pokeyellow/audio/engine_1.asm
2016-03-19 18:52:22 -04:00

1595 lines
29 KiB
NASM

; The first of three duplicated sound engines.
Audio1_UpdateMusic:: ; 909d (2:509d)
ld c, CH0
.loop
ld b, 0
ld hl, wChannelSoundIDs
add hl, bc
ld a, [hl]
and a
jr z, .nextChannel
ld a, c
cp CH4
jr nc, .applyAffects ; if sfx channel
ld a, [wMuteAudioAndPauseMusic]
and a
jr z, .applyAffects
bit 7, a
jr nz, .nextChannel
set 7, a
ld [wMuteAudioAndPauseMusic], a
xor a ; disable all channels' output
ld [rNR51], a
ld [rNR30], a
ld a, $80
ld [rNR30], a
jr .nextChannel
.applyAffects
call Audio1_ApplyMusicAffects
.nextChannel
ld a, c
inc c ; inc channel number
cp CH7
jr nz, .loop
ret
; this routine checks flags for music effects currently applied
; to the channel and calls certain functions based on flags.
Audio1_ApplyMusicAffects: ; 90d2 (2:50d2)
ld b, $0
ld hl, wChannelNoteDelayCounters ; delay until next note
add hl, bc
ld a, [hl]
cp $1 ; if the delay is 1, play next note
jp z, Audio1_PlayNextNote
dec a ; otherwise, decrease the delay timer
ld [hl], a
ld a, c
cp CH4
jr nc, .startChecks ; if a sfx channel
ld hl, wChannelSoundIDs + CH4
add hl, bc
ld a, [hl]
and a
jr z, .startChecks
ret
.startChecks
ld hl, wChannelFlags1
add hl, bc
bit BIT_ROTATE_DUTY, [hl]
jr z, .checkForExecuteMusic
call Audio1_ApplyDutyCycle
.checkForExecuteMusic
ld b, 0
ld hl, wChannelFlags2
add hl, bc
bit BIT_EXECUTE_MUSIC, [hl]
jr nz, .checkForPitchBend
ld hl, wChannelFlags1
add hl, bc
bit BIT_NOISE_OR_SFX, [hl]
jr nz, .skipPitchBendVibrato
.checkForPitchBend
ld hl, wChannelFlags1
add hl, bc
bit BIT_PITCH_BEND_ON, [hl]
jr z, .checkVibratoDelay
jp Audio1_ApplyPitchBend
.checkVibratoDelay
ld hl, wChannelVibratoDelayCounters
add hl, bc
ld a, [hl]
and a ; check if delay is over
jr z, .checkForVibrato
dec [hl] ; otherwise, dec delay
.skipPitchBendVibrato
ret
.checkForVibrato
ld hl, wChannelVibratoExtents
add hl, bc
ld a, [hl]
and a
jr nz, .vibrato
ret ; no vibrato
.vibrato
ld d, a
ld hl, wChannelVibratoRates
add hl, bc
ld a, [hl]
and $f
and a
jr z, .applyVibrato
dec [hl] ; decrement counter
ret
.applyVibrato
ld a, [hl]
swap [hl]
or [hl]
ld [hl], a ; reload the counter
ld hl, wChannelFrequencyLowBytes
add hl, bc
ld e, [hl] ; get note pitch
ld hl, wChannelFlags1
add hl, bc
; This is the only code that sets/resets the vibrato direction bit, so it
; continuously alternates which path it takes.
bit BIT_VIBRATO_DIRECTION, [hl]
jr z, .unset
res BIT_VIBRATO_DIRECTION, [hl]
ld a, d
and $f
ld d, a
ld a, e
sub d
jr nc, .noCarry
ld a, 0
.noCarry
jr .done
.unset
set BIT_VIBRATO_DIRECTION, [hl]
ld a, d
and $f0
swap a
add e
jr nc, .done
ld a, $ff
.done
ld d, a
ld b, REG_FREQUENCY_LO
call Audio1_GetRegisterPointer
ld [hl], d
ret
; this routine executes all music commands that take up no time,
; like tempo changes, duty changes etc. and doesn't return
; until the first note is reached
Audio1_PlayNextNote: ; 916a (2:516a)
; reload the vibrato delay counter
ld hl, wChannelVibratoDelayCounterReloadValues
add hl, bc
ld a, [hl]
ld hl, wChannelVibratoDelayCounters
add hl, bc
ld [hl], a
ld hl, wChannelFlags1
add hl, bc
res BIT_PITCH_BEND_ON, [hl]
res BIT_PITCH_BEND_DECREASING, [hl]
ld a, c
cp $4
jr nz, .asm_918c
ld a, [wLowHealthAlarm]
bit 7, a
jr z, .asm_918c
call Audio1_EnableChannelOutput
ret
.asm_918c
call Audio1_endchannel
ret
Audio1_endchannel: ; 0x91e6
call Audio1_GetNextMusicByte
ld d, a
cp $ff ; is this command an endchannel?
