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https://github.com/pret/poketcg.git
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Name some WRAM labels and functions
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@ -186,7 +186,7 @@ CardTypeTable:
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assert_table_length NUM_CARD_TYPES
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; calculate the chance of each type (BOOSTER_CARD_TYPE_*) for the next card
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; return a = [wd4ca]: sum of all chances
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; return a = [wTempBoosterChances]: sum of all chances
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CalculateTypeChances:
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ld c, NUM_BOOSTER_CARD_TYPES
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xor a
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@ -195,7 +195,7 @@ CalculateTypeChances:
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ld [hli], a
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dec c
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jr nz, .delete_temp_type_chance_table_loop
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ld [wd4ca], a
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ld [wTempBoosterChances], a
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ld bc, $00
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.check_if_type_is_valid
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push bc
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@ -212,31 +212,31 @@ CalculateTypeChances:
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ld hl, wBoosterTempTypeChancesTable
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add hl, bc
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ld [hl], a
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ld a, [wd4ca]
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ld a, [wTempBoosterChances]
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add [hl]
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ld [wd4ca], a
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ld [wTempBoosterChances], a
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.amount_of_type_or_chance_zero
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pop bc
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inc c
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ld a, c
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cp NUM_BOOSTER_CARD_TYPES
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jr c, .check_if_type_is_valid
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ld a, [wd4ca]
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ld a, [wTempBoosterChances]
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ret
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; input: a = random number (between 0 and the sum of all chances)
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; store the randomly generated booster card type in [wBoosterJustDrawnCardType]
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DetermineBoosterCardType:
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ld [wd4ca], a
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ld [wTempBoosterChances], a
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ld c, $00
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ld hl, wBoosterTempTypeChancesTable
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.loop_through_card_types
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ld a, [hl]
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or a
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jr z, .skip_no_chance_type
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ld a, [wd4ca]
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ld a, [wTempBoosterChances]
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sub [hl]
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ld [wd4ca], a
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ld [wTempBoosterChances], a
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jr c, .found_card_type
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.skip_no_chance_type
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inc hl
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@ -261,7 +261,7 @@ DetermineBoosterCard:
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add hl, bc
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ld a, [hl]
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call Random
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ld [wd4ca], a
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ld [wTempBoosterChances], a
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ld hl, wBoosterViableCardList
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.find_matching_card_loop
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ld a, [hli]
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@ -271,11 +271,11 @@ DetermineBoosterCard:
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ld a, [wBoosterJustDrawnCardType]
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cp [hl]
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jr nz, .card_incorrect_type
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ld a, [wd4ca]
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ld a, [wTempBoosterChances]
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or a
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jr z, .got_valid_card
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dec a
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ld [wd4ca], a
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ld [wTempBoosterChances], a
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.card_incorrect_type
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inc hl
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jr .find_matching_card_loop
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@ -20,7 +20,7 @@ InitAITurnVars:
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xor a
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ld [wPreviousAIFlags], a
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ld [wAITriedAttack], a
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ld [wcddc], a
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ld [wUnused_cddc], a
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ld [wAIRetreatedThisTurn], a
