_Mansion1BattleText2::
	text "Who are you? There"
	line "shouldn't be"
	cont "anyone here."
	done

_Mansion1EndBattleText2::
	text "Ouch!"
	prompt

_Mansion1AfterBattleText2::
	text "A key? I don't"
	line "know what you're"
	cont "talking about."
	done

_MansionSwitchText::
	text "A secret switch!"

	para "Press it?"
	done

_MansionSwitchPressedText::
	text "Who wouldn't?"
	prompt

_MansionSwitchNotPressedText::
	text "Not quite yet!"
	done
