mirror of
https://github.com/pret/pokeyellow.git
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Add FightDebugMenu labels and battle class constants (#165)
This commit is contained in:
892
engine/debug/fight_debug_menu.asm
Normal file
892
engine/debug/fight_debug_menu.asm
Normal file
@@ -0,0 +1,892 @@
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FightDebugMenu:
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ld a, 1
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ldh [hJoy7], a
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; Don't mess around with obedience.
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ld a, 1 << BIT_EARTHBADGE
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ld [wObtainedBadges], a
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ld hl, wStatusFlags7
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set BIT_TEST_BATTLE, [hl]
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ld hl, wNumBagItems
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ld de, .ItemTable
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.loop
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ld a, [de]
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cp -1
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jr z, .done
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inc de
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ld [wCurItem], a
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ld a, [de]
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inc de
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ld [wItemQuantity], a
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push de
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call AddItemToInventory
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pop de
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jr .loop
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.done
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call LoadHpBarAndStatusTilePatterns
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call ClearScreen
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call ClearSprites
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hlcoord 0, 0
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lb bc, 1, 18
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call TextBoxBorder
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hlcoord 6, 1
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ld de, .FightTestText
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call PlaceString
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hlcoord 4, 4
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ld de, .NumNameLevelText
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call PlaceString
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hlcoord 1, 6
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ld de, .LayoutText
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call PlaceString
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xor a
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ld [wWhichPokemon], a
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ld [wEnemyMon], a
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ld [wEnemyMonLevel], a
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ld [wTrainerClass], a
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ld [wLinkEnemyTrainerName + 2], a
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ld b, a
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ld c, a
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ld hl, wEnemyPartySpecies
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call .ClearMonsData
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ld hl, wPartyCount
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call .ClearMonsData
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ld de, wPartySpecies
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hlcoord 4, 6
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; fallthrough
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.MonsNumber:
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push hl ; monster number print position
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push bc ; b = monster number c = level
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dec hl
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ld a, '▶'
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ld [hl], a
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ld bc, NAME_LENGTH
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add hl, bc
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ld a, ' '
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ld [hl], a
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push de
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pop de
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pop bc ; b = monster number c = level
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pop hl ; monster number print position
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; fallthrough
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.MonsNumberLoop:
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push bc ; b = monster number c = level
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push de
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call JoypadLowSensitivity
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pop de
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pop bc ; b = monster number c = level
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ldh a, [hJoy5]
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bit B_PAD_A, a
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jp nz, .CountUp
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bit B_PAD_B, a
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jp nz, .CountDown
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bit B_PAD_SELECT, a
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jp nz, DebugMenu
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bit B_PAD_START, a
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jp nz, .EnemySet
