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https://github.com/pret/pokeyellow.git
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177 lines
3.8 KiB
NASM
177 lines
3.8 KiB
NASM
CeladonMansion3F_Script:
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call EnableAutoTextBoxDrawing
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ret
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CeladonMansion3_PokedexCount:
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ld hl, wPokedexOwned
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ld b, wPokedexOwnedEnd - wPokedexOwned
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call CountSetBits
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ld a, [wNumSetBits]
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ret
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CeladonMansion3F_TextPointers:
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def_text_pointers
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dw_const CeladonMansion3FProgrammerText, TEXT_CELADONMANSION3F_PROGRAMMER
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dw_const CeladonMansion3FGraphicArtistText, TEXT_CELADONMANSION3F_GRAPHIC_ARTIST
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dw_const CeladonMansion3FWriterText, TEXT_CELADONMANSION3F_WRITER
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dw_const CeladonMansion3FGameDesignerText, TEXT_CELADONMANSION3F_GAME_DESIGNER
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dw_const CeladonMansion3FGameProgramPCText, TEXT_CELADONMANSION3F_GAME_PROGRAM_PC
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dw_const CeladonMansion3FPlayingGamePCText, TEXT_CELADONMANSION3F_PLAYING_GAME_PC
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dw_const CeladonMansion3FGameScriptPCText, TEXT_CELADONMANSION3F_GAME_SCRIPT_PC
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dw_const CeladonMansion3FDevRoomSignText, TEXT_CELADONMANSION3F_DEV_ROOM_SIGN
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CeladonMansion3FProgrammerText:
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text_asm
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call CeladonMansion3_PokedexCount
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cp NUM_POKEMON - 1 ; discount Mew
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ld hl, CeladonMansion3Text_486f5
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jr nc, .print
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ld hl, CeladonMansion3Text_486f0
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.print
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call PrintText
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jp TextScriptEnd
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CeladonMansion3Text_486f0:
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text_far _CeladonMansion3FProgrammerText
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text_end
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CeladonMansion3Text_486f5:
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text_far _CeladonMansion3FProgrammerText2
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text_end
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CeladonMansion3FGraphicArtistText:
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text_asm
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call CeladonMansion3_PokedexCount
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cp NUM_POKEMON - 1 ; discount Mew
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jr nc, .completed
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ld hl, .Text1
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jr .print
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.completed
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ld hl, .Text2
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call PrintText
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call YesNoChoice
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ld a, [wCurrentMenuItem]
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and a
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jr nz, .declined_print
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call SaveScreenTilesToBuffer2
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xor a
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ld [wUpdateSpritesEnabled], a
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ld hl, wStatusFlags5
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set BIT_NO_TEXT_DELAY, [hl]
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callfar PrintDiploma
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ld hl, wStatusFlags5
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res BIT_NO_TEXT_DELAY, [hl]
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call GBPalWhiteOutWithDelay3
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call ReloadTilesetTilePatterns
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call RestoreScreenTilesAndReloadTilePatterns
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call LoadScreenTilesFromBuffer2
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call Delay3
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call GBPalNormal
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ld hl, .Text5
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ldh a, [hCanceledPrinting]
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and a
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jr nz, .print
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ld hl, .Text4
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jr .print
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.declined_print
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ld hl, .Text3
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.print
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call PrintText
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jp TextScriptEnd
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.Text1:
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text_far _CeladonMansion3FGraphicArtistText
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text_end
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.Text2:
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text_far _CeladonMansion3FGraphicArtistText2
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text_end
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.Text3:
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text_far _CeladonMansion3FGraphicArtistText3
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text_end
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.Text4:
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text_far _CeladonMansion3FGraphicArtistText4
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text_end
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.Text5:
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text_far _CeladonMansion3FGraphicArtistText5
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text_end
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CeladonMansion3FWriterText:
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text_asm
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call CeladonMansion3_PokedexCount
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cp NUM_POKEMON - 1 ; discount Mew
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ld hl, .Text2
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jr nc, .print
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ld hl, .Text1
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.print
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call PrintText
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jp TextScriptEnd
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.Text1:
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text_far _CeladonMansion3FWriterText
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text_end
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.Text2:
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text_far _CeladonMansion3FWriterText2
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text_end
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CeladonMansion3FGameDesignerText:
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text_asm
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call CeladonMansion3_PokedexCount
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cp NUM_POKEMON - 1 ; discount Mew
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jr nc, .completed_dex
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ld hl, .Text
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jr .done
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.completed_dex
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ld hl, .CompletedDexText
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call PrintText
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call Delay3
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xor a
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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ld hl, .UnlockedDiplomaPrinting
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.done
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call PrintText
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jp TextScriptEnd
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.Text:
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text_far _CeladonMansion3FGameDesignerText
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text_end
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.CompletedDexText:
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text_far _CeladonMansion3FGameDesignerCompletedDexText
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text_promptbutton
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text_asm
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callfar DisplayDiploma
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ld a, TRUE
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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jp TextScriptEnd
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.UnlockedDiplomaPrinting
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text_far _CeladonMansion3FGameDesignerCompletedDexText2
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text_end
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CeladonMansion3FGameProgramPCText:
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text_asm
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farcall CeladonMansion3FPrintGameProgramPCText
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jp TextScriptEnd
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CeladonMansion3FPlayingGamePCText:
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text_asm
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farcall CeladonMansion3FPrintPlayingGamePCText
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jp TextScriptEnd
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CeladonMansion3FGameScriptPCText:
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text_asm
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farcall CeladonMansion3FPrintGameScriptPCText
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jp TextScriptEnd
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CeladonMansion3FDevRoomSignText:
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text_asm
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farcall CeladonMansion3FPrintDevRoomSignText
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jp TextScriptEnd
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