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; checks if the Player used an attack last turn
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@ -2043,7 +2043,7 @@ AIDecide_PokemonBreeder:
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ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
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call GetTurnDuelistVariable
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ld c, a
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ld e, $00
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ld e, PLAY_AREA_ARENA
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ld d, $00
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; find highest score in wce08
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@ -2057,7 +2057,7 @@ AIDecide_PokemonBreeder:
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; store this score to wce06
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ld a, [hl]
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ld [wce06], a
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; store this PLay Area location to wce07
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; store this Play Area location to wce07
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ld a, e
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ld [wce07], a
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@ -2162,7 +2162,7 @@ AIDecide_PokemonBreeder:
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; store the score in wce06
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ld a, b
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ld [wce06], a
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; store this PLay Area location to wce07
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; store this Play Area location to wce07
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ld a, e
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ld [wce07], a
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@ -7647,9 +7647,9 @@ InitVariablesToBeginDuel:
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xor a
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ld [wDuelFinished], a
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ld [wDuelTurns], a
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ld [wcce7], a
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ld [wUnused_cce7], a
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ld a, $ff
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ld [wcc0f], a
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ld [wUnused_cc0f], a
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ld [wPlayerAttackingCardIndex], a
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ld [wPlayerAttackingAttackIndex], a
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call EnableSRAM
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@ -7811,11 +7811,11 @@ ClearNonTurnTemporaryDuelvars::
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ret
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; same as ClearNonTurnTemporaryDuelvars, except the non-turn holder's arena
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; Pokemon status condition is copied to wccc5
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; Pokemon status condition is copied to wUnused_DefendingPkmnStatus
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ClearNonTurnTemporaryDuelvars_CopyStatus::
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ld a, DUELVARS_ARENA_CARD_STATUS
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call GetNonTurnDuelistVariable
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ld [wccc5], a
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ld [wUnused_DefendingPkmnStatus], a
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call ClearNonTurnTemporaryDuelvars
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ret
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@ -443,7 +443,7 @@ HandleSwitchDefendingPokemonEffect:
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call SwapTurn
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xor a
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ld [wccc5], a
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ld [wUnused_DefendingPkmnStatus], a
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ld [wDuelDisplayedScreen], a
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inc a
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ld [wDefendingWasForcedToSwitch], a
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@ -466,7 +466,7 @@ HandleNoDamageOrEffect:
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; de = HP amount to recover
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ApplyAndAnimateHPRecovery:
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push de
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ld hl, wccbd
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ld hl, wUnused_HPRecoverAmount
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ld [hl], e
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inc hl
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ld [hl], d
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@ -352,9 +352,9 @@ Func_80238: ; unreferenced
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ld a, TILE_SIZE
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ld [wCurSpriteTileSize], a
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xor a
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ld [wd4cb], a
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ld [wWhichVRAMBank], a ; VRAM0
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ld a, $80
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ld [wd4ca], a
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ld [wVRAMTileOffset], a
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call LoadGfxDataFromTempPointerToVRAMBank_Tiles0ToTiles2
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pop hl
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ret
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@ -380,7 +380,7 @@ LoadSpriteGfx:
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ret
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; loads graphics data pointed by wTempPointer in wTempPointerBank
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; to the VRAM bank according to wd4cb, in address pointed by wVRAMPointer
