pokeyellow/engine/bank3f.asm
2016-05-31 11:46:02 -04:00

1818 lines
25 KiB
NASM

INCLUDE "data/map_songs.asm"
INCLUDE "data/map_header_pointers.asm"
INCLUDE "data/map_header_banks.asm"
Func_fc4dd:: ; fc4dd (3f:44dd)
; possibly to test if pika should be out?
ld a, [wPikachuOverworldStateFlags]
bit 5, a
jr nz, .hide ; 3f:44f8
ld a, [wPikachuOverworldStateFlags]
bit 7, a
jr nz, .hide
call IsStarterPikachuInOurParty
jr nc, .hide
ld a, [wWalkBikeSurfState]
and a
jr nz, .hide
scf
ret
.hide
and a
ret
Func_fc4fa:: ; fc4fa (3f:44fa)
ld hl, wPikachuOverworldStateFlags
bit 4, [hl]
res 4, [hl]
jr nz, .asm_fc515
call EnablePikachuFollowingPlayer
call Func_fc523
ld a, $ff
ld [wSpriteStateData1 + $f2], a
call ClearPikachuFollowCommandBuffer
call Func_fc5bc
ret
.asm_fc515
call Func_fc53f
xor a
ld [wd431], a
ld a, [wSpriteStateData1 + $9]
ld [wSpriteStateData1 + $f9], a
ret
Func_fc523:: ; fc523 (3f:4523)
ld hl, wSpriteStateData1 + $f0
call Func_fc52c
ld hl, wSpriteStateData2 + $f0
Func_fc52c:: ; fc52c (3f:4523)
ld bc, $10
xor a
call FillMemory
ret
Func_fc534:: ; fc534 (3f:4534)
call Func_fc53f
call Func_fc5bc
xor a
ld [wd431], a
ret
Func_fc53f:: ; fc53f (3f:453f)
ld bc, wSpriteStateData1 + $f0
ld a, [wYCoord]
add $4
ld e, a
ld a, [wXCoord]
add $4
ld d, a
ld a, [wd431]
and a
jr z, .asm_fc5aa
cp $1
jr z, .asm_fc59e
cp $2
jr z, .asm_fc584
cp $3
jr z, .asm_fc5aa
cp $4
jr z, .asm_fc5a4
cp $5
jr z, .asm_fc5a7
cp $6
jr z, .asm_fc5a1
cp $7
jr z, .asm_fc572
jr .asm_fc59e
.asm_fc572
ld a, [wSpriteStateData1 + $9]
and a ; SPRITE_FACING_DOWN
jr z, .asm_fc5a4
cp SPRITE_FACING_UP
jr z, .asm_fc5a7
cp SPRITE_FACING_LEFT
jr z, .asm_fc5a1
cp SPRITE_FACING_RIGHT
jr z, .asm_fc59e
.asm_fc584
ld a, [wSpriteStateData1 + $9]
and a
jr nz, .asm_fc58d
dec e
jr .asm_fc5aa
.asm_fc58d
cp SPRITE_FACING_UP
jr nz, .asm_fc594
inc e
jr .asm_fc5aa
.asm_fc594
cp SPRITE_FACING_LEFT
jr nz, .asm_fc59b
inc d
jr .asm_fc5aa
.asm_fc59b
dec d
jr .asm_fc5aa
.asm_fc59e
inc d
jr .asm_fc5aa
.asm_fc5a1
dec d
jr .asm_fc5aa
.asm_fc5a4
inc e
jr .asm_fc5aa
.asm_fc5a7
dec e
jr .asm_fc5aa ; useless jr
.asm_fc5aa
ld hl, $104
add hl, bc
ld [hl], e
inc hl
ld [hl], d
inc hl
Func_fc4b2:: ; fc4b2 (3f:44b2)
ld [hl], $fe
push hl
ld hl, wd472
set 5, [hl]
pop hl
ret
Func_fc5bc:: ; fc5bc (3f:45bc)
ld a, $49
ld [wSpriteStateData1 + $f0], a
ld a, $ff
ld [wSpriteStateData1 + $f2], a
ld a, [wd431]
and a
jr z, .asm_fc5e4
cp $1
jr z, .asm_fc5e4
cp $3
jr z, .asm_fc5eb
cp $4
jr z, .asm_fc5e4
cp $6
jr z, .asm_fc5e4
cp $7
jr z, .asm_fc5f1
call Func_fccb2
ret
.asm_fc5e4
ld a, [wSpriteStateData1 + $9]
ld [wSpriteStateData1 + $f9], a
ret
.asm_fc5eb
ld a, $0
ld [wSpriteStateData1 + $f9], a
ret
.asm_fc5f1
ld a, [wSpriteStateData1 + $9]
xor $4
ld [wSpriteStateData1 + $f9], a
ret
Func_fc5fa:: ; fc5fa (3f:45fa)
ld a, [wCurMap]
cp OAKS_LAB
jr z, .asm_fc63d
cp ROUTE_22_GATE
jr z, .asm_fc62d
cp MT_MOON_2
jr z, .asm_fc635
cp ROCK_TUNNEL_1
jr z, .asm_fc645
ld a, [wCurMap]
ld hl, Pointer_fc64b
call Func_1568 ; similar to IsInArray, but not the same
