RGB: MACRO
REPT _NARG / 3
	dw palred (\1) + palgreen (\2) + palblue (\3)
	SHIFT 3
ENDR
ENDM

palred   EQUS "(1 << 0) *"
palgreen EQUS "(1 << 5) *"
palblue  EQUS "(1 << 10) *"

palettes EQUS "* PALETTE_SIZE"
palette  EQUS "+ PALETTE_SIZE *"
color    EQUS "+ PAL_COLOR_SIZE *"

tiles EQUS "* LEN_2BPP_TILE"
tile  EQUS "+ LEN_2BPP_TILE *"

dbsprite: MACRO
; x tile, y tile, x pixel, y pixel, vtile offset, attributes
	db (\2 * TILE_WIDTH) % $100 + \4, (\1 * TILE_WIDTH) % $100 + \3, \5, \6
ENDM
