RedsHouse2F_Script:
	call EnableAutoTextBoxDrawing
	ld hl, RedsHouse2F_ScriptPointers
	ld a, [wRedsHouse2FCurScript]
	jp CallFunctionInTable

RedsHouse2F_ScriptPointers:
	dw RedsHouse2FScript0
	dw RedsHouse2FScript1

RedsHouse2FScript0:
	xor a
	ldh [hJoyHeld], a
	ld a, PLAYER_DIR_UP
	ld [wPlayerMovingDirection], a
	ld a, 1
	ld [wRedsHouse2FCurScript], a
	ret

RedsHouse2FScript1:
	ret

RedsHouse2F_TextPointers:

	text_end ; unused
