AcidCheckText:
	text "Acid check! If Heads,"
	line "unable to Retreat during next turn."
	done

TransparencyCheckText:
	text "Transparency check! If Heads,"
	line "do not receive opponent's Attack!"
	done

ConfusionCheckDamageText:
	text "Confusion check,"
	line "If Tails, damage to yourself!"
	done

ConfusionCheckRetreatText:
	text "Confusion check!"
	line "If Tails, unable to Retreat."
	done

PokemonsSleepCheckText:
	text "<RAMTEXT>'s Sleep check."
	done

PoisonedIfHeadsConfusedIfTailsText:
	text "Opponent is Poisoned if Heads,"
	line "and Confused if Tails."
	done

IfHeadsDoNotReceiveDamageOrEffectText:
	text "If Heads, do not receive damage"
	line "or effect of opponent's next Attack!"
	done

IfHeadsOpponentCannotAttackText:
	text "If Heads, opponent cannot Attack"
	line "next turn!"
	done

AttackUnsuccessfulText:
	text "Attack unsuccessful."
	done

UnableToRetreatDueToAcidText:
	text "Unable to Retreat due to"
	line "the effects of Acid."
	done

UnableToUseTrainerDueToHeadacheText:
	text "Unable to use a Trainer card"
	line "due to the effects of Headache."
	done

UnableToAttackDueToTailWagText:
	text "Unable to Attack due to"
	line "the effects of Tail wag."
	done

UnableToAttackDueToLeerText:
	text "Unable to Attack due to"
	line "the effects of Leer."
	done

UnableToAttackDueToBoneAttackText:
	text "Unable to Attack due to"
	line "the effects of Bone attack."
	done

UnableToUseAttackDueToAmnesiaText:
	text "Unable to use this Attack"
	line "due to the effects of Amnesia."
	done

KnockedOutDueToDestinyBondText:
	text "<RAMTEXT> was Knocked Out"
	line "due to the effects of Destiny Bond."
	done

ReceivesDamageDueToStrikesBackText:
	text "<RAMTEXT> receives <RAMNUM> damage"
	line "due to the effects of Strikes Back."
	done

UnableToEvolveDueToPrehistoricPowerText:
	text "Unable to evolve due to the"
	line "effects of Prehistoric Power."
	done

NoDamageOrEffectDueToFlyText:
	text "No damage or effect on next Attack"
	line "due to the effects of Fly."
	done

NoDamageOrEffectDueToBarrierText:
	text "No damage or effect on next Attack"
	line "due to the effects of Barrier."
	done

NoDamageOrEffectDueToAgilityText:
	text "No damage or effect on next Attack"
	line "due to the effects of Agility."
	done

UnableToUseAttackDueToNShieldText:
	text "Unable to use this Attack due to"
	line "the effects of N Shield."
	done

NoDamageOrEffectDueToNShieldText:
	text "No damage or effect on next Attack"
	line "due to the effects of N Shield."
	done

NoDamageOrEffectDueToTransparencyText:
	text "No damage or effect on next Attack"
	line "due to the effects of Transparency"
	done

MetamorphsToText:
	text "<RAMTEXT>"
	line "metamorphs to <RAMTEXT>."
	done

SelectPkmnOnBenchToSwitchWithActiveText:
	text "Select a Pokémon on the Bench"
	line "to switch with the Active Pokémon."
	done

SelectPokemonToPlaceInTheArenaText:
	text "Select a Pokémon to place"
	line "in the Arena."
	done

DuelistIsSelectingPokemonToPlaceInArenaText:
	text "<RAMNAME> is selecting a Pokémon"
	line "to place in the Arena."
	done

ChooseWeaknessYouWishToChangeText:
	text "Choose the Weakness you wish"
	line "to change with Conversion 1."
	done

ChooseResistanceYouWishToChangeText:
	text "Choose the Resistance you wish"
	line "to change with Conversion 2."
	done

ChoosePokemonWishToColorChangeText:
	text "Choose the Pokémon whose color you"
	line "wish to change with Color change."
	done

ChangedTheWeaknessOfPokemonToColorText:
	text "Changed the Weakness of"
	line ""
	text "<RAMTEXT> to <RAMTEXT>."
	done

ChangedTheResistanceOfPokemonToColorText:
	text "Changed the Resistance of"
	line ""
	text "<RAMTEXT> to <RAMTEXT>."
	done

ChangedTheColorOfText:
	text "Changed the color of"
	line ""
	text "<RAMTEXT> to <RAMTEXT>."
	done

Draw1CardFromTheDeckText:
	text "Draw 1 card from the Deck."
	done

DrawCardsFromTheDeckText:
	text "Draw <RAMNUM> card(s) from the Deck."
	done

CannotDrawCardBecauseNoCardsInDeckText:
	text "Cannot draw a card because"
	line "there are no cards in the Deck."
	done

ChoosePkmnInTheBenchToGiveDamageText:
	text "Choose a Pokémon on the Bench"
	line "to give damage to."
	done

ChooseUpTo3PkmnOnBenchToGiveDamageText:
	text "Choose up to 3 Pokémon on the"
	line "Bench to give damage to."
	done

Choose1BasicEnergyCardFromDeckText:
	text "Choose 1 Basic Energy card"
	line "from the Deck."
	done

ChoosePokemonToAttachEnergyCardText:
	text "Choose a Pokémon to attach"
	line "the Energy card to."
	done

UnusedText011e: ; Unused
	text "Choose and Discard"
	line "1 Fire Energy card."
	done

