mirror of
https://github.com/pret/poketcg.git
synced 2026-03-21 17:54:26 -05:00
323 lines
13 KiB
Python
Executable File
323 lines
13 KiB
Python
Executable File
#!/usr/bin/env python3
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###############################################################################
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###### Use: python3 tools/script_extractor --noauto --error location ######
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###### --noauto turns off automatic script parsing (enter to continue) ######
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###### --error stops execution if an error occurs ######
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###### location can be local to bank or global. This program assumes ######
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###### every script is in bank 3, which seems to be the case. ######
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###### ######
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###### Script list is a work in progress. The following arguments are ######
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###### accepted and accounted for. ######
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###### b - byte w - word j - jump (within script) t - text (tx) ######
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###### f - flag d - direction i - decimal byte m - npc move ptr ######
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###### q - Used when the script's arguments have not been determined yet ######
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###############################################################################
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import argparse
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# Quit Types
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DO_NOT_QUIT = 0
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QUIT_CONTINUE_CODE = 1
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QUIT_JUMP = 2
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QUIT_SPECIAL = 3
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QUIT_DEBUG = -1
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dir_list = ["NORTH","EAST","SOUTH","WEST"]
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def printHeader(loc, prefix):
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ls = format(loc,"04x")
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lsa = format(loc-0x8000,"04x")
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print(prefix + ls + ": ; " + ls + " (3:" + lsa + ")" )
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def extractMovement(game_data, loc, errQuit):
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printHeader(loc, "NPCMovement_")
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loc -= 1 # so we can continue without breaking things
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while game_data[loc+1] != 0xff:
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loc += 1
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dirLow = game_data[loc] & 0x0f
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if dirLow > 3:
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print("ERROR: [" + format(loc,"04x") + "] was not a valid direction. Got: " + format(game_data[loc],"02x"))
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if errQuit:
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return QUIT_DEBUG
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continue
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lineStr = "\tdb " + dir_list[dirLow]
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dirHigh = game_data[loc] & 0xf0
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if dirHigh == 0x80:
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lineStr += " | NO_MOVE"
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elif dirHigh != 0x00:
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print("ERROR: [" + format(loc,"04x") + "] was not a valid direction. Got: " + format(game_data[loc],"02x"))
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if errQuit:
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return QUIT_DEBUG
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continue
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print(lineStr)
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print("\tdb $ff")
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print("; " + format(loc+2,"04x"))
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return DO_NOT_QUIT
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def decodeLine(scriptList, game_data, loc, ignore_broken, locList):
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currLine = scriptList[game_data[loc]]
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macroMode = False
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if currLine[3] != "": # this seems like a bad way to handle macros, but the least bad I wanna do rn
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macroMode = True
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ret = "\t" + currLine[3] + " "
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else:
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ret = "\trun_command " + currLine[0] + "\n"
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loc+=1
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quit = currLine[2]
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for c in currLine[1]:
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if c == "b":
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if macroMode:
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ret += "$" + format(game_data[loc],"02x") + ", "
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else:
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ret += "\tdb $" + format(game_data[loc],"02x") + "\n"
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loc += 1
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elif c == "i":
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if macroMode:
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ret += str(game_data[loc]) + ", "
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else:
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ret += "\tdb " + str(game_data[loc]) + "\n"
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loc += 1
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elif c == "w":
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if macroMode:
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ret += "$" + format((game_data[loc] + (game_data[loc+1]<<8)),"04x") + ", "
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else:
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ret += "\tdw $" + format((game_data[loc] + (game_data[loc+1]<<8)),"04x") + "\n"
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loc += 2
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elif c == "j":
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wordLoc = (game_data[loc] + (game_data[loc+1]<<8))
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if wordLoc == 0000:
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if macroMode:
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ret += "NULL, "
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else:
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ret += "\tdw NULL\n"
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else:
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if macroMode:
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ret += ".ows_" + format(wordLoc+0x8000,"04x") + ", "
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else:
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ret += "\tdw .ows_" + format(wordLoc+0x8000,"04x") + "\n"
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locList.append(wordLoc)
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loc += 2
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elif c == "t":
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addr = (game_data[loc] + (game_data[loc+1]<<8))
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if addr == 0:
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if macroMode:
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ret += "$0000, "
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else:
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ret += "\tdw $0000\n"
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else:
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if macroMode:
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ret += "Text" + format(addr,"04x") + ", "
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else:
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ret += "\ttx Text" + format(addr,"04x") + "\n"
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loc += 2
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elif c == "f":
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if macroMode:
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ret += "EVENT_FLAG_" + format(game_data[loc],"02X") + ", "
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else:
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ret += "\tdb EVENT_FLAG_" + format(game_data[loc],"02X") + "\n"
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loc += 1
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elif c == "d":
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if macroMode:
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ret += dir_list[game_data[loc]] + ", "
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else:
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ret += "\tdb " + dir_list[game_data[loc]] + "\n"
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loc += 1
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elif c == "m":
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wordLoc = (game_data[loc] + (game_data[loc+1]<<8))
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if macroMode:
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ret += "NPCMovement_" + format(wordLoc + 0x8000, "04x") + ", "
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else:
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ret += "\tdw NPCMovement_" + format(wordLoc + 0x8000, "04x") + "\n"
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loc += 2
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elif c == "q":
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print("haven't updated data for this yet")
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if not ignore_broken:
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quit = QUIT_DEBUG
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else:
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print("UNACCEPTED CHARACTER: " + c)
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# if in macro mode, remove the extra `, ` from the end
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if ret[-2:] == ", ":
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ret = ret[:-1]
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return (loc, ret, quit)
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def main():
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scriptList = createList()
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locList = []
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parser = argparse.ArgumentParser(description='Pokemon TCG Script Extractor')
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parser.add_argument('--noauto', action='store_true', help='turns off automatic script parsing')
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parser.add_argument('--error', action='store_true', help='stops execution if an error occurs')
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parser.add_argument('-m', '--movement', action='store_true', help='interprets bytes as a movement sequence rather than a Script')
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parser.add_argument('-r', '--rom', default="baserom.gbc", help='rom file to extract script from')
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parser.add_argument('locations', nargs="+", help='locations to extract from. May be local to bank or global.')
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args = parser.parse_args()
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for locStr in args.locations:
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loc = int(locStr,0)
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if loc > 0x7fff:
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# Must be a global location
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loc -= 0x8000
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locList.append(loc)
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# this is a list of every start location we've read to avoid infinite loops
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exploredList = []
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with open(args.rom, "rb") as file:
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game_data = file.read()
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auto = not args.noauto
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end = DO_NOT_QUIT
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ignore_broken = not args.error
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while (len(locList) > 0 and end != QUIT_DEBUG):
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locList.sort() # export parts in order somewhat
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loc = locList.pop(0) + 0x8000
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if args.movement:
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end = extractMovement(game_data,loc, args.error)
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else:
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end = printScript(game_data, loc, auto, ignore_broken, scriptList,\
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locList, exploredList)
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def printScript(game_data, loc, auto, ignore_broken, scriptList, \
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locList, exploredList):
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if loc in exploredList:
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return
