Merge pull request #138 from TrainerX493/master

Label some names entries from text_offsets.asm
This commit is contained in:
dannye 2023-10-28 11:09:27 -05:00 committed by GitHub
commit 7531184c87
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GPG Key ID: 4AEE18F83AFDEB23
30 changed files with 1267 additions and 1266 deletions

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@ -531,7 +531,7 @@ HandleAICowardice:
When playing the challenge cup, player name is used instead of rival name before the first fight, as seen here: https://www.youtube.com/watch?v=1igDbNxRfUw&t=17310s
**Fix:** Edit `Text0533` in `text6.asm`:
**Fix:** Edit `Clerk12ChallengeCupContenderText` in `text6.asm`:
```diff
- text "Presently, <RAMNAME> is still"
+ text "Presently, <RAMTEXT> is still"

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@ -8290,7 +8290,7 @@ PidgeotLv38Card:
db 38 ; level
db 4, 11 ; length
dw 87 * 10 ; weight
tx Pidgeot1Description ; description
tx PidgeotLv38Description ; description
db 0
PidgeotLv40Card:
@ -8341,7 +8341,7 @@ PidgeotLv40Card:
db 40 ; level
db 4, 11 ; length
dw 87 * 10 ; weight
tx Pidgeot2Description ; description
tx PidgeotLv40Description ; description
db 0
RattataCard:

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@ -7,38 +7,38 @@
MasonLabObjects:
db NORTH, 18, 2
dw PrintInteractableObjectText
tx Text04a0
tx WhatIsADeckText
tx WhatIsADeckBookText
tx WhatIsADeckBookName
db NORTH, 20, 2
dw PrintInteractableObjectText
tx Text04a2
tx Text04a1
tx CardsVol1BookText
tx CardsVol1BookName
db NORTH, 22, 2
dw PrintInteractableObjectText
tx Text04a4
tx Text04a3
tx CardsVol2BookText
tx CardsVol2BookName
db NORTH, 24, 2
dw PrintInteractableObjectText
tx Text04a6
tx Text04a5
tx CardsVol3BookText
tx CardsVol3BookName
db NORTH, 20, 14
dw PrintInteractableObjectText
tx Text04a8
tx Text04a7
tx WinOrLossOfAMatchVol1BookText
tx WinOrLossOfAMatchVol1BookName
db NORTH, 22, 14
dw PrintInteractableObjectText
tx Text04aa
tx Text04a9
tx WinOrLossOfAMatchVol2BookText
tx WinOrLossOfAMatchVol2BookName
db NORTH, 24, 14
dw PrintInteractableObjectText
tx Text04ac
tx Text04ab
tx WinOrLossOfAMatchVol3BookText
tx WinOrLossOfAMatchVol3BookName
db NORTH, 2, 2
dw PCMenu
@ -155,63 +155,63 @@ DeckMachineRoomObjects:
IshiharasHouseObjects:
db NORTH, 6, 2
dw PrintInteractableObjectText
tx Text04ae
tx Text04ad
tx CombosBookText
tx CombosBookName
db NORTH, 8, 2
dw PrintInteractableObjectText
tx Text04b0
tx Text04af
tx EnergyTransBookText
tx EnergyTransBookName
db NORTH, 10, 2
dw PrintInteractableObjectText
tx Text04b2
tx Text04b1
tx ToxicGasBookText
tx ToxicGasBookName
db NORTH, 12, 2
dw PrintInteractableObjectText
tx Text04b4
tx Text04b3
tx RainDanceBookText
tx RainDanceBookName
db NORTH, 14, 2
dw PrintInteractableObjectText
tx Text04b6
tx Text04b5
tx SelfdestructBookText
tx SelfdestructBookName
db NORTH, 16, 2
dw PrintInteractableObjectText
tx Text04b8
tx Text04b7
tx DamageSwapBookText
tx DamageSwapBookName
db NORTH, 2, 12
dw PrintInteractableObjectText
tx Text04ba
tx Text04b9
tx HyperBeamBookText
tx HyperBeamBookName
db NORTH, 4, 12
dw PrintInteractableObjectText
tx Text04bc
tx Text04bb
tx PrehistoricPowerBookText
tx PrehistoricPowerBookName
db NORTH, 6, 12
dw PrintInteractableObjectText
tx Text04be
tx Text04bd
tx PhantomCardsBookText
tx PhantomCardsBookName
db NORTH, 12, 12
dw PrintInteractableObjectText
tx Text04c0
tx Text04bf
tx WeaknessAndResistanceBookText
tx WeaknessAndResistanceBookName
db NORTH, 14, 12
dw PrintInteractableObjectText
tx Text04c2
tx Text04c1
tx DrawingDesiredCardsBookText
tx DrawingDesiredCardsBookName
db NORTH, 16, 12
dw PrintInteractableObjectText
tx Text04c4
tx Text04c3
tx RetreatingBookText
tx RetreatingBookName
db $ff
@ -219,18 +219,18 @@ IshiharasHouseObjects:
FightingClubLobbyObjects:
db NORTH, 20, 2
dw PrintInteractableObjectText
tx Text04c6
tx Text04c5
tx FightingPokemonBookText
tx FightingPokemonBookName
db NORTH, 22, 2
dw PrintInteractableObjectText
tx Text04c8
tx Text04c7
tx FightingPokemonAndCombosBookText
tx FightingPokemonAndCombosBookName
db NORTH, 24, 2
dw PrintInteractableObjectText
tx Text04ca
tx Text04c9
tx DoubleColorlessEnergyBookText
tx DoubleColorlessEnergyBookName
db NORTH, 2, 8
dw PCMenu
@ -253,18 +253,18 @@ FightingClubLobbyObjects:
RockClubLobbyObjects:
db NORTH, 20, 2
dw PrintInteractableObjectText
tx Text04cc
tx Text04cb
tx RockPokemonBookText
tx RockPokemonBookName
db NORTH, 22, 2
dw PrintInteractableObjectText
tx Text04ce
tx Text04cd
tx WinningWithFightingPokemonBookText
tx WinningWithFightingPokemonBookName
db NORTH, 24, 2
dw PrintInteractableObjectText
tx Text04d0
tx Text04cf
tx BasicPokemonBookText
tx BasicPokemonBookName
db NORTH, 2, 8
dw PCMenu
@ -287,18 +287,18 @@ RockClubLobbyObjects:
WaterClubLobbyObjects:
db NORTH, 20, 2
dw PrintInteractableObjectText
tx Text04d2
tx Text04d1
tx WaterPokemonBookText
tx WaterPokemonBookName
db NORTH, 22, 2
dw PrintInteractableObjectText
tx Text04d4
tx Text04d3
tx WaterPokemonAttacksBookText
tx WaterPokemonAttacksBookName
db NORTH, 24, 2
dw PrintInteractableObjectText
tx Text04d6
tx Text04d5
tx ParalyzeBookText
tx ParalyzeBookName
db NORTH, 2, 8
dw PCMenu
@ -321,18 +321,18 @@ WaterClubLobbyObjects:
LightningClubLobbyObjects:
db NORTH, 20, 2
dw PrintInteractableObjectText
tx Text04d8
tx Text04d7
tx LightningPokemonBookText
tx LightningPokemonBookName
db NORTH, 22, 2
dw PrintInteractableObjectText
tx Text04da
tx Text04d9
tx EnergyCardsBookText
tx EnergyCardsBookName
db NORTH, 24, 2
dw PrintInteractableObjectText
tx Text04dc
tx Text04db
tx CardPopBookText
tx CardPopBookName
db NORTH, 2, 8
dw PCMenu
@ -355,18 +355,18 @@ LightningClubLobbyObjects:
GrassClubLobbyObjects:
db NORTH, 20, 2
dw PrintInteractableObjectText
tx Text04de
tx Text04dd
tx GrassPokemonBookText
tx GrassPokemonBookName
db NORTH, 22, 2
dw PrintInteractableObjectText
tx Text04e0
tx Text04df
tx PoisonBookText
tx PoisonBookName
db NORTH, 24, 2
dw PrintInteractableObjectText
tx Text04e2
tx Text04e1
tx GrassPokemonPokemonBreederBookText
tx GrassPokemonPokemonBreederBookName
db NORTH, 2, 8
dw PCMenu
@ -389,18 +389,18 @@ GrassClubLobbyObjects:
PsychicClubLobbyObjects:
db NORTH, 20, 2
dw PrintInteractableObjectText
tx Text04e4
tx Text04e3
tx PsychicPokemonBookText
tx PsychicPokemonBookName
db NORTH, 22, 2
dw PrintInteractableObjectText
tx Text04e6
tx Text04e5
tx SleepBookText
tx SleepBookName
db NORTH, 24, 2
dw PrintInteractableObjectText
tx Text04e8
tx Text04e7
tx PokemonPowerBookText
tx PokemonPowerBookName
db NORTH, 2, 8
dw PCMenu
@ -423,18 +423,18 @@ PsychicClubLobbyObjects:
ScienceClubLobbyObjects:
db NORTH, 20, 2
dw PrintInteractableObjectText
tx Text04ea
tx Text04e9
tx ScienceClubPokemonBookText
tx ScienceClubPokemonBookName
db NORTH, 22, 2
dw PrintInteractableObjectText
tx Text04ec
tx Text04eb
tx ConfusionBookText
tx ConfusionBookName
db NORTH, 24, 2
dw PrintInteractableObjectText
tx Text04ee
tx Text04ed
tx UsefulButtonsBookText
tx UsefulButtonsBookName
db NORTH, 2, 8
dw PCMenu
@ -457,18 +457,18 @@ ScienceClubLobbyObjects:
FireClubLobbyObjects:
db NORTH, 20, 2
dw PrintInteractableObjectText
tx Text04f0
tx Text04ef
tx FirePokemonBookText
tx FirePokemonBookName
db NORTH, 22, 2
dw PrintInteractableObjectText
tx Text04f2
tx Text04f1
tx FirePokemonAttacksBookText
tx FirePokemonAttacksBookName
db NORTH, 24, 2
dw PrintInteractableObjectText
tx Text04f4
tx Text04f3
tx OriginalGameBoyCardsBookText
tx OriginalGameBoyCardsBookName
db NORTH, 2, 8
dw PCMenu
@ -491,18 +491,18 @@ FireClubLobbyObjects:
ChallengeHallLobbyObjects:
db NORTH, 20, 2
dw PrintInteractableObjectText
tx Text04f6
tx Text04f5
tx ColorlessPokemonBookText
tx ColorlessPokemonBookName
db NORTH, 22, 2
dw PrintInteractableObjectText
tx Text04f8
tx Text04f7
tx DragonPokemonBookText
tx DragonPokemonBookName
db NORTH, 24, 2
dw PrintInteractableObjectText
tx Text04fa
tx Text04f9
tx BirdPokemonBookText
tx BirdPokemonBookName
db NORTH, 2, 8
dw PCMenu
@ -525,53 +525,53 @@ ChallengeHallLobbyObjects:
PokemonDomeEntranceObjects:
db NORTH, 2, 2
dw PrintInteractableObjectText
tx Text04fc
tx Text04fb
tx LegendaryPokemonCardsVol1BookText
tx LegendaryPokemonCardsVol1BookName
db NORTH, 4, 2
dw PrintInteractableObjectText
tx Text04fe
tx Text04fd
tx LegendaryPokemonCardsVol2BookText
tx LegendaryPokemonCardsVol2BookName
db NORTH, 6, 2
dw PrintInteractableObjectText
tx Text0500
tx Text04ff
tx LegendaryPokemonCardsVol3BookText
tx LegendaryPokemonCardsVol3BookName
db NORTH, 2, 8
dw PrintInteractableObjectText
tx Text0502
tx Text0501
tx LegendaryPokemonCardsVol4BookText
tx LegendaryPokemonCardsVol4BookName
db NORTH, 4, 8
dw PrintInteractableObjectText
tx Text0504
tx Text0503
tx TheGrandMastersBookText
tx TheGrandMastersBookName
db NORTH, 6, 8
dw PrintInteractableObjectText
tx Text0506
tx Text0505
tx MasterMedalsBookText
tx MasterMedalsBookName
db NORTH, 18, 0
dw Script_f631
tx Text0508
tx Text0507
tx PlateOfLegendsText
tx PlateOfLegendsName
db NORTH, 20, 0
dw Script_f631
tx Text0508
tx Text0507
tx PlateOfLegendsText
tx PlateOfLegendsName
db NORTH, 22, 0
dw Script_f6af
tx Text0558
tx Text0509
tx MysteriousVoiceDoorNotEnoughMedalsText
tx MysteriousVoiceDoorName
db NORTH, 24, 0
dw Script_f6af
tx Text0558
tx Text0509
tx MysteriousVoiceDoorNotEnoughMedalsText
tx MysteriousVoiceDoorName
db NORTH, 28, 2
dw PCMenu

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@ -36,7 +36,7 @@ SamNormalMultichoice_ConfigurationTable:
db $0a, $00 ; x, y to start drawing box
db $0a, $0a ; width, height of box
db $0c, $02 ; x, y coordinate to start printing next text
