pokeyellow/scripts/CinnabarGym.asm

570 lines
11 KiB
NASM

CinnabarGym_Script:
call CinnabarGymSetMapAndTiles
call EnableAutoTextBoxDrawing
ld hl, CinnabarGym_ScriptPointers
ld a, [wCinnabarGymCurScript]
jp CallFunctionInTable
CinnabarGymSetMapAndTiles:
ld hl, wCurrentMapScriptFlags
bit 6, [hl]
res 6, [hl]
push hl
call nz, .LoadNames
pop hl
bit 5, [hl]
res 5, [hl]
call nz, UpdateCinnabarGymGateTileBlocks
ResetEvent EVENT_2A7
ret
.LoadNames:
ld hl, .CityName
ld de, .LeaderName
jp LoadGymLeaderAndCityName
.CityName:
db "CINNABAR ISLAND@"
.LeaderName:
db "BLAINE@"
CinnabarGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ld [wOpponentAfterWrongAnswer], a
ret
CinnabarGymSetTrainerHeader:
ldh a, [hSpriteIndexOrTextID]
ld [wTrainerHeaderFlagBit], a
ret
CinnabarGymFlagAction:
predef_jump FlagActionPredef
CinnabarGym_ScriptPointers:
dw CinnabarGymScript0
dw CinnabarGymScript1
dw CinnabarGymScript2
dw CinnabarGymBlainePostBattle
CinnabarGymScript0:
ld a, [wOpponentAfterWrongAnswer]
and a
ret z
ldh [hSpriteIndex], a
cp $4
jr nz, .asm_757c3
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld hl, PikachuMovementData_74f97
ld b, SPRITE_FACING_DOWN
call CinnabarGymScript_74fa3
ld de, MovementNpcToLeftAndUp
jr .MoveSprite
.asm_757c3
ld a, PLAYER_DIR_RIGHT
ld [wPlayerMovingDirection], a
ld hl, PikachuMovementData_74f9e
ld b, SPRITE_FACING_RIGHT
call CinnabarGymScript_74fa3
ld de, MovementNpcToLeft
.MoveSprite
call MoveSprite
ld a, $1
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ret
MovementNpcToLeftAndUp:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
db -1 ; end
PikachuMovementData_74f97:
db $00
db $20
db $1e
db $35
db $3f
MovementNpcToLeft:
db NPC_MOVEMENT_LEFT
db -1 ; end
PikachuMovementData_74f9e:
db $00
db $1d
db $1f
db $38
db $3f
CinnabarGymScript_74fa3:
ld a, [wd472]
bit 7, a
ret z
push hl
push bc
callfar GetPikachuFacingDirectionAndReturnToE
pop bc
pop hl
ld a, b
cp e
ret nz
call ApplyPikachuMovementData
ret
CinnabarGymScript1:
ld a, [wd730]
bit 0, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, [wOpponentAfterWrongAnswer]
ld [wTrainerHeaderFlagBit], a
ldh [hSpriteIndexOrTextID], a
jp DisplayTextID
CinnabarGymScript2:
call CinnabarGymScript_753e9
ld a, [wIsInBattle]
cp $ff
jp z, CinnabarGymResetScripts
ld a, [wTrainerHeaderFlagBit]
sub $2
ld c, a
ld b, FLAG_TEST
EventFlagAddress hl, EVENT_CINNABAR_GYM_GATE0_UNLOCKED
call CinnabarGymFlagAction
ld a, c
and a
jr nz, .asm_7500d
ld a, [wTrainerHeaderFlagBit]
cp 2
jr z, .asm_7500d
ld c, 30
call DelayFrames
call CinnabarGymScript_75023
call CinnabarGymScript_75041
call WaitForSoundToFinish
ld a, SFX_GO_INSIDE
call PlaySound
call WaitForSoundToFinish
jr .asm_75013
.asm_7500d
call CinnabarGymScript_75023
call CinnabarGymScript_75041
.asm_75013
xor a
ld [wJoyIgnore], a
ld [wOpponentAfterWrongAnswer], a
ld a, $0
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ret
CinnabarGymScript_75023:
ld a, [wTrainerHeaderFlagBit]
ldh [hGymGateIndex], a
ld c, a
ld b, FLAG_SET
EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0
call CinnabarGymFlagAction
ret
CinnabarGymScript_75032:
ld a, [wTrainerHeaderFlagBit]
ldh [hGymGateIndex], a
ld c, a
ld b, FLAG_TEST
EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0
call CinnabarGymFlagAction
ret
CinnabarGymScript_75041:
ld a, [wTrainerHeaderFlagBit]
sub 2
ld c, a
ld b, FLAG_SET
EventFlagAddress hl, EVENT_CINNABAR_GYM_GATE0_UNLOCKED
call CinnabarGymFlagAction
call UpdateCinnabarGymGateTileBlocks
ret
CinnabarGymBlainePostBattle:
call CinnabarGymScript_753e9
ld a, [wIsInBattle]
cp $ff