jr c, .asm_fc639
ld a, [wCurMap]
ld hl, Pointer_fc653
call Func_1568
jr nc, .asm_fc641
ld a, [wSpriteStateData1 + $9]
and a
jr nz, .asm_fc641
ld a, $3
jr .asm_fc647
.asm_fc62d
ld a, [wSpriteStateData1 + $9]
and a
jr z, .asm_fc645
jr .asm_fc641
.asm_fc635
ld a, $3
jr .asm_fc647
.asm_fc639
ld a, $4
jr .asm_fc647
.asm_fc63d
ld a, $6
jr .asm_fc647
.asm_fc641
ld a, $1
jr .asm_fc647
.asm_fc645
ld a, $3
.asm_fc647
ld [wd431], a
ret
Pointer_fc64b:: ; fc64b (3f:464b)
db $c2, $4c, $4f, $ba, $be, $b8, $54, $ff
Pointer_fc653:: ; fc653 (3f:4653)
db $2f, $e6, $3e, $5e, $80, $31, $a4, $ff
Func_fc65b:: ; fc65b (3f:465b)
ld a, [wCurMap]
cp VIRIDIAN_FOREST_EXIT
jr z, .asm_fc673
cp VIRIDIAN_FOREST_ENTRANCE
jr z, .asm_fc67c
ld a, [wCurMap]
ld hl, Pointer_fc68e
call Func_1568
jr c, .asm_fc688
jr .asm_fc684
.asm_fc673
ld a, [wSpriteStateData1 + $9]
cp SPRITE_FACING_UP
jr z, .asm_fc688
jr .asm_fc684
.asm_fc67c
ld a, [wSpriteStateData1 + $9]
and a ; SPRITE_FACING_DOWN
jr z, .asm_fc684
jr .asm_fc688
.asm_fc684
ld a, $0
jr .asm_fc68a
.asm_fc688
ld a, $1
.asm_fc68a
ld [wd431], a
ret
Pointer_fc68e:: ; fc68e (3f:468e)
db $33, $dd, $df, $e0, $e1, $de, $ec, $7f, $a8, $a9, $aa, $ff
Func_fc69a:: ; fc69a (3f:469a)
ld a, [wCurMap]
cp ROUTE_22_GATE
jr z, .asm_fc6a7
cp ROUTE_2_GATE
jr z, .asm_fc6b0
jr .asm_fc6bd
.asm_fc6a7
ld a, [wSpriteStateData1 + $9]
cp SPRITE_FACING_UP
jr z, .asm_fc6b9
jr .asm_fc6bd
.asm_fc6b0
ld a, [wSpriteStateData1 + $9]
cp SPRITE_FACING_UP
jr z, .asm_fc6b9
jr .asm_fc6bd
.asm_fc6b9
ld a, $1
jr .asm_fc6c1
.asm_fc6bd
ld a, $3
jr .asm_fc6c1
.asm_fc6c1
ld [wd431], a
ret
Func_fc6c5:: ; fc6c5 (3f:46c5)
push hl
ld hl, wPikachuOverworldStateFlags
set 2, [hl]
pop hl
ret
Func_fc6cd:: ; fc6cd (3f:46cd)
push hl
ld hl, wPikachuOverworldStateFlags
res 2, [hl]
pop hl
ret
Func_fc6d5:: ; fc6d5 (3f:46d5)
call Func_fc6cd
call Func_fc727
ret nc
push bc
call Func_fcd25
pop bc
ret c
ld bc, wSpriteStateData1 + $f0
ld hl, $1
add hl, bc
bit 7, [hl]
jp nz, asm_fc745
ld a, [wFontLoaded]
bit 0, a
jp nz, asm_fc76a
call CheckPikachuFollowingPlayer
jp nz, asm_fc76a
ld a, [hl]
and $7f
cp $a
jr c, .asm_fc704
xor a
.asm_fc704
add a
ld e, a
ld d, 0
ld hl, PointerTable_fc710
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
PointerTable_fc710: ; fc710 (3f:4710)
dw Func_fc793
dw Func_fc7aa
dw Func_fc803
dw asm_fc9c3
dw asm_fca1c
dw asm_fc9ee
dw asm_fc87f
dw asm_fc904
dw asm_fc937
dw asm_fc969
dw Func_fc726
Func_fc726: ; fc726 (3f:4726)
ret
Func_fc727: ; fc727 (3f:4727)
call Func_fc4dd
jr nc, .asm_fc73b
ld a, [wSpriteStateData1 + $f1]
and a
jr nz, .asm_fc739
push bc
push hl
call Func_fc534
pop hl
pop bc
.asm_fc739
scf
ret
.asm_fc73b
ld hl, wSpriteStateData1 + $f2
ld [hl], $ff
dec hl
ld [hl], $0
xor a
ret
asm_fc745: ; fc745 (3f:4745)
ld hl, $1
add hl, bc
res 7, [hl]
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
ld [hl], a
call CheckPikachuFollowingPlayer
jr nz, .asm_fc75f
ld a, [wSpriteStateData1 + $9]
xor $4
ld hl, $9
add hl, bc
ld [hl], a