tx Text03ff ; text id to print next
tx SamNormalMenuText ; text id to print next
db $ff ; marker byte -- end text entries
db $0b, $02 ; cursor starting x, y
db $02 ; number of tiles the cursor moves per toggle
@ -49,7 +49,7 @@ SamRulesMultichoice_ConfigurationTable:
db $06, $00 ; x, y to start drawing box
db $0e, $12 ; width, height of box
db $08, $02 ; x coordinate to start printing text
tx Text0400 ; text id to print next
tx SamRulesMenuText ; text id to print next
db $ff ; marker byte -- end text entries
db $07, $02 ; cursor starting x, y
db $02 ; number of tiles the cursor moves per toggle

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@ -587,8 +587,9 @@ HandleDeckSaveMachineMenu:
jp c, .wait_input
jr .return_to_list
; Empty Deck
.is_empty
ldtx hl, Text0264
ldtx hl, NoDeckIsSavedText
call DrawWideTextBox_WaitForInput
ld a, [wTempDeckMachineCursorPos]
jp .wait_input

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@ -18,7 +18,7 @@ Unknown_10da9:
db 10, 12 ; start menu text box dimensions
db 12, 2 ; text alignment for InitTextPrinting
tx Text0351
tx PCMenuOptionsText
db $ff
db 11, 2 ; cursor x, cursor y

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@ -201,63 +201,63 @@ PCMailTextPages:
dw NULL
; mail 1
tx Text0401
tx Text0402
tx Mail1Part1Text
tx Mail1Part2Text
; mail 2
tx Text0403
tx Text0404
tx Mail2Part1Text
tx Mail2Part2Text
; mail 3
tx Text0405
tx Text0406
tx Mail3Part1Text
tx Mail3Part2Text
; mail 4
tx Text0407
tx Text0408
tx Mail4Part1Text
tx Mail4Part2Text
; mail 5
tx Text0409
tx Text040a
tx Mail5Part1Text
tx Mail5Part2Text
; mail 6
tx Text040b
tx Text040c
tx Mail6Part1Text
tx Mail6Part2Text
; mail 7
tx Text040d
tx Text040e
tx Mail7Part1Text
tx Mail7Part2Text
; mail 8
tx Text040f
tx Text0410
tx Mail8Part1Text
tx Mail8Part2Text
; mail 9
tx Text0411
tx Text0412
tx Mail9Part1Text
tx Mail9Part2Text
; mail 10
tx Text0413
tx Mail10Part1Text
dw NULL
; mail 11
tx Text0414
tx Mail11Part1Text
dw NULL
; mail 12
tx Text0415
tx Mail12Part1Text
dw NULL
; mail 13
tx Text0416
tx Mail13Part1Text
dw NULL
; mail 14
tx Text0417
tx Mail14Part1Text
dw NULL
; mail 15
tx Text0418
tx Mail15Part1Text
dw NULL
TryOpenPCMailBoosterPack:
@ -290,7 +290,7 @@ TryOpenPCMailBoosterPack:
call InitMenuScreen
lb de, $30, $ff
call SetupText
ldtx hl, Text0419
ldtx hl, MailBoosterPackAlreadyOpenedText
call PrintScrollableText_NoTextBoxLabel
jr .done

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@ -51,12 +51,12 @@ ShowMedalReceivedScreen:
MasterMedalNames:
table_width 2, MasterMedalNames
tx GrassClubMapNameText
tx ScienceClubMapNameText
tx FireClubMapNameText
tx WaterClubMapNameText
tx LightningClubMapNameText
tx PsychicClubMapNameText
tx RockClubMapNameText
tx FightingClubMapNameText
tx GrassClubMapName
tx ScienceClubMapName
tx FireClubMapName
tx WaterClubMapName
tx LightningClubMapName
tx PsychicClubMapName
tx RockClubMapName
tx FightingClubMapName
assert_table_length NUM_MEDALS

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@ -59,7 +59,7 @@ Unknown_12908:
db 10, 6 ; start menu text box dimensions
db 12, 2 ; text alignment for InitTextPrinting
tx Text037b
tx DebugDuelModeMenuText
db $ff
db 11, 2 ; cursor x, cursor y

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@ -212,7 +212,7 @@ PrinterMenu_CardList:
call EnableLCD
lb de, 1, 1
call InitTextPrinting
ldtx hl, Text0277
ldtx hl, PrintTheCardListText
call ProcessTextFromID
ld a, $01
ld hl, Data_ad05

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@ -1389,18 +1389,18 @@ ScriptCommand_LoadCurrentMapNameIntoTxRamSlot:
jp IncreaseScriptPointerBy2
MapNames:
tx MasonLaboratoryMapNameText
tx MrIshiharasHouseMapNameText
tx FightingClubMapNameText
tx RockClubMapNameText
tx WaterClubMapNameText
tx LightningClubMapNameText
tx GrassClubMapNameText
tx PsychicClubMapNameText
tx ScienceClubMapNameText
tx FireClubMapNameText
tx ChallengeHallMapNameText
tx PokemonDomeMapNameText
tx MasonLaboratoryMapName
tx MrIshiharasHouseMapName
tx FightingClubMapName
tx RockClubMapName
tx WaterClubMapName
tx LightningClubMapName
tx GrassClubMapName
tx PsychicClubMapName
tx ScienceClubMapName
tx FireClubMapName
tx ChallengeHallMapName
tx PokemonDomeMapName
ScriptCommand_LoadChallengeHallNPCIntoTxRamSlot:
ld hl, wCurrentNPCNameTx

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@ -31,7 +31,7 @@ ChallengeHallLoadMap:
Script_Clerk13:
start_script
print_text_quit_fully Text0525
print_text_quit_fully Clerk13Text
Preload_Guide:
get_event_value EVENT_CHALLENGE_CUP_STARTING
@ -48,14 +48,14 @@ Preload_Guide:
Script_Guide:
start_script
jump_if_event_false EVENT_CHALLENGE_CUP_STARTING, .ows_f28b
print_text_quit_fully Text0526
print_text_quit_fully GuideChallengeCupActiveText
.ows_f28b
jump_if_event_zero EVENT_CHALLENGE_CUP_1_STATE, .ows_f292
print_text_quit_fully Text0527
print_text_quit_fully GuideChallengeCupOverText
.ows_f292
print_text_quit_fully Text0528
print_text_quit_fully GuideChallengeCupPreparingText
Script_Clerk12:
start_script
@ -70,29 +70,29 @@ Script_Clerk12:
script_jump .ows_f2c7
.ows_f2c1
print_text_quit_fully Text0529
print_text_quit_fully Clerk12ChallengeCupWonText
.ows_f2c4
print_text_quit_fully Text052a
print_text_quit_fully Clerk12ChallengeCupLostText
.ows_f2c7
print_npc_text Text052b
print_npc_text Clerk12ChallengeCup1ActiveText
script_jump .ows_f2d6
.ows_f2cd
print_npc_text Text052c
print_npc_text Clerk12ChallengeCup2ActiveText
script_jump .ows_f2d6
.ows_f2d3
print_npc_text Text052d
print_npc_text Clerk12ChallengeCup3ActiveText
.ows_f2d6
print_npc_text Text052e
ask_question_jump Text052f, .ows_f2e1
print_text_quit_fully Text0530
print_npc_text Clerk12ChallengeCupInviteText
ask_question_jump Clerk12WillYouEnterText, .ows_f2e1
print_text_quit_fully Clerk12DeclinedText
.ows_f2e1
max_out_event_value EVENT_PLAYER_ENTERED_CHALLENGE_CUP
print_npc_text Text0531
print_npc_text Clerk12AcceptedText
close_text_box
move_active_npc NPCMovement_f349
jump_if_player_coords_match 8, 18, .ows_f2fa
@ -162,16 +162,16 @@ Script_f353:
do_frames 20
move_active_npc NPCMovement_f390
load_challenge_hall_npc_into_txram_slot 0
print_npc_text Text0532
print_npc_text Clerk12ChallengeCupIntroText
close_text_box
move_active_npc NPCMovement_f37f
print_npc_text Text0533
print_npc_text Clerk12ChallengeCupContenderText
close_text_box
move_active_npc NPCMovement_f388
print_npc_text Text0534
print_npc_text Clerk12ChallengeCupRound1ChallengerText
close_text_box
move_active_npc NPCMovement_f38e
print_npc_text Text0535
print_npc_text Clerk12ChallengeCupRound1DuelStartText
start_challenge_hall_duel PRIZES_4, SAMS_PRACTICE_DECK_ID, MUSIC_STOP
quit_script_fully
@ -218,11 +218,11 @@ Script_LostAtChallengeHall:
jump_if_event_equal EVENT_CHALLENGE_CUP_OPPONENT_NUMBER, 3, Script_f410.ows_f41a
load_challenge_hall_npc_into_txram_slot 0
load_challenge_hall_npc_into_txram_slot 1
print_npc_text Text0536
print_npc_text Clerk12ChallengeCupRound2PlayerLostText
.ows_f3ae
close_text_box
move_active_npc NPCMovement_f38b
print_npc_text Text0537
print_npc_text Clerk12ChallengeCupLostContinuedText
close_text_box
move_active_npc NPCMovement_f38e
jump_if_event_equal EVENT_CHALLENGE_CUP_NUMBER, 2, .ows_f3ce
@ -277,15 +277,15 @@ NPCMovement_f40d:
Script_f410:
load_challenge_hall_npc_into_txram_slot 0
load_challenge_hall_npc_into_txram_slot 1
print_npc_text Text0538
print_npc_text Clerk12ChallengeCupRound1PlayerLostText
script_jump Script_LostAtChallengeHall.ows_f3ae
.ows_f41a
print_npc_text Text0539
print_npc_text Clerk12ChallengeCupPlayerLostToRonaldText
set_dialog_npc NPC_RONALD1
jump_if_event_equal EVENT_CHALLENGE_CUP_NUMBER, 3, .ows_f42e
test_if_event_equal EVENT_CHALLENGE_CUP_NUMBER, 1
print_variable_npc_text Text053a, Text053b
print_variable_npc_text RonaldChallengeCup2Or3PlayerLostText, RonaldChallengeCup1PlayerLostText
.ows_f42e
set_dialog_npc NPC_HOST
script_jump Script_LostAtChallengeHall.ows_f3ae
@ -308,43 +308,43 @@ Script_WonAtChallengeHall:
jump_if_event_equal EVENT_CHALLENGE_CUP_OPPONENT_NUMBER, 2, .ows_f456
.ows_f456
test_if_event_equal EVENT_CHALLENGE_CUP_OPPONENT_NUMBER, 1
print_variable_npc_text Text053c, Text053d
print_variable_npc_text Clerk12ChallengeCupRound1PlayerWonText, Clerk12ChallengeCupRound2PlayerWonText
move_active_npc NPCMovement_f37f
load_challenge_hall_npc_into_txram_slot 0
print_npc_text Text053e
print_npc_text Clerk12ChallengeCupPlayerWonContinuedText
close_text_box
move_challenge_hall_npc NPCMovement_f4c8
unload_challenge_hall_npc
print_npc_text Text053f
print_npc_text Clerk12ChallengeCupNextChallengerText
close_text_box
pick_challenge_hall_opponent
set_challenge_hall_npc_coords 20, 20
move_challenge_hall_npc NPCMovement_f4d0
load_challenge_hall_npc_into_txram_slot 0
test_if_event_equal EVENT_CHALLENGE_CUP_OPPONENT_NUMBER, 2
print_variable_npc_text Text0540, Text0541
print_variable_npc_text Clerk12ChallengeCupRound2ChallengerText, Clerk12ChallengeCupRound3ChallengerText
move_active_npc NPCMovement_f383
jump_if_event_equal EVENT_CHALLENGE_CUP_OPPONENT_NUMBER, 2, .ows_f4a4
jump_if_event_equal EVENT_CHALLENGE_CUP_NUMBER, 3, .ows_f4a1
close_text_box
set_dialog_npc NPC_RONALD1
test_if_event_equal EVENT_CHALLENGE_CUP_NUMBER, 1
print_variable_npc_text Text0542, Text0543
print_variable_npc_text RonaldChallengeCup2BeforeDuelText, RonaldChallengeCup1BeforeDuelText
set_dialog_npc NPC_HOST
close_text_box
.ows_f4a1
print_npc_text Text0544
print_npc_text Clerk12ChallengeCupRound3DuelReadyText
.ows_f4a4
zero_out_event_value EVENT_CHALLENGE_CUP_IN_MENU
print_npc_text Text0545
ask_question_jump_default_yes Text0546, .ows_f4bd