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bit B_PAD_RIGHT, a
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jp nz, .MonsLevel
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bit B_PAD_UP, a
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jp nz, .BeforeMons
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bit B_PAD_DOWN, a
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jp nz, .NextMons
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jr .MonsNumberLoop
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.ClearMonsData:
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xor a
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rept PARTY_LENGTH
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ld [hli], a
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endr
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ld [hl], a
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ret
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.CountUp:
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inc b ; monster number
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ld a, b
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cp NUM_POKEMON_INDEXES + 1
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jr c, .CountUp_1
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xor a
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ld b, a
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; fallthrough
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.CountUp_1:
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ld [de], a
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ld [wTempByteValue], a
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push bc
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push hl
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push de
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lb bc, LEADING_ZEROES | 1, 3
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call PrintNumber
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inc hl
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push hl
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ld de, .5SpacesText
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call PlaceString
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ld bc, -SCREEN_WIDTH
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add hl, bc
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ld de, .5SpacesText
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call PlaceString
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pop hl
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ld a, [wNamedObjectIndex]
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and a
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jr nz, .CountUp_2
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ld de, .5DashesText
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jr .CountUp_3
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.CountUp_2
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call GetMonName
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.CountUp_3
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call PlaceString
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pop de
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pop hl
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pop bc
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jr .MonsNumberLoop
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.CountDown:
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dec b ; monster number
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ld a, b
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cp OPP_ID_OFFSET + 1
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jp c, .CountUp_1
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ld a, NUM_POKEMON_INDEXES
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ld b, a
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jp .CountUp_1
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.BeforeMons:
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ld a, [wWhichPokemon]
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dec a
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cp -1
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jp z, .MonsNumberLoop
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ld [wWhichPokemon], a
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dec de
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dec hl
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ld a, ' '
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ld [hl], a
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push bc
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ld bc, -SCREEN_WIDTH * 2
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add hl, bc
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pop bc
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ld a, '▶'
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ld [hl], a
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inc hl
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push hl
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call .PositionMove
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pop hl
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jp .MonsNumberLoop
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.NextMons:
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ld a, [wWhichPokemon]
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inc a
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cp PARTY_LENGTH
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jp nc, .MonsNumberLoop
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ld [wWhichPokemon], a
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inc de
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dec hl
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ld a, ' '
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ld [hl], a
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ld bc, SCREEN_WIDTH * 2
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add hl, bc
