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https://github.com/pret/pokeyellow.git
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Fix typos
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b4bae4a5d5
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@ -2375,10 +2375,10 @@ PartyMenuOrRockOrRun:
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jr nz, .doEnemyMonAnimation
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; enemy mon doesn't have substitute
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ld a, [wEnemyMonMinimized]
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and a ; has the enemy mon used Minimise?
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and a ; has the enemy mon used Minimize?
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ld hl, AnimationMinimizeMon
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jr nz, .doEnemyMonAnimation
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; enemy mon is not minimised
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; enemy mon is not minimized
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ld a, [wEnemyMonSpecies]
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ld [wCurPartySpecies], a
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ld [wCurSpecies], a
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@ -2994,7 +2994,7 @@ SelectEnemyMove:
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pop hl
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jr z, .chooseRandomMove ; move disabled, try again
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and a
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jr z, .chooseRandomMove ; move non-existant, try again
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jr z, .chooseRandomMove ; move non-existent, try again
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.done
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ld [wEnemySelectedMove], a
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ret
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@ -295,7 +295,7 @@ FreezeBurnParalyzeEffect:
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ld hl, BurnedText
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jp PrintText
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.freeze2
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; hyper beam bits aren't reseted for opponent's side
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; hyper beam bits aren't reset for opponent's side
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ld a, 1 << FRZ
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ld [wBattleMonStatus], a
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ld hl, FrozenText
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@ -142,7 +142,7 @@ VermilionGymTrashSuccessText2::
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text_end
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; unused
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VermilionGymTrashSuccesPlaySfx:
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VermilionGymTrashSuccessPlaySfx:
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text_asm
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call WaitForSoundToFinish
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ld a, SFX_SWITCH
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@ -213,7 +213,7 @@ SetPal_TrainerCard:
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srl a
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push af
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jr c, .haveBadge
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; The player doens't have the badge, so zero the badge's blk data.
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; The player doesn't have the badge, so zero the badge's blk data.
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push bc
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ld a, [de]
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ld c, a
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@ -217,11 +217,11 @@ DisplayNamingScreen:
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.didNotPressED
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ld a, [wCurrentMenuItem]
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cp $6 ; case switch row
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jr nz, .didNotPressCaseSwtich
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jr nz, .didNotPressCaseSwitch
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ld a, [wTopMenuItemX]
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cp $1 ; case switch column
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jr z, .pressedA_changedCase
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.didNotPressCaseSwtich
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.didNotPressCaseSwitch
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ld hl, wMenuCursorLocation
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ld a, [hli]
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ld h, [hl]
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@ -278,7 +278,7 @@ _ContTextNoPause::
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; move both rows of text in the normal text box up one row
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; always called twice in a row
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; first time, copy the two rows of text to the "in between" rows that are usually emtpy
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; first time, copy the two rows of text to the "in between" rows that are usually empty
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; second time, copy the bottom row of text into the top row of text
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ScrollTextUpOneLine::
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hlcoord 0, 14 ; top row of text
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@ -466,7 +466,7 @@ DecodeNybble1TableFlipped::
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dn $e, $6
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dn $2, $a
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; combines the two loaded chunks with xor (the chunk loaded second is the destination). The source chunk is differeintial decoded beforehand.
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; combines the two loaded chunks with xor (the chunk loaded second is the destination). The source chunk is differential decoded beforehand.
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XorSpriteChunks::
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xor a
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ld [wSpriteCurPosX], a
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@ -568,7 +568,7 @@ ResetSpriteBufferPointers::
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NybbleReverseTable::
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db $0, $8, $4, $c, $2, $a, $6, $e, $1, $9, $5, $d, $3, $b, $7, $f
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; combines the two loaded chunks with xor (the chunk loaded second is the destination). Both chunks are differeintial decoded beforehand.
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; combines the two loaded chunks with xor (the chunk loaded second is the destination). Both chunks are differential decoded beforehand.
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UnpackSpriteMode2::
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call ResetSpriteBufferPointers
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ld a, [wSpriteFlipped]
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