print_npc_text Clerk12AreYourDecksReadyText
ask_question_jump_default_yes Clerk12PrepareYourDeckText, .ows_f4bd
test_if_event_equal EVENT_CHALLENGE_CUP_OPPONENT_NUMBER, 2
print_variable_npc_text Text0547, Text0548
print_variable_npc_text Clerk12ChallengeCupRound2DuelStartText, Clerk12ChallengeCupRound3DuelStartText
start_challenge_hall_duel PRIZES_4, SAMS_PRACTICE_DECK_ID, MUSIC_STOP
quit_script_fully
.ows_f4bd
print_npc_text Text0549
print_npc_text Clerk12MakeYourPreparationsText
close_text_box
max_out_event_value EVENT_CHALLENGE_CUP_IN_MENU
open_menu
@ -378,20 +378,20 @@ NPCMovement_f4d8:
db $ff
Script_f4db:
print_npc_text Text054a
print_npc_text Clerk12ChallengeCupRound3PlayerWon1Text
move_active_npc NPCMovement_f37f
load_challenge_hall_npc_into_txram_slot 0
print_npc_text Text054b
print_npc_text Clerk12ChallengeCupRound3PlayerWon2Text
close_text_box
jump_if_event_equal EVENT_CHALLENGE_CUP_NUMBER, 3, .ows_f513
set_dialog_npc NPC_RONALD1
test_if_event_equal EVENT_CHALLENGE_CUP_NUMBER, 1
print_variable_npc_text Text054c, Text054d
print_variable_npc_text RonaldChallengeCup1PlayerWon1Text, RonaldChallengeCup2Or3PlayerWon1Text
move_challenge_hall_npc NPCMovement_f4d8
do_frames 40
move_challenge_hall_npc NPCMovement_f34c
test_if_event_equal EVENT_CHALLENGE_CUP_NUMBER, 1
print_variable_npc_text Text054e, Text054f
print_variable_npc_text RonaldChallengeCup1PlayerWon2Text, RonaldChallengeCup2Or3PlayerWon2Text
set_dialog_npc NPC_HOST
close_text_box
move_challenge_hall_npc NPCMovement_f4c9
@ -402,14 +402,14 @@ Script_f4db:
.ows_f516
unload_challenge_hall_npc
move_active_npc NPCMovement_f383
print_npc_text Text0550
print_npc_text Clerk12ChallengeCupRound3PlayerWon3Text
close_text_box
move_active_npc NPCMovement_f38b
pick_challenge_cup_prize_card
print_npc_text Text0551
print_npc_text Clerk12ChallengeCupRound3PlayerWon4Text
give_card VARIABLE_CARD
show_card_received_screen VARIABLE_CARD
print_npc_text Text0552
print_npc_text Clerk12ChallengeCupRound3PlayerWon5Text
close_text_box
jump_if_event_equal EVENT_CHALLENGE_CUP_NUMBER, 2, .ows_f540
jump_if_event_equal EVENT_CHALLENGE_CUP_NUMBER, 3, .ows_f549

View File

@ -91,16 +91,16 @@ Script_Clerk9:
jump_if_event_equal EVENT_CHALLENGE_CUP_1_STATE, CHALLENGE_CUP_WON, .ows_f072
jump_if_event_equal EVENT_CHALLENGE_CUP_1_STATE, CHALLENGE_CUP_READY_TO_START, .ows_f06c
.ows_f066
print_text_quit_fully Text050a
print_text_quit_fully Clerk9DefualtText
.ows_f069
print_text_quit_fully Text050b
print_text_quit_fully Clerk9ChallengeCupOverText
.ows_f06c
print_text_quit_fully Text050c
print_text_quit_fully Clerk9ChallengeCupReadyText
.ows_f06f
print_text_quit_fully Text050d
print_text_quit_fully Clerk9ChallengeCupLostText
.ows_f072
print_text_quit_fully Text050e
print_text_quit_fully Clerk9ChallengeCupWonText

View File

@ -1,9 +1,9 @@
Preload_ChallengeHallNPCs2:
Preload_ChallengeHallNPCs2: ; Challenge Cup Iniactive
call Preload_ChallengeHallNPCs1
ccf
ret
Preload_ChallengeHallNPCs1:
Preload_ChallengeHallNPCs1: ; Challenge Cup Active
get_event_value EVENT_CHALLENGE_CUP_STARTING
or a
jr z, .quit
@ -23,29 +23,29 @@ ChallengeHallLobbyLoadMap:
ld bc, Script_f166
jp SetNextNPCAndScript
Script_Pappy3:
Script_Pappy3: ; Preload_ChallengeHallNPCs1
start_script
print_text_quit_fully Text050f
print_text_quit_fully Pappy3Text
Script_Gal4:
Script_Gal4: ; Preload_ChallengeHallNPCs1
start_script
print_text_quit_fully Text0510
print_text_quit_fully Gal4Text
Script_Champ:
Script_Champ: ; Preload_ChallengeHallNPCs1
start_script
print_text_quit_fully Text0511
print_text_quit_fully ChampText
Script_Hood2:
Script_Hood2: ; Preload_ChallengeHallNPCs1
start_script
print_text_quit_fully Text0512
print_text_quit_fully Hood2Text
Script_Lass5:
Script_Lass5: ; Preload_ChallengeHallNPCs2
start_script
print_text_quit_fully Text0513
print_text_quit_fully Lass5Text
Script_Chap5:
Script_Chap5: ; Preload_ChallengeHallNPCs2
start_script
print_text_quit_fully Text0514
print_text_quit_fully Chap5Text
Preload_ChallengeHallLobbyRonald1:
set_event_zero EVENT_RONALD_CHALLENGE_HALL_LOBBY_STATE
@ -155,75 +155,75 @@ Script_f166:
jump_if_event_equal EVENT_RONALD_CHALLENGE_HALL_LOBBY_STATE, 7, .ows_f204
jump_if_event_equal EVENT_RONALD_CHALLENGE_HALL_LOBBY_STATE, 8, .ows_f217
.ows_f192
print_npc_text Text0515
print_npc_text RonaldChallengeCup1NotStarted1Text
close_text_box
move_player WEST, 1
move_player WEST, 1
move_player WEST, 1
print_npc_text Text0516
print_npc_text RonaldChallengeCup1NotStarted2Text
script_jump .ows_f227
.ows_f1a5
print_npc_text Text0517
print_npc_text RonaldChallengeCup1LostActive1Text
close_text_box
move_player WEST, 1
move_player WEST, 1
move_player WEST, 1
print_npc_text Text0518
print_npc_text RonaldChallengeCup1LostActive2Text
script_jump .ows_f227
.ows_f1b8
print_npc_text Text0519
print_npc_text RonaldChallengeCup1LostInactive1Text
close_text_box
move_player WEST, 1
move_player WEST, 1
move_player WEST, 1
print_npc_text Text051a
print_npc_text RonaldChallengeCup1LostInactive2Text
script_jump .ows_f227
.ows_f1cb
print_npc_text Text051b
print_npc_text RonaldChallengeCup1Missed1Text
close_text_box
move_player WEST, 1
move_player WEST, 1
move_player WEST, 1
print_npc_text Text051c
print_npc_text RonaldChallengeCup1Missed2Text
script_jump .ows_f227
.ows_f1de
print_npc_text Text051d
print_npc_text RonaldChallengeCup2NotStarted1Text
close_text_box
move_player WEST, 1
move_player WEST, 1
move_player WEST, 1
print_npc_text Text051e
print_npc_text RonaldChallengeCup2NotStarted2Text
script_jump .ows_f227
.ows_f1f1
print_npc_text Text051f
print_npc_text RonaldChallengeCup2LostActive1Text
close_text_box
move_player WEST, 1
move_player WEST, 1
move_player WEST, 1
print_npc_text Text0520
print_npc_text RonaldChallengeCup2LostActive2Text
script_jump .ows_f227
.ows_f204
print_npc_text Text0521
print_npc_text RonaldChallengeCup2LostInactive1Text
close_text_box
move_player WEST, 1
move_player WEST, 1
move_player WEST, 1
print_npc_text Text0522
print_npc_text RonaldChallengeCup2LostInactive2Text
script_jump .ows_f227
.ows_f217
print_npc_text Text0523
print_npc_text RonaldChallengeCup2Missed1Text
close_text_box
move_player WEST, 1
move_player WEST, 1
move_player WEST, 1
print_npc_text Text0524
print_npc_text RonaldChallengeCup2Missed2Text
.ows_f227
close_text_box
set_player_direction SOUTH

View File

@ -138,14 +138,14 @@ Func_d96c:
ret
ClubMapNames:
tx FightingClubMapNameText
tx RockClubMapNameText
tx WaterClubMapNameText
tx LightningClubMapNameText
tx GrassClubMapNameText
tx PsychicClubMapNameText
tx ScienceClubMapNameText
tx FireClubMapNameText
tx FightingClubMapName
tx RockClubMapName
tx WaterClubMapName
tx LightningClubMapName
tx GrassClubMapName
tx PsychicClubMapName
tx ScienceClubMapName
tx FireClubMapName
Script_d995:
ld a, $03

View File

@ -32,69 +32,69 @@ Script_Mitch:
fight_club_pupil_jump .first_interaction, .three_pupils_remaining, \
.two_pupils_remaining, .one_pupil_remaining, .all_pupils_defeated
.first_interaction
print_npc_text Text0477
print_npc_text MitchFirstInteractionText
set_event EVENT_PUPIL_MICHAEL_STATE, PUPIL_ACTIVE
set_event EVENT_PUPIL_CHRIS_STATE, PUPIL_ACTIVE
set_event EVENT_PUPIL_JESSICA_STATE, PUPIL_ACTIVE
quit_script_fully
.three_pupils_remaining
print_text_quit_fully Text0478
print_text_quit_fully Mitch3PupilsRemainingText
.two_pupils_remaining
print_text_quit_fully Text0479
print_text_quit_fully Mitch2PupilsRemainingText
.one_pupil_remaining
print_text_quit_fully Text047a
print_text_quit_fully Mitch1PupilRemainingText
.all_pupils_defeated
print_npc_text Text047b
ask_question_jump Text047c, .start_duel
print_npc_text Text047d
print_npc_text MitchWouldLikeToDuelInitialText
ask_question_jump MitchWouldYouLikeToDuelText, .start_duel
print_npc_text MitchDeclinedInitialText
quit_script_fully
.start_duel
print_npc_text Text047e
print_npc_text MitchDuelStartInitialText
start_duel PRIZES_6, FIRST_STRIKE_DECK_ID, MUSIC_DUEL_THEME_2
quit_script_fully
Script_BeatMitch:
start_script
jump_if_event_true EVENT_BEAT_MITCH, Script_Mitch_GiveBoosters
print_npc_text Text047f
print_npc_text MitchPlayerWonInitial1Text
max_out_event_value EVENT_BEAT_MITCH
try_give_medal_pc_packs
show_medal_received_screen EVENT_BEAT_MITCH
record_master_win $01
print_npc_text Text0480
print_npc_text MitchPlayerWonInitial2Text
give_booster_packs BOOSTER_LABORATORY_NEUTRAL, BOOSTER_LABORATORY_NEUTRAL, NO_BOOSTER
print_npc_text Text0481
print_npc_text MitchPlayerWonInitial3Text
quit_script_fully
Script_LostToMitch:
start_script
jump_if_event_true EVENT_BEAT_MITCH, Script_Mitch_PrintTrainHarderText
print_text_quit_fully Text0482
print_text_quit_fully MitchPlayerLostInitialText
Script_Mitch_AlreadyHaveMedal:
print_npc_text Text0483
ask_question_jump Text047c, .start_duel
print_npc_text Text0484
print_npc_text MitchWouldLikeToDuelRepeatText
ask_question_jump MitchWouldYouLikeToDuelText, .start_duel
print_npc_text MitchDeclinedDuelRepeatText
quit_script_fully
.start_duel
print_npc_text Text0485
print_npc_text MitchDuelStartRepeatText
start_duel PRIZES_6, FIRST_STRIKE_DECK_ID, MUSIC_DUEL_THEME_2
quit_script_fully
Script_Mitch_GiveBoosters:
print_npc_text Text0486
print_npc_text MitchPlayerWonRepeat1Text
give_booster_packs BOOSTER_LABORATORY_NEUTRAL, BOOSTER_LABORATORY_NEUTRAL, NO_BOOSTER
print_npc_text Text0487
print_npc_text MitchPlayerWonRepeat2Text
quit_script_fully
Script_Mitch_PrintTrainHarderText:
print_text_quit_fully Text0488
print_text_quit_fully MitchPlayerLostRepeatText
Preload_ChrisInFightingClub:
get_event_value EVENT_PUPIL_CHRIS_STATE