ChooseAndDiscard2FireEnergyCardsText:
	text "Choose and Discard"
	line "2 Fire Energy cards."
	done

DiscardOppDeckAsManyFireEnergyCardsText:
	text "Discard from opponent's Deck as many"
	line "Fire Energy cards as were discarded."
	done

ChooseAndDiscard2EnergyCardsText:
	text "Choose and Discard"
	line "2 Energy cards."
	done

ChooseAKrabbyFromDeckText:
	text "Choose a Krabby"
	line "from the Deck."
	done

ChooseDiscardEnergyCardFromOpponentText:
	text "Choose and Discard an Energy card"
	line "from the opponent's Active Pokémon."
	done

ChooseAttackOpponentWillNotBeAbleToUseText:
	text "Choose the Attack the opponent will"
	line "not be able to use on the next turn."
	done

ChooseBasicFightingPokemonFromDeckText:
	text "Choose a Basic Fighting Pokémon"
	line "from the Deck."
	done

ChooseAnOddishFromDeckText:
	text "Choose an Oddish"
	line "from the Deck."
	done

ChooseAnOddishText:
	text "Choose an Oddish"
	done

ChooseAKrabbyText:
	text "Choose a Krabby."
	done

ChooseBasicEnergyCardText:
	text "Choose a Basic"
	line "Energy card."
	done

ChooseNidoranFromDeckText:
	text "Choose a Nidoran♀ or a"
	line "Nidoran♂ from the Deck."
	done

ChooseNidoranText:
	text "Choose a Nidoran♀"
	line "or a Nidoran♂."
	done

ChooseBasicFightingPokemonText:
	text "Choose a Basic"
	line "Fighting Pokémon"
	done

ProcedureForEnergyTransferText:
	text "Procedure for Energy Transfer:"
	line ""
	line "1. Choose the Pokémon to move Grass"
	line "   Energy from.  Press the A Button."
	line ""
	line "2. Choose the Pokémon to move the"
	line "   energy to and press the A Button."
	line ""
	line "3. Repeat steps 1 and 2."
	line ""
	line "4. Press the B Button to end."
	done

ChooseABellsproutFromDeckText:
	text "Choose a Bellsprout"
	line "from the Deck."
	done

ChooseABellsproutText:
	text "Choose a Bellsprout."
	done

ChoosePkmnToRemoveDamageCounterText:
	text "Choose a Pokémon to remove"
	line "the Damage counter from."
	done

ProcedureForCurseText:
	text "Procedure for Curse:"
	line ""
	line "1. Choose a Pokémon to move the"
	line "   Damage counter from and press"
	line "   the A Button."
	line ""
	line "2. Choose a Pokémon to move the"
	line "   Damage counter to and press"
	line "   the A Button."
	line ""
	line "3. Press the B Button to cancel."
	done

Choose2EnergyCardsFromDiscardPileToAttachText:
	text "Choose 2 Energy cards from the"
	line "Discard Pileto attach to a Pokémon."
	done

Choose2EnergyCardsFromDiscardPileForHandText:
	text "Choose 2 Energy cards from the"
	line "Discard Pile for your Hand."
	done

ChooseAnEnergyCardText:
	text "Choose an Energy"
	line "card."
	done

ProcedureForProphecyText:
	text "Procedure for Prophecy:"
	line ""
	line "1. Choose either your Deck"
	line "   or your opponent's Deck"
	line ""
	line "2. Choose the cards you wish to"
	line "   place on top and press the"
	line "   A Button."
	line ""
	line "3. Select Yes after you choose"
	line "   the 3 cards and their order."
	line ""
	line "4. Press the B Button to cancel."
	done

ChooseTheOrderOfTheCardsText:
	text "Choose the order"
	line "of the cards."
	done

ProcedureForDamageSwapText:
	text "Procedure for Damage Swap:"
	line ""
	line "1. Choose a Pokémon to move a"
	line "   Damage counter from and press"
	line "   the A Button."
	line ""
	line "2. Choose a Pokémon to move the"
	line "   Damage counter to and press"
	line "   the A Button."
	line ""
	line "3. Repeat steps 1 and 2."
	line ""
	line "4. Press the B Button to end."
	line ""
	line "5. You cannot move the counter if"
	line "   it will Knock Out the Pokémon."
	done

ProcedureForDevolutionBeamText:
	text "Procedure for Devolution Beam."
	line ""
	line "1. Choose either a Pokémon in your"
	line "   Play Area or your opponent's"
	line "   Play Area and press the A Button."
	line ""
	line "2. Choose the Pokémon to Devolve"
	line "   and press the A Button."
	line ""
	line "3. Press the B Button to cancel."
	done

ProcedureForStrangeBehaviorText:
	text "Procedure for Strange Behavior:"
	line ""
	line "1. Choose the Pokémon with the"
	line "   Damage counters to move to"
	line "   Slowbro and press the A Button."
	line ""
	line "2. Repeat step 1 as many times as"
	line "   you wish to move the counters."
	line ""
	line "3. Press the B Button to end."
	line ""
	line "4. You cannot move the damage if"
	line "   Slowbro will be Knocked Out."
	done

ChooseOppAttackToBeUsedWithMetronomeText:
	text "Choose the opponent's Attack"
	line "to be used with Metronome."
	done

ThereIsNoInTheDeckText:
	text "There is no <RAMTEXT>"
	line "in the Deck."
	done

WouldYouLikeToCheckTheDeckText:
	text "Would you like to check the Deck?"
	done

PleaseSelectTheDeckText:
	text "Please select the Deck:"
	line "            Yours   Opponent's"
	done