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ld a, '▶'
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ld [hl], a
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inc hl
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push hl
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call .PositionMove
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pop hl
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jp .MonsNumberLoop
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.MonsLevel:
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push hl ; monster number print posision
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push bc ; b = monster number c = level
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dec hl
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ld a, ' '
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ld [hl], a
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ld bc, NAME_LENGTH
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add hl, bc
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ld a, '▶'
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ld [hl], a
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pop bc ; b = monster number c = level
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pop hl ; monster number print posision
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; fallthrough
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.MonsLevelLoop:
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push bc ; b = monster number c = level
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push de
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call JoypadLowSensitivity
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pop de
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pop bc ; b = monster number c = level
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ldh a, [hJoy5]
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bit B_PAD_A, a
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jp nz, .LevelCountUp
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bit B_PAD_B, a
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jp nz, .LevelCountDown
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bit B_PAD_START, a
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jp nz, .EnemySet
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bit B_PAD_LEFT, a
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jp nz, .MonsNumber
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bit B_PAD_UP, a
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jp nz, .LevelBeforeMons
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bit B_PAD_DOWN, a
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jp nz, .LevelNextMons
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jr .MonsLevelLoop
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.LevelCountUp:
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inc c ; monster level
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ld a, c
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cp MAX_LEVEL + 1
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jr c, .LevelCountUp_1
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ld a, 1
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ld c, a
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; fallthrough
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.LevelCountUp_1:
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ld a, [wWhichPokemon]
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push de
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ld de, wEnemyPartySpecies
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add e
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ld e, a
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jr nc, .LevelCountUp_2
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inc d
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.LevelCountUp_2
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ld a, c
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ld [de], a
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push bc ; b = monster No. c = level
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push hl ; monster number print posision
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ld bc, NAME_LENGTH
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add hl, bc ; level print position
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lb bc, LEADING_ZEROES | 1, 3
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call PrintNumber
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pop hl ; monster number print position
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pop bc ; b = monster No. c = level
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pop de
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jp .MonsLevelLoop
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.LevelCountDown:
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dec c ; monster level
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ld a, c
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cp MAX_LEVEL + 1
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jr nc, .LevelCountDown_1
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and a
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jp nz, .LevelCountUp_1
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.LevelCountDown_1
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ld a, MAX_LEVEL
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ld c, a
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jp .LevelCountUp_1
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.LevelBeforeMons:
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ld a, [wWhichPokemon]
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dec a
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cp -1
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jp z, .MonsLevelLoop
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ld [wWhichPokemon], a
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dec de
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push hl ; monster number print position