@ -104,27 +104,27 @@ Preload_ChrisInFightingClub:
Script_de4b:
test_if_event_equal EVENT_PUPIL_CHRIS_STATE, PUPIL_DEFEATED
print_variable_npc_text Text0489, Text048a
print_variable_npc_text ChrisFightingClubWantsToDuelInitialText, ChrisFightingClubWantsToDuelRepeatText
set_event EVENT_PUPIL_CHRIS_STATE, PUPIL_REVISITED
ask_question_jump Text048b, .ows_de61
print_npc_text Text048c
ask_question_jump ChrisFightingClubWouldYouLikeToDuelText, .ows_de61
print_npc_text ChrisFightingClubDeclinedDuelText
quit_script_fully
.ows_de61
print_npc_text Text048d
print_npc_text ChrisFightingClubDuelStartText
start_duel PRIZES_4, MUSCLES_FOR_BRAINS_DECK_ID, MUSIC_DUEL_THEME_1
quit_script_fully
Script_BeatChrisInFightingClub:
start_script
print_npc_text Text048e
print_npc_text ChrisFightingClubPlayerWon1Text
give_booster_packs BOOSTER_EVOLUTION_FIGHTING, BOOSTER_EVOLUTION_FIGHTING, NO_BOOSTER
print_npc_text Text048f
print_npc_text ChrisFightingClubPlayerWon2Text
quit_script_fully
Script_LostToChrisInFightingClub:
start_script
print_text_quit_fully Text0490
print_text_quit_fully ChrisFightingClubPlayerLostText
Preload_MichaelInFightingClub:
get_event_value EVENT_PUPIL_MICHAEL_STATE
@ -133,26 +133,26 @@ Preload_MichaelInFightingClub:
ret
Script_MichaelRematch:
print_npc_text Text0491
ask_question_jump Text0492, .ows_de8d
print_npc_text Text0493
print_npc_text MichaelFightingClubWantsToDuelText
ask_question_jump MichaelFightingClubWouldYouLikeToDuelText, .ows_de8d
print_npc_text MichaelFightingClubDeclinedDuelText
quit_script_fully
.ows_de8d
print_npc_text Text0494
print_npc_text MichaelFightingClubDuelStartText
start_duel PRIZES_4, HEATED_BATTLE_DECK_ID, MUSIC_DUEL_THEME_1
quit_script_fully
Script_BeatMichaelInFightingClub:
start_script
print_npc_text Text0495
print_npc_text MichaelFightingClubPlayerWon1Text
give_booster_packs BOOSTER_COLOSSEUM_FIGHTING, BOOSTER_COLOSSEUM_FIGHTING, NO_BOOSTER
print_npc_text Text0496
print_npc_text MichaelFightingClubPlayerWon2Text
quit_script_fully
Script_LostToMichaelInFightingClub:
start_script
print_text_quit_fully Text0497
print_text_quit_fully MichaelFightingClubPlayerLostText
Preload_JessicaInFightingClub:
get_event_value EVENT_PUPIL_JESSICA_STATE
@ -161,23 +161,23 @@ Preload_JessicaInFightingClub:
ret
Script_dead:
print_npc_text Text0498
ask_question_jump Text0499, .ows_deb9
print_npc_text Text049a
print_npc_text JessicaFightingClubWantsToDuelText
ask_question_jump JessicaFightingClubWouldYouLikeToDuelText, .ows_deb9
print_npc_text JessicaFightingClubDeclinedDuelText
quit_script_fully
.ows_deb9
print_npc_text Text049b
print_npc_text JessicaFightingClubDuelStartText
start_duel PRIZES_4, LOVE_TO_BATTLE_DECK_ID, MUSIC_DUEL_THEME_1
quit_script_fully
Script_BeatJessicaInFightingClub:
start_script
print_npc_text Text049c
print_npc_text JessicaFightingClubPlayerWon1Text
give_booster_packs BOOSTER_COLOSSEUM_FIGHTING, BOOSTER_COLOSSEUM_FIGHTING, NO_BOOSTER
print_npc_text Text049d
print_npc_text JessicaFightingClubPlayerWon2Text
quit_script_fully
Script_LostToJessicaInFightingClub:
start_script
print_text_quit_fully Text049e
print_text_quit_fully JessicaFightingClubPlayerLostText

View File

@ -1,3 +1,3 @@
Script_Clerk1:
start_script
print_text_quit_fully Text045a
print_text_quit_fully Clerk1Text

View File

@ -18,42 +18,42 @@ Script_Man1:
max_out_event_value EVENT_MAN1_TALKED
pick_next_man1_requested_card
load_man1_requested_card_into_txram_slot 0
print_npc_text Text045b
print_npc_text Man1FirstRequestCardText
max_out_event_value EVENT_MAN1_WAITING_FOR_CARD
script_jump .ows_dca5
.ows_dc91
jump_if_event_false EVENT_MAN1_WAITING_FOR_CARD, .ows_dc9d
load_man1_requested_card_into_txram_slot 0
print_npc_text Text045c
print_npc_text Man1WaitingForCardText
script_jump .ows_dca5
.ows_dc9d
pick_next_man1_requested_card
load_man1_requested_card_into_txram_slot 0
print_npc_text Text045d
print_npc_text Man1NewRequestCardText
max_out_event_value EVENT_MAN1_WAITING_FOR_CARD
.ows_dca5
load_man1_requested_card_into_txram_slot 0
ask_question_jump Text045e, .ows_dcaf
print_text_quit_fully Text045f
ask_question_jump Man1GiveAwayCardText, .ows_dcaf
print_text_quit_fully Man1DeclineText
.ows_dcaf
jump_if_man1_requested_card_owned .ows_dcb9
load_man1_requested_card_into_txram_slot 0
load_man1_requested_card_into_txram_slot 1
print_text_quit_fully Text0460
print_text_quit_fully Man1DontHaveText
.ows_dcb9
jump_if_man1_requested_card_in_collection .ows_dcc3
load_man1_requested_card_into_txram_slot 0
load_man1_requested_card_into_txram_slot 1
print_text_quit_fully Text0461
print_text_quit_fully Man1CardInDeckText
.ows_dcc3
load_man1_requested_card_into_txram_slot 0
load_man1_requested_card_into_txram_slot 1
print_npc_text Text0462
print_npc_text Man1GiveCardText
remove_man1_requested_card_from_collection
max_out_event_value EVENT_TEMP_GIFTED_TO_MAN1
zero_out_event_value EVENT_MAN1_WAITING_FOR_CARD
@ -62,18 +62,18 @@ Script_Man1:
quit_script_fully
.ows_dcd7
print_npc_text Text0463
print_npc_text Man1PlayerReceivePikachuAltLv16Text
give_card PIKACHU_ALT_LV16
show_card_received_screen PIKACHU_ALT_LV16
print_npc_text Text0464
print_npc_text Man1ThankYouText
set_event EVENT_MAN1_GIFT_SEQUENCE_STATE, MAN1_GIFT_SEQUENCE_COMPLETE
quit_script_fully
.ows_dce5
print_text_quit_fully Text0465
print_text_quit_fully Man1GaveCardText
.ows_dce8
print_text_quit_fully Text0466
print_text_quit_fully Man1GaveAllCardsText
Preload_ImakuniInFightingClubLobby:
get_event_value EVENT_IMAKUNI_STATE
@ -100,14 +100,14 @@ Script_Imakuni:
start_script
set_event EVENT_IMAKUNI_STATE, IMAKUNI_TALKED
test_if_event_false EVENT_TEMP_TALKED_TO_IMAKUNI
print_variable_npc_text Text0467, Text0468
print_variable_npc_text ImakuniWouldLikeToDuelInitialText, ImakuniWouldLikeToDuelRepeatText
max_out_event_value EVENT_TEMP_TALKED_TO_IMAKUNI
ask_question_jump Text0469, .start_duel
print_npc_text Text046a
ask_question_jump ImakuniWouldYouLikeToDuelText, .start_duel
print_npc_text ImakuniDeclinedDuelText
quit_script_fully
.start_duel
print_npc_text Text046b
print_npc_text ImakuniDuelStartText
start_duel PRIZES_6, IMAKUNI_DECK_ID, MUSIC_IMAKUNI
quit_script_fully
@ -118,27 +118,27 @@ Script_BeatImakuni:
jump_if_event_equal EVENT_IMAKUNI_WIN_COUNT, 3, .three_wins
jump_if_event_equal EVENT_IMAKUNI_WIN_COUNT, 6, .six_wins
.give_boosters
print_npc_text Text046c
print_npc_text ImakuniPlayerWonNormalText
give_one_of_each_trainer_booster
script_jump .done
.three_wins
print_npc_text Text046d
print_npc_text ImakuniPlayerWonThreeWinsText
script_jump .give_imakuni_card
.six_wins
print_npc_text Text046e
print_npc_text ImakuniPlayerWonSixWinsText
.give_imakuni_card
print_npc_text Text046f
print_npc_text ImakuniGivesImakuniText
give_card IMAKUNI_CARD
show_card_received_screen IMAKUNI_CARD
.done
print_npc_text Text0470
print_npc_text ImakuniPlayerWonEndText
script_jump Script_LostToImakuni.imakuni_common
Script_LostToImakuni:
start_script
print_npc_text Text0471
print_npc_text ImakuniPlayerLostText
.imakuni_common
close_text_box
jump_if_player_coords_match 18, 4, .ows_dd69
@ -170,13 +170,13 @@ NPCMovement_dd78:
Script_Specs1:
start_script
test_if_event_false EVENT_RECEIVED_LEGENDARY_CARDS
print_variable_npc_text Text0472, Text0473
print_variable_npc_text Specs1NormalText, Specs1PlayerIsChampionText
quit_script_fully
Script_Butch:
start_script
test_if_event_false EVENT_RECEIVED_LEGENDARY_CARDS
print_variable_npc_text Text0474, Text0475
print_variable_npc_text ButchNormalText, ButchPlayerIsChampionText
quit_script_fully
Preload_Granny1:
@ -186,4 +186,4 @@ Preload_Granny1:
Script_Granny1:
start_script
print_text_quit_fully Text0476
print_text_quit_fully Granny1Text

View File

@ -18,7 +18,7 @@ PokemonDomeEntranceCloseTextBox:
Script_f631:
start_script
print_npc_text Text0508
print_npc_text PlateOfLegendsText
close_advanced_text_box
set_next_npc_and_script NPC_RONALD1, .ows_f63c
end_script
@ -99,7 +99,7 @@ Script_f6af:
start_script
try_give_medal_pc_packs
jump_if_event_equal EVENT_MEDAL_COUNT, 8, .ows_f6b9
print_text_quit_fully Text0558
print_text_quit_fully MysteriousVoiceDoorNotEnoughMedalsText
.ows_f6b9
print_npc_text Text0559

View File

@ -39,51 +39,51 @@ WaterClubAfterDuel:
Script_Sara:
start_script
print_npc_text Text042c
ask_question_jump Text042d, .start_duel
print_npc_text Text042e
print_npc_text SaraWantsToDuelText
ask_question_jump SaraWouldYouLikeToDuelText, .start_duel
print_npc_text SaraDeclinedDuelText
quit_script_fully
.start_duel
print_npc_text Text042f
print_npc_text SaraStartDuelText
start_duel PRIZES_2, WATERFRONT_POKEMON_DECK_ID, MUSIC_DUEL_THEME_1
quit_script_fully
Script_BeatSara:
start_script
max_out_event_value EVENT_BEAT_SARA
print_npc_text Text0430
print_npc_text SaraPlayerWon1Text
give_booster_packs BOOSTER_COLOSSEUM_WATER, BOOSTER_COLOSSEUM_WATER, NO_BOOSTER
print_npc_text Text0431
print_npc_text SaraPlayerWon2Text
quit_script_fully
Script_LostToSara:
start_script
print_text_quit_fully Text0432
print_text_quit_fully SaraPlayerLostText
Script_Amanda:
start_script
print_npc_text Text0433
ask_question_jump Text0434, .start_duel
print_npc_text Text0435
print_npc_text AmandaWantsToDuelText
ask_question_jump AmandaWouldYouLikeToDuelText, .start_duel
print_npc_text AmandaDeclinedDuelText
quit_script_fully
.start_duel
print_npc_text Text0436
print_npc_text AmandaDuelStartText
start_duel PRIZES_3, LONELY_FRIENDS_DECK_ID, MUSIC_DUEL_THEME_1
quit_script_fully
Script_BeatAmanda:
start_script
max_out_event_value EVENT_BEAT_AMANDA
print_npc_text Text0437