PleaseSelectThePlayAreaText:
	text "Please select the Play Area:"
	line "            Yours   Opponent's"
	done

NidoranMNidoranFText:
	text "Nidoran♂ Nidoran♀"
	done

OddishText:
	text "Oddish"
	done

BellsproutText:
	text "Bellsprout"
	done

KrabbyText:
	text "Krabby"
	done

FightingPokemonDeckText:
	text "Fighting Pokémon"
	done

BasicEnergyText:
	text "Basic Energy"
	done

PeekWasUsedToLookInYourHandText:
	text "Peek was used to look at the"
	line "<RAMTEXT> in your Hand."
	done

CardPeekWasUsedOnText:
	text "Card Peek was used on"
	done

PokemonAndAllAttachedCardsReturnedToHandText:
	text "<RAMTEXT> and all attached"
	line "cards were returned to the Hand."
	done

WasChosenForTheEffectOfAmnesiaText:
	text "<RAMTEXT> was chosen"
	line "for the effect of Amnesia."
	done

BasicPokemonWasPlacedOnEachBenchText:
	text "A Basic Pokémon was placed"
	line "on each Bench."
	done

WasUnsuccessfulText:
	text "<RAMTEXT>'s"
	line "<RAMTEXT> was unsuccessful."
	done

ThereWasNoEffectFromTxRam2Text:
	text "There was no effect"
	line "from <RAMTEXT>."
	done

TheEnergyCardFromPlayAreaWasMovedText:
	text "The Energy card from <RAMNAME>'s"
	line "Play Area was moved."
	done

DrewFireEnergyFromTheHandText:
	text "<RAMNAME> drew"
	line "<RAMNUM> Fire Energy from the Hand."
	done

ThePkmnCardsInHandAndDeckWereShuffledText:
	text "The Pokémon cards in <RAMNAME>'s"
	line "Hand and Deck were shuffled"
	done

UnusedText014f: ; Unused
	text "Remove Damage counter each time the"
	line "A Button is pressed. B Button quits."
	done

ChoosePokemonToRemoveDamageCounterFromText:
	text "Choose a Pokémon to remove"
	line "the Damage counter from."
	done

ChooseCardToDiscardFromHandText:
	text "Choose the card to Discard"
	line "from the Hand."
	done

ChoosePokemonToRemoveEnergyFromText:
	text "Choose a Pokémon to remove"
	line "Energy from and choose the Energy."
	done

Choose2BasicEnergyCardsFromDiscardPileText:
	text "Choose 2 Basic Energy cards"
	line "from the Discard Pile."
	done

UnusedText0154: ; Unused
	text "Choose a Pokémon and press the A"
	line "Button to remove Damage counters."
	done

Choose2CardsFromHandToDiscardText:
	text "Choose 2 cards from the Hand"
	line "to Discard."
	done

Choose2HandCardsFromHandToReturnToDeckText:
	text "Choose 2 cards from the Hand"
	line "to return to the Deck."
	done

ChooseCardToPlaceInHandText:
	text "Choose a card to"
	line "place in the Hand."
	done

ChoosePokemonToAttachDefenderToText:
	text "Choose a Pokémon to"
	line "attach Defender to."
	done

UnusedText0159: ; Unused
	text "You can draw up to <RAMNUM> cards."
	line "A to Draw, B to End."
	done

ChoosePokemonToReturnToTheDeckText:
	text "Choose a Pokémon to"
	line "return to the Deck."
	done

ChoosePokemonToPlaceInPlayText:
	text "Choose a Pokémon to"
	line "place in play."
	done

ChooseBasicPokemonToEvolveText:
	text "Choose a Basic Pokémon"
	line "to Evolve."
	done

ChoosePokemonToScoopUpText:
	text "Choose a Pokémon to"
	line "Scoop Up."
	done

ChooseCardFromYourHandToSwitchText:
	text "Choose a card from your"
	line "Hand to Switch."
	done

ChooseCardToSwitchText:
	text "Choose a card to"
	line "Switch."
	done

ChooseBasicOrEvolutionPokemonCardFromDeckText:
	text "Choose a Basic or Evolution"
	line "Pokémon card from the Deck."
	done

ChoosePokemonCardText:
	text "Choose"
	line "a Pokémon card."
	done

RearrangeThe5CardsAtTopOfDeckText:
	text "Rearrange the 5 cards at"
	line "the top of the Deck."
	done

PleaseCheckTheOpponentsHandText:
	text "Please check the opponent's"
	line "Hand."
	done

EvolutionCardText:
	text "Evolution card"
	done

CardWasChosenText:
	text "<RAMTEXT> was chosen."
	done

ChooseBasicPokemonToPlaceOnBenchText:
	text "Choose a Basic Pokémon"
	line "to place on the Bench."
	done

ChooseEvolutionCardAndPressAButtonToDevolveText:
	text "Choose an Evolution card and"
	line "press the A Button to Devolve 1."
	done

ChoosePokemonInYourAreaThenPokemonInYourOppText:
	text "Choose a Pokémon in your Area, then"
	line "a Pokémon in your opponent's."
	done

ChooseUpTo4FromDiscardPileText:
	text "Choose up to 4"
	line "from the Discard Pile."
	done

ChooseAPokemonToSwitchWithActivePokemonText:
	text "Choose a Pokémon to switch"
	line "with the Active Pokémon."
	done

PokemonAndAllAttachedCardsWereReturnedToDeckText:
	text "<RAMTEXT> and all attached"
	line "cards were returned to the Deck."
	done

