
SetEventReuseHL EVENT_ROUTE22_RIVAL_WANTS_BATTLE
ld a, HS_ROUTE_22_RIVAL_1
ld [wMissableObjectIndex], a
predef ShowObject
xor a
ld [wJoyIgnore], a
ld a, $16
ld [wOaksLabCurScript], a
ret
OaksLabScript22:
ret
OaksLabScript_RemoveParcel:
ld hl, wBagItems
ld bc, 0
.loop
ld a, [hli]
cp $ff
ret z
cp OAKS_PARCEL
jr z, .foundParcel
inc hl
inc c
jr .loop
.foundParcel
ld hl, wNumBagItems
ld a, c
ld [wWhichPokemon], a
ld a, 1
ld [wItemQuantity], a
call RemoveItemFromInventory
ret
OaksLabScript_1c8b9:
ld a, $7c
ldh [hSpriteScreenYCoord], a
ld a, 8
ldh [hSpriteMapXCoord], a
ld a, [wYCoord]
cp 3
jr nz, .asm_1c8d3
ld a, $4
ld [wNPCMovementDirections2Index], a
ld a, $30
ld b, 11
jr .asm_1c8f6
.asm_1c8d3
cp 1
jr nz, .asm_1c8e2
ld a, $2
ld [wNPCMovementDirections2Index], a
ld a, $30
ld b, 9
jr .asm_1c8f6
.asm_1c8e2
ld a, $3
ld [wNPCMovementDirections2Index], a
ld b, 10
ld a, [wXCoord]
cp 4
jr nz, .asm_1c8f4
ld a, $40
jr .asm_1c8f6
.asm_1c8f4
ld a, $20
.asm_1c8f6
ldh [hSpriteScreenXCoord], a
ld a, b
ldh [hSpriteMapYCoord], a
ld a, $1
ld [wSpriteIndex], a
call SetSpritePosition1
ret
OaksLabScript_1d076:
ld hl, OaksLab_TextPointers2
ld a, l
ld [wMapTextPtr], a
ld a, h
ld [wMapTextPtr + 1], a
ret
OaksLab_TextPointers:
dw OaksLabText1
dw OaksLabText2
dw OaksLabText3
dw OaksLabText4
dw OaksLabText5
dw OaksLabText6
dw OaksLabText7
dw OaksLabText8
dw OaksLabText9
dw OaksLabText10
dw OaksLabText11
dw OaksLabText12
dw OaksLabText13
dw OaksLabText14
dw OaksLabText15
dw OaksLabText16
dw OaksLabText17
dw OaksLabText18
dw OaksLabText19
dw OaksLabText20
dw OaksLabText21
dw OaksLabText22
dw OaksLabText23
dw OaksLabText24
dw OaksLabText25
dw OaksLabText26
dw OaksLabText27
OaksLab_TextPointers2:
dw OaksLabText1
dw OaksLabText2
dw OaksLabText3
dw OaksLabText4
dw OaksLabText5
dw OaksLabText6
dw OaksLabText7
dw OaksLabText8
dw OaksLabText9
OaksLabText1:
text_asm
CheckEvent EVENT_FOLLOWED_OAK_INTO_LAB_2
jr nz, .beforeChooseMon
ld hl, OaksLabGaryText1
call PrintText
jr .done
.beforeChooseMon
CheckEventReuseA EVENT_GOT_STARTER
jr nz, .afterChooseMon
ld hl, OaksLabText40
call PrintText
jr .done
.afterChooseMon
ld hl, OaksLabText41
call PrintText
.done
jp TextScriptEnd
OaksLabGaryText1:
text_far _OaksLabGaryText1
text_end
OaksLabText40:
text_far _OaksLabText40
text_end
OaksLabText41:
text_far _OaksLabText41
text_end
OaksLabText2:
text_asm
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
CheckEvent EVENT_OAK_ASKED_TO_CHOOSE_MON
jr nz, OaksLabScript_1c9ac
ld a, $0
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, OaksLabText39
call PrintText
jp TextScriptEnd
OaksLabText39:
text_far _OaksLabText39
text_end
OaksLabScript_1c9ac:
ld a, $1
ld [wEmotionBubbleSpriteIndex], a
xor a ; EXCLAMATION_BUBBLE
ld [wWhichEmotionBubble], a
predef EmotionBubble
ld a, $8
ld [wOaksLabCurScript], a
jp TextScriptEnd
OaksLabText3:
text_asm
CheckEvent EVENT_PALLET_AFTER_GETTING_POKEBALLS
