pokeyellow/data/mapObjects/route2house.asm

17 lines
341 B
NASM
Executable File

Route2HouseObject:
db $a ; border block
db $2 ; warps
db $7, $2, $2, $ff
db $7, $3, $2, $ff
db $0 ; signs
db $2 ; objects
object SPRITE_OAK_AIDE, $2, $4, STAY, RIGHT, $1 ; person
object SPRITE_GAMEBOY_KID, $4, $1, STAY, DOWN, $2 ; person
; warp-to
EVENT_DISP ROUTE_2_HOUSE_WIDTH, $7, $2
EVENT_DISP ROUTE_2_HOUSE_WIDTH, $7, $3