mirror of
https://github.com/pret/pokeyellow.git
synced 2026-04-25 07:58:09 -05:00
533 lines
24 KiB
INI
533 lines
24 KiB
INI
;Format Sample
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;[xxxx] ;User-defined Name (Max:31 chars)
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;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
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;Type = 0 ;0:Begin 1:End
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;Index = 0 ;Index
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;Address = x1F8000 ;ROM Address
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;MemAddress = x2000 ;RAM Address
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;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
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;DelayFrame = 0 ;Delay Frame
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;FadeFrame = 0 ;Fade Frame 0:Off
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;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
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;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
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;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
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;Dark0 = 10 ;0~10 (for Normal Mode)
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;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
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;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
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;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
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;MotionBlur0 = 31 ;0~31 (for Normal Mode)
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;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode)
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;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode)
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;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
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;Dark1 = 10 ;0~10 (for Green Mode)
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;ReduceColorR1 = 0 ;0~31 (for Green Mode)
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;ReduceColorG1 = 0 ;0~31 (for Green Mode)
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;ReduceColorB1 = 0 ;0~31 (for Green Mode)
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;MotionBlur1 = 31 ;0~31 (for Green Mode)
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;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
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[SaveLimit@Unknown_save_limit]
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Mode = 12
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Type = 1
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Index = {hex sGameData}
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Address = {hex sGameDataEnd}
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;[Fix_print]
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;Mode = 1
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;Address = 0x40130
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;Fixcode = a3: 00 00 00
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[disable_print@Forbid_printing_Pokedex]
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Mode = 1
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Address = {hex @+1}
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Fixcode = {PATCH +1}
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;[Fix pokemon]
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;Mode = 2
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;Address = 0x1551
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;Type = 3
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[MiniGame@Bypass_need_Pikachu_with_Surf_for_minigame]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[MiniGame-HighScorePC@Bypass_need_Pikachu_with_Surf_for_high_score]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[send_send_buf2@Wireless_WaitLinkTransfer]
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Mode = 2
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Address = {HEX @}
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Type = 29
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[send_send_buf2_ret@Wireless_WaitLinkTransfer_ret]
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Mode = 2
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Address = {HEX @}
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Type = 30
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[send_byt2@Wireless_start_exchange]
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Mode = 2
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Address = {HEX @+5}
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Type = 31
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[send_byt2_ret@Wireless_end_exchange]
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Mode = 2
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Address = {HEX @}
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Type = 32
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[send_dummy@Wireless_start_send_zero_bytes]
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Mode = 2
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Address = {HEX @}
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Type = 33
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[send_dummy_end@Wireless_end_send_zero_bytes]
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Mode = 2
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Address = {HEX @}
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Type = 34
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[FIGHT@Wireless_net_delay_1]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[FIGHT2@Wireless_net_delay_2]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[Network10@Wireless_net_delay_3]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[Network11@Wireless_net_delay_4]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[Network424@Wireless_ExchangeBytes_party_structs]
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Mode = 2
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Address = {HEX @}
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Type = 4
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[Network200@Wireless_ExchangeBytes_patch_lists]
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Mode = 2
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Address = {HEX @}
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Type = 4
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;[RND_HACK]
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;Mode = 1
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;Address = 0x3E70
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;Fixcode = a10: 3E 3D 00 00 00 00 00 00 00 00
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;[PLAY_HACK]
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;Mode = 2
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;Address = 0x2238
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;Type = 5
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;[PLAY_MUTE]
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;Mode = 1
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;Address = 0x150
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;Fixcode = 0xC9
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[PLAY_MUTE@Unknown_PlayPikachuSoundClip_end]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[PLAY_HACK@Unknown_PlayPikachuPCM]