.asm_fc75f
xor a
ld hl, $7
add hl, bc
ld [hli], a
ld [hl], a
call Func_fca99
ret
asm_fc76a: ; fc76a (3f:476a)
xor a
ld hl, $7
add hl, bc
ld [hli], a
ld [hl], a
call Func_fca99
call Func_fc82e
jr c, .asm_fc783
push bc
callab InitializeSpriteScreenPosition
pop bc
.asm_fc783
ld hl, $1
add hl, bc
ld [hl], $1
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
ld [hl], $0
call Func_fcba1
ret
Func_fc793: ; fc793 (3f:4793)
call Func_fcba1
push bc
callab InitializeSpriteScreenPosition
pop bc
ld hl, $2
add hl, bc
ld [hl], $ff
dec hl
ld [hl], $1
ret
Func_fc7aa: ; fc7aa (3f:47aa)
call Func_fcc92
jp c, Func_fc803
dec a
ld l, a
ld h, $0
add hl, hl
add hl, hl
ld de, Pointer_fc7e3
add hl, de
ld d, h
ld e, l
ld a, [de]
inc de
ld hl, $9
add hl, bc
ld [hl], a
ld a, [de]
inc de
ld hl, $5
add hl, bc
ld [hl], a
dec hl
dec hl
ld a, [de]
ld [hl], a
inc de
ld a, [de]
ld hl, $1
add hl, bc
ld [hl], a
cp $4
jp z, Func_fca0a
call Func_fcd17
jp c, Func_fc9df
jp Func_fc9b4
Pointer_fc7e3: ; fc7e3 (3f:47e3)
db $0, $0
db $1, $3
db $4, $0
db $ff, $3
db $8, $ff
db $0, $3
db $c, $1
db $0, $3
db $0, $0
db $1, $4
db $4, $0
db $ff, $4
db $8, $ff
db $0, $4
db $c, $1
db $0, $4
Func_fc803: ; fc803 (3f:4803)
call Func_fcae2
ret c
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
dec [hl]
jr nz, .asm_fc823
push hl
call Func_fccee
pop hl
cp $5
jr nc, Func_fc842
ld [hl], $20
call Random
and $c
ld hl, $9
add hl, bc
ld [hl], a
.asm_fc823
xor a
ld hl, $7
add hl, bc
ld [hli], a
ld [hl], a
call Func_fca99
ret
Func_fc82e: ; fc82e (3f:482e)
ld a, [wWalkCounter]
and a
ret z
scf
ret
Func_fc835: ; fc835 (3f:4835)
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
ld [hl], $10
ld hl, $1
add hl, bc
ld [hl], $1
ret
Func_fc842: ; fc842 (3f:4842)
ld hl, $0
push af
call Random
ld a, [hRandomAdd]
and %11
ld e, a
ld d, $0
ld hl, PointerTable_fc85a
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
pop af
jp hl
PointerTable_fc85a: ; fc85a (3f:485a)
dw Func_fc862
dw Func_fc8f8
dw Func_fc92b
dw Func_fc95d
Func_fc862: ; fc862 (3f:4862)
dec a
add a
add a
and $c
ld hl, $9
add hl, bc
ld [hl], a
ld hl, $1
add hl, bc
ld [hl], $6
xor a
ld [wd432], a
ld [wd433], a
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
ld [hl], $11
asm_fc87f: ; fc87f (3f:487f)
ld a, [wd432]
ld e, a
ld a, [wd433]
ld d, a
call Func_fc82e
jr c, Func_fc8c7
call Func_fc6c5
ld hl, $4
add hl, bc
ld a, [hl]
sub e
ld e, a
inc hl
inc hl
ld a, [hl]
sub d
ld d, a
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
ld a, [hl]
dec a
add a
add $d6
ld l, a
ld a, $48
adc $0
ld h, a
ld a, [hli]
ld [wd432], a
add e
ld e, a
ld a, [hl]
ld [wd433], a
add d
ld d, a
ld hl, $4
add hl, bc
ld [hl], e
inc hl
inc hl
ld [hl], d
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
dec [hl]
ret nz
jp Func_fc835
Func_fc8c7: ; fc8c7 (3f:48c7)
ld hl, $4
add hl, bc
ld a, [hl]
sub e
ld [hl], a
inc hl
inc hl
ld a, [hl]
sub d
ld [hl], a
jp Func_fc835
Pointer_fc8d6: ; fc8d6 (3f:48d6)
db $0, $0, $fe, $1, $fc
db $2, $fe, $3, $0, $4