print_npc_text AmandaPlayerWon1Text
give_booster_packs BOOSTER_MYSTERY_LIGHTNING_COLORLESS, BOOSTER_MYSTERY_LIGHTNING_COLORLESS, NO_BOOSTER
print_npc_text Text0438
print_npc_text AmandaPlayerWon2Text
quit_script_fully
Script_LostToAmanda:
start_script
print_text_quit_fully Text0439
print_text_quit_fully AmandaPlayerLostText
Script_NotReadyToSeeAmy:
start_script
@ -93,7 +93,7 @@ Script_NotReadyToSeeAmy:
.ows_e1d5
move_player SOUTH, 4
move_active_npc NPCMovement_e213
print_npc_text Text043a
print_npc_text JoshuaAmyIsRestingText
jump_if_player_coords_match 18, 10, .ows_e1fe
jump_if_player_coords_match 20, 10, .ows_e202
move_active_npc NPCMovement_e215
@ -162,24 +162,24 @@ Script_Joshua:
.sara_and_amanda_not_beaten
set_event EVENT_JOSHUA_STATE, JOSHUA_TALKED
print_npc_text Text043b
print_npc_text JoshuaGoDefeatSaraAndAmandaText
quit_script_fully
.beat_sara_and_amanda
jump_if_event_nonzero EVENT_JOSHUA_STATE, .already_talked
set_event EVENT_JOSHUA_STATE, JOSHUA_TALKED
print_npc_text Text043b
print_npc_text Text043c
print_npc_text JoshuaGoDefeatSaraAndAmandaText
print_npc_text JoshuaSaraAndAmandaDefeatedText
.already_talked
test_if_event_equal EVENT_JOSHUA_STATE, JOSHUA_TALKED
print_variable_npc_text Text043d, Text043e
ask_question_jump Text043f, .start_duel
print_variable_npc_text JoshuaWantsToDuelInitialText, JoshuaWantsToDuelRepeatText
ask_question_jump JoshuaWouldYouLikeToDuelText, .start_duel
test_if_event_equal EVENT_JOSHUA_STATE, JOSHUA_TALKED
print_variable_npc_text Text0440, Text0441
print_variable_npc_text JoshuaDeclinedDuelInitialText, JoshuaDeclinedDuelRepeatText
quit_script_fully
.start_duel
print_npc_text Text0442
print_npc_text JoshuaDuelStartText
try_give_pc_pack $04
start_duel PRIZES_4, SOUND_OF_THE_WAVES_DECK_ID, MUSIC_DUEL_THEME_1
quit_script_fully
@ -187,25 +187,25 @@ Script_Joshua:
Script_LostToJoshua:
start_script
test_if_event_equal EVENT_JOSHUA_STATE, JOSHUA_TALKED
print_variable_npc_text Text0443, Text0444
print_variable_npc_text JoshuaPlayerLostInitialText, JoshuaPlayerLostRepeatText
quit_script_fully
Script_BeatJoshua:
start_script
test_if_event_equal EVENT_JOSHUA_STATE, JOSHUA_TALKED
print_variable_npc_text Text0445, Text0446
print_variable_npc_text JoshuaPlayerWonInitial1Text, JoshuaPlayerWonRepeat1Text
give_booster_packs BOOSTER_MYSTERY_WATER_COLORLESS, BOOSTER_MYSTERY_WATER_COLORLESS, NO_BOOSTER
test_if_event_equal EVENT_JOSHUA_STATE, JOSHUA_TALKED
print_variable_npc_text Text0447, Text0448
print_variable_npc_text JoshuaPlayerWonInitial2Text, JoshuaPlayerWonRepeat2Text
jump_if_event_not_equal EVENT_JOSHUA_STATE, JOSHUA_DEFEATED, .first_joshua_win
quit_script_fully
.first_joshua_win
set_event EVENT_JOSHUA_STATE, JOSHUA_DEFEATED
print_npc_text Text0449
print_npc_text JoshuaWakesAmy1Text
close_text_box
move_active_npc_by_direction NPCMovementTable_e2a1
print_npc_text Text044a
print_npc_text JoshuaWakesAmy2Text
set_active_npc_direction NORTH
close_advanced_text_box
set_next_npc_and_script NPC_AMY, Script_MeetAmy
@ -248,11 +248,11 @@ Preload_Amy:
Script_MeetAmy:
start_script
print_npc_text Text044b
print_npc_text AmyMeetsPlayer1Text
set_dialog_npc NPC_JOSHUA
print_npc_text Text044c
print_npc_text JoshuaWakesAmy3Text
set_dialog_npc NPC_AMY
print_npc_text Text044d
print_npc_text AmyMeetsPlayer2Text
close_text_box
set_sprite_attributes $09, $2f, $10
do_frames 32
@ -264,44 +264,44 @@ Script_MeetAmy:
move_player NORTH, 1
move_player NORTH, 1
move_npc NPC_JOSHUA, NPCMovement_e2ab
print_npc_text Text044e
print_npc_text AmyMeetsPlayer3Text
script_jump Script_Amy.ask_for_duel
Script_Amy:
start_script
jump_if_event_true EVENT_BEAT_AMY, Script_Amy_AlreadyHaveMedal
print_npc_text Text044f
print_npc_text AmyWantsToDuelInitialText
.ask_for_duel
ask_question_jump Text0450, .start_duel
ask_question_jump AmyWouldYouLikeToDuelText, .start_duel
.deny_duel
print_npc_text Text0451
print_npc_text AmyDeclinedDuelInitialText
jump_if_active_npc_coords_match 20, 4, Script_LostToAmy.ows_e34e
quit_script_fully
.start_duel
print_npc_text Text0452
print_npc_text AmyDuelStartInitialText
start_duel PRIZES_6, GO_GO_RAIN_DANCE_DECK_ID, MUSIC_DUEL_THEME_2
quit_script_fully
Script_BeatAmy:
start_script
print_npc_text Text0453
print_npc_text AmyPlayerWon1Text
jump_if_event_true EVENT_BEAT_AMY, .give_booster_packs
print_npc_text Text0454
print_npc_text AmyGivesMedal1Text
max_out_event_value EVENT_BEAT_AMY
try_give_medal_pc_packs
show_medal_received_screen EVENT_BEAT_AMY
record_master_win $03
print_npc_text Text0455
print_npc_text AmyGivesMedal2Text
.give_booster_packs
give_booster_packs BOOSTER_LABORATORY_WATER, BOOSTER_LABORATORY_WATER, NO_BOOSTER
print_npc_text Text0456
print_npc_text AmyPlayerWon2Text
jump_if_active_npc_coords_match 20, 4, Script_LostToAmy.ows_e34e
quit_script_fully
Script_LostToAmy:
start_script
print_npc_text Text0457
print_npc_text AmyPlayerLostText
jump_if_active_npc_coords_match 20, 4, .ows_e34e
quit_script_fully
@ -311,11 +311,11 @@ Script_LostToAmy:
quit_script_fully
Script_Amy_AlreadyHaveMedal:
print_npc_text Text0458
ask_question_jump Text0450, .start_duel
print_npc_text AmyWantsToDuelRepeatText
ask_question_jump AmyWouldYouLikeToDuelText, .start_duel
script_jump Script_Amy.deny_duel
.start_duel
print_npc_text Text0459
print_npc_text AmyDuelStartRepeatText
start_duel PRIZES_6, GO_GO_RAIN_DANCE_DECK_ID, MUSIC_DUEL_THEME_2
quit_script_fully

View File

@ -1,3 +1,3 @@
Script_Clerk3:
start_script
print_text_quit_fully Text041c
print_text_quit_fully Clerk3Text

View File

@ -65,7 +65,7 @@ Script_Gal1:
Script_Lass1:
start_script
jump_if_event_equal EVENT_LASS1_MENTIONED_IMAKUNI, TRUE, .ows_e121
print_npc_text Text0427
print_npc_text Lass1NormalText
set_event EVENT_LASS1_MENTIONED_IMAKUNI, TRUE
set_event EVENT_IMAKUNI_STATE, IMAKUNI_MENTIONED
quit_script_fully
@ -73,10 +73,10 @@ Script_Lass1:
.ows_e121
jump_if_event_not_equal EVENT_IMAKUNI_ROOM, IMAKUNI_WATER_CLUB, .ows_e12d
jump_if_event_true EVENT_TEMP_DUELED_IMAKUNI, .ows_e12d
print_text_quit_fully Text0428
print_text_quit_fully Lass1ImakuniHereText
.ows_e12d
print_text_quit_fully Text0429
print_text_quit_fully Lass1ImakuniLeftText
Preload_Man2:
get_event_value EVENT_JOSHUA_STATE
@ -85,8 +85,8 @@ Preload_Man2:
Script_Man2:
start_script
print_text_quit_fully Text042a
print_text_quit_fully Man2Text
Script_Pappy2:
start_script
print_text_quit_fully Text042b
print_text_quit_fully Pappy2Text

View File

@ -38,7 +38,7 @@ PKMNPWRText:
text "PKMN PWR"
done
Text000b:
UnusedText000b: ; Unused (Pokemon Card)
textfw0 "ポケモンカ—ド"
done
@ -130,7 +130,7 @@ DeckPrinterText:
text "Deck"
done
Text0022:
UnusedText0022: ; Unused
text "Attack"
done
@ -199,7 +199,7 @@ IncompleteText:
text "Incomplete"
done
Text0032:
UnusedText0032: ; Unused
text "Damage"
done
@ -207,7 +207,7 @@ UsedText:
text "Used <RAMTEXT>."
done
Text0034:
UnusedText0034: ; Unused
text "Received damage"
done
@ -601,7 +601,7 @@ SelectCheckText:
line " Check"
done
Text0087:
UnusedText0087: ; Unused
textfw3 "B"
textfw0 "<RAMNUM>"
textfw3 "S"
@ -624,27 +624,27 @@ NumberOfPrizesText:
text "Number of Prizes"
done
Text008c:
UnusedText008c: ; Unused
text "Random 1"
done
Text008d:
UnusedText008d: ; Unused
text "Random 2"
done
Text008e:
UnusedText008e: ; Unused
text "Random 3"
done
Text008f:
UnusedText008f: ; Unused
text "Random 4"
done
Text0090:
UnusedText0090: ; Unused
text "Training COM"
done
Text0091:
UnusedText0091: ; Unused
text "Player 1"
done
@ -652,21 +652,21 @@ Player2Text:
text "Player 2"
done
Text0093:
UnusedText0093: ; Unused
text "Left to Right"
done
Text0094:
UnusedText0094: ; Unused
text "Right to Left"
done
Text0095:
UnusedText0095: ; Unused
text "START: Change"
line " A: Execute"
line " B: End"
done
Text0096:
UnusedText0096: ; Unused
text "Other"
line "Poison"
line "Sleep"
@ -687,7 +687,7 @@ Text0096:
line "Change Card"
done
Text0097:
UnusedText0097: ; Unused
text "WIN GAME"
line "LOSE GAME"
line "DRAW GAME"
@ -700,11 +700,11 @@ Text0097:
line "LOAD FILE"
done
Text0098:
UnusedText0098: ; Unused
text "Save File"
done
Text0099:
UnusedText0099: ; Unused
text "Load File"
line " "
half2full
@ -712,24 +712,24 @@ Text0099:
text " Last Saved File"
done
Text009a:
UnusedText009a: ; Unused
text "Pause Mode is ON"
line "Press SELECT to Pause"
done
Text009b:
UnusedText009b: ; Unused
text "Pause Mode is OFF"
done
Text009c:
UnusedText009c: ; Unused
text "Computer Mode is OFF"
done
Text009d:
UnusedText009d: ; Unused
text "Computer Mode is ON"
done
Text009e:
UnusedText009e: ; Unused
text "<GRASS> Pokémon"
line ""
text "<FIRE> Pokémon"
@ -747,15 +747,15 @@ Text009e:
line "Energy Card"
done
Text009f:
UnusedText009f: ; Unused
text "Card List"
done
Text00a0:
UnusedText00a0: ; Unused
text "Test Coin Flip"
done
Text00a1:
UnusedText00a1: ; Unused
text "End without Prizes?"
done
@ -994,7 +994,7 @@ UnableDueToToxicGasText:
line "effects of Toxic Gas."
done
Text00d5:
UnusedText00d5: ; Unused
text "A Transmission Error occured."
done
@ -1138,7 +1138,7 @@ IfHeadsNoDamageNextTurnText:
line "damage during opponent's next turn!"
done
Text00f2:
UnusedText00f2: ; Unused
text "Damage check"
done

View File

@ -509,7 +509,7 @@ GaleDescription:
line "switching the Pokémon.)"
done
Pidgeot1Description:
PidgeotLv38Description:
text "This Pokémon flies at Mach 2 speed,"
line "seeking prey. Its large talons are"
line "feared as wicked weapons."
@ -527,7 +527,7 @@ HurricaneDescription:
line "hand."
done
Pidgeot2Description:
PidgeotLv40Description:
text "When hunting, it skims the surface"
line "of water at high speed to pick off"
line "unwary prey such as Magikarp."