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Mode = 2
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Address = {HEX @}
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Type = 6
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[PLAY_NEW@Unknown_PlayPikachuSoundClip_start]
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Mode = 2
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Address = {HEX @}
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Type = 21
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[Network_RECHECK@Wireless_net_recheck]
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Mode = 2
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Address = {HEX @}
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Type = 7
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[Network_STOP@Wireless_net_stop]
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Mode = 2
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Address = {HEX @}
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Type = 8
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[Network_END@Wireless_net_end]
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Mode = 2
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Address = {HEX @}
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Type = 9
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[Network_RESET@Unknown_network_reset]
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Mode = 2
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Address = {HEX @}
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Type = 10
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[linkCable fake begin@Link_fake_connection_status]
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Mode = 2
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Address = {HEX @}
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Type = 16
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[linkCable fake end@Wireless_prompt]
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Mode = 2
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Address = {HEX @}
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Type = 17
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[linkCable block input@Wireless_TryQuickSave_block_input]
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Mode = 2
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Address = {HEX @+5}
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Type = 18
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;[save game start]
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;Mode = 2
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;Address = 0x5A84
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;Type = 19
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[save game end@Trade_save_game_end]
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Mode = 2
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Address = {HEX @}
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Type = 20
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[Change_MSG@Change_link_closed_inactivity_message]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH_ +1 20}
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[fight_ret@BattleRandom_ret]
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Mode = 1
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Address = {hex @}
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Fixcode = {PATCH}
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[fight_ret_c@Unknown_BattleRandom_ret_c]
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Mode = 2
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Address = {hex @}
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Type = 98
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;Mem Write: pc32 = 0xf992d addr = 0xc634 value = 0xe
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;Mem Write: pc32 = 0xf9e51 addr = 0xc635 value = 0x1
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[FPA 031801 Begin1@Reduce_intro_scene_flashing_0E]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 28
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ConditionType = 0
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ConditionValueA = {dws_ wYellowIntroCurrentScene}
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ConditionValueB = {dws_ == }
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ConditionValueC = {dws_ 0x0e }
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;34 6F 26 00
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;Mem Write: pc32 = 0xf9e51 addr = 0xc635 value = 0x33
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[FPA 031801 End1@Stop_reducing_intro_scene_flashing_0E]
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Mode = 3
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Type = 1
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Address = {hex @}
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ConditionType = 0
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ConditionValueA = {dws_ wYellowIntroCurrentScene wYellowIntroSceneTimer}
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ConditionValueB = {dws_ == == }
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ConditionValueC = {dws_ 0x0e 0x33 }
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;rsm095822
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;Mem Write: pc32 = 0xf9d8b addr = 0xc635 value = 0x28
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;30
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[FPA 031801 Begin2@Reduce_intro_scene_flashing_0F]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 4
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ConditionType = 0
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ConditionValueA = {dws_ wYellowIntroCurrentScene}
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ConditionValueB = {dws_ == }
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ConditionValueC = {dws_ 0x0f }
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[FPA 031801 End2@Stop_reducing_intro_scene_flashing_0F]
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Mode = 3
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Type = 1
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Address = {Hex @}
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ConditionType = 0
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ConditionValueA = {dws_ wYellowIntroCurrentScene}
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ConditionValueB = {dws_ == }
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ConditionValueC = {dws_ 0x0f }
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;222222aaaaaaaaaaaaaaaa: pc32 = 0xf984b addr = 0xffb3 value = 0x0
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;000f984bh: F0 B3 E6 0B
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[FPA 031801 End3@Stop_Reducing_intro_scene_flashing]
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Mode = 3
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Type = 1
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Address = {hex @}
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ConditionType = 11
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ConditionValueA = {dws_ wYellowIntroCurrentScene 00 wYellowIntroCurrentScene}
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ConditionValueB = {dws_ == || == }
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ConditionValueC = {dws_ 0x0e 00 0x0f }
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; The effect_no decide which animation will be played.
