pokeyellow/gfx
2016-05-23 14:12:42 -04:00
..
blocksets
sprites Yellow gfx. 2015-07-10 15:48:39 -04:00
tilemaps Yellow gfx. 2015-07-10 15:48:39 -04:00
tilesets
9_tile.png Yellow gfx. 2015-07-10 15:48:39 -04:00
AB.png
attack_anim_1.png
attack_anim_2.png
badge_numbers.png
badges.png Yellow gfx. 2015-07-10 15:48:39 -04:00
battle_hud1.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
battle_hud2.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
battle_hud3.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
battle_transition.png
blank_leader_names.png
circle_tile.png
copyright.png Yellow gfx. 2015-07-10 15:48:39 -04:00
ED_tile.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
emotion_bubbles.png engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asm 2015-12-23 15:40:59 -05:00
falling_star.png
font.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
game_boy.norepeat.png
gamefreak_intro.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
gamefreak_logo.png
gamefreak.png
hp_bar_and_status.png
intro_nido_1.6x6.png Build only Yellow 2015-08-01 17:32:39 -04:00
intro_nido_2.6x6.png Build only Yellow 2015-08-01 17:32:39 -04:00
intro_nido_3.6x6.png Build only Yellow 2015-08-01 17:32:39 -04:00
ledge_hopping_shadow.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
link_cable.png
minimized_mon_sprite.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
mon_nest_icon.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
mon_ow_sprites.png
p_tile.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
player_title.png
pokeball.png
pokecenter_ball.png
pokedex.png
pokemon_logo_japan.png Yellow gfx. 2015-07-10 15:48:39 -04:00
pokemon_logo.png Yellow gfx. 2015-07-10 15:48:39 -04:00
pokemon_yellow.t6.png Yellow gfx. 2015-07-10 15:48:39 -04:00
red_fishing_tile_back.png
red_fishing_tile_front.png
red_fishing_tile_side.png
red_fishingrod_tiles.png
redgreenversion.png Build only Yellow 2015-08-01 17:32:39 -04:00
sgbborder.png Yellow gfx. 2015-07-10 15:48:39 -04:00
slotmachine1.png Yellow gfx. 2015-07-10 15:48:39 -04:00
slotmachine2.png Yellow gfx. 2015-07-10 15:48:39 -04:00
spinner_arrow.png
ss_anne_smoke_puff.png
stats_screen_hp.png Disassemble function at ea3ea 2016-05-22 13:29:34 -04:00
stats_screen_lv.png Disassemble function at ea3ea 2016-05-22 13:29:34 -04:00
surfing_pikachu_1.t4.png Yellow gfx. 2015-07-10 15:48:39 -04:00
surfing_pikachu_2.png Yellow gfx. 2015-07-10 15:48:39 -04:00
surfing_pikachu_3.t1.png Yellow gfx. 2015-07-10 15:48:39 -04:00
text_box.png
theend.interleave.png
town_map_cursor.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
town_map.png
town_map.rle
trade2.png
trainer_info.png
unknown_ea563.png Functions at 3a:4d35 2016-05-22 18:37:42 -04:00
up_arrow.png Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
yellow_intro.png Yellow gfx. 2015-07-10 15:48:39 -04:00
yellow_titlescreen.png Yellow gfx. 2015-07-10 15:48:39 -04:00
zero_one_ea597.png Another function related to OAM 2016-05-22 13:52:57 -04:00