PokemonWasReturnedFromArenaToHandText:
	text "<RAMTEXT> was returned"
	line "from the Arena to the Hand."
	done

PokemonWasReturnedFromBenchToHandText:
	text "<RAMTEXT> was returned"
	line "from the Bench to the Hand."
	done

PokemonWasReturnedToDeckText:
	text "<RAMTEXT> was returned"
	line "to the Deck."
	done

WasPlacedInTheHandText:
	text "<RAMTEXT> was placed"
	line "in the Hand."
	done

TheCardYouReceivedText:
	text "The card you received"
	done

YouReceivedTheseCardsText:
	text "You received these cards:"
	done

ChooseTheCardToPutBackText:
	text "Choose the card"
	line "to put back."
	done

ChooseTheCardToDiscardText:
	text "Choose the card"
	line "to Discard."
	done

DiscardedCardsFromDeckText:
	text "Discarded <RAMNUM> cards"
	line "from <RAMNAME>'s Deck."
	done

UnusedText0175: ; Unused
	text "Discarded <RAMTEXT>"
	line "from the Hand."
	done

NoneCameText:
	text "None came!"
	done

CameToTheBenchText:
	text "<RAMTEXT>"
	line "came to the Bench!"
	done

DuelistHasNoCardsInHandText:
	text "<RAMNAME> has"
	line "no cards in Hand!"
	done

PokemonHealedDamageText:
	text "<RAMTEXT> healed"
	line "<RAMNUM> damage!"
	done

PokemonDevolvedToText:
	text "<RAMTEXT> devolved"
	line "to <RAMTEXT>!"
	done

ThereWasNoFireEnergyText:
	text "There was no Fire Energy."
	done

YouCanSelectMoreCardsQuitText:
	text "You can select <RAMNUM> more cards. Quit?"
	done

ThereWasNoEffectText:
	text "There was no effect!"
	done

ThereWasNoEffectFromToxicText:
	text "There was no effect"
	line "from Toxic"
	done

ThereWasNoEffectFromPoisonText:
	text "There was no effect"
	line "from Poison."
	done

ThereWasNoEffectFromSleepText:
	text "There was no effect"
	line "from Sleep."
	done

ThereWasNoEffectFromParalysisText:
	text "There was no effect"
	line "from Paralysis."
	done

ThereWasNoEffectFromConfusionText:
	text "There was no effect"
	line "from Confusion."
	done

ThereWasNoEffectFromPoisonConfusionText:
	text "There was no effet"
	line "from Poison, Confusion."
	done

ExchangedCardsInDuelistsHandText:
	text "Exchanged the cards"
	line "in <RAMNAME>'s Hand."
	done

UnusedText0185: ; Unused
	text "Battle Center"
	done

PrizesCardsText:
	text "Prizes"
	line "       cards"
	done

ChooseTheNumberOfPrizesText:
	text "Choose the number"
	line "of Prizes."
	done

PleaseWaitDecidingNumberOfPrizesText:
	text "Please wait..."
	line "Deciding the number of Prizes..."
	done

BeginAPrizeDuelWithText:
	text "Begin a <RAMNUM>-Prize Duel"
	line "with <RAMNAME>."
	done

AreYouBothReadyToCardPopText:
	text "Are you both ready"
	line "to Card Pop! ?"
	done

ThePopWasntSuccessfulText:
	text "The Pop! wasn't successful."
	line "Please try again."
	done

CannotCardPopWithFriendPreviouslyPoppedWithText:
	text "You cannot Card Pop! with a"
	line "friend you previously Popped! with."
	done

PositionGameBoyColorsAndPressAButtonText:
	text "Position the Game Boy Colors"
	line "and press the A Button."
	done

ReceivedThroughCardPopText:
	text "Received <RAMTEXT>"
	line "through Card Pop!"
	done

ReceivedCardText:
	text "<RAMNAME> received"
	line "a <RAMTEXT>!"
	done

ReceivedPromotionalCardText:
	text "<RAMNAME> received a Promotional"
	line "card <RAMTEXT>!"
	done

ReceivedLegendaryCardText:
	text "<RAMNAME> received the Legendary"
	line "card <RAMTEXT>!"
	done

ReceivedPromotionalFlyingPikachuText:
	text "<RAMNAME> received a Promotinal"
	line "card Flyin' Pikachu!"
	done

ReceivedPromotionalSurfingPikachuText:
	text "<RAMNAME> received a Promotional"
	line "card Surfin' Pikachu!"
	done

UnusedText0194: ; Unused
	text "Received a Flareon!!!"
	line "Looked at the card list!"
	done

NowPrintingPleaseWaitText:
	text "Now printing."
	line "Please wait..."
	done

BoosterPackText:
	text "Booster Pack"
	done

WouldYouLikeToTryAgainText:
	text "Would you like to try again?"
	done

UnusedText0198: ; Unused
	text "Sent to <RAMNAME>."
	done

UnusedText0199: ; Unused
	text "Received from <RAMNAME>."
	done

SendingACardText:
	text "Sending a card...Move the Game"
	line "Boys close and press the A Button."
	done

ReceivingACardText:
	text "Receiving a card...Move"
	line "the Game Boys close together."
	done

SendingADeckConfigurationText:
	text "Sending a Deck Configuration..."
	line "Position the Game Boys and press A."
	done

ReceivingDeckConfigurationText:
	text "Receiving Deck configuration..."
	line "Position the Game Boys and press A."
	done