jp nz, Audio1_callchannel ; no
ld b, 0
ld hl, wChannelFlags1
add hl, bc
bit BIT_CHANNEL_CALL, [hl]
jr nz, .returnFromCall
ld a, c
cp CH3
jr nc, .noiseOrSfxChannel
jr .disableChannelOutput
.noiseOrSfxChannel
res BIT_NOISE_OR_SFX, [hl]
ld hl, wChannelFlags2
add hl, bc
res BIT_EXECUTE_MUSIC, [hl]
cp CH6
jr nz, .skipSfxChannel3
; restart hardware channel 3 (wave channel) output
ld a, $0
ld [rNR30], a
ld a, $80
ld [rNR30], a
.skipSfxChannel3
jr nz, .asm_9222
ld a, [wDisableChannelOutputWhenSfxEnds]
and a
jr z, .asm_9222
xor a
ld [wDisableChannelOutputWhenSfxEnds], a
jr .disableChannelOutput
.asm_9222
jr .asm_9248
.returnFromCall
res 1, [hl]
ld d, $0
ld a, c
add a
ld e, a
ld hl, wChannelCommandPointers
add hl, de
push hl ; store current channel address
ld hl, wChannelReturnAddresses
add hl, de
ld e, l
ld d, h
pop hl
ld a, [de]
ld [hli], a
inc de
ld a, [de]
ld [hl], a ; loads channel address to return to
jp Audio1_endchannel
.disableChannelOutput
ld hl, Audio1_HWChannelDisableMasks
add hl, bc
ld a, [rNR51]
and [hl]
ld [rNR51], a
.asm_9248
ld a, [wChannelSoundIDs + CH4]
cp CRY_SFX_START
jr nc, .asm_9251
jr .skipCry
.asm_9251
ld a, [wChannelSoundIDs + CH4]
cp CRY_SFX_END
jr z, .skipCry
jr c, .cry
jr .skipCry
.cry
ld a, c
cp CH4
jr z, .asm_9265
call Audio1_GoBackOneCommandIfCry
ret c
.asm_9265
ld a, [wSavedVolume]
ld [rNR50], a
xor a
ld [wSavedVolume], a
.skipCry
ld hl, wChannelSoundIDs
add hl, bc
ld [hl], b
ret
Audio1_callchannel: ; 0x9274
cp $fd ; is this command a callchannel?
jp nz, Audio1_loopchannel ; no
call Audio1_GetNextMusicByte
push af
call Audio1_GetNextMusicByte
ld d, a
pop af
ld e, a
push de ; store pointer
ld d, $0
ld a, c
add a
ld e, a
ld hl, wChannelCommandPointers
add hl, de
push hl
ld hl, wChannelReturnAddresses
add hl, de
ld e, l
ld d, h
pop hl
ld a, [hli]
ld [de], a
inc de
ld a, [hld]
ld [de], a ; copy current channel address
pop de
ld [hl], e
inc hl
ld [hl], d ; overwrite current address with pointer
ld b, $0
ld hl, wChannelFlags1
add hl, bc
set BIT_CHANNEL_CALL, [hl] ; set the call flag
jp Audio1_endchannel
Audio1_loopchannel: ; 0x92a9
cp $fe ; is this command a loopchannel?
jp nz, Audio1_notetype ; no
call Audio1_GetNextMusicByte
ld e, a
and a
jr z, .infiniteLoop
ld b, 0
ld hl, wChannelLoopCounters
add hl, bc
ld a, [hl]
cp e
jr nz, .loopAgain
ld a, $1 ; if no more loops to make,
ld [hl], a
call Audio1_GetNextMusicByte ; skip pointer
call Audio1_GetNextMusicByte
jp Audio1_endchannel
.loopAgain ; inc loop count
inc a
ld [hl], a
; fall through
.infiniteLoop ; overwrite current address with pointer
call Audio1_GetNextMusicByte
push af
call Audio1_GetNextMusicByte
ld b, a
ld d, $0
ld a, c
add a
ld e, a
ld hl, wChannelCommandPointers
add hl, de
pop af
ld [hli], a
ld [hl], b
jp Audio1_endchannel
Audio1_notetype: ; 0x92e4
and $f0
cp $d0 ; is this command a notetype?
jp nz, Audio1_toggleperfectpitch ; no
ld a, d
and $f
ld b, $0
ld hl, wChannelNoteSpeeds
add hl, bc
ld [hl], a ; store low nibble as speed
ld a, c
cp CH3
jr z, .noiseChannel ; noise channel has 0 params
call Audio1_GetNextMusicByte
ld d, a
ld a, c
cp CH2
jr z, .musicChannel3
cp CH6
jr nz, .skipChannel3
ld hl, wSfxWaveInstrument
jr .channel3
.musicChannel3
ld hl, wMusicWaveInstrument
.channel3
ld a, d
and $f
ld [hl], a ; store low nibble of param as wave instrument
ld a, d
and $30
sla a
ld d, a
; fall through
; if channel 3, store high nibble as volume
; else, store volume (high nibble) and fade (low nibble)
.skipChannel3
ld b, 0
ld hl, wChannelVolumes
add hl, bc
ld [hl], d
.noiseChannel
jp Audio1_endchannel
Audio1_toggleperfectpitch: ; 0x9323
ld a, d
cp $e8 ; is this command a toggleperfectpitch?
