pokeyellow/engine/overworld/npc_movement_2.asm

25 lines
491 B
NASM

SetEnemyTrainerToStayAndFaceAnyDirection::
ld a, [wCurMap]
cp POKEMON_TOWER_7F
ret z ; the Rockets on Pokemon Tower 7F leave after battling, so don't set them
ld hl, RivalIDs
ld a, [wEngagedTrainerClass]
ld b, a
.loop
ld a, [hli]
cp -1
jr z, .notRival
cp b
ret z ; the rival leaves after battling, so don't set him
jr .loop
.notRival
ld a, [wSpriteIndex]
ldh [hSpriteIndex], a
jp SetSpriteMovementBytesToFF
RivalIDs:
db OPP_RIVAL1
db OPP_RIVAL2
db OPP_RIVAL3
db -1 ; end