; Pseudo-OAM flags used by game logic
	const_def
	const BIT_END_OF_OAM_DATA    ; 0
	const BIT_SPRITE_UNDER_GRASS ; 1

; Used in SpriteFacingAndAnimationTable (see data/sprites/facings.asm)
DEF FACING_END  EQU 1 << BIT_END_OF_OAM_DATA
DEF UNDER_GRASS EQU 1 << BIT_SPRITE_UNDER_GRASS

DEF OAM_HIGH_PALS EQU 1 << 2 ; palettes %100-%111 are OBP1