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; to the VRAM bank according to wWhichVRAMBank, in address pointed by wVRAMPointer
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LoadGfxDataFromTempPointerToVRAMBank:
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call GetTileOffsetPointerAndSwitchVRAM
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jr LoadGfxDataFromTempPointer
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@ -418,7 +418,7 @@ LoadGfxDataFromTempPointer:
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; convert wVRAMTileOffset to address in VRAM
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; and stores it in wVRAMPointer
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; switches VRAM according to wd4cb
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; switches VRAM according to wWhichVRAMBank
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GetTileOffsetPointerAndSwitchVRAM:
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; address of the tile offset is wVRAMTileOffset * $10 + $8000
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ld a, [wVRAMTileOffset]
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@ -431,16 +431,16 @@ GetTileOffsetPointerAndSwitchVRAM:
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add HIGH(v0Tiles0) ; $80
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ld [wVRAMPointer + 1], a
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; if bottom bit in wd4cb is not set = VRAM0
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; if bottom bit in wd4cb is set = VRAM1
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ld a, [wd4cb]
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; if bottom bit in wWhichVRAMBank is not set = VRAM0
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; if bottom bit in wWhichVRAMBank is set = VRAM1
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ld a, [wWhichVRAMBank]
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and $1
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call BankswitchVRAM
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ret
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; converts wVRAMTileOffset to address in VRAM
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; and stores it in wVRAMPointer
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; switches VRAM according to wd4cb
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; switches VRAM according to wWhichVRAMBank
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; then changes wVRAMPointer such that
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; addresses to Tiles0 is changed to Tiles2
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GetTileOffsetPointerAndSwitchVRAM_Tiles0ToTiles2:
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@ -493,20 +493,20 @@ LoadTilesetGfx:
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; used to sequentially copy gfx data in the order
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; v0Tiles1 -> v0Tiles2 -> v1Tiles1 -> v1Tiles2
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lb bc, $0, LOW(v0Tiles2 / TILE_SIZE) ; $00
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lb bc, BANK("VRAM0"), LOW(v0Tiles2 / TILE_SIZE) ; $00
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call .CopyGfxData
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jr z, .done
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lb bc, $0, LOW(v0Tiles1 / TILE_SIZE) ; $80
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lb bc, BANK("VRAM0"), LOW(v0Tiles1 / TILE_SIZE) ; $80
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call .CopyGfxData
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jr z, .done
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; VRAM1 only used in CGB console
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ld a, [wConsole]
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cp CONSOLE_CGB
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jr nz, .done
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lb bc, $1, LOW(v1Tiles2 / TILE_SIZE) ; $00
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lb bc, BANK("VRAM1"), LOW(v1Tiles2 / TILE_SIZE) ; $00
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call .CopyGfxData
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jr z, .done
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lb bc, $1, LOW(v1Tiles1 / TILE_SIZE) ; $80
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lb bc, BANK("VRAM1"), LOW(v1Tiles1 / TILE_SIZE) ; $80
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call .CopyGfxData
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.done
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@ -519,14 +519,14 @@ LoadTilesetGfx:
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; c must match with wVRAMTileOffset
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; if c = $00, copies it to Tiles2
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; if c = $80, copies it to Tiles1
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; b must match with VRAM bank in wd4cb
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; b must match with VRAM bank in wWhichVRAMBank
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; prepares next call to this routine if data wasn't fully copied
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; so that it copies to the right VRAM section
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.CopyGfxData
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push hl
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push bc
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push de
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ld a, [wd4cb]
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ld a, [wWhichVRAMBank]
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cp b
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jr nz, .skip
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ld a, [wVRAMTileOffset]
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@ -535,7 +535,7 @@ LoadTilesetGfx:
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bit 7, a
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jr nz, .skip
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; (wd4cb == b) and
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; (wWhichVRAMBank == b) and
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; bit 7 in c is same as bit 7 in wVRAMTileOffset
