pokeyellow/audio/engine_2.asm
luckytyphlosion fbeac8adb6 Bank8 audio.
todo: correct address comments
note: tx_pre_constants are not 100% accurate, but they work well enough
to have yellow build correctly
2015-09-27 15:05:08 -04:00

417 lines
7.0 KiB
NASM

Audio2_PlaySound:: ; 218bb (8:58bb)
ld [wSoundID], a
ld a, [wSoundID]
cp $ff
jp z, Audio2_2193c
cp $e9
jp z, Audio2_218db
jp c, Audio2_218db
cp $fe
jr z, .asm_218d5
jp nc, Audio2_218db
.asm_218d5
call Func_22aa
jp Audio2_21940
Audio2_218db: ; 218db (8:58db)
ld l, a
ld e, a
ld h, $0
ld d, h
add hl, hl
add hl, de
ld de, SFX_Headers_2
add hl, de
ld a, h
ld [wSfxHeaderPointer], a
ld a, l
ld [wSfxHeaderPointer + 1], a
ld a, [hl]
and $c0
rlca
rlca
ld c, a
.asm_218f4
ld d, c
ld a, c
add a
add c
ld c, a
ld b, $0
ld a, [wSfxHeaderPointer]
ld h, a
ld a, [wSfxHeaderPointer + 1]
ld l, a
add hl, bc
ld c, d
ld a, [hl]
and $f
ld e, a
ld d, $0
ld hl, wChannelSoundIDs
add hl, de
ld a, [hl]
and a
jr z, .asm_21930
ld a, e
cp $7
jr nz, .asm_21927
ld a, [wSoundID]
cp $14
jr nc, .asm_21920
ret
.asm_21920
ld a, [hl]
cp $14
jr z, .asm_21930
jr c, .asm_21930
.asm_21927
ld a, [wSoundID]
cp [hl]
jr z, .asm_21930
jr c, .asm_21930
ret
.asm_21930
call Func_22c0
ld a, c
and a
jp z, Audio2_21940
dec c
jp .asm_218f4
Audio2_2193c: ; 2193c (8:593c)
call Func_22d6
ret
Audio2_21940: ; 21940 (8:5940)
ld a, [wSoundID]
ld l, a
ld e, a
ld h, $0
ld d, h
add hl, hl
add hl, de
ld de, SFX_Headers_2
add hl, de
ld e, l
ld d, h
ld hl, wChannelCommandPointers
ld a, [de] ; get channel number
ld b, a
rlca
rlca
and $3
ld c, a
ld a, b
and $f
ld b, c
inc b
inc de
ld c, $0
.asm_21962
cp c
jr z, .asm_2196a
inc c
inc hl
inc hl
jr .asm_21962
.asm_2196a
push af
push hl
push bc
ld b, $0
ld c, a
cp $3
jr c, .asm_2197a
ld hl, wChannelFlags1
add hl, bc
set 2, [hl]
.asm_2197a
pop bc
pop hl
ld a, [de] ; get channel pointer
ld [hli], a
inc de
ld a, [de]
ld [hli], a
inc de
pop af
push hl
push bc
ld b, $0
ld c, a
ld hl, wChannelSoundIDs
add hl, bc
ld a, [wSoundID]
ld [hl], a
pop bc
pop hl
inc c
dec b
ld a, b
and a
ld a, [de]
inc de
jr nz, .asm_21962
ld a, [wSoundID]
cp $14
jr nc, .asm_219a3
jr .asm_219cd
.asm_219a3
ld a, [wSoundID]
cp $86
jr z, .asm_219cd
jr c, .asm_219ae
jr .asm_219cd
.asm_219ae
ld hl, wChannelSoundIDs + CH4
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld hl, wChannelCommandPointers + CH6 * 2 ; sfx noise channel pointer
ld de, Noise2_endchannel
ld [hl], e
inc hl
ld [hl], d ; overwrite pointer to point to endchannel
ld a, [wSavedVolume]
and a
jr nz, .asm_219cd
ld a, [rNR50]
ld [wSavedVolume], a
ld a, $77
ld [rNR50], a
.asm_219cd
ret
Noise2_endchannel: ; 222d5 (8:62d5)
endchannel
Music_PokeFluteInBattle:: ; 219cf (8:59cf)
; begin playing the "caught mon" sound effect
ld a, SFX_CAUGHT_MON
call PlaySoundWaitForCurrent
; then immediately overwrtie the channel pointers
ld hl, wChannelCommandPointers + CH4 * 2
ld de, SFX_08_PokeFlute_Ch1
call Audio2_OverwriteChannelPointer
ld de, SFX_08_PokeFlute_Ch2
call Audio2_OverwriteChannelPointer
ld de, SFX_08_PokeFlute_Ch3
Audio2_OverwriteChannelPointer: ; 219e6 (8:59e6)
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ret
INCLUDE "audio/sfx/pokeflute_ch1_ch2.asm"
Audio2_219f8:: ; 219f8 (8:59f8)
xor a
ld [wUnusedC000], a
ld [wDisableChannelOutputWhenSfxEnds], a
ld [wMusicTempo + 1], a
ld [wMusicWaveInstrument], a
ld [wSfxWaveInstrument], a
ld d, $8
ld hl, wChannelReturnAddresses
call FillAudioRAM2
ld hl, wChannelCommandPointers
call FillAudioRAM2
ld d, $4
ld hl, wChannelSoundIDs
call FillAudioRAM2
ld hl, wChannelFlags1
