GameCornerPikachuMovementScript:: ld hl, GameCornerPikachuMovementData ld b, SPRITE_FACING_DOWN call TryApplyPikachuMovementData ret GameCornerPikachuMovementData: db PIKAMOVEMENT_DELAY db PIKAMOVEMENT_STEP_RIGHT db PIKAMOVEMENT_STEP_UP db PIKAMOVEMENT_LOOK_DOWN db PIKAMOVEMENT_END