db $fe, $3, $fc, $2, $fe
db $1, $0, $0, $fe, $ff
db $fc, $fe, $fe, $fd, $0
db $fc, $fe, $fd, $fc, $fe
db $fe, $ff, $00, $00
Func_fc8f8: ; fc8f8 (3f:48f8)
ld hl, $1
add hl, bc
ld [hl], $7
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
ld [hl], $30
asm_fc904: ; fc904 (3f:4904)
call Func_fc82e
jp c, Func_fc835
call Func_fc6c5
ld hl, $7
add hl, bc
ld a, [hl]
inc a
cp $8
ld [hl], a
jr nz, .asm_fc91f
xor a
ld [hli], a
ld a, [hl]
inc a
and %11
ld [hl], a
.asm_fc91f
call Func_fca99
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
dec [hl]
ret nz
jp Func_fc835
Func_fc92b: ; fc92b (3f:492b)
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
ld [hl], $20
ld hl, $1
add hl, bc
ld [hl], $8
asm_fc937: ; fc937 (3f:4937)
call Func_fc82e
jp c, Func_fc835
call Func_fc6c5
ld hl, $7
add hl, bc
ld a, [hl]
inc a
cp $8
ld [hl], a
jr nz, .asm_fc951
xor a
ld [hli], a
ld a, [hl]
xor $1
ld [hl], a
.asm_fc951
call Func_fca99
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
dec [hl]
ret nz
jp Func_fc835
Func_fc95d: ; fc95d (3f:495d)
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
ld [hl], $20
ld hl, $1
add hl, bc
ld [hl], $9
asm_fc969: ; fc969 (3f:4969)
call Func_fc82e
jp c, Func_fc835
call Func_fc6c5
ld hl, $7
add hl, bc
ld a, [hl]
inc a
cp $8
ld [hl], a
jr nz, .asm_fc988
xor a
ld [hl], a
ld hl, $9
add hl, bc
ld a, [hl]
call Func_fc994
ld [hl], a
.asm_fc988
call Func_fca99
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
dec [hl]
ret nz
jp Func_fc835
Func_fc994: ; fc994 (3f:4994)
push hl
ld hl, Pointer_fc9ac
ld d, a
.loop
ld a, [hli]
cp d
jr nz, .loop
ld a, [hl]
pop hl
ret
Func_fc9a0: ; fc9a0 (3f:49a0)
push hl
ld hl, Pointer_fc9ac_End
ld d, a
.loop
ld a, [hld]
cp d
jr nz, .loop
ld a, [hl]
pop hl
ret
Pointer_fc9ac: ; fc9ac (3f:49ac)
db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT
db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT
Pointer_fc9ac_End:
Func_fc9b4: ; fc9b4 (3f:49b4)
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
ld [hl], $8
ld hl, $1
add hl, bc
ld [hl], $3
call Func_fca38
asm_fc9c3: ; fc9c3 (3f:49c3)
call Func_fca4b
call Func_fca7e
call Func_fca99
ld hl, $100
add hl, bc
dec [hl]
ret nz
call Func_fca75
call Func_fccb2
ld hl, $1
add hl, bc
ld [hl], $1
ret
Func_fc9df: ; fc9df (3f:49df)
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
ld [hl], $4
ld hl, $1
add hl, bc
ld [hl], $5
call Func_fca38
asm_fc9ee: ; fc9ee (3f:49ee)
call asm_fca59
call Func_fca7e
call Func_fca99
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
dec [hl]
ret nz
call Func_fca75
call Func_fccb2
ld hl, $1
add hl, bc
ld [hl], $1
ret
Func_fca0a: ; fca0a (3f:4a0a)
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
ld [hl], $8
ld hl, $1
add hl, bc
ld [hl], $4
call Func_fca38
call Func_fca38
asm_fca1c: ; fca1c (3f:4a1c)
call asm_fca59
call Func_fca7e
call Func_fca99
ld hl, wSpriteStateData2 - wSpriteStateData1
add hl, bc
dec [hl]
ret nz
call Func_fca75
call Func_fccb2
ld hl, $1
add hl, bc
ld [hl], $1
ret