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ld a, c
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add $80
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@ -573,7 +573,7 @@ LoadTilesetGfx:
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push hl
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ldh a, [hBankVRAM]
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push af
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ld a, [wd4cb]
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ld a, [wWhichVRAMBank]
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and $01
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call BankswitchVRAM
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call CopyGfxDataFromTempBank
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@ -605,9 +605,9 @@ LoadTilesetGfx:
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pop af
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; if it overflows
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; (which means a tile group after Tiles2)
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; then set wd4cb for VRAM1
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ld a, [hl] ; wd4cb
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adc $00
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; then set wWhichVRAMBank for VRAM1
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ld a, [hl] ; wWhichVRAMBank
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adc 0
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ld [hl], a
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.skip
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@ -342,11 +342,11 @@ HandleAnimationFrame:
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adc 0
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ld [hl], a
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ld de, wLoadedPalData
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ld de, wLoadedFrameData
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ld bc, SPRITE_FRAME_OFFSET_SIZE
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call CopyBankedDataToDE
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pop hl ; beginning of current sprite_anim_buffer
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ld de, wLoadedPalData
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ld de, wLoadedFrameData
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ld a, [de]
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call GetAnimFramePointerFromOffset
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inc de
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@ -384,11 +384,11 @@ HandleAnimationFrame:
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ret
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; Calls GetAnimationFramePointer after setting up wTempPointerBank
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; and wVRAMTileOffset
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; and wWhichAnimationFrame
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; a - frame offset from Animation Data
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; hl - beginning of Sprite Anim Buffer
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GetAnimFramePointerFromOffset:
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ld [wVRAMTileOffset], a
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ld [wWhichAnimationFrame], a
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push hl
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push bc
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push de
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@ -568,7 +568,7 @@ Func_12c05:
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Func_12c4f:
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push af
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xor a
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ld [wd4cb], a
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ld [wWhichVRAMBank], a ; VRAM0
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ld a, d
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ld [wVRAMTileOffset], a
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pop af
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@ -49,9 +49,9 @@ LoadCollectedMedalTilemaps:
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jr nz, .loop_medals
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ld a, $80
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ld [wd4ca], a
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ld [wVRAMTileOffset], a
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xor a
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ld [wd4cb], a
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ld [wWhichVRAMBank], a ; VRAM0
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farcall LoadTilesetGfx
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xor a
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ld [wWhichOBP], a ; not used
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@ -38,7 +38,7 @@ LoadMapTilesAndPals:
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ld a, LOW(v0Tiles1 / TILE_SIZE)
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ld [wVRAMTileOffset], a
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xor a ; VRAM0
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ld [wd4cb], a
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ld [wWhichVRAMBank], a
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call LoadTilesetGfx
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xor a
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@ -77,9 +77,9 @@ _LoadScene::
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pop bc ; base x,y
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call LoadScene_LoadSGBPacket
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ld a, [hli]
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ld [wd4ca], a ; tile offset
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ld [wVRAMTileOffset], a ; tile offset
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ld a, [hli]
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ld [wd4cb], a ; vram0 or vram1
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ld [wWhichVRAMBank], a ; vram0 or vram1
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farcall LoadTilesetGfx
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.next_sprite
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ld a, [hli]