jr nz, .asm_1c9d9
ld hl, wPokedexOwned
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld a, [wNumSetBits]
cp 2
jr c, .asm_1c9ec
.asm_1c9d9
ld hl, OaksLabText_1ca9f
call PrintText
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
predef DisplayDexRating
jp .asm_1ca6f
.asm_1c9ec
ld b, POKE_BALL
call IsItemInBag
jr nz, .asm_1ca69
ld hl, wPokedexOwned
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld a, [wNumSetBits]
cp 2
jr nc, .asm_1ca69
CheckEvent EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE
jr nz, .asm_1ca52
CheckEvent EVENT_GOT_POKEDEX
jr nz, .asm_1ca4a
CheckEventReuseA EVENT_BATTLED_RIVAL_IN_OAKS_LAB
jr nz, .asm_1ca2b
ld a, [wd72e]
bit 3, a
jr nz, .asm_1ca23
ld hl, OaksLabText_1ca72
call PrintText
jr .asm_1ca6f
.asm_1ca23
ld hl, OaksLabText_1ca77
call PrintText
jr .asm_1ca6f
.asm_1ca2b
ld b, OAKS_PARCEL
call IsItemInBag
jr nz, .asm_1ca3a
ld hl, OaksLabText_1ca7c
call PrintText
jr .asm_1ca6f
.asm_1ca3a
ld hl, OaksLabDeliverParcelText
call PrintText
call OaksLabScript_RemoveParcel
ld a, $13
ld [wOaksLabCurScript], a
jr .asm_1ca6f
.asm_1ca4a
ld hl, OaksLabAroundWorldText
call PrintText
jr .asm_1ca6f
.asm_1ca52
CheckAndSetEvent EVENT_GOT_POKEBALLS_FROM_OAK
jr nz, .asm_1ca69
lb bc, POKE_BALL, 5
call GiveItem
ld hl, OaksLabGivePokeballsText
call PrintText
jr .asm_1ca6f
.asm_1ca69
ld hl, OaksLabPleaseVisitText
call PrintText
.asm_1ca6f
jp TextScriptEnd
OaksLabText_1ca72:
text_far _OaksLabPikachuText
text_end
OaksLabText_1ca77:
text_far _OaksLabText_1d2f5
text_end
OaksLabText_1ca7c:
text_far _OaksLabText_1d2fa
text_end
OaksLabDeliverParcelText:
text_far _OaksLabDeliverParcelText1
sound_get_key_item
text_far _OaksLabDeliverParcelText2
text_end
OaksLabAroundWorldText:
text_far _OaksLabAroundWorldText
text_end
OaksLabGivePokeballsText:
text_far _OaksLabGivePokeballsText1
sound_get_key_item
text_far _OaksLabGivePokeballsText2
text_end
OaksLabPleaseVisitText:
text_far _OaksLabPleaseVisitText
text_end
OaksLabText_1ca9f:
text_far _OaksLabText_1d31d
text_end
OaksLabText4:
OaksLabText5:
text_asm
ld hl, OaksLabText_1caae
call PrintText
jp TextScriptEnd
OaksLabText_1caae:
text_far _OaksLabText_1d32c
text_end
OaksLabText6:
text_far _OaksLabText8
text_end
OaksLabText7:
text_asm
ld hl, OaksLabText_1cac2
call PrintText
jp TextScriptEnd
OaksLabText_1cac2:
text_far _OaksLabText_1d340
text_end
OaksLabText13:
text_asm
ld hl, OaksLabRivalWaitingText
call PrintText
jp TextScriptEnd
OaksLabRivalWaitingText:
text_far _OaksLabRivalWaitingText
text_end
OaksLabText14:
text_asm
ld hl, OaksLabChooseMonText
call PrintText
jp TextScriptEnd
OaksLabChooseMonText:
text_far _OaksLabChooseMonText
text_end
OaksLabText15:
text_asm
ld hl, OaksLabRivalInterjectionText
call PrintText
jp TextScriptEnd
OaksLabRivalInterjectionText:
text_far _OaksLabRivalInterjectionText
text_end
OaksLabText16:
text_asm
ld hl, OaksLabBePatientText
call PrintText
