BrunosRoom_Object:
	db $3 ; border block

	def_warps
	warp  4, 11, 2, LORELEIS_ROOM
	warp  5, 11, 3, LORELEIS_ROOM
	warp  4,  0, 0, AGATHAS_ROOM
	warp  5,  0, 1, AGATHAS_ROOM

	def_signs

	def_objects
	object SPRITE_BRUNO, 5, 2, STAY, DOWN, 1, OPP_BRUNO, 1

	def_warps_to BRUNOS_ROOM
