mirror of
https://github.com/pret/poketcg2.git
synced 2026-03-21 17:45:06 -05:00
244 lines
7.1 KiB
NASM
244 lines
7.1 KiB
NASM
; start menu configurations
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const_def
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; New Game
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const STARTMENU_CONFIG_0 ; 0
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; Continue From Diary
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; New Game
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const STARTMENU_CONFIG_1 ; 1
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; Card Pop!
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; Continue From Diary
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; New Game
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const STARTMENU_CONFIG_2 ; 2
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; Card Pop!
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; Continue From Diary
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; New Game
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; Continue Duel
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const STARTMENU_CONFIG_3 ; 3
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; Continue From Diary
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; New Game
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; Continue Duel
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const STARTMENU_CONFIG_4 ; 4
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; start menu options
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const_def
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const STARTMENU_CARD_POP ; 0
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const STARTMENU_CONTINUE_FROM_DIARY ; 1
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const STARTMENU_NEW_GAME ; 2
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const STARTMENU_CONTINUE_DUEL ; 3
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; debug menu options
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const_def
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const DEBUGMENU_POWER_ON ; 0
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const DEBUGMENU_COIN ; 1
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const DEBUGMENU_CONFIG ; 2
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const DEBUGMENU_EFFECT_VIEWER ; 3
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const DEBUGMENU_CREDITS ; 4
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const DEBUGMENU_DUEL ; 5
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const DEBUGMENU_SLOT ; 6
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; scenario debug menu options
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const_def
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const SCENARIODEBUGMENU_MODIFY_EVENTS ; 0
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const SCENARIODEBUGMENU_MODIFY_FLAGS ; 1
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const SCENARIODEBUGMENU_MODIFY_COUNTERS ; 2
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const SCENARIODEBUGMENU_MODIFY_CARD_COUNT ; 3
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const SCENARIODEBUGMENU_MODIFY_EXIT ; 4
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DEF NUM_SCENARIODEBUGMENU_ITEMS EQU const_value
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const SCENARIODEBUGMENU_VALUE_SELECTOR ; 5
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const SCENARIODEBUGMENU_VALUE_SELECTOR_COUNTER ; 6
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const SCENARIODEBUGMENU_VALUE_SELECTOR_CARD_COUNT ; 7
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DEF NUM_DEBUGEVENTMENU_ITEMS EQU 11
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; pause menu options
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const_def
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const PAUSEMENU_STATUS ; 0
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const PAUSEMENU_DIARY ; 1
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const PAUSEMENU_DECK ; 2
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const PAUSEMENU_MINICOM ; 3
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const PAUSEMENU_COIN ; 4
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const PAUSEMENU_CONFIG ; 5
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; pc menu options
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const_def
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const PCMENU_CARD_ALBUM ; 0
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const PCMENU_DECK_DIAGNOSIS ; 1
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const PCMENU_GLOSSARY ; 2
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const PCMENU_PRINTER ; 3
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const PCMENU_SHUTDOWN ; 4
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; minicom menu options
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const_def
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const MINICOMMENU_DECK_SAVE_MACHINE ; 0
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const MINICOMMENU_MAILBOX ; 1
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const MINICOMMENU_CARD_ALBUM ; 2
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; deck save machine options
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const_def
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const DECKSAVEMACHINEMENU_SAVE ; 0
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const DECKSAVEMACHINEMENU_DELETE ; 1
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const DECKSAVEMACHINEMENU_BUILD ; 2
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const DECKSAVEMACHINEMENU_CANCEL ; 3