jp TextScriptEnd
OaksLabBePatientText:
text_far _OaksLabBePatientText
text_end
OaksLabText17:
text_asm
ld hl, OaksLabRivalTakesText1
call PrintText
ld hl, OaksLabRivalTakesText2
call PrintText
ld hl, OaksLabRivalTakesText3
call PrintText
ld hl, OaksLabRivalTakesText4
call PrintText
ld hl, OaksLabRivalTakesText5
call PrintText
jp TextScriptEnd
OaksLabRivalTakesText1:
text_far _OaksLabRivalTakesText1
text_end
OaksLabRivalTakesText2:
text_far _OaksLabRivalTakesText2
sound_get_key_item
text_end
OaksLabRivalTakesText3:
text_far _OaksLabRivalTakesText3
text_end
OaksLabRivalTakesText4:
text_far _OaksLabRivalTakesText4
text_end
OaksLabRivalTakesText5:
text_far _OaksLabRivalTakesText5
text_end
OaksLabText18:
text_asm
ld a, STARTER_PIKACHU
ld [wPlayerStarter], a
ld [wd11e], a
call GetMonName
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, OaksLabOakGivesText
call PrintText
ld hl, OaksLabRecievedText
call PrintText
xor a
ld [wMonDataLocation], a
ld a, 5
ld [wCurEnemyLVL], a
ld a, STARTER_PIKACHU
ld [wd11e], a
ld [wcf91], a
call AddPartyMon
ld a, LIGHT_BALL_GSC
ld [wPartyMon1CatchRate], a
call DisablePikachuOverworldSpriteDrawing
SetEvent EVENT_GOT_STARTER
ld hl, wd72e
set 3, [hl]
jp TextScriptEnd
OaksLabOakGivesText:
text_far _OaksLabOakGivesText
text_end
OaksLabRecievedText:
text_far _OaksLabReceivedText
sound_get_key_item
text_end
OaksLabText10:
text_asm
ld hl, OaksLabLeavingText
call PrintText
jp TextScriptEnd
OaksLabLeavingText:
text_far _OaksLabLeavingText
text_end
OaksLabText11:
text_asm
ld hl, OaksLabRivalChallengeText
call PrintText
jp TextScriptEnd
OaksLabRivalChallengeText:
text_far _OaksLabRivalChallengeText
text_end
OaksLabRivalDefeatedText:
text_far _OaksLabText_1d3be
text_end
OaksLabRivalBeatYouText:
text_far _OaksLabText_1d3c3
text_end
OaksLabText12:
text_asm
ld hl, OaksLabRivalToughenUpText
call PrintText
jp TextScriptEnd
OaksLabRivalToughenUpText:
text_far _OaksLabRivalToughenUpText
text_end
OaksLabText26:
text_asm
ldpikacry e, PikachuCry2
callfar PlayPikachuSoundClip
ld hl, OaksLabPikachuDislikesPokeballsText1
call PrintText
jp TextScriptEnd
OaksLabPikachuDislikesPokeballsText1:
text_far _OaksLabPikachuDislikesPokeballsText1
text_end
OaksLabText27:
text_asm
ld hl, OaksLabPikachuDislikesPokeballsText2
call PrintText
jp TextScriptEnd
OaksLabPikachuDislikesPokeballsText2:
text_far _OaksLabPikachuDislikesPokeballsText2
text_end
OaksLabText19:
text_far _OaksLabText21
text_end
OaksLabText20:
text_far _OaksLabText22
text_end
OaksLabText21:
text_far _OaksLabText23
text_end
OaksLabText22:
text_far _OaksLabText24
text_end
OaksLabText23:
text_far _OaksLabText25
sound_get_key_item
text_end
OaksLabText24:
text_far _OaksLabText26
text_end
OaksLabText25:
text_far _OaksLabText27
text_end
OaksLabText8:
OaksLabText9:
text_asm
ld hl, OaksLabText_1c31d
call PrintText
jp TextScriptEnd
OaksLabText_1c31d:
text_far _OaksLabText_1d405
text_end