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; So we use it as a condition value. The address of effect_no is 0xd076
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; a7 c0 3e 05 ea
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; and a A7
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; ret nz C0
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;
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; ld a,5 3E 05
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; ld (anime_buf),a EA
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;
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;
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;effect_select_rdy:
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; ld (effect_no),a
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;
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; call put_wait
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;
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; ld a,B_EFFECT_SELECT
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;rsm002551
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;Mem Write: pc32 = 0x781c5 addr = 0xd086 value = 0x3
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;17 --13
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;No151 Mega Punch
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[FPA 001 Begin@Reduce_move_anim_flashing_Mega_Punch_Explosion_Self_Destruct]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 11
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ConditionType = 11
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == == || == == == == == || == == == == == }
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ConditionValueC = {dws_ M_CHAR E_CHAR G_CHAR A_CHAR P_CHAR MEGA_PUNCH 00 E_CHAR X_CHAR P_CHAR L_CHAR MEGA_PUNCH 00 S_CHAR E_CHAR L_CHAR F_CHAR MEGA_PUNCH }
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[FPA 001 End@Stop_reducing_move_anim_flashing_Mega_Punch]
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Mode = 3
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Type = 1
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Address = {hex @}
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
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ConditionValueB = {dws_ == == == == == == }
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ConditionValueC = {dws_ M_CHAR E_CHAR G_CHAR A_CHAR P_CHAR MEGA_PUNCH }
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;rsm103725
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;Mem Write: pc32 = 0x781c5 addr = 0xd086 value = 0x3
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;No117 Guillotine
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[FPA 002 Begin@Reduce_move_anim_flashing_Guillotine]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 7
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ G_CHAR U_CHAR I_CHAR L_CHAR GUILLOTINE }
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[FPA 002 End@Stop_reducing_move_anim_flashing_Guillotine]
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Mode = 3
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Type = 1
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Address = {hex @}
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ G_CHAR U_CHAR I_CHAR L_CHAR GUILLOTINE }
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;rsm142438
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;17 --13
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;No150 Mega Kick
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[FPA 003 Begin@Reduce_move_anim_flashing_Mega_Kick]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 10
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
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ConditionValueB = {dws_ == == == == == == }
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ConditionValueC = {dws_ M_CHAR E_CHAR G_CHAR A_CHAR K_CHAR MEGA_KICK }
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[FPA 003 End@Stop_reducing_move_anim_flashing_Mega_Kick]
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Mode = 3
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Type = 1
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Address = {hex @}
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
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ConditionValueB = {dws_ == == == == == == }
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ConditionValueC = {dws_ M_CHAR E_CHAR G_CHAR A_CHAR K_CHAR MEGA_KICK }
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;rsm154217 blizzard
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;No131
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[FPA 004 Begin@Reduce_move_anim_flashing_Blizzard]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 11
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ B_CHAR L_CHAR I_CHAR Z_CHAR BLIZZARD }
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[FPA 004 End@Stop_reducing_move_anim_flashing_Blizzard]
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Mode = 3
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Type = 1
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Address = {hex @}
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ B_CHAR L_CHAR I_CHAR Z_CHAR BLIZZARD }
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;rsm163638 bubblebeam
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;No123