jr nz, Audio1_vibrato ; no
ld b, 0
ld hl, wChannelFlags1
add hl, bc
ld a, [hl]
xor $1
ld [hl], a ; flip bit 0 of wChannelFlags1
jp Audio1_endchannel
Audio1_vibrato: ; 0x9335
cp $ea ; is this command a vibrato?
jr nz, Audio1_pitchbend ; no
call Audio1_GetNextMusicByte
ld b, 0
ld hl, wChannelVibratoDelayCounters
add hl, bc
ld [hl], a ; store delay
ld hl, wChannelVibratoDelayCounterReloadValues
add hl, bc
ld [hl], a ; store delay
call Audio1_GetNextMusicByte
ld d, a
; The high nybble of the command byte is the extent of the vibrato.
; Let n be the extent.
; The upper nybble of the channel's byte in the wChannelVibratoExtents
; array will store the extent above the note: (n / 2) + (n % 2).
; The lower nybble will store the extent below the note: (n / 2).
; These two values add to the total extent, n.
and $f0
swap a
ld b, 0
ld hl, wChannelVibratoExtents
add hl, bc
srl a
ld e, a
adc b
swap a
or e
ld [hl], a
; The low nybble of the command byte is the rate of the vibrato.
; The high and low nybbles of the channel's byte in the wChannelVibratoRates
; array are both initialised to this value because the high nybble is the
; counter reload value and the low nybble is the counter itself, which should
; start at its value upon reload.
ld a, d
and $f
ld d, a
ld hl, wChannelVibratoRates
add hl, bc
swap a
or d
ld [hl], a
jp Audio1_endchannel
Audio1_pitchbend: ; 0x936d
cp $eb ; is this command a pitchbend?
jr nz, Audio1_duty ; no
call Audio1_GetNextMusicByte
ld b, 0
ld hl, wChannelPitchBendLengthModifiers
add hl, bc
ld [hl], a
call Audio1_GetNextMusicByte
ld d, a
and $f0
swap a
ld b, a
ld a, d
and $f
call Audio1_CalculateFrequency
ld b, 0
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, bc
ld [hl], d
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, bc
ld [hl], e
ld b, 0
ld hl, wChannelFlags1
add hl, bc
set BIT_PITCH_BEND_ON, [hl]
call Audio1_GetNextMusicByte
ld d, a
jp Audio1_notelength
Audio1_duty: ; 0x93a5
cp $ec ; is this command a duty?
jr nz, Audio1_tempo ; no
call Audio1_GetNextMusicByte
rrca
rrca
and $c0
ld b, 0
ld hl, wChannelDuties
add hl, bc
ld [hl], a ; store duty
jp Audio1_endchannel
Audio1_tempo: ; 0x93ba
cp $ed ; is this command a tempo?
jr nz, Audio1_stereopanning ; no
ld a, c
cp CH4
jr nc, .sfxChannel
call Audio1_GetNextMusicByte
ld [wMusicTempo], a ; store first param
call Audio1_GetNextMusicByte
ld [wMusicTempo + 1], a ; store second param
xor a
ld [wChannelNoteDelayCountersFractionalPart], a ; clear RAM
ld [wChannelNoteDelayCountersFractionalPart + 1], a
ld [wChannelNoteDelayCountersFractionalPart + 2], a
ld [wChannelNoteDelayCountersFractionalPart + 3], a
jr .musicChannelDone
.sfxChannel
call Audio1_GetNextMusicByte
ld [wSfxTempo], a ; store first param
call Audio1_GetNextMusicByte
ld [wSfxTempo + 1], a ; store second param
xor a
ld [wChannelNoteDelayCountersFractionalPart + 4], a ; clear RAM
ld [wChannelNoteDelayCountersFractionalPart + 5], a
ld [wChannelNoteDelayCountersFractionalPart + 6], a
ld [wChannelNoteDelayCountersFractionalPart + 7], a
.musicChannelDone
jp Audio1_endchannel
Audio1_stereopanning: ; 0x93fa
cp $ee ; is this command a stereopanning?
jr nz, Audio1_unknownmusic0xef ; no
call Audio1_GetNextMusicByte
ld [wStereoPanning], a ; store panning
jp Audio1_endchannel
; this appears to never be used
Audio1_unknownmusic0xef: ; 0x9407
cp $ef ; is this command an unknownmusic0xef?
jr nz, Audio1_dutycycle ; no
call Audio1_GetNextMusicByte
push bc
ld b, a
call DetermineAudioFunction
pop bc
ld a, [wDisableChannelOutputWhenSfxEnds]
and a
jr nz, .skip
ld a, [wChannelSoundIDs + CH7]
ld [wDisableChannelOutputWhenSfxEnds], a
xor a
ld [wChannelSoundIDs + CH7], a
.skip
jp Audio1_endchannel
Audio1_dutycycle: ; 0x9426
cp $fc ; is this command a dutycycle?