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exploredList.append(loc)
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script = ""
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end = DO_NOT_QUIT
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if game_data[loc] != 0xe7:
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#print("Error: first byte was not start_script")
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print(".ows_" + format(loc,"04x"))
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else:
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# TODO this is hacky please don't do this
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printHeader(loc, "Script_")
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loc += 1
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print("\tstart_script")
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while end == DO_NOT_QUIT:
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loc, outstr, end = decodeLine(scriptList,game_data,loc,ignore_broken,locList)
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outstr = outstr[:-1] # [:-1] strips the newline at the end
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if auto:
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print(outstr)
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else:
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input(outstr)
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warning = ""
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if end == QUIT_CONTINUE_CODE:
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warning = " WARNING: There is probably regular assembly here"
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print("; " + hex(loc) + warning)
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# if the next byte is a ret, print it for the continue_code case
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if game_data[loc] == 0xc9:
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print("\tret")
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return end
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def createList(): # this is a func just so all this can go at the bottom
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# name, arg list, is an ender
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return [
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("ScriptCommand_EndScriptLoop1", "", QUIT_CONTINUE_CODE,"end_script_loop"),
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("ScriptCommand_CloseAdvancedTextBox", "", DO_NOT_QUIT,"close_advanced_text_box"),
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("ScriptCommand_PrintTextString", "t", DO_NOT_QUIT,"print_text_string"),
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("Func_ccdc", "t", DO_NOT_QUIT,""),
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("ScriptCommand_AskQuestionJump", "tj", DO_NOT_QUIT,"ask_question_jump"), # more complex behavior too (jumping)
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("ScriptCommand_StartBattle", "bbb", DO_NOT_QUIT,"start_battle"),
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("ScriptCommand_PrintVariableText", "tt", DO_NOT_QUIT,"print_variable_text"),
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("Func_cda8", "bbbb", DO_NOT_QUIT,""),
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("ScriptCommand_PrintTextQuitFully", "t", QUIT_SPECIAL,"print_text_quit_fully"),
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("Func_cdcb", "", DO_NOT_QUIT,""),
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("ScriptCommand_MoveActiveNPCByDirection", "w", DO_NOT_QUIT,"move_active_npc_by_direction"),
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("ScriptCommand_CloseTextBox", "", DO_NOT_QUIT,"close_text_box"),
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("ScriptCommand_GiveBoosterPacks", "bbb", DO_NOT_QUIT,"give_booster_packs"),
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("ScriptCommand_JumpIfCardOwned", "bj", DO_NOT_QUIT,"jump_if_card_owned"),
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("ScriptCommand_JumpIfCardInCollection", "bj", DO_NOT_QUIT,"jump_if_card_in_collection"),
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("ScriptCommand_GiveCard", "b", DO_NOT_QUIT,"give_card"),
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("ScriptCommand_TakeCard", "b", DO_NOT_QUIT,"take_card"),
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("Func_cf53", "w", DO_NOT_QUIT,""), # more complex behavior too (jumping)
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("Func_cf7b", "", DO_NOT_QUIT,""),
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("ScriptCommand_JumpIfEnoughCardsOwned", "wj", DO_NOT_QUIT,"jump_if_enough_cards_owned"),
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("ScriptCommand_JumpBasedOnFightingClubPupilStatus", "jjjjj", DO_NOT_QUIT,"fight_club_pupil_jump"),
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("Func_cfc6", "b", DO_NOT_QUIT,""),
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("Func_cfd4", "", DO_NOT_QUIT,""),
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("Func_d00b", "", DO_NOT_QUIT,""), # includes something with random and extra data
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("Func_d025", "w", DO_NOT_QUIT,""), # possibly only jumps, still needs args
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("Func_d032", "w", DO_NOT_QUIT,""), # see above
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("Func_d03f", "", DO_NOT_QUIT,""),
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("ScriptCommand_Jump", "j", QUIT_JUMP,"script_jump"),
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("ScriptCommand_TryGiveMedalPCPacks", "", DO_NOT_QUIT,"try_give_medal_pc_packs"),
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("ScriptCommand_SetPlayerDirection", "d", DO_NOT_QUIT,"set_player_direction"),
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("ScriptCommand_MovePlayer", "di", DO_NOT_QUIT,"move_player"),
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("ScriptCommand_ShowCardReceivedScreen", "b", DO_NOT_QUIT,"show_card_received_screen"),
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("ScriptCommand_SetDialogNPC", "b", DO_NOT_QUIT,"set_dialog_npc"),
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("ScriptCommand_SetNextNPCAndScript", "bj", DO_NOT_QUIT,"set_next_npc_and_script"),
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("Func_d095", "bbb", DO_NOT_QUIT,""),
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("Func_d0be", "bb", DO_NOT_QUIT,""),
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("ScriptCommand_DoFrames", "i", DO_NOT_QUIT,"do_frames"),
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("Func_d0d9", "bbw", DO_NOT_QUIT,""), # jumps but still needs args
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("ScriptCommand_JumpIfPlayerCoordsMatch", "iij", DO_NOT_QUIT,"jump_if_player_coords_match"), # jumps but still needs args
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("ScriptCommand_MoveActiveNPC", "m", DO_NOT_QUIT,"move_active_npc"),
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("ScriptCommand_GiveOneOfEachTrainerBooster", "", DO_NOT_QUIT,"give_one_of_each_trainer_booster"),
