VictoryRoad3F_Object:
	db $7d ; border block

	def_warps
	warp 23,  7, 3, VICTORY_ROAD_2F
	warp 26,  8, 5, VICTORY_ROAD_2F
	warp 27, 15, 4, VICTORY_ROAD_2F
	warp  2,  0, 6, VICTORY_ROAD_2F

	def_signs

	def_objects
	object SPRITE_COOLTRAINER_M, 28, 5, STAY, LEFT, 1, OPP_COOLTRAINER_M, 2
	object SPRITE_COOLTRAINER_F, 7, 13, STAY, RIGHT, 2, OPP_COOLTRAINER_F, 2
	object SPRITE_COOLTRAINER_M, 6, 14, STAY, LEFT, 3, OPP_COOLTRAINER_M, 3
	object SPRITE_COOLTRAINER_F, 13, 3, STAY, RIGHT, 4, OPP_COOLTRAINER_F, 3
	object SPRITE_POKE_BALL, 26, 5, STAY, NONE, 5, MAX_REVIVE
	object SPRITE_POKE_BALL, 7, 7, STAY, NONE, 6, TM_EXPLOSION
	object SPRITE_BOULDER, 22, 3, STAY, BOULDER_MOVEMENT_BYTE_2, 7 ; person
	object SPRITE_BOULDER, 13, 12, STAY, BOULDER_MOVEMENT_BYTE_2, 8 ; person
	object SPRITE_BOULDER, 24, 10, STAY, BOULDER_MOVEMENT_BYTE_2, 9 ; person
	object SPRITE_BOULDER, 22, 15, STAY, BOULDER_MOVEMENT_BYTE_2, 10 ; person

	def_warps_to VICTORY_ROAD_3F