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@ -272,9 +272,9 @@ _DrawPortrait::
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push hl
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ld [wCurTileset], a
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ld a, d
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ld [wd4ca], a
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ld [wVRAMTileOffset], a
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xor a
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ld [wd4cb], a
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ld [wWhichVRAMBank], a ; VRAM0
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farcall LoadTilesetGfx
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pop hl
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xor a
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@ -326,8 +326,8 @@ SetBoosterLogoOAM:
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push de
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push bc
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xor a
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ld [wd4cb], a
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ld [wd4ca], a
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ld [wWhichVRAMBank], a ; VRAM0
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ld [wVRAMTileOffset], a
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ld a, SPRITE_BOOSTER_PACK_OAM
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farcall LoadSpriteGfx
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pop bc
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@ -586,14 +586,14 @@ SendSGBPortraitPalettes:
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push hl
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ld hl, SGBData_PlayerPortraitPals
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call DecompressSGBPalette
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ld hl, wLoadedPalData
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ld hl, wDecompressionBuffer
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ld de, wTempSGBPacket + $1
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ld bc, $8
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call CopyDataHLtoDE
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pop hl
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call DecompressSGBPalette
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ld hl, wLoadedPalData + 2
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ld hl, wDecompressionBuffer + 2
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ld de, wTempSGBPacket + $9
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ld bc, $6
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call CopyDataHLtoDE
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@ -1486,7 +1486,7 @@ UpdateArenaCardIDsAndClearTwoTurnDuelVars::
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ld [wTempNonTurnDuelistCardID], a
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call SwapTurn
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xor a
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ld [wccec], a
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ld [wSentAttackDataToLinkOpponent], a
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ld [wStatusConditionQueueIndex], a
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ld [wEffectFailed], a
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ld [wIsDamageToSelf], a
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@ -1670,15 +1670,15 @@ UsePokemonPower::
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; in a link duel, it's used to send the other game data about the
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; attack being in use, triggering a call to OppAction_BeginUseAttack in the receiver
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SendAttackDataToLinkOpponent::
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ld a, [wccec]
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ld a, [wSentAttackDataToLinkOpponent]
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or a
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ret nz
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ldh a, [hTemp_ffa0]
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push af
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ldh a, [hTempCardIndex_ff9f]
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push af
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ld a, $1
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ld [wccec], a
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ld a, TRUE
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ld [wSentAttackDataToLinkOpponent], a
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ld a, [wPlayerAttackingCardIndex]
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ldh [hTempCardIndex_ff9f], a
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ld a, [wPlayerAttackingAttackIndex]
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@ -139,14 +139,14 @@ DrawSpriteAnimationFrame::
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; Loads a pointer to the current animation frame into SPRITE_ANIM_FRAME_DATA_POINTER using
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; the current frame's offset
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; [wd4ca] - current frame offset
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; [wWhichAnimationFrame] - current frame in the animation
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; wTempPointer* - Pointer to current Animation
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GetAnimationFramePointer::
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ldh a, [hBankROM]
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push af
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push hl
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push hl
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ld a, [wd4ca]
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ld a, [wWhichAnimationFrame]
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cp $ff
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jr nz, .useLoadedOffset
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ld de, SpriteNullAnimationPointer
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||||
|
|
@ -162,7 +162,7 @@ GetAnimationFramePointer::