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ld bc, NAME_LENGTH - 1
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add hl, bc
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ld a, ' '
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ld [hl], a
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pop hl
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ld bc, -SCREEN_WIDTH * 2
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add hl, bc
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push hl
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ld bc, NAME_LENGTH - 1
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add hl, bc
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ld a, '▶'
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ld [hl], a
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call .PositionMove
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pop hl ; monster number print position
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jp .MonsLevelLoop
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.LevelNextMons:
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ld a, [wWhichPokemon]
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inc a
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cp PARTY_LENGTH
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jp nc, .MonsLevelLoop
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ld [wWhichPokemon], a
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inc de
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push hl ; monster number print position
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ld bc, NAME_LENGTH - 1
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add hl, bc
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ld a, ' '
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ld [hl], a
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pop hl
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ld bc, SCREEN_WIDTH * 2
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add hl, bc
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push hl
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ld bc, NAME_LENGTH - 1
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add hl, bc
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ld a, '▶'
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ld [hl], a
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call .PositionMove
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pop hl ; monster number print position
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jp .MonsLevelLoop
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.PositionMove:
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ld hl, wPartySpecies
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ld a, [wWhichPokemon]
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add l
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ld l, a
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jr nc, .PositionMove_1
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inc h
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.PositionMove_1
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ld a, [hl] ; monster number
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ld b, a
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ld hl, wEnemyPartySpecies
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ld a, [wWhichPokemon]
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add l
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ld l, a
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jr nc, .PositionMove_2
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inc h
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.PositionMove_2
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ld a, [hl] ; monster level
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ld c, a
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ret
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.EnemySet:
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ld hl, wPartyCount
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ld de, wEnemyPartyCount ; level saved
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xor a
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ld [hl], a
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inc hl
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ld a, [hli] ; first monster number
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ld b, a
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ld c, PARTY_LENGTH
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xor a
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ld [wIsInBattle], a
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.EnemySet_1
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ld a, b ; monster number
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ld [wCurPartySpecies], a
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ld a, [hl] ; next monster number
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ld b, a
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inc de
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ld a, [de] ; level
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and a
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jr z, .EnemySet_2
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ld [wCurEnemyLevel], a
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xor a
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ld [wMonDataLocation], a ; 0 = none
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ld a, [wCurPartySpecies]
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and a
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jr z, .EnemySet_2
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call AddPartyMon
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.EnemySet_2
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inc hl
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dec c
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jr nz, .EnemySet_1
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ld b, PARTY_LENGTH + 1