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("Func_d103", "q", DO_NOT_QUIT,""),
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("Func_d125", "b", DO_NOT_QUIT,""),
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("Func_d135", "b", DO_NOT_QUIT,""),
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("Func_d16b", "b", DO_NOT_QUIT,""),
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("Func_cd4f", "bbb", DO_NOT_QUIT,""),
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("Func_cd94", "q", DO_NOT_QUIT,""),
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("ScriptCommand_MoveWramNPC", "m", DO_NOT_QUIT,"move_wram_npc"),
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("Func_cdd8", "", DO_NOT_QUIT,""),
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("Func_cdf5", "bb", DO_NOT_QUIT,""),
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("Func_d195", "", DO_NOT_QUIT,""),
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("Func_d1ad", "", DO_NOT_QUIT,""),
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("Func_d1b3", "", DO_NOT_QUIT,""),
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("ScriptCommand_QuitScriptFully", "", QUIT_SPECIAL,"quit_script_fully"),
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("Func_d244", "q", DO_NOT_QUIT,""),
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("ScriptCommand_ChooseDeckToDuelAgainstMultichoice", "", DO_NOT_QUIT,"choose_deck_to_duel_against_multichoice"),
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("ScriptCommand_OpenDeckMachine", "b", DO_NOT_QUIT,"open_deck_machine"),
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("ScriptCommand_ChooseStarterDeckMultichoice", "", DO_NOT_QUIT,""),
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("ScriptCommand_EnterMap", "bbood", DO_NOT_QUIT,"enter_map"),
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("ScriptCommand_MoveArbitraryNPC", "bm", DO_NOT_QUIT,"move_arbitrary_npc"),
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("Func_d209", "", DO_NOT_QUIT,""),
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("Func_d38f", "b", DO_NOT_QUIT,""),
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("Func_d396", "b", DO_NOT_QUIT,""),
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("Func_cd76", "", DO_NOT_QUIT,""),
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("Func_d39d", "b", DO_NOT_QUIT,""),
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("Func_d3b9", "", DO_NOT_QUIT,""),
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("ScriptCommand_TryGivePCPack", "b", DO_NOT_QUIT,"try_give_pc_pack"),
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("ScriptCommand_nop", "", DO_NOT_QUIT,"script_nop"),
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("Func_d3d4", "q", DO_NOT_QUIT,""),
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("Func_d3e0", "", DO_NOT_QUIT,""),
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("Func_d3fe", "q", DO_NOT_QUIT,""),
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("Func_d408", "b", DO_NOT_QUIT,""),
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("ScriptCommand_PlaySong", "b", DO_NOT_QUIT,"play_song"),
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("ScriptCommand_PlaySFX", "b", DO_NOT_QUIT,"play_sfx"),
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("ScriptCommand_PauseSong", "", DO_NOT_QUIT,"pause_song"),
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("ScriptCommand_ResumeSong", "", DO_NOT_QUIT,"resume_song"),
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("Func_d41d", "", DO_NOT_QUIT,""),
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("ScriptCommand_WaitForSongToFinish", "", DO_NOT_QUIT,"wait_for_song_to_finish"),
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("Func_d435", "b", DO_NOT_QUIT,""),
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("ScriptCommand_AskQuestionJumpDefaultYes", "tj", DO_NOT_QUIT,"ask_question_jump_default_yes"),
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("ScriptCommand_ShowSamNormalMultichoice", "", DO_NOT_QUIT,"show_sam_normal_multichoice"),
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("ScriptCommand_ShowSamTutorialMultichoice", "", DO_NOT_QUIT,"show_sam_tutorial_multichoice"),
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("Func_d43d", "", DO_NOT_QUIT,""),
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("ScriptCommand_EndScriptLoop2", "", QUIT_CONTINUE_CODE,"end_script_loop_2"),
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("ScriptCommand_EndScriptLoop3", "", QUIT_CONTINUE_CODE,"end_script_loop_3"),
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("ScriptCommand_EndScriptLoop4", "", QUIT_CONTINUE_CODE,"end_script_loop_4"),
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("ScriptCommand_EndScriptLoop5", "", QUIT_CONTINUE_CODE,"end_script_loop_5"),
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("ScriptCommand_EndScriptLoop6", "", QUIT_CONTINUE_CODE,"end_script_loop_6"),
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("ScriptCommand_SetFlagValue", "fb", DO_NOT_QUIT,"script_set_flag_value"),
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("ScriptCommand_JumpIfFlagZero1", "fj", DO_NOT_QUIT,"jump_if_flag_zero_1"),
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("ScriptCommand_JumpIfFlagNonzero1", "fj", DO_NOT_QUIT,"jump_if_flag_nonzero_1"),
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("ScriptCommand_JumpIfFlagEqual", "fbj", DO_NOT_QUIT,"jump_if_flag_equal"),
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("ScriptCommand_JumpIfFlagNotEqual", "fbj", DO_NOT_QUIT,"jump_if_flag_not_equal"),
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("ScriptCommand_JumpIfFlagNotLessThan", "fbj", DO_NOT_QUIT,"jump_if_flag_not_less_than"),
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("ScriptCommand_JumpIfFlagLessThan", "fbj", DO_NOT_QUIT,"jump_if_flag_less_than"),
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("ScriptCommand_MaxOutFlagValue", "f", DO_NOT_QUIT,"max_out_flag_value"),
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("ScriptCommand_ZeroOutFlagValue", "f", DO_NOT_QUIT,"zero_out_flag_value"),
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("ScriptCommand_JumpIfFlagNonzero2", "fj", DO_NOT_QUIT,"jump_if_flag_nonzero_2"),
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("ScriptCommand_JumpIfFlagZero2", "fj", DO_NOT_QUIT,"jump_if_flag_zero_2"),
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("ScriptCommand_IncrementFlagValue", "f", DO_NOT_QUIT,"increment_flag_value"),
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("ScriptCommand_EndScriptLoop7", "q", QUIT_CONTINUE_CODE,"end_script_loop_7"),
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("ScriptCommand_EndScriptLoop8", "q", QUIT_CONTINUE_CODE,"end_script_loop_8"),
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("ScriptCommand_EndScriptLoop9", "q", QUIT_CONTINUE_CODE,"end_script_loop_9"),
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("ScriptCommand_EndScriptLoop10", "q", QUIT_CONTINUE_CODE,"end_script_loop_10")
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]
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main()
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