jr nz, Audio1_volume ; no
call Audio1_GetNextMusicByte
ld b, 0
ld hl, wChannelDutyCycles
add hl, bc
ld [hl], a ; store full cycle
and $c0
ld hl, wChannelDuties
add hl, bc
ld [hl], a ; store first duty
ld hl, wChannelFlags1
add hl, bc
set BIT_ROTATE_DUTY, [hl]
jp Audio1_endchannel
Audio1_volume: ; 0x9444
cp $f0 ; is this command a volume?
jr nz, Audio1_executemusic ; no
call Audio1_GetNextMusicByte
ld [rNR50], a ; store volume
jp Audio1_endchannel
Audio1_executemusic: ; 0x9450
cp $f8 ; is this command an executemusic?
jr nz, Audio1_octave ; no
ld b, $0
ld hl, wChannelFlags2
add hl, bc
set BIT_EXECUTE_MUSIC, [hl]
jp Audio1_endchannel
Audio1_octave: ; 0x945f
and $f0
cp $e0 ; is this command an octave?
jr nz, Audio1_unknownsfx0x20 ; no
ld hl, wChannelOctaves
ld b, 0
add hl, bc
ld a, d
and $f
ld [hl], a ; store low nibble as octave
jp Audio1_endchannel
Audio1_unknownsfx0x20: ; 0x9472
cp $20 ; is this command an unknownsfx0x20?
jr nz, Audio1_unknownsfx0x10
ld a, c
cp CH3 ; is this a noise or sfx channel?
jr c, Audio1_unknownsfx0x10 ; no
ld b, 0
ld hl, wChannelFlags2
add hl, bc
bit BIT_EXECUTE_MUSIC, [hl] ; is executemusic being used?
jr nz, Audio1_unknownsfx0x10 ; yes
call Audio1_notelength
; This code seems to do the same thing as what Audio1_ApplyDutyAndSoundLength
; does below.
ld d, a
ld b, 0
ld hl, wChannelDuties
add hl, bc
ld a, [hl]
or d
ld d, a
ld b, REG_DUTY_SOUND_LEN
call Audio1_GetRegisterPointer
ld [hl], d
call Audio1_GetNextMusicByte
ld d, a
ld b, REG_VOLUME_ENVELOPE
call Audio1_GetRegisterPointer
ld [hl], d
call Audio1_GetNextMusicByte
ld e, a
ld a, c
cp CH7
ld a, 0
jr z, .skip
; Channels 1 through 3 have 2 registers that control frequency, but the noise
; channel a single register (the polynomial counter) that controls frequency,
; so this command has one less byte on the noise channel.
push de
call Audio1_GetNextMusicByte
pop de
.skip
ld d, a
push de
call Audio1_ApplyDutyAndSoundLength
call Audio1_EnableChannelOutput
pop de
call Audio1_ApplyWavePatternAndFrequency
ret
Audio1_unknownsfx0x10:
ld a, c
cp CH4
jr c, Audio1_note ; if not a sfx
ld a, d
cp $10 ; is this command a unknownsfx0x10?
jr nz, Audio1_note ; no
ld b, $0
ld hl, wChannelFlags2
add hl, bc
bit BIT_EXECUTE_MUSIC, [hl]
jr nz, Audio1_note ; no
call Audio1_GetNextMusicByte
ld [rNR10], a
jp Audio1_endchannel
Audio1_note:
ld a, c
cp CH3
jr nz, Audio1_notelength ; if not noise channel
ld a, d
and $f0
cp $b0 ; is this command a dnote?
jr z, Audio1_dnote
jr nc, Audio1_notelength ; no
swap a
ld b, a
ld a, d
and $f
ld d, a
ld a, b
push de
push bc
jr asm_94fd
Audio1_dnote:
ld a, d
and $f
push af
push bc
call Audio1_GetNextMusicByte ; get dnote instrument
asm_94fd
ld d, a
ld a, [wDisableChannelOutputWhenSfxEnds]
and a
jr nz, .asm_9508
ld b, d
call DetermineAudioFunction
.asm_9508
pop bc
pop de
Audio1_notelength: ; 0x950a
ld a, d
push af
and $f
inc a
ld b, 0
ld e, a ; store note length (in 16ths)
ld d, b
ld hl, wChannelNoteSpeeds
add hl, bc
ld a, [hl]
ld l, b
call Audio1_MultiplyAdd
ld a, c
cp CH4
jr nc, .sfxChannel
ld a, [wMusicTempo]
ld d, a
ld a, [wMusicTempo + 1]
ld e, a
jr .skip
.sfxChannel
ld d, $1
ld e, $0
cp CH7
jr z, .skip ; if noise channel
call Audio1_SetSfxTempo
ld a, [wSfxTempo]
ld d, a
ld a, [wSfxTempo + 1]
ld e, a
.skip
ld a, l ; a = note_length * note_speed
ld b, 0
ld hl, wChannelNoteDelayCountersFractionalPart
add hl, bc
ld l, [hl]
call Audio1_MultiplyAdd
ld e, l
ld d, h ; de = note_delay_frac_part + (note_length * note_speed * tempo)
ld hl, wChannelNoteDelayCountersFractionalPart
add hl, bc
ld [hl], e
ld a, d
ld hl, wChannelNoteDelayCounters
add hl, bc
ld [hl], a
ld hl, wChannelFlags2
add hl, bc
bit BIT_EXECUTE_MUSIC, [hl]
jr nz, Audio1_notepitch
ld hl, wChannelFlags1
add hl, bc
bit BIT_NOISE_OR_SFX, [hl]
jr z, Audio1_notepitch
pop hl
ret
Audio1_notepitch: ; 0x9568
pop af
and $f0
cp $c0 ; compare to rest
jr nz, .notRest
ld a, c
cp CH4
jr nc, .next
; If this isn't an SFX channel, try the corresponding SFX channel.
