pokeyellow/gfx
U-Daniel-PC\Daniel 8f2edd9c41 Build only Yellow
Conflicts:
	gfx/intro_nido_1.6x6.png
	gfx/intro_nido_2.6x6.png
	gfx/intro_nido_3.6x6.png
	gfx/redgreenversion.png
	text.asm
	text/maps/cerulean_trade_house.asm
	text/maps/copycats_house_1f.asm
	text/maps/daycare_2.asm
	text/maps/museum_2f.asm
	text/maps/oaks_lab.asm
	text/maps/pewter_gym.asm
	text/maps/route_9_1.asm
	text/maps/school.asm
	text/maps/vermilion_gym_1.asm
	yellow/main.asm
2015-08-01 17:32:39 -04:00
..
blocksets Add the beach house tileset. 2014-10-17 11:13:22 -06:00
sprites Yellow gfx. 2015-07-10 15:48:39 -04:00
tilemaps Yellow gfx. 2015-07-10 15:48:39 -04:00
tilesets Add the beach house tileset. 2014-10-17 11:13:22 -06:00
9_tile.png Yellow gfx. 2015-07-10 15:48:39 -04:00
AB.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
attack_anim_1.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
attack_anim_2.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
badge_numbers.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
badges.png Yellow gfx. 2015-07-10 15:48:39 -04:00
battle_hud1.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
battle_hud2.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
battle_hud3.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
battle_transition.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
blank_leader_names.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
circle_tile.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
copyright.png Yellow gfx. 2015-07-10 15:48:39 -04:00
ED_tile.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
emotion_bubbles.png Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
falling_star.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
font.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
game_boy.norepeat.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
gamefreak_intro.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
gamefreak_logo.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
gamefreak.png Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
hp_bar_and_status.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
intro_nido_1.6x6.png Build only Yellow 2015-08-01 17:32:39 -04:00
intro_nido_2.6x6.png Build only Yellow 2015-08-01 17:32:39 -04:00
intro_nido_3.6x6.png Build only Yellow 2015-08-01 17:32:39 -04:00
ledge_hopping_shadow.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
link_cable.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
minimized_mon_sprite.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
mon_nest_icon.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
mon_ow_sprites.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
p_tile.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
player_title.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
pokeball.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
pokecenter_ball.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
pokedex.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
pokemon_logo_japan.png Yellow gfx. 2015-07-10 15:48:39 -04:00
pokemon_logo.png Yellow gfx. 2015-07-10 15:48:39 -04:00
pokemon_yellow.t6.png Yellow gfx. 2015-07-10 15:48:39 -04:00
red_fishing_tile_back.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
red_fishing_tile_front.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
red_fishing_tile_side.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
red_fishingrod_tiles.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
redgreenversion.png Build only Yellow 2015-08-01 17:32:39 -04:00
sgbborder.png Yellow gfx. 2015-07-10 15:48:39 -04:00
slotmachine1.png Yellow gfx. 2015-07-10 15:48:39 -04:00
slotmachine2.png Yellow gfx. 2015-07-10 15:48:39 -04:00
spinner_arrow.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
ss_anne_smoke_puff.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
surfing_pikachu_1.t4.png Yellow gfx. 2015-07-10 15:48:39 -04:00
surfing_pikachu_2.png Yellow gfx. 2015-07-10 15:48:39 -04:00
surfing_pikachu_3.t1.png Yellow gfx. 2015-07-10 15:48:39 -04:00
text_box.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
theend.interleave.png Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
town_map_cursor.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
town_map.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
town_map.rle Added Town Map rle file to gfx 2013-08-20 03:33:21 -04:00
trade2.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
trainer_info.png Convert pngs in gfx/ to 1bpp and 2bpp. 2014-04-05 16:41:36 -04:00
up_arrow.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
yellow_intro.png Yellow gfx. 2015-07-10 15:48:39 -04:00
yellow_titlescreen.png Yellow gfx. 2015-07-10 15:48:39 -04:00