View File

@ -202,7 +202,7 @@ ChoosePokemonToAttachEnergyCardText:
line "the Energy card to."
done
Text011e:
UnusedText011e: ; Unused
text "Choose and Discard"
line "1 Fire Energy card."
done
@ -498,7 +498,7 @@ ThePkmnCardsInHandAndDeckWereShuffledText:
line "Hand and Deck were shuffled"
done
Text014f:
UnusedText014f: ; Unused
text "Remove Damage counter each time the"
line "A Button is pressed. B Button quits."
done
@ -523,7 +523,7 @@ Choose2BasicEnergyCardsFromDiscardPileText:
line "from the Discard Pile."
done
Text0154:
UnusedText0154: ; Unused
text "Choose a Pokémon and press the A"
line "Button to remove Damage counters."
done
@ -548,7 +548,7 @@ ChoosePokemonToAttachDefenderToText:
line "attach Defender to."
done
Text0159:
UnusedText0159: ; Unused
text "You can draw up to <RAMNUM> cards."
line "A to Draw, B to End."
done
@ -684,7 +684,7 @@ DiscardedCardsFromDeckText:
line "from <RAMNAME>'s Deck."
done
Text0175:
UnusedText0175: ; Unused
text "Discarded <RAMTEXT>"
line "from the Hand."
done
@ -760,7 +760,7 @@ ExchangedCardsInDuelistsHandText:
line "in <RAMNAME>'s Hand."
done
Text0185:
UnusedText0185: ; Unused
text "Battle Center"
done
@ -834,7 +834,7 @@ ReceivedPromotionalSurfingPikachuText:
line "card Surfin' Pikachu!"
done
Text0194:
UnusedText0194: ; Unused
text "Received a Flareon!!!"
line "Looked at the card list!"
done
@ -852,11 +852,11 @@ WouldYouLikeToTryAgainText:
text "Would you like to try again?"
done
Text0198:
UnusedText0198: ; Unused
text "Sent to <RAMNAME>."
done
Text0199:
UnusedText0199: ; Unused
text "Received from <RAMNAME>."
done
@ -1267,7 +1267,7 @@ ReplaceDueToKnockoutPracticeDuelText:
text " Replace due to Knockout "
done
Text01dd:
UnusedText01dd: ; Unused
text "Dummy"
done
@ -1483,11 +1483,11 @@ RetreatCostText:
text "Retreat Cost"
done
Text0213:
UnusedText0213: ; Unused
textfw3 "SWITCH TO UPPER"
done
Text0214:
UnusedText0214: ; Unused
textfw3 "SWITCH TO LOWER"
done
@ -1511,15 +1511,15 @@ DeckText:
text "Deck"
done
Text021a:
UnusedText021a: ; Unused (Hiragana)
hiragana "ひらがナ"
done
Text021b:
UnusedText021b: ; Unused (Katakana)
textfw0 "カタカナ"
done
Text021c:
UnusedText021c: ; Unused
textfw3 "ABC"
done
@ -1531,7 +1531,7 @@ WhatIsYourNameText:
text "What is your name?"
done
Text021f:
UnusedText021f: ; Unused
hiragana "あ か さ た な は ま や ら"
line ""
textfw0 "い き し ち に ひ み ゆ り"
@ -1547,7 +1547,7 @@ Text021f:
textfw0 "—"
done
Text0220:
UnusedText0220: ; Unused
textfw0 "ア カ サ タ ナ ハ マ ヤ ラ"
line ""
textfw0 "イ キ シ チ ニ ヒ ミ ユ リ"
@ -1623,7 +1623,7 @@ CancelText:
text "Cancel"
done
Text0229:
UnusedText0229: ; Unused
text "as"
done
@ -1727,7 +1727,7 @@ YourHandText:
text "Your Hand"
done
Text0242:
UnusedText0242: ; Unused
text "To Your Play Area"
done
@ -1743,7 +1743,7 @@ OpponentsHandText:
text "Opponent Hand"
done
Text0246:
UnusedText0246: ; Unused
text "To Opponent's Play Area"
done
@ -1852,12 +1852,12 @@ ChooseADeckToSaveText:
text "Choose a Deck to Save."
done
Text0261:
UnusedText0261: ; Unused
text "You may only Save 60 Decks."
line "Please Delete a Deck first."
done
Text0262:
UnusedText0262: ; Unused
text "for"
done
@ -1867,11 +1867,11 @@ SavedTheConfigurationForText:
text "<RAMTEXT>! "
done
Text0264:
NoDeckIsSavedText:
text "No Deck is saved."
done
Text0265:
UnusedText0265: ; Unused
text "Please choose a Deck "
line "configuration to delete."
done
@ -1900,7 +1900,7 @@ DismantledDeckText:
text "<RAMTEXT>."
done
Text026b:
UnusedText026b: ; Unused
text "Please choose the Deck"
line "you wish to Build."
done

View File

@ -43,7 +43,7 @@ PrintThisDeckText:
text "Print this Deck?"
done
Text0277:
PrintTheCardListText:
text "Print the card list?"
line " Yes No"
done
@ -120,7 +120,7 @@ PleaseChooseASaveSlotText:
text "Please choose a Save Slot."
done
Text0286:
UnusedText0286: ; Unused
text "Receive configuration."
done
@ -902,7 +902,7 @@ RetreatingDescriptionText:
line "of the retreating Pokémon."
done
Text031e:
UnusedText031e: ; Unused
text "Modify Deck"
line "Card List"
line "Album List"
@ -913,7 +913,7 @@ Text031e:
line "Name Input"
done
Text031f:
UnusedText031f: ; Unused
text "Fighting Machine"
line "Rock Machine"
line "Water Machine"
@ -926,18 +926,18 @@ Text031f:
line "Legendary Machine"
done
Text0320:
UnusedText0320: ; Unused
text "Send a Card"
line "Receive a Card"
line "Give Deck Instructions"
line "Receive Deck Instructions"
done
Text0321:
UnusedText0321: ; Unused
text "Lecture Duel"
done
Text0322:
UnusedText0322: ; Unused
text "First Strike Deck"
line ""
done
@ -994,55 +994,55 @@ OverworldMapMysteryHouseText:
text " ??'s House "
done
MasonLaboratoryMapNameText:
MasonLaboratoryMapName:
text "Mason Laboratory"
done
MrIshiharasHouseMapNameText:
MrIshiharasHouseMapName:
text "Mr Ishihara's House"
done
FightingClubMapNameText:
FightingClubMapName:
text "Fighting"
done
RockClubMapNameText:
RockClubMapName:
text "Rock"
done
WaterClubMapNameText:
WaterClubMapName:
text "Water"
done
LightningClubMapNameText:
LightningClubMapName:
text "Lightning"
done
GrassClubMapNameText:
GrassClubMapName:
text "Grass"
done
PsychicClubMapNameText:
PsychicClubMapName:
text "Psychic"
done
ScienceClubMapNameText:
ScienceClubMapName:
text "Science"
done
FireClubMapNameText:
FireClubMapName:
text "Fire"
done
ChallengeHallMapNameText:
ChallengeHallMapName:
text "Challenge Hall"
done
PokemonDomeMapNameText:
PokemonDomeMapName:
text "Pokémon Dome"
done
Text033c:
UnusedText033c: ; Unused
text "??'s House"
done
@ -1127,7 +1127,7 @@ ConfigMenuExitText:
text " Exit Settings"
done
Text034c:
UnusedText034c: ; Unused
text "Duel [<RAMTEXT>]"
line "SELECT [<RAMTEXT>]"
line "Receive many cards"
@ -1135,23 +1135,23 @@ Text034c:
line "To Pokémon Dome 2"
done
Text034d:
UnusedText034d: ; Unused
text "Normal Duel"
done
Text034e:
UnusedText034e: ; Unused
text "Skip"
done
Text034f:
UnusedText034f: ; Unused
text "Normal"
done
Text0350:
UnusedText0350: ; Unused
text "Freeze Screen"
done
Text0351:
PCMenuOptionsText:
text "Card Album"
line "Read Mail"
line "Glossary"
@ -1388,7 +1388,7 @@ DebugMenuText:
line "QUIT"
done
Text037b:
DebugDuelModeMenuText:
text "NORMAL DUEL"
line "SKIP"
done
@ -1435,18 +1435,18 @@ DebugBoosterPackEnergyMenuText:
line "4"
done
Text0381:
UnusedText0381: ; Unused
text "A TIME"
line " TO (Change with Start)"
line " A+B: Stop Animation"
line " Select: Exit"
done
Text0382:
UnusedText0382: ; Unused
text "Left"
done
Text0383:
UnusedText0383: ; Unused
text "Right"
done
@ -1478,7 +1478,7 @@ CheckedCardsInBoosterPackText:
line "in the Booster Pack!!"
done
Text038a:
UnusedText038a: ; Unused
text "Substitute screen for"
line "receiving cards."
done
@ -1488,44 +1488,44 @@ WonTheMedalText:
line "Won the <RAMTEXT> Medal!"
done
Text038c:
UnusedText038c: ; Unused
text "Substitute screen for sending"
line "cards by Link cable."
done
Text038d:
UnusedText038d: ; Unused
text "Substitute screen for receiving"
line "cards by Link cable."
done
Text038e:
UnusedText038e: ; Unused
text "Substitute screen for sending"
line "a Deck design."
done
Text038f:
UnusedText038f: ; Unused
text "Substitute screen for receiving"
line "a Deck design."
done
Text0390:
UnusedText0390: ; Unused
text "????"
done
Text0391:
UnusedText0391: ; Unused
text "Ending Screen"
line "THE END"
done
Text0392:
UnusedText0392: ; Unused
text "Was the data transfer successful?"
done
Text0393:
UnusedText0393: ; Unused
text "(Person transferring data to)"
done
Text0394:
UnusedText0394: ; Unused
text "(Name of Deck transferring)"
done
@ -1954,14 +1954,14 @@ HowCanIHelpText:
line "How can I help you?"
done
Text03ff:
SamNormalMenuText:
text "Normal Duel"
line "Practice"
line "Rules"
line "Nothing"
done
Text0400:
SamRulesMenuText:
text "Energy"
line "Attacking"
line "Retreating"
@ -1972,7 +1972,7 @@ Text0400:
line "Nothing to Ask"
done
Text0401:
Mail1Part1Text:
text "<RAMNAME>,"
line "It's me, Doctor Mason."
line "Are you getting the hang of"
@ -1999,7 +1999,7 @@ Text0401:
line "Oh, here's something for you..."
done
Text0402:
Mail1Part2Text:
text "I'll be sending you useful"
line "information by e-mail."
line "I'll also attach a Booster Pack"
@ -2009,7 +2009,7 @@ Text0402:
line " Doctor Mason ;)"
done
Text0403:
Mail2Part1Text:
text "<RAMNAME>,"
line "It's me, Doctor Mason."
line "I have some information for you"
@ -2024,7 +2024,7 @@ Text0403:
line "Here's a Booster Pack for you..."
done
Text0404:
Mail2Part2Text:
text "<RAMNAME>, I know you can do it!"
line "Go win the Fighting Medal!"
line "Mason Laboratory"

View File

@ -1,4 +1,4 @@
Text0405:
Mail3Part1Text:
text "<RAMNAME>,"
line "It's me, Doctor Mason."
line "I have some information about"
@ -13,14 +13,14 @@ Text0405:
line "Here's a Booster Pack for you!"
done
Text0406:
Mail3Part2Text:
text "<RAMNAME>! Go defeat Gene,"
line "the Master of the Rock Club!"
line "Mason Laboratory"
line " Doctor Mason ;)"
done
Text0407:
Mail4Part1Text:
text "<RAMNAME>,"
line "It's me, Doctor Mason."
line "I have some information for you"
@ -40,14 +40,14 @@ Text0407:
line "Here's a Booster Pack for you."
done
Text0408:
Mail4Part2Text:
text "<RAMNAME>!"
line "Keep at it, and don't give up!"
line "Mason Laboratory"
line " Doctor Mason ;)"
done
Text0409:
Mail5Part1Text:
text "How's it going, <RAMNAME>?"
line "It's me, Doctor Mason."
line "I have some information for you"
@ -69,14 +69,14 @@ Text0409:
line "Pokémon in this Booster Pack!"
done
Text040a:
Mail5Part2Text:
text "Did you find the Pokémon you were"
line "looking for in the Booster Pack?"
line "Mason Laboratory"
line " Doctor Mason ;)"
done
Text040b:
Mail6Part1Text:
text "It's me, Doctor Mason."
line "Have you won many Master Medals?"
line "I have some information for you "
@ -94,14 +94,14 @@ Text040b:
line "Fire Pokémon."
done
Text040c:
Mail6Part2Text:
text "Did it have a lot of Fire Pokémon"
line "(the weakness of Grass Pokémon)?"
line "Mason Laboratory"
line " Dr. Mason ;)"
done
Text040d:
Mail7Part1Text:
text "Are you getting any closer to"
line "inheriting the Legendary Pokémon "
line "Cards? Murray of the Psychic Club -"
@ -119,7 +119,7 @@ Text040d:
line "Here, take this!"
done
Text040e:
Mail7Part2Text:
text "Fight to the end, "
text "<RAMNAME>,"
line "and don't give up!"
@ -127,7 +127,7 @@ Text040e:
line " Dr. Mason ;)"
done
Text040f:
Mail8Part1Text:
text "It's me, Dr. Mason."
line "How are you doing, <RAMNAME>?"
line "I have some information for you"
@ -146,7 +146,7 @@ Text040f:
line "assistance..."
done
Text0410:
Mail8Part2Text:
text "Win all 8 Master Medals, "
line ""
text "<RAMNAME>!"
@ -154,7 +154,7 @@ Text0410:
line " Dr. Mason ;)"
done
Text0411:
Mail9Part1Text:
text "It's me, Dr. Mason."
line "Have you collected many cards?"
line "I have some information about"
@ -173,7 +173,7 @@ Text0411:
line "Booster Pack!"
done
Text0412:
Mail9Part2Text:
text "Look closely at the cards "
line "you just received."
line "You should be able to come up"
@ -182,7 +182,7 @@ Text0412:
line " Dr. Mason ;)"
done
Text0413:
Mail10Part1Text:
text "It's me, Dr. Mason."
line "It looks like you've won"
line "quite a few medals."