ld hl, wChannelSoundIDs + CH4
add hl, bc
ld a, [hl]
and a
jr nz, .done
; fall through
.next
ld a, c
cp CH2
jr z, .channel3
cp CH6
jr nz, .notChannel3
.channel3
ld b, 0
ld hl, Audio1_HWChannelDisableMasks
add hl, bc
ld a, [rNR51]
and [hl]
ld [rNR51], a ; disable hardware channel 3's output
jr .done
.notChannel3
ld b, REG_VOLUME_ENVELOPE
call Audio1_GetRegisterPointer
ld a, $8 ; fade in sound
ld [hli], a
inc hl
ld a, $80 ; restart sound
ld [hl], a
.done
ret
.notRest
swap a
ld b, 0
ld hl, wChannelOctaves
add hl, bc
ld b, [hl]
call Audio1_CalculateFrequency
ld b, 0
ld hl, wChannelFlags1
add hl, bc
bit BIT_PITCH_BEND_ON, [hl]
jr z, .skipPitchBend
call Audio1_InitPitchBendVars
.skipPitchBend
push de
ld a, c
cp CH4
jr nc, .sfxChannel ; if sfx channel
; If this isn't an SFX channel, try the corresponding SFX channel.
ld hl, wChannelSoundIDs + CH4
ld d, 0
ld e, a
add hl, de
ld a, [hl]
and a
jr nz, .noSfx
jr .sfxChannel
.noSfx
pop de
ret
.sfxChannel
ld b, 0
ld hl, wChannelVolumes
add hl, bc
ld d, [hl]
ld b, REG_VOLUME_ENVELOPE
call Audio1_GetRegisterPointer
ld [hl], d
call Audio1_ApplyDutyAndSoundLength
call Audio1_EnableChannelOutput
pop de
ld b, $0
ld hl, wChannelFlags1
add hl, bc
bit BIT_PERFECT_PITCH, [hl] ; has toggleperfectpitch been used?
jr z, .skipFrequencyInc
inc e ; if yes, increment the frequency by 1
jr nc, .skipFrequencyInc
inc d
.skipFrequencyInc
ld hl, wChannelFrequencyLowBytes
add hl, bc
ld [hl], e
call Audio1_ApplyWavePatternAndFrequency
ret
Audio1_EnableChannelOutput: ; 95a3 (2:55a3)
ld b, 0
call Audio1_9972
add hl, bc
ld a, [rNR51]
or [hl] ; set this channel's bits
ld d, a
ld a, c
cp CH7
jr z, .noiseChannelOrNoSfx
cp CH4
jr nc, .skip ; if sfx channel
; If this isn't an SFX channel, try the corresponding SFX channel.
ld hl, wChannelSoundIDs + CH4
add hl, bc
ld a, [hl]
and a
jr nz, .skip
.noiseChannelOrNoSfx
; If this is the SFX noise channel or a music channel whose corresponding
; SFX channel is off, apply stereo panning.