CardTransferWasntSuccessful1Text:
	text "Card transfer wasn't successful."
	done

CardTransferWasntSuccessful2Text:
	text "Card transfer wasn't successful"
	done

DeckConfigurationTransferWasntSuccessful1Text:
	text "Deck configuration transfer"
	line "wasn't successful"
	done

DeckConfigurationTransferWasntSuccessful2Text:
	text "Deck configuration transfer"
	line "wasn't successful."
	done

NowPrintingText:
	text "Now printing..."
	done

DrMasonText:
	text "Dr. Mason"
	done

DrawSevenCardsPracticeDuelText:
	text "Draw 7 cards,"
	line ""
	line "and get ready for the battle!"
	line "Choose your Active Pokémon."
	line "You can only choose Basic Pokémon"
	line "as your Active Pokémon,"
	line "so you can choose either Goldeen"
	line "or Staryu."
	line "For our practice duel,"
	line "choose Goldeen."
	done

ChooseGoldeenPracticeDuelText:
	text "Choose Goldeen for this"
	line "practice duel, OK?"
	done

PutPokemonOnBenchPracticeDuelText:
	text "Next, put your Pokémon on your"
	line "Bench."
	line "You can switch Benched Pokémon"
	line "with your Active Pokémon."
	line "Again, only Basic Pokémon can be"
	line "placed on your Bench."
	line "Choose Staryu from your hand and"
	line "put it there."
	done

ChooseStaryuPracticeDuelText:
	text "Choose Staryu for this"
	line "practice duel, OK?"
	done

PressBToFinishPracticeDuelText:
	text "When you have no Pokémon to put on"
	line "your Bench, press the B Button to"
	line "finish."
	done

Turn1Instr1PracticeDuelText:
	text "1. Choose Hand from the Menu."
	line "   Select a Water Energy card."
	done

Turn1Instr2PracticeDuelText:
	text "2. Attach a Water Energy card to"
	line "   your Active Pokémon, Goldeen."
	done

Turn1Instr3PracticeDuelText:
	text "3. Choose Attack from the Menu"
	line "   and select Horn Attack."
	done

Turn2Instr1PracticeDuelText:
	text "1. Evolve Goldeen by"
	line "   attaching Seaking to it."
	done

Turn2Instr2PracticeDuelText:
	text "2. Attach a Psychic Energy card"
	line "   to the evolved Seaking."
	done

Turn2Instr3PracticeDuelText:
	text "3. Choose Attack and select"
	line "   Waterfall to attack your"
	line "   opponent."
	done

Turn3Instr1PracticeDuelText:
	text "1. Attach a Water Energy card to"
	line "   your Benched Staryu."
	done

Turn3Instr2PracticeDuelText:
	text "2. Choose Attack and attack your"
	line "   opponent with Horn Attack."
	done

Turn3Instr3PracticeDuelText:
	done

Turn4Instr1PracticeDuelText:
	text "1. Take Drowzee from your hand"
	line "   and put it on your Bench."
	done

Turn4Instr2PracticeDuelText:
	text "2. Attach a Water Energy card to"
	line "   your Benched Drowzee."
	done

Turn4Instr3PracticeDuelText:
	text "3. Choose Seaking and attack your"
	line "   opponent with Waterfall."
	done

Turn5Instr1PracticeDuelText:
	text "1. Choose a Water Energy card from"
	line "   your hand and attach it to"
	line "   Staryu."
	done

Turn5Instr2PracticeDuelText:
	text "2. Choose Staryu and attack your"
	line "   opponent with Slap."
	done

Turn6Instr1PracticeDuelText:
	text "1. Choose the Potion card in your"
	line "   hand to recover Staryu's HP."
	done

Turn6Instr2PracticeDuelText:
	text "2. Attach a Water Energy card to"
	line "   Staryu."
	done

Turn6Instr3PracticeDuelText:
	text "3. Choose Staryu and attack your"
	line "   opponent with Slap."
	done

Turn7Instr1PracticeDuelText:
	text "1. Evolve Staryu by"
	line "   attaching Starmie to it."
	done

Turn7Instr2PracticeDuelText:
	text "2. Select the evolved Starmie and"
	line "   attack your opponent with Star "
	line "   Freeze."
	done

Turn8Instr1PracticeDuelText:
	text "1. Select Starmie and attack your"
	line "   opponent with Star Freeze."
	done

Turn8Instr2PracticeDuelText:
	text "2. You Knocked Machop Out."
	line "   Now you can draw a Prize."
	done

SamTurn4Instr1PracticeDuelText:
	text "1. Your Seaking was Knocked Out."
	line "   Choose your Benched Staryu"
	line "   and press the A Button to set"
	line "   it as your Active Pokémon."
	done

SamTurn4Instr2PracticeDuelText:
	text "2. You can check Pokémon data by"
	line "   pressing SELECT."
	done

Turn1DrMason1PracticeDuelText:
	text "To use the attack command, you need"
	line "to attach Energy cards to your"
	line "Pokémon."
	line ""
	line "Choose Cards from the Menu, and"
	line "select a Water Energy card."
	done

Turn1DrMason2PracticeDuelText:
	text "Next, choose your Active Pokémon,"
	line "Goldeen, and press the A Button."
	line "Then the Water Energy card will"
	line "be attached to Goldeen."
	done

Turn1DrMason3PracticeDuelText:
	text "Finally, attack your opponent by"
	line "selecting an attack command."
	line "Choose Attack from the Menu, and"
	line "select Horn Attack."
	done

Turn2DrMason1PracticeDuelText:
	text "Your Goldeen's gonna get Knocked"
	line "Out. Let's evolve it!"
	line "Choose Seaking from your hand and"
	line "attach it to Goldeen to"
	line "Evolve it."
	line "Its HP increases from 40 to 70."
	done