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ld hl, wPartySpecies
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ld de, wEnemyPartyCount
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.EnemySet_2_0
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inc de
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dec b
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jp z, FightDebugMenu
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ld a, [hli]
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and a
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jr z, .EnemySet_2_0
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ld a, [de]
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and a
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jr z, .EnemySet_2_0
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hlcoord 0, 3
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lb bc, 15, 20
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call ClearScreenArea
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hlcoord 0, 3
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lb bc, 15, 20
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call ClearScreenArea
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hlcoord 0, 3
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lb bc, 15, 20
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call ClearScreenArea
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ld c, 20
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call DelayFrames
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ld a, WILD_BATTLE
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ld [wIsInBattle], a
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ld de, .WildPokemonText
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ld a, [wLinkEnemyTrainerName + 2]
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cp MAX_LEVEL + 1
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jr c, .EnemySet_2_1
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ld a, TRAINER_BATTLE
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ld [wIsInBattle], a
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ld de, .TrainerText
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.EnemySet_2_1
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hlcoord 1, 4
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call PlaceString
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hlcoord 1, 6
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ld de, .EnemyNumNameLevelText
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call PlaceString
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ld a, [wEnemyMon]
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ld b, a
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ld a, [wIsInBattle]
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dec a
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jr z, .EnemySet_3
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ld a, [wTrainerClass]
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ld [wTempByteValue], a
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ld b, a
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ld de, wTempByteValue
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hlcoord 1, 8
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push bc
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lb bc, LEADING_ZEROES | 1, 3
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call PrintNumber
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hlcoord 5, 8
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ld de, .10SpacesText
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call PlaceString
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call GetTrainerName
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hlcoord 5, 8
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ld de, wTrainerName
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call PlaceString
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pop bc
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jr .EnemySet_4
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.EnemySet_3
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ld a, b
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and a
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jr z, .EnemySet_4
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ld de, wTempByteValue
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ld [de], a
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hlcoord 1, 8
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push bc
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lb bc, LEADING_ZEROES | 1, 3
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call PrintNumber
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hlcoord 5, 8
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ld de, .10SpacesText
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call PlaceString
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call GetMonName
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hlcoord 5, 8
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call PlaceString
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pop bc
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.EnemySet_4
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ld a, [wEnemyMonLevel]
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ld c, a ; level
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ld de, wTempByteValue
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ld [de], a
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hlcoord 16, 8
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push bc
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lb bc, LEADING_ZEROES | 1, 3
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call PrintNumber
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pop bc
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; fallthrough
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.EnemyType:
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ld a, ' '
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ldcoord_a 0, 8