Func_fca38: ; fca38 (3f:4a38)
ld hl, $3
add hl, bc
ld e, [hl]
inc hl
inc hl
ld d, [hl]
ld hl, $104
add hl, bc
ld a, [hl]
add e
ld [hli], a
ld a, [hl]
add d
ld [hl], a
ret
Func_fca4b: ; fca4b (3f:4a4b)
ld a, [wWalkBikeSurfState]
cp $1
jr nz, Func_fca68
ld a, [wd736]
bit 6, a
jr nz, Func_fca68
asm_fca59: ; fca59 (3f:4a59)
ld hl, $3
add hl, bc
ld a, [hli]
add a
add a
add [hl]
ld [hli], a
ld a, [hli]
add a
add a
add [hl]
ld [hl], a
ret
Func_fca68: ; fca68 (3f:4a68)
ld hl, $3
add hl, bc
ld a, [hli]
add a
add [hl]
ld [hli], a
ld a, [hli]
add a
add [hl]
ld [hli], a
ret
Func_fca75: ; fca75 (3f:4a75)
ld hl, $3
add hl, bc
xor a
ld [hli], a
inc hl
ld [hl], a
ret
Func_fca7e: ; fca7e (3f:4a7e)
call Func_fcdad
ld d, $2
jr nc, .asm_fca87
ld d, $5
.asm_fca87
ld hl, $7
add hl, bc
ld a, [hl]
inc a
cp d
jr nz, .asm_fca91
xor a
.asm_fca91
ld [hli], a
ret nz
ld a, [hl]
inc a
and $3
ld [hl], a
ret
Func_fca99: ; fca99 (3f:4a99)
ld a, [wPikachuOverworldStateFlags]
bit 3, a
jr nz, .asm_fcad1
ld hl, $10e
add hl, bc
ld a, [hl]
dec a
swap a
ld d, a
ld a, [wd736]
bit 7, a
jr nz, .asm_fcad8
ld hl, $9
add hl, bc
ld a, [hl]
or d
ld d, a
ld a, [wFontLoaded]
bit 0, a
jr z, .asm_fcac4
call Func_fcae2
ret c
jr .asm_fcacb
.asm_fcac4
ld hl, $8
add hl, bc
ld a, d
or [hl]
ld d, a
.asm_fcacb
ld hl, $2
add hl, bc
ld [hl], d
ret
.asm_fcad1
ld hl, $2
add hl, bc
ld [hl], $ff
ret
.asm_fcad8
ld a, [wSpriteStateData1 + $2]
and $f
or d
ld [wSpriteStateData1 + $f2], a
ret
Func_fcae2: ; fcae2 (3f:4ae2)
ld hl, $104
add hl, bc
ld a, [wYCoord]
add $4
cp [hl]
jr nz, .asm_fcaff
inc hl
ld a, [wXCoord]
add $4
cp [hl]
jr nz, .asm_fcaff
ld hl, $2
add hl, bc
ld [hl], $ff
scf
ret
.asm_fcaff
and a
ret
Func_fcb01: ; fcb01 (3f:4b01)
push bc
push de
push hl
ld bc, wSpriteStateData1 + $f0
ld a, [wXCoord]
add $4
ld d, a
ld a, [wYCoord]
add $4
ld e, a
ld hl, $104
add hl, bc
ld a, [hl]
sub e
and a
jr z, .asm_fcb30
cp $ff
jr z, .asm_fcb26
cp $1
jr z, .asm_fcb26
jr .asm_fcb48
.asm_fcb26
ld hl, $105
add hl, bc
ld a, [hl]
sub d
jr z, .asm_fcb43
jr .asm_fcb48
.asm_fcb30
ld hl, $105
add hl, bc
ld a, [hl]
sub d
cp $ff
jr z, .asm_fcb43
cp $1
jr z, .asm_fcb43
and a
jr z, .asm_fcb43
jr .asm_fcb48
.asm_fcb43
pop hl
pop de
pop bc
scf
ret
.asm_fcb48
pop hl
pop de
pop bc
xor a
ret
GetPikachuFacingDirectionAndReturnToE: ; fcb4d (3f:4b4d)
call GetPikachuFacingDirection
ld e, a
ret
GetPikachuFacingDirection: ; fcb52 (3f:4b52)
ld bc, wSpriteStateData1 + $f0
ld a, [wXCoord]
add $4
ld d, a
ld a, [wYCoord]
add $4
ld e, a
ld hl, wSpriteStateData2 - wSpriteStateData1 + 4
add hl, bc
ld a, [hl]
cp e
jr z, .asm_fcb71
jr nc, .asm_fcb6e
ld a, SPRITE_FACING_UP
ret
.asm_fcb6e
ld a, SPRITE_FACING_DOWN
ret
.asm_fcb71
ld hl, wSpriteStateData2 - wSpriteStateData1 + 5
add hl, bc
ld a, [hl]
cp d
jr z, .asm_fcb81
jr nc, .asm_fcb7e
ld a, SPRITE_FACING_LEFT
ret
.asm_fcb7e
ld a, SPRITE_FACING_RIGHT
ret
.asm_fcb81
ld a, $ff ; standing
ret
ClearPikachuFollowCommandBuffer: ; fcb84 (3f:4b84)
push bc
ld hl, wPikachuFollowCommandBufferSize