Turn2DrMason2PracticeDuelText:
	text "Your Seaking doesn't have enough"
	line "Energy to use Waterfall."
	line "You need to attach a Psychic Energy"
	line "card to Seaking."
	line "<COLORLESS> means any Energy card."
	line "Now you can use Waterfall."
	line "Keep the Water Energy card for"
	line "other Pokémon."
	done

Turn2DrMason3PracticeDuelText:
	text "Now let's attack your opponent with"
	line "Seaking's Waterfall!"
	done

Turn3DrMason1PracticeDuelText:
	text "Seaking's got enough Energy, so"
	line "you don't need to attach any more."
	line "Attach Energy cards to your Benched"
	line "Pokémon to get them ready for"
	line "battle."
	line ""
	line "Attach a Water Energy card to your"
	line "Benched Staryu."
	done

Turn3DrMason2PracticeDuelText:
	text "Next, select the attack command."
	line "Machop has 10 HP left."
	line "Seaking's Horn Attack will be"
	line "enough to Knock out Machop."
	line "Now, choose Seaking's"
	line "Horn Attack."
	done

Turn3DrMason3PracticeDuelText:
	text "Now Machop's HP is 0 and it is"
	line "Knocked Out."
	line "When you Knock Out the Defending"
	line "Pokémon, you can pick up a"
	line "Prize."
	done

Turn4DrMason1PracticeDuelText:
	text "When all your Pokémon are Knocked"
	line "Out and there are no Pokémon on your"
	line "Bench, you lose the game."
	line ""
	line "Put Drowzee, the Basic Pokémon"
	line "you just drew, on your Bench."
	done

Turn4DrMason2PracticeDuelText:
	text "Attach a Water Energy card to"
	line "Drowzee to get it ready to"
	line "attack."
	done

Turn4DrMason3PracticeDuelText:
	text "Choose your Active Seaking and"
	line "attack your opponent with"
	line "Waterfall."
	done

Turn5DrMason1PracticeDuelText:
	text "Staryu evolves into Starmie!"
	line ""
	line "Let's get Staryu ready to use"
	line "Starmie's attack command when it"
	line "evolves to Starmie."
	line ""
	line "Choose the Water Energy card from"
	line "your hand and attach it to Staryu."
	done

Turn5DrMason2PracticeDuelText:
	text "Attack your opponent with Staryu's"
	line "Slap."
	done

Turn6DrMason1PracticeDuelText:
	text "Now, recover Staryu with a Trainer"
	line "card."
	line "Choose Potion from your hand."
	done

Turn6DrMason2PracticeDuelText:
	text "Now let's get ready to evolve"
	line "it to Starmie."
	line "Also, attach a Water Energy card to"
	line "Staryu."
	done

Turn6DrMason3PracticeDuelText:
	text "Attack your opponent with Staryu's"
	line "Slap to end your turn."
	done

Turn7DrMason1PracticeDuelText:
	text "Now you have finally drawn a"
	line "Starmie card!"
	line "Choose Starmie from your hand and"
	line "use it to evolve Staryu."
	done

Turn7DrMason2PracticeDuelText:
	text "You've already attached enough"
	line "Energy to use Star Freeze."
	line "Attack your opponent with"
	line "Starmie's Star Freeze."
	done

Turn8DrMason1PracticeDuelText:
	text "Now Machop has only 10 HP left."
	line "Let's finish the battle!"
	line "Attack with Starmie's Star Freeze."
	line ""
	done

Turn8DrMason2PracticeDuelText:
	text "You've Knocked Out your opponent!"
	line ""
	line "Pick up the last Prize."
	line ""
	text "<RAMNAME> is the winner!"
	done

SamTurn4DrMason1PracticeDuelText:
	text "Choose a Benched Pokémon to replace"
	line "your Knocked Out Pokémon."
	line "You now have Drowzee and Staryu"
	line "on your Bench."
	line "Choose Staryu as the Active Pokémon"
	line "for this practice duel."
	done

SamTurn4DrMason2PracticeDuelText:
	text "Here, press SELECT to"
	line "check Pokémon data."
	line "It is important to know your cards"
	line "and the status of your Pokémon."
	done

SelectStaryuPracticeDuelText:
	text "Select Staryu for this practice,"
	line "OK?"
	done

LetsPlayTheGamePracticeDuelText:
	text "Now, let's play the game!"
	done

NeedPracticeAgainPracticeDuelText:
	text "Do you need to practice again?"
	done

FollowMyGuidancePracticeDuelText:
	text "This is Practice Mode, so"
	line "please follow my guidance."
	line "Do it again."
	done