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ldcoord_a 15, 8
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ld a, '▶'
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ldcoord_a 0, 4
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; fallthrough
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.EnemyTypeLoop:
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push bc ; b = monster number c = level
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call JoypadLowSensitivity
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pop bc ; b = monster number c = level
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ldh a, [hJoy5]
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bit B_PAD_A, a
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jp nz, .TypeChange
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bit B_PAD_START, a
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jp nz, .GoFight
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bit B_PAD_DOWN, a
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jp nz, .EnemyMons
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jr .EnemyTypeLoop
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.TypeChange:
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hlcoord 1, 8
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ld de, .EnemyLayoutText
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call PlaceString
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hlcoord 5, 7
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ld de, .10SpacesText
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call PlaceString
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xor a
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ld b, a ; monster or trainer number
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ld c, a ; monster or trainer level
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ld a, [wIsInBattle]
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dec a
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jr nz, .TypeChange_1
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ld a, TRAINER_BATTLE
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ld [wIsInBattle], a
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ld a, ' '
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ldcoord_a 4, 3
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hlcoord 1, 4
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ld de, .TrainerText
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call PlaceString
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jp .EnemyTypeLoop
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.TypeChange_1
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ld a, 1
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ld [wIsInBattle], a
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ld a, ' '
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ldcoord_a 1, 3
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hlcoord 1, 4
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ld de, .WildPokemonText
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call PlaceString
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jp .EnemyTypeLoop
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.EnemyMons:
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ld a, '▶'
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ldcoord_a 0, 8
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ld a, ' '
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ldcoord_a 15, 8
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ldcoord_a 0, 4
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; fallthrough
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.EnemyMonsLoop:
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||||
push bc ; b = monster number c = level
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||||
call JoypadLowSensitivity
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pop bc ; b = monster number c = level
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||||
ldh a, [hJoy5]
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bit B_PAD_A, a
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||||
jp nz, .EnemyMonsCountUp
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||||
bit B_PAD_B, a
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||||
jp nz, .EnemyMonsCountDown
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||||
bit B_PAD_START, a
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||||
jp nz, .GoFight
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bit B_PAD_RIGHT, a
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||||
jp nz, .EnemyLevel
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||||
bit B_PAD_UP, a
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||||
jp nz, .EnemyType
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||||
jr .EnemyMonsLoop
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||||
|
||||
.EnemyMonsCountUp:
|
||||
push bc ; b = monster number c = level
|
||||
hlcoord 5, 7
|
||||
ld de, .10SpacesText
|
||||
call PlaceString
|
||||
hlcoord 5, 8
|
||||
ld de, .10SpacesText
|
||||
call PlaceString
|
||||
pop bc ; b = monster number c = level
|
||||
ld a, [wIsInBattle]
|
||||
dec a
|
||||
jr z, .MonsCountUp
|
||||
inc b ; trainer number
|
||||
ld a, b
|
||||
cp NUM_TRAINERS + 1
|
||||
jr c, .TrainerCountUp
|
||||
|
||||
ld b, 1
|
||||
; fallthrough
|
||||
.TrainerCountUp:
|
||||
ld a, b
|
||||
ld [wTempByteValue], a ; trainer number
|
||||
ld de, wTempByteValue
|
||||
hlcoord 1, 8
|
||||
push bc ; b = monster number c = level
|
||||
lb bc, LEADING_ZEROES | 1, 3
|
||||
call PrintNumber
|
||||
ld a, [wTempByteValue]
|
||||
ld [wTrainerClass], a
|
||||
call GetTrainerName
|
||||
hlcoord 5, 8
|
||||
ld de, wTrainerName
|
||||
call PlaceString
|
||||
|
||||
pop bc ; b = monster number c = level
|
||||
jp .EnemyMonsLoop
|
||||
.MonsCountUp
|
||||
inc b
|
||||
ld a, b
|
||||
cp NUM_POKEMON_INDEXES + 1
|
||||
jr c, .MonsCountUp_1
|
||||
|
||||
ld b, 1
|
||||
; fallthrough
|
||||
.MonsCountUp_1:
|
||||
ld a, b
|
||||
ld [wTempByteValue], a
|