call FillAudioRAM2
ld hl, wChannelDuties
call FillAudioRAM2
ld hl, wChannelDutyCycles
call FillAudioRAM2
ld hl, wChannelVibratoDelayCounters
call FillAudioRAM2
ld hl, wChannelVibratoExtents
call FillAudioRAM2
ld hl, wChannelVibratoRates
call FillAudioRAM2
ld hl, wChannelFrequencyLowBytes
call FillAudioRAM2
ld hl, wChannelVibratoDelayCounterReloadValues
call FillAudioRAM2
ld hl, wChannelFlags2
call FillAudioRAM2
ld hl, wChannelPitchBendLengthModifiers
call FillAudioRAM2
ld hl, wChannelPitchBendFrequencySteps
call FillAudioRAM2
ld hl, wChannelPitchBendFrequencyStepsFractionalPart
call FillAudioRAM2
ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
call FillAudioRAM2
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
call FillAudioRAM2
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
call FillAudioRAM2
ld hl, wChannelPitchBendTargetFrequencyHighBytes
call FillAudioRAM2
ld hl, wChannelPitchBendTargetFrequencyLowBytes
call FillAudioRAM2
ld a, $1
ld hl, wChannelLoopCounters
call FillAudioRAM2
ld hl, wChannelNoteDelayCounters
call FillAudioRAM2
ld hl, wChannelNoteSpeeds
call FillAudioRAM2
ld [wMusicTempo], a
ld a, $ff
ld [wStereoPanning], a
xor a
ld [rNR50], a
ld a, $8
ld [rNR10], a
ld a, $0
ld [rNR51], a
xor a
ld [rNR30], a
ld a, $80
ld [rNR30], a
ld a, $77
ld [rNR50], a
ret
Audio2_21ab7:: ; 21ab7 (8:5ab7)
xor a
push de
ld h, d
ld l, e
add hl, hl
ld d, h
ld e, l
ld hl, wChannelReturnAddresses
add hl, de
ld [hli], a
ld [hl], a
ld hl, wChannelCommandPointers
add hl, de
ld [hli], a
ld [hl], a
pop de
ld hl, wChannelSoundIDs
add hl, de
ld [hl], a
ld hl, wChannelFlags1
add hl, de
ld [hl], a
ld hl, wChannelDuties
add hl, de
ld [hl], a
ld hl, wChannelDutyCycles
add hl, de
ld [hl], a
ld hl, wChannelVibratoDelayCounters
add hl, de
ld [hl], a
ld hl, wChannelVibratoExtents
add hl, de
ld [hl], a
ld hl, wChannelVibratoRates
add hl, de
ld [hl], a
ld hl, wChannelFrequencyLowBytes
add hl, de
ld [hl], a
ld hl, wChannelVibratoDelayCounterReloadValues
add hl, de
ld [hl], a
ld hl, wChannelPitchBendLengthModifiers
add hl, de
ld [hl], a
ld hl, wChannelPitchBendFrequencySteps
add hl, de
ld [hl], a
ld hl, wChannelPitchBendFrequencyStepsFractionalPart
add hl, de
ld [hl], a
ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
add hl, de
ld [hl], a
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, de
ld [hl], a
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, de
ld [hl], a
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, de
ld [hl], a
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, de
ld [hl], a
ld hl, wChannelFlags2
add hl, de
ld [hl], a
ld a, $1
ld hl, wChannelLoopCounters
add hl, de
ld [hl], a
ld hl, wChannelNoteDelayCounters
add hl, de
ld [hl], a
ld hl, wChannelNoteSpeeds
add hl, de
ld [hl], a
ld a, e
cp $4
ret nz
ld a, $8
ld [rNR10], a
ret
Audio2_21b3f:: ; 21b3f (8:5b3f)
ld a, $80
ld [rNR52], a
ld [rNR30], a
xor a
ld [rNR51], a
ld [rNR32], a
ld a, $8
ld [rNR10], a
ld [rNR12], a
ld [rNR22], a
ld [rNR42], a
ld a, $40
ld [rNR14], a
ld [rNR24], a
ld [rNR44], a
ld a, $77
ld [rNR50], a
xor a
ld [wUnusedC000], a
ld [wDisableChannelOutputWhenSfxEnds], a
ld [wMuteAudioAndPauseMusic], a
ld [wMusicTempo + 1], a
ld [wSfxTempo + 1], a
ld [wMusicWaveInstrument], a
ld [wSfxWaveInstrument], a
ld d, $b0
ld hl, wChannelCommandPointers
call FillAudioRAM2
ld a, $1
ld d, $18
ld hl, wChannelNoteDelayCounters
call FillAudioRAM2
ld [wMusicTempo], a
ld [wSfxTempo], a
ld a, $ff
ld [wStereoPanning], a
ret
FillAudioRAM2: ; 21b94 (8:5b94)
ld b, d
.loop
ld [hli], a
dec b
jr nz, .loop
ret