ld a, [wStereoPanning]
call Audio1_9972
add hl, bc
and [hl]
ld d, a
ld a, [rNR51]
ld hl, Audio1_HWChannelDisableMasks
add hl, bc
and [hl] ; reset this channel's output bits
or d ; set this channel's output bits that enabled in [wStereoPanning]
ld d, a
.skip
ld a, d
ld [rNR51], a
ret
Audio1_ApplyDutyAndSoundLength: ; 0x9629
ld b, 0
ld hl, wChannelNoteDelayCounters ; use the note delay as sound length
add hl, bc
ld d, [hl]
ld a, c
cp CH2
jr z, .skipDuty ; if music channel 3
cp CH6
jr z, .skipDuty ; if sfx channel 3
; include duty (except on channel 3 which doesn't have it)
ld a, d
and $3f
ld d, a
ld hl, wChannelDuties
add hl, bc
ld a, [hl]
or d
ld d, a
.skipDuty
ld b, REG_DUTY_SOUND_LEN
call Audio1_GetRegisterPointer
ld [hl], d
ret
Audio1_ApplyWavePatternAndFrequency: ; 0x964b
ld a, c
cp CH2
jr z, .channel3
cp CH6
jr nz, .notChannel3
; fall through
.channel3
push de
ld de, wMusicWaveInstrument
cp CH2
jr z, .next
ld de, wSfxWaveInstrument
.next
ld a, [de]
add a
ld d, 0
ld e, a
ld hl, Audio1_WavePointers
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $ff30 ; wave pattern RAM
ld b, $f
ld a, $0 ; stop hardware channel 3
ld [rNR30], a
.loop
ld a, [de]
inc de
ld [hli], a
ld a, b
dec b
and a
jr nz, .loop
ld a, $80 ; start hardware channel 3
ld [rNR30], a
pop de
.notChannel3
ld a, d
or $80 ; use counter mode (i.e. disable output when the counter reaches 0)
and $c7 ; zero the unused bits in the register
ld d, a
ld b, REG_FREQUENCY_LO
call Audio1_GetRegisterPointer
ld [hl], e ; store frequency low byte
inc hl
ld [hl], d ; store frequency high byte
ld a, c
cp $4
jr c, .asm_9642
call Audio1_ApplyFrequencyModifier
.asm_9642
ret
.asm_9643
ld a, c
cp $4
ret nz
ld a, [wLowHealthAlarm]
bit 7, a
ret z
xor a
ld [wFrequencyModifier], a
ld a, $80
ld [wTempoModifier], a
ret
Audio1_SetSfxTempo: ; 9657 (2:5657)
call Audio1_IsCry
jr c, .isCry
call Audio1_96c3
jr nc, .notCry
.isCry
ld d, 0
ld a, [wTempoModifier]
add $80
jr nc, .next
inc d
.next
ld [wSfxTempo + 1], a
ld a, d
ld [wSfxTempo], a
ret
.notCry
xor a
ld [wSfxTempo + 1], a
inc a
ld [wSfxTempo], a
ret
Audio1_ApplyFrequencyModifier: ; 967c (2:567c)
call Audio1_IsCry
jr c, .isCry
call Audio1_96c3
ret nc
.isCry
; if playing a cry, add the cry's frequency modifier
ld a, [wFrequencyModifier]
add e
jr nc, .noCarry
inc d
.noCarry
dec hl
ld e, a
ld [hl], e
inc hl
ld [hl], d
.done
ret
Audio1_GoBackOneCommandIfCry: ; 9692 (2:5692)
call Audio1_IsCry
jr nc, .done
ld hl, wChannelCommandPointers
ld e, c
ld d, 0
sla e
rl d
add hl, de
ld a, [hl]
sub 1
ld [hl], a
inc hl
ld a, [hl]
sbc 0
ld [hl], a
scf
ret
.done
and a
ret
Audio1_IsCry: ; 96af (2:56af)
; Returns whether the currently playing audio is a cry in carry.
ld a, [wChannelSoundIDs + CH4]
cp CRY_SFX_START
jr nc, .next
jr .no
.next
cp CRY_SFX_END
jr z, .no
jr c, .yes
.no
scf
ccf
ret
.yes
scf
ret
Audio1_96c3: ; 96c3 (2:56c3)
ld a, [wAudioROMBank]
cp AUDIO_2
jr nz, .asm_96dc
ld a, [wChannelSoundIDs + CH7]
ld b, a
ld a, [wChannelSoundIDs + CH4]
or b
cp $9d
jr c, .asm_96dc
cp $ea
jr z, .asm_96de
jr c, .asm_96de
.asm_96dc
and a
ret
.asm_96de
scf
ret
Audio1_ApplyPitchBend: ; 0x96f9
ld hl, wChannelFlags1
add hl, bc
bit BIT_PITCH_BEND_DECREASING, [hl]
jp nz, .frequencyDecreasing
; frequency increasing
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, bc
ld e, [hl]
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, bc
ld d, [hl]
ld hl, wChannelPitchBendFrequencySteps
add hl, bc
ld l, [hl]
ld h, b
add hl, de
ld d, h
ld e, l
ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
add hl, bc
push hl
ld hl, wChannelPitchBendFrequencyStepsFractionalPart
add hl, bc
ld a, [hl]
pop hl
add [hl]
ld [hl], a
ld a, 0
adc e
ld e, a
ld a, 0
adc d
ld d, a
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, bc
ld a, [hl]
cp d
jp c, .reachedTargetFrequency
jr nz, .applyUpdatedFrequency
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, bc
ld a, [hl]
cp e
jp c, .reachedTargetFrequency
jr .applyUpdatedFrequency
.frequencyDecreasing
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, bc
ld a, [hl]
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, bc
ld d, [hl]
ld hl, wChannelPitchBendFrequencySteps
add hl, bc
ld e, [hl]
sub e
ld e, a
ld a, d
sbc b
ld d, a
ld hl, wChannelPitchBendFrequencyStepsFractionalPart
add hl, bc
ld a, [hl]
add a
ld [hl], a
ld a, e
sbc b
ld e, a
ld a, d
sbc b
ld d, a
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, bc
ld a, d
cp [hl]
jr c, .reachedTargetFrequency
jr nz, .applyUpdatedFrequency
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, bc
ld a, e
cp [hl]
jr c, .reachedTargetFrequency
.applyUpdatedFrequency
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, bc
ld [hl], e
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, bc
ld [hl], d
ld b, REG_FREQUENCY_LO
call Audio1_GetRegisterPointer
ld a, e
ld [hli], a
ld [hl], d
ret
.reachedTargetFrequency
; Turn off pitch bend when the target frequency has been reached.