ld [hl], $ff
inc hl
ld bc, $10
xor a
call FillMemory
pop bc
ret
AppendPikachuFollowCommandToBuffer: ; fcb94 (3f:4b94)
ld hl, wPikachuFollowCommandBufferSize
inc [hl]
ld e, [hl]
ld d, 0
ld hl, wPikachuFollowCommandBuffer
add hl, de
ld [hl], a
ret
Func_fcba1: ; fcba1 (3f:4ba1)
call ClearPikachuFollowCommandBuffer
call GetPikachuFollowCommand
ret c
call AppendPikachuFollowCommandToBuffer
ret
GetPikachuFollowCommand: ; fcbac (3f:4bac)
ld bc, wSpriteStateData1 + $f0
ld hl, wSpriteStateData2 - wSpriteStateData1 + 4
add hl, bc
ld a, [wYCoord]
add $4
sub [hl]
jr z, .checkXCoord
jr c, .pikaAbovePlayer
call CheckAbsoluteValueLessThan2
jr c, .return1
ld a, $5
and a
ret
.return1
ld a, $1
and a
ret
.pikaAbovePlayer
call CheckAbsoluteValueLessThan2
jr c, .return2
ld a, $6
and a
ret
.return2
ld a, $2
and a
ret
.checkXCoord
ld hl, wSpriteStateData2 - wSpriteStateData1 + 5
add hl, bc
ld a, [wXCoord]
add $4
sub [hl]
jr z, .pikachuOnTopOfPlayer
jr c, .pikaToLeftOfPlayer
call CheckAbsoluteValueLessThan2
jr c, .return4
ld a, $8
and a
ret
.return4
ld a, $4
and a
ret
.pikaToLeftOfPlayer
call CheckAbsoluteValueLessThan2
jr c, .return3
ld a, $7
and a
ret
.return3
ld a, $3
and a
ret
.pikachuOnTopOfPlayer
scf
ret
CheckAbsoluteValueLessThan2: ; fcc01 (3f:4c01)
jr nc, .positive
cpl
inc a
.positive
cp $2
ret
Func_fcc08:: ; fcc08 (3f:4c08)
call Func_fcc23
ret nc
ld a, [wd736]
bit 6, a
jr nz, .asm_fcc1b
call Func_fcc42
ret c
call AppendPikachuFollowCommandToBuffer
ret
.asm_fcc1b
call Func_fcc64
ret c
call AppendPikachuFollowCommandToBuffer
ret
Func_fcc23: ; fcc23 (3f:4c28)
ld a, [wPikachuOverworldStateFlags]
bit 5, a
jr nz, .asm_fcc40
ld a, [wPikachuOverworldStateFlags]
bit 7, a
jr nz, .asm_fcc40
ld a, [wd472]
bit 7, a
jr z, .asm_fcc40
ld a, [wWalkBikeSurfState]
and a
jr nz, .asm_fcc40
scf
ret
.asm_fcc40
and a
ret
Func_fcc42: ; fcc42 (3f:4c42)
xor a
ld a, [wPlayerDirection]
bit 3, a
jr nz, .asm_fcc58
bit 2, a
jr nz, .asm_fcc5b
bit 1, a
jr nz, .asm_fcc5e
bit 0, a
jr nz, .asm_fcc61
scf
ret
.asm_fcc58
ld a, $2
ret
.asm_fcc5b
ld a, $1
ret
.asm_fcc5e
ld a, $3
ret
.asm_fcc61
ld a, $4
ret
Func_fcc64: ; fcc64 (3f:4c64)
ld hl, wPikachuOverworldStateFlags
bit 6, [hl]
jr z, .asm_fcc6e
res 6, [hl]
ret
.asm_fcc6e
set 6, [hl]
xor a
ld a, [wPlayerDirection]
bit 3, a
jr nz, .asm_fcc86
bit 2, a
jr nz, .asm_fcc89
bit 1, a
jr nz, .asm_fcc8c
bit 0, a
jr nz, .asm_fcc8f
scf
ret
.asm_fcc86
ld a, $6
ret
.asm_fcc89
ld a, $5
ret
.asm_fcc8c
ld a, $7
ret
.asm_fcc8f
ld a, $8
ret
Func_fcc92: ; fcc92 (3f:4c92)
ld hl, wPikachuFollowCommandBufferSize
ld a, [hl]
cp $ff
jr z, .asm_fccb0
and a
jr z, .asm_fccb0
dec [hl]
ld e, a
ld d, 0
ld hl, wPikachuFollowCommandBuffer
add hl, de
inc e
ld a, $ff
.asm_fcca8
ld d, [hl]
ldd [hl], a
ld a, d
dec e
jr nz, .asm_fcca8
and a
ret
.asm_fccb0
scf
ret
Func_fccb2:: ; fccb2 (3f:4cb2)
call Func_fcd01
and a
jr z, .asm_fccbf
dec a
and $3
add a
add a
jr .asm_fccea
.asm_fccbf
ld a, [wYCoord]
add $4
ld d, a
ld a, [wXCoord]
add $4
ld e, a
ld a, [wSpriteStateData2 + $f4]