PlayersTurnPracticeDuelText:
	text "<RAMNAME>'s turn <RAMNUM>"
	done

ReplaceDueToKnockoutPracticeDuelText:
	text " Replace due to Knockout "
	done

UnusedText01dd: ; Unused
	text "Dummy"
	done

PracticePlayerDeckName:
	text "Practice Player"
	done

SamsPracticeDeckName:
	text "Sam's Practice"
	done

CharmanderAndFriendsDeckName:
	text "Charmander & Friends"
	done

CharmanderExtraDeckName:
	text "Charmander extra"
	done

SquirtleAndFriendsDeckName:
	text "Squirtle & Friends"
	done

SquirtleExtraDeckName:
	text "Squirtle extra"
	done

BulbasaurAndFriendsDeckName:
	text "Bulbasaur & Friends"
	done

BulbasaurExtraDeckName:
	text "Bulbasaur extra"
	done

FirstStrikeDeckName:
	text "First-Strike"
	done

RockCrusherDeckName:
	text "Rock Crusher"
	done

GoGoRainDanceDeckName:
	text "Go Go Rain Dance"
	done

ZappingSelfdestructDeckName:
	text "Zapping Selfdestruct"
	done

FlowerPowerDeckName:
	text "Flower Power"
	done

StrangePsyshockDeckName:
	text "Strange Psyshock"
	done

WondersofScienceDeckName:
	text "Wonders of Science"
	done

FireChargeDeckName:
	text "Fire Charge"
	done

LegendaryMoltresDeckName:
	text "Legendary Moltres"
	done

LegendaryZapdosDeckName:
	text "Legendary Zapdos"
	done

LegendaryArticunoDeckName:
	text "Legendary Articuno"
	done

LegendaryDragoniteDeckName:
	text "Legendary Dragonite"
	done

ImRonaldDeckName:
	text "I'm Ronald!"
	done

PowerfulRonaldDeckName:
	text "Powerful Ronald"
	done

InvincibleRonaldDeckName:
	text "Invincible Ronald"
	done

LegendaryRonaldDeckName:
	text "Legendary Ronald"
	done

WaterfrontPokemonDeckName:
	text "Waterfront Pokémon"
	done

LonelyFriendsDeckName:
	text "Lonely Friends"
	done

SoundoftheWavesDeckName:
	text "Sound of the Waves"
	done

AngerDeckName:
	text "Anger"
	done

FlamethrowerDeckName:
	text "Flamethrower"
	done

ReshuffleDeckName:
	text "Reshuffle"
	done

ExcavationDeckName:
	text "Excavation"
	done

BlisteringPokemonDeckName:
	text "Blistering Pokémon"
	done

HardPokemonDeckName:
	text "Hard Pokémon"
	done

EtceteraDeckName:
	text "Etcetera"
	done

FlowerGardenDeckName:
	text "Flower Garden"
	done

KaleidoscopeDeckName:
	text "Kaleidoscope"
	done

MusclesforBrainsDeckName:
	text "Muscles for Brains"
	done

HeatedBattleDeckName:
	text "Heated Battle"
	done

LovetoBattleDeckName:
	text "Love to Battle"
	done

PikachuDeckName:
	text "Pikachu"
	done

BoomBoomSelfdestructDeckName:
	text "Boom Boom Selfdestruct"
	done

PowerGeneratorDeckName:
	text "Power Generator"
	done

GhostDeckName:
	text "Ghost"
	done

NapTimeDeckName:
	text "Nap Time"
	done

StrangePowerDeckName:
	text "Strange Power"
	done

FlyinPokemonDeckName:
	text "Flyin' Pokémon"
	done

LovelyNidoranDeckName:
	text "Lovely Nidoran"
	done

PoisonDeckName:
	text "Poison"
	done

ImakuniDeckName:
	text "Imakuni?"
	done

LightningAndFireDeckName:
	text "Lightning & Fire"
	done

WaterAndFightingDeckName:
	text "Water & Fighting"
	done

GrassAndPsychicDeckName:
	text "Grass & Psychic"
	done

RetreatCostText:
	text "Retreat Cost"
	done

UnusedText0213: ; Unused
	textfw "SWITCH TO UPPER"
	done

UnusedText0214: ; Unused
	textfw "SWITCH TO LOWER"
	done

FeetText:
	textfw "'"
	done

InchesText:
	textfw "”"
	done

YourDiscardPileText:
	text "Your Discard Pile"
	done

OpponentsDiscardPileText:
	text "Opponent's Discard Pile"
	done

DeckText:
	text "Deck"
	done

UnusedText021a: ; Unused (Hiragana)
	textfw "ひらがな"
	done

UnusedText021b: ; Unused (Katakana)
	textfw "カタカナ"
	done

UnusedText021c: ; Unused
	textfw "ABC"
	done

EndText:
	text "End"
	done

WhatIsYourNameText:
	text "What is your name?"
	done

UnusedText021f: ; Unused
	textfw "あ か さ た な は ま や ら"
	linefw "い き し ち に ひ み ゆ り"
	linefw "う く す つ ぬ ふ む よ る"
	linefw "え け せ て ね へ め わ れ"
	linefw "お こ そ と の ほ も ん ろ"
	linefw "ゃ ゅ ょ っ を ゛ ゜ ー"
	done

UnusedText0220: ; Unused
	textfw "ア カ サ タ ナ ハ マ ヤ ラ"
	linefw "イ キ シ チ ニ ヒ ミ ユ リ"
	linefw "ウ ク ス ツ ヌ フ ム ヨ ル"
	linefw "エ ケ セ テ ネ ヘ メ ワ レ"
	linefw "オ コ ソ ト ノ ホ モ ン ロ"
	linefw "ャ ュ ョ ッ ヲ ゛ ゜ ー"
	done

PlayerNameKeyboardText:
	textfw "A B C D E F G H I"
	linefw "J K L M N O P Q R"
	linefw "S T U V W X Y Z !"
	linefw "? & + - ・ 0 1 2 3"
	linefw "4 5 6 7 8 9 ", "<No>", " ", "<Lv>", "  "
	linefw "                 "
	done

DeckNameKeyboardText:
	textfw "A B C D E F G H I"
	linefw "J K L M N O P Q R"
	linefw "S T U V W X Y Z !"
	linefw "? & + - ' 0 1 2 3"
	linefw "4 5 6 7 8 9      "
	linefw "                 "
	done