ld hl, wChannelFlags1
add hl, bc
res BIT_PITCH_BEND_ON, [hl]
res BIT_PITCH_BEND_DECREASING, [hl]
ret
Audio1_InitPitchBendVars: ; 0x978f
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, bc
ld [hl], d
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, bc
ld [hl], e
ld hl, wChannelNoteDelayCounters
add hl, bc
ld a, [hl]
ld hl, wChannelPitchBendLengthModifiers
add hl, bc
sub [hl]
jr nc, .next
ld a, 1
.next
ld [hl], a
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, bc
ld a, e
sub [hl]
ld e, a
ld a, d
sbc b
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, bc
sub [hl]
jr c, .targetFrequencyGreater
ld d, a
ld b, 0
ld hl, wChannelFlags1
add hl, bc
set BIT_PITCH_BEND_DECREASING, [hl]
jr .next2
.targetFrequencyGreater
; If the target frequency is greater, subtract the current frequency from
; the target frequency to get the absolute difference.
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, bc
ld d, [hl]
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, bc
ld e, [hl]
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, bc
ld a, [hl]
sub e
ld e, a
; Bug. Instead of borrowing from the high byte of the target frequency as it
; should, it borrows from the high byte of the current frequency instead.
; This means that the result will be 0x200 greater than it should be if the
; low byte of the current frequency is greater than the low byte of the
; target frequency.
ld a, d
sbc b
ld d, a
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, bc
ld a, [hl]
sub d
ld d, a
ld b, 0
ld hl, wChannelFlags1
add hl, bc
res BIT_PITCH_BEND_DECREASING, [hl]
.next2
ld hl, wChannelPitchBendLengthModifiers
add hl, bc
.divideLoop
inc b
ld a, e
sub [hl]
ld e, a
jr nc, .divideLoop
ld a, d
and a
jr z, .doneDividing
dec a
ld d, a
jr .divideLoop
.doneDividing
ld a, e ; a = remainder - dividend
add [hl]
ld d, b ; d = quotient + 1
ld b, 0
ld hl, wChannelPitchBendFrequencySteps
add hl, bc
ld [hl], d ; store quotient + 1
ld hl, wChannelPitchBendFrequencyStepsFractionalPart
add hl, bc
ld [hl], a ; store remainder - dividend
ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
add hl, bc
ld [hl], a ; store remainder - dividend
ret
Audio1_ApplyDutyCycle: ; 0x980d
ld b, 0
ld hl, wChannelDutyCycles
add hl, bc
ld a, [hl]
rlca
rlca
ld [hl], a
and $c0
ld d, a
ld b, REG_DUTY_SOUND_LEN
call Audio1_GetRegisterPointer
ld a, [hl]
and $3f
or d
ld [hl], a
ret
Audio1_GetNextMusicByte: ; 0x9825
call GetNextMusicByte
ret
Audio1_GetRegisterPointer: ; 0x9838
; hl = address of hardware sound register b for software channel c
ld a, c
ld hl, Audio1_HWChannelBaseAddresses
add l
jr nc, .noCarry
inc h
.noCarry
ld l, a
ld a, [hl]
add b
ld l, a
ld h, $ff
ret
Audio1_MultiplyAdd: ; 0x9847
; hl = l + (a * de)
ld h, 0
.loop
srl a
jr nc, .skipAdd
add hl, de
.skipAdd
sla e
rl d
and a
jr z, .done
jr .loop
.done
ret
Audio1_CalculateFrequency: ; 0x9858
; return the frequency for note a, octave b in de
ld h, 0
ld l, a
add hl, hl
ld d, h
ld e, l
ld hl, Audio1_Pitches
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld a, b
.loop
cp 7
jr z, .done
sra d
rr e
inc a
jr .loop
.done
ld a, 8
add d
ld d, a
ret
Audio1_PlaySound:: ; 984e (2:584e)
ld [wSoundID], a
ld a, [wSoundID]
cp $ff
jp z, .stopAllAudio
cp MAX_SFX_ID
jp z, .playSfx
jp c, .playSfx
cp $fe
jr z, .playMusic
jp nc, .playSfx
.playMusic
call InitMusicVariables
jp .playSoundCommon
.playSfx
ld l, a