cp d
jr z, .asm_fccd9
ld a, SPRITE_FACING_DOWN
jr c, .asm_fccea
ld a, SPRITE_FACING_UP
jr .asm_fccea
.asm_fccd9
ld a, [wSpriteStateData2 + $f5]
cp e
jr z, .asm_fcce7
ld a, SPRITE_FACING_RIGHT
jr c, .asm_fccea
ld a, SPRITE_FACING_LEFT
jr .asm_fccea
.asm_fcce7
ld a, [wSpriteStateData1 + $9]
.asm_fccea
ld [wSpriteStateData1 + $f9], a
ret
Func_fccee: ; fccee (3f:4cee)
ld hl, wPikachuFollowCommandBufferSize
ld a, [hl]
cp $ff
jr z, .asm_fccff
ld e, a
ld d, 0
ld hl, wPikachuFollowCommandBuffer
add hl, de
ld a, [hl]
ret
.asm_fccff
xor a
ret
Func_fcd01: ; fcd01 (3f:4d01)
ld hl, wPikachuFollowCommandBufferSize
ld a, [hl]
cp $ff
jr z, .asm_fcd15
and a
jr z, .asm_fcd15
ld e, a
ld d, 0
ld hl, wPikachuFollowCommandBuffer
add hl, de
ld a, [hl]
ret
.asm_fcd15
xor a
ret
Func_fcd17: ; fcd17 (3f:4d17)
ld a, [wPikachuFollowCommandBufferSize]
cp $ff
ret z
cp $2
jr nc, .asm_fcd23
and a
ret
.asm_fcd23
scf
ret
Func_fcd25: ; fcd25 (3f:4d25)
ld h, wSpriteStateData2 / $100
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld b, [hl]
ld a, [wYCoord]
cp b
jr z, .asm_fcd3a
jr nc, .asm_fcd63
add $8
cp b
jr c, .asm_fcd63
.asm_fcd3a
inc l
ld b, [hl]
ld a, [wXCoord]
cp b
jr z, .asm_fcd49
jr nc, .asm_fcd63
add $9
cp b
jr c, .asm_fcd63
.asm_fcd49
call Func_fcd83
ld d, $60
ld a, [hli]
ld e, a
cp d
jr nc, .asm_fcd63
ld a, [hld]
cp d
jr nc, .asm_fcd63
ld bc, -20
add hl, bc
ld a, [hli]
cp d
jr nc, .asm_fcd63
ld a, [hl]
cp d
jr c, .asm_fcd6f
.asm_fcd63
ld h, wSpriteStateData1 / $100
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld [hl], $ff
scf
jr .asm_fcd82
.asm_fcd6f
ld h, wSpriteStateData2 / $100
ld a, [H_CURRENTSPRITEOFFSET]
add $7
ld l, a
ld a, [wGrassTile]
cp e
ld a, $0
jr nz, .asm_fcd80
ld a, $80
.asm_fcd80
ld [hl], a
and a
.asm_fcd82
ret
Func_fcd83: ; fcd83 (3f:4d83)
ld h, wSpriteStateData1 / $100
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld a, [hli]
add $4
and $f0
srl a
ld c, a
ld b, $0
inc l
ld a, [hl]
add $2
srl a
srl a
srl a
add SCREEN_WIDTH
ld d, 0
ld e, a
ld hl, wTileMap
rept 5
add hl, bc
endr
add hl, de
ret
Func_fcdad: ; fcdad (3f:4dad)
push bc
push af
ld a, [wPikachuHappiness]
cp $50
pop bc
ld a, b
pop bc
ret
IsStarterPikachuInOurParty:: ; fcdb8 (3f:4db8)
ld hl, wPartySpecies
ld de, wPartyMon1OTID
ld bc, wPartyMonOT
push hl
.loop
pop hl
ld a, [hli]
push hl
inc a
jr z, .noPlayerPikachu
cp PIKACHU + 1
jr nz, .curMonNotPlayerPikachu
ld h, d
ld l, e
ld a, [wPlayerID]
cp [hl]
jr nz, .curMonNotPlayerPikachu
inc hl
ld a, [wPlayerID+1]
cp [hl]
jr nz, .curMonNotPlayerPikachu
push de
push bc
ld hl, wPlayerName
ld d, $6 ; possible player length - 1
.nameCompareLoop
dec d
jr z, .sameOT
ld a, [bc]
inc bc
cp [hl]
inc hl
jr z, .nameCompareLoop
pop bc
pop de
.curMonNotPlayerPikachu
ld hl, wPartyMon2 - wPartyMon1
add hl, de
ld d, h
ld e, l
ld hl, NAME_LENGTH
add hl, bc
ld b, h
ld c, l
jr .loop
.sameOT
pop bc
pop de
ld h, d
ld l, e
ld bc, -NAME_LENGTH
add hl, bc
ld a, [hli]
or [hl]
jr z, .noPlayerPikachu ; XXX how is this determined?