NewDeckText:
	text "New deck"
	done

PleaseSelectDeckText:
	text "Please select deck."
	done

ModifyDeckText:
	text "Modify deck"
	done

ChangeNameText:
	text "Change name"
	done

SelectDeckText:
	text "Select deck"
	done

CancelText:
	text "Cancel"
	done

UnusedText0229: ; Unused
	text "as"
	done

ChosenAsDuelingDeckText:
	text "<RAMTEXT> was"
	line "chosen as the dueling deck!"
	done

Deck1Text:
	textfw "1・"
	done

Deck2Text:
	textfw "2・"
	done

Deck3Text:
	textfw "3・"
	done

Deck4Text:
	textfw "4・"
	done

ThereIsNoDeckHereText:
	text "There is no Deck here!"
	done

ConfirmText:
	text "Confirm"
	done

DismantleText:
	text "Dismantle"
	done

ModifyText:
	text "Modify"
	done

SaveText:
	text "Save"
	done

NameText:
	text "Name"
	done

ThereIsOnly1DeckSoCannotBeDismantledText:
	text "There is only 1 Deck, so this"
	line "Deck cannot be dismantled."
	done

ThereAreNoBasicPokemonInThisDeckText:
	text "There are no Basic Pokémon"
	line "in this Deck!"
	done

YouMustIncludeABasicPokemonInTheDeckText:
	text "You must include a Basic Pokémon"
	line "in the Deck!"
	done

ThisIsntA60CardDeckText:
	text "This isn't a 60-card deck!"
	done

TheDeckMustInclude60CardsText:
	text "The Deck must include 60 cards!"
	done

ReturnToOriginalConfigurationText:
	text "Return to original configuration?"
	done

SaveThisDeckText:
	text "Save this Deck?"
	done

QuitModifyingTheDeckText:
	text "Quit modifying the Deck?"
	done

DismantleThisDeckText:
	text "Dismantle this Deck?"
	done

NoCardsChosenText:
	text "No cards chosen."
	done

YourPokemonText:
	text "Your Pokémon"
	done

YourDiscardPileText2:
	text "Your Discard Pile"
	done

YourHandText:
	text "Your Hand"
	done

UnusedText0242: ; Unused
	text "To Your Play Area"
	done

OpponentsPokemonText:
	text "Opponent's Pokémon"
	done

OpponentsDiscardPileText2:
	text "Opponent's Discard Pile"
	done

OpponentsHandText:
	text "Opponent Hand"
	done

UnusedText0246: ; Unused
	text "To Opponent's Play Area"
	done

DuelistsPlayAreaText:
	text "<RAMNAME>'s Play Area"
	done

YourPlayAreaText:
	text "Your Play Area"
	done

OppPlayAreaText:
	text "Opp. Play Area"
	done

InPlayAreaText:
	text "In Play Area"
	done

GlossaryText:
	text "Glossary"
	done

WhichCardWouldYouLikeToSeeText:
	text "Which card would you like to see?"
	done

PleaseChooseAPrizeText:
	text "Please choose a Prize."
	done

HandText_2:
	text "Hand"
	done

DuelistHandText_2:
	text "<RAMNAME>'s Hand"
	done

DuelistDiscardPileText:
	text "<RAMNAME>'s Discard Pile"
	done

EmptyLineText:
	textfw "                  "
	done

BoosterPackTitleText:
	text "Booster Pack"
	done

Item1ColosseumText:
	text "1. Colosseum"
	done

Item2EvolutionText:
	text "2. Evolution"
	done

Item3MysteryText:
	text "3. Mystery"
	done

Item4LaboratoryText:
	text "4. Laboratory"
	done

Item5PromotionalCardText:
	text "5. Promotional Card"
	done

ViewWhichCardFileText:
	text "View which Card File?"
	done

EmptyPromotionalCardText:
	textfw "----------"
	done

SCardsText:
	text "'s Cards"
	done

EmptyDeckNameText:
	textfw "--------------"
	done

DeckSaveMachineText:
	text "  Deck Save Machine   "
	done

SaveADeckText:
	text "Save a Deck"
	done

DeleteADeckText:
	text "Delete a Deck"
	done

BuildADeckText:
	text "Build a Deck"
	done

ChooseADeckToSaveText:
	text "Choose a Deck to Save."
	done

UnusedText0261: ; Unused
	text "You may only Save 60 Decks."
	line "Please Delete a Deck first."
	done

UnusedText0262: ; Unused
	text "for"
	done

SavedTheConfigurationForText:
	text "Saved the configuration for"
	line ""
	text "<RAMTEXT>! "
	done

NoDeckIsSavedText:
	text "No Deck is saved."
	done

UnusedText0265: ; Unused
	text "Please choose a Deck "
	line "configuration to delete."
	done

DoYouReallyWishToDeleteText:
	text "Do you really wish to delete?"
	done

DeletedTheConfigurationForText:
	text "Deleted the configuration for"
	line ""
	text "<RAMTEXT>."
	done

YouMayOnlyCarry4DecksText:
	text "You may only carry 4 Decks!"
	done

ChooseADeckToDismantleText:
	text "Choose a deck to dismantle."
	done

DismantledDeckText:
	text "Dismantled"
	line ""
	text "<RAMTEXT>."
	done

UnusedText026b: ; Unused
	text "Please choose the Deck"
	line "you wish to Build."
	done

ThisDeckCanOnlyBeBuiltIfYouDismantleText:
	text "This Deck can only be built if"
	line "you dismantle another Deck."
	done

	ds $26