jp z, CinnabarGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
; fallthrough
CinnabarGymReceiveTM38:
ld a, $a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_BLAINE
lb bc, TM_FIRE_BLAST, 1
call GiveItem
jr nc, .BagFull
ld a, $b
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM38
jr .gymVictory
.BagFull
ld a, $c
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set BIT_VOLCANOBADGE, [hl]
ld hl, wBeatGymFlags
set BIT_VOLCANOBADGE, [hl]
; deactivate gym trainers
SetEventRange EVENT_BEAT_CINNABAR_GYM_TRAINER_0, EVENT_BEAT_CINNABAR_GYM_TRAINER_6
ld hl, wCurrentMapScriptFlags
set 5, [hl]
jp CinnabarGymResetScripts
CinnabarGym_TextPointers:
dw BlaineText
dw CinnabarGymTrainerText1
dw CinnabarGymTrainerText2
dw CinnabarGymTrainerText3
dw CinnabarGymTrainerText4
dw CinnabarGymTrainerText5
dw CinnabarGymTrainerText6
dw CinnabarGymTrainerText7
dw CinnabarGymGuideText
dw BlaineVolcanoBadgeInfoText
dw ReceivedTM38Text
dw TM38NoRoomText
CinnabarGymScript_750c3:
ldh a, [hSpriteIndexOrTextID]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld a, [wSpriteIndex]
cp $1
jr z, .asm_758d4
ld a, $2
jr .asm_758d6
.asm_758d4
ld a, $3
.asm_758d6
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
jp TextScriptEnd
BlaineText:
text_asm
CheckEvent EVENT_BEAT_BLAINE
jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM38
jr nz, .afterBeat
call z, CinnabarGymReceiveTM38
call DisableWaitingAfterTextDisplay
jp TextScriptEnd
.afterBeat
ld hl, BlainePostBattleAdviceText
call PrintText
jp TextScriptEnd
.beforeBeat
ld hl, BlainePreBattleText
call PrintText
ld hl, ReceivedVolcanoBadgeText
ld de, ReceivedVolcanoBadgeText
call SaveEndBattleTextPointers
ld a, $7
ld [wGymLeaderNo], a
jp CinnabarGymScript_750c3
BlainePreBattleText:
text_far _BlainePreBattleText
text_end
ReceivedVolcanoBadgeText:
text_far _ReceivedVolcanoBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
text_waitbutton
text_end
BlainePostBattleAdviceText:
text_far _BlainePostBattleAdviceText
text_end
BlaineVolcanoBadgeInfoText:
text_far _BlaineVolcanoBadgeInfoText
text_end
ReceivedTM38Text:
text_far _ReceivedTM38Text
sound_get_item_1
text_far _TM38ExplanationText
text_end
TM38NoRoomText:
text_far _TM38NoRoomText
text_end
CinnabarGymTrainerText1:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_0
jr nz, .asm_46bb4
ld hl, CinnabarGymBattleText2
call PrintText
ld hl, CinnabarGymEndBattleText2
ld de, CinnabarGymEndBattleText2
call SaveEndBattleTextPointers
jp CinnabarGymScript_750c3
.asm_46bb4
ld hl, CinnabarGymAfterBattleText2
call PrintText
jp TextScriptEnd
CinnabarGymBattleText2:
text_far _CinnabarGymBattleText2
text_end
CinnabarGymEndBattleText2:
text_far _CinnabarGymEndBattleText2
text_end
CinnabarGymAfterBattleText2:
text_far _CinnabarGymAfterBattleText2
text_end
CinnabarGymTrainerText2:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_1
jr nz, .asm_751a8
call CinnabarGymScript_753f3
jr nz, .asm_75196
CheckEvent EVENT_CINNABAR_GYM_GATE1_UNLOCKED
jr nz, .asm_75196
ld e, $00
jp CinnabarGymScript_753de
.asm_75196
ld hl, CinnabarGymBattleText1
call PrintText
ld hl, CinnabarGymEndBattleText1
ld de, CinnabarGymEndBattleText1
call SaveEndBattleTextPointers
jp CinnabarGymScript_750c3
.asm_751a8
ld hl, CinnabarGymAfterBattleText1
call PrintText
jp TextScriptEnd
CinnabarGymBattleText1:
text_far _CinnabarGymBattleText1
text_end
CinnabarGymEndBattleText1:
text_far _CinnabarGymEndBattleText1
text_end
CinnabarGymAfterBattleText1:
text_far _CinnabarGymAfterBattleText1
text_end
CinnabarGymTrainerText3:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_2