pop hl
scf
ret
.noPlayerPikachu
pop hl
and a
ret
IsThisPartymonStarterPikachu_Box:: ; fce0d (3f:4e0d)
ld hl, wBoxMon1
ld bc, wBoxMon2 - wBoxMon1
ld de, wBoxMonOT
jr asm_fce21
IsThisPartymonStarterPikachu_Party:: ; fce18 (3f:4e18)
IsThisPartymonStarterPikachu::
ld hl, wPartyMon1
ld bc, wPartyMon2 - wPartyMon1
ld de, wPartyMonOT
asm_fce21: ; fce21 (3f:4e21)
ld a, [wWhichPokemon]
call AddNTimes
ld a, [hl]
cp PIKACHU
jr nz, .notPlayerPikachu
ld bc, wPartyMon1OTID - wPartyMon1
add hl, bc
ld a, [wPlayerID]
cp [hl]
jr nz, .notPlayerPikachu
inc hl
ld a, [wPlayerID+1]
cp [hl]
jr nz, .notPlayerPikachu
ld h, d
ld l, e
ld a, [wWhichPokemon]
ld bc, NAME_LENGTH
call AddNTimes
ld de, wPlayerName
ld b, $6
.loop
dec b
jr z, .isPlayerPikachu
ld a, [de]
inc de
cp [hl]
inc hl
jr z, .loop
.notPlayerPikachu
and a
ret
.isPlayerPikachu
scf
ret
Func_fce5a:: ; fce5a (3f:4e5a)
push de
call IsStarterPikachuInOurParty
pop de
ret nc
ld a, d
cp $80
ld a, [wPikachuMood]
jr c, .asm_fce6c
cp d
jr c, .asm_fce6e
ret
.asm_fce6c
cp d
ret c
.asm_fce6e
ld a, d
ld [wPikachuMood], a
ret
Func_fce73:: ; fce73 (3f:4e73)
; function to test if Pikachu is alive?
xor a
ld [wWhichPokemon], a
ld hl, wPartyCount
.loop
inc hl
ld a, [hl]
cp $ff
jr z, .asm_fcea9
push hl
call IsThisPartymonStarterPikachu_Party
pop hl
jr nc, .asm_fce9e
ld a, [wWhichPokemon]
ld hl, wPartyMon1HP
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld a, [hli]
or [hl]
ld d, a
inc hl
inc hl
ld a, [hl]
and a
jr nz, .asm_fcea7
jr .asm_fcea9
.asm_fce9e
ld a, [wWhichPokemon]
inc a
ld [wWhichPokemon], a
jr .loop
.asm_fcea7
scf
ret
.asm_fcea9
and a
ret
IsSurfingPikachuInThePlayersParty:: ; fceab (3f:4eab)
ld hl, wPartySpecies
ld de, wPartyMon1Moves
ld bc, wPartyMonOT
push hl
.loop
pop hl
ld a, [hli]
push hl
inc a
jr z, .noSurfingPlayerPikachu
cp PIKACHU+1
jr nz, .curMonNotSurfingPlayerPikachu
ld h, d
ld l, e
push hl
push bc
ld b, NUM_MOVES
.moveSearchLoop
ld a, [hli]
cp SURF
jr z, .foundSurfingPikachu
dec b
jr nz, .moveSearchLoop
pop bc
pop hl
jr .curMonNotSurfingPlayerPikachu
.foundSurfingPikachu
pop bc
pop hl
inc hl
inc hl
inc hl
inc hl
ld a, [wPlayerID]
cp [hl]
jr nz, .curMonNotSurfingPlayerPikachu
inc hl
ld a, [wPlayerID+1]
cp [hl]
jr nz, .curMonNotSurfingPlayerPikachu
push de
push bc
ld hl, wPlayerName
ld d, $6
.nameCompareLoop
dec d
jr z, .foundSurfingPlayerPikachu
ld a, [bc]
inc bc
cp [hl]
inc hl
jr z, .nameCompareLoop
pop bc
pop de
.curMonNotSurfingPlayerPikachu
ld hl, wPartyMon2 - wPartyMon1
add hl, de
ld d, h
ld e, l
ld hl, NAME_LENGTH
add hl, bc
ld b, h
ld c, l
jr .loop
.foundSurfingPlayerPikachu
pop bc
pop de
pop hl
scf
ret
.noSurfingPlayerPikachu
pop hl
and a
ret
INCLUDE "engine/pikachu_pic_animation.asm"
Func_fe66e:
ret
OfficerJennySprite: INCBIN "gfx/sprites/officer_jenny.2bpp"
PikachuSprite: INCBIN "gfx/sprites/pikachu.2bpp"
SandshrewSprite: INCBIN "gfx/sprites/sandshrew.2bpp"
OddishSprite: INCBIN "gfx/sprites/oddish.2bpp"
BulbasaurSprite: INCBIN "gfx/sprites/bulbasaur.2bpp"
JigglypuffSprite: INCBIN "gfx/sprites/jigglypuff.2bpp"
Clefairy2Sprite: INCBIN "gfx/sprites/clefairy2.2bpp"
ChanseySprite: INCBIN "gfx/sprites/chansey.2bpp"
SurfingPikachuSprite: INCBIN "gfx/sprites/surfing_pikachu.2bpp"
JessieSprite: INCBIN "gfx/sprites/jessie.2bpp"
JamesSprite: INCBIN "gfx/sprites/james.2bpp"