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; auto deck machine options
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const_def
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const AUTODECKMACHINEMENU_BUILD ; 0
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const AUTODECKMACHINEMENU_CANCEL ; 1
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const AUTODECKMACHINEMENU_READ ; 2
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; mailbox options
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const_def
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const MAILBOXMENU_READ ; 0
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const MAILBOXMENU_DELETE ; 1
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; coin menu
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DEF COINMENU_WIDTH EQU 4
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DEF COINMENU_HEIGHT EQU 2
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DEF NUM_COINMENU_VISIBLE_COINS EQU COINMENU_WIDTH * COINMENU_HEIGHT ; 8
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; pagination by coin category
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const_def
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const COIN_PAGE_TCG_ISLAND ; $0
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const COIN_PAGE_GR_ISLAND ; $1
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const COIN_PAGE_SPECIAL ; $2
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DEF NUM_COIN_PAGES EQU const_value
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; gift center menu options
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const_def
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const GIFTCENTERMENU_SEND_CARDS ; 0
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const GIFTCENTERMENU_RECEIVE_CARDS ; 1
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const GIFTCENTERMENU_SEND_DECK_CONFIGURATION ; 2
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const GIFTCENTERMENU_RECEIVE_DECK_CONFIGURATION ; 3
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const GIFTCENTERMENU_QUIT ; 4
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; constants for wGlossaryMenu
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const_def
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const GLOSSARY_GAME_BASICS ; 0
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const GLOSSARY_CARD_TYPE_EXPLANATIONS ; 1
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const GLOSSARY_STATUS_WINNING_LOSING ; 2
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const GLOSSARY_SPECIAL_DUEL_RULES ; 3
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const GLOSSARY_EXIT ; 4
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; pop-up menu index
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const_def
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const POPUPMENU_SAM_RULES ; $0
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const POPUPMENU_SAM ; $1
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const POPUPMENU_AARON_1 ; $2
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const POPUPMENU_AARON_2 ; $3
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const POPUPMENU_AARON_3 ; $4
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const POPUPMENU_AARON_4 ; $5
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const POPUPMENU_CARD_DUNGEON_KNIGHT ; $6
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const POPUPMENU_CARD_DUNGEON_BISHOP ; $7
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const POPUPMENU_CARD_DUNGEON_ROOK ; $8
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const POPUPMENU_CARD_DUNGEON_QUEEN ; $9
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const POPUPMENU_CARD_DUNGEON_PAWN ; $a
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; for menu items, PlaySFXConfirmOrCancel, etc.
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DEF MENU_CANCEL EQU -1
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DEF MENU_CONFIRM EQU 1 ; != -1, but uses 1 most of the time
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; filter types for CardTypeFilters
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; used to categorise the different cards
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; i.e. in the deck building screen
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DEF FILTER_FIRE EQUS "TYPE_PKMN_FIRE"
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DEF FILTER_GRASS EQUS "TYPE_PKMN_GRASS"
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DEF FILTER_LIGHTNING EQUS "TYPE_PKMN_LIGHTNING"
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DEF FILTER_WATER EQUS "TYPE_PKMN_WATER"
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DEF FILTER_FIGHTING EQUS "TYPE_PKMN_FIGHTING"
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DEF FILTER_PSYCHIC EQUS "TYPE_PKMN_PSYCHIC"
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DEF FILTER_COLORLESS EQUS "TYPE_PKMN_COLORLESS"
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DEF FILTER_TRAINER EQUS "TYPE_TRAINER"
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DEF FILTER_ENERGY EQU $20
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DEF NUM_FILTERS EQU 9
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DEF NO_FILTERS EQU $ff
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DEF FILTERED_CARD_LIST_SIZE EQU 80
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DEF FILTERED_CARD_LIST_SIZE_BYTES EQU FILTERED_CARD_LIST_SIZE * 2
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; for FilterCardListInHL
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DEF FILTER_ONLY_PKMN EQU 0
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DEF FILTER_ONLY_TRAINER EQU FILTER_TRAINER >> 4 ; 1