@ -201,7 +201,7 @@ Text0413:
line "you get 2 Booster Packs!"
done
Text0414:
Mail11Part1Text:
text "Did you try building your own deck?"
line "This time, I'll give you tips on"
line "the types and number of cards you"
@ -226,7 +226,7 @@ Text0414:
line "Packs again!"
done
Text0415:
Mail12Part1Text:
text "<RAMNAME>,"
line "It's me, Dr. Mason."
line "You're finally going to be dueling"
@ -247,7 +247,7 @@ Text0415:
line "Keep up the good work!"
done
Text0416:
Mail13Part1Text:
text "<RAMNAME>,"
line "It's me, Dr. Mason!"
line "Grand Master Steve uses"
@ -272,7 +272,7 @@ Text0416:
line "3 more to go!"
done
Text0417:
Mail14Part1Text:
text "It's me, Dr. Mason!"
line "2 more Grand Masters to go!"
line "Grand Master Jack uses"
@ -291,7 +291,7 @@ Text0417:
line " Dr. Mason ;)"
done
Text0418:
Mail15Part1Text:
text "It's me, Dr. Mason!"
line "The final duel is here!"
line "I have some information on Rod,"
@ -315,7 +315,7 @@ Text0418:
line "for you."
done
Text0419:
MailBoosterPackAlreadyOpenedText:
text "You have already received the"
line "attached Booster Pack."
done
@ -328,7 +328,7 @@ PlaceholderMessageText:
text "This message is not in yet!"
done
Text041c:
Clerk3Text:
text "Hello!"
line "Welcome to the Water Club!"
line "This is a Club devoted to"
@ -405,7 +405,7 @@ Gal1AfterTradeText:
line "your Lapras."
done
Text0427:
Lass1NormalText:
text "Do you know Imakuni??"
line "He's a suspicious-looking guy"
line "dressed all in black!"
@ -416,14 +416,14 @@ Text0427:
line "maybe you shouldn't go near him!"
done
Text0428:
Lass1ImakuniHereText:
text "Look! That's Imakuni? over there!"
line "Doesn't he look strange?"
line "You'll find him even stranger"
line "when you talk to him."
done
Text0429:
Lass1ImakuniLeftText:
text "What a strange guy Imakuni? is!"
line "Have you found him yet?"
line "It's rumored that he has really"
@ -432,104 +432,104 @@ Text0429:
line "might want to duel him."
done
Text042a:
Man2Text:
text "All Amy, the Master of this Club,"
line "does lately is sleep."
line "She's bored because she doesn't"
line "have anybody to duel."
done
Text042b:
Pappy2Text:
text "Sara and Amanda of the"
line "Water Club are twins."
line "No wonder they look"
line "so much alike!"
done
Text042c:
SaraWantsToDuelText:
text "It feels so good to swim"
line "in the pool!"
line "Do you want to take a swim?"
line "Or would you rather duel?"
done
Text042d:
SaraWouldYouLikeToDuelText:
text "Would you like to duel Sara?"
done
Text042e:
SaraDeclinedDuelText:
text "No?"
line "Then maybe I'll go for a dip."
done
Text042f:
SaraStartDuelText:
text "There will be 2 Prizes."
line "The duel will be 1 match."
line "OK, let's start!"
done
Text0430:
SaraPlayerWon1Text:
text "Uh-oh! I guess I lost..."
line "Maybe I shouldn't have been"
line "swimming so much."
done
Text0431:
SaraPlayerWon2Text:
text "I guess I have to practice more"
line "to improve my Pokémon card game."
done
Text0432:
SaraPlayerLostText:
text "It might look like all I can"
line "do is swim, but I play a pretty"
line "mean game of Pokémon Trading Cards!"
line "Do you want to join the Water Club?"
done
Text0433:
AmandaWantsToDuelText:
text "Doesn't it feel good to relax"
line "by the pool?"
line "Isn't it wonderful to duel"
line "in a place like this?"
done
Text0434:
AmandaWouldYouLikeToDuelText:
text "Would you like to duel Amanda?"
done
Text0435:
AmandaDeclinedDuelText:
text "Why..."
line "How boring!"
done
Text0436:
AmandaDuelStartText:
text "OK, we'll play with 3 Prizes."
line "It'll be a 1-match duel!"
done
Text0437:
AmandaPlayerWon1Text:
text "Oops, I lost!"
line "Now I'm in trouble!"
done
Text0438:
AmandaPlayerWon2Text:
text "Losing kind of destroys the"
line "atmosphere of the place."
done
Text0439:
AmandaPlayerLostText:
text "Winning in such nice surroundings"
line "makes it all the more pleasurable!"
done
Text043a:
JoshuaAmyIsRestingText:
text "Hey! Stop!"
line "This is a restricted area!"
line "Amy, the Club Master,"
line "is resting!"
done
Text043b:
JoshuaGoDefeatSaraAndAmandaText:
text "The person resting over there"
line "is Amy, the Club Master."
line "If you wish to duel Amy,"
@ -540,12 +540,12 @@ Text043b:
line "the Club Master!"
done
Text043c:
JoshuaSaraAndAmandaDefeatedText:
text "What?"
line "You defeated Sara and Amanda?"
done
Text043d:
JoshuaWantsToDuelInitialText:
text "You must be pretty good if you"
line "defeated Sara and Amanda..."
line "As promised, I'll test your skills."
@ -553,15 +553,15 @@ Text043d:
line "to Amy..."
done
Text043e:
JoshuaWantsToDuelRepeatText:
text "You wish to duel against me?"
done
Text043f:
JoshuaWouldYouLikeToDuelText:
text "Would you like to duel Joshua?"
done
Text0440:
JoshuaDeclinedDuelInitialText:
text "You don't want to duel?"
line "Are you afraid you won't be able"
line "to defeat me?"
@ -569,7 +569,7 @@ Text0440:
line "meet Amy is by going through me!"
done
Text0441:
JoshuaDeclinedDuelRepeatText:
text "You don't want to duel?"
line "Are you afraid you won't be able"
line "to defeat me?"
@ -577,141 +577,141 @@ Text0441:
line "very good!"
done
Text0442:
JoshuaDuelStartText:
text "OK, this will be a 1-match duel"
line "with 4 Prizes!"
done
Text0443:
JoshuaPlayerLostInitialText:
text "How's that! I win!"
line "I'm sorry, but unless you defeat "
line "me, I can't let you meet Amy."
done
Text0444:
JoshuaPlayerLostRepeatText:
text "How's that! I win!"
line "Too bad for you, but I'm"
line "the second best player"
line "after Amy!"
done
Text0445:
JoshuaPlayerWonInitial1Text:
text "What!?!"
line "How could I lose?"
done
Text0446:
JoshuaPlayerWonRepeat1Text:
text "What!?!"
line "How could I lose again?"
done
Text0447:
JoshuaPlayerWonInitial2Text:
text "Well, since I promised..."
line "I'll introduce you to Amy."
done
Text0448:
JoshuaPlayerWonRepeat2Text:
text "How could this be?"
line "It must be luck!"
line "Yeah, that's what it was!"
done
Text0449:
JoshuaWakesAmy1Text:
text "Don't think you're that good"
line "just because you defeated me."
line "We still have Amy here"
line "at the Water Club."
done
Text044a:
JoshuaWakesAmy2Text:
text "Amy!"
line "Please wake up!!"
done
Text044b:
AmyMeetsPlayer1Text:
text "Huh? What's going on?"
line "I was enjoying my little nap..."
done
Text044c:
JoshuaWakesAmy3Text:
text "Well, um..."
line "(psst, psst, psst)"
done
Text044d:
AmyMeetsPlayer2Text:
text "What? You lost?"
line "How could you!?!"
done
Text044e:
AmyMeetsPlayer3Text:
text "Was it <RAMNAME>?"
line "I will be your next opponent."
line "I, Amy, the Master of the "
line "Water Club!"
done
Text044f:
AmyWantsToDuelInitialText:
text "Aren't you <RAMNAME>?"
line "So you decided you want to"
line "duel me?"
done
Text0450:
AmyWouldYouLikeToDuelText:
text "Would you like to duel Amy?"
done
Text0451:
AmyDeclinedDuelInitialText:
text "No? How boring!"
line "I was looking forward to"
line "a game of Pokémon Trading Cards."
line "Well, come see me again!"
done
Text0452:
AmyDuelStartInitialText:
text "OK! A 1-Match Duel with 6 Prizes!"
line "Let's do it!"
done
Text0453:
AmyPlayerWon1Text:
text "Oh, no! I lost!?!"
done
Text0454:
AmyGivesMedal1Text:
text "Well, since I lost, you can have"
line "this Water Medal."
line "This should get you a step closer"
line "to inheriting the Legendary Cards!"
done
Text0455:
AmyGivesMedal2Text:
text "Here, you can also have these!"
line "They should come in handy!"
done
Text0456:
AmyPlayerWon2Text:
text "Come see me again! I'd like"
line "to duel you again sometime!"
done
Text0457:
AmyPlayerLostText:
text "Hah! I'm the best!"
line "Come see me again sometime! "
line "I'd like another duel!"
done
Text0458:
AmyWantsToDuelRepeatText:
text "Hi, <RAMNAME>."
line "Nice to see you again!!!"
line "Did you come to play the"
line "Pokémon Trading Card Game?"
done
Text0459:
AmyDuelStartRepeatText:
text "OK, same rules as before!"
line "A 1-match duel with 6 Prizes!"
done
Text045a:
Clerk1Text:
text "Hello."
line "Welcome to the Fighting Club!"
line "Here at this Club, we duel using"
@ -721,7 +721,7 @@ Text045a:
line "in this Club."
done
Text045b:
Man1FirstRequestCardText:
text "I see you play the Pokémon Trading"
line "Card Game. I'm not into dueling."
line "I prefer collecting the cards."
@ -732,14 +732,14 @@ Text045b:
line "How about it?"
done
Text045c:
Man1WaitingForCardText:
text "Hi! It's you!"
line "What's up?"
line "Did you decide to give me"
line "your <RAMTEXT>?"
done
Text045d:
Man1NewRequestCardText:
text "Hi! I see you're playing with"
line "the cards again."
line "By the way, I'm looking for"
@ -748,17 +748,17 @@ Text045d:
line "would you mind giving it to me?"
done
Text045e:
Man1GiveAwayCardText:
text "Give away your <RAMTEXT>?"
done
Text045f:
Man1DeclineText:
text "OK. I understand."
line "But if you should change your "
line "mind, please come see me."
done
Text0460:
Man1DontHaveText:
text "But you don't have <RAMTEXT>!"
line "I appreciate your generosity, but "
line "you can't give me what you don't "
@ -766,7 +766,7 @@ Text0460:
line "you get <RAMTEXT>."
done
Text0461:
Man1CardInDeckText:
text "You're going to give it to me?"
line "Thank you!"
line "But your <RAMTEXT>"
@ -775,7 +775,7 @@ Text0461:
line "playing with!"
done
Text0462:
Man1GiveCardText:
text "You're going to give it to me?"
line "I'll put it in my collection"
line "right away."
@ -783,7 +783,7 @@ Text0462:
line "Thank you! Thank you!!!"
done
Text0463:
Man1PlayerReceivePikachuAltLv16Text:
text "Since you've been so kind and given"
line "me so many cards,"
line "please accept this card as a gift"
@ -792,26 +792,26 @@ Text0463:
line "Please take good care of it!"
done
Text0464:
Man1ThankYouText:
text "Thank you for being so kind and"
line "giving me all these cards!"
done
Text0465:
Man1GaveCardText:
text "Hi!"
line "Thanks for being so kind!"
line "I'm taking good care"
line "of all the cards you gave me!"
done
Text0466:
Man1GaveAllCardsText:
text "Hi!"
line "Is the card I gave you"
line "coming in handy?"
line "Thanks again for being so kind!"
done
Text0467:
ImakuniWouldLikeToDuelInitialText:
text "Huh? W..Who are you?"
line "Who? Me? You don't know who I am?"
line "I am the super musical star,"
@ -829,56 +829,56 @@ Text0467:
line "OK, but if I win, you dance!"
done
Text0468:
ImakuniWouldLikeToDuelRepeatText:
text "What? You're still here?"
line "OK, sit over there."
line "What? You're already sitting?"
line "OK, OK! Then let's get started!"
done
Text0469:
ImakuniWouldYouLikeToDuelText:
text "Would you like to duel Imakuni??"
done
Text046a:
ImakuniDeclinedDuelText:
text "Come on, don't be cruel!"
line "You're going to make me cry!"
done
Text046b:
ImakuniDuelStartText:
text "OK, a 1-match duel with 6 Prizes!"
line "...Whatever that means..."
done
Text046c:
ImakuniPlayerWonNormalText:
text "Hey! You're pretty good!"
line "I'll give you this Booster Pack,"
line "so don't tell anyone I lost, OK?"
done
Text046d:
ImakuniPlayerWonThreeWinsText:
text "You won 3 times against me!"
line "Does that make you happy? Does it?"
done
Text046e:
ImakuniPlayerWonSixWinsText:
text "I can't believe I lost 6 times!"
line "...Seriously!"
done
Text046f:
ImakuniGivesImakuniText:
text "I don't really want to give you "
line "this, but here. Take care of it."
done
Text0470:
ImakuniPlayerWonEndText:
text "In both Cards and Dance,"
line "soul and rhythm are the secret."
line "Hey, that sounds pretty cool!"
line "Maybe I'll become a poet!"
done
Text0471:
ImakuniPlayerLostText:
text "Hmm...I win."
line "You weren't too bad, but since "
line "I won...Let's see you shake it!"