|
|||
ld a, [hli]
|
||||
|
||||
push af
|
||||
ld a, [wd4ca]
|
||||
ld a, [wWhichAnimationFrame]
|
||||
rlca
|
||||
ld e, [hl]
|
||||
add e
|
||||
|
|
|
|||
|
|
@ -265,14 +265,15 @@ SerialSendByte::
|
|||
push de
|
||||
push bc
|
||||
push af
|
||||
.asm_e0e
|
||||
.loop_wait
|
||||
ld a, [wcb80]
|
||||
ld e, a
|
||||
ld a, [wSerialSendBufIndex]
|
||||
dec a
|
||||
and $1f
|
||||
cp e
|
||||
jr z, .asm_e0e
|
||||
jr z, .loop_wait
|
||||
; wSerialSendBufIndex != wcb80
|
||||
ld d, $0
|
||||
ld a, e
|
||||
inc a
|
||||
|
|
@ -452,9 +453,12 @@ SerialRecvBytes::
|
|||
scf
|
||||
ret
|
||||
|
||||
Func_0ef1::
|
||||
ld de, wcb79
|
||||
ld hl, sp+$fe
|
||||
; saves address of sp-2 to wSerialReturnSP
|
||||
; and saves return address of current routine to wSerialReturnAddress
|
||||
; unreferenced
|
||||
UnreferencedSaveSerialReturnAddress:
|
||||
ld de, wSerialReturnSP
|
||||
ld hl, sp+-2
|
||||
ld a, l
|
||||
ld [de], a
|
||||
inc de
|
||||
|
|
@ -464,26 +468,29 @@ Func_0ef1::
|
|||
pop hl
|
||||
push hl
|
||||
ld a, l
|
||||
ld [de], a
|
||||
ld [de], a ; wSerialReturnAddress
|
||||
inc de
|
||||
ld a, h
|
||||
ld [de], a
|
||||
or a
|
||||
ret
|
||||
|
||||
Func_0f05::
|
||||
; if wSerialReturnAddress is non-NULL, then set sp to address in wSerialReturnSP
|
||||
; and jump to address in wSerialReturnAddress
|
||||
; unreferenced
|
||||
UnreferencedGoToSerialReturnAddress:
|
||||
push hl
|
||||
ld hl, wcb7b
|
||||
ld hl, wSerialReturnAddress
|
||||
ld a, [hli]
|
||||
or [hl]
|
||||
pop hl
|
||||
ret z
|
||||
ld hl, wcb79
|
||||
ld hl, wSerialReturnSP
|
||||
ld a, [hli]
|
||||
ld h, a
|
||||
ld l, a
|
||||
ld sp, hl
|
||||
ld hl, wcb7b
|
||||
ld hl, wSerialReturnAddress
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ DrawLabeledTextBox::
|
|||
push bc
|
||||
push hl
|
||||
; top left tile of the box
|
||||
ld hl, wc000
|
||||
ld hl, wLabeledTextBoxTopBorder
|
||||
ld a, TX_SYMBOL
|
||||
ld [hli], a
|
||||
ld a, SYM_BOX_TOP_L
|
||||
|
|
@ -90,7 +90,7 @@ DrawLabeledTextBox::
|
|||
ld d, h
|
||||
pop hl
|
||||
call CopyText
|
||||
ld hl, wc000 + 3
|
||||
ld hl, wLabeledTextBoxTopBorder + 3
|
||||
call GetTextLengthInTiles
|
||||
ld l, e
|
||||
ld h, d
|
||||
|
|
@ -125,7 +125,7 @@ DrawLabeledTextBox::
|
|||
push de
|
||||
push bc
|
||||
call InitTextPrinting
|
||||
ld hl, wc000
|
||||
ld hl, wLabeledTextBoxTopBorder
|
||||
call ProcessText
|
||||
pop bc
|
||||
pop de
|
||||
|
|
|
|||
52
src/wram.asm
52
src/wram.asm
|
|
@ -12,7 +12,9 @@ wTempCardCollection:: ; c000
|
|||
|
||||
NEXTU
|
||||
|
||||
wc000:: ; c000
|
||||
; used in DrawLabeledTextBox to draw the top border
|
||||
; of a label text box (with top border symbols and NPC name)
|
||||
wLabeledTextBoxTopBorder:: ; c000
|
||||
ds $100
|
||||
|
||||
NEXTU
|
||||
|
|
@ -367,10 +369,12 @@ wSerialCounter2:: ; cb77
|
|||
wSerialTimeoutCounter:: ; cb78
|
||||
ds $1
|
||||
|
||||
wcb79:: ; cb79
|
||||
; stores a stack pointer to be used with wSerialReturnAddress
|
||||
wSerialReturnSP:: ; cb79
|
||||
ds $2
|
||||
|
||||
wcb7b:: ; cb7b
|
||||
; stores a return address to be used with wSerialReturnSP
|
||||
wSerialReturnAddress:: ; cb7b
|
||||
ds $2
|
||||
|
||||
wSerialSendSave:: ; cb7d
|
||||
|
|
@ -665,7 +669,7 @@ wDuelistType:: ; cc0d
|
|||
wOpponentDeckID:: ; cc0e
|
||||
ds $1
|
||||
|
||||
wcc0f:: ; cc0f
|
||||
wUnused_cc0f:: ; cc0f
|
||||
ds $1
|
||||
|
||||
; index (0-1) of the attack or Pokemon Power being used by the player's arena card
|
||||
|
|
@ -740,8 +744,9 @@ wAIMinDamage:: ; ccbb
|
|||
wAIMaxDamage:: ; ccbc
|
||||
ds $1
|
||||
|
||||
; only written, never read
|
||||
wccbd:: ; ccbd
|
||||
; holds amount of HP recovered in ApplyAndAnimateHPRecovery
|
||||
; only written to, never read
|
||||
wUnused_HPRecoverAmount:: ; ccbd
|
||||
ds $2
|
||||
|
||||
; damage dealt by an attack to a target
|
||||
|
|
@ -763,7 +768,8 @@ wTempNonTurnDuelistCardID:: ; ccc4
|
|||
ds $1
|
||||
|
||||
; the status condition of the defending Pokemon is loaded here after an attack
|
||||
wccc5:: ; ccc5
|
||||
; only written to, never read
|
||||
wUnused_DefendingPkmnStatus:: ; ccc5
|
||||
ds $1
|
||||
|
||||
; *_ATTACK constants for selected attack
|
||||
|
|
@ -805,7 +811,8 @@ wStatusConditionQueue:: ; ccce
|
|||
wIsDamageToSelf:: ; cce6
|
||||
ds $1
|
||||
|
||||
wcce7:: ; cce7
|
||||
; set to 0, never used
|
||||
wUnused_cce7:: ; cce7
|
||||
ds $1
|
||||
|
||||
wDuelFinishParam:: ; cce8
|
||||
|
|
@ -819,7 +826,10 @@ wDeckName:: ; cce9
|
|||
wTempPlayAreaLocation_cceb:: ; cceb
|
||||
ds $1
|
||||
|
||||
wccec:: ; ccec
|
||||
; when sending attack data to opponent, is set to TRUE
|
||||
; seems to be used to avoid sending duplicate data
|
||||
; when using an attack through Metronome
|
||||
wSentAttackDataToLinkOpponent:: ; ccec
|
||||
ds $1
|
||||
|
||||
; used by the effect functions to return the cause of an effect to fail
|
||||
|
|
@ -1184,7 +1194,8 @@ wAIRetreatFlags:: ; cdda
|
|||
wAITriedAttack:: ; cddb
|
||||
ds $1
|
||||
|
||||
wcddc:: ; cddc
|
||||
; set to 0, never used
|
||||
wUnused_cddc:: ; cddc
|
||||
ds $1
|
||||
|
||||
; used to temporarily backup wPlayAreaAIScore values.
|
||||
|
|
@ -2196,19 +2207,15 @@ wBGMapCGBMode:: ; d23c
|
|||
wBGMapBank:: ; d23d
|
||||
ds $1
|
||||
|
||||
UNION
|
||||
|
||||
; palette loaded from Palette* data
|
||||
wLoadedPalData:: ; d23e
|
||||
ds $50
|
||||
|
||||
NEXTU
|
||||
; temporary frame data loaded in HandleAnimationFrame
|
||||
wLoadedFrameData:: ; d23e
|
||||
|
||||
; where BG map data or other compressed data is decompressed
|
||||
wDecompressionBuffer:: ; d23e
|
||||
ds $40
|
||||
|
||||
ENDU
|
||||
ds $50
|
||||
|
||||
wDecompressionRowWidth:: ; d28e
|
||||
ds $1
|
||||
|
|
@ -2662,7 +2669,12 @@ wVRAMTileOffset:: ; d4ca
|
|||
; which object palette to load to (DMG)
|
||||
wWhichOBP:: ; d4ca
|
||||
|
||||
wd4ca:: ; d4ca
|
||||
; temporary storage of variables when
|
||||
; calculating booster chances of cards
|
||||
wTempBoosterChances:: ; d4ca
|
||||
|
||||
; current frame to load when processing an animation
|
||||
wWhichAnimationFrame:: ; d4ca
|
||||
ds $1
|
||||
|
||||
; for LoadOBPalette
|
||||
|
|
@ -2673,9 +2685,9 @@ wWhichOBPalIndex:: ; d4cb
|
|||
; which background palette index to load to (CGB)
|
||||
wWhichBGPalIndex:: ; d4cb
|
||||
|
||||
; bottom bit stores which VRAM bank to draw certain gfx
|
||||
; stores which VRAM bank to draw certain gfx
|
||||
; $0 = VRAM0, $1 = VRAM1
|
||||
wd4cb:: ; d4cb
|
||||
wWhichVRAMBank:: ; d4cb
|
||||
ds $1
|
||||
|
||||
ds $3
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user