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DEF FILTER_ONLY_ENERGY EQU FILTER_ENERGY >> 4 ; 2, or any number > 1
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DEF NUM_DECK_CONFIRMATION_VISIBLE_CARDS EQU 7
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DEF NUM_FILTERED_LIST_VISIBLE_CARDS EQU 6
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DEF NUM_DECK_STATUS_LIST_VISIBLE_CARDS EQU 5
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DEF NUM_BILLS_PC_LIST_VISIBLE_CARDS EQU 7
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DEF NUM_DECK_SAVE_MACHINE_SLOTS EQU 50
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DEF NUM_DECK_MACHINE_VISIBLE_SLOTS EQU 5 ; decks or categories
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DEF NUM_AUTO_DECK_MACHINE_SLOTS EQU 4
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; auto deck machine 1
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const_def
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const AUTO_DECK_BASIC ; 0
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const AUTO_DECK_GIVEN ; 1
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const AUTO_DECK_FIGHTING ; 2
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const AUTO_DECK_GRASS ; 3
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const AUTO_DECK_WATER ; 4
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const AUTO_DECK_FIRE ; 5
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const AUTO_DECK_LIGHTNING ; 6
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const AUTO_DECK_PSYCHIC ; 7
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DEF NUM_AUTO_DECK_MACHINE_REGULAR_CATEGORIES EQU const_value ; shared with machine 2
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const AUTO_DECK_SPECIAL ; 8
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const AUTO_DECK_LEGENDARY ; 9
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DEF NUM_AUTO_DECK_MACHINE_CATEGORIES EQU const_value ; shared with machine 2
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; auto deck machine 2
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const_def
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const AUTO_DECK_DARK_GRASS ; 0
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const AUTO_DECK_DARK_LIGHTNING ; 1
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const AUTO_DECK_DARK_WATER ; 2
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const AUTO_DECK_DARK_FIRE ; 3
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const AUTO_DECK_DARK_FIGHTING ; 4
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const AUTO_DECK_DARK_PSYCHIC ; 5
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const AUTO_DECK_COLORLESS ; 6
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const AUTO_DECK_DARK_SPECIAL ; 7
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const AUTO_DECK_SUPER_RARE ; 8
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const AUTO_DECK_MYSTERIOUS ; 9
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; auto_deck args
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DEF AUTO_DECK_ENTRY_SIZE EQU 6
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; deck flags
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const_def
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const DECK_1_F ; $0
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const DECK_2_F ; $1
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const DECK_3_F ; $2
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const DECK_4_F ; $3
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DEF DECK_1 EQU 1 << DECK_1_F ; $1
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DEF DECK_2 EQU 1 << DECK_2_F ; $2
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DEF DECK_3 EQU 1 << DECK_3_F ; $4
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DEF DECK_4 EQU 1 << DECK_4_F ; $8
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DEF ALL_DECKS EQU $ff
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; flags in wOwnedPhantomCards
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const_def
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const PROMO_VENUSAUR_LV64_F ; $0
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const PROMO_MEW_LV15_F ; $1
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const PROMO_LUGIA_F ; $2
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const PROMO_HERE_COMES_TEAM_ROCKET_F ; $3
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DEF PROMO_VENUSAUR_LV64 EQU (1 << PROMO_VENUSAUR_LV64_F)
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DEF PROMO_MEW_LV15 EQU (1 << PROMO_MEW_LV15_F)
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DEF PROMO_LUGIA EQU (1 << PROMO_LUGIA_F)
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DEF PROMO_HERE_COMES_TEAM_ROCKET EQU (1 << PROMO_HERE_COMES_TEAM_ROCKET_F)
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; TODO find a way to not have these hardcoded?
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DEF NUM_CARDS_BEGINNING_POKEMON EQU 66
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DEF NUM_CARDS_LEGENDARY_POWER EQU 61
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DEF NUM_CARDS_ISLAND_OF_FOSSIL EQU 59
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DEF NUM_CARDS_PSYCHIC_BATTLE EQU 54
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DEF NUM_CARDS_SKY_FLYING_POKEMON EQU 56
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DEF NUM_CARDS_WE_ARE_TEAM_ROCKET EQU 50
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DEF NUM_CARDS_TEAM_ROCKETS_AMBITION EQU 50
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DEF NUM_CARDS_PROMOTIONAL EQU 45 ; doesn't include Phantom cards
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