@ -891,37 +891,37 @@ Text0471:
line "... You dance weird!"
done
Text0472:
Specs1NormalText:
text "I was just saying which "
line "Grand Master is the best."
line "I think Steve is the best player."
done
Text0473:
Specs1PlayerIsChampionText:
text "I can't believe Steve the Grand"
line "Master could lose!"
line "Who could have defeated Steve?"
done
Text0474:
ButchNormalText:
text "The best player among the Grand"
line "Masters is Rod, since he's the"
line "leader of the Grand Masters."
done
Text0475:
ButchPlayerIsChampionText:
text "I can't believe Rod, the leader of"
line "the Grand Masters, was defeated!?!"
line "Could this mean the Legendary"
line "Pokémon Cards have been passed on?"
done
Text0476:
Granny1Text:
text "If I were just a few years younger,"
line "I'd be dueling with you kids, too."
done
Text0477:
MitchFirstInteractionText:
text "I am Mitch, Master of the"
line "Fighting Club!"
line "I have to warn you that you will"
@ -934,7 +934,7 @@ Text0477:
line "3 of my pupils!"
done
Text0478:
Mitch3PupilsRemainingText:
text "If you wish to duel me, you "
line "must defeat my pupils first!"
line "My pupils are training at the"
@ -943,7 +943,7 @@ Text0478:
line "3 of my pupils!"
done
Text0479:
Mitch2PupilsRemainingText:
text "So, you've defeated 1 of my pupils."
line "You must be a pretty good player."
line "But you're not good enough!"
@ -951,14 +951,14 @@ Text0479:
line "must defeat my 2 remaining pupils!"
done
Text047a:
Mitch1PupilRemainingText:
text "So, you've defeated 2 of my pupils!"
line "You are pretty good."
line "But there's still the last one..."
line "Can you defeat my last pupil?"
done
Text047b:
MitchWouldLikeToDuelInitialText:
text "So, you have defeated"
line "all of my pupils!"
line "Let's see if you have "
@ -967,23 +967,23 @@ Text047b:
line "OK! Are you ready?"
done
Text047c:
MitchWouldYouLikeToDuelText:
text "Would you like to Duel Mitch?"
done
Text047d:
MitchDeclinedInitialText:
text "What?"
line "Are you getting cold feet?"
line "Come see me again when you"
line "finally work up enough nerves!"
done
Text047e:
MitchDuelStartInitialText:
text "Come on! Show me what you've got!"
line "We'll play with 6 Prizes!"
done
Text047f:
MitchPlayerWonInitial1Text:
text "Wonderful! Great Match!"
line "You're very good."
line "Here, take this."
@ -992,54 +992,54 @@ Text047f:
line "of this Club encrypted in it."
done
Text0480:
MitchPlayerWonInitial2Text:
text "Here, take this, too. It's a"
line "LABORATORY Booster Pack."
done
Text0481:
MitchPlayerWonInitial3Text:
text "I hope to duel someone "
line "like you again someday!"
done
Text0482:
MitchPlayerLostInitialText:
text "You may have been able to defeat"
line "my pupils, but you still are not"
line "experienced enough to defeat me!"
line "Come back after you've trained more!"
done
Text0483:
MitchWouldLikeToDuelRepeatText:
text "You wish to duel the"
line "Fighting Club Master again?"
done
Text0484:
MitchDeclinedDuelRepeatText:
text "Oh, OK."
line "I'd like to duel again, though."
done
Text0485:
MitchDuelStartRepeatText:
text "As before, we'll play with 6 Prizes."
line "Come show me what you've got!"
done
Text0486:
MitchPlayerWonRepeat1Text:
text "Another utter defeat!"
line "Here, take this!"
done
Text0487:
MitchPlayerWonRepeat2Text:
text "I'd like to duel someone "
line "like you again!"
done
Text0488:
MitchPlayerLostRepeatText:
text "You must train harder!"
line "I'll be waiting!"
done
Text0489:
ChrisFightingClubWantsToDuelInitialText:
text "I lost to you before at the Rock"
line "Club, but not this time!"
line "I'm going to train to become"
@ -1048,14 +1048,14 @@ Text0489:
line "again, I must defeat you first!"
done
Text048a:
ChrisFightingClubWantsToDuelRepeatText:
text "I'm going to train to become"
line "an even better player!"
line "But before I can start my training"
line "again, I must defeat you first!"
done
Text048b:
ChrisFightingClubWouldYouLikeToDuelText:
text "Would you like to duel Chris?"
done

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
Text0524:
RonaldChallengeCup2Missed2Text:
text "The Challenge Cup is over already! "
line "Too bad you couldn't enter!"
line "The prize belongs to me! <Lv>8 Mew!"
@ -9,19 +9,19 @@ Text0524:
line "Ha ha ha ha ha ha!"
done
Text0525:
Clerk13Text:
text "We do not accept entrants at"
line "this reception area."
line "Please go to the reception area"
line "to the left."
done
Text0526:
GuideChallengeCupActiveText:
text "You can't go past this point!"
line "It's restricted!"
done
Text0527:
GuideChallengeCupOverText:
text "The last Challenge Cup was "
line "a blast! The prize was really"
line "cool too! Challenge Cups are "
@ -29,7 +29,7 @@ Text0527:
line "next one will be?"
done
Text0528:
GuideChallengeCupPreparingText:
text "The Challenge Cup is held here,"
line "at the Challenge Hall."
line "We're still preparing for the "
@ -37,82 +37,82 @@ Text0528:
line "Please visit us another time."
done
Text0529:
Clerk12ChallengeCupWonText:
text "Someone who entered a Challenge"
line "Cup once cannot re-enter the "
line "same Challenge Cup again. Please"
line "wait for the next Challenge Cup."
done
Text052a:
Clerk12ChallengeCupLostText:
text "Someone who entered a Challenge"
line "Cup once cannot re-enter for"
line "a while. Please visit us another"
line "time."
done
Text052b:
Clerk12ChallengeCup1ActiveText:
text "The first Challenge Cup is"
line "now underway!"
line "Defeat 3 opponents to win the"
line "wonderful prize of <Lv>60 Mewtwo!"
done
Text052c:
Clerk12ChallengeCup2ActiveText:
text "The second Challenge Cup is"
line "now under way!"
line "Defeat 3 opponents to win the"
line "wonderful prize of <Lv>8 Mew!"
done
Text052d:
Clerk12ChallengeCup3ActiveText:
text "The Challenge Cup is now "
line "underway!"
line "Defeat 3 opponents to win a"
line "fabulous prize!"
done
Text052e:
Clerk12ChallengeCupInviteText:
text "The game will be a 1-match "
line "duel with 4 prizes! We are "
line "now accepting entrants here."
line "Wouldn't you like to enter?"
done
Text052f:
Clerk12WillYouEnterText:
text "Will you enter?"
done
Text0530:
Clerk12DeclinedText:
text "Oh, that's too bad."
line "Please do visit us again."
done
Text0531:
Clerk12AcceptedText:
text "Then please proceed to the stage!"
done
Text0532:
Clerk12ChallengeCupIntroText:
text "Well, things are heating up"
line "here at the Challenge Cup!"
done
Text0533:
Clerk12ChallengeCupContenderText:
text "Presently, <RAMNAME> is still"
line "a contender!"
done
Text0534:
Clerk12ChallengeCupRound1ChallengerText:
text "<RAMNAME> is the new challenger!"
done
Text0535:
Clerk12ChallengeCupRound1DuelStartText:
text "There will be 4 Prizes!"
line "OK!!"
line "Let the duel begin!"
done
Text0536:
Clerk12ChallengeCupRound2PlayerLostText:
text "The winner is <RAMTEXT>!!"
line ""
text "<RAMTEXT> has defeated 2 opponents!"
@ -120,12 +120,12 @@ Text0536:
line "before winning the prize!"
done
Text0537:
Clerk12ChallengeCupLostContinuedText:
text "Too bad, <RAMNAME>."
line "Have a safe trip home!"
done
Text0538:
Clerk12ChallengeCupRound1PlayerLostText:
text "The Winner is <RAMTEXT>!!!"
line ""
text "<RAMTEXT> has defeated 1 opponent!"
@ -133,27 +133,27 @@ Text0538:
line "before winning the prize!"
done
Text0539:
Clerk12ChallengeCupPlayerLostToRonaldText:
text "How unfortunate!"
line "Unable to defeat the last opponent!"
line "It was close, but <RAMNAME> was "
line "defeated by the third opponent!"
done
Text053a:
RonaldChallengeCup2Or3PlayerLostText:
text "You see! I'm the better player?"
line "Two more opponents to go"
line "to win the Challenge Cup!!"
done
Text053b:
RonaldChallengeCup1PlayerLostText:
text "Ha ha ha! How about that!?!"
line "I win!!"
line "2 more opponents to go and"
line "the <Lv>8 Mew belongs to me!"
done
Text053c:
Clerk12ChallengeCupRound1PlayerWonText:
text "Congratulations!"
line "The Winner is <RAMNAME>!"
line ""
@ -161,118 +161,118 @@ Text053c:
line "1 opponent!!!"
done
Text053d:
Clerk12ChallengeCupRound2PlayerWonText:
text "Way to go, <RAMNAME>!"
line "That's 2 wins!!!"
line "One more opponent to go before"
line "winning the Challenge Cup!"
done
Text053e:
Clerk12ChallengeCupPlayerWonContinuedText:
text "Most unfortunate, <RAMTEXT>."
line "Have a safe trip home!"
done
Text053f:
Clerk12ChallengeCupNextChallengerText:
text "Let's meet our next challenger!"
done
Text0540:
Clerk12ChallengeCupRound2ChallengerText:
text "Our new challenger is..."
line ""
text "<RAMTEXT>!"
done
Text0541:
Clerk12ChallengeCupRound3ChallengerText:
text "The third opponent is"
line ""
text "<RAMTEXT>!"
done
Text0542:
RonaldChallengeCup2BeforeDuelText:
text "Hey, <RAMNAME>!"
line "I'm not gonna lose to you!"
line ""
text "<Lv>60 Mewtwo belongs to me!!!"
done
Text0543:
RonaldChallengeCup1BeforeDuelText:
text "<RAMNAME>!"
line "I'm going to defeat you!"
line ""
text "<Lv>8 Mew belongs to me!!!"
done
Text0544:
Clerk12ChallengeCupRound3DuelReadyText:
text "With that, let the third match "
line "begin!"
done
Text0545:
Clerk12AreYourDecksReadyText:
text "Are your decks ready?"
done
Text0546:
Clerk12PrepareYourDeckText:
text "Prepare your deck?"
done
Text0547:
Clerk12ChallengeCupRound2DuelStartText:
text "Well then, <RAMNAME>!"
line "Let the second match begin!"
done
Text0548:
Clerk12ChallengeCupRound3DuelStartText:
text "Well, <RAMNAME>, let the third,"
line "and final, match begin!"
done
Text0549:
Clerk12MakeYourPreparationsText:
text "Now then, please make "
line "your preparations!"
done
Text054a:
Clerk12ChallengeCupRound3PlayerWon1Text:
text "Congratulations!"
line "You've defeated 3 opponents!"
done
Text054b:
Clerk12ChallengeCupRound3PlayerWon2Text:
text "Most unfortunate, <RAMTEXT>."
line "Do try again in the next"
line "Challenge Cup."
done
Text054c:
RonaldChallengeCup1PlayerWon1Text:
text "That was luck!"
line "But a loss is a loss..."
done
Text054d:
RonaldChallengeCup2Or3PlayerWon1Text:
text "Shoot! I got a bad deal!"
done
Text054e:
RonaldChallengeCup1PlayerWon2Text:
text "<RAMNAME>!"
line "I won't lose next time!"
done
Text054f:
RonaldChallengeCup2Or3PlayerWon2Text:
text "<RAMNAME>!"
line "I'll win next time!"
done
Text0550:
Clerk12ChallengeCupRound3PlayerWon3Text:
text "The Winner of this Challenge Cup "
line "is "
text "<RAMNAME>!!!"
done
Text0551:
Clerk12ChallengeCupRound3PlayerWon4Text:
text "<RAMNAME>, your prize"
line "is <RAMTEXT>!"
done
Text0552:
Clerk12ChallengeCupRound3PlayerWon5Text:
text "Congratulations, "
text "<RAMNAME>!!!"
done
@ -310,7 +310,7 @@ Text0557:
line "Give it up, already! See ya!"
done
Text0558:
MysteriousVoiceDoorNotEnoughMedalsText:
text "Only those who have won all 8 "
line "Master Medals may enter the Grand "
line "Hall. You have not won all the "

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