||||
ld de, wTempByteValue
|
||||
hlcoord 1, 8
|
||||
push bc
|
||||
lb bc, LEADING_ZEROES | 1, 3
|
||||
call PrintNumber
|
||||
call GetMonName
|
||||
hlcoord 5, 8
|
||||
call PlaceString
|
||||
|
||||
pop bc
|
||||
jp .EnemyMonsLoop
|
||||
|
||||
.EnemyMonsCountDown:
|
||||
push bc
|
||||
hlcoord 5, 7
|
||||
ld de, .10SpacesText
|
||||
call PlaceString
|
||||
hlcoord 5, 8
|
||||
ld de, .10SpacesText
|
||||
call PlaceString
|
||||
pop bc
|
||||
|
||||
ld a, [wIsInBattle]
|
||||
dec a
|
||||
jr z, .MonsCountDown
|
||||
|
||||
dec b
|
||||
ld a, b
|
||||
cp NUM_TRAINERS + 1
|
||||
jr nc, .TrainerCountDown
|
||||
and a
|
||||
jp nz, .TrainerCountUp
|
||||
|
||||
.TrainerCountDown
|
||||
ld b, NUM_TRAINERS
|
||||
jp .TrainerCountUp
|
||||
|
||||
.MonsCountDown
|
||||
dec b ; monster number
|
||||
ld a, b
|
||||
cp NUM_POKEMON_INDEXES + 1
|
||||
jr nc, .MonsCountDown_1
|
||||
and a
|
||||
jp nz, .MonsCountUp_1
|
||||
.MonsCountDown_1
|
||||
ld b, NUM_POKEMON_INDEXES ; monster number
|
||||
jp .MonsCountUp_1
|
||||
|
||||
.EnemyLevel:
|
||||
ld a, ' '
|
||||
ldcoord_a 0, 8
|
||||
ld a, '▶'
|
||||
ldcoord_a 15, 8
|
||||
; fallthrough
|
||||
.EnemyLevelLoop:
|
||||
push bc ; b = monster number c = level
|
||||
call JoypadLowSensitivity
|
||||
pop bc ; b = monster number c = level
|
||||
ldh a, [hJoy5]
|
||||
bit B_PAD_A, a
|
||||
jp nz, .EnemyLevelCountUp
|
||||
bit B_PAD_B, a
|
||||
jp nz, .EnemyLevelCountDown
|
||||
bit B_PAD_START, a
|
||||
jp nz, .GoFight
|
||||
bit B_PAD_LEFT, a
|
||||
jp nz, .EnemyMons
|
||||
bit B_PAD_UP, a
|
||||
jp nz, .EnemyType
|
||||
jr .EnemyLevelLoop
|
||||
|
||||
.EnemyLevelCountUp:
|
||||
inc c ; level
|
||||
ld a, c
|
||||
cp MAX_LEVEL + 1
|
||||
jr c, .EnemyLevelCountUp_1
|
||||
|
||||
ld c, 1
|
||||
|
||||
.EnemyLevelCountUp_1:
|
||||
hlcoord 16, 8
|
||||
ld a, c
|
||||
ld de, wCurEnemyLevel
|
||||
ld [de], a
|
||||
push bc
|
||||
lb bc, LEADING_ZEROES | 1, 3
|
||||
call PrintNumber
|
||||
pop bc
|
||||
jp .EnemyLevelLoop
|
||||
|
||||
.EnemyLevelCountDown:
|
||||
dec c ; level
|
||||
ld a, c
|
||||
cp MAX_LEVEL + 1
|
||||
jr nc, .EnemyLevelCountDown_1
|
||||
and a
|
||||
jp nz, .EnemyLevelCountUp_1
|
||||
|
||||
.EnemyLevelCountDown_1
|
||||
ld c, MAX_LEVEL
|
||||
jp .EnemyLevelCountUp_1
|
||||
|
||||
.GoFight:
|
||||
ld a, b
|
||||
and a
|
||||
jp z, .EnemyType
|
||||
ld a, c
|
||||
and a
|
||||
jp z, .EnemyType
|
||||
|
||||
ld a, [wIsInBattle]
|
||||
dec a
|
||||
jr z, .GoFight_1
|
||||
|
||||
ld a, b ; trainer number
|
||||
add OPP_ID_OFFSET
|
||||
ld b, a
|
||||
ld a, c
|
||||
ld [wTrainerNo], a
|
||||
.GoFight_1
|
||||
ld a, c
|
||||
ld [wCurEnemyLevel], a
|
||||
ld a, b
|
||||
ld [wCurOpponent], a
|
||||
|
||||
xor a
|
||||
ld [wStatusFlags3], a
|
||||
predef InitOpponent
|
||||
|
||||
xor a
|
||||
ld [wNumRunAttempts], a
|
||||
|
||||
ld hl, wPlayerStatsToDouble
|
||||
ld bc, wPlayerBattleStatusEnd - wPlayerStatsToDouble
|
||||
call FillMemory
|
||||
|
||||
ld hl, wEnemyStatsToDouble
|
||||
ld bc, wEnemyBattleStatusEnd - wEnemyStatsToDouble
|
||||
call FillMemory
|
||||
|
||||
call LoadFontTilePatterns
|
||||
call ClearScreen
|
||||
call ClearSprites
|
||||
ld a, %11100100
|
||||
ldh [rBGP], a
|
||||
ldh [rOBP0], a
|
||||
ldh [rOBP1], a
|
||||
call UpdateCGBPal_BGP
|
||||
call UpdateCGBPal_OBP0
|
||||
call UpdateCGBPal_OBP1
|
||||
hlcoord 0, 0
|
||||
lb bc, 1, 18
|
||||
call TextBoxBorder
|
||||
hlcoord 6, 1
|
||||
ld de, .FightTestText
|
||||
call PlaceString
|
||||
|
||||
hlcoord 4, 4
|
||||
ld de, .NumNameLevelText
|
||||
call PlaceString
|
||||
|
||||
hlcoord 1, 6
|
||||
ld de, .LayoutText
|
||||
call PlaceString
|
||||
|
||||
ld de, wPartyCount
|
||||
xor a
|
||||
ld [de], a
|
||||
ld [wWhichPokemon], a
|
||||
inc de
|
||||
hlcoord 4, 6
|
||||
|
||||
push de
|
||||
push hl
|
||||
; fallthrough
|
||||
.GoFight_2:
|
||||
ld a, [wWhichPokemon]
|
||||
ld de, wPartySpecies
|
||||
add e
|
||||
ld e, a
|
||||
jr nc, .GoFight_3
|
||||
inc d
|
||||
|
||||
.GoFight_3
|
||||
ld a, [de]
|
||||
cp -1
|
||||
jp z, .GoFight_5
|
||||
|
||||
ld [wTempByteValue], a
|
||||
push hl
|
||||
lb bc, LEADING_ZEROES | 1, 3
|
||||
call PrintNumber
|
||||
inc hl
|
||||
ld de, .5SpacesText
|
||||
call PlaceString
|
||||
call GetMonName
|
||||
call PlaceString
|
||||
pop hl
|
||||
push hl
|
||||
ld bc, NAME_LENGTH
|
||||
add hl, bc
|
||||
push hl
|
||||
|
||||
ld a, [wWhichPokemon]
|
||||
ld hl, wPartyMon1Level
|
||||
ld bc, wPartyMon2 - wPartyMon1
|
||||
call AddNTimes
|
||||
ld d, h
|
||||
ld e, l
|
||||
ld a, [de]
|
||||
ld [wCurEnemyLevel], a
|
||||
pop hl
|
||||
lb bc, LEADING_ZEROES | 1, 3
|
||||
call PrintNumber
|
||||
ld a, [wWhichPokemon]
|
||||
ld de, wEnemyPartySpecies
|
||||
add e
|
||||
ld e, a
|
||||
jr nc, .GoFight_4
|
||||
inc d
|
||||
.GoFight_4
|
||||
ld a, [wCurEnemyLevel]
|
||||
ld [de], a
|
||||
pop hl
|
||||
ld a, [wWhichPokemon]
|
||||
inc a
|
||||
ld [wWhichPokemon], a
|
||||
ld bc, SCREEN_WIDTH * 2
|
||||
add hl, bc
|
||||
jp .GoFight_2
|
||||
|
||||
.GoFight_5:
|
||||
pop hl
|
||||
pop de
|
||||
ld a, [wPartyMon1]
|
||||
ld b, a
|
||||
ld a, [wPartyMon1Level]
|
||||
ld c, a
|
||||
xor a
|
||||
ld [wWhichPokemon], a
|
||||
jp .MonsNumber
|
||||
|
||||
.PlayerNameText:
|
||||
db "けんしろう@" ; "KENSHIROU@"
|
||||
|
||||
.FightTestText:
|
||||
db "テスト ファイト@" ; "FIGHT TEST@"
|
||||
|
||||
.NumNameLevelText:
|
||||
db "№. なまえ レべル@" ; "№. NAME LEVEL@"
|
||||
|
||||
.LayoutText:
|
||||
db "1.▶000 ーーーーー 000"
|
||||
for x, 2, PARTY_LENGTH + 1
|
||||
next "{d:x}. 000 ーーーーー 000"
|
||||
endr
|
||||
db "@"
|
||||
|
||||
.5SpacesText:
|
||||
db " @"
|
||||
|
||||
.5DashesText:
|
||||
db "ーーーーー@"
|
||||
|
||||
.WildPokemonText :
|
||||
db "ワイルドモンスター@" ; "WILD #MON@"
|
||||
|
||||
.TrainerText:
|
||||
db "ディーラー @" ; "TRAINER @"
|
||||
|
||||
.EnemyNumNameLevelText:
|
||||
db "№. なまえ レべル" ; "№. NAME LABEL"
|
||||
next ""
|
||||
.EnemyLayoutText:
|
||||
db "000 ーーーーーーーーーー 000@"
|
||||
|
||||
.10SpacesText:
|
||||
db " @"
|
||||
|
||||
.ItemTable:
|
||||
db GREAT_BALL, 99
|
||||
db POKE_BALL, 99
|
||||
db ANTIDOTE, 99
|
||||
db FULL_RESTORE, 99
|
||||
db MAX_POTION, 99
|
||||
db HYPER_POTION, 99
|
||||
db SUPER_POTION, 99
|
||||
db POTION, 99
|
||||
db -1 ; end
|
||||
Reference in New Issue
Block a user