ld e, a
ld h, 0
ld d, h
add hl, hl
add hl, de
ld de, SFX_Headers_1
add hl, de
ld a, h
ld [wSfxHeaderPointer], a
ld a, l
ld [wSfxHeaderPointer + 1], a
ld a, [hl]
and $c0
rlca
rlca
ld c, a
.sfxChannelLoop
ld d, c
ld a, c
add a
add c
ld c, a
ld b, 0
ld a, [wSfxHeaderPointer]
ld h, a
ld a, [wSfxHeaderPointer + 1]
ld l, a
add hl, bc
ld c, d
ld a, [hl]
and $f
ld e, a ; software channel ID
ld d, 0
ld hl, wChannelSoundIDs
add hl, de
ld a, [hl]
and a
jr z, .asm_99a3
ld a, e
cp $7
jr nz, .asm_999a
ld a, [wSoundID]
cp $14
jr nc, .asm_9993
ret
.asm_9993
ld a, [hl]
cp $14
jr z, .asm_99a3
jr c, .asm_99a3
.asm_999a
ld a, [wSoundID]
cp [hl]
jr z, .asm_99a3
jr c, .asm_99a3
ret
.asm_99a3
call InitSFXVariables
.asm_9a2b
ld a, c
and a
jp z, .playSoundCommon
dec c
jp .sfxChannelLoop
.stopAllAudio
call StopAllAudio
ret
.playSoundCommon
ld a, [wSoundID]
ld l, a
ld e, a
ld h, 0
ld d, h
add hl, hl
add hl, de
ld de, SFX_Headers_1
add hl, de
ld e, l
ld d, h
ld hl, wChannelCommandPointers
ld a, [de] ; get channel number
ld b, a
rlca
rlca
and $3
ld c, a
ld a, b
and $f
ld b, c
inc b
inc de
ld c, 0
.commandPointerLoop
cp c
jr z, .next
inc c
inc hl
inc hl
jr .commandPointerLoop
.next
push af
push hl
push bc
ld b, 0
ld c, a
cp CH3
jr c, .skipSettingFlag
ld hl, wChannelFlags1
add hl, bc
set BIT_NOISE_OR_SFX, [hl]
.skipSettingFlag
pop bc
pop hl
ld a, [de] ; get channel pointer
ld [hli], a
inc de
ld a, [de]
ld [hli], a
inc de
pop af
push hl
push bc
ld b, 0
ld c, a
ld hl, wChannelSoundIDs
add hl, bc
ld a, [wSoundID]
ld [hl], a
pop bc
pop hl
inc c
dec b
ld a, b
and a
ld a, [de]
inc de
jr nz, .commandPointerLoop
ld a, [wSoundID]
cp CRY_SFX_START
jr nc, .asm_9aeb
jr .done
.asm_9aeb
ld a, [wSoundID]
cp CRY_SFX_END
jr z, .done
jr c, .cry
jr .done
.cry
ld hl, wChannelSoundIDs + CH4
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld hl, wChannelCommandPointers + CH6 * 2 ; sfx wave channel pointer
ld de, Audio1_CryEndchannel
ld [hl], e
inc hl
ld [hl], d ; overwrite pointer to point to endchannel
ld a, [wSavedVolume]
and a
jr nz, .done
ld a, [rNR50]
ld [wSavedVolume], a
ld a, $77
ld [rNR50], a ; full volume
.done
ret
Audio1_CryEndchannel: ; 9961 (2:5961)
endchannel
Audio1_HWChannelBaseAddresses: ; 9962 (2:5962)
; the low bytes of each HW channel's base address
db HW_CH1_BASE, HW_CH2_BASE, HW_CH3_BASE, HW_CH4_BASE ; channels 0-3
db HW_CH1_BASE, HW_CH2_BASE, HW_CH3_BASE, HW_CH4_BASE ; channels 4-7
Audio1_HWChannelDisableMasks: ; 996a (2:596a)
db HW_CH1_DISABLE_MASK, HW_CH2_DISABLE_MASK, HW_CH3_DISABLE_MASK, HW_CH4_DISABLE_MASK ; channels 0-3
db HW_CH1_DISABLE_MASK, HW_CH2_DISABLE_MASK, HW_CH3_DISABLE_MASK, HW_CH4_DISABLE_MASK ; channels 4-7
Audio1_9972: ; 9972 (2:5972)
push af
push bc
ld a, [wOptions]
and %110000 ; channel options
srl a
ld c, a
ld b, 0
ld hl, Audio1_HWChannelEnableMasks
add hl, bc
pop bc
pop af
ret
Audio1_HWChannelEnableMasks: ; 9985 (2:5985)
db HW_CH1_ENABLE_MASK, HW_CH2_ENABLE_MASK, HW_CH3_ENABLE_MASK, HW_CH4_ENABLE_MASK ; channels 0-3
db HW_CH1_ENABLE_MASK, HW_CH2_ENABLE_MASK, HW_CH3_ENABLE_MASK, HW_CH4_ENABLE_MASK ; channels 4-7
db $01,$20,$44,$88
db $11,$22,$44,$88
db $01,$20,$04,$80
db $01,$20,$04,$80
db $01,$02,$40,$80
db $01,$02,$40,$80
Audio1_Pitches: ; 99a5 (2:59a5)
dw $F82C ; C_
dw $F89D ; C#
dw $F907 ; D_
dw $F96B ; D#
dw $F9CA ; E_
dw $FA23 ; F_
dw $FA77 ; F#
dw $FAC7 ; G_
dw $FB12 ; G#
dw $FB58 ; A_
dw $FB9B ; A#
dw $FBDA ; B_