jr nz, .afterBeat
call CinnabarGymScript_753f3
jr nz, .asm_751dc
CheckEvent EVENT_CINNABAR_GYM_GATE2_UNLOCKED
jr nz, .asm_751dc
ld e, $1
jp CinnabarGymScript_753de
.asm_751dc
ld hl, CinnabarGymBattleText3
call PrintText
ld hl, CinnabarGymEndBattleText3
ld de, CinnabarGymEndBattleText3
call SaveEndBattleTextPointers
jp CinnabarGymScript_750c3
.afterBeat
ld hl, CinnabarGymAfterBattleText3
call PrintText
jp TextScriptEnd
CinnabarGymBattleText3:
text_far _CinnabarGymBattleText3
text_end
CinnabarGymEndBattleText3:
text_far _CinnabarGymEndBattleText3
text_end
CinnabarGymAfterBattleText3:
text_far _CinnabarGymAfterBattleText3
text_end
CinnabarGymTrainerText4:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_3
jr nz, .afterBeat
call CinnabarGymScript_753f3
jr nz, .asm_75222
CheckEvent EVENT_CINNABAR_GYM_GATE3_UNLOCKED
jr nz, .asm_75222
ld e, $2
jp CinnabarGymScript_753de
.asm_75222
ld hl, CinnabarGymBattleText4
call PrintText
ld hl, CinnabarGymEndBattleText4
ld de, CinnabarGymEndBattleText4
call SaveEndBattleTextPointers
jp CinnabarGymScript_750c3
.afterBeat
ld hl, CinnabarGymAfterBattleText4
call PrintText
jp TextScriptEnd
CinnabarGymBattleText4:
text_far _CinnabarGymBattleText4
text_end
CinnabarGymEndBattleText4:
text_far _CinnabarGymEndBattleText4
text_end
CinnabarGymAfterBattleText4:
text_far _CinnabarGymAfterBattleText4
text_end
CinnabarGymTrainerText5:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_4
jr nz, .afterBeat
call CinnabarGymScript_753f3
jr nz, .asm_75222
CheckEvent EVENT_CINNABAR_GYM_GATE4_UNLOCKED
jr nz, .asm_75222
ld e, $3
jp CinnabarGymScript_753de
.asm_75222
ld hl, CinnabarGymBattleText5
call PrintText
ld hl, CinnabarGymEndBattleText5
ld de, CinnabarGymEndBattleText5
call SaveEndBattleTextPointers
jp CinnabarGymScript_750c3
.afterBeat
ld hl, CinnabarGymAfterBattleText5
call PrintText
jp TextScriptEnd
CinnabarGymBattleText5:
text_far _CinnabarGymBattleText5
text_end
CinnabarGymEndBattleText5:
text_far _CinnabarGymEndBattleText5
text_end
CinnabarGymAfterBattleText5:
text_far _CinnabarGymAfterBattleText5
text_end
CinnabarGymTrainerText6:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_5
jr nz, .afterBeat
call CinnabarGymScript_753f3
jr nz, .asm_75222
CheckEvent EVENT_CINNABAR_GYM_GATE5_UNLOCKED
jr nz, .asm_75222
ld e, $4
jp CinnabarGymScript_753de
.asm_75222
ld hl, CinnabarGymBattleText6
call PrintText
ld hl, CinnabarGymEndBattleText6
ld de, CinnabarGymEndBattleText6
call SaveEndBattleTextPointers
jp CinnabarGymScript_750c3
.afterBeat
ld hl, CinnabarGymAfterBattleText6
call PrintText
jp TextScriptEnd
CinnabarGymBattleText6:
text_far _CinnabarGymBattleText6
text_end
CinnabarGymEndBattleText6:
text_far _CinnabarGymEndBattleText6
text_end
CinnabarGymAfterBattleText6:
text_far _CinnabarGymAfterBattleText6
text_end
CinnabarGymTrainerText7:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_6
jr nz, .afterBeat
call CinnabarGymScript_753f3
jr nz, .asm_75222
CheckEvent EVENT_CINNABAR_GYM_GATE6_UNLOCKED
jr nz, .asm_75222
ld e, $5
jp CinnabarGymScript_753de
.asm_75222
ld hl, CinnabarGymBattleText7
call PrintText
ld hl, CinnabarGymEndBattleText7
ld de, CinnabarGymEndBattleText7
call SaveEndBattleTextPointers
jp CinnabarGymScript_750c3
.afterBeat
ld hl, CinnabarGymAfterBattleText7
call PrintText
jp TextScriptEnd
CinnabarGymBattleText7:
text_far _CinnabarGymBattleText7
text_end
CinnabarGymEndBattleText7:
text_far _CinnabarGymEndBattleText7
text_end
CinnabarGymAfterBattleText7:
text_far _CinnabarGymAfterBattleText7
text_end
CinnabarGymGuideText:
text_asm
callfar Func_f2133
jp TextScriptEnd