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[FPA 005 Begin@Reduce_move_anim_flashing_Bubblebeam]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 15
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ B_CHAR U_CHAR B_CHAR B_CHAR BUBBLEBEAM }
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[FPA 005 End@Stop_reducing_move_anim_flashing_Bubblebeam]
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Mode = 3
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Type = 1
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Address = {hex @}
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ B_CHAR U_CHAR B_CHAR B_CHAR BUBBLEBEAM }
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;Mem Write: pc32 = 0xc2 addr = 0xcfd1 value = 0x3f
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;Pallte Write: pc32 =00078e79 00000048 e4
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;No116 hyper beam
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[FPA 006 Begin@Reduce_move_anim_flashing_Hyper_Beam]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 6
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wAnimationID}
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ConditionValueB = {dws_ == == == == }
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ConditionValueC = {dws_ H_CHAR Y_CHAR P_CHAR HYPER_BEAM }
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;rsm112921 thunderbolt
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;15 -- 13
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;No57 thunderbolt
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[FPA 007 Begin@Reduce_move_anim_flashing_Thunderbolt]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 13
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ T_CHAR H_CHAR U_CHAR N_CHAR THUNDERBOLT }
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[FPA 007 End@Stop_reducing_move_anim_flashing_Thunderbolt]
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Mode = 3
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Type = 1
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Address = {hex @}
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ T_CHAR H_CHAR U_CHAR N_CHAR THUNDERBOLT }
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;
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;rsm130806 haze
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;No40 haze
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[FPA 008 Begin@Reduce_move_anim_flashing_Haze]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 28
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ H_CHAR A_CHAR Z_CHAR E_CHAR HAZE }
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[FPA 008 End@Stop_reducing_move_anim_flashing_Haze_Hyper_Beam]
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Mode = 3
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Type = 1
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Address = {hex @}
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ConditionType = 11
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wAnimationID}
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ConditionValueB = {dws_ == == == == == || == == == == }
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ConditionValueC = {dws_ H_CHAR A_CHAR Z_CHAR E_CHAR HAZE 00 H_CHAR Y_CHAR P_CHAR HYPER_BEAM }
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;rsm131656 reflect
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;No159
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[FPA 009 Begin@Reduce_move_anim_flashing_Reflect]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 6
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ R_CHAR E_CHAR F_CHAR L_CHAR REFLECT }
|
|
|
|
[FPA 009 End@Stop_reducing_move_anim_flashing_Reflect]
|
|
Mode = 3
|
|
Type = 1
|
|
Address = {hex @}
|
|
ConditionType = 0
|
|
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
|
ConditionValueB = {dws_ == == == == == }
|
|
ConditionValueC = {dws_ R_CHAR E_CHAR F_CHAR L_CHAR REFLECT }
|
|
|
|
;rsm132935 selfdestruct
|
|
;No56
|
|
[FPA 010 Begin@Reduce_move_anim_flashing_Self_Destruct]
|
|
Mode = 3
|
|
Type = 0
|
|
Address = {hex @}
|
|
MotionBEnable0 = 3
|
|
MotionBlur0 = 11
|
|
ConditionType = 0
|
|
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
|
ConditionValueB = {dws_ == == == == == }
|
|
ConditionValueC = {dws_ S_CHAR E_CHAR L_CHAR F_CHAR SELFDESTRUCT}
|
|
|
|
[FPA 010 End@Stop_reducing_move_anim_flashing_Self_Destruct]
|
|
Mode = 3
|
|
Type = 1
|
|
Address = {hex @}
|
|
ConditionType = 11
|
|
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
|
ConditionValueB = {dws_ == == == == == || == == == == == }
|
|
ConditionValueC = {dws_ S_CHAR E_CHAR L_CHAR F_CHAR MEGA_PUNCH 00 S_CHAR E_CHAR L_CHAR F_CHAR SELFDESTRUCT}
|
|
|
|
;rsm013740 explosion
|
|
;No76
|
|
[FPA 011 Begin@Reduce_move_anim_flashing_Explosion]
|
|
Mode = 3
|
|
Type = 0
|
|
Address = {hex @}
|
|
MotionBEnable0 = 3
|
|
MotionBlur0 = 11
|
|
ConditionType = 0
|
|
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
|
ConditionValueB = {dws_ == == == == == }
|
|
ConditionValueC = {dws_ E_CHAR X_CHAR P_CHAR L_CHAR EXPLOSION }
|
|
|
|
[FPA 011 End@Stop_reducing_move_anim_flashing_Explosion]
|
|
Mode = 3
|
|
Type = 1
|
|
Address = {hex @}
|
|
ConditionType = 11
|
|
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
|
ConditionValueB = {dws_ == == == == == || == == == == == }
|
|
ConditionValueC = {dws_ E_CHAR X_CHAR P_CHAR L_CHAR MEGA_PUNCH 00 E_CHAR X_CHAR P_CHAR L_CHAR EXPLOSION } |